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					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0.000981356483</X>
						<Y>0.0167107768</Y>
						<Z>-0.00298491307</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX448">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-9.0003891</X>
						<Y>8.18165874</Y>
						<Z>9.0003891</Z>
						<R00>-1</R00>
						<R01>-3.09180396e-005</R01>
						<R02>5.24357529e-006</R02>
						<R10>-3.09180541e-005</R10>
						<R11>1</R11>
						<R12>-2.14989382e-006</R12>
						<R20>-5.24350889e-006</R20>
						<R21>-2.15005616e-006</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>-0.00120911759</X>
						<Y>-0.000305635418</Y>
						<Z>-0.00106872094</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0.00330058928</X>
						<Y>0.0227565058</Y>
						<Z>-0.00733779231</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX449">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-9.00014591</X>
						<Y>0.981649399</Y>
						<Z>5.00040388</Z>
						<R00>-1</R00>
						<R01>-3.09180396e-005</R01>
						<R02>5.24357529e-006</R02>
						<R10>-3.09180541e-005</R10>
						<R11>1</R11>
						<R12>-2.14989382e-006</R12>
						<R20>-5.24350889e-006</R20>
						<R21>-2.15005616e-006</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>-0.00120911759</X>
						<Y>-0.000305635418</Y>
						<Z>-0.00106872094</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>-0.00317167444</X>
						<Y>0.0179197919</Y>
						<Z>0.00136793999</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<External>RBX4</External>
	</Item>
	<Item class="RunService" referent="RBX450">
		<Properties>
			<string name="Name">Run Service</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX451</External>
	<External>RBX452</External>
	<Item class="Players" referent="RBX453">
		<Properties>
			<int name="MaxPlayers">8</int>
			<string name="Name">Players</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="StarterPack" referent="RBX454">
		<Properties>
			<string name="Name">StarterPack</string>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="HopperBin" referent="RBX455">
			<Properties>
				<token name="BinType">0</token>
				<string name="Name">Draw</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX456">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">--clockwork&#13;&#10;&#13;&#10;local bin = script.Parent&#13;&#10;plate = Instance.new(&quot;Part&quot;)&#13;&#10;plate.FormFactor = 2&#13;&#10;plate.Size = Vector3.new(1, 0.4, 1)&#13;&#10;plate.BrickColor = BrickColor.Black()&#13;&#10;&#13;&#10;enabled = true&#13;&#10;&#13;&#10;function explode(pos)&#13;&#10;&#9;local lol = Instance.new(&quot;Explosion&quot;)&#13;&#10;&#9;lol.BlastRadius = 2&#13;&#10;&#9;lol.BlastPressure = 1000000&#13;&#10;&#9;lol.Position = pos&#13;&#10;&#9;lol.Parent = game.Workspace&#13;&#10;end&#13;&#10;&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;local player = game.Players.LocalPlayer&#13;&#10;&#9;if player == nil then return end&#13;&#10;&#9;print(&quot;trigger&quot;)&#13;&#10;&#9;-- find the best cf&#13;&#10;&#9;&#13;&#10;&#9;spew = true&#13;&#10;&#9;while spew do&#13;&#10;&#9;&#9;wait(.05)&#13;&#10;&#9;&#9;newplate = plate:clone()&#13;&#10;&#9;&#9;newplate.Position = mouse.Hit.p&#13;&#10;&#9;&#9;newplate.Parent = game.Workspace&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onButton1Up(mouse)&#13;&#10;&#9;spew = false&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;print(&quot;select&quot;)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;&#9;mouse.Button1Up:connect(function() onButton1Up(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX457">
			<Properties>
				<token name="BinType">0</token>
