<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
	<External>null</External>
	<External>nil</External>
	<Item class="Workspace" referent="RBX0">
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			<token name="Controller">0</token>
			<bool name="ControllerFlagShown">true</bool>
			<Ref name="CurrentCamera">RBX1</Ref>
			<CoordinateFrame name="ModelInPrimary">
				<X>0</X>
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		<Item class="Part" referent="RBX2">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">217</int>
				<CoordinateFrame name="CFrame">
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					<Y>0.200000048</Y>
					<Z>-146.5</Z>
					<R00>1</R00>
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					<R20>0</R20>
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					<R22>1</R22>
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				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<string name="Name">Base</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>342</X>
					<Y>0.400000006</Y>
					<Z>323</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX3">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>5</X>
					<Y>1</Y>
					<Z>12</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>4</Z>
				</Vector3>
			</Properties>
			<Item class="SpecialMesh" referent="RBX4">
				<Properties>
					<Content name="MeshId"><null></null></Content>
					<token name="MeshType">2</token>
					<string name="Name">Mesh</string>
					<Vector3 name="Scale">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<Content name="TextureId"><null></null></Content>
					<Vector3 name="VertexColor">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX5">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">192</int>
				<CoordinateFrame name="CFrame">
					<X>83</X>
					<Y>7</Y>
					<Z>-146.5</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<string name="Name">base</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>106</X>
					<Y>13.2000008</Y>
					<Z>323</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX6">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Field</string>
				<Ref name="PrimaryPart">RBX7</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX7">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-270</X>
						<Y>0.600000024</Y>
						<Z>-11</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX8">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX9">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX10">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX11">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX12">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-180</X>
						<Y>0.600000024</Y>
						<Z>-71</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX13">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX14">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX15">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX16">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX17">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-180</X>
						<Y>0.600000024</Y>
						<Z>-41</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX18">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX19">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX20">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX21">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX22">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-180</X>
						<Y>0.600000024</Y>
						<Z>-11</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX23">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX24">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX25">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX26">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX27">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-210</X>
						<Y>0.600000024</Y>
						<Z>-41</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX28">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX29">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX30">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX31">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX32">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-210</X>
						<Y>0.600000024</Y>
						<Z>-11</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX33">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX34">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX35">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX36">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX37">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-240</X>
						<Y>0.600000024</Y>
						<Z>-41</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX38">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX39">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX40">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX41">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX42">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-240</X>
						<Y>0.600000024</Y>
						<Z>-11</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX43">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX44">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX45">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX46">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX47">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-270</X>
						<Y>0.600000024</Y>
						<Z>-41</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX48">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX49">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX50">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">10</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX51">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX52">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-210</X>
						<Y>0.600000024</Y>
						<Z>-71</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX53">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX54">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX55">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX56">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX57">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-240</X>
						<Y>0.600000024</Y>
						<Z>-71</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX58">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX59">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX60">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX61">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX62">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-270</X>
						<Y>0.600000024</Y>
						<Z>-71</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX63">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX64">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX65">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX66">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX67">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-120</X>
						<Y>0.600000024</Y>
						<Z>-101</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX68">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX69">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX70">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX71">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX72">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-120</X>
						<Y>0.600000024</Y>
						<Z>-71</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX73">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX74">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX75">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX76">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX77">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-120</X>
						<Y>0.600000024</Y>
						<Z>-41</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX78">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX79">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX80">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX81">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX82">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-120</X>
						<Y>0.600000024</Y>
						<Z>-11</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX83">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX84">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX85">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX86">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX87">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-150</X>
						<Y>0.600000024</Y>
						<Z>-101</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX88">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX89">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX90">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">10</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX91">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX92">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-150</X>
						<Y>0.600000024</Y>
						<Z>-71</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX93">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX94">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX95">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX96">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX97">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-150</X>
						<Y>0.600000024</Y>
						<Z>-41</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX98">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX99">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX100">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX101">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX102">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-150</X>
						<Y>0.600000024</Y>
						<Z>-11</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX103">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX104">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX105">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX106">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX107">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-180</X>
						<Y>0.600000024</Y>
						<Z>-101</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX108">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX109">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX110">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX111">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX112">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-210</X>
						<Y>0.600000024</Y>
						<Z>-101</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX113">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX114">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX115">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX116">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX117">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-240</X>
						<Y>0.600000024</Y>
						<Z>-101</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX118">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX119">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX120">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">10</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX121">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX122">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-270</X>
						<Y>0.600000024</Y>
						<Z>-101</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX123">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX124">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX125">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX126">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX127">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-90</X>
						<Y>0.600000024</Y>
						<Z>-131</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX128">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX129">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX130">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">10</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX131">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX132">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-90</X>
						<Y>0.600000024</Y>
						<Z>-101</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX133">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX134">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX135">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX136">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX137">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-90</X>
						<Y>0.600000024</Y>
						<Z>-71</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX138">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX139">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX140">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX141">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX142">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-90</X>
						<Y>0.600000024</Y>
						<Z>-41</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX143">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX144">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX145">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX146">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX147">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-90</X>
						<Y>0.600000024</Y>
						<Z>-11</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX148">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX149">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX150">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX151">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX152">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-120</X>
						<Y>0.600000024</Y>
						<Z>-131</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX153">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX154">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX155">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX156">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX157">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-150</X>
						<Y>0.600000024</Y>
						<Z>-131</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX158">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX159">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX160">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX161">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX162">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-180</X>
						<Y>0.600000024</Y>
						<Z>-131</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX163">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX164">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX165">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX166">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX167">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-210</X>
						<Y>0.600000024</Y>
						<Z>-131</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX168">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX169">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX170">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX171">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX172">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-240</X>
						<Y>0.600000024</Y>
						<Z>-131</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX173">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX174">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX175">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX176">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX177">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-270</X>
						<Y>0.600000024</Y>
						<Z>-131</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX178">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX179">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX180">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">10</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX181">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX182">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-30</X>
