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					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>3.60000014</Y>
						<Z>7</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX22">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>1.49789333</X>
						<Y>2.98124313</Y>
						<Z>11.4982996</Z>
						<R00>0.000189177459</R00>
						<R01>-0.000221041832</R01>
						<R02>-1</R02>
						<R10>-0.000328283873</R10>
						<R11>0.99999994</R11>
						<R12>-0.000221103925</R12>
						<R20>0.99999994</R20>
						<R21>0.000328325696</R21>
						<R22>0.000189104889</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2.4000001</Y>
						<Z>7</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX23">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>1.49749541</X>
						<Y>4.78124332</Y>
						<Z>11.4988899</Z>
						<R00>1</R00>
						<R01>-0.000221041832</R01>
						<R02>0.000189177459</R02>
						<R10>0.000221103925</R10>
						<R11>0.99999994</R11>
						<R12>-0.000328283873</R12>
						<R20>-0.000189104889</R20>
						<R21>0.000328325696</R21>
						<R22>0.99999994</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>7</X>
						<Y>1.20000005</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX24">
					<Properties>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Seat" referent="RBX25">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>2.99783063</X>
						<Y>1.98206735</Y>
						<Z>9.99768734</Z>
						<R00>1</R00>
						<R01>-0.000221041832</R01>
						<R02>0.000189177459</R02>
						<R10>0.000221103925</R10>
						<R11>0.99999994</R11>
						<R12>-0.000328283873</R12>
						<R20>-0.000189104889</R20>
						<R21>0.000328325696</R21>
						<R22>0.99999994</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Seat</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX26">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>4.49650526</X>
						<Y>4.98354769</Y>
						<Z>6.49838924</Z>
						<R00>1</R00>
						<R01>-0.000221041832</R01>
						<R02>0.000189177459</R02>
						<R10>0.000221103925</R10>
						<R11>0.99999994</R11>
						<R12>-0.000328283873</R12>
						<R20>-0.000189104889</R20>
						<R21>0.000328325696</R21>
						<R22>0.99999994</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2.4000001</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX27">
					<Properties>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX28">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>6.49680853</X>
						<Y>1.8900367</Y>
						<Z>4.49679232</Z>
						<R00>-0.999998331</R00>
						<R01>-0.00182147208</R01>
						<R02>-0.000222652248</R02>
						<R10>-0.00182162144</R10>
						<R11>0.999998093</R11>
						<R12>0.000672427181</R12>
						<R20>0.000221427021</R20>
						<R21>0.000672831608</R21>
						<R22>-0.999999762</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">w2</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">0</float>
					<float name="RightParamB">0</float>
					<token name="RightSurface">7</token>
					<token name="RightSurfaceInput">12</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">2</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>3</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX29">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>6.4984355</X>
						<Y>1.88899219</Y>
						<Z>13.497386</Z>
						<R00>-0.999997199</R00>
						<R01>-0.00239810767</R01>
						<R02>-6.60667138e-005</R02>
						<R10>-0.00239815563</R10>
						<R11>0.999996841</R11>
						<R12>0.000732376298</R12>
						<R20>6.43101885e-005</R20>
						<R21>0.000732532644</R21>
						<R22>-0.999999762</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">w4</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">0</float>
					<float name="RightParamB">0</float>
					<token name="RightSurface">7</token>
					<token name="RightSurfaceInput">12</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">2</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>3</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="IntValue" referent="RBX30">
