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						<Y>1.20000005</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX23">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-152</X>
						<Y>9.80000019</Y>
						<Z>-79</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Leaves</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>2</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX24">
					<Properties>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">0</token>
						<string name="Name">Leaf Shape</string>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>3.5</Y>
							<Z>4</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Humanoid" referent="RBX25">
				<Properties>
					<float name="Health">100</float>
					<bool name="Jump">false</bool>
					<float name="MaxHealth">100</float>
					<string name="Name">Humanoid</string>
					<bool name="Sit">false</bool>
					<Vector3 name="TargetPoint">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="WalkDirection">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Ref name="WalkToPart">null</Ref>
					<Vector3 name="WalkToPoint">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Script" referent="RBX26">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Leaderboard</string>
				<string name="Source">print(&quot;Custom Leaderboard running!&quot;)&#13;&#10;&#13;&#10;function onPlayerEntered(newPlayer)&#13;&#10;&#13;&#10;&#9;local stats = Instance.new(&quot;IntValue&quot;)&#13;&#10;&#9;stats.Name = &quot;leaderstats&quot;&#13;&#10;&#13;&#10;&#9;local mins = Instance.new(&quot;IntValue&quot;)&#13;&#10;&#9;mins.Name = &quot;Mins.&quot;&#13;&#10;&#9;mins.Value = 0&#13;&#10;&#13;&#10;&#9;local cash = Instance.new(&quot;IntValue&quot;)&#13;&#10;&#9;cash.Name = &quot;Cash&quot;&#13;&#10;&#9;cash.Value = 250&#13;&#10;&#13;&#10;&#9;mins.Parent = stats&#13;&#10;&#9;cash.Parent = stats&#13;&#10;&#9;&#13;&#10;&#9;stats.Parent = newPlayer&#13;&#10;&#13;&#10;&#9;while true do&#13;&#10;&#9;&#9;wait(60)&#13;&#10;&#9;&#9;mins.Value = mins.Value + 1&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;game.Players.ChildAdded:connect(onPlayerEntered)</string>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX27">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">BloxMartBillBoard</string>
				<Ref name="PrimaryPart">RBX28</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX29">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-230.800003</X>
						<Y>36.9000015</Y>
						<Z>-67.5</Z>
						<R00>-0</R00>
						<R01>1</R01>
						<R02>0</R02>
						<R10>-1</R10>
						<R11>0</R11>
						<R12>0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0.200000003</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX30">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-230.800003</X>
						<Y>38.4000015</Y>
						<Z>-79</Z>
						<R00>-0</R00>
						<R01>1</R01>
						<R02>0</R02>
						<R10>-1</R10>
						<R11>0</R11>
						<R12>0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0.200000003</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>0.400000006</Y>
						<Z>24</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX31">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-234</X>
						<Y>32.1000023</Y>
						<Z>-66.8000031</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>-1</R10>
						<R11>0</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>1</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0.200000003</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>15</X>
						<Y>0.400000006</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX32">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-234</X>
						<Y>24.6000004</Y>
						<Z>-74</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0.200000003</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>0.400000006</Y>
						<Z>14</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX28">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-234</X>
						<Y>39.2000008</Y>
						<Z>-79</Z>
						<R00>0</R00>
						<R01>-0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>-1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>-0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0.200000003</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>24</X>
						<Y>0.400000006</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX33">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">208</int>
					<CoordinateFrame name="CFrame">
						<X>-230.800003</X>
						<Y>31.8999996</Y>
						<Z>-79</Z>
						<R00>0</R00>
						<R01>1</R01>
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						<R10>0</R10>
						<R11>0</R11>
						<R12>1</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
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						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX94">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-237.700012</X>
							<Y>32.3003998</Y>
							<Z>-68.5</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX95">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-243.700012</X>
						<Y>26.4002132</Y>
						<Z>-79</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>0</R02>
						<R10>-1</R10>
						<R11>0</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0.200000003</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>0.400000006</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX96">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">BanStairs</string>
