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				<bool name="archivable">true</bool>
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				<bool name="Anchored">true</bool>
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				<bool name="Locked">true</bool>
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				<bool name="archivable">true</bool>
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				<Vector3 name="size">
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			</Properties>
		</Item>
		<Item class="Model" referent="RBX4">
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				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
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				<string name="Name">HangarSystem</string>
				<Ref name="PrimaryPart">RBX5</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX6">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<CoordinateFrame name="CFrame">
						<X>-104</X>
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					<string name="Name">Button1</string>
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					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Activate</string>
						<string name="Source">button = script.Parent&#13;&#10;regen = button.Parent.Regen&#13;&#10;&#13;&#10;local debounce = false&#13;&#10;&#13;&#10;function onTouch(hit)&#13;&#10;&#9;local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h ~= nil and debounce == false then&#13;&#10;&#9;&#9;debounce = true&#13;&#10;&#9;&#9;button.BrickColor = BrickColor.Black()&#13;&#10;&#9;&#9;regen.Value = 1&#13;&#10;&#9;&#9;wait()&#13;&#10;&#9;&#9;regen.Value = 0&#13;&#10;&#9;&#9;wait(20)&#13;&#10;&#9;&#9;button.BrickColor = BrickColor.new(104)&#13;&#10;&#9;&#9;debounce = false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;button.Touched:connect(onTouch)</string>
						<bool name="archivable">true</bool>
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				</Item>
			</Item>
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					<int name="BrickColor">104</int>
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						<R00>1</R00>
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					<string name="Name">Button2</string>
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					<bool name="archivable">true</bool>
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				</Properties>
				<Item class="Script" referent="RBX9">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Activate</string>
						<string name="Source">button = script.Parent&#13;&#10;regen = button.Parent.Regen&#13;&#10;&#13;&#10;local debounce = false&#13;&#10;&#13;&#10;function onTouch(hit)&#13;&#10;&#9;local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h ~= nil and debounce == false then&#13;&#10;&#9;&#9;debounce = true&#13;&#10;&#9;&#9;button.BrickColor = BrickColor.Black()&#13;&#10;&#9;&#9;regen.Value = 2&#13;&#10;&#9;&#9;wait()&#13;&#10;&#9;&#9;regen.Value = 0&#13;&#10;&#9;&#9;wait(20)&#13;&#10;&#9;&#9;button.BrickColor = BrickColor.new(104)&#13;&#10;&#9;&#9;debounce = false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;button.Touched:connect(onTouch)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
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					<string name="Name">Station2</string>
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					<bool name="archivable">true</bool>
				</Properties>
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						<CoordinateFrame name="ModelInPrimary">
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						<string name="Name">Plane</string>
						<Ref name="PrimaryPart">RBX5</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX12">
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							</CoordinateFrame>
							<string name="Name">Parts</string>
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							<bool name="archivable">true</bool>
						</Properties>
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								<bool name="Anchored">false</bool>
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								<int name="BrickColor">194</int>
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								<bool name="CanCollide">true</bool>
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								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
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								<bool name="Locked">false</bool>
								<string name="Name">Engine</string>
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								<bool name="archivable">true</bool>
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								</Vector3>
							</Properties>
							<Item class="BodyPosition" referent="RBX13">
								<Properties>
									<float name="D">1250</float>
									<string name="Name">BodyPosition</string>
									<float name="P">10000</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
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										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="position">
										<X>-1.5</X>
										<Y>3</Y>
										<Z>-48</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX14">
								<Properties>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
									<float name="P">3000</float>
									<bool name="archivable">true</bool>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX15">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<string name="Source">&#13;&#10;model = script.Parent.Parent.Parent&#13;&#10;backup = model:clone()&#13;&#10;local debounce = false&#13;&#10;&#13;&#10;function onTouch(part)&#13;&#10;&#9;if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then&#13;&#10;&#9;debounce = true&#13;&#10;&#9;wait(2)&#13;&#10;&#9;model = backup:clone()&#13;&#10;&#9;model.Parent = game.Workspace&#13;&#10;&#9;model:makeJoints()&#13;&#10;&#9;script.Parent.Count.Value = 1&#13;&#10;&#9;debounce = false&#13;&#10;&#9;end&#13;&#10;end &#13;&#10;script.Parent.Touched:connect(onTouch)</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX16">
								<Properties>
									<string name="Name">Count</string>
									<int name="Value">0</int>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Seat" referent="RBX17">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>-169.001663</X>
									<Y>21.6848373</Y>
									<Z>2598.6499</Z>
									<R00>1</R00>
									<R01>-0.000659785816</R01>
									<R02>-1.73133903e-005</R02>
									<R10>0.000659697631</R10>
									<R11>0.999988794</R11>
									<R12>-0.00468509132</R12>
									<R20>2.04043627e-005</R20>
									<R21>0.00468507409</R21>
									<R22>0.999989271</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">2</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Seat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.0115308631</X>
									<Y>-0.00198633689</Y>
									<Z>-0.000231441678</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.00450025732</X>
									<Y>0.066486612</Y>
									<Z>0.0497786328</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX18">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>-163.00238</X>
									<Y>22.6723843</Y>
									<Z>2602.15454</Z>
									<R00>1</R00>
									<R01>-0.000659785816</R01>
									<R02>-1.73133903e-005</R02>
									<R10>0.000659697631</R10>
									<R11>0.999988794</R11>
									<R12>-0.00468509132</R12>
									<R20>2.04043627e-005</R20>
									<R21>0.00468507409</R21>
									<R22>0.999989271</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Gun2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.0115308631</X>
									<Y>-0.00198633689</Y>
									<Z>-0.000231441678</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0112330904</X>
									<Y>0.0246866196</Y>
									<Z>0.0730824992</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2.4000001</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX19">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>-175.00238</X>
									<Y>22.6644707</Y>
									<Z>2602.1543</Z>
									<R00>1</R00>
									<R01>-0.000659785816</R01>
									<R02>-1.73133903e-005</R02>
									<R10>0.000659697631</R10>
									<R11>0.999988794</R11>
									<R12>-0.00468509132</R12>
									<R20>2.04043627e-005</R20>
									<R21>0.00468507409</R21>
									<R22>0.999989271</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Gun1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.0115308631</X>
									<Y>-0.00198633689</Y>
									<Z>-0.000231441678</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0112344371</X>
									<Y>0.0274667349</Y>
									<Z>0.0491552055</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2.4000001</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX20">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>-169.0009</X>
									<Y>20.9480953</Y>
									<Z>2585.14624</Z>
									<R00>1</R00>
									<R01>-0.000659785816</R01>
									<R02>-1.73133903e-005</R02>
									<R10>0.000659697631</R10>
									<R11>0.999988794</R11>
									<R12>-0.00468509132</R12>
									<R20>2.04043627e-005</R20>
									<R21>0.00468507409</R21>
									<R22>0.999989271</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Tip</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.0115308631</X>
									<Y>-0.00198633689</Y>
									<Z>-0.000231441678</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0221520513</X>
									<Y>0.222195312</Y>
									<Z>0.0412848741</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>1.20000005</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX21">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">position = script.Parent.Engine.Position&#13;&#10;local frame = Instance.new(&quot;CFrameValue&quot;)&#13;&#10;frame.Name = &quot;OriginCFrame&quot;&#13;&#10;frame.Value = script.Parent.Engine.CFrame&#13;&#10;frame.Parent = script.Parent&#13;&#10;&#13;&#10;local object = Instance.new(&quot;ObjectValue&quot;)&#13;&#10;object.Value = script.Parent.Parent.Parent&#13;&#10;&#13;&#10;seat = script.Parent.Seat&#13;&#10;&#13;&#10;function onChildAdded(part)&#13;&#10;&#9;if part.className == &quot;Weld&quot; then&#13;&#10;&#9;&#9;local torso = part.Part1&#13;&#10;&#9;&#9;if torso ~= nil then&#13;&#10;&#9;&#9;&#9;local parent = torso.Parent&#13;&#10;&#9;&#9;&#9;if parent ~= nil then&#13;&#10;&#9;&#9;&#9;&#9;script.Parent.Parent.Parent = parent&#13;&#10;&#9;&#9;&#9;&#9;while true do&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;&#9;local pos = script.Parent.Engine.Position&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (position - pos).magnitude &gt; 30 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if object.Value ~= nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;object.Value.Regen.Value = 1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;object.Value.Regen.Value = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;object.Value = nil&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;break end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;while true do&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;Loop&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;&#9;if part == nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Parent.Parent = game.Workspace&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Parent:MakeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;break end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;seat.ChildAdded:connect(onChildAdded)</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX22">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>-0</R02>