				<Properties>
					<string name="Name">speed</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX31">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Drive</string>
					<string name="Source">bin= script.Parent&#13;&#10;w1= bin.w1&#13;&#10;w2= bin.w2&#13;&#10;w3= bin.w3&#13;&#10;w4= bin.w4&#13;&#10;while true do&#13;&#10;&#9;wait()&#13;&#10;&#9;sp= bin.speed.Value/50&#13;&#10;&#9;print(&quot;Speed: &quot;..sp)&#13;&#10;&#9;w1.RightParamB= sp&#13;&#10;&#9;w2.RightParamB= -sp&#13;&#10;&#9;w3.RightParamB= sp&#13;&#10;&#9;w4.RightParamB= -sp&#13;&#10;end&#13;&#10;&#9;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX32">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Buggy</string>
				<Ref name="PrimaryPart">RBX33</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX34">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-31.5021744</X>
						<Y>1.88576591</Y>
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					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2.4000001</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX53">
					<Properties>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX54">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-21.502655</X>
						<Y>1.88950849</Y>
						<Z>4.49773121</Z>
						<R00>-0.999996483</R00>
						<R01>-0.00264054281</R01>
						<R02>-5.76663697e-005</R02>
						<R10>-0.00264063058</R10>
						<R11>0.999995291</R11>
						<R12>0.00157669315</R12>
						<R20>5.35027721e-005</R20>
						<R21>0.00157683983</R21>
						<R22>-0.999998689</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">w2</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">0</float>
					<float name="RightParamB">0</float>
					<token name="RightSurface">7</token>
					<token name="RightSurfaceInput">12</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">2</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>3</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX55">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-21.5014629</X>
						<Y>1.88935268</Y>
						<Z>13.4974642</Z>
						<R00>-0.999998152</R00>
						<R01>-0.00195550523</R01>
						<R02>-0.000112433634</R02>
						<R10>-0.00195558835</R10>
						<R11>0.999997795</R11>
						<R12>0.000742262346</R12>
						<R20>0.000110981891</R20>
						<R21>0.000742480741</R21>
						<R22>-0.999999762</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">w4</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">0</float>
					<float name="RightParamB">0</float>
					<token name="RightSurface">7</token>
					<token name="RightSurfaceInput">12</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">2</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>3</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="IntValue" referent="RBX56">
				<Properties>
					<string name="Name">speed</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX57">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Drive</string>
					<string name="Source">bin= script.Parent&#13;&#10;w1= bin.w1&#13;&#10;w2= bin.w2&#13;&#10;w3= bin.w3&#13;&#10;w4= bin.w4&#13;&#10;while true do&#13;&#10;&#9;wait()&#13;&#10;&#9;sp= bin.speed.Value/50&#13;&#10;&#9;print(&quot;Speed: &quot;..sp)&#13;&#10;&#9;w1.RightParamB= sp&#13;&#10;&#9;w2.RightParamB= -sp&#13;&#10;&#9;w3.RightParamB= sp&#13;&#10;&#9;w4.RightParamB= -sp&#13;&#10;end&#13;&#10;&#9;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX58">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1</int>
				<CoordinateFrame name="CFrame">
					<X>-13</X>
					<Y>1.09999788</Y>
					<Z>-12</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>0.980066597</R11>
					<R12>-0.198669329</R12>
					<R20>0</R20>
					<R21>0.198669329</R21>
					<R22>0.980066597</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">1</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">slope</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>44</X>
					<Y>0.400000006</Y>