					<Ref name="PrimaryPart">RBX97</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX97">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-234</X>
							<Y>1.60000002</Y>
							<Z>-81.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX98">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">DoorScript2</string>
							<string name="Source">print(&quot;Advanced SpecialDoor Script loaded&quot;)&#13;&#10;&#13;&#10;-- list of account names not allowed to go through the door.&#13;&#10;permission = { &quot;PCwiener&quot; }&#13;&#10;Door = script.Parent&#13;&#10;&#13;&#10;function checkNotOkToLetIn(name)&#13;&#10;&#9;for i = 1,#permission do&#13;&#10;&#9;&#9;-- convert strings to all upper case, otherwise we will let not in &#13;&#10;&#9;&#9;-- &quot;Telamon&quot; but not &quot;telamon&quot; or &quot;tELAMON&quot;&#13;&#10;&#9;&#9;if (string.upper(name) == string.upper(permission[i])) then return true end&#13;&#10;&#9;end&#13;&#10;&#9;return false&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;&#9;print(&quot;Door Hit&quot;)&#13;&#10;&#9;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if (human ~= nil ) then&#13;&#10;&#9;&#9;&#9;-- a human has touched this door!&#13;&#10;&#9;&#9;&#9;print(&quot;Human touched door&quot;)&#13;&#10;&#9;&#9;&#9;-- test the human&apos;s name against the permission list&#13;&#10;&#9;&#9;&#9;if (checkNotOkToLetIn(human.Parent.Name)) then&#13;&#10;&#9;&#9;&#9;&#9;print(&quot;Human failed test&quot;)&#13;&#10;&#9;&#9;&#9;&#9;Door.Transparency = 1&#13;&#10;&#9;&#9;&#9;&#9;Door.CanCollide = true&#13;&#10;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;-- reset to normal&#13;&#10;&#9;&#9;&#9;&#9;Door.CanCollide = false&#13;&#10;&#9;&#9;&#9;&#9;Door.Transparency = 1&#13;&#10;&#9;&#9;        end&#13;&#10;&#9;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)&#13;&#10;</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX99">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-234</X>
							<Y>3.60000014</Y>
							<Z>-81.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX100">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">DoorScript2</string>
							<string name="Source">print(&quot;Advanced SpecialDoor Script loaded&quot;)&#13;&#10;&#13;&#10;-- list of account names not allowed to go through the door.&#13;&#10;permission = { &quot;PCwiener&quot; }&#13;&#10;Door = script.Parent&#13;&#10;&#13;&#10;function checkNotOkToLetIn(name)&#13;&#10;&#9;for i = 1,#permission do&#13;&#10;&#9;&#9;-- convert strings to all upper case, otherwise we will let not in &#13;&#10;&#9;&#9;-- &quot;Telamon&quot; but not &quot;telamon&quot; or &quot;tELAMON&quot;&#13;&#10;&#9;&#9;if (string.upper(name) == string.upper(permission[i])) then return true end&#13;&#10;&#9;end&#13;&#10;&#9;return false&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;&#9;print(&quot;Door Hit&quot;)&#13;&#10;&#9;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if (human ~= nil ) then&#13;&#10;&#9;&#9;&#9;-- a human has touched this door!&#13;&#10;&#9;&#9;&#9;print(&quot;Human touched door&quot;)&#13;&#10;&#9;&#9;&#9;-- test the human&apos;s name against the permission list&#13;&#10;&#9;&#9;&#9;if (checkNotOkToLetIn(human.Parent.Name)) then&#13;&#10;&#9;&#9;&#9;&#9;print(&quot;Human failed test&quot;)&#13;&#10;&#9;&#9;&#9;&#9;Door.Transparency = 1&#13;&#10;&#9;&#9;&#9;&#9;Door.CanCollide = true&#13;&#10;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;-- reset to normal&#13;&#10;&#9;&#9;&#9;&#9;Door.CanCollide = false&#13;&#10;&#9;&#9;&#9;&#9;Door.Transparency = 1&#13;&#10;&#9;&#9;        end&#13;&#10;&#9;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)&#13;&#10;</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX101">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-234</X>
							<Y>5.4000001</Y>
							<Z>-81.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX102">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">DoorScript2</string>
							<string name="Source">print(&quot;Advanced SpecialDoor Script loaded&quot;)&#13;&#10;&#13;&#10;-- list of account names not allowed to go through the door.&#13;&#10;permission = { &quot;PCwiener&quot; }&#13;&#10;Door = script.Parent&#13;&#10;&#13;&#10;function checkNotOkToLetIn(name)&#13;&#10;&#9;for i = 1,#permission do&#13;&#10;&#9;&#9;-- convert strings to all upper case, otherwise we will let not in &#13;&#10;&#9;&#9;-- &quot;Telamon&quot; but not &quot;telamon&quot; or &quot;tELAMON&quot;&#13;&#10;&#9;&#9;if (string.upper(name) == string.upper(permission[i])) then return true end&#13;&#10;&#9;end&#13;&#10;&#9;return false&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;&#9;print(&quot;Door Hit&quot;)&#13;&#10;&#9;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if (human ~= nil ) then&#13;&#10;&#9;&#9;&#9;-- a human has touched this door!&#13;&#10;&#9;&#9;&#9;print(&quot;Human touched door&quot;)&#13;&#10;&#9;&#9;&#9;-- test the human&apos;s name against the permission list&#13;&#10;&#9;&#9;&#9;if (checkNotOkToLetIn(human.Parent.Name)) then&#13;&#10;&#9;&#9;&#9;&#9;print(&quot;Human failed test&quot;)&#13;&#10;&#9;&#9;&#9;&#9;Door.Transparency = 1&#13;&#10;&#9;&#9;&#9;&#9;Door.CanCollide = true&#13;&#10;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;-- reset to normal&#13;&#10;&#9;&#9;&#9;&#9;Door.CanCollide = false&#13;&#10;&#9;&#9;&#9;&#9;Door.Transparency = 1&#13;&#10;&#9;&#9;        end&#13;&#10;&#9;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)&#13;&#10;</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX103">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-234</X>