									<R10>-0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX23">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-24.9996929</X>
									<Y>13.2946653</Y>
									<Z>-208.673904</Z>
									<R00>-0.999999404</R00>
									<R01>-0.0010098893</R01>
									<R02>-0.000179716328</R02>
									<R10>-0.00100896915</R10>
									<R11>0.999986768</R11>
									<R12>-0.00504879421</R12>
									<R20>0.00018481267</R20>
									<R21>-0.0050486098</R21>
									<R22>-0.999987185</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX24">
						<Properties>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BodyKit</string>
							<Ref name="PrimaryPart">RBX25</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX26">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-169.002151</X>
									<Y>22.7316761</Y>
									<Z>2588.65479</Z>
									<R00>1</R00>
									<R01>-0.000659785816</R01>
									<R02>-1.73133903e-005</R02>
									<R10>0.000659697631</R10>
									<R11>0.999988794</R11>
									<R12>-0.00468509132</R12>
									<R20>2.04043627e-005</R20>
									<R21>0.00468507409</R21>
									<R22>0.999989271</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.0115308631</X>
									<Y>-0.00198633689</Y>
									<Z>-0.000231441678</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
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								<CoordinateFrame name="CFrame">
									<X>-169.004379</X>
									<Y>25.6637096</Y>
									<Z>2603.1687</Z>
									<R00>-1</R00>
									<R01>-0.000659785816</R01>
									<R02>1.73133903e-005</R02>
									<R10>-0.000659697631</R10>
									<R11>0.999988794</R11>
									<R12>0.00468509132</R12>
									<R20>-2.04043627e-005</R20>
									<R21>0.00468507409</R21>
									<R22>-0.999989271</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.0115308631</X>
									<Y>-0.00198633689</Y>
									<Z>-0.000231441678</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0125552369</X>
									<Y>0.0143815856</Y>
									<Z>0.0956530645</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>3.60000014</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX48">
								<Properties>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX49">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-166.001389</X>
									<Y>21.0540276</Y>
									<Z>2605.64697</Z>
									<R00>-1.73133903e-005</R00>
									<R01>-0.000659785816</R01>
									<R02>-1</R02>
									<R10>-0.00468509132</R10>
									<R11>0.999988794</R11>
									<R12>-0.000659697631</R12>
									<R20>0.999989271</R20>
									<R21>0.00468507409</R21>
									<R22>-2.04043627e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.0115308631</X>
									<Y>-0.00198633689</Y>
									<Z>-0.000231441678</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0185447913</X>
									<Y>-0.0148900403</Y>
									<Z>0.0484644063</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>4</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX50">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-172.001389</X>
									<Y>21.0500698</Y>
									<Z>2605.64697</Z>
									<R00>1.73133903e-005</R00>
									<R01>-0.000659785816</R01>
									<R02>1</R02>
									<R10>0.00468509132</R10>
									<R11>0.999988794</R11>
									<R12>0.000659697631</R12>
									<R20>-0.999989271</R20>
									<R21>0.00468507409</R21>
									<R22>2.04043627e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.0115308631</X>
									<Y>-0.00198633689</Y>
									<Z>-0.000231441678</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0185457077</X>
									<Y>-0.0135013908</Y>
									<Z>0.0365007482</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>4</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX51">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-168.999298</X>
									<Y>18.5551491</Y>
									<Z>2583.63501</Z>
									<R00>-1</R00>
									<R01>0.000659785816</R01>
									<R02>-1.73133903e-005</R02>
									<R10>-0.000659697631</R10>
									<R11>-0.999988794</R11>
									<R12>-0.00468509132</R12>
									<R20>-2.04043627e-005</R20>
									<R21>-0.00468507409</R21>
									<R22>0.999989271</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.0115308631</X>
									<Y>-0.00198633689</Y>
									<Z>-0.000231441678</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0246000364</X>
									<Y>0.23962073</Y>
									<Z>0.013695321</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>3.60000014</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX52">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">&#13;&#10;local boom = false&#13;&#10;&#13;&#10;function createExplosion(position)&#13;&#10;&#13;&#10;explosion = Instance.new(&quot;Explosion&quot;)&#13;&#10;explosion.Position = position&#13;&#10;explosion.BlastRadius = 12&#13;&#10;explosion.Parent = game.Workspace&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function onTouch(part)&#13;&#10;&#9;if boom == true then return end&#13;&#10;&#9;if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end&#13;&#10;&#9;if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then&#13;&#10;&#9;boom = true&#13;&#10;&#9;createExplosion(script.Parent.Parts.Engine.Position)&#13;&#10;&#9;script.Parent:BreakJoints()&#13;&#10;&#9;local stuff = script.Parent:children()&#13;&#10;&#9;for i=1,#stuff do&#13;&#10;&#9;&#9;if stuff[i].Name == &quot;BodyKit&quot; or&#13;&#10;&#9;&#9;stuff[i].Name == &quot;Parts&quot; then&#13;&#10;&#9;&#9;local parts = stuff[i]:children()&#13;&#10;&#9;&#9;&#9;for p = 1, #parts do&#13;&#10;&#9;&#9;&#9;&#9;if parts[p].className == &quot;Part&quot; then&#13;&#10;&#9;&#9;&#9;&#9;local velo = Instance.new(&quot;BodyVelocity&quot;)&#13;&#10;&#9;&#9;&#9;&#9;velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)&#13;&#10;&#9;&#9;&#9;&#9;velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))&#13;&#10;&#9;&#9;&#9;&#9;velo.Parent = parts[p]&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;wait(4)&#13;&#10;&#9;script.Parent:remove()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Parts.Tip.Touched:connect(onTouch)&#13;&#10;</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX53">
						<Properties>
							<string name="Name">PlaneCheck</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX54">
						<Properties>
							<string name="Name">Stunt</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="IntValue" referent="RBX55">
					<Properties>
						<string name="Name">Regen</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX56">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">system = script.Parent&#13;&#10;model = system.Plane&#13;&#10;backup = model:Clone()&#13;&#10;regen = system.Regen&#13;&#10;&#13;&#10;function checkRegen()&#13;&#10;&#9;if regen.Value == 1 then&#13;&#10;&#9;&#9;model = backup:Clone()&#13;&#10;&#9;&#9;model.Parent = system&#13;&#10;&#9;&#9;model:MakeJoints()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;regen.Changed:connect(checkRegen)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX57">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Station1</string>
					<Ref name="PrimaryPart">RBX58</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX59">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Plane</string>
						<Ref name="PrimaryPart">RBX58</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX60">
						<Properties>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Parts</string>
							<Ref name="PrimaryPart">RBX58</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX58">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>-95.9956818</X>
									<Y>20.8506489</Y>
									<Z>2595.61621</Z>
									<R00>0.99999994</R00>
									<R01>-0.000243987524</R01>
									<R02>0.000470180996</R02>
									<R10>0.000252329919</R10>
									<R11>0.999841094</R11>
									<R12>-0.0178251415</R12>
									<R20>-0.000465757155</R20>
									<R21>0.017825257</R21>
									<R22>0.999841094</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Engine</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.0951972529</X>
									<Y>-0.0183872394</Y>
									<Z>0.0684875473</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.467627585</X>
									<Y>0.983413517</Y>
									<Z>0.17749688</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>8</X>
									<Y>1.20000005</Y>
									<Z>16</Z>
								</Vector3>
							</Properties>
							<Item class="BodyPosition" referent="RBX61">
								<Properties>
									<float name="D">1250</float>
									<string name="Name">BodyPosition</string>
									<float name="P">10000</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="position">
										<X>-1.5</X>
										<Y>3</Y>
										<Z>-48</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX62">
								<Properties>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
									<float name="P">3000</float>
									<bool name="archivable">true</bool>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX63">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<string name="Source">&#13;&#10;model = script.Parent.Parent.Parent&#13;&#10;backup = model:clone()&#13;&#10;local debounce = false&#13;&#10;&#13;&#10;function onTouch(part)&#13;&#10;&#9;if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then&#13;&#10;&#9;debounce = true&#13;&#10;&#9;wait(2)&#13;&#10;&#9;model = backup:clone()&#13;&#10;&#9;model.Parent = game.Workspace&#13;&#10;&#9;model:makeJoints()&#13;&#10;&#9;script.Parent.Count.Value = 1&#13;&#10;&#9;debounce = false&#13;&#10;&#9;end&#13;&#10;end &#13;&#10;script.Parent.Touched:connect(onTouch)</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX64">
								<Properties>
									<string name="Name">Count</string>
									<int name="Value">0</int>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Seat" referent="RBX65">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>-95.9944687</X>
									<Y>21.5970459</Y>
									<Z>2598.62988</Z>
									<R00>0.99999994</R00>
									<R01>-0.000243987524</R01>
									<R02>0.000470180996</R02>
									<R10>0.000252329919</R10>
									<R11>0.999841094</R11>
									<R12>-0.0178251415</R12>
									<R20>-0.000465757155</R20>
									<R21>0.017825257</R21>
									<R22>0.999841094</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">2</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Seat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.0951972529</X>
									<Y>-0.0183872394</Y>
									<Z>0.0684875473</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.361095577</X>
