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				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>5</X>
					<Y>0.400000006</Y>
					<Z>5</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="SpawnLocation" referent="RBX10">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">false</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1</int>
				<CoordinateFrame name="CFrame">
					<X>-171.5</X>
					<Y>8.99999905</Y>
					<Z>13.5</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">false</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">1</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>5</X>
					<Y>0.400000006</Y>
					<Z>5</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="SpawnLocation" referent="RBX11">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">false</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1</int>
				<CoordinateFrame name="CFrame">
					<X>-171.5</X>
					<Y>8.99999905</Y>
					<Z>23.5</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">false</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">1</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>5</X>
					<Y>0.400000006</Y>
					<Z>5</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="SpawnLocation" referent="RBX12">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">false</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1</int>
				<CoordinateFrame name="CFrame">
					<X>-161.5</X>
					<Y>9</Y>
					<Z>23.5</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">false</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">1</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>5</X>
					<Y>0.400000006</Y>
					<Z>5</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX2">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>-147</X>
					<Y>0.200000003</Y>
					<Z>-58</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<string name="Name">Base</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.300000012</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>100</X>
					<Y>0.400000006</Y>
					<Z>100</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX13">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX14">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>-247</X>
					<Y>0.200000003</Y>
					<Z>-58</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<string name="Name">Base</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.300000012</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>100</X>
					<Y>0.400000006</Y>
					<Z>100</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX15">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX16">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>-147</X>
					<Y>0.200000003</Y>
					<Z>42</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<string name="Name">Base</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.300000012</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>100</X>
					<Y>0.400000006</Y>
					<Z>100</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX17">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX18">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>-247</X>
					<Y>0.200000003</Y>
					<Z>42</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<string name="Name">Base</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.300000012</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>100</X>
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				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end&#13;&#10;</string>
					<bool name="archivable">true</bool>
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			</Item>
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				<bool name="CanCollide">true</bool>
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				<Properties>
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					<string name="Name">Mesh</string>
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						<X>2</X>
						<Y>2</Y>
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					<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1043978</url></Content>
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						<X>1</X>
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						<Z>1</Z>
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					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX22">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">msgScript</string>
					<string name="Source">--Waffle Inc.&#13;&#10;db= false&#13;&#10;function onTouched(hit)&#13;&#10;if db== false then&#13;&#10;db=true&#13;&#10;msg=Instance.new(&quot;Hint&quot;)&#13;&#10;msg.Parent=game.Workspace&#13;&#10;msg.Text= &quot;YAY! &quot;.. hit.Parent.Name.. &quot; Made it to the end!!!&quot;   &#13;&#10;wait(4)&#13;&#10;db= false&#13;&#10;msg:remove()&#13;&#10;end&#13;&#10;end&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;--Sealed and Locked by, Waffle Inc.</string>
					<bool name="archivable">true</bool>
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			</Item>
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		<Item class="Part" referent="RBX23">
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			</Properties>
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				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>1.20000005</Y>
					<Z>17</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX70">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PlateScript</string>
					<string name="Source">local plate = script.Parent&#13;&#10;&#13;&#10;local color = plate.BrickColor&#13;&#10;&#13;&#10;&#13;&#10;function disappear()&#13;&#10;&#9;plate.BrickColor = BrickColor.new(26)&#13;&#10;&#9;wait(.5)&#13;&#10;&#9;for i=1,5 do&#13;&#10;&#9;&#9;plate.Transparency = (i / 5)&#13;&#10;&#9;&#9;wait(.2)&#13;&#10;&#9;end&#13;&#10;&#9;plate.CanCollide = false&#13;&#10;&#9;&#13;&#10;&#9;wait(5)&#13;&#10;&#13;&#10;&#9;plate.CanCollide = true&#13;&#10;&#9;plate.Transparency = 0&#13;&#10;&#9;plate.BrickColor = color&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;if (math.random(1,10) == 5) then disappear() end&#13;&#10;&#9;wait(2)&#13;&#10;end</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX71">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">3</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-210.5</X>
					<Y>130.600006</Y>
					<Z>-15</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>1.20000005</Y>
					<Z>16</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX72">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PlateScript</string>
					<string name="Source">local plate = script.Parent&#13;&#10;&#13;&#10;local color = plate.BrickColor&#13;&#10;&#13;&#10;&#13;&#10;function disappear()&#13;&#10;&#9;plate.BrickColor = BrickColor.new(26)&#13;&#10;&#9;wait(.5)&#13;&#10;&#9;for i=1,5 do&#13;&#10;&#9;&#9;plate.Transparency = (i / 5)&#13;&#10;&#9;&#9;wait(.2)&#13;&#10;&#9;end&#13;&#10;&#9;plate.CanCollide = false&#13;&#10;&#9;&#13;&#10;&#9;wait(5)&#13;&#10;&#13;&#10;&#9;plate.CanCollide = true&#13;&#10;&#9;plate.Transparency = 0&#13;&#10;&#9;plate.BrickColor = color&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;if (math.random(1,10) == 5) then disappear() end&#13;&#10;&#9;wait(2)&#13;&#10;end</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX73">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">3</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-211</X>
					<Y>131.400009</Y>
					<Z>-4.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>5</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX74">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PlateScript</string>
					<string name="Source">local plate = script.Parent&#13;&#10;&#13;&#10;local color = plate.BrickColor&#13;&#10;&#13;&#10;&#13;&#10;function disappear()&#13;&#10;&#9;plate.BrickColor = BrickColor.new(26)&#13;&#10;&#9;wait(.5)&#13;&#10;&#9;for i=1,5 do&#13;&#10;&#9;&#9;plate.Transparency = (i / 5)&#13;&#10;&#9;&#9;wait(.2)&#13;&#10;&#9;end&#13;&#10;&#9;plate.CanCollide = false&#13;&#10;&#9;&#13;&#10;&#9;wait(5)&#13;&#10;&#13;&#10;&#9;plate.CanCollide = true&#13;&#10;&#9;plate.Transparency = 0&#13;&#10;&#9;plate.BrickColor = color&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;if (math.random(1,10) == 5) then disappear() end&#13;&#10;&#9;wait(2)&#13;&#10;end</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Script" referent="RBX75">
			<Properties>
				<bool name="Disabled">true</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Leaderboard</string>