						<Y>0.600000024</Y>
						<Z>-131</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX183">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX184">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX185">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX186">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX187">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-30</X>
						<Y>0.600000024</Y>
						<Z>-101</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX188">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX189">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX190">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">10</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX191">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX192">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-30</X>
						<Y>0.600000024</Y>
						<Z>-71</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX193">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX194">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX195">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX196">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX197">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-30</X>
						<Y>0.600000024</Y>
						<Z>-41</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX198">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX199">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX200">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">10</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX201">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX202">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-60</X>
						<Y>0.600000024</Y>
						<Z>-131</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX203">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX204">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX205">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX206">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX207">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-60</X>
						<Y>0.600000024</Y>
						<Z>-101</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX208">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX209">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX210">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX211">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX212">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-60</X>
						<Y>0.600000024</Y>
						<Z>-71</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX213">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX214">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX215">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">10</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX216">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX217">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-60</X>
						<Y>0.600000024</Y>
						<Z>-41</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX218">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX219">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX220">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX221">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX222">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-60</X>
						<Y>0.600000024</Y>
						<Z>-11</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX223">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX224">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX225">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX226">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX227">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-90</X>
						<Y>0.600000024</Y>
						<Z>-161</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX228">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX229">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX230">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">10</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX231">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX232">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-120</X>
						<Y>0.600000024</Y>
						<Z>-161</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX233">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX234">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX235">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX236">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX237">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-150</X>
						<Y>0.600000024</Y>
						<Z>-161</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX238">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX239">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX240">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX241">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX242">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-180</X>
						<Y>0.600000024</Y>
						<Z>-161</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX243">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX244">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX245">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX246">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX247">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-210</X>
						<Y>0.600000024</Y>
						<Z>-161</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX248">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX249">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX250">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX251">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX252">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-240</X>
						<Y>0.600000024</Y>
						<Z>-161</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX253">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX254">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX255">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX256">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX257">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-270</X>
						<Y>0.600000024</Y>
						<Z>-161</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX258">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX259">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX260">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX261">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX262">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-30</X>
						<Y>0.600000024</Y>
						<Z>-161</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX263">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX264">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX265">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX266">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX267">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-60</X>
						<Y>0.600000024</Y>
						<Z>-161</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX268">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX269">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX270">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX271">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX272">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-270</X>
						<Y>0.600000024</Y>
						<Z>-191</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX273">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX274">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX275">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX276">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX277">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-240</X>
						<Y>0.600000024</Y>
						<Z>-191</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX278">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX279">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX280">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX281">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX282">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>0</X>
						<Y>0.600000024</Y>
						<Z>-41</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX283">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX284">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX285">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX286">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX287">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>0</X>
						<Y>0.600000024</Y>
						<Z>-71</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX288">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX289">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX290">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX291">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX292">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>0</X>
						<Y>0.600000024</Y>
						<Z>-101</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX293">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX294">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX295">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX296">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX297">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>0</X>
						<Y>0.600000024</Y>
						<Z>-161</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX298">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX299">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX300">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX301">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX302">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>0</X>
						<Y>0.600000024</Y>
						<Z>-131</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX303">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX304">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX305">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX306">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX307">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-120</X>
						<Y>0.600000024</Y>
						<Z>-191</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX308">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX309">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX310">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX311">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX312">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-150</X>
						<Y>0.600000024</Y>
						<Z>-191</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX313">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX314">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX315">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX316">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX317">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-180</X>
						<Y>0.600000024</Y>
						<Z>-191</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX318">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX319">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX320">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">10</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX321">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX322">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-210</X>
						<Y>0.600000024</Y>
						<Z>-191</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX323">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX324">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX325">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX326">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX327">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-30</X>
						<Y>0.600000024</Y>
						<Z>-191</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX328">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX329">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX330">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX331">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX332">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-60</X>
						<Y>0.600000024</Y>
						<Z>-191</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX333">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX334">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX335">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX336">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX337">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-90</X>
						<Y>0.600000024</Y>
						<Z>-191</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX338">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX339">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX340">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX341">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX342">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-180</X>
						<Y>0.600000024</Y>
						<Z>-221</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX343">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX344">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX345">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX346">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX347">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-240</X>
						<Y>0.600000024</Y>
						<Z>-221</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX348">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX349">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX350">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX351">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX352">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-270</X>
						<Y>0.600000024</Y>
						<Z>-221</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX353">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX354">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX355">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX356">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX357">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-210</X>
						<Y>0.600000024</Y>
						<Z>-221</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX358">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX359">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX360">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX361">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX362">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>0</X>
						<Y>0.600000024</Y>
						<Z>-191</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX363">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX364">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX365">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">10</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX366">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX367">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-150</X>
						<Y>0.600000024</Y>
						<Z>-221</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX368">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX369">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX370">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX371">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX372">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-270</X>
						<Y>0.600000024</Y>
						<Z>-251</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX373">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX374">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX375">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX376">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX377">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-90</X>
						<Y>0.600000024</Y>
						<Z>-221</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX378">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX379">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX380">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX381">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX382">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-120</X>