					<Z>9</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX59">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1</int>
				<CoordinateFrame name="CFrame">
					<X>-13</X>
					<Y>3.89999247</Y>
					<Z>-21</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>0.921060979</R11>
					<R12>-0.389418334</R12>
					<R20>0</R20>
					<R21>0.389418334</R21>
					<R22>0.921060979</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">1</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">s</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>44</X>
					<Y>0.400000006</Y>
					<Z>9</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX60">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1</int>
				<CoordinateFrame name="CFrame">
					<X>-13</X>
					<Y>6.49999762</Y>
					<Z>-30</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>0.980066597</R11>
					<R12>-0.198669329</R12>
					<R20>0</R20>
					<R21>0.198669329</R21>
					<R22>0.980066597</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">1</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">slope</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>44</X>
					<Y>0.400000006</Y>
					<Z>9</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX61">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1</int>
				<CoordinateFrame name="CFrame">
					<X>-13</X>
					<Y>11.3793678</Y>
					<Z>-54.19104</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>0.980066597</R11>
					<R12>-0.198669329</R12>
					<R20>0</R20>
					<R21>0.198669329</R21>
					<R22>0.980066597</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">1</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">slope</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>44</X>
					<Y>0.400000006</Y>
					<Z>40</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX62">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1</int>
				<CoordinateFrame name="CFrame">
					<X>-13</X>
					<Y>18.9470863</Y>
					<Z>-82.6052933</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>0.921060979</R11>
					<R12>-0.389418334</R12>
					<R20>0</R20>
					<R21>0.389418334</R21>
					<R22>0.921060979</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">1</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">s</string>
				<float name="Reflectance">0</float>
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						<Vector3 name="Velocity">
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							<Y>-0.336820155</Y>
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						<bool name="archivable">true</bool>
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						<Vector3 name="size">
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							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX102">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
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							</Vector3>
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							</Vector3>
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						</Properties>
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				</Item>
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						</Vector3>
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						<bool name="archivable">true</bool>
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						</Vector3>
					</Properties>
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						</Properties>
					</Item>
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						<Properties>
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						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-4.54570818</X>
							<Y>38.7712746</Y>
							<Z>-167.788254</Z>
							<R00>-0.999991059</R00>
							<R01>4.04618841e-005</R01>
							<R02>0.00422805315</R02>
							<R10>0.00168510061</R10>
							<R11>0.920926929</R11>
							<R12>0.389731616</R12>
							<R20>-0.00387795479</R20>
							<R21>0.389735252</R21>
							<R22>-0.920918822</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0.0432675891</X>