				<string name="Source">function onPlayerEntered(newPlayer)&#13;&#10;&#13;&#10;&#9;local stats = Instance.new(&quot;IntValue&quot;)&#13;&#10;&#9;stats.Name = &quot;leaderstats&quot;&#13;&#10;&#13;&#10;&#9;local mins = Instance.new(&quot;IntValue&quot;)&#13;&#10;&#9;mins.Name = &quot;Points&quot;&#13;&#10;&#9;mins.Value = 0&#13;&#10;&#13;&#10;&#9;mins.Parent = stats&#13;&#10;&#13;&#10;&#9;stats.Parent = newPlayer&#13;&#10;&#13;&#10;&#9;wait(5)&#13;&#10;&#13;&#10;&#9;s= game.Workspace.Points:GetChildren()&#13;&#10;&#9;for i=1, #s do&#13;&#10;&#9;&#9;if s[i].Name== newPlayer.Name then&#13;&#10;&#9;&#9;&#9;s[i].Value= s[i].Value+20&#13;&#10;&#9;&#9;&#9;mins.Value= s[i].Value&#13;&#10;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;p= game.Workspace.Points:Clone()&#13;&#10;&#9;&#9;&#9;p.Parent= game.Workspace.Points&#13;&#10;&#9;&#9;&#9;p.Name= newPlayer.Name&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#9;&#13;&#10;&#13;&#10;&#9;while true do&#13;&#10;&#9;&#9;wait(20)&#13;&#10;&#9;&#9;mins.Value = mins.Value + 1&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;game.Players.ChildAdded:connect(onPlayerEntered)</string>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX76">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">192</int>
				<CoordinateFrame name="CFrame">
					<X>-195</X>
					<Y>5.80000019</Y>
					<Z>-16.5</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>30</X>
					<Y>10.8000002</Y>
					<Z>13</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX77">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">192</int>
				<CoordinateFrame name="CFrame">
					<X>-180.5</X>
					<Y>52.0000038</Y>
					<Z>-16.5000191</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>81.6000061</Y>
					<Z>13</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX78">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">192</int>
				<CoordinateFrame name="CFrame">
					<X>-200.5</X>
					<Y>51.9999466</Y>
					<Z>-16.5003223</Z>
					<R00>-1</R00>
					<R01>4.37947222e-007</R01>
					<R02>-4.39417533e-007</R02>
					<R10>4.37950689e-007</R10>
					<R11>1</R11>
					<R12>-7.8367475e-006</R12>
					<R20>4.39414123e-007</R20>
					<R21>-7.8367475e-006</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>19</X>
					<Y>81.6000061</Y>
					<Z>13</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX79">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">192</int>
				<CoordinateFrame name="CFrame">
					<X>-186</X>
					<Y>58.599968</Y>
					<Z>-22.5001087</Z>
					<R00>3.4225998e-008</R00>
					<R01>3.37829374e-006</R01>
					<R02>-0.99999994</R02>
					<R10>1.88795568e-007</R10>
					<R11>1</R11>
					<R12>3.37829374e-006</R12>
					<R20>0.99999994</R20>
					<R21>-1.88795568e-007</R21>
					<R22>3.42253621e-008</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
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				<bool name="archivable">true</bool>
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				<string name="Name">Smooth Block Model</string>
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				<bool name="Anchored">true</bool>
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				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
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				<bool name="archivable">true</bool>
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				<Vector3 name="size">
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				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX90">
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				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
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				<token name="BackSurface">0</token>
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				<int name="BrickColor">21</int>
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					<Y>25.6000004</Y>
					<Z>6.5</Z>
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					<R02>-1</R02>
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				<bool name="ControllerFlagShown">true</bool>
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					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
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		<Item class="Part" referent="RBX92">
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				<bool name="Anchored">true</bool>
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				<int name="BrickColor">21</int>
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			</Properties>
			<Item class="Script" referent="RBX93">
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					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX94">
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				<bool name="Anchored">true</bool>
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				<CoordinateFrame name="CFrame">
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			</Properties>
			<Item class="Script" referent="RBX95">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end&#13;&#10;</string>
					<bool name="archivable">true</bool>
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			</Item>
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		<Item class="Part" referent="RBX96">
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				<token name="LeftSurfaceInput">0</token>
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			<Item class="Script" referent="RBX97">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX98">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
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					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
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				<bool name="Anchored">true</bool>
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				<bool name="ControllerFlagShown">true</bool>
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					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
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					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
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					<bool name="archivable">true</bool>
				</Properties>
			</Item>
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					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end&#13;&#10;</string>
					<bool name="archivable">true</bool>
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					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
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		<Item class="Part" referent="RBX109">
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				<bool name="Anchored">true</bool>
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				<float name="BackParamB">0.5</float>
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				<int name="BrickColor">28</int>
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					<Y>24.3999996</Y>
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					<R00>3.42285418e-008</R00>
					<R01>2.63199445e-012</R01>
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					<R10>2.71693448e-013</R10>
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				<bool name="ControllerFlagShown">true</bool>
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				<float name="FrontParamB">0.5</float>
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				<float name="LeftParamB">0.5</float>
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					<X>0</X>
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					<X>0</X>
					<Y>0</Y>
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				<float name="BackParamA">-0.5</float>
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				<float name="BottomParamB">0.5</float>
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				<int name="BrickColor">28</int>
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				<bool name="ControllerFlagShown">true</bool>
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				<float name="Elasticity">0.5</float>
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				<float name="FrontParamB">0.5</float>
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				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
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				<token name="RightSurfaceInput">0</token>
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					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
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				<Vector3 name="Velocity">
					<X>0</X>
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				<bool name="archivable">true</bool>
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					<Y>1.20000005</Y>
					<Z>3</Z>
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		<Item class="Part" referent="RBX112">
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				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">3</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-174.5</X>
					<Y>30.8000011</Y>
					<Z>-16</Z>
					<R00>0</R00>
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					<R02>-1</R02>
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					<R20>1</R20>
					<R21>0</R21>
					<R22>-0</R22>
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				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>3</Z>
				</Vector3>
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		<Item class="Part" referent="RBX113">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">106</int>
