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							<Y>2.79999995</Y>
							<Z>1</Z>
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				</Item>
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						<CoordinateFrame name="CFrame">
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						<CoordinateFrame name="CFrame">
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						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>240.5</X>
							<Y>11.3999996</Y>
							<Z>253.5</Z>
							<R00>-1</R00>
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							<R22>-1</R22>
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				</Item>
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						<bool name="Anchored">false</bool>
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						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>245</X>
							<Y>8.19999981</Y>
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							<R00>-1</R00>
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						<string name="Name">Part</string>
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				</Item>
			</Item>
			<Item class="Part" referent="RBX91">
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					<bool name="Anchored">false</bool>
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					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
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						<Y>9.80000019</Y>
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						<R22>0</R22>
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					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
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					<float name="FrontParamB">0.5</float>
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					<float name="LeftParamB">0.5</float>
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					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Shift</string>
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						<Y>0</Y>
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					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
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				</Properties>
			</Item>
			<Item class="Part" referent="RBX92">
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					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
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					<token name="BottomSurface">2</token>
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					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>242</X>
						<Y>7</Y>
						<Z>225</Z>
						<R00>-1</R00>
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						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
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					<bool name="ControllerFlagShown">true</bool>
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					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
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					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
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					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Stop</string>
					<float name="Reflectance">0</float>
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						<X>0</X>
						<Y>0</Y>
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					<float name="TopParamA">-0.5</float>
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					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX93">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">bin = script.Parent&#13;&#10;engine1 = bin.Engine1&#13;&#10;engine2 = bin.Engine2&#13;&#10;go = bin.Go&#13;&#10;stop = bin.Stop&#13;&#10;shift = bin.Shift&#13;&#10;hold = false  --Keep from lagging and multiple touches&#13;&#10;dir = 1  --What gear we are in (forward=1, reverse=-1)&#13;&#10;active = false --Make sure we can&apos;t shift in movement.&#13;&#10;cur_spd = 0&#13;&#10;max_spd = 20&#13;&#10;&#13;&#10;function onTouch_Go(part)&#13;&#10;   local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;   if (h~=nil and hold==false) then --Player touched Go Button&#13;&#10;      hold=true&#13;&#10;      go.Color = Color3.new(0,0,0) --Show that this button is active&#13;&#10;      active = true&#13;&#10;      engine1.BodyVelocity.velocity = Vector3.new(0,0,max_spd*dir)&#13;&#10;      engine2.BodyVelocity.velocity = Vector3.new(0,0,max_spd*dir)&#13;&#10;      wait(2) --How long to wait before accepting more button pushing&#13;&#10;      go.Color = Color3.new(0,1,0) --Set button back to green&#13;&#10;      hold=false&#13;&#10;   end&#13;&#10;end&#13;&#10;go.Touched:connect(onTouch_Go)&#13;&#10;&#13;&#10;function onTouch_Stop(part)&#13;&#10;   local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;   if (h~=nil and hold==false) then --Player touched Stop Button&#13;&#10;      hold=true&#13;&#10;      stop.Color = Color3.new(0,0,0) --Show that this button is active&#13;&#10;      active = false&#13;&#10;      engine1.BodyVelocity.velocity = Vector3.new(0,0,0)&#13;&#10;      engine2.BodyVelocity.velocity = Vector3.new(0,0,0)&#13;&#10;      wait(2) --How long to wait before accepting more button pushing&#13;&#10;      stop.Color = Color3.new(1,0,0) --Set button back to red&#13;&#10;      hold=false&#13;&#10;   end&#13;&#10;end&#13;&#10;stop.Touched:connect(onTouch_Stop)&#13;&#10;&#13;&#10;function onTouch_Shift(part)&#13;&#10;   local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;   if (h~=nil and hold==false and active==false) then --Player touched Shift Button&#13;&#10;      hold=true&#13;&#10;      shift.Color = Color3.new(0,0,0) --Show that this button is active&#13;&#10;      if (dir==1) then&#13;&#10;         dir=-1 --Go in Reverse now&#13;&#10;      else&#13;&#10;         dir=1 --Go Forward now&#13;&#10;      end&#13;&#10;      wait(2) --How long to wait before accepting more button pushing&#13;&#10;      shift.Color = Color3.new(1,1,0) --Set button back to yellow&#13;&#10;      hold=false&#13;&#10;   end&#13;&#10;end&#13;&#10;shift.Touched:connect(onTouch_Shift)&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX94">
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				<bool name="Anchored">true</bool>
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				<int name="BrickColor">199</int>
				<CoordinateFrame name="CFrame">
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					<Y>1</Y>
					<Z>255</Z>
					<R00>-1</R00>
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					<R10>0</R10>
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					<R22>-1</R22>
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				<bool name="CanCollide">true</bool>
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	<External>RBX141</External>
</roblox>