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				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Cone</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>2</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="SpecialMesh" referent="RBX1264">
				<Properties>
					<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1082802</url></Content>
					<token name="MeshType">5</token>
					<string name="Name">Mesh</string>
					<Vector3 name="Scale">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1082804</url></Content>
					<Vector3 name="VertexColor">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="RunService" referent="RBX1265">
		<Properties>
			<string name="Name">Run Service</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX1266</External>
	<External>RBX1267</External>
	<Item class="Players" referent="RBX1268">
		<Properties>
			<int name="MaxPlayers">8</int>
			<string name="Name">Players</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="StarterPack" referent="RBX1269">
		<Properties>
			<string name="Name">StarterPack</string>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="HopperBin" referent="RBX1270">
			<Properties>
				<token name="BinType">0</token>
				<string name="Name">Car</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX1271">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">CarDriver</string>
					<string name="Source">bin=script.Parent&#13;&#10;car=nil&#13;&#10;hold=false&#13;&#10;speed= 0.5&#13;&#10;fspeed= 1&#13;&#10;colors= {1, 21, 23}&#13;&#10;trans= { 0, 0.3, 0.5, 0.8, 1}&#13;&#10;flash= false&#13;&#10;going= false&#13;&#10;boomvalue= 0&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;if (hold==true) then&#13;&#10;&#9;&#9;return false&#13;&#10;&#9;end&#13;&#10;&#9;local part = mouse.Target&#13;&#10;&#9;if (part~=nil) then&#13;&#10;&#9;&#9;local name = part.Name:lower()&#13;&#10;&#9;&#9;if (name==&quot;login&quot;) then --Log Into Plane&#13;&#10;&#9;&#9;&#9;car = part.Parent&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (name==&quot;logout&quot;) then --Log out of Plane&#13;&#10;&#9;&#9;&#9;car = nil&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;&#13;&#10;&#9;wait(0.5)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;hold=false&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;&#9;mouse.KeyDown:connect(onKeyDown)&#13;&#10;end&#13;&#10;&#13;&#10;function onKeyDown(key)&#13;&#10;&#9;if (key~=nil) then&#13;&#10;&#9;&#9;key = key:lower()&#13;&#10;&#9;&#9;if (car~=nil) and (car.Tip~=nil) then&#13;&#10;&#9;&#9;&#9;local r1 = car.r1&#13;&#10;&#9;&#9;&#9;local r2 = car.r2&#13;&#10;&#9;&#9;&#9;local l1 = car.l1&#13;&#10;&#9;&#9;&#9;local l2 = car.l2&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;if (key==&quot;u&quot;) then --Forward&#13;&#10;&#9;&#9;&#9;&#9;r1.RightParamB= speed*-1&#13;&#10;&#9;&#9;&#9;&#9;r1.RightParamA= speed&#9;&#13;&#10;&#9;&#9;&#9;&#9;r2.RightParamB= speed*-1&#13;&#10;&#9;&#9;&#9;&#9;r2.RightParamA= speed&#9;&#13;&#10;&#9;&#9;&#9;&#9;l1.RightParamB= speed&#13;&#10;&#9;&#9;&#9;&#9;l1.RightParamA= speed*-1&#13;&#10;&#9;&#9;&#9;&#9;l2.RightParamB= speed&#13;&#10;&#9;&#9;&#9;&#9;l2.RightParamA= speed*-1&#9;&#13;&#10;&#9;&#9;&#9;&#9; wait(0.5)&#13;&#10;&#9;&#9;&#9;&#9;r1.RightParamB= 0&#13;&#10;&#9;&#9;&#9;&#9;r1.RightParamA= 0&#9;&#13;&#10;&#9;&#9;&#9;&#9;r2.RightParamB= 0&#13;&#10;&#9;&#9;&#9;&#9;r2.RightParamA= 0&#9;&#13;&#10;&#9;&#9;&#9;&#9;l1.RightParamB= 0&#13;&#10;&#9;&#9;&#9;&#9;l1.RightParamA= 0&#13;&#10;&#9;&#9;&#9;&#9;l2.RightParamB= 0&#13;&#10;&#9;&#9;&#9;&#9;l2.RightParamA= 0&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (key==&quot;j&quot;) then-- Backwards&#13;&#10;&#9;&#9;&#9;&#9;r1.RightParamB= speed&#13;&#10;&#9;&#9;&#9;&#9;r1.RightParamA= speed*-1&#9;&#13;&#10;&#9;&#9;&#9;&#9;r2.RightParamB= speed&#13;&#10;&#9;&#9;&#9;&#9;r2.RightParamA= speed*-1&#9;&#13;&#10;&#9;&#9;&#9;&#9;l1.RightParamB= speed*-1&#13;&#10;&#9;&#9;&#9;&#9;l1.RightParamA= speed&#13;&#10;&#9;&#9;&#9;&#9;l2.RightParamB= speed*-1&#13;&#10;&#9;&#9;&#9;&#9;l2.RightParamA= speed&#9;&#13;&#10;&#9;&#9;&#9;&#9; wait(0.5)&#13;&#10;&#9;&#9;&#9;&#9;r1.RightParamB= 0&#13;&#10;&#9;&#9;&#9;&#9;r1.RightParamA= 0&#9;&#13;&#10;&#9;&#9;&#9;&#9;r2.RightParamB= 0&#13;&#10;&#9;&#9;&#9;&#9;r2.RightParamA= 0&#9;&#13;&#10;&#9;&#9;&#9;&#9;l1.RightParamB= 0&#13;&#10;&#9;&#9;&#9;&#9;l1.RightParamA= 0&#13;&#10;&#9;&#9;&#9;&#9;l2.RightParamB= 0&#13;&#10;&#9;&#9;&#9;&#9;l2.RightParamA= 0&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (key==&quot;k&quot;) then-- Left oops, i mean right ^^&#13;&#10;&#9;&#9;&#9;&#9;if going== false then&#13;&#10;&#9;&#9;&#9;&#9;r1.RightParamB= speed&#13;&#10;&#9;&#9;&#9;&#9;r1.RightParamA= speed*-1&#9;&#13;&#10;&#9;&#9;&#9;&#9;r2.RightParamB= speed&#13;&#10;&#9;&#9;&#9;&#9;r2.RightParamA= speed*-1&#9;&#13;&#10;&#9;&#9;&#9;&#9;l1.RightParamB= speed&#13;&#10;&#9;&#9;&#9;&#9;l1.RightParamA= speed*-1&#13;&#10;&#9;&#9;&#9;&#9;l2.RightParamB= speed&#13;&#10;&#9;&#9;&#9;&#9;l2.RightParamA= speed*-1&#9;&#13;&#10;&#9;&#9;&#9;&#9; wait(1)&#13;&#10;&#9;&#9;&#9;&#9;r1.RightParamB= 0&#13;&#10;&#9;&#9;&#9;&#9;r1.RightParamA= 0&#9;&#13;&#10;&#9;&#9;&#9;&#9;r2.RightParamB= 0&#13;&#10;&#9;&#9;&#9;&#9;r2.RightParamA= 0&#9;&#13;&#10;&#9;&#9;&#9;&#9;l1.RightParamB= 0&#13;&#10;&#9;&#9;&#9;&#9;l1.RightParamA= 0&#13;&#10;&#9;&#9;&#9;&#9;l2.RightParamB= 0&#13;&#10;&#9;&#9;&#9;&#9;l2.RightParamA= 0&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;if going== true then&#13;&#10;&#9;&#9;&#9;&#9;r1.RightParamB= speed&#13;&#10;&#9;&#9;&#9;&#9;r1.RightParamA= speed*-1&#9;&#13;&#10;&#9;&#9;&#9;&#9;r2.RightParamB= speed&#13;&#10;&#9;&#9;&#9;&#9;r2.RightParamA= speed*-1&#9;&#13;&#10;&#9;&#9;&#9;&#9;l1.RightParamB= speed&#13;&#10;&#9;&#9;&#9;&#9;l1.RightParamA= speed*-1&#13;&#10;&#9;&#9;&#9;&#9;l2.RightParamB= speed&#13;&#10;&#9;&#9;&#9;&#9;l2.RightParamA= speed*-1&#9;&#13;&#10;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