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					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>9</X>
					<Y>2.4000001</Y>
					<Z>4</Z>
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			<Item class="SpecialMesh" referent="RBX48">
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					<Content name="MeshId"><null></null></Content>
					<token name="MeshType">2</token>
					<string name="Name">Mesh</string>
					<Vector3 name="Scale">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<Content name="TextureId"><null></null></Content>
					<Vector3 name="VertexColor">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX49">
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				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
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				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-52.5</X>
					<Y>11.1999998</Y>
					<Z>-30</Z>
					<R00>1</R00>
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					<R02>0</R02>
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					<R11>1</R11>
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					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
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				<bool name="CanCollide">false</bool>
				<bool name="CastsShadows">false</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
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				<bool name="Locked">false</bool>
				<string name="Name">Base</string>
				<float name="Reflectance">0</float>
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				<float name="RightParamB">0.5</float>
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				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
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				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
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				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
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				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>9</X>
					<Y>2.4000001</Y>
					<Z>4</Z>
				</Vector3>
			</Properties>
			<Item class="SpecialMesh" referent="RBX50">
				<Properties>
					<Content name="MeshId"><null></null></Content>
					<token name="MeshType">2</token>
					<string name="Name">Mesh</string>
					<Vector3 name="Scale">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
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					<Content name="TextureId"><null></null></Content>
					<Vector3 name="VertexColor">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX51">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-56.4999352</X>
					<Y>3.79995489</Y>
					<Z>-30.5000343</Z>
					<R00>-1</R00>
					<R01>3.79326366e-006</R01>
					<R02>-1.05964477e-006</R02>
					<R10>-3.79326366e-006</R10>
					<R11>1</R11>
					<R12>-2.64996424e-006</R12>
					<R20>-1.05964477e-006</R20>
					<R21>2.64996424e-006</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">false</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Base</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>6.80000019</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX52">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-56.5</X>
					<Y>3.79999995</Y>
					<Z>-25.5</Z>
					<R00>-1</R00>
					<R01>5.4040953e-008</R01>
					<R02>-2.70421742e-006</R02>
					<R10>-5.4040953e-008</R10>
					<R11>1</R11>
					<R12>-3.51935768e-007</R12>
					<R20>-2.70421742e-006</R20>
					<R21>3.51935768e-007</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">false</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Base</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>6.80000019</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX53">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">199</int>
				<CoordinateFrame name="CFrame">
					<X>-56.5</X>
					<Y>3.80000019</Y>
					<Z>-28</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">false</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
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				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
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				<bool name="Locked">false</bool>
				<string name="Name">Dour</string>
				<float name="Reflectance">0</float>
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					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
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				<float name="TopParamA">-0.5</float>
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				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>6.80000019</Y>
					<Z>4</Z>
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			</Properties>
			<Item class="Script" referent="RBX54">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function checkOkToLetIn(name)&#13;&#10;&#9;permission = game.Workspace.Allowed:children()&#13;&#10;&#9;for i = 1,#permission do&#13;&#10;&#9;&#9;if (string.upper(name) == string.upper(permission[i].Name)) then return true end&#13;&#10;&#9;end&#13;&#10;&#9;return false&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h then&#13;&#10;&#9;&#9;if checkOkToLetIn(h.Parent.Name) then&#13;&#10;&#9;&#9;&#9;if touch~=1 then&#13;&#10;&#9;&#9;&#9;&#9;touch=1&#13;&#10;&#9;&#9;&#9;&#9;local door=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;door.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;door.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;wait(0.6)&#13;&#10;&#9;&#9;&#9;&#9;door.Transparency=0&#13;&#10;&#9;&#9;&#9;&#9;door.CanCollide=true&#13;&#10;&#9;&#9;&#9;&#9;wait(0.6)&#13;&#10;&#9;&#9;&#9;&#9;touch=0&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;part.Parent.Humanoid.Health= 0&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