						<Y>0.600000024</Y>
						<Z>-221</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX383">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX384">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX385">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX386">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX387">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-210</X>
						<Y>0.600000024</Y>
						<Z>-251</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX388">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX389">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX390">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX391">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX392">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-240</X>
						<Y>0.600000024</Y>
						<Z>-251</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX393">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX394">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX395">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX396">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX397">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-30</X>
						<Y>0.600000024</Y>
						<Z>-221</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX398">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX399">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX400">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">10</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX401">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX402">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-60</X>
						<Y>0.600000024</Y>
						<Z>-221</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX403">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX404">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX405">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX406">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX407">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-150</X>
						<Y>0.600000024</Y>
						<Z>-251</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX408">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX409">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX410">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX411">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX412">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-180</X>
						<Y>0.600000024</Y>
						<Z>-251</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX413">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX414">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX415">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">10</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX416">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX417">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-270</X>
						<Y>0.600000024</Y>
						<Z>-281</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX418">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX419">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX420">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX421">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX422">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-240</X>
						<Y>0.600000024</Y>
						<Z>-281</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX423">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX424">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX425">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX426">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX427">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>0</X>
						<Y>0.600000024</Y>
						<Z>-221</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX428">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX429">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX430">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX431">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX432">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-90</X>
						<Y>0.600000024</Y>
						<Z>-251</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX433">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX434">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX435">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX436">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX437">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-120</X>
						<Y>0.600000024</Y>
						<Z>-251</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX438">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX439">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX440">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX441">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX442">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-180</X>
						<Y>0.600000024</Y>
						<Z>-281</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX443">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX444">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX445">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX446">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX447">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-210</X>
						<Y>0.600000024</Y>
						<Z>-281</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX448">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX449">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX450">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX451">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX452">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-60</X>
						<Y>0.600000024</Y>
						<Z>-251</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX453">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX454">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX455">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX456">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX457">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-120</X>
						<Y>0.600000024</Y>
						<Z>-281</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX458">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX459">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX460">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX461">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX462">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-150</X>
						<Y>0.600000024</Y>
						<Z>-281</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX463">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX464">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX465">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX466">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX467">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-30</X>
						<Y>0.600000024</Y>
						<Z>-251</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX468">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX469">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX470">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX471">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX472">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-90</X>
						<Y>0.600000024</Y>
						<Z>-281</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX473">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX474">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX475">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX476">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX477">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>0</X>
						<Y>0.600000024</Y>
						<Z>-251</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX478">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX479">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX480">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX481">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX482">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-60</X>
						<Y>0.600000024</Y>
						<Z>-281</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX483">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX484">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX485">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX486">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX487">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-30</X>
						<Y>0.600000024</Y>
						<Z>-281</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX488">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX489">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX490">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX491">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX492">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>0</X>
						<Y>0.600000024</Y>
						<Z>-281</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX493">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX494">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX495">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX496">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX497">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-30</X>
						<Y>0.600000024</Y>
						<Z>-11</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX498">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX499">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX500">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX501">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX502">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>0</X>
						<Y>0.600000024</Y>
						<Z>-11</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.400000006</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX503">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">color</string>
						<string name="Source">-- D: HACKZERS!&#13;&#10;--PCwiener&#13;&#10;while true do&#13;&#10;&#9;wait(10)&#13;&#10;&#9;h= script.Parent.health&#13;&#10;&#9;l= script.Parent.live&#13;&#10;&#9;if h.Value== 0 then&#13;&#10;&#9;&#9;l.Value= false&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(192)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 1 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 2 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 3 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(119)&#13;&#10;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 4 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 5 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 6 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(29)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 7 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 8 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#13;&#10;&#9;&#9;elseif h.Value== 9 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(37)&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;elseif h.Value== 10 then&#13;&#10;&#9;&#9;script.Parent.BrickColor= BrickColor.new(28)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX504">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Shealth</string>
						<string name="Source">while true do&#13;&#10;&#9;ma= math.random(10,20)&#13;&#10;&#9;wait(ma)&#13;&#10;&#9;script.Parent.health.Value= script.Parent.health.Value-1&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX505">
					<Properties>
						<string name="Name">health</string>
						<int name="Value">9</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX506">
					<Properties>
						<string name="Name">live</string>
						<bool name="Value">true</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX507">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">37</int>
				<CoordinateFrame name="CFrame">
					<X>67</X>
					<Y>-1.60000038</Y>
					<Z>-25</Z>
					<R00>-1</R00>
					<R01>3.41538908e-010</R01>
					<R02>5.79016923e-009</R02>
					<R10>-3.41538908e-010</R10>
					<R11>1</R11>
					<R12>-4.07341449e-009</R12>
					<R20>5.79016923e-009</R20>
					<R21>4.07341449e-009</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">0</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">ball</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">0</token>
				<Vector3 name="size">
					<X>4</X>
					<Y>4</Y>
					<Z>4</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX508">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function tcd(part)&#13;&#10;&#9;&#9;h= part.health&#13;&#10;&#9;&#9;if h then&#13;&#10;&#9;&#9;&#9;h.Value=10&#13;&#10;&#9;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(tcd)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX509">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">HangarSystem</string>
				<Ref name="PrimaryPart">RBX510</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX511">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>113</X>
						<Y>14.1999998</Y>
						<Z>-23</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX512">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Activate</string>
						<string name="Source">button = script.Parent&#13;&#10;regen = button.Parent.Regen&#13;&#10;&#13;&#10;local debounce = false&#13;&#10;&#13;&#10;function onTouch(hit)&#13;&#10;&#9;local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h ~= nil and debounce == false then&#13;&#10;&#9;&#9;debounce = true&#13;&#10;&#9;&#9;button.BrickColor = BrickColor.Black()&#13;&#10;&#9;&#9;regen.Value = 1&#13;&#10;&#9;&#9;wait()&#13;&#10;&#9;&#9;regen.Value = 0&#13;&#10;&#9;&#9;wait(20)&#13;&#10;&#9;&#9;button.BrickColor = BrickColor.new(104)&#13;&#10;&#9;&#9;debounce = false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;button.Touched:connect(onTouch)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX513">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>113</X>
						<Y>14.1999998</Y>
						<Z>-3</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Button2</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX514">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Activate</string>
						<string name="Source">button = script.Parent&#13;&#10;regen = button.Parent.Regen&#13;&#10;&#13;&#10;local debounce = false&#13;&#10;&#13;&#10;function onTouch(hit)&#13;&#10;&#9;local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h ~= nil and debounce == false then&#13;&#10;&#9;&#9;debounce = true&#13;&#10;&#9;&#9;button.BrickColor = BrickColor.Black()&#13;&#10;&#9;&#9;regen.Value = 2&#13;&#10;&#9;&#9;wait()&#13;&#10;&#9;&#9;regen.Value = 0&#13;&#10;&#9;&#9;wait(20)&#13;&#10;&#9;&#9;button.BrickColor = BrickColor.new(104)&#13;&#10;&#9;&#9;debounce = false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;button.Touched:connect(onTouch)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX515">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Station2</string>
					<Ref name="PrimaryPart">RBX510</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX516">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Platform</string>
						<Ref name="PrimaryPart">RBX517</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX517">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>88.5</X>
								<Y>22.3999996</Y>
								<Z>8.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>35</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX518">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>88.5</X>
								<Y>22.3999996</Y>
								<Z>1.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
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							<bool name="Anchored">true</bool>
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							<int name="BrickColor">194</int>
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				</Item>
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					<Item class="Model" referent="RBX538">
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							<string name="Name">Parts</string>
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							<Item class="BodyPosition" referent="RBX539">
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									<float name="D">1250</float>
