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						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>34.4992523</X>
							<Y>2.17547178</Y>
							<Z>220.000504</Z>
							<R00>-1</R00>
							<R01>-0.0004388823</R01>
							<R02>0.00018275468</R02>
							<R10>-0.000438892253</R10>
							<R11>0.999999881</R11>
							<R12>-5.43468777e-005</R12>
							<R20>-0.000182730815</R20>
							<R21>-5.44270806e-005</R21>
							<R22>-1.00000012</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2.4000001</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
		</Item>
	</Item>
	<Item class="RunService" referent="RBX1400">
		<Properties>
			<string name="Name">Run Service</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX1401</External>
	<External>RBX1402</External>
	<Item class="Players" referent="RBX1403">
		<Properties>
			<int name="MaxPlayers">8</int>
			<string name="Name">Players</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="StarterPack" referent="RBX1404">
		<Properties>
			<string name="Name">StarterPack</string>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="HopperBin" referent="RBX1405">
			<Properties>
				<token name="BinType">0</token>
				<string name="Name">Car</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX1406">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">CarDriver</string>
					<string name="Source">bin=script.Parent&#13;&#10;car=nil&#13;&#10;hold=false&#13;&#10;speed= 0.5&#13;&#10;fspeed= 1&#13;&#10;colors= {1, 21, 23}&#13;&#10;trans= { 0, 0.3, 0.5, 0.8, 1}&#13;&#10;flash= false&#13;&#10;going= false&#13;&#10;boomvalue= 0&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;if (hold==true) then&#13;&#10;&#9;&#9;return false&#13;&#10;&#9;end&#13;&#10;&#9;local part = mouse.Target&#13;&#10;&#9;if (part~=nil) then&#13;&#10;&#9;&#9;local name = part.Name:lower()&#13;&#10;&#9;&#9;if (name==&quot;login&quot;) then --Log Into Plane&#13;&#10;&#9;&#9;&#9;car = part.Parent&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (name==&quot;logout&quot;) then --Log out of Plane&#13;&#10;&#9;&#9;&#9;car = nil&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;&#13;&#10;&#9;wait(0.5)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;hold=false&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;&#9;mouse.KeyDown:connect(onKeyDown)&#13;&#10;end&#13;&#10;&#13;&#10;function onKeyDown(key)&#13;&#10;&#9;if (key~=nil) then&#13;&#10;&#9;&#9;key = key:lower()&#13;&#10;&#9;&#9;if (car~=nil) and (car.Tip~=nil) then&#13;&#10;&#9;&#9;&#9;local r1 = car.r1&#13;&#10;&#9;&#9;&#9;local r2 = car.r2&#13;&#10;&#9;&#9;&#9;local l1 = car.l1&#13;&#10;&#9;&#9;&#9;local l2 = car.l2&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;if (key==&quot;u&quot;) then --Forward&#13;&#10;&#9;&#9;&#9;&#9;r1.RightParamB= speed*-1&#13;&#10;&#9;&#9;&#9;&#9;r1.RightParamA= speed&#9;&#13;&#10;&#9;&#9;&#9;&#9;r2.RightParamB= speed*-1&#13;&#10;&#9;&#9;&#9;&#9;r2.RightParamA= speed&#9;&#13;&#10;&#9;&#9;&#9;&#9;l1.RightParamB= speed&#13;&#10;&#9;&#9;&#9;&#9;l1.RightParamA= speed*-1&#13;&#10;&#9;&#9;&#9;&#9;l2.RightParamB= speed&#13;&#10;&#9;&#9;&#9;&#9;l2.RightParamA= speed*-1&#9;&#13;&#10;&#9;&#9;&#9;&#9; wait(0.5)&#13;&#10;&#9;&#9;&#9;&#9;r1.RightParamB= 0&#13;&#10;&#9;&#9;&#9;&#9;r1.RightParamA= 0&#9;&#13;&#10;&#9;&#9;&#9;&#9;r2.RightParamB= 0&#13;&#10;&#9;&#9;&#9;&#9;r2.RightParamA= 0&#9;&#13;&#10;&#9;&#9;&#9;&#9;l1.RightParamB= 