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						<string name="Source">print(&quot;Zyuka&apos;s Flying Lessons&quot;)&#13;&#10;&#13;&#10;local debounce = false&#13;&#10;&#13;&#10;&#13;&#10;function onHit(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) and debounce == false then&#13;&#10;&#13;&#10;                debounce = true&#13;&#10;&#13;&#10;&#9;&#9;local message = Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;message.Text = &quot;How to fly a plane:&quot;&#13;&#10;&#9;&#9;message.Parent = game.Players:playerFromCharacter(hit.Parent)&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;message.Text = &quot;Select the Fly tool.&quot;&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;message.Text = &quot;Click the green button&quot;&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;message.Text = &quot;on the plane.&quot;&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;message.Text = &quot;Press Y to go,&quot;&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;message.Text = &quot;J= go up.&quot;&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;message.Text = &quot;U= go down.&quot;&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;message.Text = &quot;L= level out.&quot;&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;message.Text = &quot;H= go left.&quot;&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;message.Text = &quot;K= go right.&quot;&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;message.Text = &quot;X= engine stop.&quot;&#13;&#10;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;message:Remove ()&#13;&#10;&#13;&#10;                debounce = false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onHit)</string>
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				<float name="Elasticity">0.5</float>
				<token name="FormFactor">0</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">3</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<string name="Name">BB</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>76</X>
					<Y>117</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX430">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">199</int>
				<CoordinateFrame name="CFrame">
					<X>226</X>
					<Y>2</Y>
					<Z>211</Z>
					<R00>-1</R00>
					<R01>-0</R01>
					<R02>0</R02>
					<R10>-0</R10>
					<R11>-1</R11>
					<R12>0</R12>
					<R20>-0</R20>
					<R21>-0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">false</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">0</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">origin</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>2</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX431">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">--Name Tags&#13;&#10;Brick = script.Parent&#13;&#10;Script = Brick.Script&#13;&#10;Pos = Brick.Position&#13;&#10;Clone = Brick:Clone()&#13;&#10;&#13;&#10;&#13;&#10;function onChanged()&#13;&#10;print(&quot;Checking When Changed...&quot;)&#13;&#10;&#9;local NewPos = Brick.Position&#13;&#10;&#9;if NewPos ~= Pos then&#13;&#10;&#9;print(&quot;Position Was Changed.&quot;)&#13;&#10;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;Clone.Parent = game.Workspace&#13;&#10;&#9;&#9;Clone.Name= &quot;origin&quot;&#13;&#10;&#9;&#9;Brick.Name= &quot;build&quot;&#13;&#10;&#9;&#9;print(&quot;Cloning Process Completed.&quot;)&#13;&#10;&#9;&#9;Script.Parent = nil&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;Brick.Changed:connect(onChanged)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX432">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">RBX433</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="SpawnLocation" referent="RBX434">
				<Properties>
					<bool name="AllowTeamChangeOnTouch">false</bool>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>195</X>
						<Y>1.60000002</Y>
						<Z>556</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">SpawnLocation</string>
					<bool name="Neutral">false</bool>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<int name="TeamColor">23</int>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>1.20000005</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX435">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>rbxasset://Textures\SpawnLocation.png</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX436">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">db= false&#13;&#10;function tcd(hit)&#13;&#10;&#9;if db then return end&#13;&#10;&#9;db= true&#13;&#10;&#9;game.Lighting.PaintballGun:Clone().Parent= game.Players:findFirstChild(hit.Parent.Name).Backpack&#13;&#10;&#9;wait(1)&#13;&#10;&#9;db= false&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(tcd)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX437">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>188.5</X>
						<Y>8</Y>
						<Z>503.5</Z>
						<R00>-0</R00>
						<R01>1</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">BB</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>119</X>
						<Y>1</Y>
						<Z>16</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX438">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>195.5</X>
						<Y>5</Y>
						<Z>458.5</Z>
						<R00>-1</R00>
						<R01>-0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>-0</R11>
						<R12>-1</R12>
						<R20>-0</R20>
						<R21>-1</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">3</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">BB</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>13</X>
						<Y>1</Y>
						<Z>8</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX439">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>202.5</X>
						<Y>5</Y>
						<Z>454.5</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>-0</R02>
						<R10>0</R10>
						<R11>-0</R11>
						<R12>-1</R12>
						<R20>1</R20>
						<R21>-0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">3</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">BB</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>9</X>
						<Y>1</Y>
						<Z>8</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="SpawnLocation" referent="RBX440">
				<Properties>
					<bool name="AllowTeamChangeOnTouch">false</bool>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>195</X>
						<Y>1.60000002</Y>
						<Z>451</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">SpawnLocation</string>
					<bool name="Neutral">false</bool>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<int name="TeamColor">21</int>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>1.20000005</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX441">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
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					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>12</X>
					<Y>22</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX969">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">199</int>
				<CoordinateFrame name="CFrame">
					<X>246.5</X>
					<Y>7.5</Y>
					<Z>300.5</Z>
					<R00>0</R00>
					<R01>-1</R01>
					<R02>-0</R02>
					<R10>0</R10>