				<CoordinateFrame name="CFrame">
					<X>-174.5625</X>
					<Y>32.4375</Y>
					<Z>-12</Z>
					<R00>0.000139956872</R00>
					<R01>0.0045784195</R01>
					<R02>0.99998951</R02>
					<R10>-0.0045784195</R10>
					<R11>-0.999979019</R11>
					<R12>0.00457901228</R12>
					<R20>0.99998951</R20>
					<R21>-0.00457901228</R21>
					<R22>-0.000118992008</R22>
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				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Platform</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
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				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
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				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>3</Z>
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			<Item class="BodyPosition" referent="RBX114">
				<Properties>
					<float name="D">1000</float>
					<string name="Name">BodyPosition</string>
					<float name="P">1000</float>
					<bool name="archivable">true</bool>
					<Vector3 name="maxForce">
						<X>4000</X>
						<Y>40000</Y>
						<Z>4000</Z>
					</Vector3>
					<Vector3 name="position">
						<X>-176.5</X>
						<Y>32.6499252</Y>
						<Z>-12</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX115">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">TreeElevator</string>
					<string name="Source">&#13;&#10;local bodypos = script.Parent.BodyPosition&#13;&#10;script.Parent.BodyGyro.cframe = script.Parent.CFrame&#13;&#10;&#13;&#10;local down_pos = script.Parent.Position -- use relative positioning so that we can move the tree around and not mess things up&#13;&#10;local up_pos = Vector3.new(down_pos.x, down_pos.y + 67.2, down_pos.z)&#13;&#10;&#13;&#10;&#13;&#10;bodypos.position = down_pos&#13;&#10;&#13;&#10;local debounce = false&#13;&#10;&#13;&#10;local isDown = true&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if humanoid~=nil and debounce == false then&#13;&#10;&#9;&#9;debounce = true&#13;&#10;&#13;&#10;&#9;&#9;script.Parent.BrickColor = BrickColor.new(21)&#13;&#10;&#13;&#10;&#9;&#9;wait(1)&#13;&#10;&#13;&#10;&#9;&#9;if isDown == true then &#13;&#10;&#9;&#9;&#9;-- going up&#13;&#10;&#9;&#9;&#9;bodypos.position = up_pos&#13;&#10;&#9;&#9;&#9;isDown = false&#13;&#10;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#13;&#10;&#9;&#9;-- going down&#13;&#10;&#9;&#9;bodypos.position = down_pos&#13;&#10;&#9;&#9;isDown = true&#13;&#10;&#9;&#9;wait(4)&#13;&#10;&#13;&#10;&#9;&#9;debounce = false&#13;&#10;&#9;&#9;script.Parent.BrickColor = BrickColor.new(106)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="BodyGyro" referent="RBX116">
				<Properties>
					<float name="D">1000</float>
					<string name="Name">BodyGyro</string>
					<float name="P">3000</float>
					<bool name="archivable">true</bool>
					<CoordinateFrame name="cframe">
						<X>-176.5</X>
						<Y>32.6499252</Y>
						<Z>-12</Z>
						<R00>3.42285418e-008</R00>
						<R01>6.5268456e-021</R01>
						<R02>0.99999994</R02>
						<R10>-1.0887449e-020</R10>
						<R11>-0.999999881</R11>
						<R12>6.52684601e-021</R12>
						<R20>0.99999994</R20>
						<R21>-1.0887449e-020</R21>
						<R22>3.42285418e-008</R22>
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					<Vector3 name="maxTorque">
						<X>400000</X>
						<Y>400000</Y>
						<Z>400000</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX117">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>-174.5</X>
					<Y>48.4000015</Y>
					<Z>-12</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
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					<R20>1</R20>
					<R21>0</R21>
					<R22>-0</R22>
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				<bool name="CanCollide">false</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
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				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
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				<float name="TopParamA">-0.5</float>
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				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
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				<bool name="archivable">true</bool>
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				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>3</Z>
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			</Properties>
			<Item class="Script" referent="RBX118">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
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			<Properties>
				<bool name="Anchored">true</bool>
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				<token name="BackSurfaceInput">0</token>
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				<token name="FrontSurfaceInput">0</token>
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				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
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				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
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				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
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					<Z>3</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX120">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
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					<Y>61.6000023</Y>
					<Z>3</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
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				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
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				<float name="LeftParamB">0.5</float>
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				</Vector3>
				<bool name="archivable">true</bool>
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				<Vector3 name="size">
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					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
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		<Item class="SpawnLocation" referent="RBX123">
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				<bool name="AllowTeamChangeOnTouch">true</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
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				<float name="BottomParamB">0.5</float>
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				<int name="BrickColor">18</int>
				<CoordinateFrame name="CFrame">
					<X>-181.5</X>
					<Y>47.3999939</Y>
					<Z>12.0000134</Z>
					<R00>-1</R00>
					<R01>1.18543301e-006</R01>
					<R02>-3.41985178e-008</R02>
					<R10>1.18543267e-006</R10>
					<R11>1</R11>
					<R12>9.78532171e-006</R12>
					<R20>3.42101139e-008</R20>
					<R21>9.7853208e-006</R21>
					<R22>-1</R22>
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				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
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				<string name="Name">SpawnLocation</string>
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				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">18</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
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				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
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					<Z>2</Z>
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			</Properties>
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				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
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				<token name="BottomSurface">3</token>
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				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
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					<Y>37.4000015</Y>
					<Z>-5</Z>
					<R00>0</R00>
					<R01>0</R01>
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					<R10>0</R10>
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					<R12>-0</R12>
					<R20>1</R20>
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				<bool name="ControllerFlagShown">true</bool>
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				<float name="Elasticity">0.5</float>
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				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
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				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
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				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
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				<Vector3 name="Velocity">
					<X>0</X>
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				<bool name="archivable">true</bool>
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				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>3</Z>
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				<bool name="Anchored">true</bool>
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				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