							<Y>7</Y>
							<Z>-81.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX104">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">DoorScript2</string>
							<string name="Source">print(&quot;Advanced SpecialDoor Script loaded&quot;)&#13;&#10;&#13;&#10;-- list of account names not allowed to go through the door.&#13;&#10;permission = { &quot;PCwiener&quot; }&#13;&#10;Door = script.Parent&#13;&#10;&#13;&#10;function checkNotOkToLetIn(name)&#13;&#10;&#9;for i = 1,#permission do&#13;&#10;&#9;&#9;-- convert strings to all upper case, otherwise we will let not in &#13;&#10;&#9;&#9;-- &quot;Telamon&quot; but not &quot;telamon&quot; or &quot;tELAMON&quot;&#13;&#10;&#9;&#9;if (string.upper(name) == string.upper(permission[i])) then return true end&#13;&#10;&#9;end&#13;&#10;&#9;return false&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;&#9;print(&quot;Door Hit&quot;)&#13;&#10;&#9;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if (human ~= nil ) then&#13;&#10;&#9;&#9;&#9;-- a human has touched this door!&#13;&#10;&#9;&#9;&#9;print(&quot;Human touched door&quot;)&#13;&#10;&#9;&#9;&#9;-- test the human&apos;s name against the permission list&#13;&#10;&#9;&#9;&#9;if (checkNotOkToLetIn(human.Parent.Name)) then&#13;&#10;&#9;&#9;&#9;&#9;print(&quot;Human failed test&quot;)&#13;&#10;&#9;&#9;&#9;&#9;Door.Transparency = 1&#13;&#10;&#9;&#9;&#9;&#9;Door.CanCollide = true&#13;&#10;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;-- reset to normal&#13;&#10;&#9;&#9;&#9;&#9;Door.CanCollide = false&#13;&#10;&#9;&#9;&#9;&#9;Door.Transparency = 1&#13;&#10;&#9;&#9;        end&#13;&#10;&#9;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)&#13;&#10;</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX105">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-234</X>
							<Y>8.60000038</Y>
							<Z>-81.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX106">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">DoorScript2</string>
							<string name="Source">print(&quot;Advanced SpecialDoor Script loaded&quot;)&#13;&#10;&#13;&#10;-- list of account names not allowed to go through the door.&#13;&#10;permission = { &quot;PCwiener&quot; }&#13;&#10;Door = script.Parent&#13;&#10;&#13;&#10;function checkNotOkToLetIn(name)&#13;&#10;&#9;for i = 1,#permission do&#13;&#10;&#9;&#9;-- convert strings to all upper case, otherwise we will let not in &#13;&#10;&#9;&#9;-- &quot;Telamon&quot; but not &quot;telamon&quot; or &quot;tELAMON&quot;&#13;&#10;&#9;&#9;if (string.upper(name) == string.upper(permission[i])) then return true end&#13;&#10;&#9;end&#13;&#10;&#9;return false&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;&#9;print(&quot;Door Hit&quot;)&#13;&#10;&#9;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if (human ~= nil ) then&#13;&#10;&#9;&#9;&#9;-- a human has touched this door!&#13;&#10;&#9;&#9;&#9;print(&quot;Human touched door&quot;)&#13;&#10;&#9;&#9;&#9;-- test the human&apos;s name against the permission list&#13;&#10;&#9;&#9;&#9;if (checkNotOkToLetIn(human.Parent.Name)) then&#13;&#10;&#9;&#9;&#9;&#9;print(&quot;Human failed test&quot;)&#13;&#10;&#9;&#9;&#9;&#9;Door.Transparency = 1&#13;&#10;&#9;&#9;&#9;&#9;Door.CanCollide = true&#13;&#10;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;-- reset to normal&#13;&#10;&#9;&#9;&#9;&#9;Door.CanCollide = false&#13;&#10;&#9;&#9;&#9;&#9;Door.Transparency = 1&#13;&#10;&#9;&#9;        end&#13;&#10;&#9;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)&#13;&#10;</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX107">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-234</X>
						<Y>24.6000004</Y>
						<Z>-87.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0.200000003</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>0.400000006</Y>
						<Z>7</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX108">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-230.800003</X>
						<Y>36.9000015</Y>
						<Z>-90.5</Z>
						<R00>-0</R00>
						<R01>1</R01>
						<R02>0</R02>
						<R10>-1</R10>
						<R11>0</R11>
						<R12>0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0.200000003</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX109">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-237.199997</X>
						<Y>36.9000015</Y>
						<Z>-90.5</Z>
						<R00>-0</R00>
						<R01>-1</R01>
						<R02>-0</R02>
						<R10>-1</R10>
						<R11>-0</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>-0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0.200000003</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX110">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-234</X>
						<Y>31.8999996</Y>
						<Z>-91.2000046</Z>
						<R00>-0</R00>
						<R01>-0</R01>
						<R02>1</R02>
						<R10>-1</R10>
						<R11>-0</R11>
						<R12>0</R12>
						<R20>-0</R20>
						<R21>-1</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0.200000003</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>15</X>
						<Y>0.400000006</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX111">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-174</X>
					<Y>13.8000002</Y>