									<string name="Name">BodyPosition</string>
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										<Y>0</Y>
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									<string name="Name">BodyGyro</string>
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								</Properties>
							</Item>
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									<bool name="Disabled">true</bool>
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								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Gun1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.0115308631</X>
									<Y>-0.00198633689</Y>
									<Z>-0.000231441678</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.010227846</X>
									<Y>0.030414857</Y>
									<Z>0.0740033612</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2.4000001</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX546">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>87.146019</X>
									<Y>23.5480328</Y>
									<Z>5.00108862</Z>
									<R00>2.0404359e-005</R00>
									<R01>0.00468507549</R01>
									<R02>0.999989092</R02>
									<R10>0.000659697514</R10>
									<R11>0.999988794</R11>
									<R12>-0.00468508899</R12>
									<R20>-0.999999821</R20>
									<R21>0.000659785816</R21>
									<R22>1.73133885e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Tip</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.0115308631</X>
									<Y>-0.00198633689</Y>
									<Z>-0.000231441678</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.00129587576</X>
									<Y>0.103553496</Y>
									<Z>0.020428203</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>1.20000005</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX547">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">position = script.Parent.Engine.Position&#13;&#10;local frame = Instance.new(&quot;CFrameValue&quot;)&#13;&#10;frame.Name = &quot;OriginCFrame&quot;&#13;&#10;frame.Value = script.Parent.Engine.CFrame&#13;&#10;frame.Parent = script.Parent&#13;&#10;&#13;&#10;local object = Instance.new(&quot;ObjectValue&quot;)&#13;&#10;object.Value = script.Parent.Parent.Parent&#13;&#10;&#13;&#10;seat = script.Parent.Seat&#13;&#10;&#13;&#10;function onChildAdded(part)&#13;&#10;&#9;if part.className == &quot;Weld&quot; then&#13;&#10;&#9;&#9;local torso = part.Part1&#13;&#10;&#9;&#9;if torso ~= nil then&#13;&#10;&#9;&#9;&#9;local parent = torso.Parent&#13;&#10;&#9;&#9;&#9;if parent ~= nil then&#13;&#10;&#9;&#9;&#9;&#9;script.Parent.Parent.Parent = parent&#13;&#10;&#9;&#9;&#9;&#9;while true do&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;&#9;local pos = script.Parent.Engine.Position&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (position - pos).magnitude &gt; 30 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if object.Value ~= nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;object.Value.Regen.Value = 1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;object.Value.Regen.Value = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;object.Value = nil&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;break end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;while true do&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;Loop&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;&#9;if part == nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Parent.Parent = game.Workspace&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Parent:MakeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;break end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;seat.ChildAdded:connect(onChildAdded)</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX548">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>-0</R02>
									<R10>-0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX549">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-24.9996929</X>
									<Y>13.2946653</Y>
									<Z>-208.673904</Z>
									<R00>-0.999999404</R00>
									<R01>-0.0010098893</R01>
									<R02>-0.000179716328</R02>
									<R10>-0.00100896915</R10>
									<R11>0.999986768</R11>
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									<R20>0.00018481267</R20>
									<R21>-0.0050486098</R21>
									<R22>-0.999987185</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX550">
						<Properties>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BodyKit</string>
							<Ref name="PrimaryPart">RBX551</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX552">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
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									<Y>25.3316135</Y>
									<Z>5.0023365</Z>
									<R00>2.0404359e-005</R00>
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									<R22>1.73133885e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.0115308631</X>
									<Y>-0.00198633689</Y>
									<Z>-0.000231441678</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.00170619192</X>
									<Y>0.102727123</Y>
									<Z>0.0479632765</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>2.4000001</Y>
									<Z>10</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX553">
								<Properties>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX554">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>94.6572418</X>
									<Y>25.9148464</Y>
									<Z>2.00280237</Z>
									<R00>2.0404359e-005</R00>
									<R01>0.00468507549</R01>
									<R02>0.999989092</R02>
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									<R21>0.000659785816</R21>
									<R22>1.73133885e-005</R22>
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								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.0115308631</X>
									<Y>-0.00198633689</Y>
									<Z>-0.000231441678</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.00779926172</X>
									<Y>0.136387914</Y>
									<Z>0.0626394227</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>3.60000014</Y>
									<Z>14</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX555">
								<Properties>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX556">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>94.6571198</X>
									<Y>25.9108887</Y>
									<Z>8.00280094</Z>
									<R00>2.0404359e-005</R00>
									<R01>0.00468507549</R01>
									<R02>0.999989092</R02>
									<R10>0.000659697514</R10>
									<R11>0.999988794</R11>
									<R12>-0.00468508899</R12>
									<R20>-0.999999821</R20>
									<R21>0.000659785816</R21>
									<R22>1.73133885e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
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								<float name="FrontParamA">-0.5</float>
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								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
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								<Vector3 name="RotVelocity">
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									<Y>-0.00198633689</Y>
									<Z>-0.000231441678</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
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								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.00411967281</X>
									<Y>0.0672027841</Y>
									<Z>0.0625935495</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>3.60000014</Y>
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								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX557">
								<Properties>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
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									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX551">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>92.6375275</X>
									<Y>21.7222843</Y>
									<Z>4.99999619</Z>
									<R00>-2.0404359e-005</R00>
									<R01>-0.00468507549</R01>
									<R02>0.999989092</R02>
									<R10>-0.000659697514</R10>
									<R11>-0.999988794</R11>
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									<R20>0.999999821</R20>
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								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.0115308631</X>
									<Y>-0.00198633689</Y>
									<Z>-0.000231441678</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.00464049913</X>
									<Y>0.0642106012</Y>
									<Z>0.0623252615</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>4</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX579">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">&#13;&#10;local boom = false&#13;&#10;&#13;&#10;function createExplosion(position)&#13;&#10;&#13;&#10;explosion = Instance.new(&quot;Explosion&quot;)&#13;&#10;explosion.Position = position&#13;&#10;explosion.BlastRadius = 12&#13;&#10;explosion.Parent = game.Workspace&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function onTouch(part)&#13;&#10;&#9;if boom == true then return end&#13;&#10;&#9;if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end&#13;&#10;&#9;if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then&#13;&#10;&#9;boom = true&#13;&#10;&#9;createExplosion(script.Parent.Parts.Engine.Position)&#13;&#10;&#9;script.Parent:BreakJoints()&#13;&#10;&#9;local stuff = script.Parent:children()&#13;&#10;&#9;for i=1,#stuff do&#13;&#10;&#9;&#9;if stuff[i].Name == &quot;BodyKit&quot; or&#13;&#10;&#9;&#9;stuff[i].Name == &quot;Parts&quot; then&#13;&#10;&#9;&#9;local parts = stuff[i]:children()&#13;&#10;&#9;&#9;&#9;for p = 1, #parts do&#13;&#10;&#9;&#9;&#9;&#9;if parts[p].className == &quot;Part&quot; then&#13;&#10;&#9;&#9;&#9;&#9;local velo = Instance.new(&quot;BodyVelocity&quot;)&#13;&#10;&#9;&#9;&#9;&#9;velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)&#13;&#10;&#9;&#9;&#9;&#9;velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))&#13;&#10;&#9;&#9;&#9;&#9;velo.Parent = parts[p]&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;wait(4)&#13;&#10;&#9;script.Parent:remove()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Parts.Tip.Touched:connect(onTouch)&#13;&#10;</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX580">
						<Properties>
							<string name="Name">PlaneCheck</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX581">
						<Properties>
							<string name="Name">Stunt</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="IntValue" referent="RBX582">
					<Properties>
						<string name="Name">Regen</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX583">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">system = script.Parent&#13;&#10;model = system.Plane&#13;&#10;backup = model:Clone()&#13;&#10;regen = system.Regen&#13;&#10;&#13;&#10;function checkRegen()&#13;&#10;&#9;if regen.Value == 1 then&#13;&#10;&#9;&#9;model = backup:Clone()&#13;&#10;&#9;&#9;model.Parent = system&#13;&#10;&#9;&#9;model:MakeJoints()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;regen.Changed:connect(checkRegen)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX584">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Station1</string>
					<Ref name="PrimaryPart">RBX585</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX586">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Platform</string>
						<Ref name="PrimaryPart">RBX587</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX587">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>88.5</X>
								<Y>22.3999996</Y>
								<Z>-27.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>35</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX588">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>88.5</X>
								<Y>22.3999996</Y>
								<Z>-34.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>35</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX589">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>88.5</X>
								<Y>28.8000011</Y>
								<Z>-28.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>35</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX590">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>88.5</X>
								<Y>28.8000011</Y>
								<Z>-33.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>35</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX591">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>113</X>
								<Y>21.3999996</Y>
								<Z>-31</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>4</X>
								<Y>15.6000004</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX592">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>123</X>
								<Y>21.3999996</Y>
								<Z>-31</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
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								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Engine</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.0951972529</X>
									<Y>-0.0183872394</Y>
									<Z>0.0684875473</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.467627585</X>
									<Y>0.983413517</Y>
									<Z>0.17749688</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>8</X>
									<Y>1.20000005</Y>
									<Z>16</Z>
								</Vector3>
							</Properties>
							<Item class="BodyPosition" referent="RBX609">
								<Properties>
									<float name="D">1250</float>
									<string name="Name">BodyPosition</string>
									<float name="P">10000</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="position">
										<X>-1.5</X>
										<Y>3</Y>
										<Z>-48</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX610">
								<Properties>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
									<float name="P">3000</float>
									<bool name="archivable">true</bool>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX611">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<string name="Source">&#13;&#10;model = script.Parent.Parent.Parent&#13;&#10;backup = model:clone()&#13;&#10;local debounce = false&#13;&#10;&#13;&#10;function onTouch(part)&#13;&#10;&#9;if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then&#13;&#10;&#9;debounce = true&#13;&#10;&#9;wait(2)&#13;&#10;&#9;model = backup:clone()&#13;&#10;&#9;model.Parent = game.Workspace&#13;&#10;&#9;model:makeJoints()&#13;&#10;&#9;script.Parent.Count.Value = 1&#13;&#10;&#9;debounce = false&#13;&#10;&#9;end&#13;&#10;end &#13;&#10;script.Parent.Touched:connect(onTouch)</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX612">
								<Properties>
									<string name="Name">Count</string>
									<int name="Value">0</int>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Seat" referent="RBX613">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>100.749214</X>
									<Y>23.9959393</Y>
									<Z>-31.0037251</Z>
									<R00>-0.000465757155</R00>
									<R01>0.017825257</R01>
									<R02>0.999841094</R02>
									<R10>0.000252329919</R10>
									<R11>0.999841094</R11>
									<R12>-0.0178251415</R12>
									<R20>-0.99999994</R20>
									<R21>0.000243987524</R21>
									<R22>-0.000470180996</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">2</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Seat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.0951972529</X>
									<Y>-0.0183872394</Y>
									<Z>0.0684875473</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.416531026</X>
									<Y>1.18970466</Y>
									<Z>0.161857143</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX614">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>104.263687</X>
									<Y>24.934906</Y>
									<Z>-37.005127</Z>
									<R00>-0.000465757155</R00>
									<R01>0.017825257</R01>
									<R02>0.999841094</R02>
									<R10>0.000252329919</R10>
									<R11>0.999841094</R11>
									<R12>-0.0178251415</R12>
									<R20>-0.99999994</R20>
									<R21>0.000243987524</R21>
									<R22>-0.000470180996</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Gun2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.0951972529</X>
									<Y>-0.0183872394</Y>
									<Z>0.0684875473</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.462572724</X>
									<Y>0.859085321</Y>