							<Y>-0.000183843033</Y>
							<Z>0.000433434965</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-0.000179059149</X>
							<Y>-0.152181506</Y>
							<Z>0.195374414</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX115">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-5.54569912</X>
							<Y>38.7729607</Y>
							<Z>-167.79213</Z>
							<R00>-0.999991059</R00>
							<R01>4.04618841e-005</R01>
							<R02>0.00422805315</R02>
							<R10>0.00168510061</R10>
							<R11>0.920926929</R11>
							<R12>0.389731616</R12>
							<R20>-0.00387795479</R20>
							<R21>0.389735252</R21>
							<R22>-0.920918822</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0.0432675891</X>
							<Y>-0.000183843033</Y>
							<Z>0.000433434965</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-0.00017907744</X>
							<Y>-0.152447239</Y>
							<Z>0.19526352</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX116">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="WalkRotationalVelocity">0</float>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX117">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Animate</string>
						<string name="Source">-- Now with exciting TeamColors HACK!&#13;&#10;&#13;&#10;function waitForChild(parent, childName)&#13;&#10;&#9;while true do&#13;&#10;&#9;&#9;local child = parent:findFirstChild(childName)&#13;&#10;&#9;&#9;if child then&#13;&#10;&#9;&#9;&#9;return child&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;parent.ChildAdded:wait()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;----------------------------- TEAM COLORS&#13;&#10;&#13;&#10;&#13;&#10;function onTeamChanged(player)&#13;&#10;&#13;&#10;&#9;wait(1)&#13;&#10;&#13;&#10;&#9;local char = player.Character&#13;&#10;&#9;if char == nil then return end&#13;&#10;&#13;&#10;&#9;if (player.Neutral == true) then &#13;&#10;&#9;&#9;-- Replacing the current BodyColor object will force a reset&#13;&#10;&#9;&#9;local old = char:findFirstChild(&quot;Body Colors&quot;)&#13;&#10;&#9;&#9;if (old == nil) then return end&#13;&#10;&#9;&#9;old:clone().Parent = char&#13;&#10;&#9;&#9;old.Parent = nil&#13;&#10;&#9;else&#13;&#10;&#9;&#9;local head = char:findFirstChild(&quot;Head&quot;)&#13;&#10;&#9;&#9;local torso = char:findFirstChild(&quot;Torso&quot;) &#13;&#10;&#9;&#9;local left_arm = char:findFirstChild(&quot;Left Arm&quot;) &#13;&#10;&#9;&#9;local right_arm = char:findFirstChild(&quot;Right Arm&quot;) &#13;&#10;&#9;&#9;local left_leg = char:findFirstChild(&quot;Left Leg&quot;) &#13;&#10;&#9;&#9;local right_leg = char:findFirstChild(&quot;Right Leg&quot;) &#13;&#10;&#13;&#10;&#9;&#9;if head ~= nil then head.BrickColor = BrickColor.new(24) end&#13;&#10;&#9;&#9;if torso ~= nil then torso.BrickColor = player.TeamColor end&#13;&#10;&#9;&#9;if left_arm ~= nil then left_arm.BrickColor = BrickColor.new(26) end&#13;&#10;&#9;&#9;if right_arm ~= nil then right_arm.BrickColor = BrickColor.new(26) end&#13;&#10;&#9;&#9;if left_leg ~= nil then left_leg.BrickColor = BrickColor.new(26) end&#13;&#10;&#9;&#9;if right_leg ~= nil then right_leg.BrickColor = BrickColor.new(26) end&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function onPlayerPropChanged(property, player)&#13;&#10;&#9;if property == &quot;Character&quot; then&#13;&#10;&#9;&#9;onTeamChanged(player)&#13;&#10;&#9;end&#13;&#10;&#9;if property== &quot;TeamColor&quot; or property == &quot;Neutral&quot; then&#13;&#10;&#9;&#9;onTeamChanged(player)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;local cPlayer = game.Players:GetPlayerFromCharacter(script.Parent)&#13;&#10;cPlayer.Changed:connect(function(property) onPlayerPropChanged(property, cPlayer) end )&#13;&#10;onTeamChanged(cPlayer)&#13;&#10;&#13;&#10;&#13;&#10;----------------------------- ANIMATION&#13;&#10;&#13;&#10;-- declarations&#13;&#10;&#13;&#10;local Figure = script.Parent&#13;&#10;local Torso = waitForChild(Figure, &quot;Torso&quot;)&#13;&#10;local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)&#13;&#10;local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)&#13;&#10;local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)&#13;&#10;local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)&#13;&#10;local