0&#13;&#10;&#9;&#9;&#9;&#9;l1.RightParamA= 0&#13;&#10;&#9;&#9;&#9;&#9;l2.RightParamB= 0&#13;&#10;&#9;&#9;&#9;&#9;l2.RightParamA= 0&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (key==&quot;j&quot;) then-- Backwards&#13;&#10;&#9;&#9;&#9;&#9;r1.RightParamB= speed&#13;&#10;&#9;&#9;&#9;&#9;r1.RightParamA= speed*-1&#9;&#13;&#10;&#9;&#9;&#9;&#9;r2.RightParamB= speed&#13;&#10;&#9;&#9;&#9;&#9;r2.RightParamA= speed*-1&#9;&#13;&#10;&#9;&#9;&#9;&#9;l1.RightParamB= speed*-1&#13;&#10;&#9;&#9;&#9;&#9;l1.RightParamA= speed&#13;&#10;&#9;&#9;&#9;&#9;l2.RightParamB= speed*-1&#13;&#10;&#9;&#9;&#9;&#9;l2.RightParamA= speed&#9;&#13;&#10;&#9;&#9;&#9;&#9; wait(0.5)&#13;&#10;&#9;&#9;&#9;&#9;r1.RightParamB= 0&#13;&#10;&#9;&#9;&#9;&#9;r1.RightParamA= 0&#9;&#13;&#10;&#9;&#9;&#9;&#9;r2.RightParamB= 0&#13;&#10;&#9;&#9;&#9;&#9;r2.RightParamA= 0&#9;&#13;&#10;&#9;&#9;&#9;&#9;l1.RightParamB= 0&#13;&#10;&#9;&#9;&#9;&#9;l1.RightParamA= 0&#13;&#10;&#9;&#9;&#9;&#9;l2.RightParamB= 0&#13;&#10;&#9;&#9;&#9;&#9;l2.RightParamA= 0&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (key==&quot;k&quot;) then-- Left oops, i mean right ^^&#13;&#10;&#9;&#9;&#9;&#9;if going== false then&#13;&#10;&#9;&#9;&#9;&#9;r1.RightParamB= speed&#13;&#10;&#9;&#9;&#9;&#9;r1.RightParamA= speed*-1&#9;&#13;&#10;&#9;&#9;&#9;&#9;r2.RightParamB= speed&#13;&#10;&#9;&#9;&#9;&#9;r2.RightParamA= speed*-1&#9;&#13;&#10;&#9;&#9;&#9;&#9;l1.RightParamB= speed&#13;&#10;&#9;&#9;&#9;&#9;l1.RightParamA= speed*-1&#13;&#10;&#9;&#9;&#9;&#9;l2.RightParamB= speed&#13;&#10;&#9;&#9;&#9;&#9;l2.RightParamA= speed*-1&#9;&#13;&#10;&#9;&#9;&#9;&#9; wait(1)&#13;&#10;&#9;&#9;&#9;&#9;r1.RightParamB= 0&#13;&#10;&#9;&#9;&#9;&#9;r1.RightParamA= 0&#9;&#13;&#10;&#9;&#9;&#9;&#9;r2.RightParamB= 0&#13;&#10;&#9;&#9;&#9;&#9;r2.RightParamA= 0&#9;&#13;&#10;&#9;&#9;&#9;&#9;l1.RightParamB= 0&#13;&#10;&#9;&#9;&#9;&#9;l1.RightParamA= 0&#13;&#10;&#9;&#9;&#9;&#9;l2.RightParamB= 0&#13;&#10;&#9;&#9;&#9;&#9;l2.RightParamA= 0&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;if going== true then&#13;&#10;&#9;&#9;&#9;&#9;r1.RightParamB= speed&#13;&#10;&#9;&#9;&#9;&#9;r1.RightParamA= speed*-1&#9;&#13;&#10;&#9;&#9;&#9;&#9;r2.RightParamB= speed&#13;&#10;&#9;&#9;&#9;&#9;r2.RightParamA= speed*-1&#9;&#13;&#10;&#9;&#9;&#9;&#9;l1.RightParamB= speed&#13;&#10;&#9;&#9;&#9;&#9;l1.RightParamA= speed*-1&#13;&#10;&#9;&#9;&#9;&#9;l2.RightParamB= speed&#13;&#10;&#9;&#9;&#9;&#9;l2.RightParamA= speed*-1&#9;&#13;&#10;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;r1.RightParamB= speed*-1&#13;&#10;&#9;&#9;&#9;&#9;r1.RightParamA= speed&#9;&#13;&#10;&#9;&#9;&#9;&#9;r2.RightParamB= speed*-1&#13;&#10;&#9;&#9;&#9;&#9;r2.RightParamA= speed&#9;&#13;&#10;&#9;&#9;&#9;&#9;l1.RightParamB= speed&#13;&#10;&#9;&#9;&#9;&#9;l1.RightParamA= speed*-1&#13;&#10;&#9;&#9;&#9;&#9;l2.RightParamB= speed&#13;&#10;&#9;&#9;&#9;&#9;l2.RightParamA= speed*-1&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (key==&quot;h&quot;) then-- Left (actually ^^)&#13;&#10;&#9;&#9;&#9;&#9;if going== false then&#13;&#10;&#9;&#9;&#9;&#9;r1.RightParamB= speed*-1&#13;&#10;&#9;&#9;&#9;&#9;r1.RightParamA= speed&#9;&#13;&#10;&#9;&#9;&#9;&#9;r2.RightParamB= speed*-1&#13;&#10;&#9;&#9;&#9;&#9;r2.RightParamA= speed&#9;&#13;&#10;&#9;&#9;&#9;&#9;l1.RightParamB= speed*-1&#13;&#10;&#9;&#9;&#9;&#9;l1.RightParamA= speed&#13;&#10;&#9;&#9;&#9;&#9;l2.RightParamB= speed*-1&#13;&#10;&#9;&#9;&#9;&#9;l2.RightParamA= speed&#9;&#13;&#10;&#9;&#9;&#9;&#9; wait(1)&#13;&#10;&#9;&#9;&#9;&#9;r1.RightParamB= 