					<R11>-0</R11>
					<R12>-1</R12>
					<R20>1</R20>
					<R21>-0</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">false</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">0</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">BB</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>13</Y>
					<Z>15</Z>
				</Vector3>
			</Properties>
		</Item>
	</Item>
	<Item class="RunService" referent="RBX970">
		<Properties>
			<string name="Name">Run Service</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX971</External>
	<External>RBX972</External>
	<Item class="StarterPack" referent="RBX973">
		<Properties>
			<string name="Name">StarterPack</string>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="HopperBin" referent="RBX974">
			<Properties>
				<token name="BinType">0</token>
				<string name="Name">Reset</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX975">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">DIE!!!!</string>
					<string name="Source">--clockwork&#13;&#10;&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#13;&#10;&#9;local player = game.Players.LocalPlayer&#13;&#10;&#9;if player == nil then return end&#13;&#10;&#9;player.Character.Humanoid.Health= 0&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX976">
			<Properties>
				<token name="BinType">0</token>
				<string name="Name">TeamReset</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX977">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Switch</string>
					<string name="Source">--PC&#13;&#10;&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#13;&#10;&#9;local player = game.Players.LocalPlayer&#13;&#10;&#9;if player == nil then return end&#13;&#10;&#9;player.Character.Humanoid.Health= 0&#13;&#10;&#9;player.TeamColor= BrickColor.White()&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="SoundService" referent="RBX978">
		<Properties>
			<token name="AmbientReverb">0</token>
			<float name="DistanceFactor">10</float>
			<float name="DopplerScale">1</float>
			<string name="Name">SoundService</string>
			<float name="RolloffScale">1</float>
			<bool name="archivable">true</bool>
		</Properties>
		<External>RBX979</External>
		<External>RBX980</External>
		<External>RBX981</External>
		<External>RBX982</External>
		<External>RBX983</External>
		<External>RBX984</External>
		<External>RBX985</External>
		<External>RBX986</External>
		<External>RBX987</External>
		<External>RBX988</External>
		<External>RBX989</External>
		<External>RBX990</External>
		<External>RBX991</External>
		<External>RBX992</External>
	</Item>
	<Item class="Selection" referent="RBX993">
		<Properties>
			<string name="Name">Selection</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Lighting" referent="RBX994">
		<Properties>
			<Color3 name="BottomAmbientV9">4286231928</Color3>
			<Color3 name="ClearColor">4278190080</Color3>
			<float name="GeographicLatitude">41.7332993</float>
			<string name="Name">Lighting</string>
			<Color3 name="SpotLightV9">4289703787</Color3>
			<string name="TimeOfDay">06:20:00</string>
			<Color3 name="TopAmbientV9">4294967295</Color3>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="Sky" referent="RBX995">
			<Properties>
				<bool name="CelestialBodiesShown">true</bool>
				<string name="Name">Sky</string>
				<Content name="SkyboxBk"><url>http://www.roblox.com/asset/?version=1&amp;id=1014342</url></Content>
				<Content name="SkyboxDn"><url>http://www.roblox.com/asset/?version=1&amp;id=1014343</url></Content>
				<Content name="SkyboxFt"><url>http://www.roblox.com/asset/?version=1&amp;id=1014340</url></Content>
				<Content name="SkyboxLf"><url>http://www.roblox.com/asset/?version=1&amp;id=1014341</url></Content>
				<Content name="SkyboxRt"><url>http://www.roblox.com/asset/?version=1&amp;id=1014339</url></Content>
				<Content name="SkyboxUp"><url>http://www.roblox.com/asset/?version=1&amp;id=1014344</url></Content>
				<int name="StarCount">3000</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Tool" referent="RBX996">
			<Properties>
				<int name="ActivationState">0</int>
				<int name="BackendToolState">1</int>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>0.400000006</Y>
					<Z>0.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>0</R10>
					<R11>0</R11>
					<R12>1</R12>
					<R20>0</R20>
					<R21>-1</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<string name="Name">PaintballGun</string>
				<Content name="TextureId"><url>rbxasset://Textures\PaintballIcon.png</url></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX997">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Paintball</string>
					<string name="Source">&#13;&#10;ball = script.Parent&#13;&#10;damage = 1000&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#13;&#10;&#9;&#9;&#13;&#10;&#9;if hit:getMass() &lt; 1.2 * 200 then&#13;&#10;&#9;&#9;hit.BrickColor = ball.BrickColor&#13;&#10;&#9;end&#13;&#10;&#9;-- make a splat&#13;&#10;&#9;for i=1,0 do&#13;&#10;&#9;&#9;local s = Instance.new(&quot;Part&quot;)&#13;&#10;&#9;&#9;s.Shape = 1 -- block&#13;&#10;&#9;&#9;s.formFactor = 2 -- plate&#13;&#10;&#9;&#9;s.Size = Vector3.new(1,.4,1)&#13;&#10;&#9;&#9;s.BrickColor = ball.BrickColor&#13;&#10;&#9;&#9;local v = Vector3.new(math.random(-1,1), math.random(0,1), math.random(-1,1))&#13;&#10;&#9;&#9;s.Velocity = 15 * v&#13;&#10;&#9;&#9;s.CFrame = CFrame.new(ball.Position + v, v)&#13;&#10;&#9;&#9;ball.BrickCleanup:clone().Parent = s&#13;&#10;&#9;&#9;s.BrickCleanup.Disabled = false&#13;&#10;&#9;&#9;s.Parent = game.Workspace&#13;&#10;&#9;&#9;&#13;&#10;&#9;end&#13;&#10;&#9;&#13;&#10;&#9;if humanoid ~= nil then&#13;&#10;&#9;&#9;tagHumanoid(humanoid)&#13;&#10;&#9;&#9;humanoid.Health = humanoid.Health - damage&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;untagHumanoid(humanoid)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;connection:connect()&#13;&#10;&#9;ball.Parent = nil&#13;&#10;end&#13;&#10;&#13;&#10;function tagHumanoid(humanoid)&#13;&#10;&#9;-- todo: make tag expire&#13;&#10;&#9;local tag = ball:findFirstChild(&quot;creator&quot;)&#13;&#10;&#9;if tag ~= nil then&#13;&#10;&#9;&#9;local new_tag = tag:clone()&#13;&#10;&#9;&#9;new_tag.Parent = humanoid&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function untagHumanoid(humanoid)&#13;&#10;&#9;if humanoid ~= nil then&#13;&#10;&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)&#13;&#10;&#9;&#9;if tag ~= nil then&#13;&#10;&#9;&#9;&#9;tag.Parent = nil&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;connection = ball.Touched:connect(onTouched)&#13;&#10;&#13;&#10;wait(8)&#13;&#10;ball.Parent = nil</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX998">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Local Gui</string>