;r1.RightParamB= speed*-1&#13;&#10;&#9;&#9;&#9;&#9;r1.RightParamA= speed&#9;&#13;&#10;&#9;&#9;&#9;&#9;r2.RightParamB= speed*-1&#13;&#10;&#9;&#9;&#9;&#9;r2.RightParamA= speed&#9;&#13;&#10;&#9;&#9;&#9;&#9;l1.RightParamB= speed&#13;&#10;&#9;&#9;&#9;&#9;l1.RightParamA= speed*-1&#13;&#10;&#9;&#9;&#9;&#9;l2.RightParamB= speed&#13;&#10;&#9;&#9;&#9;&#9;l2.RightParamA= speed*-1&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (key==&quot;h&quot;) then-- Left (actually ^^)&#13;&#10;&#9;&#9;&#9;&#9;if going== false then&#13;&#10;&#9;&#9;&#9;&#9;r1.RightParamB= speed*-1&#13;&#10;&#9;&#9;&#9;&#9;r1.RightParamA= speed&#9;&#13;&#10;&#9;&#9;&#9;&#9;r2.RightParamB= speed*-1&#13;&#10;&#9;&#9;&#9;&#9;r2.RightParamA= speed&#9;&#13;&#10;&#9;&#9;&#9;&#9;l1.RightParamB= speed*-1&#13;&#10;&#9;&#9;&#9;&#9;l1.RightParamA= speed&#13;&#10;&#9;&#9;&#9;&#9;l2.RightParamB= speed*-1&#13;&#10;&#9;&#9;&#9;&#9;l2.RightParamA= speed&#9;&#13;&#10;&#9;&#9;&#9;&#9; wait(1)&#13;&#10;&#9;&#9;&#9;&#9;r1.RightParamB= 0&#13;&#10;&#9;&#9;&#9;&#9;r1.RightParamA= 0&#9;&#13;&#10;&#9;&#9;&#9;&#9;r2.RightParamB= 0&#13;&#10;&#9;&#9;&#9;&#9;r2.RightParamA= 0&#9;&#13;&#10;&#9;&#9;&#9;&#9;l1.RightParamB= 0&#13;&#10;&#9;&#9;&#9;&#9;l1.RightParamA= 0&#13;&#10;&#9;&#9;&#9;&#9;l2.RightParamB= 0&#13;&#10;&#9;&#9;&#9;&#9;l2.RightParamA= 0&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;if going== true then&#13;&#10;&#9;&#9;&#9;&#9;r1.RightParamB= speed*-1&#13;&#10;&#9;&#9;&#9;&#9;r1.RightParamA= speed&#9;&#13;&#10;&#9;&#9;&#9;&#9;r2.RightParamB= speed*-1&#13;&#10;&#9;&#9;&#9;&#9;r2.RightParamA= speed&#9;&#13;&#10;&#9;&#9;&#9;&#9;l1.RightParamB= speed*-1&#13;&#10;&#9;&#9;&#9;&#9;l1.RightParamA= speed&#13;&#10;&#9;&#9;&#9;&#9;l2.RightParamB= speed*-1&#13;&#10;&#9;&#9;&#9;&#9;l2.RightParamA= speed&#9;&#13;&#10;&#9;&#9;&#9;&#9; wait(1)&#13;&#10;&#9;&#9;&#9;&#9;r1.RightParamB= speed*-1&#13;&#10;&#9;&#9;&#9;&#9;r1.RightParamA= speed&#9;&#13;&#10;&#9;&#9;&#9;&#9;r2.RightParamB= speed*-1&#13;&#10;&#9;&#9;&#9;&#9;r2.RightParamA= speed&#9;&#13;&#10;&#9;&#9;&#9;&#9;l1.RightParamB= speed&#13;&#10;&#9;&#9;&#9;&#9;l1.RightParamA= speed*-1&#13;&#10;&#9;&#9;&#9;&#9;l2.RightParamB= speed&#13;&#10;&#9;&#9;&#9;&#9;l2.RightParamA= speed*-1&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (key==&quot;g&quot;) then --Go Continously&#13;&#10;&#9;&#9;&#9;&#9;going= true&#13;&#10;&#9;&#9;&#9;&#9;r1.RightParamB= speed*-1&#13;&#10;&#9;&#9;&#9;&#9;r1.RightParamA= speed&#9;&#13;&#10;&#9;&#9;&#9;&#9;r2.RightParamB= speed*-1&#13;&#10;&#9;&#9;&#9;&#9;r2.RightParamA= speed&#9;&#13;&#10;&#9;&#9;&#9;&#9;l1.RightParamB= speed&#13;&#10;&#9;&#9;&#9;&#9;l1.RightParamA= speed*-1&#13;&#10;&#9;&#9;&#9;&#9;l2.RightParamB= speed&#13;&#10;&#9;&#9;&#9;&#9;l2.RightParamA= speed*-1&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (key==&quot;x&quot;) then --Stop&#13;&#10;&#9;&#9;&#9;&#9;going= false&#13;&#10;&#9;&#9;&#9;&#9;r1.RightParamB= 0&#13;&#10;&#9;&#9;&#9;&#9;r1.RightParamA= 