					<Z>-235.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>1</R20>
					<R21>0</R21>
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							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
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							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Light</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
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							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.5</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX130">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-178.200012</X>
								<Y>9.10009098</Y>
								<Z>-209.500061</Z>
								<R00>-1.99363035e-006</R00>
								<R01>-1</R01>
								<R02>1.2664799e-006</R02>
								<R10>1</R10>
								<R11>-1.99360602e-006</R11>
								<R12>1.91420131e-005</R12>
								<R20>-1.91420113e-005</R20>
								<R21>1.26651798e-006</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Digit1</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX131">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-178.200043</X>
								<Y>9.10006905</Y>
								<Z>-208.500061</Z>
								<R00>9.55792802e-006</R00>
								<R01>-1</R01>
								<R02>5.44383852e-007</R02>
								<R10>-1</R10>
								<R11>-3.83588122e-006</R11>
								<R12>-8.86863836e-006</R12>
								<R20>1.10143674e-005</R20>
								<R21>3.04969149e-007</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Digit2</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX132">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">28</int>
							<CoordinateFrame name="CFrame">
								<X>-179.200012</X>
								<Y>5.90006447</Y>
								<Z>-208.5</Z>
								<R00>-9.55792802e-006</R00>
								<R01>-1</R01>
								<R02>-5.44383852e-007</R02>
								<R10>1</R10>
								<R11>-3.83588122e-006</R11>
								<R12>8.86863836e-006</R12>
								<R20>-1.10143674e-005</R20>
								<R21>3.04969149e-007</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Button</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX133">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX134">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">SlotGame</string>
							<string name="Source">amnt = 5  --COST TO PLAY&#13;&#10;hold = false&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;light = bin.Light&#13;&#10;button = bin.Button&#13;&#10;dig1 = bin.Digit1&#13;&#10;dig2 = bin.Digit2&#13;&#10;dig3 = bin.Digit3&#13;&#10;&#13;&#10;color1 = 0&#13;&#10;color2 = 0&#13;&#10;color3 = 0&#13;&#10;function Roll(cash)&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL FIRST&#13;&#10;&#9;&#9;color1 = math.random(0,10)&#13;&#10;&#9;&#9;dig1.Color = GetColor(color1)&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (color1==3 and color2==2 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+500&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 500 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==color2 and color2==color3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+1000&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 1000 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#9;&#9;&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==1 and color2==2 and color3==3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+100&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 100 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==10 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+50&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 50 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==0 and color3==0) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+250&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 250 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function GetColor(num)&#13;&#10;&#9;if (num==0) then --Black&#13;&#10;&#9;&#9;return Color3.new(0,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==1) then --Grey&#13;&#10;&#9;&#9;return Color3.new(.5,.5,.5)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==2) then --White&#13;&#10;&#9;&#9;return Color3.new(1,1,1)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==3) then --Red&#13;&#10;&#9;&#9;return Color3.new(1,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==4) then --Green&#13;&#10;&#9;&#9;return Color3.new(0,1,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==5) then --Blue&#13;&#10;&#9;&#9;return Color3.new(0,0,1)&#13;&#10;&#9;end&#13;&#10;&#9;return Color3.new(GetRand(),GetRand(),GetRand())&#13;&#10;end&#13;&#10;&#13;&#10;function GetRand()&#13;&#10;&#9;return (math.random(1,10)/10)&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;button.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Cash&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;Roll(score)&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;button.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;button.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX135">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX136</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX137">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
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							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX152">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX153">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">SlotGame</string>