					<string name="Source">local Tool = script.Parent; &#13;&#10;&#13;&#10;enabled = true &#13;&#10;function onButton1Down(mouse) &#13;&#10;if not enabled then &#13;&#10;return &#13;&#10;end &#13;&#10;&#13;&#10;enabled = false &#13;&#10;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot; &#13;&#10;&#13;&#10;wait(.5) &#13;&#10;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot; &#13;&#10;enabled = true &#13;&#10;&#13;&#10;end &#13;&#10;&#13;&#10;function onKeyDown(key) &#13;&#10;if key== &quot;q&quot; then &#13;&#10;if script.Parent.Mode.Value == 2 then &#13;&#10;script.Parent.Mode.Value = 1&#13;&#10;local m = Instance.new(&quot;Message&quot;) &#13;&#10;m.Parent = game.Players.LocalPlayer &#13;&#10;m.Text = &quot;Snipe&quot; &#13;&#10;wait(2) &#13;&#10;m:remove()&#13;&#10;else if script.Parent.Mode.Value == 1 then &#13;&#10;script.Parent.Mode.Value = 3&#13;&#10;local m = Instance.new(&quot;Message&quot;) &#13;&#10;m.Parent = game.Players.LocalPlayer &#13;&#10;m.Text = &quot;Burst&quot; &#13;&#10;wait(2) &#13;&#10;m:remove()&#13;&#10;else if script.Parent.Mode.Value == 3 then &#13;&#10;script.Parent.Mode.Value = 2&#13;&#10;local m = Instance.new(&quot;Message&quot;) &#13;&#10;m.Parent = game.Players.LocalPlayer &#13;&#10;m.Text = &quot;Standard&quot; &#13;&#10;wait(2) &#13;&#10;m:remove()&#13;&#10;end&#13;&#10;end &#13;&#10;end &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;function onEquippedLocal(mouse) &#13;&#10;&#13;&#10;if mouse == nil then &#13;&#10;print(&quot;Mouse not found&quot;) &#13;&#10;return &#13;&#10;end &#13;&#10;&#13;&#10;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot; &#13;&#10;mouse.Button1Down:connect(onButton1Down) &#13;&#10;mouse.KeyDown:connect(onKeyDown) &#13;&#10;end &#13;&#10;&#13;&#10;&#13;&#10;Tool.Equipped:connect(onEquippedLocal) </string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX999">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PaintballShooter</string>
					<string name="Source">Tool = script.Parent&#13;&#10;&#13;&#10;function fire(v)&#13;&#10;&#13;&#10;&#9;Tool.Handle.Fire:play()&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#9;local vCharacter = Tool.Parent&#13;&#10;&#9;local vPlayer = game.Players:playerFromCharacter(vCharacter)&#13;&#10;&#13;&#10;&#9;if script.Parent.Mode.Value == 1 then &#13;&#10;&#9;local missile = Instance.new(&quot;Part&quot;)&#13;&#10;&#13;&#10;        &#13;&#10;&#13;&#10;&#9;local spawnPos = vCharacter.PrimaryPart.Position&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#13;&#10;&#9;spawnPos  = spawnPos + (v * 8)&#13;&#10;&#13;&#10;&#9;missile.Position = spawnPos&#13;&#10;&#9;missile.Size = Vector3.new(1,1,1)&#13;&#10;&#9;missile.Velocity = v * 300&#13;&#10;&#9;missile.BrickColor = BrickColor.new(26)&#13;&#10;&#9;missile.Shape = 0&#13;&#10;&#9;missile.BottomSurface = 0&#13;&#10;&#9;missile.TopSurface = 0&#13;&#10;&#9;missile.Name = &quot;Paintball&quot;&#13;&#10;&#9;missile.Elasticity = 0&#13;&#10;&#9;missile.Reflectance = 0&#13;&#10;&#9;missile.Friction = .9&#13;&#10;&#13;&#10;&#9;local force = Instance.new(&quot;BodyForce&quot;)&#13;&#10;&#9;force.force = Vector3.new(0,90,0)&#13;&#10;&#9;force.Parent = missile&#13;&#10;&#9;&#13;&#10;&#9;Tool.BrickCleanup:clone().Parent = missile&#13;&#10;&#13;&#10;&#9;local new_script = script.Parent.Paintball:clone()&#13;&#10;&#9;new_script.Disabled = false&#13;&#10;&#9;new_script.Parent = missile&#13;&#10;&#13;&#10;&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)&#13;&#10;&#9;creator_tag.Value = vPlayer&#13;&#10;&#9;creator_tag.Name = &quot;creator&quot;&#13;&#10;&#9;creator_tag.Parent = missile&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#13;&#10;&#9;missile.Parent = game.Workspace&#13;&#10;&#13;&#10;&#9;else if script.Parent.Mode.Value == 2  then &#13;&#10;&#9;local missile = Instance.new(&quot;Part&quot;)&#13;&#10;&#13;&#10;        &#13;&#10;&#13;&#10;&#9;local spawnPos = vCharacter.PrimaryPart.Position&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#13;&#10;&#9;spawnPos  = spawnPos + (v * 8)&#13;&#10;&#13;&#10;&#9;missile.Position = spawnPos&#13;&#10;&#9;missile.Size = Vector3.new(1,1,1)&#13;&#10;&#9;missile.Velocity = v * 90&#13;&#10;&#9;missile.BrickColor = BrickColor.new(26)&#13;&#10;&#9;missile.Shape = 0&#13;&#10;&#9;missile.BottomSurface = 0&#13;&#10;&#9;missile.TopSurface = 0&#13;&#10;&#9;missile.Name = &quot;Paintball&quot;&#13;&#10;&#9;missile.Elasticity = 0&#13;&#10;&#9;missile.Reflectance = 0&#13;&#10;&#9;missile.Friction = .9&#13;&#10;&#13;&#10;&#9;local force = Instance.new(&quot;BodyForce&quot;)&#13;&#10;&#9;force.force = Vector3.new(0,90,0)&#13;&#10;&#9;force.Parent = missile&#13;&#10;&#9;&#13;&#10;&#9;Tool.BrickCleanup:clone().Parent = missile&#13;&#10;&#13;&#10;&#9;local new_script = script.Parent.Paintball:clone()&#13;&#10;&#9;new_script.Disabled = false&#13;&#10;&#9;new_script.Parent = missile&#13;&#10;&#13;&#10;&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)&#13;&#10;&#9;creator_tag.Value = vPlayer&#13;&#10;&#9;creator_tag.Name = &quot;creator&quot;&#13;&#10;&#9;creator_tag.Parent = missile&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#13;&#10;&#9;missile.Parent = game.Workspace&#13;&#10;&#13;&#10;&#9;else if script.Parent.Mode.Value == 3 then &#13;&#10;&#9;local missile = Instance.new(&quot;Part&quot;)&#13;&#10;&#13;&#10;        &#13;&#10;&#13;&#10;&#9;local spawnPos = vCharacter.PrimaryPart.Position&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#13;&#10;&#9;spawnPos  = spawnPos + (v * 8)&#13;&#10;&#13;&#10;&#9;missile.Position = spawnPos&#13;&#10;&#9;missile.Size = Vector3.new(1,1,1)&#13;&#10;&#9;missile.Velocity = v * 80&#13;&#10;&#9;missile.BrickColor = BrickColor.new(26)&#13;&#10;&#9;missile.Shape = 0&#13;&#10;&#9;missile.BottomSurface = 0&#13;&#10;&#9;missile.TopSurface = 0&#13;&#10;&#9;missile.Name = &quot;Paintball&quot;&#13;&#10;&#9;missile.Elasticity = 0&#13;&#10;&#9;missile.Reflectance = 0&#13;&#10;&#9;missile.Friction = .9&#13;&#10;&#13;&#10;&#9;local force = Instance.new(&quot;BodyForce&quot;)&#13;&#10;&#9;force.force = Vector3.new(0,90,0)&#13;&#10;&#9;force.Parent = missile&#13;&#10;&#9;&#13;&#10;&#9;Tool.BrickCleanup:clone().Parent = missile&#13;&#10;&#13;&#10;&#9;local new_script = script.Parent.Paintball:clone()&#13;&#10;&#9;new_script.Disabled = false&#13;&#10;&#9;new_script.Parent = missile&#13;&#10;&#13;&#10;&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)&#13;&#10;&#9;creator_tag.Value = vPlayer&#13;&#10;&#9;creator_tag.Name = &quot;creator&quot;&#13;&#10;&#9;creator_tag.Parent = missile&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#13;&#10;&#9;missile.Parent = game.Workspace&#13;&#10;&#13;&#10;end&#13;&#10;end&#13;&#10;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;Tool.Enabled = true&#13;&#10;function onActivated()&#13;&#10;&#13;&#10;&#9;if not Tool.Enabled then&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if script.Parent.Mode.Value == 1 then &#13;&#10;&#9;Tool.Enabled = false&#13;&#10;&#13;&#10;&#9;local character = Tool.Parent;&#13;&#10;&#9;local humanoid = character.Humanoid&#13;&#10;&#9;if humanoid == nil then&#13;&#10;&#9;&#9;print(&quot;Humanoid not found&quot;)&#13;&#10;&#9;&#9;return &#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;local targetPos = humanoid.TargetPoint&#13;&#10;&#9;local lookAt = (targetPos - character.Head.Position).unit&#13;&#10;&#13;&#10;&#9;fire(lookAt)&#13;&#10;&#13;&#10;&#9;wait(5)&#13;&#10;&#13;&#10;        Tool.Enabled = true&#13;&#10;&#13;&#10;&#9;else if script.Parent.Mode.Value == 2 then &#13;&#10;&#9;Tool.Enabled = false&#13;&#10;&#13;&#10;&#9;local character = Tool.Parent;&#13;&#10;&#9;local humanoid = character.Humanoid&#13;&#10;&#9;if humanoid == nil then&#13;&#10;&#9;&#9;print(&quot;Humanoid not found&quot;)&#13;&#10;&#9;&#9;return &#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;local targetPos = humanoid.TargetPoint&#13;&#10;&#9;local lookAt = (targetPos - character.Head.Position).unit&#13;&#10;&#13;&#10;&#9;fire(lookAt)&#13;&#10;&#13;&#10;&#9;wait(.5)&#13;&#10;&#13;&#10;        Tool.Enabled = true&#13;&#10;&#13;&#10;&#9;else if script.Parent.Mode.Value == 3 then &#13;&#10;&#9;Tool.Enabled = false&#13;&#10;&#13;&#10;&#9;local character = Tool.Parent;&#13;&#10;&#9;local humanoid = character.Humanoid&#13;&#10;&#9;if humanoid == nil then&#13;&#10;&#9;&#9;print(&quot;Humanoid not found&quot;)&#13;&#10;&#9;&#9;return &#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;local targetPos = humanoid.TargetPoint&#13;&#10;&#9;local lookAt = (targetPos - character.Head.Position).unit&#13;&#10;&#13;&#10;&#9;fire(lookAt)&#13;&#10;&#9;wait(0.01)&#13;&#10;&#9;fire(lookAt)&#13;&#10;&#9;wait(0.01)&#13;&#10;&#9;fire(lookAt)&#13;&#10;&#9;wait(0.01)&#13;&#10;&#9;fire(lookAt)&#13;&#10;&#9;wait(0.01)&#13;&#10;&#9;fire(lookAt)&#13;&#10;&#13;&#10;&#9;wait(.5)&#13;&#10;&#13;&#10;        Tool.Enabled = true&#13;&#10;&#13;&#10;&#13;&#10;end&#13;&#10;end&#13;&#10;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;script.Parent.Activated:connect(onActivated)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1000">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">BrickCleanup</string>
					<string name="Source">-- this script removes its parent from the workspace after 24 seconds&#13;&#10;&#13;&#10;wait(24)&#13;&#10;script.Parent.Parent = nil</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1001">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>7.49999952</X>
						<Y>0.894177616</Y>
						<Z>35</Z>
						<R00>2.22586345e-006</R00>
						<R01>0.99999994</R01>
						<R02>3.72205253e-011</R02>
						<R10>0.99999994</R10>
						<R11>-2.15740874e-006</R11>
						<R12>1.05948922e-011</R12>
						<R20>1.05949746e-011</R20>
						<R21>3.7220501e-011</R21>
						<R22>-0.99999994</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>3</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Sound" referent="RBX1002">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Fire</string>
						<int name="PlayCount">123</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds\\paintball.wav</url></Content>
						<float name="Volume">1</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="SpecialMesh" referent="RBX1003">
					<Properties>
						<Content name="MeshId"><url>rbxasset://fonts/PaintballGun.mesh</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><url>rbxasset://textures/PaintballGunTex128.png</url></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="IntValue" referent="RBX1004">
				<Properties>
					<string name="Name">Mode</string>
					<int name="Value">2</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX1005">
			<Properties>
				<token name="BinType">0</token>
				<string name="Name">Fly</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX1006">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Scripts</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX1007">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Up</string>
						<Ref name="PrimaryPart">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Script" referent="RBX1008">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">FlyScriptUp</string>
							<string name="Source">local engine = script.Parent.Parent.Engine&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait()&#13;&#10;&#9;if (engine.Velocity.z &gt; 70) then&#13;&#10;&#9;engine.RotVelocity = Vector3.new(-0.5, 0, 0)&#13;&#10;&#9;end&#13;&#10;&#9;if (engine.Velocity.z &lt; -70) then&#13;&#10;&#9;engine.RotVelocity = Vector3.new(0.5, 0, 0)&#13;&#10;&#9;end&#13;&#10;&#9;if (engine.Velocity.x &lt; -70) then&#13;&#10;&#9;engine.RotVelocity = Vector3.new(0, 0, -0.5)&#13;&#10;&#9;end&#13;&#10;&#9;if (engine.Velocity.x &gt; 70) then&#13;&#10;&#9;engine.RotVelocity = Vector3.new(0, 0, 0.5)&#13;&#10;&#9;end&#13;&#10;&#9;if (engine.Velocity.x &gt; 40) and (engine.Velocity.z &gt; 40) then&#13;&#10;&#9;engine.RotVelocity = Vector3.new(-0.5, 0, 0.5)&#13;&#10;&#9;end&#13;&#10;&#9;if (engine.Velocity.x &lt; -40) and (engine.Velocity.z &lt; -40) then&#13;&#10;&#9;engine.RotVelocity = Vector3.new(0.5, 0, -0.5)&#13;&#10;&#9;end&#13;&#10;&#9;if (engine.Velocity.x &gt; 40) and (engine.Velocity.z &lt; -40) then&#13;&#10;&#9;engine.RotVelocity = Vector3.new(0.5, 0, 0.5)&#13;&#10;&#9;end&#13;&#10;&#9;if (engine.Velocity.x &lt; -40) and (engine.Velocity.z &gt; 40) then&#13;&#10;&#9;engine.RotVelocity = Vector3.new(-0.5, 0, -0.5)&#13;&#10;&#9;end&#13;&#10;end &#13;&#10;</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX1009">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Normal</string>
						<Ref name="PrimaryPart">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Script" referent="RBX1010">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">FlyScript</string>
							<string name="Source">local engine = script.Parent.Parent.Engine&#13;&#10;local spd = 1&#13;&#10;local position = engine.Position&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait()&#13;&#10;&#9;direction = engine.CFrame.lookVector &#13;&#10;&#9;position = position + spd*3*direction&#13;&#10;&#9;error = position - engine.Position&#13;&#10;&#9;engine.Velocity = spd*error&#13;&#10;&#9;engine.RotVelocity = Vector3.new(0, 0, 0)&#13;&#10;end &#13;&#10;</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX1011">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Left</string>
						<Ref name="PrimaryPart">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Script" referent="RBX1012">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">FlyScriptLeft</string>
							<string name="Source">local engine = script.Parent.Parent.Engine&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait()&#13;&#10;&#9;engine.RotVelocity = Vector3.new(0, 0.5, 0)&#13;&#10;end &#13;&#10;</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX1013">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Down</string>
						<Ref name="PrimaryPart">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Script" referent="RBX1014">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">FlyScriptDown</string>