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			<Properties>
				<bool name="Anchored">true</bool>
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				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
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					<Y>11</Y>
					<Z>-7.5</Z>
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					<R21>2.29721811e-010</R21>
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				<bool name="CanCollide">true</bool>
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					<X>0</X>
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				</Vector3>
				<float name="TopParamA">-0.5</float>
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				<token name="TopSurfaceInput">0</token>
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				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
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				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
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			</Properties>
		</Item>
		<Item class="Part" referent="RBX56">
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				<bool name="Anchored">true</bool>
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				<token name="BackSurface">0</token>
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				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
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					<R00>-0</R00>
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				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
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				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Base</string>
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					<X>0</X>
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				</Vector3>
				<float name="TopParamA">-0.5</float>
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				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>0.400000006</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Script" referent="RBX57">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Script</string>
				<string name="Source">function checkOkToLetIn(name)&#13;&#10;&#9;permission = game.Workspace.Allowed:children()&#13;&#10;&#9;for i = 1,#permission do&#13;&#10;&#9;&#9;if (string.upper(name) == string.upper(permission[i].Name)) then return true end&#13;&#10;&#9;end&#13;&#10;&#9;return false&#13;&#10;end&#13;&#10;&#13;&#10;function DisplayMessage(text, Wait, parent) &#13;&#10;local message = Instance.new(&quot;Message&quot;) &#13;&#10;message.Text = text &#13;&#10;message.Name = &quot;Message&quot; &#13;&#10;message.Parent = parent &#13;&#10;wait(Wait) &#13;&#10;message.Parent = nil &#13;&#10;end &#13;&#10;&#13;&#10;function onChatted(msg, recipient, speaker) &#13;&#10;&#13;&#10;-- convert to all lower case &#13;&#10;&#13;&#10;local source = string.lower(speaker.Name) &#13;&#10;norm = msg &#13;&#10;msg = string.lower(msg) &#13;&#10;&#13;&#10;if not (checkOkToLetIn(source)) then return end &#13;&#10;&#13;&#10;if string.sub(msg,1,7)==&quot;/message&quot; then &#13;&#10;DisplayMessage(string.sub(norm,9),3, game.Workspace) &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;function onPlayerEntered(newPlayer) &#13;&#10;newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) &#13;&#10;end &#13;&#10;&#13;&#10;game.Players.ChildAdded:connect(onPlayerEntered) &#13;&#10;</string>
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							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Seat" referent="RBX166">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-40.9870682</X>
							<Y>4.16963196</Y>
							<Z>-64.0005188</Z>
							<R00>0.999990225</R00>
							<R01>-0.00441549206</R01>
							<R02>-0.000135526658</R02>
							<R10>0.00441549392</R10>
							<R11>0.999990225</R11>
							<R12>1.55552571e-005</R12>
							<R20>0.000135456648</R20>
							<R21>-1.61535227e-005</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Seat</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX167">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-39.989254</X>
							<Y>4.77398682</Y>
							<Z>-67.5003891</Z>
							<R00>-0.999990225</R00>
							<R01>-0.00441549206</R01>
							<R02>0.000135526658</R02>
							<R10>-0.00441549392</R10>
							<R11>0.999990225</R11>
							<R12>-1.55552571e-005</R12>
							<R20>-0.000135456648</R20>
							<R21>-1.61535227e-005</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Base</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>1.60000002</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Seat" referent="RBX168">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-37.9870987</X>
							<Y>4.18287849</Y>
							<Z>-64.0001144</Z>
							<R00>0.999990225</R00>
							<R01>-0.00441549206</R01>
							<R02>-0.000135526658</R02>
							<R10>0.00441549392</R10>
							<R11>0.999990225</R11>
							<R12>1.55552571e-005</R12>
							<R20>0.000135456648</R20>
							<R21>-1.61535227e-005</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Seat</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
		</Item>
		<External>RBX4</External>
	</Item>