									<Y>1.27038991</Y>
									<Z>0.106464237</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX66">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>-89.9930649</X>
									<Y>22.5360126</Y>
									<Z>2602.14453</Z>
									<R00>0.99999994</R00>
									<R01>-0.000243987524</R01>
									<R02>0.000470180996</R02>
									<R10>0.000252329919</R10>
									<R11>0.999841094</R11>
									<R12>-0.0178251415</R12>
									<R20>-0.000465757155</R20>
									<R21>0.017825257</R21>
									<R22>0.999841094</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Gun2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.0951972529</X>
									<Y>-0.0183872394</Y>
									<Z>0.0684875473</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.23216337</X>
									<Y>2.01599622</Y>
									<Z>0.127426431</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2.4000001</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX67">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>-101.993065</X>
									<Y>22.5329838</Y>
									<Z>2602.15015</Z>
									<R00>0.99999994</R00>
									<R01>-0.000243987524</R01>
									<R02>0.000470180996</R02>
									<R10>0.000252329919</R10>
									<R11>0.999841094</R11>
									<R12>-0.0178251415</R12>
									<R20>-0.000465757155</R20>
									<R21>0.017825257</R21>
									<R22>0.999841094</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Gun1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.0951972529</X>
									<Y>-0.0183872394</Y>
									<Z>0.0684875473</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.232267559</X>
									<Y>1.19468021</Y>
									<Z>-0.0929321125</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2.4000001</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX68">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>-96.000618</X>
									<Y>21.0378132</Y>
									<Z>2585.11792</Z>
									<R00>0.99999994</R00>
									<R01>-0.000243987524</R01>
									<R02>0.000470180996</R02>
									<R10>0.000252329919</R10>
									<R11>0.999841094</R11>
									<R12>-0.0178251415</R12>
									<R20>-0.000465757155</R20>
									<R21>0.017825257</R21>
									<R22>0.999841094</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Tip</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.0951972529</X>
									<Y>-0.0183872394</Y>
									<Z>0.0684875473</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.647843778</X>
									<Y>-0.0163330175</Y>
									<Z>0.15958859</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>1.20000005</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX69">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">position = script.Parent.Engine.Position&#13;&#10;local frame = Instance.new(&quot;CFrameValue&quot;)&#13;&#10;frame.Name = &quot;OriginCFrame&quot;&#13;&#10;frame.Value = script.Parent.Engine.CFrame&#13;&#10;frame.Parent = script.Parent&#13;&#10;&#13;&#10;local object = Instance.new(&quot;ObjectValue&quot;)&#13;&#10;object.Value = script.Parent.Parent.Parent&#13;&#10;&#13;&#10;seat = script.Parent.Seat&#13;&#10;&#13;&#10;function onChildAdded(part)&#13;&#10;&#9;if part.className == &quot;Weld&quot; then&#13;&#10;&#9;&#9;local torso = part.Part1&#13;&#10;&#9;&#9;if torso ~= nil then&#13;&#10;&#9;&#9;&#9;local parent = torso.Parent&#13;&#10;&#9;&#9;&#9;if parent ~= nil then&#13;&#10;&#9;&#9;&#9;&#9;script.Parent.Parent.Parent = parent&#13;&#10;&#9;&#9;&#9;&#9;while true do&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;&#9;local pos = script.Parent.Engine.Position&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (position - pos).magnitude &gt; 30 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if object.Value ~= nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;object.Value.Regen.Value = 1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;object.Value.Regen.Value = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;object.Value = nil&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;break end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;while true do&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;Loop&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;&#9;if part == nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Parent.Parent = game.Workspace&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Parent:MakeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;break end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;seat.ChildAdded:connect(onChildAdded)</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX70">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-139</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>-0</R02>
									<R10>-0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX71">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-61.0062943</X>
									<Y>13.0934963</Y>
									<Z>-208.972916</Z>
									<R00>-0.999998927</R00>
									<R01>0.00136260292</R01>
									<R02>-0.000265031966</R02>
									<R10>0.00136633322</R10>
									<R11>0.999892116</R11>
									<R12>-0.014624753</R12>
									<R20>0.000245075644</R20>
									<R21>-0.0146251014</R21>
									<R22>-0.99989295</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX72">
						<Properties>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BodyKit</string>
							<Ref name="PrimaryPart">RBX73</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX74">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-95.9994125</X>
									<Y>22.7751389</Y>
									<Z>2588.64941</Z>
									<R00>0.99999994</R00>
									<R01>-0.000243987524</R01>
									<R02>0.000470180996</R02>
									<R10>0.000252329919</R10>
									<R11>0.999841094</R11>
									<R12>-0.0178251415</R12>
									<R20>-0.000465757155</R20>
									<R21>0.017825257</R21>
									<R22>0.999841094</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.0951972529</X>
									<Y>-0.0183872394</Y>
									<Z>0.0684875473</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
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									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX96">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-92.9910278</X>
									<Y>20.8731213</Y>
									<Z>2605.61694</Z>
									<R00>0.000470180996</R00>
									<R01>-0.000243987524</R01>
									<R02>-0.99999994</R02>
									<R10>-0.0178251415</R10>
									<R11>0.999841094</R11>
									<R12>-0.000252329919</R12>
									<R20>0.999841094</R20>
									<R21>0.017825257</R21>
									<R22>0.000465757155</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.0951972529</X>
									<Y>-0.0183872394</Y>
									<Z>0.0684875473</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.282202631</X>
									<Y>2.14123726</Y>
									<Z>0.230604857</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>4</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX97">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-98.9910278</X>
									<Y>20.8716087</Y>
									<Z>2605.61963</Z>
									<R00>-0.000470180996</R00>
									<R01>-0.000243987524</R01>
									<R02>0.99999994</R02>
									<R10>0.0178251415</R10>
									<R11>0.999841094</R11>
									<R12>0.000252329919</R12>
									<R20>-0.999841094</R20>
									<R21>0.017825257</R21>
									<R22>-0.000465757155</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.0951972529</X>
									<Y>-0.0183872394</Y>
									<Z>0.0684875473</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.282256842</X>
									<Y>1.73056746</Y>
									<Z>0.120425418</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>4</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX98">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-102</X>
									<Y>18.5</Y>
									<Z>2603</Z>
									<R00>-1</R00>
									<R01>-7.05629511e-013</R01>
									<R02>1.45542649e-013</R02>
									<R10>-7.05629511e-013</R10>
									<R11>-1</R11>
									<R12>5.82422158e-014</R12>
									<R20>-1.45542649e-013</R20>
									<R21>-5.82422158e-014</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>3.60000014</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX99">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-96.0007401</X>
									<Y>18.6649323</Y>
									<Z>2583.57544</Z>
									<R00>-0.99999994</R00>
									<R01>0.000243987524</R01>
									<R02>0.000470180996</R02>
									<R10>-0.000252329919</R10>
									<R11>-0.999841094</R11>
									<R12>-0.0178251415</R12>
									<R20>0.000465757155</R20>
									<R21>-0.017825257</R21>
									<R22>0.999841094</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.0951972529</X>
									<Y>-0.0183872394</Y>
									<Z>0.0684875473</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.838718534</X>
									<Y>-0.163181275</Y>
									<Z>0.385478079</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>3.60000014</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX100">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">&#13;&#10;local boom = false&#13;&#10;&#13;&#10;function createExplosion(position)&#13;&#10;&#13;&#10;explosion = Instance.new(&quot;Explosion&quot;)&#13;&#10;explosion.Position = position&#13;&#10;explosion.BlastRadius = 12&#13;&#10;explosion.Parent = game.Workspace&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function onTouch(part)&#13;&#10;&#9;if boom == true then return end&#13;&#10;&#9;if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end&#13;&#10;&#9;if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then&#13;&#10;&#9;boom = true&#13;&#10;&#9;createExplosion(script.Parent.Parts.Engine.Position)&#13;&#10;&#9;script.Parent:BreakJoints()&#13;&#10;&#9;local stuff = script.Parent:children()&#13;&#10;&#9;for i=1,#stuff do&#13;&#10;&#9;&#9;if stuff[i].Name == &quot;BodyKit&quot; or&#13;&#10;&#9;&#9;stuff[i].Name == &quot;Parts&quot; then&#13;&#10;&#9;&#9;local parts = stuff[i]:children()&#13;&#10;&#9;&#9;&#9;for p = 1, #parts do&#13;&#10;&#9;&#9;&#9;&#9;if parts[p].className == &quot;Part&quot; then&#13;&#10;&#9;&#9;&#9;&#9;local velo = Instance.new(&quot;BodyVelocity&quot;)&#13;&#10;&#9;&#9;&#9;&#9;velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)&#13;&#10;&#9;&#9;&#9;&#9;velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))&#13;&#10;&#9;&#9;&#9;&#9;velo.Parent = parts[p]&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;wait(4)&#13;&#10;&#9;script.Parent:remove()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Parts.Tip.Touched:connect(onTouch)&#13;&#10;</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX101">
						<Properties>
							<string name="Name">PlaneCheck</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX102">
						<Properties>
							<string name="Name">Stunt</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="IntValue" referent="RBX103">
					<Properties>