							<string name="Source">amnt = 5  --COST TO PLAY&#13;&#10;hold = false&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;light = bin.Light&#13;&#10;button = bin.Button&#13;&#10;dig1 = bin.Digit1&#13;&#10;dig2 = bin.Digit2&#13;&#10;dig3 = bin.Digit3&#13;&#10;&#13;&#10;color1 = 0&#13;&#10;color2 = 0&#13;&#10;color3 = 0&#13;&#10;function Roll(cash)&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL FIRST&#13;&#10;&#9;&#9;color1 = math.random(0,10)&#13;&#10;&#9;&#9;dig1.Color = GetColor(color1)&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (color1==3 and color2==2 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+500&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 500 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==color2 and color2==color3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+1000&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 1000 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#9;&#9;&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==1 and color2==2 and color3==3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+100&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 100 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==10 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+50&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 50 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==0 and color3==0) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+250&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 250 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function GetColor(num)&#13;&#10;&#9;if (num==0) then --Black&#13;&#10;&#9;&#9;return Color3.new(0,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==1) then --Grey&#13;&#10;&#9;&#9;return Color3.new(.5,.5,.5)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==2) then --White&#13;&#10;&#9;&#9;return Color3.new(1,1,1)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==3) then --Red&#13;&#10;&#9;&#9;return Color3.new(1,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==4) then --Green&#13;&#10;&#9;&#9;return Color3.new(0,1,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==5) then --Blue&#13;&#10;&#9;&#9;return Color3.new(0,0,1)&#13;&#10;&#9;end&#13;&#10;&#9;return Color3.new(GetRand(),GetRand(),GetRand())&#13;&#10;end&#13;&#10;&#13;&#10;function GetRand()&#13;&#10;&#9;return (math.random(1,10)/10)&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;button.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Cash&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;Roll(score)&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;button.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;button.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX154">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX155</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX156">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-170.500031</X>
							<Y>9.20004463</Y>
							<Z>-214.500061</Z>
							<R00>-5.44383852e-007</R00>
							<R01>-9.55792802e-006</R01>
							<R02>-1</R02>
							<R10>8.86863836e-006</R10>
							<R11>1</R11>
							<R12>-3.83588122e-006</R12>
							<R20>1</R20>
							<R21>-1.10143674e-005</R21>
							<R22>3.04969149e-007</R22>
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						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
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						<token name="FrontSurface">2</token>
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						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Part</string>
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						<token name="RightSurface">0</token>
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						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>3.20000005</Y>
							<Z>1</Z>
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				</Item>
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						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
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							<Y>6.00005054</Y>
							<Z>-213</Z>
							<R00>-5.44383852e-007</R00>
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							<R20>1</R20>
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							<R22>3.04969149e-007</R22>
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						<bool name="Cullable">true</bool>
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				</Item>
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						<int name="BrickColor">199</int>
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							<Y>9.20005512</Y>
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							<R20>1</R20>
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							<Y>0</Y>
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							<Y>0</Y>
							<Z>0</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
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							<Y>3.20000005</Y>
							<Z>5</Z>
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				</Item>
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						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
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						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
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							<Y>9.20002651</Y>
							<Z>-214.500061</Z>