0&#9;&#13;&#10;&#9;&#9;&#9;&#9;r2.RightParamB= 0&#13;&#10;&#9;&#9;&#9;&#9;r2.RightParamA= 0&#9;&#13;&#10;&#9;&#9;&#9;&#9;l1.RightParamB= 0&#13;&#10;&#9;&#9;&#9;&#9;l1.RightParamA= 0&#13;&#10;&#9;&#9;&#9;&#9;l2.RightParamB= 0&#13;&#10;&#9;&#9;&#9;&#9;l2.RightParamA= 0&#9;&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (key==&quot;l&quot;) then-- Backwards(continuos)&#13;&#10;&#9;&#9;&#9;&#9;r1.RightParamB= speed&#13;&#10;&#9;&#9;&#9;&#9;r1.RightParamA= speed*-1&#9;&#13;&#10;&#9;&#9;&#9;&#9;r2.RightParamB= speed&#13;&#10;&#9;&#9;&#9;&#9;r2.RightParamA= speed*-1&#9;&#13;&#10;&#9;&#9;&#9;&#9;l1.RightParamB= speed*-1&#13;&#10;&#9;&#9;&#9;&#9;l1.RightParamA= speed&#13;&#10;&#9;&#9;&#9;&#9;l2.RightParamB= speed*-1&#13;&#10;&#9;&#9;&#9;&#9;l2.RightParamA= speed&#9;&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (key==&quot;z&quot;) then-- BOOMBOOM&#13;&#10;&#9;&#9;&#9;&#9;if boomvalue== 2 then&#13;&#10;&#9;&#9;&#9;&#9;b=Instance.new(&quot;Explosion&quot;)&#13;&#10;&#9;&#9;&#9;&#9;b.Parent=game.Workspace&#13;&#10;&#9;&#9;&#9;&#9;b.Position= car.r2.Position&#13;&#10;&#9;&#9;&#9;&#9;b.BlastRadius= 10&#13;&#10;&#9;&#9;&#9;&#9;b.BlastPressure= 100000&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#9;&#13;&#10;&#9;&#9;&#9;if (key==&quot;r&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;if boomvalue== 0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;boomvalue= boomvalue+1&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (key==&quot;t&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;if boomvalue== 1 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;boomvalue= boomvalue+1&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;----POLICE ONLY----&#13;&#10;&#9;&#9;&#9;if (car.Lights~= nil) then&#13;&#10;&#9;&#9;&#9;&#9;if (key==&quot;n&quot;) then -- WEEEWOOOWEEEWOOO&#13;&#10;&#9;&#9;&#9;&#9;&#9;flash= true&#13;&#10;&#9;&#9;&#9;&#9;&#9;while flash do&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.05)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;lights= car.Lights:children()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;for i=1, #lights do&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;lights[i].BrickColor = BrickColor.new(colors[math.random(1, #colors)])&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;lights[i].Transparency= trans[math.random(1, #trans)]&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;if (key==&quot;m&quot;) then-- aww the lights stoped ^^&#13;&#10;&#9;&#9;&#9;&#9;&#9;flash= false&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;if (key==&quot;y&quot;) then --Go Fast (Continously)&#13;&#10;&#9;&#9;&#9;&#9;&#9;r1.RightParamB= fspeed*-1&#13;&#10;&#9;&#9;&#9;&#9;&#9;r1.RightParamA= fspeed&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;r2.RightParamB= fspeed*-1&#13;&#10;&#9;&#9;&#9;&#9;&#9;r2.RightParamA= fspeed&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;l1.RightParamB= fspeed&#13;&#10;&#9;&#9;&#9;&#9;&#9;l1.RightParamA= fspeed*-1&#13;&#10;&#9;&#9;&#9;&#9;&#9;l2.RightParamB= fspeed&#13;&#10;&#9;&#9;&#9;&#9;&#9;l2.RightParamA= fspeed*-1&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;going= true&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX1272">