							<string name="Source">local engine = script.Parent.Parent.Engine&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait()&#13;&#10;&#9;if (engine.Velocity.z &gt; 70) then&#13;&#10;&#9;engine.RotVelocity = Vector3.new(0.5, 0, 0)&#13;&#10;&#9;end&#13;&#10;&#9;if (engine.Velocity.z &lt; -70) then&#13;&#10;&#9;engine.RotVelocity = Vector3.new(-0.5, 0, 0)&#13;&#10;&#9;end&#13;&#10;&#9;if (engine.Velocity.x &lt; -70) then&#13;&#10;&#9;engine.RotVelocity = Vector3.new(0, 0, 0.5)&#13;&#10;&#9;end&#13;&#10;&#9;if (engine.Velocity.x &gt; 70) then&#13;&#10;&#9;engine.RotVelocity = Vector3.new(0, 0, -0.5)&#13;&#10;&#9;end&#13;&#10;&#9;if (engine.Velocity.x &gt; 40) and (engine.Velocity.z &gt; 40) then&#13;&#10;&#9;engine.RotVelocity = Vector3.new(0.5, 0, -0.5)&#13;&#10;&#9;end&#13;&#10;&#9;if (engine.Velocity.x &lt; -40) and (engine.Velocity.z &lt; -40) then&#13;&#10;&#9;engine.RotVelocity = Vector3.new(-0.5, 0, 0.5)&#13;&#10;&#9;end&#13;&#10;&#9;if (engine.Velocity.x &gt; 40) and (engine.Velocity.z &lt; -40) then&#13;&#10;&#9;engine.RotVelocity = Vector3.new(-0.5, 0, -0.5)&#13;&#10;&#9;end&#13;&#10;&#9;if (engine.Velocity.x &lt; -40) and (engine.Velocity.z &gt; 40) then&#13;&#10;&#9;engine.RotVelocity = Vector3.new(0.5, 0, 0.5)&#13;&#10;&#9;end&#13;&#10;end &#13;&#10;</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX1015">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Right</string>
						<Ref name="PrimaryPart">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Script" referent="RBX1016">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">FlyScriptRight</string>
							<string name="Source">local engine = script.Parent.Parent.Engine&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait()&#13;&#10;&#9;engine.RotVelocity = Vector3.new(0, -0.5, 0)&#13;&#10;end &#13;&#10;</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX1017">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">PlaneFlyer</string>
						<string name="Source">&#13;&#10;bin=script.Parent&#13;&#10;plane=nil&#13;&#10;&#13;&#10;hold=false&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;if (hold==true) then&#13;&#10;&#9;&#9;return false&#13;&#10;&#9;end&#13;&#10;&#9;local part = mouse.Target&#13;&#10;&#9;if (part~=nil) then&#13;&#10;&#9;&#9;local name = part.Name:lower()&#13;&#10;&#9;&#9;if (name==&quot;tur_start&quot;) then --Log Into Plane&#13;&#10;&#9;&#9;&#9;plane = part.Parent&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (name==&quot;tur_stop&quot;) then --Log out of Plane&#13;&#10;&#9;&#9;&#9;plane = nil&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;&#13;&#10;&#9;wait(0.5)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;hold=false&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;&#9;mouse.KeyDown:connect(onKeyDown)&#13;&#10;end&#13;&#10;&#13;&#10;function onKeyDown(key)&#13;&#10;&#9;if (key~=nil) then&#13;&#10;&#9;&#9;key = key:lower()&#13;&#10;&#9;&#9;if (plane~=nil) then&#13;&#10;&#9;&#9;&#9;if (key==&quot;x&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;local power = plane.Engine:findFirstChild(&quot;FlyScript&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (power ~= nil) then&#13;&#10;&#9;&#9;&#9;&#9;power:remove()&#13;&#10;&#9;&#9;&#9;&#9;plane = nil&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (key==&quot;y&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;local fly = bin.Scripts.Normal.FlyScript:clone()&#13;&#10;&#9;&#9;&#9;&#9;fly.Disabled = false&#13;&#10;&#9;&#9;&#9;&#9;fly.Parent = plane.Engine&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (key==&quot;k&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;local flyright = bin.Scripts.Right.FlyScriptRight:clone()&#13;&#10;&#9;&#9;&#9;&#9;flyright.Disabled = false&#13;&#10;&#9;&#9;&#9;&#9;flyright.Parent = plane.Engine&#13;&#10;&#9;&#9;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;&#9;&#9;flyright:remove()&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (key==&quot;h&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;local flyleft = bin.Scripts.Left.FlyScriptLeft:clone()&#13;&#10;&#9;&#9;&#9;&#9;flyleft.Disabled = false&#13;&#10;&#9;&#9;&#9;&#9;flyleft.Parent = plane.Engine&#13;&#10;&#9;&#9;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;&#9;&#9;flyleft:remove()&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (key==&quot;j&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;local flyup = bin.Scripts.Up.FlyScriptUp:clone()&#13;&#10;&#9;&#9;&#9;&#9;flyup.Disabled = false&#13;&#10;&#9;&#9;&#9;&#9;flyup.Parent = plane.Engine&#13;&#10;&#9;&#9;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;&#9;&#9;flyup:remove()&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (key==&quot;l&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro&#13;&#10;&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (key==&quot;u&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;local flydown = bin.Scripts.Down.FlyScriptDown:clone()&#13;&#10;&#9;&#9;&#9;&#9;flydown.Disabled = false&#13;&#10;&#9;&#9;&#9;&#9;flydown.Parent = plane.Engine&#13;&#10;&#9;&#9;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;&#9;&#9;flydown:remove()&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1018">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">HumanScript</string>
						<string name="Source">local name = script.Parent.Parent.Name&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait()&#13;&#10;&#9;if (game.Workspace:findFirstChild(name..&quot;Plane&quot;) == nil) then return end&#13;&#10;&#9;script.Parent.CFrame = game.Workspace:findFirstChild(name..&quot;Plane&quot;).Parts.teleporter1c.CFrame&#13;&#10;end </string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX1019">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PlaneFlyer</string>
					<string name="Source">&#13;&#10;bin=script.Parent&#13;&#10;plane=nil&#13;&#10;hold=false&#13;&#10;&#13;&#10;function fire(spn)&#13;&#10;&#9;local missile = bin.Rocket:clone()&#13;&#10;&#9;missile.CFrame = spn.CFrame * CFrame.new(0, 0, -30)&#13;&#10;&#13;&#10;&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)&#13;&#10;&#9;creator_tag.Value = game.Players.LocalPlayer&#13;&#10;&#9;creator_tag.Name = &quot;creator&quot;&#13;&#10;&#9;creator_tag.Parent = missile&#13;&#10;&#13;&#10;&#9;missile.RocketScript.Disabled = false&#13;&#10;&#9;missile.Parent = game.Workspace&#13;&#10;end&#13;&#10;&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;if (hold==true) then&#13;&#10;&#9;&#9;return false&#13;&#10;&#9;end&#13;&#10;&#9;local part = mouse.Target&#13;&#10;&#9;if (part~=nil) then&#13;&#10;&#9;&#9;local name = part.Name:lower()&#13;&#10;&#9;&#9;if (name==&quot;tur_start&quot;) then --Log Into Plane&#13;&#10;&#9;&#9;&#9;plane = part.Parent&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (name==&quot;tur_stop&quot;) then --Log out of Plane&#13;&#10;&#9;&#9;&#9;plane = nil&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;&#13;&#10;&#9;wait(0.5)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;hold=false&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;&#9;mouse.KeyDown:connect(onKeyDown)&#13;&#10;end&#13;&#10;&#13;&#10;function onKeyDown(key)&#13;&#10;&#9;if (key~=nil) then&#13;&#10;&#9;&#9;key = key:lower()&#13;&#10;&#9;&#9;if (plane~=nil) then&#13;&#10;&#9;&#9;&#9;if (key==&quot;f&quot;) and (bin.Reload.Value == 0) then&#13;&#10;&#9;&#9;&#9;&#9;fire(plane.Tip)&#13;&#10;&#9;&#9;&#9;&#9;bin.Reload.Value = 1&#13;&#10;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;bin.Reload.Value = 0&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (key==&quot;x&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;local power = plane.Engine:findFirstChild(&quot;FlyScript&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (power ~= nil) then&#13;&#10;&#9;&#9;&#9;&#9;power:remove()&#13;&#10;&#9;&#9;&#9;&#9;plane = nil&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (key==&quot;y&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;local fly = bin.Scripts.Normal.FlyScript:clone()&#13;&#10;&#9;&#9;&#9;&#9;fly.Disabled = false&#13;&#10;&#9;&#9;&#9;&#9;fly.Parent = plane.Engine&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (key==&quot;k&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;local flyright = bin.Scripts.Right.FlyScriptRight:clone()&#13;&#10;&#9;&#9;&#9;&#9;flyright.Disabled = false&#13;&#10;&#9;&#9;&#9;&#9;flyright.Parent = plane.Engine&#13;&#10;&#9;&#9;&#9;&#9;wait(0.3) --Note the shorter wait time, this makes the plane even more nimble, yet it depends on how fast you can press the key.