									<Z>0.137091532</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2.4000001</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX615">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>104.269272</X>
									<Y>24.9318771</Y>
									<Z>-25.0051289</Z>
									<R00>-0.000465757155</R00>
									<R01>0.017825257</R01>
									<R02>0.999841094</R02>
									<R10>0.000252329919</R10>
									<R11>0.999841094</R11>
									<R12>-0.0178251415</R12>
									<R20>-0.99999994</R20>
									<R21>0.000243987524</R21>
									<R22>-0.000470180996</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Gun1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.0951972529</X>
									<Y>-0.0183872394</Y>
									<Z>0.0684875473</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.242133304</X>
									<Y>2.00183463</Y>
									<Z>0.137482584</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2.4000001</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX616">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>87.2370987</X>
									<Y>23.4367065</Y>
									<Z>-30.9975739</Z>
									<R00>-0.000465757155</R00>
									<R01>0.017825257</R01>
									<R02>0.999841094</R02>
									<R10>0.000252329919</R10>
									<R11>0.999841094</R11>
									<R12>-0.0178251415</R12>
									<R20>-0.99999994</R20>
									<R21>0.000243987524</R21>
									<R22>-0.000470180996</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Tip</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.0951972529</X>
									<Y>-0.0183872394</Y>
									<Z>0.0684875473</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.454718411</X>
									<Y>0.264878601</Y>
									<Z>-0.0333559364</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>1.20000005</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX617">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">position = script.Parent.Engine.Position&#13;&#10;local frame = Instance.new(&quot;CFrameValue&quot;)&#13;&#10;frame.Name = &quot;OriginCFrame&quot;&#13;&#10;frame.Value = script.Parent.Engine.CFrame&#13;&#10;frame.Parent = script.Parent&#13;&#10;&#13;&#10;local object = Instance.new(&quot;ObjectValue&quot;)&#13;&#10;object.Value = script.Parent.Parent.Parent&#13;&#10;&#13;&#10;seat = script.Parent.Seat&#13;&#10;&#13;&#10;function onChildAdded(part)&#13;&#10;&#9;if part.className == &quot;Weld&quot; then&#13;&#10;&#9;&#9;local torso = part.Part1&#13;&#10;&#9;&#9;if torso ~= nil then&#13;&#10;&#9;&#9;&#9;local parent = torso.Parent&#13;&#10;&#9;&#9;&#9;if parent ~= nil then&#13;&#10;&#9;&#9;&#9;&#9;script.Parent.Parent.Parent = parent&#13;&#10;&#9;&#9;&#9;&#9;while true do&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;&#9;local pos = script.Parent.Engine.Position&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (position - pos).magnitude &gt; 30 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if object.Value ~= nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;object.Value.Regen.Value = 1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;object.Value.Regen.Value = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;object.Value = nil&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;break end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;while true do&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;Loop&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;&#9;if part == nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Parent.Parent = game.Workspace&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Parent:MakeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;break end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;seat.ChildAdded:connect(onChildAdded)</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX618">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-139</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>-0</R02>
									<R10>-0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX619">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-61.0062943</X>
									<Y>13.0934963</Y>
									<Z>-208.972916</Z>
									<R00>-0.999998927</R00>
									<R01>0.00136260292</R01>
									<R02>-0.000265031966</R02>
									<R10>0.00136633322</R10>
									<R11>0.999892116</R11>
									<R12>-0.014624753</R12>
									<R20>0.000245075644</R20>
									<R21>-0.0146251014</R21>
									<R22>-0.99989295</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX620">
						<Properties>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BodyKit</string>
							<Ref name="PrimaryPart">RBX621</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX622">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>90.7686234</X>
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								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>102.820198</X>
									<Y>27.9596539</Y>
									<Z>-31.0036907</Z>
									<R00>-0.000465757155</R00>
									<R01>0.017825257</R01>
									<R02>0.999841094</R02>
									<R10>0.000252329919</R10>
									<R11>0.999841094</R11>
									<R12>-0.0178251415</R12>
									<R20>-0.99999994</R20>
									<R21>0.000243987524</R21>
									<R22>-0.000470180996</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.0951972529</X>
									<Y>-0.0183872394</Y>
									<Z>0.0684875473</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.145065308</X>
									<Y>1.33154452</Y>
									<Z>-0.177397922</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>3.60000014</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX645">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>105.319801</X>
									<Y>27.9150906</Y>
									<Z>-31.0048656</Z>
									<R00>0.000465757155</R00>
									<R01>0.017825257</R01>
									<R02>-0.999841094</R02>
									<R10>-0.000252329919</R10>
									<R11>0.999841094</R11>
									<R12>0.0178251415</R12>
									<R20>0.99999994</R20>
									<R21>0.000243987524</R21>
									<R22>0.000470180996</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.0951972529</X>
									<Y>-0.0183872394</Y>
									<Z>0.0684875473</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.14813894</X>
									<Y>1.50262439</Y>
									<Z>-0.127194807</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>3.60000014</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX646">
								<Properties>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX647">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>107.736008</X>
									<Y>23.2720146</Y>
									<Z>-34.007164</Z>
									<R00>0.999841094</R00>
									<R01>0.017825257</R01>
									<R02>0.000465757155</R02>
									<R10>-0.0178251415</R10>
									<R11>0.999841094</R11>
									<R12>-0.000252329919</R12>
									<R20>-0.000470180996</R20>
									<R21>0.000243987524</R21>
									<R22>0.99999994</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.0951972529</X>
									<Y>-0.0183872394</Y>
									<Z>0.0684875473</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.521335781</X>
									<Y>1.38229394</Y>
									<Z>0.359240621</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>4</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX648">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>107.738808</X>
									<Y>23.2705021</Y>
									<Z>-28.007164</Z>
									<R00>-0.999841094</R00>
									<R01>0.017825257</R01>
									<R02>-0.000465757155</R02>
									<R10>0.0178251415</R10>
									<R11>0.999841094</R11>
									<R12>0.000252329919</R12>
									<R20>0.000470180996</R20>
									<R21>0.000243987524</R21>
									<R22>-0.99999994</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.0951972529</X>
									<Y>-0.0183872394</Y>
									<Z>0.0684875473</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.411115944</X>
									<Y>1.95366919</Y>
									<Z>0.359436095</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>4</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX649">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">&#13;&#10;local boom = false&#13;&#10;&#13;&#10;function createExplosion(position)&#13;&#10;&#13;&#10;explosion = Instance.new(&quot;Explosion&quot;)&#13;&#10;explosion.Position = position&#13;&#10;explosion.BlastRadius = 12&#13;&#10;explosion.Parent = game.Workspace&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function onTouch(part)&#13;&#10;&#9;if boom == true then return end&#13;&#10;&#9;if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end&#13;&#10;&#9;if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then&#13;&#10;&#9;boom = true&#13;&#10;&#9;createExplosion(script.Parent.Parts.Engine.Position)&#13;&#10;&#9;script.Parent:BreakJoints()&#13;&#10;&#9;local stuff = script.Parent:children()&#13;&#10;&#9;for i=1,#stuff do&#13;&#10;&#9;&#9;if stuff[i].Name == &quot;BodyKit&quot; or&#13;&#10;&#9;&#9;stuff[i].Name == &quot;Parts&quot; then&#13;&#10;&#9;&#9;local parts = stuff[i]:children()&#13;&#10;&#9;&#9;&#9;for p = 1, #parts do&#13;&#10;&#9;&#9;&#9;&#9;if parts[p].className == &quot;Part&quot; then&#13;&#10;&#9;&#9;&#9;&#9;local velo = Instance.new(&quot;BodyVelocity&quot;)&#13;&#10;&#9;&#9;&#9;&#9;velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)&#13;&#10;&#9;&#9;&#9;&#9;velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))&#13;&#10;&#9;&#9;&#9;&#9;velo.Parent = parts[p]&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;wait(4)&#13;&#10;&#9;script.Parent:remove()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Parts.Tip.Touched:connect(onTouch)&#13;&#10;</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX650">
						<Properties>
							<string name="Name">PlaneCheck</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX651">
						<Properties>
							<string name="Name">Stunt</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="IntValue" referent="RBX652">
					<Properties>
						<string name="Name">Regen</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX653">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">system = script.Parent&#13;&#10;model = system.Plane&#13;&#10;backup = model:Clone()&#13;&#10;regen = system.Regen&#13;&#10;&#13;&#10;function checkRegen()&#13;&#10;&#9;if regen.Value == 1 then&#13;&#10;&#9;&#9;model = backup:Clone()&#13;&#10;&#9;&#9;model.Parent = system&#13;&#10;&#9;&#9;model:MakeJoints()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;regen.Changed:connect(checkRegen)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX654">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">RegenScript</string>
					<string name="Source">system = script.Parent&#13;&#10;model1 = system.Station1&#13;&#10;backup1 = model1:Clone()&#13;&#10;model2 = system.Station2&#13;&#10;backup2 = model2:Clone()&#13;&#10;regen = system.Regen&#13;&#10;&#13;&#10;function regenerate1(model,backup)&#13;&#10;&#9;model:remove()&#13;&#10;&#9;wait(1)&#13;&#10;&#9;model1 = backup:Clone()&#13;&#10;&#9;model1.Parent = system&#13;&#10;&#9;model1:MakeJoints()&#13;&#10;end&#13;&#10;&#13;&#10;function regenerate2(model,backup)&#13;&#10;&#9;model:remove()&#13;&#10;&#9;wait(1)&#13;&#10;&#9;model2 = backup:Clone()&#13;&#10;&#9;model2.Parent = system&#13;&#10;&#9;model2:MakeJoints()&#13;&#10;end&#13;&#10;&#13;&#10;function checkRegen()&#13;&#10;&#9;if regen.Value == 1 then&#13;&#10;&#9;&#9;regenerate1(model1,backup1)&#13;&#10;&#9;end&#13;&#10;&#9;if regen.Value == 2 then&#13;&#10;&#9;&#9;regenerate2(model2,backup2)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;regen.Changed:connect(checkRegen)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="IntValue" referent="RBX655">
				<Properties>
					<string name="Name">Regen</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Camera" referent="RBX1">
			<Properties>
				<Ref name="CameraSubject">null</Ref>
				<token name="CameraType">0</token>
				<CoordinateFrame name="CoordinateFrame">
					<X>131.255829</X>
					<Y>73.7938461</Y>
					<Z>-78.0737915</Z>
					<R00>0.296331018</R00>
					<R01>-0.455306202</R01>
					<R02>0.839573979</R02>
					<R10>0</R10>
					<R11>0.879056394</R11>
					<R12>0.47671786</R12>
					<R20>-0.955085397</R20>
					<R21>-0.141266316</R21>
					<R22>0.260491669</R22>
				</CoordinateFrame>
				<CoordinateFrame name="Focus">
					<X>114.46434</X>
					<Y>64.2594833</Y>
					<Z>-83.2836304</Z>
					<R00>0.296331257</R00>
					<R01>-0.455306113</R01>
					<R02>0.839573801</R02>
					<R10>-3.71988662e-009</R10>
					<R11>0.879056454</R11>
					<R12>0.47671777</R12>
					<R20>-0.955085278</R20>
					<R21>-0.141266376</R21>
					<R22>0.260491878</R22>
				</CoordinateFrame>
				<string name="Name">Camera</string>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="SpawnLocation" referent="RBX656">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">false</bool>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>132.5</X>
					<Y>14.1999998</Y>
					<Z>-15.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">true</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">194</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
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				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>5</X>
					<Y>1.20000005</Y>
					<Z>5</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX657">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">HangarSystem</string>
				<Ref name="PrimaryPart">RBX658</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX659">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>114</X>
						<Y>14.1999998</Y>
						<Z>-94</Z>
						<R00>-0</R00>
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						<R02>1</R02>
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						<R11>1</R11>
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						<R20>-1</R20>
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						<R22>0</R22>
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					<float name="Elasticity">0.5</float>
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					<float name="Friction">0.300000012</float>
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						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Activate</string>
						<string name="Source">button = script.Parent&#13;&#10;regen = button.Parent.Regen&#13;&#10;&#13;&#10;local debounce = false&#13;&#10;&#13;&#10;function onTouch(hit)&#13;&#10;&#9;local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h ~= nil and debounce == false then&#13;&#10;&#9;&#9;debounce = true&#13;&#10;&#9;&#9;button.BrickColor = BrickColor.Black()&#13;&#10;&#9;&#9;regen.Value = 1&#13;&#10;&#9;&#9;wait()&#13;&#10;&#9;&#9;regen.Value = 0&#13;&#10;&#9;&#9;wait(20)&#13;&#10;&#9;&#9;button.BrickColor = BrickColor.new(104)&#13;&#10;&#9;&#9;debounce = false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;button.Touched:connect(onTouch)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX661">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
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					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>114</X>
						<Y>14.1999998</Y>
						<Z>-74</Z>
						<R00>-0</R00>
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						<R02>1</R02>
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						<R11>1</R11>
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						<R20>-1</R20>
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						<R22>0</R22>
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					<string name="Name">Button2</string>
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					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX662">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Activate</string>
						<string name="Source">button = script.Parent&#13;&#10;regen = button.Parent.Regen&#13;&#10;&#13;&#10;local debounce = false&#13;&#10;&#13;&#10;function onTouch(hit)&#13;&#10;&#9;local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h ~= nil and debounce == false then&#13;&#10;&#9;&#9;debounce = true&#13;&#10;&#9;&#9;button.BrickColor = BrickColor.Black()&#13;&#10;&#9;&#9;regen.Value = 2&#13;&#10;&#9;&#9;wait()&#13;&#10;&#9;&#9;regen.Value = 0&#13;&#10;&#9;&#9;wait(20)&#13;&#10;&#9;&#9;button.BrickColor = BrickColor.new(104)&#13;&#10;&#9;&#9;debounce = false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;button.Touched:connect(onTouch)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX663">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