0&#13;&#10;&#9;&#9;&#9;&#9;r1.RightParamA= 0&#9;&#13;&#10;&#9;&#9;&#9;&#9;r2.RightParamB= 0&#13;&#10;&#9;&#9;&#9;&#9;r2.RightParamA= 0&#9;&#13;&#10;&#9;&#9;&#9;&#9;l1.RightParamB= 0&#13;&#10;&#9;&#9;&#9;&#9;l1.RightParamA= 0&#13;&#10;&#9;&#9;&#9;&#9;l2.RightParamB= 0&#13;&#10;&#9;&#9;&#9;&#9;l2.RightParamA= 0&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;if going== true then&#13;&#10;&#9;&#9;&#9;&#9;r1.RightParamB= speed*-1&#13;&#10;&#9;&#9;&#9;&#9;r1.RightParamA= speed&#9;&#13;&#10;&#9;&#9;&#9;&#9;r2.RightParamB= speed*-1&#13;&#10;&#9;&#9;&#9;&#9;r2.RightParamA= speed&#9;&#13;&#10;&#9;&#9;&#9;&#9;l1.RightParamB= speed*-1&#13;&#10;&#9;&#9;&#9;&#9;l1.RightParamA= speed&#13;&#10;&#9;&#9;&#9;&#9;l2.RightParamB= speed*-1&#13;&#10;&#9;&#9;&#9;&#9;l2.RightParamA= speed&#9;&#13;&#10;&#9;&#9;&#9;&#9; wait(1)&#13;&#10;&#9;&#9;&#9;&#9;r1.RightParamB= speed*-1&#13;&#10;&#9;&#9;&#9;&#9;r1.RightParamA= speed&#9;&#13;&#10;&#9;&#9;&#9;&#9;r2.RightParamB= speed*-1&#13;&#10;&#9;&#9;&#9;&#9;r2.RightParamA= speed&#9;&#13;&#10;&#9;&#9;&#9;&#9;l1.RightParamB= speed&#13;&#10;&#9;&#9;&#9;&#9;l1.RightParamA= speed*-1&#13;&#10;&#9;&#9;&#9;&#9;l2.RightParamB= speed&#13;&#10;&#9;&#9;&#9;&#9;l2.RightParamA= speed*-1&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (key==&quot;g&quot;) then --Go Continously&#13;&#10;&#9;&#9;&#9;&#9;going= true&#13;&#10;&#9;&#9;&#9;&#9;r1.RightParamB= speed*-1&#13;&#10;&#9;&#9;&#9;&#9;r1.RightParamA= speed&#9;&#13;&#10;&#9;&#9;&#9;&#9;r2.RightParamB= speed*-1&#13;&#10;&#9;&#9;&#9;&#9;r2.RightParamA= speed&#9;&#13;&#10;&#9;&#9;&#9;&#9;l1.RightParamB= speed&#13;&#10;&#9;&#9;&#9;&#9;l1.RightParamA= speed*-1&#13;&#10;&#9;&#9;&#9;&#9;l2.RightParamB= speed&#13;&#10;&#9;&#9;&#9;&#9;l2.RightParamA= speed*-1&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (key==&quot;x&quot;) then --Stop&#13;&#10;&#9;&#9;&#9;&#9;going= false&#13;&#10;&#9;&#9;&#9;&#9;r1.RightParamB= 0&#13;&#10;&#9;&#9;&#9;&#9;r1.RightParamA= 0&#9;&#13;&#10;&#9;&#9;&#9;&#9;r2.RightParamB= 0&#13;&#10;&#9;&#9;&#9;&#9;r2.RightParamA= 0&#9;&#13;&#10;&#9;&#9;&#9;&#9;l1.RightParamB= 0&#13;&#10;&#9;&#9;&#9;&#9;l1.RightParamA= 0&#13;&#10;&#9;&#9;&#9;&#9;l2.RightParamB= 0&#13;&#10;&#9;&#9;&#9;&#9;l2.RightParamA= 0&#9;&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (key==&quot;l&quot;) then-- Backwards(continuos)&#13;&#10;&#9;&#9;&#9;&#9;r1.RightParamB= speed&#13;&#10;&#9;&#9;&#9;&#9;r1.RightParamA= speed*-1&#9;&#13;&#10;&#9;&#9;&#9;&#9;r2.RightParamB= speed&#13;&#10;&#9;&#9;&#9;&#9;r2.RightParamA= speed*-1&#9;&#13;&#10;&#9;&#9;&#9;&#9;l1.RightParamB= speed*-1&#13;&#10;&#9;&#9;&#9;&#9;l1.RightParamA= speed&#13;&#10;&#9;&#9;&#9;&#9;l2.RightParamB= speed*-1&#13;&#10;&#9;&#9;&#9;&#9;l2.RightParamA= speed&#9;&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (key==&quot;z&quot;) then-- BOOMBOOM&#13;&#10;&#9;&#9;&#9;&#9;if boomvalue== 2 then&#13;&#10;&#9;&#9;&#9;&#9;b=Instance.new(&quot;Explosion&quot;)&#13;&#10;&#9;&#9;&#9;&#9;b.Parent=game.Workspace&#13;&#10;&#9;&#9;&#9;&#9;b.Position= car.r2.Position&#13;&#10;&#9;&#9;&#9;&#9;b.BlastRadius= 10&#13;&#10;&#9;&#9;&#9;&#9;b.BlastPressure= 100000&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#9;&#13;&#10;&#9;&#9;&#9;if (key==&quot;r&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;if boomvalue== 