&#13;&#10;&#9;&#9;&#9;&#9;flyright:remove()&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (key==&quot;h&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;local flyleft = bin.Scripts.Left.FlyScriptLeft:clone()&#13;&#10;&#9;&#9;&#9;&#9;flyleft.Disabled = false&#13;&#10;&#9;&#9;&#9;&#9;flyleft.Parent = plane.Engine&#13;&#10;&#9;&#9;&#9;&#9;wait(0.3) --Note the shorter wait time, this makes the plane even more nimble, yet it depends on how fast you can press the key.&#13;&#10;&#9;&#9;&#9;&#9;flyleft:remove()&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (key==&quot;j&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;local flyup = bin.Scripts.Up.FlyScriptUp:clone()&#13;&#10;&#9;&#9;&#9;&#9;flyup.Disabled = false&#13;&#10;&#9;&#9;&#9;&#9;flyup.Parent = plane.Engine&#13;&#10;&#9;&#9;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;&#9;&#9;flyup:remove()&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (key==&quot;l&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro&#13;&#10;&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (key==&quot;u&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;local flydown = bin.Scripts.Down.FlyScriptDown:clone()&#13;&#10;&#9;&#9;&#9;&#9;flydown.Disabled = false&#13;&#10;&#9;&#9;&#9;&#9;flydown.Parent = plane.Engine&#13;&#10;&#9;&#9;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;&#9;&#9;flydown:remove()&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1020">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>-0.5</X>
						<Y>7.4000001</Y>
						<Z>0</Z>
						<R00>0</R00>
						<R01>1</R01>
						<R02>-0</R02>
						<R10>1</R10>
						<R11>0</R11>
						<R12>-0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">5</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Rocket</string>
					<float name="Reflectance">0.200000003</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Sound" referent="RBX1021">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">Swoosh</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds\Rocket whoosh 01.wav</url></Content>
						<float name="Volume">0.699999988</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX1022">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Explosion</string>
						<int name="PlayCount">0</int>
						<bool name="PlayOnRemove">true</bool>
						<Content name="SoundId"><url>rbxasset://sounds\collide.wav</url></Content>
						<float name="Volume">1</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1023">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">RocketScript</string>
						<string name="Source">r = game:service(&quot;RunService&quot;)&#13;&#10;&#13;&#10;shaft = script.Parent&#13;&#10;position = shaft.Position&#13;&#10;&#13;&#10;function fly()&#13;&#10;&#9;direction = shaft.CFrame.lookVector &#13;&#10;&#9;position = position + 30*direction&#13;&#10;&#9;error = position - shaft.Position&#13;&#10;&#9;shaft.Velocity = 5*error&#13;&#10;end&#13;&#10;&#13;&#10;function blow()&#13;&#10;&#9;if shaft.Touched.Name== &quot;Part&quot; then&#13;&#10;&#9;swoosh:stop()&#13;&#10;&#9;explosion = Instance.new(&quot;Explosion&quot;)&#13;&#10;&#9;explosion.Position = shaft.Position&#13;&#10;&#9;explosion.BlastRadius = 5&#13;&#10;&#13;&#10;&#9;-- find instigator tag&#13;&#10;&#9;local creator = script.Parent:findFirstChild(&quot;creator&quot;)&#13;&#10;&#9;if creator ~= nil then&#13;&#10;&#9;&#9;explosion.Hit:connect(function(part, distance)  onPlayerBlownUp(part, distance, creator) end)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;explosion.Parent = game.Workspace&#13;&#10;&#9;connection:disconnect()&#13;&#10;&#9;wait(.1)&#13;&#10;&#9;shaft:remove()&#13;&#10;&#9;else&#13;&#10;&#9;shaft:remove()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onPlayerBlownUp(part, distance, creator)&#13;&#10;&#9;if part.Name == &quot;Head&quot; then&#13;&#10;&#9;&#9;local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;tagHumanoid(humanoid, creator)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function tagHumanoid(humanoid, creator)&#13;&#10;&#9;if creator ~= nil then&#13;&#10;&#9;&#9;local new_tag = creator:clone()&#13;&#10;&#9;&#9;new_tag.Parent = humanoid&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function untagHumanoid(humanoid)&#13;&#10;&#9;if humanoid ~= nil then&#13;&#10;&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)&#13;&#10;&#9;&#9;if tag ~= nil then&#13;&#10;&#9;&#9;&#9;tag.Parent = nil&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;t, s = r.Stepped:wait()&#13;&#10;&#13;&#10;swoosh = script.Parent.Swoosh&#13;&#10;swoosh:play()&#13;&#10;&#13;&#10;d = t + 4.0 - s&#13;&#10;connection = shaft.Touched:connect(blow)&#13;&#10;&#13;&#10;while t &lt; d do&#13;&#10;&#9;fly()&#13;&#10;&#9;t = r.Stepped:wait()&#13;&#10;end&#13;&#10;&#13;&#10;-- at max range&#13;&#10;script.Parent.Explosion.PlayOnRemove = false&#13;&#10;swoosh:stop()&#13;&#10;shaft:remove()&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="IntValue" referent="RBX1024">
				<Properties>
					<string name="Name">Reload</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX1025">
			<Properties>
				<token name="BinType">1</token>
				<string name="Name">HopperBin</string>
				<Content name="TextureId"><url>rbxasset://Textures\GameTool.png</url></Content>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="HopperBin" referent="RBX1026">
			<Properties>
				<token name="BinType">0</token>
				<string name="Name">Size Changer</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX1027">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">sizer</string>