						<string name="Name">Regen</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX104">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">system = script.Parent&#13;&#10;model = system.Plane&#13;&#10;backup = model:Clone()&#13;&#10;regen = system.Regen&#13;&#10;&#13;&#10;function checkRegen()&#13;&#10;&#9;if regen.Value == 1 then&#13;&#10;&#9;&#9;model = backup:Clone()&#13;&#10;&#9;&#9;model.Parent = system&#13;&#10;&#9;&#9;model:MakeJoints()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;regen.Changed:connect(checkRegen)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX105">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">RegenScript</string>
					<string name="Source">system = script.Parent&#13;&#10;model1 = system.Station1&#13;&#10;backup1 = model1:Clone()&#13;&#10;model2 = system.Station2&#13;&#10;backup2 = model2:Clone()&#13;&#10;regen = system.Regen&#13;&#10;&#13;&#10;function regenerate1(model,backup)&#13;&#10;&#9;model:remove()&#13;&#10;&#9;wait(1)&#13;&#10;&#9;model1 = backup:Clone()&#13;&#10;&#9;model1.Parent = system&#13;&#10;&#9;model1:MakeJoints()&#13;&#10;end&#13;&#10;&#13;&#10;function regenerate2(model,backup)&#13;&#10;&#9;model:remove()&#13;&#10;&#9;wait(1)&#13;&#10;&#9;model2 = backup:Clone()&#13;&#10;&#9;model2.Parent = system&#13;&#10;&#9;model2:MakeJoints()&#13;&#10;end&#13;&#10;&#13;&#10;function checkRegen()&#13;&#10;&#9;if regen.Value == 1 then&#13;&#10;&#9;&#9;regenerate1(model1,backup1)&#13;&#10;&#9;end&#13;&#10;&#9;if regen.Value == 2 then&#13;&#10;&#9;&#9;regenerate2(model2,backup2)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;regen.Changed:connect(checkRegen)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="IntValue" referent="RBX106">
				<Properties>
					<string name="Name">Regen</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX107">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">HangarSystem</string>
				<Ref name="PrimaryPart">RBX108</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX109">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>182.000977</X>
						<Y>17.4301529</Y>
						<Z>-1.36914063</Z>
						<R00>-1.00000024</R00>
						<R01>-0.000659697747</R01>
						<R02>-2.04043681e-005</R02>
						<R10>-0.000659785816</R10>
						<R11>0.999988794</R11>
						<R12>0.00468507316</R12>
						<R20>1.7313394e-005</R20>
						<R21>0.00468509365</R21>
						<R22>-0.99998945</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX110">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Activate</string>
						<string name="Source">button = script.Parent&#13;&#10;regen = button.Parent.Regen&#13;&#10;&#13;&#10;local debounce = false&#13;&#10;&#13;&#10;function onTouch(hit)&#13;&#10;&#9;local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h ~= nil and debounce == false then&#13;&#10;&#9;&#9;debounce = true&#13;&#10;&#9;&#9;button.BrickColor = BrickColor.Black()&#13;&#10;&#9;&#9;regen.Value = 1&#13;&#10;&#9;&#9;wait()&#13;&#10;&#9;&#9;regen.Value = 0&#13;&#10;&#9;&#9;wait(20)&#13;&#10;&#9;&#9;button.BrickColor = BrickColor.new(104)&#13;&#10;&#9;&#9;debounce = false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;button.Touched:connect(onTouch)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX111">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>239.000977</X>
						<Y>17.467762</Y>
						<Z>-1.37109375</Z>
						<R00>-1.00000024</R00>
						<R01>-0.000659697747</R01>
						<R02>-2.04043681e-005</R02>
						<R10>-0.000659785816</R10>
						<R11>0.999988794</R11>
						<R12>0.00468507316</R12>
						<R20>1.7313394e-005</R20>
						<R21>0.00468509365</R21>
						<R22>-0.99998945</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Button2</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX112">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Activate</string>
						<string name="Source">button = script.Parent&#13;&#10;regen = button.Parent.Regen&#13;&#10;&#13;&#10;local debounce = false&#13;&#10;&#13;&#10;function onTouch(hit)&#13;&#10;&#9;local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h ~= nil and debounce == false then&#13;&#10;&#9;&#9;debounce = true&#13;&#10;&#9;&#9;button.BrickColor = BrickColor.Black()&#13;&#10;&#9;&#9;regen.Value = 2&#13;&#10;&#9;&#9;wait()&#13;&#10;&#9;&#9;regen.Value = 0&#13;&#10;&#9;&#9;wait(20)&#13;&#10;&#9;&#9;button.BrickColor = BrickColor.new(104)&#13;&#10;&#9;&#9;debounce = false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;button.Touched:connect(onTouch)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX113">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Station2</string>
					<Ref name="PrimaryPart">RBX114</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX115">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Plane</string>
						<Ref name="PrimaryPart">RBX114</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX116">
						<Properties>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Parts</string>
							<Ref name="PrimaryPart">RBX114</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX114">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>247</X>
									<Y>21</Y>
									<Z>14</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>-0</R02>
									<R10>-0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Engine</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.0115308631</X>
									<Y>-0.00198633689</Y>
									<Z>-0.000231441678</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.00128412922</X>
									<Y>0.101121292</Y>
									<Z>0.040717259</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>8</X>
									<Y>1.20000005</Y>
									<Z>16</Z>
								</Vector3>
							</Properties>
							<Item class="BodyPosition" referent="RBX117">
								<Properties>
									<float name="D">1250</float>
									<string name="Name">BodyPosition</string>
									<float name="P">10000</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="position">
										<X>-1.5</X>
										<Y>3</Y>
										<Z>-48</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX118">
								<Properties>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
									<float name="P">3000</float>
									<bool name="archivable">true</bool>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX119">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<string name="Source">&#13;&#10;model = script.Parent.Parent.Parent&#13;&#10;backup = model:clone()&#13;&#10;local debounce = false&#13;&#10;&#13;&#10;function onTouch(part)&#13;&#10;&#9;if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then&#13;&#10;&#9;debounce = true&#13;&#10;&#9;wait(2)&#13;&#10;&#9;model = backup:clone()&#13;&#10;&#9;model.Parent = game.Workspace&#13;&#10;&#9;model:makeJoints()&#13;&#10;&#9;script.Parent.Count.Value = 1&#13;&#10;&#9;debounce = false&#13;&#10;&#9;end&#13;&#10;end &#13;&#10;script.Parent.Touched:connect(onTouch)</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX120">
								<Properties>
									<string name="Name">Count</string>
									<int name="Value">0</int>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Seat" referent="RBX121">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>247</X>
									<Y>21.7999992</Y>
									<Z>11</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">2</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Seat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.0115308631</X>
									<Y>-0.00198633689</Y>
									<Z>-0.000231441678</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.00742829312</X>
									<Y>0.135713875</Y>
									<Z>0.0499419421</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX122">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>241</X>
									<Y>22.7999992</Y>
									<Z>7.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Gun2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.0115308631</X>
									<Y>-0.00198633689</Y>
									<Z>-0.000231441678</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0146119138</X>
									<Y>0.177460566</Y>
									<Z>0.0495547876</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2.4000001</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX123">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>253</X>
									<Y>22.7999992</Y>
									<Z>7.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Gun1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.0115308631</X>
									<Y>-0.00198633689</Y>
									<Z>-0.000231441678</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0146119138</X>
									<Y>0.174683243</Y>
									<Z>0.0733908266</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2.4000001</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX124">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>247</X>
									<Y>21</Y>
									<Z>24.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Tip</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.0115308631</X>
									<Y>-0.00198633689</Y>
									<Z>-0.000231441678</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0195724089</X>
									<Y>-0.0199527703</Y>
									<Z>0.040717259</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>1.20000005</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX125">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">position = script.Parent.Engine.Position&#13;&#10;local frame = Instance.new(&quot;CFrameValue&quot;)&#13;&#10;frame.Name = &quot;OriginCFrame&quot;&#13;&#10;frame.Value = script.Parent.Engine.CFrame&#13;&#10;frame.Parent = script.Parent&#13;&#10;&#13;&#10;local object = Instance.new(&quot;ObjectValue&quot;)&#13;&#10;object.Value = script.Parent.Parent.Parent&#13;&#10;&#13;&#10;seat = script.Parent.Seat&#13;&#10;&#13;&#10;function onChildAdded(part)&#13;&#10;&#9;if part.className == &quot;Weld&quot; then&#13;&#10;&#9;&#9;local torso = part.Part1&#13;&#10;&#9;&#9;if torso ~= nil then&#13;&#10;&#9;&#9;&#9;local parent = torso.Parent&#13;&#10;&#9;&#9;&#9;if parent ~= nil then&#13;&#10;&#9;&#9;&#9;&#9;script.Parent.Parent.Parent = parent&#13;&#10;&#9;&#9;&#9;&#9;while true do&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;&#9;local pos = script.Parent.Engine.Position&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (position - pos).magnitude &gt; 30 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if object.Value ~= nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;object.Value.Regen.Value = 1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;object.Value.Regen.Value = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;object.Value = nil&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;break end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;while true do&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;Loop&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;&#9;if part == nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Parent.Parent = game.Workspace&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Parent:MakeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;break end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;seat.ChildAdded:connect(onChildAdded)</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX126">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>-0</R02>