				<string name="Name">Collapse</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX458">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">--clockwork&#13;&#10;&#13;&#10;local bin = script.Parent&#13;&#10;&#13;&#10;enabled = true&#13;&#10;&#13;&#10;function recurseBreakJoints(model)&#13;&#10;&#9;model:breakJoints()&#13;&#10;&#9;children = model:children()&#13;&#10;&#9;for i=1,#children do&#13;&#10;&#9;&#9;if children[i].className == &quot;Model&quot; then&#13;&#10;&#9;&#9;&#9;recurseBreakJoints(children[i])&#13;&#10;&#9;&#9;elseif children[i].className == &quot;Part&quot; then&#13;&#10;&#9;&#9;&#9;children[i].CanCollide = false&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;local player = game.Players.LocalPlayer&#13;&#10;&#9;if player == nil then return end&#13;&#10;&#9;print(&quot;trigger&quot;)&#13;&#10;&#9;-- find the best cf&#13;&#10;&#13;&#10;&#9;target = mouse.Target&#13;&#10;&#9;if target == nil then return end&#13;&#10;&#9;model = target.Parent&#13;&#10;&#9;if(model:findFirstChild(&quot;Humanoid&quot;) ~= nil) then return end&#13;&#10;&#9;while model.Parent.className == &quot;Model&quot; do&#13;&#10;&#9;&#9;model = model.Parent&#13;&#10;&#9;end&#13;&#10;&#9;asdf = model:clone()&#13;&#10;&#9;model:remove()&#13;&#10;&#9;asdf.Parent = game.Workspace&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;print(&quot;select&quot;)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX459">
			<Properties>
				<token name="BinType">0</token>
				<string name="Name">Booms!</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX460">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">--clockwork&#13;&#10;&#13;&#10;local bin = script.Parent&#13;&#10;plate = Instance.new(&quot;Explosion&quot;)&#13;&#10;plate.BlastRadius= 4&#13;&#10;plate.BlastPressure= 100000000000000&#13;&#10;&#13;&#10;enabled = true&#13;&#10;&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;local player = game.Players.LocalPlayer&#13;&#10;&#9;if player == nil then return end&#13;&#10;&#9;print(&quot;trigger&quot;)&#13;&#10;&#9;-- find the best cf&#13;&#10;&#9;&#13;&#10;&#9;spew = true&#13;&#10;&#9;while spew do&#13;&#10;&#9;&#9;wait(.1)&#13;&#10;&#9;&#9;newplate = plate:clone()&#13;&#10;&#9;&#9;newplate.Position = mouse.Hit.p&#13;&#10;&#9;&#9;newplate.Parent = game.Workspace&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onButton1Up(mouse)&#13;&#10;&#9;spew = false&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;print(&quot;select&quot;)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;&#9;mouse.Button1Up:connect(function() onButton1Up(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="SoundService" referent="RBX461">
		<Properties>
			<float name="DistanceFactor">10</float>
			<float name="DopplerScale">1</float>
			<string name="Name">SoundService</string>
			<float name="RolloffScale">1</float>
			<bool name="archivable">true</bool>
		</Properties>
		<External>RBX462</External>
		<External>RBX463</External>
		<External>RBX464</External>
		<External>RBX465</External>
		<External>RBX466</External>
		<External>RBX467</External>
		<External>RBX468</External>
		<External>RBX469</External>
		<External>RBX470</External>
		<External>RBX471</External>
		<External>RBX472</External>
		<External>RBX473</External>
		<External>RBX474</External>
		<External>RBX475</External>
	</Item>
	<Item class="Selection" referent="RBX476">
		<Properties>
			<string name="Name">Selection</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Lighting" referent="RBX477">
		<Properties>
			<Color3 name="BottomAmbientV9">4286221688</Color3>
			<Color3 name="ClearColor">4278190080</Color3>
			<float name="GeographicLatitude">41.7332993</float>
			<string name="Name">Lighting</string>
			<Color3 name="SpotLightV9">4281545523</Color3>
			<string name="TimeOfDay">00:00:00</string>
			<Color3 name="TopAmbientV9">4292401120</Color3>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="ControllerService" referent="RBX478">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Timer" referent="RBX479">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX480</External>
	<External>RBX481</External>
</roblox>