					<string name="Source">-- x=1 y=2 z=3&#13;&#10;bin=script.Parent&#13;&#10;hold=false&#13;&#10;helped= false&#13;&#10;vectorsetting= 1&#13;&#10;increasesetting= true&#13;&#10;changed= false&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;print(&quot;Clicked&quot;)&#13;&#10;&#9;t= mouse.Target&#13;&#10;&#9;if hold then return end&#13;&#10;&#9;if t.Name== &quot;build&quot; then&#9;&#13;&#10;&#9;&#9;print(&quot;Build checked&quot;)&#13;&#10;&#9;&#9;if increasesetting== true then&#13;&#10;&#9;&#9;&#9;print(&quot;INCREASE IS TRUE!&quot;)&#13;&#10;&#9;&#9;&#9;if vectorsetting== 1 then&#13;&#10;&#9;&#9;&#9;&#9;print(&quot;VECTOR SETTING 1! x&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if t.Size.x&lt;= 10 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;SIZE&lt;= 10!&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;if t.Size.x&gt;= 1 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;print(&quot;Changing&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;t.Size= Vector3.new(t.Size.x+1, t.Size.y, t.Size.z)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;print(&quot;Changed&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end-- end vector setting&#13;&#10;&#9;&#9;&#9;if vectorsetting== 2 then&#13;&#10;&#9;&#9;&#9;&#9;print(&quot;VECTOR SETTING 2 y!&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if t.Size.y&lt;= 10 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;SIZE&lt;= 10!&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;if t.Size.y&gt;= 1 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;print(&quot;Changing&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;t.Size= Vector3.new(t.Size.x, t.Size.y+1, t.Size.z)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;print(&quot;Changed&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end-- end vector setting&#13;&#10;&#9;&#9;&#9;if vectorsetting== 3 then&#13;&#10;&#9;&#9;&#9;&#9;print(&quot;VECTOR SETTING 3 z!&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if t.Size.z&lt;= 10 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;SIZE&lt;= 10!&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;if t.Size.z&gt;= 1 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;print(&quot;Changing&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;t.Size= Vector3.new(t.Size.x, t.Size.y, t.Size.z+1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;print(&quot;Changed&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end-- end vector setting&#13;&#10;&#9;&#9;end-- end increase&#13;&#10;&#9;&#9;if increasesetting== false then&#13;&#10;&#9;&#9;&#9;print(&quot;INCREASE IS FALSE!&quot;)&#13;&#10;&#9;&#9;&#9;if vectorsetting== 1 then&#13;&#10;&#9;&#9;&#9;&#9;print(&quot;VECTOR SETTING 1! x&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if t.Size.x&lt;= 10 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;SIZE&lt;= 10!&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;if t.Size.x&gt;= 1 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;print(&quot;Changing&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;t.Size= Vector3.new(t.Size.x-1, t.Size.y, t.Size.z)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;print(&quot;Changed&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end-- end vector setting&#13;&#10;&#9;&#9;&#9;if vectorsetting== 2 then&#13;&#10;&#9;&#9;&#9;&#9;print(&quot;VECTOR SETTING 2 y!&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if t.Size.y&lt;= 10 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;SIZE&lt;= 10!&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;if t.Size.y&gt;= 1 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;print(&quot;Changing&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;t.Size= Vector3.new(t.Size.x, t.Size.y-1, t.Size.z)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;print(&quot;Changed&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end-- end vector setting&#13;&#10;&#9;&#9;&#9;if vectorsetting== 3 then&#13;&#10;&#9;&#9;&#9;&#9;print(&quot;VECTOR SETTING 3 z!&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if t.Size.z&lt;= 10 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;SIZE&lt;= 10!&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;if t.Size.z&gt;= 1 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;print(&quot;Changing&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;t.Size= Vector3.new(t.Size.x, t.Size.y, t.Size.z-1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;print(&quot;Changed&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end-- end vector setting&#13;&#10;&#9;&#9;end-- end increase&#13;&#10;&#9;else print(&quot;NOT BUILD! &quot;..t.Name)&#13;&#10;&#9;end-- end build&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;&#13;&#10;&#9;wait(0.5)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;end-- end button1&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;print(&quot;Selected&quot;)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;&#9;mouse.KeyDown:connect(onKeyDown)&#13;&#10;&#9;if helped== false then&#13;&#10;&#9;&#9;h=Instance.new(&quot;Hint&quot;)&#13;&#10;&#9;&#9;h.Parent= game.Players.LocalPlayer&#13;&#10;&#9;&#9;h.Text= &quot;Press X, Y, or Z to change vectors.&quot;&#13;&#10;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;h.Text= &quot;Press Q to increase or decrease size.&quot;&#13;&#10;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;h.parent= nil&#13;&#10;&#9;end&#13;&#10;end -- end onSelected&#13;&#10;&#13;&#10;function onKeyDown(key)&#13;&#10;&#9;print(&quot;Key down&quot;)&#13;&#10;&#9;if hold then return end&#13;&#10;&#9;if (key~=nil) then&#13;&#10;&#9;&#9;key = key:lower()&#13;&#10;&#9;&#9;if (key==&quot;x&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;vectorsetting= 1&#13;&#10;&#9;&#9;&#9;&#9;m=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;&#9;&#9;m.Parent= game.Players.LocalPlayer&#13;&#10;&#9;&#9;&#9;&#9;m.Text= &quot;Vector Setting= x&quot;&#13;&#10;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;m:Remove()&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (key==&quot;y&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;vectorsetting= 2&#13;&#10;&#9;&#9;&#9;&#9;m=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;&#9;&#9;m.Parent= game.Players.LocalPlayer&#13;&#10;&#9;&#9;&#9;&#9;m.Text= &quot;Vector Setting= y&quot;&#13;&#10;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;m:Remove()&#13;&#10;&#9;&#9;end&#9;&#9;&#13;&#10;&#9;&#9;if (key==&quot;z&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;vectorsetting= 3&#13;&#10;&#9;&#9;&#9;&#9;m=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;&#9;&#9;m.Parent= game.Players.LocalPlayer&#13;&#10;&#9;&#9;&#9;&#9;m.Text= &quot;Vector Setting= z&quot;&#13;&#10;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;m:Remove()&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if key==&quot;q&quot; then&#13;&#10;&#9;&#9;&#9;if hold then return end&#13;&#10;&#9;&#9;&#9;if increasesetting then&#13;&#10;&#9;&#9;&#9;&#9;increasesetting= false&#13;&#10;&#9;&#9;&#9;&#9;m=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;&#9;&#9;m.Parent= game.Players.LocalPlayer&#13;&#10;&#9;&#9;&#9;&#9;m.Text= &quot;Down Size&quot;&#13;&#10;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;m:Remove()&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;increasesetting= true&#13;&#10;&#9;&#9;&#9;&#9;m=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;&#9;&#9;m.Parent= game.Players.LocalPlayer&#13;&#10;&#9;&#9;&#9;&#9;m.Text= &quot;Up Size&quot;&#13;&#10;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;m:Remove()&#13;&#10;&#9;&#9;&#9;end -- end increasesetting&#13;&#10;&#9;&#9;end -- end q&#13;&#10;&#9;end-- end key nil&#13;&#10;end -- end key down&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX1028">
			<Properties>
				<token name="BinType">0</token>