Neck = waitForChild(Torso, &quot;Neck&quot;)&#13;&#10;local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)&#13;&#10;local pose = &quot;Standing&quot;&#13;&#10;&#13;&#10;local toolAnim = &quot;None&quot;&#13;&#10;local toolAnimTime = 0&#13;&#10;&#13;&#10;local isSeated = false&#13;&#10;&#13;&#10;-- functions&#13;&#10;&#13;&#10;function onRunning(speed)&#13;&#10;&#9;if isSeated then return end&#13;&#10;&#13;&#10;&#9;if speed&gt;0 then&#13;&#10;&#9;&#9;pose = &quot;Running&quot;&#13;&#10;&#9;else&#13;&#10;&#9;&#9;pose = &quot;Standing&quot;&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onDied()&#13;&#10;&#9;pose = &quot;Dead&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function onJumping()&#13;&#10;&#9;isSeated = false&#13;&#10;&#9;pose = &quot;Jumping&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function onClimbing()&#13;&#10;&#9;pose = &quot;Climbing&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function onGettingUp()&#13;&#10;&#9;pose = &quot;GettingUp&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function onFreeFall()&#13;&#10;&#9;pose = &quot;FreeFall&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function onFallingDown()&#13;&#10;&#9;pose = &quot;FallingDown&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function onSeated()&#13;&#10;&#9;isSeated = true&#13;&#10;&#9;pose = &quot;Seated&quot;&#13;&#10;&#9;print(&quot;Seated&quot;)&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function moveJump()&#13;&#10;&#9;RightShoulder.MaxVelocity = 0.5&#13;&#10;&#9;LeftShoulder.MaxVelocity = 0.5&#13;&#10;&#9;RightShoulder.DesiredAngle = 3.14&#13;&#10;&#9;LeftShoulder.DesiredAngle = -3.14&#13;&#10;&#9;RightHip.DesiredAngle = 0&#13;&#10;&#9;LeftHip.DesiredAngle = 0&#13;&#10;end&#13;&#10;&#13;&#10;function moveFreeFall()&#13;&#10;&#9;RightShoulder.MaxVelocity = 0.5&#13;&#10;&#9;LeftShoulder.MaxVelocity = 0.5&#13;&#10;&#9;RightShoulder.DesiredAngle = 1&#13;&#10;&#9;LeftShoulder.DesiredAngle = -1&#13;&#10;&#9;RightHip.DesiredAngle = 0&#13;&#10;&#9;LeftHip.DesiredAngle = 0&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function moveClimb()&#13;&#10;&#9;RightShoulder.MaxVelocity = 0.5&#13;&#10;&#9;LeftShoulder.MaxVelocity = 0.5&#13;&#10;&#9;RightShoulder.DesiredAngle = -3.14&#13;&#10;&#9;LeftShoulder.DesiredAngle = 3.14&#13;&#10;&#9;RightHip.DesiredAngle = 0&#13;&#10;&#9;LeftHip.DesiredAngle = 0&#13;&#10;end&#13;&#10;&#13;&#10;function moveSit()&#13;&#10;&#9;print(&quot;Move Sit&quot;)&#13;&#10;&#9;RightShoulder.MaxVelocity = 0.15&#13;&#10;&#9;LeftShoulder.MaxVelocity = 0.15&#13;&#10;&#9;RightShoulder.DesiredAngle = 3.14 /2&#13;&#10;&#9;LeftShoulder.DesiredAngle = -3.14 /2&#13;&#10;&#9;RightHip.DesiredAngle = 3.14 /2&#13;&#10;&#9;LeftHip.DesiredAngle = -3.14 /2&#13;&#10;end&#13;&#10;&#13;&#10;function getTool()&#13;&#10;&#9;&#13;&#10;&#9;kidTable = Figure:children()&#13;&#10;&#9;if (kidTable ~= nil) then&#13;&#10;&#9;&#9;numKids = #kidTable&#13;&#10;&#9;&#9;for i=1,numKids do&#13;&#10;&#9;&#9;&#9;if (kidTable[i].className == &quot;Tool&quot;) then return kidTable[i] end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;&#13;&#10;&#9;return nil&#13;&#10;end&#13;&#10;&#13;&#10;function getToolAnim(tool)&#13;&#10;&#13;&#10;&#9;c = tool:children()&#13;&#10;&#9;for i=1,#c do&#13;&#10;&#9;&#9;if (c[i].Name == &quot;toolanim&quot; and c[i].className == &quot;StringValue&quot;) then&#13;&#10;&#9;&#9;&#9;return c[i]&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;return nil&#13;&#10;end&#13;&#10;&#13;&#10;function animateTool()&#13;&#10;&#9;&#13;&#10;&#9;if (toolAnim == &quot;None&quot;) then&#13;&#10;&#9;&#9;RightShoulder.DesiredAngle = 1.57&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (toolAnim == &quot;Slash&quot;) then&#13;&#10;&#9;&#9;RightShoulder.MaxVelocity = 0.5&#13;&#10;&#9;&#9;RightShoulder.DesiredAngle = 0&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (toolAnim == &quot;Lunge&quot;) then&#13;&#10;&#9;&#9;RightShoulder.MaxVelocity = 0.5&#13;&#10;&#9;&#9;LeftShoulder.MaxVelocity = 0.5&#13;&#10;&#9;&#9;RightHip.MaxVelocity = 0.5&#13;&#10;&#9;&#9;LeftHip.MaxVelocity = 0.5&#13;&#10;&#9;&#9;RightShoulder.DesiredAngle = 1.57&#13;&#10;&#9;&#9;LeftShoulder.DesiredAngle = 1.0&#13;&#10;&#9;&#9;RightHip.DesiredAngle = 1.57&#13;&#10;&#9;&#9;LeftHip.DesiredAngle = 1.0&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function move(time)&#13;&#10;&#9;local amplitude&#13;&#10;&#9;local frequency&#13;&#10;&#13;&#10;&#9;if (pose == &quot;Jumping&quot;) then&#13;&#10;&#9;&#9;moveJump()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (pose == &quot;FreeFall&quot;) then&#13;&#10;&#9;&#9;moveFreeFall()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (pose == &quot;Climbing&quot;) then&#13;&#10;&#9;&#9;moveClimb()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (pose == &quot;Seated&quot;) then&#13;&#10;&#9;&#9;moveSit()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#13;&#10;&#9;RightShoulder.MaxVelocity = 0.15&#13;&#10;&#9;LeftShoulder.MaxVelocity = 0.15&#13;&#10;&#9;if (pose == &quot;Running&quot;) then&#13;&#10;&#9;&#9;amplitude = 1&#13;&#10;&#9;&#9;frequency = 9&#13;&#10;&#9;else&#13;&#10;&#9;&#9;amplitude = 0.1&#13;&#10;&#9;&#9;frequency = 1&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;desiredAngle = amplitude * math.sin(time*frequency)&#13;&#10;&#13;&#10;&#9;RightShoulder.DesiredAngle = desiredAngle&#13;&#10;&#9;LeftShoulder.DesiredAngle = desiredAngle&#13;&#10;&#9;RightHip.DesiredAngle = -desiredAngle&#13;&#10;&#9;LeftHip.DesiredAngle = -desiredAngle&#13;&#10;&#13;&#10;&#13;&#10;&#9;local tool = getTool()&#13;&#10;&#13;&#10;&#9;if tool ~= nil then&#13;&#10;&#9;&#13;&#10;&#9;&#9;animStringValueObject = getToolAnim(tool)&#13;&#10;&#13;&#10;&#9;&#9;if animStringValueObject ~= nil then&#13;&#10;&#9;&#9;&#9;toolAnim = animStringValueObject.Value&#13;&#10;&#9;&#9;&#9;-- message recieved, delete StringValue&#13;&#10;&#9;&#9;&#9;animStringValueObject.Parent = nil&#13;&#10;&#9;&#9;&#9;toolAnimTime = time + .3&#13;&#10;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;if time &gt; toolAnimTime then&#13;&#10;&#9;&#9;&#9;toolAnimTime = 0&#13;&#10;&#9;&#9;&#9;toolAnim = &quot;None&quot;&#13;&#10;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;animateTool()&#13;&#10;&#13;&#10;&#9;&#9;&#13;&#10;&#9;else&#13;&#10;&#9;&#9;toolAnim = &quot;None&quot;&#13;&#10;&#9;&#9;toolAnimTime = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;-- connect events&#13;&#10;&#13;&#10;Humanoid.Died:connect(onDied)&#13;&#10;Humanoid.Running:connect(onRunning)&#13;&#10;Humanoid.Jumping:connect(onJumping)&#13;&#10;Humanoid.Climbing:connect(onClimbing)&#13;&#10;Humanoid.GettingUp:connect(onGettingUp)&#13;&#10;Humanoid.FreeFalling:connect(onFreeFall)&#13;&#10;Humanoid.FallingDown:connect(onFallingDown)&#13;&#10;Humanoid.Seated:connect(onSeated)&#13;&#10;&#13;&#10;-- main program&#13;&#10;&#13;&#10;local nextTime = 0&#13;&#10;local runService = game:service(&quot;RunService&quot;);&#13;&#10;&#13;&#10;while Figure.Parent~=nil do&#13;&#10;&#9;time = runService.Stepped:wait()&#13;&#10;&#9;if time &gt; nextTime then&#13;&#10;&#9;&#9;move(time)&#13;&#10;&#9;&#9;nextTime = time + 0.1&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
	</Item>
	<Item class="RunService" referent="RBX118">
		<Properties>
			<string name="Name">Run Service</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX119</External>
	<External>RBX120</External>
	<Item class="Players" referent="RBX121">
		<Properties>
			<int name="MaxPlayers">8</int>
			<string name="Name">Players</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="StarterPack" referent="RBX122">
		<Properties>
			<string name="Name">StarterPack</string>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="HopperBin" referent="RBX123">
			<Properties>
				<token name="BinType">0</token>