									<R10>-0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX127">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-24.9996929</X>
									<Y>13.2946653</Y>
									<Z>-208.673904</Z>
									<R00>-0.999999404</R00>
									<R01>-0.0010098893</R01>
									<R02>-0.000179716328</R02>
									<R10>-0.00100896915</R10>
									<R11>0.999986768</R11>
									<R12>-0.00504879421</R12>
									<R20>0.00018481267</R20>
									<R21>-0.0050486098</R21>
									<R22>-0.999987185</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX128">
						<Properties>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BodyKit</string>
							<Ref name="PrimaryPart">RBX129</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX130">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>247</X>
									<Y>22.7999992</Y>
									<Z>21</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.0115308631</X>
									<Y>-0.00198633689</Y>
									<Z>-0.000231441678</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0122036338</X>
									<Y>0.0204052497</Y>
									<Z>0.0614728034</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>2.4000001</Y>
									<Z>10</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX131">
								<Properties>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX132">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>244</X>
									<Y>23.3999996</Y>
									<Z>17</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.0115308631</X>
									<Y>-0.00198633689</Y>
									<Z>-0.000231441678</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.00411942136</X>
									<Y>0.0672230273</Y>
									<Z>0.0624323152</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>3.60000014</Y>
									<Z>14</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX133">
								<Properties>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX134">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>250</X>
									<Y>23.3999996</Y>
									<Z>17</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
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								<Vector3 name="RotVelocity">
									<X>0.0115308631</X>
									<Y>-0.00198633689</Y>
									<Z>-0.000231441678</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.00411942136</X>
									<Y>0.0658343807</Y>
									<Z>0.0743503347</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>3.60000014</Y>
									<Z>14</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX135">
								<Properties>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX129">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
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								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>247</X>
									<Y>19.7999992</Y>
									<Z>19</Z>
									<R00>1</R00>
									<R01>-0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>-1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>-0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.0115308631</X>
									<Y>-0.00198633689</Y>
									<Z>-0.000231441678</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.00892528519</X>
									<Y>0.0434669778</Y>
									<Z>0.026880214</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.20000005</Y>
									<Z>12</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX136">
								<Properties>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX137">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
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							<string name="Source">&#13;&#10;local boom = false&#13;&#10;&#13;&#10;function createExplosion(position)&#13;&#10;&#13;&#10;explosion = Instance.new(&quot;Explosion&quot;)&#13;&#10;explosion.Position = position&#13;&#10;explosion.BlastRadius = 12&#13;&#10;explosion.Parent = game.Workspace&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function onTouch(part)&#13;&#10;&#9;if boom == true then return end&#13;&#10;&#9;if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end&#13;&#10;&#9;if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then&#13;&#10;&#9;boom = true&#13;&#10;&#9;createExplosion(script.Parent.Parts.Engine.Position)&#13;&#10;&#9;script.Parent:BreakJoints()&#13;&#10;&#9;local stuff = script.Parent:children()&#13;&#10;&#9;for i=1,#stuff do&#13;&#10;&#9;&#9;if stuff[i].Name == &quot;BodyKit&quot; or&#13;&#10;&#9;&#9;stuff[i].Name == &quot;Parts&quot; then&#13;&#10;&#9;&#9;local parts = stuff[i]:children()&#13;&#10;&#9;&#9;&#9;for p = 1, #parts do&#13;&#10;&#9;&#9;&#9;&#9;if parts[p].className == &quot;Part&quot; then&#13;&#10;&#9;&#9;&#9;&#9;local velo = Instance.new(&quot;BodyVelocity&quot;)&#13;&#10;&#9;&#9;&#9;&#9;velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)&#13;&#10;&#9;&#9;&#9;&#9;velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))&#13;&#10;&#9;&#9;&#9;&#9;velo.Parent = parts[p]&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;wait(4)&#13;&#10;&#9;script.Parent:remove()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Parts.Tip.Touched:connect(onTouch)&#13;&#10;</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX157">
						<Properties>
							<string name="Name">PlaneCheck</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX158">
						<Properties>
							<string name="Name">Stunt</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="IntValue" referent="RBX159">
					<Properties>
						<string name="Name">Regen</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX160">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">system = script.Parent&#13;&#10;model = system.Plane&#13;&#10;backup = model:Clone()&#13;&#10;regen = system.Regen&#13;&#10;&#13;&#10;function checkRegen()&#13;&#10;&#9;if regen.Value == 1 then&#13;&#10;&#9;&#9;model = backup:Clone()&#13;&#10;&#9;&#9;model.Parent = system&#13;&#10;&#9;&#9;model:MakeJoints()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;regen.Changed:connect(checkRegen)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX161">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Station1</string>
					<Ref name="PrimaryPart">RBX108</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX162">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Plane</string>
						<Ref name="PrimaryPart">RBX108</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX163">
						<Properties>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Parts</string>
							<Ref name="PrimaryPart">RBX108</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX108">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>173.994141</X>
									<Y>20.9034367</Y>
									<Z>14.03125</Z>
									<R00>-1.00000012</R00>
									<R01>-0.000415969</R01>
									<R02>-0.000478822913</R02>
									<R10>-0.000409640779</R10>
									<R11>0.999913573</R11>
									<R12>-0.0131409224</R12>
									<R20>0.00048424775</R20>
									<R21>-0.0131407231</R21>
									<R22>-0.999913871</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Engine</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.0951972529</X>
									<Y>-0.0183872394</Y>
									<Z>0.0684875473</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.467627585</X>
									<Y>0.983413517</Y>
									<Z>0.17749688</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>8</X>
									<Y>1.20000005</Y>
									<Z>16</Z>
								</Vector3>
							</Properties>
							<Item class="BodyPosition" referent="RBX164">
								<Properties>
									<float name="D">1250</float>
									<string name="Name">BodyPosition</string>
									<float name="P">10000</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="position">
										<X>-1.5</X>
										<Y>3</Y>
										<Z>-48</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX165">
								<Properties>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
									<float name="P">3000</float>
									<bool name="archivable">true</bool>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX166">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<string name="Source">&#13;&#10;model = script.Parent.Parent.Parent&#13;&#10;backup = model:clone()&#13;&#10;local debounce = false&#13;&#10;&#13;&#10;function onTouch(part)&#13;&#10;&#9;if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then&#13;&#10;&#9;debounce = true&#13;&#10;&#9;wait(2)&#13;&#10;&#9;model = backup:clone()&#13;&#10;&#9;model.Parent = game.Workspace&#13;&#10;&#9;model:makeJoints()&#13;&#10;&#9;script.Parent.Count.Value = 1&#13;&#10;&#9;debounce = false&#13;&#10;&#9;end&#13;&#10;end &#13;&#10;script.Parent.Touched:connect(onTouch)</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX167">
								<Properties>
									<string name="Name">Count</string>
									<int name="Value">0</int>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Seat" referent="RBX168">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>173.992371</X>
									<Y>21.6639442</Y>
									<Z>11.0209961</Z>
									<R00>-1.00000012</R00>
									<R01>-0.000415969</R01>
									<R02>-0.000478822913</R02>
									<R10>-0.000409640779</R10>
									<R11>0.999913573</R11>
									<R12>-0.0131409224</R12>
									<R20>0.00048424775</R20>
									<R21>-0.0131407231</R21>
									<R22>-0.999913871</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">2</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Seat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.0951972529</X>
									<Y>-0.0183872394</Y>
									<Z>0.0684875473</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.470892549</X>
									<Y>0.696724415</Y>
									<Z>0.105066098</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX169">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>167.99028</X>
									<Y>22.6154079</Y>
									<Z>7.51106167</Z>
									<R00>-1.00000012</R00>
									<R01>-0.000415969</R01>
									<R02>-0.000478822913</R02>
									<R10>-0.000409640779</R10>
									<R11>0.999913573</R11>
									<R12>-0.0131409224</R12>
									<R20>0.00048424775</R20>
									<R21>-0.0131407231</R21>
									<R22>-0.999913871</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Gun2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.0951972529</X>
									<Y>-0.0183872394</Y>
									<Z>0.0684875473</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.470267147</X>
									<Y>-0.0484801456</Y>
									<Z>-0.0958725139</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2.4000001</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX170">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>179.99028</X>
									<Y>22.6203213</Y>
									<Z>7.50525141</Z>
									<R00>-1.00000012</R00>
									<R01>-0.000415969</R01>
									<R02>-0.000478822913</R02>
									<R10>-0.000409640779</R10>
									<R11>0.999913573</R11>
									<R12>-0.0131409224</R12>
									<R20>0.00048424775</R20>
									<R21>-0.0131407231</R21>
									<R22>-0.999913871</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Gun1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.0951972529</X>
									<Y>-0.0183872394</Y>