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						<Z>0</Z>
						<R00>1</R00>
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						<R02>0</R02>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Station2</string>
					<Ref name="PrimaryPart">RBX664</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX665">
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						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
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						</CoordinateFrame>
						<string name="Name">Platform</string>
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						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX666">
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							<bool name="Anchored">true</bool>
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							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>89.5</X>
								<Y>22.3999996</Y>
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							<token name="FrontSurface">0</token>
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							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
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							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
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						</Properties>
					</Item>
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							<bool name="Anchored">true</bool>
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							</CoordinateFrame>
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							<string name="Name">Smooth Block Model</string>
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								<X>0</X>
								<Y>0</Y>
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							</Vector3>
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							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
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							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX668">
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							<bool name="Anchored">true</bool>
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							</CoordinateFrame>
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							</Vector3>
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							<Vector3 name="Velocity">
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								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
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								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX669">
						<Properties>
							<bool name="Anchored">true</bool>
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							</CoordinateFrame>
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								<X>0</X>
								<Y>0</Y>
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							</Vector3>
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							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>35</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX670">
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							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
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								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">position = script.Parent.Engine.Position&#13;&#10;local frame = Instance.new(&quot;CFrameValue&quot;)&#13;&#10;frame.Name = &quot;OriginCFrame&quot;&#13;&#10;frame.Value = script.Parent.Engine.CFrame&#13;&#10;frame.Parent = script.Parent&#13;&#10;&#13;&#10;local object = Instance.new(&quot;ObjectValue&quot;)&#13;&#10;object.Value = script.Parent.Parent.Parent&#13;&#10;&#13;&#10;seat = script.Parent.Seat&#13;&#10;&#13;&#10;function onChildAdded(part)&#13;&#10;&#9;if part.className == &quot;Weld&quot; then&#13;&#10;&#9;&#9;local torso = part.Part1&#13;&#10;&#9;&#9;if torso ~= nil then&#13;&#10;&#9;&#9;&#9;local parent = torso.Parent&#13;&#10;&#9;&#9;&#9;if parent ~= nil then&#13;&#10;&#9;&#9;&#9;&#9;script.Parent.Parent.Parent = parent&#13;&#10;&#9;&#9;&#9;&#9;while true do&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;&#9;local pos = script.Parent.Engine.Position&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (position - pos).magnitude &gt; 30 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if object.Value ~= nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;object.Value.Regen.Value = 1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;object.Value.Regen.Value = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;object.Value = nil&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;break end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;while true do&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;Loop&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;&#9;if part == nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Parent.Parent = game.Workspace&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Parent:MakeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;break end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;seat.ChildAdded:connect(onChildAdded)</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX697">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>-0</R02>
									<R10>-0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX698">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-24.9996929</X>
									<Y>13.2946653</Y>
									<Z>-208.673904</Z>
									<R00>-0.999999404</R00>
									<R01>-0.0010098893</R01>
									<R02>-0.000179716328</R02>
									<R10>-0.00100896915</R10>
									<R11>0.999986768</R11>
									<R12>-0.00504879421</R12>
									<R20>0.00018481267</R20>
									<R21>-0.0050486098</R21>
									<R22>-0.999987185</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX699">
						<Properties>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BodyKit</string>
							<Ref name="PrimaryPart">RBX700</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX701">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>91.6544113</X>
									<Y>25.3316307</Y>
									<Z>-65.9976654</Z>
									<R00>2.0404359e-005</R00>
									<R01>0.00468507549</R01>
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									<R20>-0.999999821</R20>
									<R21>0.000659785816</R21>
									<R22>1.73133885e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.0115308631</X>
									<Y>-0.00198633689</Y>
									<Z>-0.000231441678</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.00170618808</X>
									<Y>0.1027271</Y>
									<Z>0.0479632765</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>2.4000001</Y>
									<Z>10</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX702">
								<Properties>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX703">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>95.6572418</X>
									<Y>25.9148636</Y>
									<Z>-68.9972</Z>
									<R00>2.0404359e-005</R00>
									<R01>0.00468507549</R01>
									<R02>0.999989092</R02>
									<R10>0.000659697514</R10>
									<R11>0.999988794</R11>
									<R12>-0.00468508899</R12>
									<R20>-0.999999821</R20>
									<R21>0.000659785816</R21>
									<R22>1.73133885e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.0115308631</X>
									<Y>-0.00198633689</Y>
									<Z>-0.000231441678</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.00779925892</X>
									<Y>0.1363879</Y>
									<Z>0.0626394227</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>3.60000014</Y>
									<Z>14</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX704">
								<Properties>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX705">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>95.6571198</X>
									<Y>25.9109058</Y>
									<Z>-62.9972038</Z>
									<R00>2.0404359e-005</R00>
									<R01>0.00468507549</R01>
									<R02>0.999989092</R02>
									<R10>0.000659697514</R10>
									<R11>0.999988794</R11>
									<R12>-0.00468508899</R12>
									<R20>-0.999999821</R20>
									<R21>0.000659785816</R21>
									<R22>1.73133885e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.0115308631</X>
									<Y>-0.00198633689</Y>
									<Z>-0.000231441678</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.00411967095</X>
									<Y>0.0672027916</Y>
									<Z>0.0625935495</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>3.60000014</Y>
									<Z>14</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX706">
								<Properties>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX700">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>93.6375275</X>
									<Y>21.7223015</Y>
									<Z>-66.0000076</Z>
									<R00>-2.0404359e-005</R00>
									<R01>-0.00468507549</R01>
									<R02>0.999989092</R02>
									<R10>-0.000659697514</R10>
									<R11>-0.999988794</R11>
									<R12>-0.00468508899</R12>
									<R20>0.999999821</R20>
									<R21>-0.000659785816</R21>
									<R22>1.73133885e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.0115308631</X>
									<Y>-0.00198633689</Y>
									<Z>-0.000231441678</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.000875491358</X>
									<Y>0.10229513</Y>
									<Z>0.0102837328</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>2.4000001</Y>
									<Z>12</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX707">
								<Properties>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX708">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>98.6462555</X>
									<Y>23.5950279</Y>
									<Z>-60.1986694</Z>
									<R00>0.00468507549</R00>
									<R01>-2.0404359e-005</R01>
									<R02>0.999989092</R02>
									<R10>0.999988794</R10>
									<R11>-0.000659697514</R11>
									<R12>-0.00468508899</R12>
									<R20>0.000659785816</R20>
									<R21>0.999999821</R21>
									<R22>1.73133885e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.0115308631</X>
									<Y>-0.00198633689</Y>
									<Z>-0.000231441678</Z>
								</Vector3>
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								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.0115308631</X>
									<Y>-0.00198633689</Y>
									<Z>-0.000231441678</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.5</float>
								<Vector3 name="Velocity">
									<X>0.00238763308</X>
									<Y>0.10084796</Y>
									<Z>0.0980417579</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>3.60000014</Y>
									<Z>6</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX721">
								<Properties>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX722">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>104.654274</X>
									<Y>25.2707253</Y>
									<Z>-65.9974442</Z>
									<R00>2.0404359e-005</R00>
									<R01>0.00468507549</R01>
									<R02>0.999989092</R02>
									<R10>0.000659697514</R10>
									<R11>0.999988794</R11>
									<R12>-0.00468508899</R12>
									<R20>-0.999999821</R20>
									<R21>0.000659785816</R21>
									<R22>1.73133885e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.0115308631</X>
									<Y>-0.00198633689</Y>
									<Z>-0.000231441678</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.00169165258</X>
									<Y>0.0997158363</Y>
									<Z>0.0730830878</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>8</X>
									<Y>2.4000001</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX723">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>103.668343</X>
									<Y>28.2753773</Y>
									<Z>-65.9954834</Z>
									<R00>2.0404359e-005</R00>
									<R01>0.00468507549</R01>
									<R02>0.999989092</R02>
									<R10>0.000659697514</R10>
									<R11>0.999988794</R11>
									<R12>-0.00468508899</R12>
									<R20>-0.999999821</R20>
									<R21>0.000659785816</R21>
									<R22>1.73133885e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.0115308631</X>
									<Y>-0.00198633689</Y>
									<Z>-0.000231441678</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.00238315947</X>
									<Y>0.0999214128</Y>
									<Z>0.105770931</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>3.60000014</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX724">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>106.168312</X>
									<Y>28.2636642</Y>
									<Z>-65.9954376</Z>
									<R00>-2.0404359e-005</R00>
									<R01>0.00468507549</R01>
									<R02>-0.999989092</R02>
									<R10>-0.000659697514</R10>
									<R11>0.999988794</R11>
									<R12>0.00468508899</R12>
									<R20>0.999999821</R20>
									<R21>0.000659785816</R21>
									<R22>-1.73133885e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.0115308631</X>
									<Y>-0.00198633689</Y>
									<Z>-0.000231441678</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.00238035782</X>
									<Y>0.0993422866</Y>
									<Z>0.110601649</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>3.60000014</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX725">
								<Properties>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX726">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>108.646797</X>
									<Y>23.6539822</Y>
									<Z>-68.9984283</Z>
									<R00>0.999989092</R00>
									<R01>0.00468507549</R01>
									<R02>-2.0404359e-005</R02>
									<R10>-0.00468508899</R10>
									<R11>0.999988794</R11>
									<R12>-0.000659697514</R12>
									<R20>1.73133885e-005</R20>
									<R21>0.000659785816</R21>
									<R22>0.999999821</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.0115308631</X>
									<Y>-0.00198633689</Y>
									<Z>-0.000231441678</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.00727843633</X>
									<Y>0.133395731</Y>
									<Z>0.0623711422</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>4</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX727">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>108.646675</X>
									<Y>23.6500244</Y>
									<Z>-62.9984322</Z>
									<R00>-0.999989092</R00>
									<R01>0.00468507549</R01>
									<R02>2.0404359e-005</R02>
									<R10>0.00468508899</R10>
									<R11>0.999988794</R11>
									<R12>0.000659697514</R12>
									<R20>-1.73133885e-005</R20>
									<R21>0.000659785816</R21>
									<R22>-0.999999821</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.0115308631</X>
									<Y>-0.00198633689</Y>
									<Z>-0.000231441678</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.00464049354</X>
									<Y>0.064210631</Y>
									<Z>0.0623252615</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>4</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX728">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">&#13;&#10;local boom = false&#13;&#10;&#13;&#10;function createExplosion(position)&#13;&#10;&#13;&#10;explosion = Instance.new(&quot;Explosion&quot;)&#13;&#10;explosion.Position = position&#13;&#10;explosion.BlastRadius = 12&#13;&#10;explosion.Parent = game.Workspace&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function onTouch(part)&#13;&#10;&#9;if boom == true then return end&#13;&#10;&#9;if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end&#13;&#10;&#9;if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then&#13;&#10;&#9;boom = true&#13;&#10;&#9;createExplosion(script.Parent.Parts.Engine.Position)&#13;&#10;&#9;script.Parent:BreakJoints()&#13;&#10;&#9;local stuff = script.Parent:children()&#13;&#10;&#9;for i=1,#stuff do&#13;&#10;&#9;&#9;if stuff[i].Name == &quot;BodyKit&quot; or&#13;&#10;&#9;&#9;stuff[i].Name == &quot;Parts&quot; then&#13;&#10;&#9;&#9;local parts = stuff[i]:children()&#13;&#10;&#9;&#9;&#9;for p = 1, #parts do&#13;&#10;&#9;&#9;&#9;&#9;if parts[p].className == &quot;Part&quot; then&#13;&#10;&#9;&#9;&#9;&#9;local velo = Instance.new(&quot;BodyVelocity&quot;)&#13;&#10;&#9;&#9;&#9;&#9;velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)&#13;&#10;&#9;&#9;&#9;&#9;velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))&#13;&#10;&#9;&#9;&#9;&#9;velo.Parent = parts[p]&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;wait(4)&#13;&#10;&#9;script.Parent:remove()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Parts.Tip.Touched:connect(onTouch)&#13;&#10;</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX729">