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					<Y>39</Y>
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					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>-0</R22>
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				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
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				<token name="TopSurface">3</token>
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				<Vector3 name="Velocity">
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					<Y>0</Y>
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				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>3</Z>
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		<Item class="Part" referent="RBX126">
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				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">106</int>
				<CoordinateFrame name="CFrame">
					<X>-174.5</X>
					<Y>40.25</Y>
					<Z>3</Z>
					<R00>0.000139956872</R00>
					<R01>0.0045784195</R01>
					<R02>0.99998951</R02>
					<R10>-0.0045784195</R10>
					<R11>-0.999979019</R11>
					<R12>0.00457901228</R12>
					<R20>0.99998951</R20>
					<R21>-0.00457901228</R21>
					<R22>-0.000118992008</R22>
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				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Platform</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
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				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>3</Z>
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			</Properties>
			<Item class="BodyPosition" referent="RBX127">
				<Properties>
					<float name="D">1000</float>
					<string name="Name">BodyPosition</string>
					<float name="P">1000</float>
					<bool name="archivable">true</bool>
					<Vector3 name="maxForce">
						<X>4000</X>
						<Y>40000</Y>
						<Z>4000</Z>
					</Vector3>
					<Vector3 name="position">
						<X>-176.5</X>
						<Y>40.4499207</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX128">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">TreeElevator</string>
					<string name="Source">&#13;&#10;local bodypos = script.Parent.BodyPosition&#13;&#10;script.Parent.BodyGyro.cframe = script.Parent.CFrame&#13;&#10;&#13;&#10;local down_pos = script.Parent.Position -- use relative positioning so that we can move the tree around and not mess things up&#13;&#10;local up_pos = Vector3.new(down_pos.x, down_pos.y + 67.2, down_pos.z)&#13;&#10;&#13;&#10;&#13;&#10;bodypos.position = down_pos&#13;&#10;&#13;&#10;local debounce = false&#13;&#10;&#13;&#10;local isDown = true&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if humanoid~=nil and debounce == false then&#13;&#10;&#9;&#9;debounce = true&#13;&#10;&#13;&#10;&#9;&#9;script.Parent.BrickColor = BrickColor.new(21)&#13;&#10;&#13;&#10;&#9;&#9;wait(1)&#13;&#10;&#13;&#10;&#9;&#9;if isDown == true then &#13;&#10;&#9;&#9;&#9;-- going up&#13;&#10;&#9;&#9;&#9;bodypos.position = up_pos&#13;&#10;&#9;&#9;&#9;isDown = false&#13;&#10;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#13;&#10;&#9;&#9;-- going down&#13;&#10;&#9;&#9;bodypos.position = down_pos&#13;&#10;&#9;&#9;isDown = true&#13;&#10;&#9;&#9;wait(4)&#13;&#10;&#13;&#10;&#9;&#9;debounce = false&#13;&#10;&#9;&#9;script.Parent.BrickColor = BrickColor.new(106)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="BodyGyro" referent="RBX129">
				<Properties>
					<float name="D">1000</float>
					<string name="Name">BodyGyro</string>
					<float name="P">3000</float>
					<bool name="archivable">true</bool>
					<CoordinateFrame name="cframe">
						<X>-176.5</X>
						<Y>40.4499207</Y>
						<Z>3</Z>
						<R00>3.42285418e-008</R00>
						<R01>6.5268456e-021</R01>
						<R02>0.99999994</R02>
						<R10>-1.0887449e-020</R10>
						<R11>-0.999999881</R11>
						<R12>6.52684601e-021</R12>
						<R20>0.99999994</R20>
						<R21>-1.0887449e-020</R21>
						<R22>3.42285418e-008</R22>
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					<Vector3 name="maxTorque">
						<X>400000</X>
						<Y>400000</Y>
						<Z>400000</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX130">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">3</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-168.5</X>
					<Y>45.4000015</Y>
					<Z>10.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
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				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">3</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-194</X>
					<Y>63.4000015</Y>
					<Z>16</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX147">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">3</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-194</X>
					<Y>64.5999985</Y>
					<Z>17</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX148">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">3</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-197</X>
					<Y>65.8000031</Y>
					<Z>17.0000725</Z>
					<R00>3.41910891e-008</R00>
					<R01>3.84447139e-006</R01>
					<R02>-0.99999994</R02>
					<R10>-8.39504082e-006</R10>
					<R11>1</R11>
					<R12>3.84447139e-006</R12>
					<R20>0.99999994</R20>
					<R21>8.39504082e-006</R21>
					<R22>3.42233655e-008</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>8</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Script" referent="RBX149">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Inanimate</string>
				<string name="Source">print(&quot;INANIMATOR LOADED&quot;)&#13;&#10;&#13;&#10;function onPlayerRespawn(property, player)&#13;&#10;&#9;-- need to connect to new humanoid&#13;&#10;&#9;&#13;&#10;&#9;if property == &quot;Character&quot; and player.Character ~= nil then&#13;&#10;&#9;&#9;local lhip=player.Character.Torso:findFirstChild(&quot;Left Hip&quot;)&#13;&#10;&#9;&#9;local rhip=player.Character.Torso:findFirstChild(&quot;Right Hip&quot;)&#13;&#10;&#9;&#9;local lsho=player.Character.Torso:findFirstChild(&quot;Left Shoulder&quot;)&#13;&#10;&#9;&#9;local rsho=player.Character.Torso:findFirstChild(&quot;Right Shoulder&quot;)&#13;&#10;&#9;&#9;local animate = player.Character:findFirstChild(&quot;Animate&quot;)&#13;&#10;&#9;&#9;if animate ~= nil then&#13;&#10;&#9;&#9;&#9;animate.Parent = nil&#13;&#10;&#9;&#9;&#9;lhip.DesiredAngle = 0&#13;&#10;&#9;&#9;&#9;lhip.CurrentAngle = 0&#13;&#10;&#9;&#9;&#9;lhip.MaxVelocity = 0&#13;&#10;&#9;&#9;&#9;rhip.DesiredAngle = 0&#13;&#10;&#9;&#9;&#9;rhip.CurrentAngle = 0&#13;&#10;&#9;&#9;&#9;rhip.MaxVelocity = 0&#13;&#10;&#9;&#9;&#9;lsho.DesiredAngle = 0&#13;&#10;&#9;&#9;&#9;lsho.CurrentAngle = 0&#13;&#10;&#9;&#9;&#9;lsho.MaxVelocity = 0&#13;&#10;&#9;&#9;&#9;rsho.DesiredAngle = 0&#13;&#10;&#9;&#9;&#9;rsho.CurrentAngle = 0&#13;&#10;&#9;&#9;&#9;rsho.MaxVelocity = 0&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onPlayerEntered(newPlayer)&#13;&#10;&#13;&#10;&#9;while true do&#13;&#10;&#9;&#9;if newPlayer.Character ~= nil then break end&#13;&#10;&#9;&#9;wait(0)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;local lhip=newPlayer.Character.Torso:findFirstChild(&quot;Left Hip&quot;)&#13;&#10;&#9;local rhip=newPlayer.Character.Torso:findFirstChild(&quot;Right Hip&quot;)&#13;&#10;&#9;local lsho=newPlayer.Character.Torso:findFirstChild(&quot;Left Shoulder&quot;)&#13;&#10;&#9;local rsho=newPlayer.Character.Torso:findFirstChild(&quot;Right Shoulder&quot;)&#13;&#10;&#9;local animate = newPlayer.Character:findFirstChild(&quot;Animate&quot;)&#13;&#10;&#9;if animate ~= nil then&#13;&#10;&#9;&#9;animate.Parent = nil&#13;&#10;&#9;&#9;lhip.DesiredAngle = 0&#13;&#10;&#9;&#9;lhip.CurrentAngle = 0&#13;&#10;&#9;&#9;lhip.MaxVelocity = 0&#13;&#10;&#9;&#9;rhip.DesiredAngle = 0&#13;&#10;&#9;&#9;rhip.CurrentAngle = 0&#13;&#10;&#9;&#9;rhip.MaxVelocity = 0&#13;&#10;&#9;&#9;lsho.DesiredAngle = 0&#13;&#10;&#9;&#9;lsho.CurrentAngle = 0&#13;&#10;&#9;&#9;lsho.MaxVelocity = 0&#13;&#10;&#9;&#9;rsho.DesiredAngle = 0&#13;&#10;&#9;&#9;rsho.CurrentAngle = 0&#13;&#10;&#9;&#9;rsho.MaxVelocity = 0&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;-- start to listen for new humanoid&#13;&#10;&#9;newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;game.Players.ChildAdded:connect(onPlayerEntered)&#13;&#10;</string>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX150">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">106</int>
				<CoordinateFrame name="CFrame">
					<X>-166.5</X>
					<Y>40</Y>
					<Z>3</Z>
					<R00>-3.26719928e-005</R00>
					<R01>-0.00457962789</R01>
					<R02>0.99998951</R02>
					<R10>0.00457962789</R10>
					<R11>-0.999979019</R11>
					<R12>-0.00457943045</R12>
					<R20>0.99998951</R20>
					<R21>0.00457943045</R21>
					<R22>5.36443004e-005</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Platform</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>3</Z>
				</Vector3>
			</Properties>
			<Item class="BodyPosition" referent="RBX151">
				<Properties>
					<float name="D">1000</float>