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							<R20>1</R20>
							<R21>-2.45322408e-005</R21>
							<R22>-3.63659888e-006</R22>
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						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
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							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;</string>
								<bool name="archivable">true</bool>
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					<Item class="Script" referent="RBX172">
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							<string name="Name">SlotGame</string>
							<string name="Source">amnt = 5  --COST TO PLAY&#13;&#10;hold = false&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;light = bin.Light&#13;&#10;button = bin.Button&#13;&#10;dig1 = bin.Digit1&#13;&#10;dig2 = bin.Digit2&#13;&#10;dig3 = bin.Digit3&#13;&#10;&#13;&#10;color1 = 0&#13;&#10;color2 = 0&#13;&#10;color3 = 0&#13;&#10;function Roll(cash)&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL FIRST&#13;&#10;&#9;&#9;color1 = math.random(0,10)&#13;&#10;&#9;&#9;dig1.Color = GetColor(color1)&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (color1==3 and color2==2 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+500&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 500 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==color2 and color2==color3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+1000&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 1000 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#9;&#9;&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==1 and color2==2 and color3==3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+100&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 100 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==10 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+50&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 50 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==0 and color3==0) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+250&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 250 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function GetColor(num)&#13;&#10;&#9;if (num==0) then --Black&#13;&#10;&#9;&#9;return Color3.new(0,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==1) then --Grey&#13;&#10;&#9;&#9;return Color3.new(.5,.5,.5)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==2) then --White&#13;&#10;&#9;&#9;return Color3.new(1,1,1)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==3) then --Red&#13;&#10;&#9;&#9;return Color3.new(1,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==4) then --Green&#13;&#10;&#9;&#9;return Color3.new(0,1,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==5) then --Blue&#13;&#10;&#9;&#9;return Color3.new(0,0,1)&#13;&#10;&#9;end&#13;&#10;&#9;return Color3.new(GetRand(),GetRand(),GetRand())&#13;&#10;end&#13;&#10;&#13;&#10;function GetRand()&#13;&#10;&#9;return (math.random(1,10)/10)&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;button.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Cash&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;Roll(score)&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;button.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;button.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
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					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX173">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX174</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX175">
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						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-167.5</X>
							<Y>9.19999981</Y>
							<Z>-202.5</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>3.20000005</Y>
							<Z>1</Z>
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					</Properties>
				</Item>
				<Item class="Part" referent="RBX174">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
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							<Y>6.00011349</Y>
							<Z>-204</Z>
							<R00>1.6548662e-006</R00>
							<R01>-5.72207182e-006</R01>
							<R02>1</R02>
							<R10>2.98019472e-006</R10>
							<R11>1</R11>
							<R12>5.72206682e-006</R12>
							<R20>-1</R20>
							<R21>2.98018517e-006</R21>
							<R22>1.65488325e-006</R22>
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						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
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							<Y>0</Y>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
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							<Y>3.20000005</Y>
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					</Properties>
				</Item>
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						<bool name="Anchored">true</bool>
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						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-165.5</X>
							<Y>9.2000885</Y>
							<Z>-204.5</Z>
							<R00>1.6548662e-006</R00>
							<R01>-5.72207182e-006</R01>
							<R02>1</R02>
							<R10>2.98019472e-006</R10>
							<R11>1</R11>
							<R12>5.72206682e-006</R12>
							<R20>-1</R20>
							<R21>2.98018517e-006</R21>
							<R22>1.65488325e-006</R22>
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						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