									<Z>0.0684875473</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.47003746</X>
									<Y>0.772817314</Y>
									<Z>0.124306627</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2.4000001</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX171">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>173.999161</X>
									<Y>21.0414162</Y>
									<Z>24.5303459</Z>
									<R00>-1.00000012</R00>
									<R01>-0.000415969</R01>
									<R02>-0.000478822913</R02>
									<R10>-0.000409640779</R10>
									<R11>0.999913573</R11>
									<R12>-0.0131409224</R12>
									<R20>0.00048424775</R20>
									<R21>-0.0131407231</R21>
									<R22>-0.999913871</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Tip</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.0951972529</X>
									<Y>-0.0183872394</Y>
									<Z>0.0684875473</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.265128314</X>
									<Y>1.98324239</Y>
									<Z>0.164453924</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>1.20000005</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX172">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">position = script.Parent.Engine.Position&#13;&#10;local frame = Instance.new(&quot;CFrameValue&quot;)&#13;&#10;frame.Name = &quot;OriginCFrame&quot;&#13;&#10;frame.Value = script.Parent.Engine.CFrame&#13;&#10;frame.Parent = script.Parent&#13;&#10;&#13;&#10;local object = Instance.new(&quot;ObjectValue&quot;)&#13;&#10;object.Value = script.Parent.Parent.Parent&#13;&#10;&#13;&#10;seat = script.Parent.Seat&#13;&#10;&#13;&#10;function onChildAdded(part)&#13;&#10;&#9;if part.className == &quot;Weld&quot; then&#13;&#10;&#9;&#9;local torso = part.Part1&#13;&#10;&#9;&#9;if torso ~= nil then&#13;&#10;&#9;&#9;&#9;local parent = torso.Parent&#13;&#10;&#9;&#9;&#9;if parent ~= nil then&#13;&#10;&#9;&#9;&#9;&#9;script.Parent.Parent.Parent = parent&#13;&#10;&#9;&#9;&#9;&#9;while true do&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;&#9;local pos = script.Parent.Engine.Position&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (position - pos).magnitude &gt; 30 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if object.Value ~= nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;object.Value.Regen.Value = 1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;object.Value.Regen.Value = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;object.Value = nil&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;break end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;while true do&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;Loop&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;&#9;if part == nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Parent.Parent = game.Workspace&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Parent:MakeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;break end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;seat.ChildAdded:connect(onChildAdded)</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX173">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-139</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>-0</R02>
									<R10>-0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX174">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-61.0062943</X>
									<Y>13.0934963</Y>
									<Z>-208.972916</Z>
									<R00>-0.999998927</R00>
									<R01>0.00136260292</R01>
									<R02>-0.000265031966</R02>
									<R10>0.00136633322</R10>
									<R11>0.999892116</R11>
									<R12>-0.014624753</R12>
									<R20>0.000245075644</R20>
									<R21>-0.0146251014</R21>
									<R22>-0.99989295</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX175">
						<Properties>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BodyKit</string>
							<Ref name="PrimaryPart">RBX176</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX177">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>173.99675</X>
									<Y>22.7952671</Y>
									<Z>21.0069942</Z>
									<R00>-1.00000012</R00>
									<R01>-0.000415969</R01>
									<R02>-0.000478822913</R02>
									<R10>-0.000409640779</R10>
									<R11>0.999913573</R11>
									<R12>-0.0131409224</R12>
									<R20>0.00048424775</R20>
									<R21>-0.0131407231</R21>
									<R22>-0.999913871</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.0951972529</X>
									<Y>-0.0183872394</Y>
									<Z>0.0684875473</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.209796071</X>
									<Y>1.64766395</Y>
									<Z>-0.00255220407</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>2.4000001</Y>
									<Z>10</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX178">
								<Properties>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX179">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>170.994583</X>
									<Y>23.341423</Y>
									<Z>17.000906</Z>
									<R00>-1.00000012</R00>
									<R01>-0.000415969</R01>
									<R02>-0.000478822913</R02>
									<R10>-0.000409640779</R10>
									<R11>0.999913573</R11>
									<R12>-0.0131409224</R12>
									<R20>0.00048424775</R20>
									<R21>-0.0131407231</R21>
									<R22>-0.999913871</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.0951972529</X>
									<Y>-0.0183872394</Y>
									<Z>0.0684875473</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.246052101</X>
									<Y>1.06068432</Y>
									<Z>-0.109746307</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>3.60000014</Y>
									<Z>14</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX180">
								<Properties>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX181">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>176.994583</X>
									<Y>23.3438816</Y>
									<Z>16.9980011</Z>
									<R00>-1.00000012</R00>
									<R01>-0.000415969</R01>
									<R02>-0.000478822913</R02>
									<R10>-0.000409640779</R10>
									<R11>0.999913573</R11>
									<R12>-0.0131409224</R12>
									<R20>0.00048424775</R20>
									<R21>-0.0131407231</R21>
									<R22>-0.999913871</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.0951972529</X>
									<Y>-0.0183872394</Y>
									<Z>0.0684875473</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.245937139</X>
									<Y>1.47133303</Y>
									<Z>0.000343080203</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>3.60000014</Y>
									<Z>14</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX182">
								<Properties>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX176">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>173.99704</X>
									<Y>19.7692451</Y>
									<Z>19.0465889</Z>
									<R00>1.00000012</R00>
									<R01>0.000415969</R01>
									<R02>-0.000478822913</R02>
									<R10>0.000409640779</R10>
									<R11>-0.999913573</R11>
									<R12>-0.0131409224</R12>
									<R20>-0.00048424775</R20>
									<R21>0.0131407231</R21>
									<R22>-0.999913871</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.0951972529</X>
									<Y>-0.0183872394</Y>
									<Z>0.0684875473</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.45308733</X>
									<Y>1.46105862</Y>
									<Z>0.285522103</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.20000005</Y>
									<Z>12</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX183">
								<Properties>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX184">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
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							<string name="Source">&#13;&#10;local boom = false&#13;&#10;&#13;&#10;function createExplosion(position)&#13;&#10;&#13;&#10;explosion = Instance.new(&quot;Explosion&quot;)&#13;&#10;explosion.Position = position&#13;&#10;explosion.BlastRadius = 12&#13;&#10;explosion.Parent = game.Workspace&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function onTouch(part)&#13;&#10;&#9;if boom == true then return end&#13;&#10;&#9;if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end&#13;&#10;&#9;if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then&#13;&#10;&#9;boom = true&#13;&#10;&#9;createExplosion(script.Parent.Parts.Engine.Position)&#13;&#10;&#9;script.Parent:BreakJoints()&#13;&#10;&#9;local stuff = script.Parent:children()&#13;&#10;&#9;for i=1,#stuff do&#13;&#10;&#9;&#9;if stuff[i].Name == &quot;BodyKit&quot; or&#13;&#10;&#9;&#9;stuff[i].Name == &quot;Parts&quot; then&#13;&#10;&#9;&#9;local parts = stuff[i]:children()&#13;&#10;&#9;&#9;&#9;for p = 1, #parts do&#13;&#10;&#9;&#9;&#9;&#9;if parts[p].className == &quot;Part&quot; then&#13;&#10;&#9;&#9;&#9;&#9;local velo = Instance.new(&quot;BodyVelocity&quot;)&#13;&#10;&#9;&#9;&#9;&#9;velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)&#13;&#10;&#9;&#9;&#9;&#9;velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))&#13;&#10;&#9;&#9;&#9;&#9;velo.Parent = parts[p]&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;wait(4)&#13;&#10;&#9;script.Parent:remove()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Parts.Tip.Touched:connect(onTouch)&#13;&#10;</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX204">
						<Properties>
							<string name="Name">PlaneCheck</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX205">
						<Properties>
							<string name="Name">Stunt</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="IntValue" referent="RBX206">
					<Properties>
						<string name="Name">Regen</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX207">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">system = script.Parent&#13;&#10;model = system.Plane&#13;&#10;backup = model:Clone()&#13;&#10;regen = system.Regen&#13;&#10;&#13;&#10;function checkRegen()&#13;&#10;&#9;if regen.Value == 1 then&#13;&#10;&#9;&#9;model = backup:Clone()&#13;&#10;&#9;&#9;model.Parent = system&#13;&#10;&#9;&#9;model:MakeJoints()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;regen.Changed:connect(checkRegen)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX208">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">RegenScript</string>
					<string name="Source">system = script.Parent&#13;&#10;model1 = system.Station1&#13;&#10;backup1 = model1:Clone()&#13;&#10;model2 = system.Station2&#13;&#10;backup2 = model2:Clone()&#13;&#10;regen = system.Regen&#13;&#10;&#13;&#10;function regenerate1(model,backup)&#13;&#10;&#9;model:remove()&#13;&#10;&#9;wait(1)&#13;&#10;&#9;model1 = backup:Clone()&#13;&#10;&#9;model1.Parent = system&#13;&#10;&#9;model1:MakeJoints()&#13;&#10;end&#13;&#10;&#13;&#10;function regenerate2(model,backup)&#13;&#10;&#9;model:remove()&#13;&#10;&#9;wait(1)&#13;&#10;&#9;model2 = backup:Clone()&#13;&#10;&#9;model2.Parent = system&#13;&#10;&#9;model2:MakeJoints()&#13;&#10;end&#13;&#10;&#13;&#10;function checkRegen()&#13;&#10;&#9;if regen.Value == 1 then&#13;&#10;&#9;&#9;regenerate1(model1,backup1)&#13;&#10;&#9;end&#13;&#10;&#9;if regen.Value == 2 then&#13;&#10;&#9;&#9;regenerate2(model2,backup2)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;regen.Changed:connect(checkRegen)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="IntValue" referent="RBX209">