					<string name="Name">BodyPosition</string>
					<float name="P">1000</float>
					<bool name="archivable">true</bool>
					<Vector3 name="maxForce">
						<X>4000</X>
						<Y>40000</Y>
						<Z>4000</Z>
					</Vector3>
					<Vector3 name="position">
						<X>-166.5</X>
						<Y>40.2497482</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX152">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">TreeElevator</string>
					<string name="Source">&#13;&#10;local bodypos = script.Parent.BodyPosition&#13;&#10;script.Parent.BodyGyro.cframe = script.Parent.CFrame&#13;&#10;&#13;&#10;local down_pos = script.Parent.Position -- use relative positioning so that we can move the tree around and not mess things up&#13;&#10;local up_pos = Vector3.new(down_pos.x, down_pos.y + 67.2, down_pos.z)&#13;&#10;&#13;&#10;&#13;&#10;bodypos.position = down_pos&#13;&#10;&#13;&#10;local debounce = false&#13;&#10;&#13;&#10;local isDown = true&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if humanoid~=nil and debounce == false then&#13;&#10;&#9;&#9;debounce = true&#13;&#10;&#13;&#10;&#9;&#9;script.Parent.BrickColor = BrickColor.new(21)&#13;&#10;&#13;&#10;&#9;&#9;wait(1)&#13;&#10;&#13;&#10;&#9;&#9;if isDown == true then &#13;&#10;&#9;&#9;&#9;-- going up&#13;&#10;&#9;&#9;&#9;bodypos.position = up_pos&#13;&#10;&#9;&#9;&#9;isDown = false&#13;&#10;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#13;&#10;&#9;&#9;-- going down&#13;&#10;&#9;&#9;bodypos.position = down_pos&#13;&#10;&#9;&#9;isDown = true&#13;&#10;&#9;&#9;wait(4)&#13;&#10;&#13;&#10;&#9;&#9;debounce = false&#13;&#10;&#9;&#9;script.Parent.BrickColor = BrickColor.new(106)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="BodyGyro" referent="RBX153">
				<Properties>
					<float name="D">1000</float>
					<string name="Name">BodyGyro</string>
					<float name="P">3000</float>
					<bool name="archivable">true</bool>
					<CoordinateFrame name="cframe">
						<X>-166.5</X>
						<Y>40.2497482</Y>
						<Z>3</Z>
						<R00>3.42285418e-008</R00>
						<R01>6.5268456e-021</R01>
						<R02>0.99999994</R02>
						<R10>-1.0887449e-020</R10>
						<R11>-0.999999881</R11>
						<R12>6.52684601e-021</R12>
						<R20>0.99999994</R20>
						<R21>-1.0887449e-020</R21>
						<R22>3.42285418e-008</R22>
					</CoordinateFrame>
					<Vector3 name="maxTorque">
						<X>400000</X>
						<Y>400000</Y>
						<Z>400000</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX154">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>-166.5</X>
					<Y>61.4000015</Y>
					<Z>3</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>3</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX155">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX156">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">3</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-166.5</X>
					<Y>38.7999992</Y>
					<Z>-1</Z>
					<R00>0</R00>
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					<X>0</X>
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					<X>0</X>
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				<bool name="archivable">true</bool>
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					<X>2</X>
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				<bool name="Anchored">true</bool>
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				<float name="BottomParamB">0.5</float>
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				<float name="LeftParamB">0.5</float>
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				<bool name="Anchored">true</bool>
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				<bool name="CanCollide">true</bool>
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				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
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					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
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					<Y>1.20000005</Y>
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				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
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				<token name="BackSurfaceInput">0</token>
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				<float name="BottomParamB">0.5</float>
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				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">106</int>
				<CoordinateFrame name="CFrame">
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					<Y>32.25</Y>
					<Z>-12.0625</Z>
					<R00>0.000139956872</R00>
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					<R11>-0.999979019</R11>
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					<R20>0.99998951</R20>
					<R21>-0.00457901228</R21>
					<R22>-0.000118992008</R22>
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				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
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				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Platform</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
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					<X>0</X>
					<Y>0</Y>
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					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
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					<Y>1.20000005</Y>
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			<Item class="BodyPosition" referent="RBX160">
				<Properties>
					<float name="D">1000</float>
					<string name="Name">BodyPosition</string>
					<float name="P">1000</float>
					<bool name="archivable">true</bool>
					<Vector3 name="maxForce">
						<X>4000</X>
						<Y>40000</Y>
						<Z>4000</Z>
					</Vector3>
					<Vector3 name="position">
						<X>-166.5</X>
						<Y>32.4497452</Y>
						<Z>-12</Z>
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				</Properties>
			</Item>
			<Item class="Script" referent="RBX161">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">TreeElevator</string>
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					<bool name="archivable">true</bool>
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			</Item>
			<Item class="BodyGyro" referent="RBX162">
				<Properties>
					<float name="D">1000</float>
					<string name="Name">BodyGyro</string>
					<float name="P">3000</float>
					<bool name="archivable">true</bool>
					<CoordinateFrame name="cframe">
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						<Y>32.4497452</Y>
						<Z>-12</Z>
						<R00>3.42285418e-008</R00>
						<R01>6.5268456e-021</R01>
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						<R12>6.52684601e-021</R12>
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					<Vector3 name="maxTorque">
						<X>400000</X>
						<Y>400000</Y>
						<Z>400000</Z>
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				<bool name="ControllerFlagShown">true</bool>
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					<X>0</X>
					<Y>0</Y>
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					<X>0</X>
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				</Vector3>
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			</Properties>
		</Item>
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				<bool name="Anchored">true</bool>
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				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
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				<Vector3 name="Velocity">
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				<bool name="archivable">true</bool>
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				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>3</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX166">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="SpawnLocation" referent="RBX167">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">true</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">37</int>
				<CoordinateFrame name="CFrame">
					<X>-166.5</X>
					<Y>25.2000008</Y>
					<Z>-27.5</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">false</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">37</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>5</X>
					<Y>0.400000006</Y>
					<Z>5</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX168">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Ban Players</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX169">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">BannedPlayers</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="IntValue" referent="RBX170">
					<Properties>
						<string name="Name">player name</string>
						<int name="Value">1</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX171">
					<Properties>
						<string name="Name">player name</string>
						<int name="Value">1</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX172">
					<Properties>
						<string name="Name">player name</string>
						<int name="Value">1</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX173">