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						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
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						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
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							<Y>0</Y>
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						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
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							<Y>3.20000005</Y>
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					</Properties>
				</Item>
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						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
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							<Y>9.20004749</Y>
							<Z>-202.499969</Z>
							<R00>1.91609843e-006</R00>
							<R01>9.7480995e-007</R01>
							<R02>1</R02>
							<R10>1.33985313e-005</R10>
							<R11>1</R11>
							<R12>-9.74835416e-007</R12>
							<R20>-1</R20>
							<R21>1.33985332e-005</R21>
							<R22>1.91608547e-006</R22>
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						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
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						<float name="LeftParamA">-0.5</float>
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						<bool name="Locked">false</bool>
						<string name="Name">Part</string>
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						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>3.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX178">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-165.499969</X>
							<Y>11.0000916</Y>
							<Z>-203.999939</Z>
							<R00>1.91609843e-006</R00>
							<R01>9.7480995e-007</R01>
							<R02>1</R02>
							<R10>1.33985313e-005</R10>
							<R11>1</R11>
							<R12>-9.74835416e-007</R12>
							<R20>-1</R20>
							<R21>1.33985332e-005</R21>
							<R22>1.91608547e-006</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.400000006</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX179">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-162.5</X>
							<Y>10.9000006</Y>
							<Z>-203.5</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>-0</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>-0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
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								<X>3</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX188">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-165.5</X>
								<Y>9.10000038</Y>
								<Z>-202.800003</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>-1</R10>
								<R11>0</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>1</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Digit2</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
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								<X>0</X>
								<Y>0</Y>
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							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX189">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">28</int>
							<CoordinateFrame name="CFrame">
								<X>-165.499969</X>
								<Y>5.90008831</Y>
								<Z>-201.799988</Z>
								<R00>9.74823251e-007</R00>
								<R01>-1.91609161e-006</R01>
								<R02>1</R02>
								<R10>1</R10>
								<R11>-6.48445848e-006</R11>
								<R12>-9.74835757e-007</R12>
								<R20>6.4844603e-006</R20>
								<R21>1</R21>
								<R22>1.91608524e-006</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Button</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
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						</Properties>
						<Item class="Script" referent="RBX190">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX191">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">SlotGame</string>
							<string name="Source">amnt = 5  --COST TO PLAY&#13;&#10;hold = false&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;light = bin.Light&#13;&#10;button = bin.Button&#13;&#10;dig1 = bin.Digit1&#13;&#10;dig2 = bin.Digit2&#13;&#10;dig3 = bin.Digit3&#13;&#10;&#13;&#10;color1 = 0&#13;&#10;color2 = 0&#13;&#10;color3 = 0&#13;&#10;function Roll(cash)&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL FIRST&#13;&#10;&#9;&#9;color1 = math.random(0,10)&#13;&#10;&#9;&#9;dig1.Color = GetColor(color1)&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (color1==3 and color2==2 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+500&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 500 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==color2 and color2==color3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+1000&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 1000 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#9;&#9;&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==1 and color2==2 and color3==3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+100&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 100 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==10 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+50&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 50 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==0 and color3==0) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+250&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 250 