0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;boomvalue= boomvalue+1&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (key==&quot;t&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;if boomvalue== 1 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;boomvalue= boomvalue+1&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;----POLICE ONLY----&#13;&#10;&#9;&#9;&#9;if (car.Lights~= nil) then&#13;&#10;&#9;&#9;&#9;&#9;if (key==&quot;n&quot;) then -- WEEEWOOOWEEEWOOO&#13;&#10;&#9;&#9;&#9;&#9;&#9;flash= true&#13;&#10;&#9;&#9;&#9;&#9;&#9;while flash do&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.05)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;lights= car.Lights:children()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;for i=1, #lights do&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;lights[i].BrickColor = BrickColor.new(colors[math.random(1, #colors)])&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;lights[i].Transparency= trans[math.random(1, #trans)]&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;if (key==&quot;m&quot;) then-- aww the lights stoped ^^&#13;&#10;&#9;&#9;&#9;&#9;&#9;flash= false&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;if (key==&quot;y&quot;) then --Go Fast (Continously)&#13;&#10;&#9;&#9;&#9;&#9;&#9;r1.RightParamB= fspeed*-1&#13;&#10;&#9;&#9;&#9;&#9;&#9;r1.RightParamA= fspeed&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;r2.RightParamB= fspeed*-1&#13;&#10;&#9;&#9;&#9;&#9;&#9;r2.RightParamA= fspeed&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;l1.RightParamB= fspeed&#13;&#10;&#9;&#9;&#9;&#9;&#9;l1.RightParamA= fspeed*-1&#13;&#10;&#9;&#9;&#9;&#9;&#9;l2.RightParamB= fspeed&#13;&#10;&#9;&#9;&#9;&#9;&#9;l2.RightParamA= fspeed*-1&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;going= true&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="SoundService" referent="RBX1407">
		<Properties>
			<float name="DistanceFactor">10</float>
			<float name="DopplerScale">1</float>
			<string name="Name">SoundService</string>
			<float name="RolloffScale">1</float>
			<bool name="archivable">true</bool>
		</Properties>
		<External>RBX1408</External>
		<External>RBX1409</External>
		<External>RBX1410</External>
		<External>RBX1411</External>
		<External>RBX1412</External>
		<External>RBX1413</External>
		<External>RBX1414</External>
		<External>RBX1415</External>
		<External>RBX1416</External>
		<External>RBX1417</External>
		<External>RBX1418</External>
		<External>RBX1419</External>
		<External>RBX1420</External>
		<External>RBX1421</External>
	</Item>
	<Item class="Selection" referent="RBX1422">
		<Properties>
			<string name="Name">Selection</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Lighting" referent="RBX1423">
		<Properties>
			<Color3 name="BottomAmbientV9">4286226808</Color3>
			<Color3 name="ClearColor">4278190080</Color3>
			<float name="GeographicLatitude">41.7332993</float>
			<string name="Name">Lighting</string>
			<Color3 name="SpotLightV9">4289963110</Color3>
			<string name="TimeOfDay">14:00:00</string>
			<Color3 name="TopAmbientV9">4293716980</Color3>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="ControllerService" referent="RBX1424">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Timer" referent="RBX1425">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX1426</External>
	<External>RBX1427</External>
	<External>RBX1428</External>
</roblox>