					<Properties>
						<string name="Name">player name</string>
						<int name="Value">1</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX174">
					<Properties>
						<string name="Name">player name</string>
						<int name="Value">1</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX175">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Delete Player</string>
					<string name="Source">print(&quot;Ban Players Loaded&quot;)&#13;&#10;&#13;&#10;&#13;&#10;function onPlayerEntered(newPlayer)&#13;&#10;&#13;&#10;&#9;while true do&#13;&#10;&#9;&#9;if newPlayer.Character ~= nil then break end&#13;&#10;&#9;&#9;wait(0)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;local force=script.Parent.BannedPlayers:children()&#13;&#10;&#9;for i=1, #force do&#13;&#10;&#9;&#9;if (force[i].Name:lower()==newPlayer.Name:lower()) then&#13;&#10;&#13;&#10;&#9;&#9;&#9;if (newPlayer == nil) then return end&#13;&#10;&#9;&#9;&#9;newPlayer.Parent = nil&#13;&#10;&#13;&#10;&#9;&#9;&#9;if (newPlayer.Character == nil) then return end&#13;&#10;&#9;&#9;&#9;newPlayer.Character.Parent = nil&#13;&#10;&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;game.Players.ChildAdded:connect(onPlayerEntered)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Script" referent="RBX176">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">BanScriptv2.55</string>
				<string name="Source">-- Anaminus&#13;&#10;&#13;&#10;print(&quot;Command Center Loaded&quot;)&#13;&#10;&#13;&#10;banner = game.Workspace:findFirstChild(&quot;Ban Players&quot;)&#13;&#10;&#13;&#10;permission = { &quot;PCwiener&quot;,&quot;?????&quot;,&quot;?????&quot;,&quot;?????&quot;,&quot;?????&quot; }&#13;&#10;&#13;&#10;function checkOkToLetIn(name)&#13;&#10;&#9;for i = 1,#permission do&#13;&#10;&#9;&#9;-- convert strings to all upper case, otherwise we will let in &#13;&#10;&#9;&#9;-- &quot;Telamon&quot; but not &quot;telamon&quot; or &quot;tELAMON&quot;&#13;&#10;&#9;&#9;if (string.upper(name) == string.upper(permission[i])) then return true end&#13;&#10;&#9;end&#13;&#10;&#9;return false&#13;&#10;end&#13;&#10;&#13;&#10;function ban(name, source)&#13;&#10;&#9;local p=game.Workspace:findFirstChild(name)&#13;&#10;&#9;if p==nil then return end&#13;&#10;--&#9;if (name == source) then return end&#13;&#10;&#9;local player = game.Players:findFirstChild(name)&#13;&#10;&#9;local m = Instance.new(&quot;Message&quot;)&#13;&#10;&#9;m.Parent = player&#13;&#10;&#9;m.Text = &quot;You are being&quot;&#13;&#10;&#9;wait(2)&#13;&#10;&#9;m.Text = &quot;temporarily banned&quot;&#13;&#10;&#9;wait(2)&#13;&#10;&#9;m.Text = &quot;from here.&quot;&#13;&#10;&#9;wait(2)&#13;&#10;&#9;m.Text = &quot;Don&apos;t misbehave anymore,&quot;&#13;&#10;&#9;wait(2)&#13;&#10;&#9;m.Text = &quot;or you may be perminently banned.&quot;&#13;&#10;&#9;wait(2)&#13;&#10;&#13;&#10;&#9;m.Parent = nil&#13;&#10;&#9;p.Parent = nil&#13;&#10;&#9;player.Parent = nil&#13;&#10;&#9;local I = Instance.new(&quot;IntValue&quot;)&#13;&#10;&#9;I.Name = name&#13;&#10;&#9;I.Parent = banner.BannedPlayers&#13;&#10;end&#13;&#10;&#13;&#10;function onChatted(msg, recipient, speaker)&#13;&#10;&#13;&#10;&#9;-- convert to all lower case&#13;&#10;&#13;&#10;&#9;local source = string.lower(speaker.Name)&#13;&#10;&#9;msg = string.lower(msg)&#13;&#10;&#13;&#10;&#9;-- Below is only for me&#13;&#10;&#9;if (checkOkToLetIn(source)) then&#13;&#10;&#9;&#9;if string.match(msg, &quot;ban&quot;) then&#13;&#10;&#9;&#9;&#9;local players=game.Players:children()&#13;&#10;&#9;&#9;&#9;for i=1, #players do&#13;&#10;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(players[i].Name)) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;ban(players[i].Name, source)&#13;&#10;&#9;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onPlayerEntered(newPlayer)&#13;&#10;&#9;newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) &#13;&#10;end&#13;&#10;&#13;&#10;game.Players.ChildAdded:connect(onPlayerEntered)</string>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="SpawnLocation" referent="RBX177">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">true</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">37</int>
				<CoordinateFrame name="CFrame">
					<X>-158.5</X>
					<Y>25.2000008</Y>
					<Z>-27.5</Z>
					<R00>-0.99999994</R00>
					<R01>2.63199445e-012</R01>
					<R02>-3.42285453e-008</R02>
					<R10>2.63199445e-012</R10>
					<R11>1</R11>
					<R12>-2.71693448e-013</R12>
					<R20>3.42285382e-008</R20>
					<R21>-2.71693448e-013</R21>
					<R22>-0.99999994</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">false</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">37</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>5</X>
					<Y>0.400000006</Y>
					<Z>5</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX178">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">3</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-158.5</X>
					<Y>27.8000011</Y>
					<Z>-20</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>3</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX179">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">3</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-158.5</X>
					<Y>30.6000004</Y>
					<Z>-16</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>3</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX180">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">106</int>
				<CoordinateFrame name="CFrame">
					<X>-158.5625</X>
					<Y>32.2499924</Y>
					<Z>-12.0625</Z>
					<R00>0.000139956872</R00>
					<R01>0.0045784195</R01>
					<R02>0.99998951</R02>
					<R10>-0.0045784195</R10>
					<R11>-0.999979019</R11>
					<R12>0.00457901228</R12>
					<R20>0.99998951</R20>
					<R21>-0.00457901228</R21>
					<R22>-0.000118992008</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Platform</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>3</Z>
				</Vector3>
			</Properties>
			<Item class="BodyPosition" referent="RBX181">
				<Properties>
					<float name="D">1000</float>
					<string name="Name">BodyPosition</string>
					<float name="P">1000</float>
					<bool name="archivable">true</bool>
					<Vector3 name="maxForce">
						<X>4000</X>
						<Y>40000</Y>
						<Z>4000</Z>
					</Vector3>
					<Vector3 name="position">
						<X>-166.5</X>
						<Y>32.4497452</Y>
						<Z>-12</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX182">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">TreeElevator</string>
					<string name="Source">&#13;&#10;local bodypos = script.Parent.BodyPosition&#13;&#10;script.Parent.BodyGyro.cframe = script.Parent.CFrame&#13;&#10;&#13;&#10;local down_pos = script.Parent.Position -- use relative positioning so that we can move the tree around and not mess things up&#13;&#10;local up_pos = Vector3.new(down_pos.x, down_pos.y + 67.2, down_pos.z)&#13;&#10;&#13;&#10;&#13;&#10;bodypos.position = down_pos&#13;&#10;&#13;&#10;local debounce = false&#13;&#10;&#13;&#10;local isDown = true&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if humanoid~=nil and debounce == false then&#13;&#10;&#9;&#9;debounce = true&#13;&#10;&#13;&#10;&#9;&#9;script.Parent.BrickColor = BrickColor.new(21)&#13;&#10;&#13;&#10;&#9;&#9;wait(1)&#13;&#10;&#13;&#10;&#9;&#9;if isDown == true then &#13;&#10;&#9;&#9;&#9;-- going up&#13;&#10;&#9;&#9;&#9;bodypos.position = up_pos&#13;&#10;&#9;&#9;&#9;isDown = false&#13;&#10;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#13;&#10;&#9;&#9;-- going down&#13;&#10;&#9;&#9;bodypos.position = down_pos&#13;&#10;&#9;&#9;isDown = true&#13;&#10;&#9;&#9;wait(4)&#13;&#10;&#13;&#10;&#9;&#9;debounce = false&#13;&#10;&#9;&#9;script.Parent.BrickColor = BrickColor.new(106)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="BodyGyro" referent="RBX183">
				<Properties>
					<float name="D">1000</float>
					<string name="Name">BodyGyro</string>
					<float name="P">3000</float>
					<bool name="archivable">true</bool>
					<CoordinateFrame name="cframe">
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						<Y>32.4497452</Y>
						<Z>-12</Z>
						<R00>3.42285418e-008</R00>
						<R01>6.5268456e-021</R01>
						<R02>0.99999994</R02>
						<R10>-1.0887449e-020</R10>
						<R11>-0.999999881</R11>
						<R12>6.52684601e-021</R12>
						<R20>0.99999994</R20>
						<R21>-1.0887449e-020</R21>
						<R22>3.42285418e-008</R22>
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					<Vector3 name="maxTorque">
						<X>400000</X>
						<Y>400000</Y>
						<Z>400000</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
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				<bool name="Anchored">true</bool>
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				<float name="BackParamB">0.5</float>
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				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">3</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-158.5</X>
					<Y>35.2000008</Y>
					<Z>-9</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