				<Properties>
					<string name="Name">Regen</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX210">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">RBX211</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX211">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-96.5</X>
						<Y>17.5</Y>
						<Z>31.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2.4000001</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX212">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-96.5</X>
						<Y>19.1860256</Y>
						<Z>31.5</Z>
						<R00>-1</R00>
						<R01>-1.10990855e-017</R01>
						<R02>-4.58750298e-017</R02>
						<R10>-1.10990855e-017</R10>
						<R11>1</R11>
						<R12>1.81214477e-017</R12>
						<R20>4.58750298e-017</R20>
						<R21>1.81214477e-017</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX213">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">RBX214</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX214">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-96.5</X>
						<Y>17.5</Y>
						<Z>42.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2.4000001</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX215">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
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					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
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						<Y>19.1860256</Y>
						<Z>42.5</Z>
						<R00>-1</R00>
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						<R02>-4.58750298e-017</R02>
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						<R11>1</R11>
						<R12>1.81214477e-017</R12>
						<R20>4.58750298e-017</R20>
						<R21>1.81214477e-017</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
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					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
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					<float name="FrontParamA">-0.5</float>
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					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
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					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX216">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">RBX217</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX217">
				<Properties>
					<bool name="Anchored">false</bool>
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					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
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						<R02>0</R02>
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						<R11>1</R11>
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						<R20>0</R20>
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						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
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					<float name="Elasticity">0.5</float>
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					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
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					<token name="FrontSurface">0</token>
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					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
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					<token name="RightSurface">0</token>
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					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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					<Vector3 name="Velocity">
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						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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					<Vector3 name="size">
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						<Y>2.4000001</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX218">
				<Properties>
					<bool name="Anchored">false</bool>
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					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
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							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3979">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>-150.5</X>
							<Y>19.1858921</Y>
							<Z>2575.5</Z>
							<R00>1</R00>
							<R01>1.18930159e-017</R01>
							<R02>4.93342826e-017</R02>
							<R10>-1.18930159e-017</R10>
							<R11>1</R11>
							<R12>1.94740402e-017</R12>
							<R20>-4.93342826e-017</R20>
							<R21>-1.94740402e-017</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
		</Item>
	</Item>
	<Item class="RunService" referent="RBX3980">
		<Properties>
			<string name="Name">Run Service</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX3981</External>
	<External>RBX3982</External>
	<Item class="Players" referent="RBX3983">
		<Properties>
			<int name="MaxPlayers">8</int>
			<string name="Name">Players</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="StarterPack" referent="RBX3984">
		<Properties>
			<string name="Name">StarterPack</string>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="HopperBin" referent="RBX3985">
			<Properties>
				<token name="BinType">0</token>
				<string name="Name">Plane</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX3986">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PlaneFlyer</string>
					<string name="Source">&#13;&#10;bin=script.Parent&#13;&#10;plane=nil&#13;&#10;hold=false&#13;&#10;local debounce = false&#13;&#10;local planedebounce = false&#13;&#10;local stuntdebounce = false&#13;&#10;local controlling = false&#13;&#10;&#13;&#10;function fire(pln,spn)&#13;&#10;&#9;local missile = bin.Rocket:clone()&#13;&#10;&#9;missile.CFrame = spn.CFrame * CFrame.new(0, 0, -35)&#13;&#10;&#13;&#10;&#9;missile.RocketScript.Disabled = false&#13;&#10;&#9;missile.Parent = game.Workspace&#13;&#10;&#13;&#10;&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)&#13;&#10;&#9;creator_tag.Value = game.Players.LocalPlayer&#13;&#10;&#9;creator_tag.Name = &quot;creator&quot;&#13;&#10;&#9;creator_tag.Parent = missile&#13;&#10;&#13;&#10;&#9;missile.Owner.Value = pln&#13;&#10;end&#13;&#10;&#13;&#10;function computeDirection(vec)&#13;&#10;&#9;local lenSquared = vec.magnitude * vec.magnitude&#13;&#10;&#9;local invSqrt = 1 / math.sqrt(lenSquared)&#13;&#10;&#9;return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)&#13;&#10;end&#13;&#10;&#13;&#10;function move(target, engine)&#13;&#10;&#9;local origincframe = engine:findFirstChild(&quot;BodyGyro&quot;).cframe&#13;&#10;&#9;local dir = (target - engine.Position).unit&#13;&#10;&#9;local spawnPos = engine.Position&#13;&#10;&#13;&#10;&#9;local pos = spawnPos + (dir * 1)&#13;&#10;&#13;&#10;&#9;engine:findFirstChild(&quot;BodyGyro&quot;).maxTorque = Vector3.new(9000, 9000, 9000)&#13;&#10;&#9;engine:findFirstChild(&quot;BodyGyro&quot;).cframe = CFrame.new(pos,  pos + dir)&#13;&#10;&#9;wait(0.1)&#13;&#10;&#9;engine:findFirstChild(&quot;BodyGyro&quot;).maxTorque = Vector3.new(0, 0, 0)&#13;&#10;&#9;engine:findFirstChild(&quot;BodyGyro&quot;).cframe = origincframe&#13;&#10;end&#13;&#10;&#13;&#10;function findPlane(player)&#13;&#10;&#9;local list = player.Character:GetChildren()&#13;&#10;&#9;for x = 1, #list do&#13;&#10;&#9;&#9;if (list[x].Name == &quot;Plane&quot;) then&#13;&#10;&#9;&#9;&#9;local weld = list[x]:FindFirstChild(&quot;Parts&quot;):FindFirstChild(&quot;Seat&quot;):FindFirstChild(&quot;SeatWeld&quot;)&#13;&#10;&#9;&#9;&#9;if (weld ~= nil) and (weld.Part1 == player.Character:FindFirstChild(&quot;Torso&quot;)) then&#13;&#10;&#9;&#9;&#9;&#9;return list[x]&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;return nil&#13;&#10;end&#13;&#10;&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;local vehicle = findPlane(script.Parent.Parent.Parent)&#13;&#10;&#9;if vehicle ~= nil and debounce == false and planedebounce == false then&#13;&#10;&#9;debounce = true&#13;&#10;&#13;&#10;&#9;controlling = true&#13;&#10;&#13;&#10;&#9;while true do&#13;&#10;&#9;&#9;wait()&#13;&#10;&#9;&#9;local engine = vehicle.Parts.Engine&#13;&#10;&#9;&#9;local position = mouse.Hit&#13;&#10;&#9;&#9;local target = position.p&#13;&#10;&#9;&#9;if engine:findFirstChild(&quot;FlyScript&quot;) ~= nil then&#13;&#10;&#9;&#9;move(target, engine)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if planedebounce == true or&#13;&#10;&#9;&#9;controlling == false then break end&#13;&#10;&#9;end&#13;&#10;&#9;wait(.1)&#13;&#10;&#9;debounce = false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onButton1Up(mouse)&#13;&#10;&#9;controlling = false&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;&#9;mouse.Button1Up:connect(function() onButton1Up(mouse) end)&#13;&#10;&#9;mouse.KeyDown:connect(onKeyDown)&#13;&#10;end&#13;&#10;&#13;&#10;function onKeyDown(key)&#13;&#10;&#9;if (key~=nil) then&#13;&#10;&#9;&#9;key = key:lower()&#13;&#10;&#9;&#9;local vehicle = findPlane(script.Parent.Parent.Parent)&#13;&#10;&#9;&#9;if (vehicle==nil) then return end&#13;&#10;&#9;&#9;plane = vehicle.Parts&#13;&#10;&#9;&#9;local engine = vehicle.Parts.Engine&#13;&#10;&#9;&#9;&#9;if (key==&quot;f&quot;) and (bin.Reload.Value == 0) then&#13;&#10;&#9;&#9;&#9;&#9;fire(vehicle,plane.Gun1)&#13;&#10;&#9;&#9;&#9;&#9;fire(vehicle,plane.Gun2)&#13;&#10;&#9;&#9;&#9;&#9;bin.Reload.Value = 1&#13;&#10;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;bin.Reload.Value = 0&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (key==&quot;x&quot;) and planedebounce == false then&#13;&#10;&#9;&#9;&#9;&#9;local power = plane.Engine:findFirstChild(&quot;FlyScript&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (power ~= nil) then&#13;&#10;&#9;&#9;&#9;&#9;power:remove()&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (key==&quot;y&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;local power = plane.Engine:findFirstChild(&quot;FlyScript&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (power ~= nil) then return end&#13;&#10;&#9;&#9;&#9;&#9;local fly = script.FlyScript:clone()&#13;&#10;&#9;&#9;&#9;&#9;fly.Disabled = false&#13;&#10;&#9;&#9;&#9;&#9;fly.Parent = plane.Engine&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (key==&quot;k&quot;) and planedebounce == false then&#13;&#10;&#9;&#9;&#9;&#9;wait()&#13;&#10;&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.7, 0)&#13;&#10;&#9;&#9;&#9;&#9;wait()&#13;&#10;&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.7, 0)&#13;&#10;&#9;&#9;&#9;&#9;wait()&#13;&#10;&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.7, 0)&#13;&#10;&#9;&#9;&#9;&#9;wait()&#13;&#10;&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.7, 0)&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (key==&quot;h&quot;) and planedebounce == false then&#13;&#10;&#9;&#9;&#9;&#9;wait()&#13;&#10;&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.7, 0)&#13;&#10;&#9;&#9;&#9;&#9;wait()&#13;&#10;&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.7, 0)&#13;&#10;&#9;&#9;&#9;&#9;wait()&#13;&#10;&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.7, 0)&#13;&#10;&#9;&#9;&#9;&#9;wait()&#13;&#10;&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.7, 