			<Properties>
				<token name="BinType">0</token>
				<string name="Name">Draw</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX1273">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">--clockwork&#13;&#10;&#13;&#10;local bin = script.Parent&#13;&#10;plate = game.Workspace.Cone&#13;&#10;&#13;&#10;enabled = true&#13;&#10;&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;local player = game.Players.LocalPlayer&#13;&#10;&#9;if player == nil then return end&#13;&#10;&#9;print(&quot;trigger&quot;)&#13;&#10;&#9;-- find the best cf&#13;&#10;&#9;&#13;&#10;&#9;spew = true&#13;&#10;&#9;while spew do&#13;&#10;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;newplate = plate:clone()&#13;&#10;&#9;&#9;newplate.Position = mouse.Hit.p&#13;&#10;&#9;&#9;newplate.Parent = game.Workspace&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onButton1Up(mouse)&#13;&#10;&#9;spew = false&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;print(&quot;select&quot;)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;&#9;mouse.Button1Up:connect(function() onButton1Up(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="SoundService" referent="RBX1274">
		<Properties>
			<float name="DistanceFactor">10</float>
			<float name="DopplerScale">1</float>
			<string name="Name">SoundService</string>
			<float name="RolloffScale">1</float>
			<bool name="archivable">true</bool>
		</Properties>
		<External>RBX1275</External>
		<External>RBX1276</External>
		<External>RBX1277</External>
		<External>RBX1278</External>
		<External>RBX1279</External>
		<External>RBX1280</External>
		<External>RBX1281</External>
		<External>RBX1282</External>
		<External>RBX1283</External>
		<External>RBX1284</External>
		<External>RBX1285</External>
		<External>RBX1286</External>
		<External>RBX1287</External>
		<External>RBX1288</External>
	</Item>
	<Item class="Selection" referent="RBX1289">
		<Properties>
			<string name="Name">Selection</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Lighting" referent="RBX1290">
		<Properties>
			<Color3 name="BottomAmbientV9">4286227064</Color3>
			<Color3 name="ClearColor">4278190080</Color3>
			<float name="GeographicLatitude">41.7332993</float>
			<string name="Name">Lighting</string>
			<Color3 name="SpotLightV9">4290028902</Color3>
			<string name="TimeOfDay">14:00:00</string>
			<Color3 name="TopAmbientV9">4293782773</Color3>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="ControllerService" referent="RBX1291">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Timer" referent="RBX1292">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX1293</External>
	<External>RBX1294</External>
	<External>RBX1295</External>
</roblox>