						<Properties>
							<string name="Name">PlaneCheck</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX730">
						<Properties>
							<string name="Name">Stunt</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="IntValue" referent="RBX731">
					<Properties>
						<string name="Name">Regen</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX732">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">system = script.Parent&#13;&#10;model = system.Plane&#13;&#10;backup = model:Clone()&#13;&#10;regen = system.Regen&#13;&#10;&#13;&#10;function checkRegen()&#13;&#10;&#9;if regen.Value == 1 then&#13;&#10;&#9;&#9;model = backup:Clone()&#13;&#10;&#9;&#9;model.Parent = system&#13;&#10;&#9;&#9;model:MakeJoints()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;regen.Changed:connect(checkRegen)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX733">
				<Properties>
					<token name="Controller">0</token>
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							<CoordinateFrame name="CFrame">
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								<X>0</X>
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							<CoordinateFrame name="CFrame">
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							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
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								<Y>27.3999996</Y>
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							<bool name="Anchored">true</bool>
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							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
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								<Y>26.2000008</Y>
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							<float name="LeftParamB">0.5</float>
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							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
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								<Y>0</Y>
								<Z>0</Z>
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							<bool name="archivable">true</bool>
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								<X>2</X>
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					</Item>
				</Item>
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						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
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							<R02>0</R02>
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							<R21>0</R21>
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						<string name="Name">Plane</string>
						<Ref name="PrimaryPart">RBX658</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX756">
						<Properties>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
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								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
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							</CoordinateFrame>
							<string name="Name">Parts</string>
							<Ref name="PrimaryPart">RBX658</Ref>
							<bool name="archivable">true</bool>
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							<Properties>
								<bool name="Anchored">false</bool>
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								<string name="Name">Engine</string>
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									<Y>-0.0183872394</Y>
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								<float name="TopParamA">-0.5</float>
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								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
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							</Properties>
							<Item class="BodyPosition" referent="RBX757">
								<Properties>
									<float name="D">1250</float>
									<string name="Name">BodyPosition</string>
									<float name="P">10000</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
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										<Y>0</Y>
										<Z>0</Z>
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									<Vector3 name="position">
										<X>-1.5</X>
										<Y>3</Y>
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								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX758">
								<Properties>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
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									<bool name="archivable">true</bool>
									<CoordinateFrame name="cframe">
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										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
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									<Vector3 name="maxTorque">
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										<Y>0</Y>
										<Z>0</Z>
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								</Properties>
							</Item>
							<Item class="Script" referent="RBX759">
								<Properties>
									<bool name="Disabled">true</bool>
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									<string name="Source">&#13;&#10;model = script.Parent.Parent.Parent&#13;&#10;backup = model:clone()&#13;&#10;local debounce = false&#13;&#10;&#13;&#10;function onTouch(part)&#13;&#10;&#9;if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then&#13;&#10;&#9;debounce = true&#13;&#10;&#9;wait(2)&#13;&#10;&#9;model = backup:clone()&#13;&#10;&#9;model.Parent = game.Workspace&#13;&#10;&#9;model:makeJoints()&#13;&#10;&#9;script.Parent.Count.Value = 1&#13;&#10;&#9;debounce = false&#13;&#10;&#9;end&#13;&#10;end &#13;&#10;script.Parent.Touched:connect(onTouch)</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX760">
								<Properties>
									<string name="Name">Count</string>
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									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
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								<bool name="Anchored">false</bool>
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									<R10>0.000252329919</R10>
									<R11>0.999841094</R11>
									<R12>-0.0178251415</R12>
									<R20>-0.99999994</R20>
									<R21>0.000243987524</R21>
									<R22>-0.000470180996</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">2</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Seat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.0951972529</X>
									<Y>-0.0183872394</Y>
									<Z>0.0684875473</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.416530997</X>
									<Y>1.1897049</Y>
									<Z>0.161857143</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX762">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>105.263687</X>
									<Y>24.9349251</Y>
									<Z>-108.005127</Z>
									<R00>-0.000465757155</R00>
									<R01>0.017825257</R01>
									<R02>0.999841094</R02>
									<R10>0.000252329919</R10>
									<R11>0.999841094</R11>
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									<R20>-0.99999994</R20>
									<R21>0.000243987524</R21>
									<R22>-0.000470180996</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Gun2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.0951972529</X>
									<Y>-0.0183872394</Y>
									<Z>0.0684875473</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.462572664</X>
									<Y>0.859085321</Y>
									<Z>0.137091532</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2.4000001</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX763">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>105.269272</X>
									<Y>24.9318962</Y>
									<Z>-96.005127</Z>
									<R00>-0.000465757155</R00>
									<R01>0.017825257</R01>
									<R02>0.999841094</R02>
									<R10>0.000252329919</R10>
									<R11>0.999841094</R11>
									<R12>-0.0178251415</R12>
									<R20>-0.99999994</R20>
									<R21>0.000243987524</R21>
									<R22>-0.000470180996</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Gun1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.0951972529</X>
									<Y>-0.0183872394</Y>
									<Z>0.0684875473</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.242133275</X>
									<Y>2.00183487</Y>
									<Z>0.137482584</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2.4000001</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX764">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>88.2370987</X>
									<Y>23.4367256</Y>
									<Z>-101.997566</Z>
									<R00>-0.000465757155</R00>
									<R01>0.017825257</R01>
									<R02>0.999841094</R02>
									<R10>0.000252329919</R10>
									<R11>0.999841094</R11>
									<R12>-0.0178251415</R12>
									<R20>-0.99999994</R20>
									<R21>0.000243987524</R21>
									<R22>-0.000470180996</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Tip</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.0951972529</X>
									<Y>-0.0183872394</Y>
									<Z>0.0684875473</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.454718232</X>
									<Y>0.264879376</Y>
									<Z>-0.0333559364</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>1.20000005</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX765">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">position = script.Parent.Engine.Position&#13;&#10;local frame = Instance.new(&quot;CFrameValue&quot;)&#13;&#10;frame.Name = &quot;OriginCFrame&quot;&#13;&#10;frame.Value = script.Parent.Engine.CFrame&#13;&#10;frame.Parent = script.Parent&#13;&#10;&#13;&#10;local object = Instance.new(&quot;ObjectValue&quot;)&#13;&#10;object.Value = script.Parent.Parent.Parent&#13;&#10;&#13;&#10;seat = script.Parent.Seat&#13;&#10;&#13;&#10;function onChildAdded(part)&#13;&#10;&#9;if part.className == &quot;Weld&quot; then&#13;&#10;&#9;&#9;local torso = part.Part1&#13;&#10;&#9;&#9;if torso ~= nil then&#13;&#10;&#9;&#9;&#9;local parent = torso.Parent&#13;&#10;&#9;&#9;&#9;if parent ~= nil then&#13;&#10;&#9;&#9;&#9;&#9;script.Parent.Parent.Parent = parent&#13;&#10;&#9;&#9;&#9;&#9;while true do&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;&#9;local pos = script.Parent.Engine.Position&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (position - pos).magnitude &gt; 30 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if object.Value ~= nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;object.Value.Regen.Value = 1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;object.Value.Regen.Value = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;object.Value = nil&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;break end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;while true do&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;Loop&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;&#9;if part == nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Parent.Parent = game.Workspace&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Parent:MakeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;break end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;seat.ChildAdded:connect(onChildAdded)</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX766">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-139</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>-0</R02>
									<R10>-0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX767">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-61.0062943</X>
									<Y>13.0934963</Y>
									<Z>-208.972916</Z>
									<R00>-0.999998927</R00>
									<R01>0.00136260292</R01>
									<R02>-0.000265031966</R02>
									<R10>0.00136633322</R10>
									<R11>0.999892116</R11>
									<R12>-0.014624753</R12>
									<R20>0.000245075644</R20>
									<R21>-0.0146251014</R21>
									<R22>-0.99989295</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX768">
						<Properties>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BodyKit</string>
							<Ref name="PrimaryPart">RBX769</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX770">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>91.7686234</X>
									<Y>25.1740513</Y>
									<Z>-101.998779</Z>
									<R00>-0.000465757155</R00>
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									<R20>-0.99999994</R20>
									<R21>0.000243987524</R21>
									<R22>-0.000470180996</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.0951972529</X>
									<Y>-0.0183872394</Y>
									<Z>0.0684875473</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.335755378</X>
									<Y>0.506629348</Y>
									<Z>-0.133809581</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>2.4000001</Y>
									<Z>10</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX771">
								<Properties>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX772">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>95.7772903</X>
									<Y>25.703413</Y>
									<Z>-105.000511</Z>
									<R00>-0.000465757155</R00>
									<R01>0.017825257</R01>
									<R02>0.999841094</R02>
									<R10>0.000252329919</R10>
									<R11>0.999841094</R11>
									<R12>-0.0178251415</R12>
									<R20>-0.99999994</R20>
									<R21>0.000243987524</R21>
									<R22>-0.000470180996</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
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									<Y>-0.0183872394</Y>
									<Z>0.0684875473</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.14813897</X>
									<Y>1.50262427</Y>
									<Z>-0.127194807</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>3.60000014</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX794">
								<Properties>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX795">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>108.736008</X>
									<Y>23.2720337</Y>
									<Z>-105.007164</Z>
									<R00>0.999841094</R00>
									<R01>0.017825257</R01>
									<R02>0.000465757155</R02>
									<R10>-0.0178251415</R10>
									<R11>0.999841094</R11>
									<R12>-0.000252329919</R12>
									<R20>-0.000470180996</R20>
									<R21>0.000243987524</R21>
									<R22>0.99999994</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.0951972529</X>
									<Y>-0.0183872394</Y>
									<Z>0.0684875473</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.521335781</X>
									<Y>1.38229394</Y>
									<Z>0.359240621</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>4</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX796">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>108.738808</X>
									<Y>23.2705212</Y>
									<Z>-99.007164</Z>
									<R00>-0.999841094</R00>
									<R01>0.017825257</R01>
									<R02>-0.000465757155</R02>
									<R10>0.0178251415</R10>
									<R11>0.999841094</R11>
									<R12>0.000252329919</R12>
									<R20>0.000470180996</R20>
									<R21>0.000243987524</R21>
									<R22>-0.99999994</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.0951972529</X>
									<Y>-0.0183872394</Y>
									<Z>0.0684875473</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.411115944</X>
									<Y>1.95366919</Y>