0)&#13;&#10;&#9;&#9;&#9;return end&#13;&#10;&#9;&#9;&#9;if (key==&quot;j&quot;) and planedebounce == false then&#13;&#10;&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro&#13;&#10;&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 9000, 9000)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;local position = engine.CFrame * Vector3.new(0, 0.5, -4)&#13;&#10;&#9;&#9;&#9;&#9;local dir = position - engine.Position&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;dir = computeDirection(dir)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;local spawnPos = engine.Position&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;local pos = spawnPos + (dir * 8)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;body.cframe = CFrame.new(pos,  pos + dir)&#13;&#10;&#9;&#9;&#9;&#9;wait(.2)&#13;&#10;&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (key==&quot;l&quot;) and planedebounce == false then&#13;&#10;&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro&#13;&#10;&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;local frame = plane:FindFirstChild(&quot;OriginCFrame&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if frame ~= nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;body.cframe = frame.Value&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (key==&quot;u&quot;) and planedebounce == false then&#13;&#10;&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro&#13;&#10;&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 9000, 9000)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;local position = engine.CFrame * Vector3.new(0, -0.5, -4)&#13;&#10;&#9;&#9;&#9;&#9;local dir = position - engine.Position&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;dir = computeDirection(dir)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;local spawnPos = engine.Position&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;local pos = spawnPos + (dir * 8)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;body.cframe = CFrame.new(pos,  pos + dir)&#13;&#10;&#9;&#9;&#9;&#9;wait(.2)&#13;&#10;&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (key==&quot;g&quot;) and planedebounce == false and stuntdebounce == false then&#13;&#10;&#9;&#9;&#9;&#9;planedebounce = true&#13;&#10;&#9;&#9;&#9;&#9;stuntdebounce = true&#13;&#10;&#9;&#9;&#9;&#9;plane.Parent.Stunt.Value = 1&#13;&#10;&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro&#13;&#10;&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 9000, 9000)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;local currentframe = plane.Engine.CFrame&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;for i = 1,6 do&#13;&#10;&#9;&#9;&#9;&#9;body.cframe = plane.Engine.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 30)&#13;&#10;&#9;&#9;&#9;&#9;wait(.2)&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;body.cframe = currentframe&#13;&#10;&#9;&#9;&#9;&#9;wait(.6)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;planedebounce = false&#13;&#10;&#9;&#9;&#9;&#9;plane.Parent.Stunt.Value = 0&#13;&#10;&#9;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;&#9;stuntdebounce = false&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (key==&quot;t&quot;) and planedebounce == false and stuntdebounce == false then&#13;&#10;&#9;&#9;&#9;&#9;planedebounce = true&#13;&#10;&#9;&#9;&#9;&#9;stuntdebounce = true&#13;&#10;&#9;&#9;&#9;&#9;plane.Parent.Stunt.Value = 1&#13;&#10;&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro&#13;&#10;&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 9000, 9000)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;local currentframe = plane.Engine.CFrame&#13;&#10;&#9;&#9;&#9;&#9;local valy = 30&#13;&#10;&#9;&#9;&#9;&#9;local valz = 30&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;for i = 1,8 do&#13;&#10;&#9;&#9;&#9;&#9;body.cframe = currentframe * CFrame.fromEulerAnglesXYZ(0, valy, valz)&#13;&#10;&#9;&#9;&#9;&#9;valy = valy +50&#13;&#10;&#9;&#9;&#9;&#9;valz = valz +100&#13;&#10;&#9;&#9;&#9;&#9;wait(.1)&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;body.cframe = currentframe * CFrame.fromEulerAnglesXYZ(0, 600, 0)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;wait(.5)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;planedebounce = false&#13;&#10;&#9;&#9;&#9;&#9;plane.Parent.Stunt.Value = 0&#13;&#10;&#9;&#9;&#9;&#9;wait(4)&#13;&#10;&#9;&#9;&#9;&#9;stuntdebounce = false&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Script" referent="RBX3987">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">FlyScript</string>
						<string name="Source">local engine = script.Parent.Parent.Engine&#13;&#10;local spd = 3&#13;&#10;local position = engine.Position&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait(.1)&#13;&#10;&#9;direction = engine.CFrame.lookVector &#13;&#10;&#9;position = position + spd*3*direction&#13;&#10;&#9;error = position - engine.Position&#13;&#10;&#9;engine.Velocity = spd*error&#13;&#10;&#9;engine.RotVelocity = Vector3.new(0, 0, 0)&#13;&#10;end &#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX3988">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-0.5</X>
						<Y>7.4000001</Y>
						<Z>0</Z>
						<R00>0</R00>
						<R01>1</R01>
						<R02>0</R02>
						<R10>1</R10>
						<R11>0</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<token name="Controller">5</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Rocket</string>
					<float name="Reflectance">0.200000003</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Sound" referent="RBX3989">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">Swoosh</string>
						<int name="PlayCount">0</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds\Rocket whoosh 01.wav</url></Content>
						<float name="Volume">0.699999988</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX3990">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Explosion</string>
						<int name="PlayCount">0</int>
						<bool name="PlayOnRemove">true</bool>
						<Content name="SoundId"><url>rbxasset://sounds\collide.wav</url></Content>
						<float name="Volume">1</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3991">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">RocketScript</string>
						<string name="Source">r = game:service(&quot;RunService&quot;)&#13;&#10;&#13;&#10;shaft = script.Parent&#13;&#10;position = shaft.Position&#13;&#10;&#13;&#10;function fly()&#13;&#10;&#9;direction = shaft.CFrame.lookVector &#13;&#10;&#9;position = position + 35*direction&#13;&#10;&#9;error = position - shaft.Position&#13;&#10;&#9;shaft.Velocity = 5*error&#13;&#10;end&#13;&#10;&#13;&#10;function blow()&#13;&#10;&#9;swoosh:stop()&#13;&#10;&#9;explosion = Instance.new(&quot;Explosion&quot;)&#13;&#10;&#9;explosion.Position = shaft.Position&#13;&#10;&#9;explosion.BlastRadius = 10&#13;&#10;&#13;&#10;&#9;-- find instigator tag&#13;&#10;&#9;local creator = script.Parent:findFirstChild(&quot;creator&quot;)&#13;&#10;&#9;if creator ~= nil then&#13;&#10;&#9;&#9;explosion.Hit:connect(function(part, distance)  onPlayerBlownUp(part, distance, creator) end)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;explosion.Parent = game.Workspace&#13;&#10;&#9;connection:disconnect()&#13;&#10;&#9;wait(.1)&#13;&#10;&#9;shaft:remove()&#13;&#10;end&#13;&#10;&#13;&#10;function onTouch(hit)&#13;&#10;&#9;if hit.Name == &quot;Building&quot; or&#13;&#10;&#9;hit.Name == &quot;Safe&quot; then&#13;&#10;&#9;&#9;swoosh:stop()&#13;&#10;&#9;&#9;shaft:remove()&#13;&#10;&#9;return end&#13;&#10;&#13;&#10;&#9;local parent = hit.Parent.Parent&#13;&#10;&#9;local owner = shaft.Owner&#13;&#10;&#9;if owner ~= nil then&#13;&#10;&#9;&#9;if parent ~= nil and owner.Value ~= nil then&#13;&#10;&#9;&#9;&#9;if parent ~= owner.Value then&#13;&#10;&#9;&#9;&#9;&#9;local stunt = parent:FindFirstChild(&quot;Stunt&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if stunt ~= nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if stunt.Value ~= 1 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;blow()&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;blow()&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onPlayerBlownUp(part, distance, creator)&#13;&#10;&#9;if part.Name == &quot;Head&quot; then&#13;&#10;&#9;&#9;local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;tagHumanoid(humanoid, creator)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function tagHumanoid(humanoid, creator)&#13;&#10;&#9;if creator ~= nil then&#13;&#10;&#9;&#9;local new_tag = creator:clone()&#13;&#10;&#9;&#9;new_tag.Parent = humanoid&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function untagHumanoid(humanoid)&#13;&#10;&#9;if humanoid ~= nil then&#13;&#10;&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)&#13;&#10;&#9;&#9;if tag ~= nil then&#13;&#10;&#9;&#9;&#9;tag.Parent = nil&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;t, s = r.Stepped:wait()&#13;&#10;&#13;&#10;swoosh = script.Parent.Swoosh&#13;&#10;swoosh:play()&#13;&#10;&#13;&#10;d = t + 4.0 - s&#13;&#10;connection = shaft.Touched:connect(onTouch)&#13;&#10;&#13;&#10;while t &lt; d do&#13;&#10;&#9;fly()&#13;&#10;&#9;t = r.Stepped:wait()&#13;&#10;end&#13;&#10;&#13;&#10;-- at max range&#13;&#10;script.Parent.Explosion.PlayOnRemove = false&#13;&#10;swoosh:stop()&#13;&#10;shaft:remove()&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="ObjectValue" referent="RBX3992">
					<Properties>
						<string name="Name">Owner</string>
						<Ref name="Value">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="IntValue" referent="RBX3993">
				<Properties>
					<string name="Name">Reload</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="SoundService" referent="RBX3994">
		<Properties>
			<token name="AmbientReverb">0</token>
			<float name="DistanceFactor">10</float>
			<float name="DopplerScale">1</float>
			<string name="Name">Soundscape</string>
			<float name="RolloffScale">1</float>
			<bool name="archivable">true</bool>
		</Properties>
		<External>RBX3995</External>
		<External>RBX3996</External>
		<External>RBX3997</External>
		<External>RBX3998</External>
		<External>RBX3999</External>
		<External>RBX4000</External>
		<External>RBX4001</External>
		<External>RBX4002</External>
		<External>RBX4003</External>
		<External>RBX4004</External>
		<External>RBX4005</External>
		<External>RBX4006</External>
		<External>RBX4007</External>
		<External>RBX4008</External>
	</Item>
	<Item class="Selection" referent="RBX4009">
		<Properties>
			<string name="Name">Selection</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="ControllerService" referent="RBX4010">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX4011</External>
	<Item class="Lighting" referent="RBX4012">
		<Properties>
			<Color3 name="BottomAmbientV9">4286221432</Color3>
			<Color3 name="ClearColor">4278190080</Color3>
			<float name="GeographicLatitude">41.7332993</float>
			<string name="Name">Lighting</string>
			<Color3 name="SpotLightV9">4290822336</Color3>
			<string name="TimeOfDay">12:00:00</string>
			<Color3 name="TopAmbientV9">4292335327</Color3>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX4013</External>
</roblox>