				<string name="Name">Colorizer</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX1029">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">color splash</string>
					<string name="Source">-- x=1 y=2 z=3&#13;&#10;bin=script.Parent&#13;&#10;helped= false&#13;&#10;color= 1&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;print(&quot;Clicked&quot;)&#13;&#10;&#9;t= mouse.Target&#13;&#10;&#9;if t.Name== &quot;build&quot; then&#9;&#13;&#10;&#9;&#9;if color== 1 then&#13;&#10;&#9;&#9;&#9;t.BrickColor=BrickColor.Red()&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if color== 2 then&#13;&#10;&#9;&#9;&#9;t.BrickColor=BrickColor.Yellow()&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if color== 3 then&#13;&#10;&#9;&#9;&#9;t.BrickColor=BrickColor.Black()&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if color== 4 then&#13;&#10;&#9;&#9;&#9;t.BrickColor=BrickColor.Gray()&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if color== 5 then&#13;&#10;&#9;&#9;&#9;t.BrickColor=BrickColor.Blue()&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if color== 6 then&#13;&#10;&#9;&#9;&#9;t.BrickColor=BrickColor.White()&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if color== 7 then&#13;&#10;&#9;&#9;&#9;t.BrickColor=BrickColor.Green()&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if color== 8 then&#13;&#10;&#9;&#9;&#9;t.BrickColor=BrickColor.Brown()&#13;&#10;&#9;&#9;end&#13;&#10;&#9;else print(&quot;NOT BUILD! &quot;..t.Name)&#13;&#10;&#9;end-- end build&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;&#13;&#10;&#9;wait(0.5)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;end-- end button1&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;print(&quot;Selected&quot;)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;&#9;mouse.KeyDown:connect(onKeyDown)&#13;&#10;&#9;if helped== false then&#13;&#10;&#9;&#9;h=Instance.new(&quot;Hint&quot;)&#13;&#10;&#9;&#9;h.Parent= game.Players.LocalPlayer&#13;&#10;&#9;&#9;h.Text= &quot;Press Q to change colors&quot;&#13;&#10;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;h.parent= nil&#13;&#10;&#9;end&#13;&#10;end -- end onSelected&#13;&#10;&#13;&#10;function onKeyDown(key)&#13;&#10;&#9;print(&quot;Key down&quot;)&#13;&#10;&#9;if hold then return end&#13;&#10;&#9;if (key~=nil) then&#13;&#10;&#9;&#9;key = key:lower()&#13;&#10;&#9;&#9;if (key==&quot;q&quot;) then&#13;&#10;&#9;&#9;&#9;if color== 1 then&#13;&#10;&#9;&#9;&#9;&#9;color= 2 &#13;&#10;&#9;&#9;&#9;&#9;h=Instance.new(&quot;Hint&quot;)&#9;&#13;&#10;&#9;&#9;&#9;&#9;h.Parent= game.Players.LocalPlayer&#13;&#10;&#9;&#9;&#9;&#9;h.Text= &quot;Color: Yellow&quot;&#13;&#10;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;h:Remove()&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if color== 2 then&#13;&#10;&#9;&#9;&#9;&#9;color= 3 &#13;&#10;&#9;&#9;&#9;&#9;h=Instance.new(&quot;Hint&quot;)&#9;&#13;&#10;&#9;&#9;&#9;&#9;h.Parent= game.Players.LocalPlayer&#13;&#10;&#9;&#9;&#9;&#9;h.Text= &quot;Color: Black&quot;&#13;&#10;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;h:Remove()&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if color== 3 then&#13;&#10;&#9;&#9;&#9;&#9;color= 4 &#13;&#10;&#9;&#9;&#9;&#9;h=Instance.new(&quot;Hint&quot;)&#9;&#13;&#10;&#9;&#9;&#9;&#9;h.Parent= game.Players.LocalPlayer&#13;&#10;&#9;&#9;&#9;&#9;h.Text= &quot;Color: Gray&quot;&#13;&#10;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;h:Remove()&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if color== 4 then&#13;&#10;&#9;&#9;&#9;&#9;color= 5 &#13;&#10;&#9;&#9;&#9;&#9;h=Instance.new(&quot;Hint&quot;)&#9;&#13;&#10;&#9;&#9;&#9;&#9;h.Parent= game.Players.LocalPlayer&#13;&#10;&#9;&#9;&#9;&#9;h.Text= &quot;Color: Blue&quot;&#13;&#10;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;h:Remove()&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if color== 5 then&#13;&#10;&#9;&#9;&#9;&#9;color= 6&#13;&#10;&#9;&#9;&#9;&#9;h=Instance.new(&quot;Hint&quot;)&#9;&#13;&#10;&#9;&#9;&#9;&#9;h.Parent= game.Players.LocalPlayer&#13;&#10;&#9;&#9;&#9;&#9;h.Text= &quot;Color: White&quot;&#13;&#10;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;h:Remove()&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if color== 6 then&#13;&#10;&#9;&#9;&#9;&#9;color= 7&#13;&#10;&#9;&#9;&#9;&#9;h=Instance.new(&quot;Hint&quot;)&#9;&#13;&#10;&#9;&#9;&#9;&#9;h.Parent= game.Players.LocalPlayer&#13;&#10;&#9;&#9;&#9;&#9;h.Text= &quot;Color: Green&quot;&#13;&#10;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;h:Remove()&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if color== 7 then&#13;&#10;&#9;&#9;&#9;&#9;color= 8&#13;&#10;&#9;&#9;&#9;&#9;h=Instance.new(&quot;Hint&quot;)&#9;&#13;&#10;&#9;&#9;&#9;&#9;h.Parent= game.Players.LocalPlayer&#13;&#10;&#9;&#9;&#9;&#9;h.Text= &quot;Color: Brown&quot;&#13;&#10;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;h:Remove()&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if color== 8 then&#13;&#10;&#9;&#9;&#9;&#9;color= 1&#13;&#10;&#9;&#9;&#9;&#9;h=Instance.new(&quot;Hint&quot;)&#9;&#13;&#10;&#9;&#9;&#9;&#9;h.Parent= game.Players.LocalPlayer&#13;&#10;&#9;&#9;&#9;&#9;h.Text= &quot;Color: Red&quot;&#13;&#10;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;h:Remove()&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end -- end q&#13;&#10;&#9;end-- end key nil&#13;&#10;end -- end key down&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="ControllerService" referent="RBX1030">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX1031</External>
	<Item class="Timer" referent="RBX1032">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Teams" referent="RBX1033">
		<Properties>
			<string name="Name">Teams</string>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="Team" referent="RBX1034">
			<Properties>
				<bool name="AutoAssignable">true</bool>
				<bool name="AutoColorCharacters">false</bool>
				<string name="Name">General</string>
				<int name="Score">0</int>
				<int name="TeamColor">1</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Team" referent="RBX1035">
			<Properties>
				<bool name="AutoAssignable">false</bool>
				<bool name="AutoColorCharacters">true</bool>
				<string name="Name">Fighting Team 1</string>
				<int name="Score">0</int>
				<int name="TeamColor">21</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Team" referent="RBX1036">
			<Properties>
				<bool name="AutoAssignable">false</bool>
				<bool name="AutoColorCharacters">true</bool>
				<string name="Name">Fighting Team 2</string>
				<int name="Score">0</int>
				<int name="TeamColor">23</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Team" referent="RBX1037">
			<Properties>
				<bool name="AutoAssignable">false</bool>
				<bool name="AutoColorCharacters">false</bool>
				<string name="Name">Builders</string>
				<int name="Score">0</int>
				<int name="TeamColor">106</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
	</Item>
	<External>RBX1038</External>
	<External>RBX1039</External>
	<Item class="Players" referent="RBX1040">
		<Properties>
			<int name="MaxPlayers">15</int>
			<string name="Name">Players</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
</roblox>