									<Z>0.359436095</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>4</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX797">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">&#13;&#10;local boom = false&#13;&#10;&#13;&#10;function createExplosion(position)&#13;&#10;&#13;&#10;explosion = Instance.new(&quot;Explosion&quot;)&#13;&#10;explosion.Position = position&#13;&#10;explosion.BlastRadius = 12&#13;&#10;explosion.Parent = game.Workspace&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function onTouch(part)&#13;&#10;&#9;if boom == true then return end&#13;&#10;&#9;if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end&#13;&#10;&#9;if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then&#13;&#10;&#9;boom = true&#13;&#10;&#9;createExplosion(script.Parent.Parts.Engine.Position)&#13;&#10;&#9;script.Parent:BreakJoints()&#13;&#10;&#9;local stuff = script.Parent:children()&#13;&#10;&#9;for i=1,#stuff do&#13;&#10;&#9;&#9;if stuff[i].Name == &quot;BodyKit&quot; or&#13;&#10;&#9;&#9;stuff[i].Name == &quot;Parts&quot; then&#13;&#10;&#9;&#9;local parts = stuff[i]:children()&#13;&#10;&#9;&#9;&#9;for p = 1, #parts do&#13;&#10;&#9;&#9;&#9;&#9;if parts[p].className == &quot;Part&quot; then&#13;&#10;&#9;&#9;&#9;&#9;local velo = Instance.new(&quot;BodyVelocity&quot;)&#13;&#10;&#9;&#9;&#9;&#9;velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)&#13;&#10;&#9;&#9;&#9;&#9;velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))&#13;&#10;&#9;&#9;&#9;&#9;velo.Parent = parts[p]&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;wait(4)&#13;&#10;&#9;script.Parent:remove()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Parts.Tip.Touched:connect(onTouch)&#13;&#10;</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX798">
						<Properties>
							<string name="Name">PlaneCheck</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX799">
						<Properties>
							<string name="Name">Stunt</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="IntValue" referent="RBX800">
					<Properties>
						<string name="Name">Regen</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX801">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">system = script.Parent&#13;&#10;model = system.Plane&#13;&#10;backup = model:Clone()&#13;&#10;regen = system.Regen&#13;&#10;&#13;&#10;function checkRegen()&#13;&#10;&#9;if regen.Value == 1 then&#13;&#10;&#9;&#9;model = backup:Clone()&#13;&#10;&#9;&#9;model.Parent = system&#13;&#10;&#9;&#9;model:MakeJoints()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;regen.Changed:connect(checkRegen)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX802">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">RegenScript</string>
					<string name="Source">system = script.Parent&#13;&#10;model1 = system.Station1&#13;&#10;backup1 = model1:Clone()&#13;&#10;model2 = system.Station2&#13;&#10;backup2 = model2:Clone()&#13;&#10;regen = system.Regen&#13;&#10;&#13;&#10;function regenerate1(model,backup)&#13;&#10;&#9;model:remove()&#13;&#10;&#9;wait(1)&#13;&#10;&#9;model1 = backup:Clone()&#13;&#10;&#9;model1.Parent = system&#13;&#10;&#9;model1:MakeJoints()&#13;&#10;end&#13;&#10;&#13;&#10;function regenerate2(model,backup)&#13;&#10;&#9;model:remove()&#13;&#10;&#9;wait(1)&#13;&#10;&#9;model2 = backup:Clone()&#13;&#10;&#9;model2.Parent = system&#13;&#10;&#9;model2:MakeJoints()&#13;&#10;end&#13;&#10;&#13;&#10;function checkRegen()&#13;&#10;&#9;if regen.Value == 1 then&#13;&#10;&#9;&#9;regenerate1(model1,backup1)&#13;&#10;&#9;end&#13;&#10;&#9;if regen.Value == 2 then&#13;&#10;&#9;&#9;regenerate2(model2,backup2)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;regen.Changed:connect(checkRegen)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="IntValue" referent="RBX803">
				<Properties>
					<string name="Name">Regen</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="SpawnLocation" referent="RBX804">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">false</bool>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>127.5</X>
					<Y>14.1999998</Y>
					<Z>-84.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">true</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">194</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>5</X>
					<Y>1.20000005</Y>
					<Z>5</Z>
				</Vector3>
			</Properties>
		</Item>
	</Item>
	<Item class="RunService" referent="RBX805">
		<Properties>
			<string name="Name">Run Service</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX806</External>
	<External>RBX807</External>
	<Item class="Players" referent="RBX808">
		<Properties>
			<int name="MaxPlayers">12</int>
			<string name="Name">Players</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="StarterPack" referent="RBX809">
		<Properties>
			<string name="Name">StarterPack</string>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="HopperBin" referent="RBX810">
			<Properties>
				<token name="BinType">0</token>
				<string name="Name">Plane</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX811">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PlaneFlyer</string>
					<string name="Source">&#13;&#10;bin=script.Parent&#13;&#10;plane=nil&#13;&#10;hold=false&#13;&#10;local debounce = false&#13;&#10;local planedebounce = false&#13;&#10;local stuntdebounce = false&#13;&#10;local controlling = false&#13;&#10;&#13;&#10;function computeDirection(vec)&#13;&#10;&#9;local lenSquared = vec.magnitude * vec.magnitude&#13;&#10;&#9;local invSqrt = 1 / math.sqrt(lenSquared)&#13;&#10;&#9;return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)&#13;&#10;end&#13;&#10;&#13;&#10;function move(target, engine)&#13;&#10;&#9;local origincframe = engine:findFirstChild(&quot;BodyGyro&quot;).cframe&#13;&#10;&#9;local dir = (target - engine.Position).unit&#13;&#10;&#9;local spawnPos = engine.Position&#13;&#10;&#13;&#10;&#9;local pos = spawnPos + (dir * 1)&#13;&#10;&#13;&#10;&#9;engine:findFirstChild(&quot;BodyGyro&quot;).maxTorque = Vector3.new(9000, 9000, 9000)&#13;&#10;&#9;engine:findFirstChild(&quot;BodyGyro&quot;).cframe = CFrame.new(pos,  pos + dir)&#13;&#10;&#9;wait(0.1)&#13;&#10;&#9;engine:findFirstChild(&quot;BodyGyro&quot;).maxTorque = Vector3.new(0, 0, 0)&#13;&#10;&#9;engine:findFirstChild(&quot;BodyGyro&quot;).cframe = origincframe&#13;&#10;end&#13;&#10;&#13;&#10;function findPlane(player)&#13;&#10;&#9;local list = player.Character:GetChildren()&#13;&#10;&#9;for x = 1, #list do&#13;&#10;&#9;&#9;if (list[x].Name == &quot;Plane&quot;) then&#13;&#10;&#9;&#9;&#9;local weld = list[x]:FindFirstChild(&quot;Parts&quot;):FindFirstChild(&quot;Seat&quot;):FindFirstChild(&quot;SeatWeld&quot;)&#13;&#10;&#9;&#9;&#9;if (weld ~= nil) and (weld.Part1 == player.Character:FindFirstChild(&quot;Torso&quot;)) then&#13;&#10;&#9;&#9;&#9;&#9;return list[x]&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;return nil&#13;&#10;end&#13;&#10;&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;local vehicle = findPlane(script.Parent.Parent.Parent)&#13;&#10;&#9;if vehicle ~= nil and debounce == false and planedebounce == false then&#13;&#10;&#9;debounce = true&#13;&#10;&#13;&#10;&#9;controlling = true&#13;&#10;&#13;&#10;&#9;while true do&#13;&#10;&#9;&#9;wait()&#13;&#10;&#9;&#9;local engine = vehicle.Parts.Engine&#13;&#10;&#9;&#9;local position = mouse.Hit&#13;&#10;&#9;&#9;local target = position.p&#13;&#10;&#9;&#9;if engine:findFirstChild(&quot;FlyScript&quot;) ~= nil then&#13;&#10;&#9;&#9;move(target, engine)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if planedebounce == true or&#13;&#10;&#9;&#9;controlling == false then break end&#13;&#10;&#9;end&#13;&#10;&#9;wait(.1)&#13;&#10;&#9;debounce = false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onButton1Up(mouse)&#13;&#10;&#9;controlling = false&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;&#9;mouse.Button1Up:connect(function() onButton1Up(mouse) end)&#13;&#10;&#9;mouse.KeyDown:connect(onKeyDown)&#13;&#10;end&#13;&#10;&#13;&#10;function onKeyDown(key)&#13;&#10;&#9;if (key~=nil) then&#13;&#10;&#9;&#9;key = key:lower()&#13;&#10;&#9;&#9;local vehicle = findPlane(script.Parent.Parent.Parent)&#13;&#10;&#9;&#9;if (vehicle==nil) then return end&#13;&#10;&#9;&#9;plane = vehicle.Parts&#13;&#10;&#9;&#9;local engine = vehicle.Parts.Engine&#13;&#10;&#9;&#9;&#9;if (key== &quot;q&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;b= game.Workspace.ball:Clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;b.Anchored= false&#13;&#10;&#9;&#9;&#9;&#9;&#9;b.Position= Vector3.new(engine.Position.x,engine.Position.y-3,engine.Position.z)&#13;&#10;&#9;&#9;&#9;&#9;&#9;b.Parent= game.Workspace&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (key==&quot;x&quot;) and planedebounce == false then&#13;&#10;&#9;&#9;&#9;&#9;local power = plane.Engine:findFirstChild(&quot;FlyScript&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (power ~= nil) then&#13;&#10;&#9;&#9;&#9;&#9;power:remove()&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (key==&quot;y&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;local power = plane.Engine:findFirstChild(&quot;FlyScript&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (power ~= nil) then return end&#13;&#10;&#9;&#9;&#9;&#9;local fly = script.FlyScript:clone()&#13;&#10;&#9;&#9;&#9;&#9;fly.Disabled = false&#13;&#10;&#9;&#9;&#9;&#9;fly.Parent = plane.Engine&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (key==&quot;k&quot;) and planedebounce == false then&#13;&#10;&#9;&#9;&#9;&#9;wait()&#13;&#10;&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.7, 0)&#13;&#10;&#9;&#9;&#9;&#9;wait()&#13;&#10;&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.7, 0)&#13;&#10;&#9;&#9;&#9;&#9;wait()&#13;&#10;&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.7, 0)&#13;&#10;&#9;&#9;&#9;&#9;wait()&#13;&#10;&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.7, 0)&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (key==&quot;h&quot;) and planedebounce == false then&#13;&#10;&#9;&#9;&#9;&#9;wait()&#13;&#10;&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.7, 0)&#13;&#10;&#9;&#9;&#9;&#9;wait()&#13;&#10;&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.7, 0)&#13;&#10;&#9;&#9;&#9;&#9;wait()&#13;&#10;&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.7, 0)&#13;&#10;&#9;&#9;&#9;&#9;wait()&#13;&#10;&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.7, 0)&#13;&#10;&#9;&#9;&#9;return end&#13;&#10;&#9;&#9;&#9;if (key==&quot;j&quot;) and planedebounce == false then&#13;&#10;&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro&#13;&#10;&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 9000, 9000)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;local position = engine.CFrame * Vector3.new(0, 0.5, -4)&#13;&#10;&#9;&#9;&#9;&#9;local dir = position - engine.Position&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;dir = computeDirection(dir)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;local spawnPos = engine.Position&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;local pos = spawnPos + (dir * 8)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;body.cframe = CFrame.new(pos,  pos + dir)&#13;&#10;&#9;&#9;&#9;&#9;wait(.2)&#13;&#10;&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (key==&quot;l&quot;) and planedebounce == false then&#13;&#10;&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro&#13;&#10;&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;local frame = plane:FindFirstChild(&quot;OriginCFrame&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if frame ~= nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;body.cframe = frame.Value&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (key==&quot;u&quot;) and planedebounce == false then&#13;&#10;&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro&#13;&#10;&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 9000, 9000)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;local position = engine.CFrame * Vector3.new(0, -0.5, -4)&#13;&#10;&#9;&#9;&#9;&#9;local dir = position - engine.Position&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;dir = computeDirection(dir)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;local spawnPos = engine.Position&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;local pos = spawnPos + (dir * 8)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;body.cframe = CFrame.new(pos,  pos + dir)&#13;&#10;&#9;&#9;&#9;&#9;wait(.2)&#13;&#10;&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (key==&quot;g&quot;) and planedebounce == false and stuntdebounce == false then&#13;&#10;&#9;&#9;&#9;&#9;planedebounce = true&#13;&#10;&#9;&#9;&#9;&#9;stuntdebounce = true&#13;&#10;&#9;&#9;&#9;&#9;plane.Parent.Stunt.Value = 1&#13;&#10;&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro&#13;&#10;&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 9000, 9000)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;local currentframe = plane.Engine.CFrame&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;for i = 1,6 do&#13;&#10;&#9;&#9;&#9;&#9;body.cframe = plane.Engine.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 30)&#13;&#10;&#9;&#9;&#9;&#9;wait(.2)&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;body.cframe = currentframe&#13;&#10;&#9;&#9;&#9;&#9;wait(.6)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;planedebounce = false&#13;&#10;&#9;&#9;&#9;&#9;plane.Parent.Stunt.Value = 0&#13;&#10;&#9;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;&#9;stuntdebounce = false&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (key==&quot;t&quot;) and planedebounce == false and stuntdebounce == false then&#13;&#10;&#9;&#9;&#9;&#9;planedebounce = true&#13;&#10;&#9;&#9;&#9;&#9;stuntdebounce = true&#13;&#10;&#9;&#9;&#9;&#9;plane.Parent.Stunt.Value = 1&#13;&#10;&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro&#13;&#10;&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 9000, 9000)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;local currentframe = plane.Engine.CFrame&#13;&#10;&#9;&#9;&#9;&#9;local valy = 30&#13;&#10;&#9;&#9;&#9;&#9;local valz = 30&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;for i = 1,8 do&#13;&#10;&#9;&#9;&#9;&#9;body.cframe = currentframe * CFrame.fromEulerAnglesXYZ(0, valy, valz)&#13;&#10;&#9;&#9;&#9;&#9;valy = valy +50&#13;&#10;&#9;&#9;&#9;&#9;valz = valz +100&#13;&#10;&#9;&#9;&#9;&#9;wait(.1)&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;body.cframe = currentframe * CFrame.fromEulerAnglesXYZ(0, 600, 0)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;wait(.5)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;planedebounce = false&#13;&#10;&#9;&#9;&#9;&#9;plane.Parent.Stunt.Value = 0&#13;&#10;&#9;&#9;&#9;&#9;wait(4)&#13;&#10;&#9;&#9;&#9;&#9;stuntdebounce = false&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Script" referent="RBX812">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">FlyScript</string>
						<string name="Source">local engine = script.Parent.Parent.Engine&#13;&#10;local spd = 3&#13;&#10;local position = engine.Position&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait(.1)&#13;&#10;&#9;direction = engine.CFrame.lookVector &#13;&#10;&#9;position = position + spd*3*direction&#13;&#10;&#9;error = position - engine.Position&#13;&#10;&#9;engine.Velocity = spd*error&#13;&#10;&#9;engine.RotVelocity = Vector3.new(0, 0, 0)&#13;&#10;end &#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
	</Item>
	<Item class="SoundService" referent="RBX813">
		<Properties>
			<token name="AmbientReverb">0</token>
			<float name="DistanceFactor">10</float>
			<float name="DopplerScale">1</float>
			<string name="Name">SoundService</string>
			<float name="RolloffScale">1</float>
			<bool name="archivable">true</bool>
		</Properties>
		<External>RBX814</External>
		<External>RBX815</External>
		<External>RBX816</External>
		<External>RBX817</External>
		<External>RBX818</External>
		<External>RBX819</External>
		<External>RBX820</External>
		<External>RBX821</External>
		<External>RBX822</External>
		<External>RBX823</External>
		<External>RBX824</External>
		<External>RBX825</External>
		<External>RBX826</External>
		<External>RBX827</External>
	</Item>
	<Item class="Selection" referent="RBX828">
		<Properties>
			<string name="Name">Selection</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Lighting" referent="RBX829">
		<Properties>
			<Color3 name="BottomAmbientV9">4286231672</Color3>
			<Color3 name="ClearColor">4278190080</Color3>
			<float name="GeographicLatitude">41.7332993</float>
			<string name="Name">Lighting</string>
			<Color3 name="SpotLightV9">4289703787</Color3>
			<string name="TimeOfDay">06:20:00</string>
			<Color3 name="TopAmbientV9">4294967039</Color3>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="ControllerService" referent="RBX830">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX831</External>
	<Item class="Timer" referent="RBX832">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX833</External>
</roblox>