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				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
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		<Item class="Part" referent="RBX185">
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				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">3</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
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					<Y>37.2000008</Y>
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					<R00>0</R00>
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				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
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				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
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				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
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				</Vector3>
			</Properties>
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			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">3</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-158.5</X>
					<Y>38.7999992</Y>
					<Z>0</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>-0</R22>
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				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
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				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>3</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX187">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">106</int>
				<CoordinateFrame name="CFrame">
					<X>-158.5</X>
					<Y>39.9999924</Y>
					<Z>3</Z>
					<R00>-3.26719928e-005</R00>
					<R01>-0.00457962789</R01>
					<R02>0.99998951</R02>
					<R10>0.00457962789</R10>
					<R11>-0.999979019</R11>
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					<R20>0.99998951</R20>
					<R21>0.00457943045</R21>
					<R22>5.36443004e-005</R22>
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				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
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				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Platform</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>3</Z>
				</Vector3>
			</Properties>
			<Item class="BodyPosition" referent="RBX188">
				<Properties>
					<float name="D">1000</float>
					<string name="Name">BodyPosition</string>
					<float name="P">1000</float>
					<bool name="archivable">true</bool>
					<Vector3 name="maxForce">
						<X>4000</X>
						<Y>40000</Y>
						<Z>4000</Z>
					</Vector3>
					<Vector3 name="position">
						<X>-166.5</X>
						<Y>40.2497482</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX189">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">TreeElevator</string>
					<string name="Source">&#13;&#10;local bodypos = script.Parent.BodyPosition&#13;&#10;script.Parent.BodyGyro.cframe = script.Parent.CFrame&#13;&#10;&#13;&#10;local down_pos = script.Parent.Position -- use relative positioning so that we can move the tree around and not mess things up&#13;&#10;local up_pos = Vector3.new(down_pos.x, down_pos.y + 67.2, down_pos.z)&#13;&#10;&#13;&#10;&#13;&#10;bodypos.position = down_pos&#13;&#10;&#13;&#10;local debounce = false&#13;&#10;&#13;&#10;local isDown = true&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if humanoid~=nil and debounce == false then&#13;&#10;&#9;&#9;debounce = true&#13;&#10;&#13;&#10;&#9;&#9;script.Parent.BrickColor = BrickColor.new(21)&#13;&#10;&#13;&#10;&#9;&#9;wait(1)&#13;&#10;&#13;&#10;&#9;&#9;if isDown == true then &#13;&#10;&#9;&#9;&#9;-- going up&#13;&#10;&#9;&#9;&#9;bodypos.position = up_pos&#13;&#10;&#9;&#9;&#9;isDown = false&#13;&#10;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#13;&#10;&#9;&#9;-- going down&#13;&#10;&#9;&#9;bodypos.position = down_pos&#13;&#10;&#9;&#9;isDown = true&#13;&#10;&#9;&#9;wait(4)&#13;&#10;&#13;&#10;&#9;&#9;debounce = false&#13;&#10;&#9;&#9;script.Parent.BrickColor = BrickColor.new(106)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="BodyGyro" referent="RBX190">
				<Properties>
					<float name="D">1000</float>
					<string name="Name">BodyGyro</string>
					<float name="P">3000</float>
					<bool name="archivable">true</bool>
					<CoordinateFrame name="cframe">
						<X>-166.5</X>
						<Y>40.2497482</Y>
						<Z>3</Z>
						<R00>3.42285418e-008</R00>
						<R01>6.5268456e-021</R01>
						<R02>0.99999994</R02>
						<R10>-1.0887449e-020</R10>
						<R11>-0.999999881</R11>
						<R12>6.52684601e-021</R12>
						<R20>0.99999994</R20>
						<R21>-1.0887449e-020</R21>
						<R22>3.42285418e-008</R22>
					</CoordinateFrame>
					<Vector3 name="maxTorque">
						<X>400000</X>
						<Y>400000</Y>
						<Z>400000</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX191">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>-158.5</X>
					<Y>61.4000015</Y>
					<Z>3</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
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				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
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				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>3</Z>
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			</Properties>
			<Item class="Script" referent="RBX192">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX193">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
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				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
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					<Y>48.2000008</Y>
					<Z>-12</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>3</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX194">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="SpawnLocation" referent="RBX195">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">true</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">192</int>
				<CoordinateFrame name="CFrame">
					<X>-194</X>
					<Y>134.999924</Y>
					<Z>-7.00028992</Z>
					<R00>-1</R00>
					<R01>-4.74017136e-012</R01>
					<R02>-4.54140649e-011</R02>
					<R10>4.74017136e-012</R10>
					<R11>1</R11>
					<R12>-2.18804089e-011</R12>
					<R20>-4.54140649e-011</R20>
					<R21>2.18804089e-011</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">false</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">192</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">2</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>4</X>
					<Y>0.400000006</Y>
					<Z>4</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX196">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">db= false&#13;&#10;function tcd(hit)&#13;&#10;&#9;if db then return end&#13;&#10;&#9;if hit.Parent:findFirstChild(&quot;Humanoid&quot;) then&#13;&#10;&#9;&#9;sb= true&#13;&#10;&#9;&#9;boot= game.Lighting.boots:Clone()&#13;&#10;&#9;&#9;boot.Parent= game.Players:findFirstChild(hit.Parent.Name).Backpack&#13;&#10;&#9;&#9;wait(5)&#13;&#10;&#9;&#9;sb= false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(tcd)&#13;&#10;&#9;&#9;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="IntValue" referent="RBX197">
			<Properties>
				<string name="Name">Points</string>
				<int name="Value">0</int>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="IntValue" referent="RBX198">
				<Properties>
					<string name="Name">PCwiener</string>
					<int name="Value">9999999</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX199">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">149</int>
				<CoordinateFrame name="CFrame">
					<X>-185.5</X>
					<Y>12.4000015</Y>
					<Z>-15</Z>
					<R00>1</R00>
					<R01>1.90734863e-006</R01>
					<R02>-6.8907405e-015</R02>
					<R10>1.90734863e-006</R10>
					<R11>1</R11>
					<R12>-6.57152184e-021</R12>
					<R20>-6.8907405e-015</R20>
					<R21>-6.57152184e-021</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">teleporter1c</string>
				<float name="Reflectance">0.600000024</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>2.4000001</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX200">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">--[[&#13;&#10;INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory&#13;&#10;(e.g. both in workspace directly, or both directly in the same group or model)&#13;&#10;Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.&#13;&#10;If you want more than one set of teleporters I will be adding more types in the future.&#13;&#10;&#13;&#10;Send me requests and ideas - miked.&#13;&#10;--]]&#13;&#10;&#13;&#10;&#13;&#10;--Enter the name of the model you want to go to here.&#13;&#10;------------------------------------&#13;&#10;modelname=&quot;teleporter1d&quot;&#13;&#10;------------------------------------&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;if part.Parent.Name~=&quot;PCwiener&quot; then return end&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value&#13;&#10;&#9;&#9;&#9;if teleportfrom~=0 then&#13;&#10;&#9;&#9;&#9;&#9;if h==humanoid then&#13;&#10;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)&#13;&#10;&#9;&#9;&#9;&#9;if teleportto~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso&#13;&#10;&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}&#13;&#10;&#9;&#9;&#9;&#9;&#9;local i = 1&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local x = location[i].x&#13;&#10;&#9;&#9;&#9;&#9;&#9;local y = location[i].y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local z = location[i].z&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lx = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;local ly = y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lz = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="IntValue" referent="RBX201">