				<string name="Name">Drive</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX124">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PlaneFlyer</string>
					<string name="Source">&#13;&#10;bin=script.Parent&#13;&#10;plane=nil&#13;&#10;hold=false&#13;&#10;&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;print(&quot;Clicked &quot;..mouse.Target.Name)&#13;&#10;&#9;if (hold==true) then&#13;&#10;&#9;&#9;return false&#13;&#10;&#9;end&#13;&#10;&#9;local part = mouse.Target&#13;&#10;&#9;if (part~=nil) then&#13;&#10;&#9;&#9;local name = part.Name:lower()&#13;&#10;&#9;&#9;if (name==&quot;start&quot;) then --Log Into Plane&#13;&#10;&#9;&#9;&#9;plane = part.Parent&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;&#13;&#10;&#9;wait(0.5)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;hold=false&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;print(&quot;Selected&quot;)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;&#9;mouse.KeyDown:connect(onKeyDown)&#13;&#10;end&#13;&#10;&#13;&#10;function onKeyDown(key)&#13;&#10;&#9;print(&quot;key down &quot;..key)&#13;&#10;&#9;if (key~=nil) then&#13;&#10;&#9;&#9;key = key:lower()&#13;&#10;&#9;&#9;if (plane~=nil) then&#13;&#10;&#9;&#9;&#9;sp= plane.speed&#13;&#10;&#9;&#9;&#9;if (key==&quot;u&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;if sp.Value&lt;= 60 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;Increasing Speed &quot;..sp.Value)&#13;&#10;&#9;&#9;&#9;&#9;&#9;sp.Value= sp.Value+1&#13;&#10;&#9;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;Too Fast&quot;)&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end -- end speed up&#13;&#10;&#9;&#9;&#9;if (key==&quot;j&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;if sp.Value&gt;= -60 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;Decreasing Speed&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;sp.Value= sp.Value-1&#13;&#10;&#9;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;Too Fast Backwards&quot;)&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end -- end slow down&#9;&#13;&#10;&#9;&#9;&#9;if (key==&quot;l&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;if sp.Value~= 0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;Stoping&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;sp.Value= 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;Already Stoped&quot;)&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end -- end stop&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="SoundService" referent="RBX125">
		<Properties>
			<token name="AmbientReverb">0</token>
			<float name="DistanceFactor">10</float>
			<float name="DopplerScale">1</float>
			<string name="Name">SoundService</string>
			<float name="RolloffScale">1</float>
			<bool name="archivable">true</bool>
		</Properties>
		<External>RBX126</External>
		<External>RBX127</External>
		<External>RBX128</External>
		<External>RBX129</External>
		<External>RBX130</External>
		<External>RBX131</External>
		<External>RBX132</External>
		<External>RBX133</External>
		<External>RBX134</External>
		<External>RBX135</External>
		<External>RBX136</External>
		<External>RBX137</External>
		<External>RBX138</External>
		<External>RBX139</External>
	</Item>
	<Item class="Selection" referent="RBX140">
		<Properties>
			<string name="Name">Selection</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="ControllerService" referent="RBX141">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX142</External>
	<Item class="Lighting" referent="RBX143">
		<Properties>
			<Color3 name="BottomAmbientV9">4286233976</Color3>
			<Color3 name="ClearColor">4278190080</Color3>
			<float name="GeographicLatitude">41.7332993</float>
			<string name="Name">Lighting</string>
			<Color3 name="SpotLightV9">4291805286</Color3>
			<string name="TimeOfDay">14:00:00</string>
			<Color3 name="TopAmbientV9">4294967295</Color3>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Timer" referent="RBX144">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX145</External>
	<External>RBX146</External>
	<External>RBX147</External>
</roblox>