	<Item class="RunService" referent="RBX169">
		<Properties>
			<string name="Name">Run Service</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX170</External>
	<External>RBX171</External>
	<Item class="Players" referent="RBX172">
		<Properties>
			<int name="MaxPlayers">8</int>
			<string name="Name">Players</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="StarterPack" referent="RBX173">
		<Properties>
			<string name="Name">StarterPack</string>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="HopperBin" referent="RBX174">
			<Properties>
				<token name="BinType">0</token>
				<string name="Name">Control (Admin only)</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX175">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Reset</string>
					<string name="Source">--PC&#13;&#10;gate= game.Workspace.gate&#13;&#10;bin = script.Parent&#13;&#10;model= game.Workspace.RideGroup&#13;&#10;backup= model:clone()&#13;&#10;function checkOkToLetIn(name)&#13;&#10;&#9;permission = game.Workspace.Allowed:children()&#13;&#10;&#9;for i = 1,#permission do&#13;&#10;&#9;&#9;if (string.upper(name) == string.upper(permission[i].Name)) then return true end&#13;&#10;&#9;end&#13;&#10;&#9;return false&#13;&#10;end&#13;&#10;&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;if mouse.Target.Name== &quot;Open&quot; then&#13;&#10;&#9;&#9;gate.Transparency= 0.5&#13;&#10;&#9;&#9;gate.CanCollide= false&#13;&#10;&#9;&#9;gate.BrickColor= BrickColor.Green()&#13;&#10;&#9;end&#13;&#10;&#9;if mouse.Target.Name== &quot;Close&quot; then&#13;&#10;&#9;&#9;gate.Transparency= 0&#13;&#10;&#9;&#9;gate.CanCollide= true&#13;&#10;&#9;&#9;gate.BrickColor= BrickColor.Red()&#9;&#13;&#10;&#9;end&#13;&#10;&#9;if mouse.Target.Name== &quot;Reset&quot; then&#13;&#10;&#9;&#9;model:remove()&#13;&#10;&#9;&#9;model= backup:clone()&#13;&#10;&#9;&#9;model.Parent= game.Workspace&#13;&#10;&#9;&#9;model:makeJoints()&#13;&#10;&#9;end&#13;&#10;&#9;if mouse.Target.Name== &quot;Kill&quot; then&#13;&#10;&#9;&#9;plrs= game.Players:children()&#13;&#10;&#9;&#9;num= #plrs&#13;&#10;&#9;&#9;for i= 1, num do&#13;&#10;&#9;&#9;&#9;if checkOkToLetIn(plrs[i].Name) then &#13;&#10;&#9;&#9;&#9;&#9;else plrs[i].Character.Humanoid.Health= 0&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;if mouse.Target.Name== &quot;Start&quot; then&#13;&#10;&#9;&#9;lol=model.CCoff:children()&#13;&#10;&#9;&#9;for i= 1, #lol do&#13;&#10;&#9;&#9;&#9;lol[i].CanCollide= false&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;model.Engine1.LeftParamB= 0.01&#13;&#10;&#9;&#9;model.Engine2.LeftParamB= 0.01&#13;&#10;&#9;&#9;wait(5)&#13;&#10;&#9;&#9;model.Engine1.LeftParamB= 0.05&#13;&#10;&#9;&#9;model.Engine2.LeftParamB= 0.05&#13;&#10;&#9;end&#13;&#10;&#9;if mouse.Target.Name== &quot;Stop&quot; then&#13;&#10;&#9;&#9;lol=model.CCoff:children()&#13;&#10;&#9;&#9;for i= 1, #lol do&#13;&#10;&#9;&#9;&#9;lol[i].CanCollide= true&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;model.Engine1.LeftParamB= 0&#13;&#10;&#9;&#9;model.Engine2.LeftParamB= 0&#9;&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;plr= game.Players.LocalPlayer&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;&#9;if checkOkToLetIn(plr.Name) then&#13;&#10;&#9;&#9;msg= Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= plr&#13;&#10;&#9;&#9;msg.Text= &quot;You are an admin!&quot;&#13;&#10;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;msg.Text= &quot;Click &apos;H&apos; for info...&quot;&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;msg.Text= &quot;on how to control the ride!&quot;&#13;&#10;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;msg.Parent= nil&#13;&#10;&#9;&#9;else&#13;&#10;&#9;&#9;msg= Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= plr&#13;&#10;&#9;&#9;msg.Text= &quot;Sorry this is an admin only tool.&quot;&#13;&#10;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;msg.Parent= nil&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="SoundService" referent="RBX176">
		<Properties>
			<float name="DistanceFactor">10</float>
			<float name="DopplerScale">1</float>
			<string name="Name">SoundService</string>
			<float name="RolloffScale">1</float>
			<bool name="archivable">true</bool>
		</Properties>
		<External>RBX177</External>
		<External>RBX178</External>
		<External>RBX179</External>
		<External>RBX180</External>
		<External>RBX181</External>
		<External>RBX182</External>
		<External>RBX183</External>
		<External>RBX184</External>
		<External>RBX185</External>
		<External>RBX186</External>
		<External>RBX187</External>
		<External>RBX188</External>
		<External>RBX189</External>
		<External>RBX190</External>
	</Item>
	<Item class="Selection" referent="RBX191">
		<Properties>
			<string name="Name">Selection</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Lighting" referent="RBX192">
		<Properties>
			<Color3 name="BottomAmbientV9">4286224248</Color3>
			<Color3 name="ClearColor">4278190080</Color3>
			<float name="GeographicLatitude">41.7332993</float>
			<string name="Name">Lighting</string>
			<Color3 name="SpotLightV9">4279897357</Color3>
			<string name="TimeOfDay">18:00:00</string>
			<Color3 name="TopAmbientV9">4293059050</Color3>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="ControllerService" referent="RBX193">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX194</External>
	<Item class="Timer" referent="RBX195">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX196</External>
	<External>RBX197</External>
	<External>RBX198</External>
</roblox>