				<Properties>
					<string name="Name">Enabled</string>
					<int name="Value">1</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX202">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">149</int>
				<CoordinateFrame name="CFrame">
					<X>-184</X>
					<Y>135.999924</Y>
					<Z>-18.5002899</Z>
					<R00>1</R00>
					<R01>-4.66634786e-011</R01>
					<R02>-6.24350779e-011</R02>
					<R10>-4.66634786e-011</R10>
					<R11>1</R11>
					<R12>-1.33670011e-011</R12>
					<R20>-6.24350779e-011</R20>
					<R21>-1.33670011e-011</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">teleporter1d</string>
				<float name="Reflectance">0.600000024</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>2.4000001</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="IntValue" referent="RBX203">
				<Properties>
					<string name="Name">Enabled</string>
					<int name="Value">1</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="RunService" referent="RBX204">
		<Properties>
			<string name="Name">Run Service</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX205</External>
	<External>RBX206</External>
	<Item class="Players" referent="RBX207">
		<Properties>
			<int name="MaxPlayers">12</int>
			<string name="Name">Players</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="StarterPack" referent="RBX208">
		<Properties>
			<string name="Name">StarterPack</string>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="HopperBin" referent="RBX209">
			<Properties>
				<token name="BinType">0</token>
				<string name="Name">Reset</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX210">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Reset</string>
					<string name="Source">&#13;&#10;&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#13;&#10;&#9;local player = game.Players.LocalPlayer&#13;&#10;&#9;if player == nil then return end&#13;&#10;&#9;player.Character.Head:remove()&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="SoundService" referent="RBX211">
		<Properties>
			<token name="AmbientReverb">0</token>
			<float name="DistanceFactor">10</float>
			<float name="DopplerScale">1</float>
			<string name="Name">Soundscape</string>
			<float name="RolloffScale">1</float>
			<bool name="archivable">true</bool>
		</Properties>
		<External>RBX212</External>
		<External>RBX213</External>
		<External>RBX214</External>
		<External>RBX215</External>
		<External>RBX216</External>
		<External>RBX217</External>
		<External>RBX218</External>
		<External>RBX219</External>
		<External>RBX220</External>
		<External>RBX221</External>
		<External>RBX222</External>
		<External>RBX223</External>
		<External>RBX224</External>
		<External>RBX225</External>
	</Item>
	<Item class="Selection" referent="RBX226">
		<Properties>
			<string name="Name">Selection</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Lighting" referent="RBX227">
		<Properties>
			<Color3 name="BottomAmbientV9">4286239096</Color3>
			<Color3 name="ClearColor">4278190080</Color3>
			<float name="GeographicLatitude">41.7332993</float>
			<string name="Name">Lighting</string>
			<Color3 name="SpotLightV9">4281545523</Color3>
			<string name="TimeOfDay">00:00:00</string>
			<Color3 name="TopAmbientV9">4294967295</Color3>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="HopperBin" referent="RBX228">
			<Properties>
				<token name="BinType">0</token>
				<string name="Name">boots</string>
				<Content name="TextureId"><url>rbxasset://Textures\Rocketboots.png</url></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX229">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Jetboots</string>
					<string name="Source">print(&quot;Jet Boots loaded&quot;)&#13;&#10;&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;walking = false&#13;&#10;reloadtime= 0.1&#13;&#10;&#13;&#10;local thrust = Instance.new(&quot;BodyVelocity&quot;)&#13;&#10;local velocity = 0&#13;&#10;local max_velocity = 30&#13;&#10;local flight_time = 99999999999&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function onStart()&#13;&#10;&#9;print(&quot;start walking&quot;)&#13;&#10;&#9;walking = true&#13;&#10;&#9;reloadtime = 0.1&#13;&#10;&#9;&#13;&#10;&#9;thrust.Parent = game.Players.LocalPlayer.Character.PrimaryPart&#13;&#10;&#9;&#13;&#10;&#9;thrust.velocity = Vector3.new(0,velocity,0)&#13;&#10;&#9;thrust.maxForce = Vector3.new(0,4e+003,0) &#13;&#10;&#9;&#13;&#10;&#9;local sound = game.Players.LocalPlayer.Character.PrimaryPart:findFirstChild(&quot;JetbootSound&quot;)&#13;&#10;&#9;if sound == nil then &#13;&#10;&#9;&#9;sound = Instance.new(&quot;Sound&quot;)&#13;&#10;&#9;&#9;sound.Name = &quot;JetbootSound&quot;&#13;&#10;&#9;&#9;sound.SoundId = &quot;rbxasset://sounds\\Rocket whoosh 01.wav&quot;&#13;&#10;&#9;&#9;sound.Looped = true&#13;&#10;&#9;&#9;sound.Parent = game.Players.LocalPlayer.Character.PrimaryPart&#13;&#10;&#9;end&#13;&#10;&#9;sound:play()&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function onEnd()&#13;&#10;&#9;print(&quot;stop walking&quot;)&#13;&#10;&#9;walking = false&#13;&#10;&#9;thrust.Parent = nil&#13;&#10;&#9;local sound = game.Players.LocalPlayer.Character.PrimaryPart:findFirstChild(&quot;JetbootSound&quot;)&#13;&#10;&#9;if sound ~= nil then sound:stop() end&#13;&#10;&#9;wait()&#13;&#10;&#9;reloadtime = 0&#13;&#10;end&#13;&#10;&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;if reloadtime &gt; 0 then return end&#13;&#10;&#9;if walking == true then return end&#13;&#10;&#9;&#13;&#10;&#9;onStart()&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowFarCursor.png&quot;&#13;&#10;&#13;&#10;&#9;local time = 0&#13;&#10;&#9;while walking == true do&#13;&#10;&#9;&#9;--onWalk()&#13;&#10;&#9;&#9;wait(.2)&#13;&#10;&#9;&#9;time = time + .2&#13;&#10;&#9;&#9;velocity = (max_velocity  * (time / flight_time)) + 3 &#13;&#10;&#9;&#9;thrust.velocity = Vector3.new(0,velocity,0)&#13;&#10;&#13;&#10;&#9;&#9;if time &gt; flight_time then onButton1Up(mouse) end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onButton1Up(mouse)&#13;&#10;&#9;onEnd()&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;print(&quot;ghostwalker selected&quot;)&#13;&#10;&#9;if reloadtime &gt; 0 then&#13;&#10;&#9;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowFarCursor.png&quot;&#13;&#10;&#9;else&#13;&#10;&#9;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;&#13;&#10;&#9;end&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;&#9;mouse.Button1Up:connect(function() onButton1Up(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="ControllerService" referent="RBX230">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX231</External>
	<Item class="Teams" referent="RBX232">
		<Properties>
			<string name="Name">Teams</string>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="Team" referent="RBX233">
			<Properties>
				<bool name="AutoAssignable">true</bool>
				<bool name="AutoColorCharacters">false</bool>
				<string name="Name">1:Floor Starters</string>
				<int name="Score">0</int>
				<int name="TeamColor">1</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Team" referent="RBX234">
			<Properties>
				<bool name="AutoAssignable">false</bool>
				<bool name="AutoColorCharacters">false</bool>
				<string name="Name">2:Tree Climbers!</string>
				<int name="Score">0</int>
				<int name="TeamColor">37</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Team" referent="RBX235">
			<Properties>
				<bool name="AutoAssignable">false</bool>
				<bool name="AutoColorCharacters">false</bool>
				<string name="Name">4:Monkeys Swingers!</string>
				<int name="Score">0</int>
				<int name="TeamColor">217</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Team" referent="RBX236">
			<Properties>
				<bool name="AutoAssignable">false</bool>
				<bool name="AutoColorCharacters">false</bool>
				<string name="Name">3:Cheetos!</string>
				<int name="Score">0</int>
				<int name="TeamColor">18</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Team" referent="RBX237">
			<Properties>
				<bool name="AutoAssignable">false</bool>
				<bool name="AutoColorCharacters">false</bool>
				<string name="Name">Winners and Admins!</string>
				<int name="Score">0</int>
				<int name="TeamColor">192</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
	</Item>
	<External>RBX238</External>
	<External>RBX239</External>
</roblox>