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function GetColor(num)&#13;&#10;&#9;if (num==0) then --Black&#13;&#10;&#9;&#9;return Color3.new(0,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==1) then --Grey&#13;&#10;&#9;&#9;return Color3.new(.5,.5,.5)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==2) then --White&#13;&#10;&#9;&#9;return Color3.new(1,1,1)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==3) then --Red&#13;&#10;&#9;&#9;return Color3.new(1,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==4) then --Green&#13;&#10;&#9;&#9;return Color3.new(0,1,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==5) then --Blue&#13;&#10;&#9;&#9;return Color3.new(0,0,1)&#13;&#10;&#9;end&#13;&#10;&#9;return Color3.new(GetRand(),GetRand(),GetRand())&#13;&#10;end&#13;&#10;&#13;&#10;function GetRand()&#13;&#10;&#9;return (math.random(1,10)/10)&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;button.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Cash&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;Roll(score)&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;button.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;button.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
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				</Item>
			</Item>
			<Item class="Model" referent="RBX192">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX193</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX194">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-163.5</X>
							<Y>9.19999981</Y>
							<Z>-214.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
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						<float name="FrontParamA">-0.5</float>
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						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
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						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Part</string>
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							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
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						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>3.20000005</Y>
							<Z>1</Z>
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							<Y>6.00008202</Y>
							<Z>-213</Z>
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							<R20>1</R20>
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							<R22>-8.49260005e-007</R22>
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						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
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						<float name="Elasticity">0.5</float>
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						<string name="Name">Part</string>
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							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;</string>
								<bool name="archivable">true</bool>
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					<Item class="Script" referent="RBX210">
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							<string name="Name">SlotGame</string>
							<string name="Source">amnt = 5  --COST TO PLAY&#13;&#10;hold = false&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;light = bin.Light&#13;&#10;button = bin.Button&#13;&#10;dig1 = bin.Digit1&#13;&#10;dig2 = bin.Digit2&#13;&#10;dig3 = bin.Digit3&#13;&#10;&#13;&#10;color1 = 0&#13;&#10;color2 = 0&#13;&#10;color3 = 0&#13;&#10;function Roll(cash)&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL FIRST&#13;&#10;&#9;&#9;color1 = math.random(0,10)&#13;&#10;&#9;&#9;dig1.Color = GetColor(color1)&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (color1==3 and color2==2 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+500&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 500 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==color2 and color2==color3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+1000&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 1000 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#9;&#9;&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==1 and color2==2 and color3==3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+100&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 100 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==10 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+50&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 50 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==0 and color3==0) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+250&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 250 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function GetColor(num)&#13;&#10;&#9;if (num==0) then --Black&#13;&#10;&#9;&#9;return Color3.new(0,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==1) then --Grey&#13;&#10;&#9;&#9;return Color3.new(.5,.5,.5)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==2) then --White&#13;&#10;&#9;&#9;return Color3.new(1,1,1)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==3) then --Red&#13;&#10;&#9;&#9;return Color3.new(1,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==4) then --Green&#13;&#10;&#9;&#9;return Color3.new(0,1,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==5) then --Blue&#13;&#10;&#9;&#9;return Color3.new(0,0,1)&#13;&#10;&#9;end&#13;&#10;&#9;return Color3.new(GetRand(),GetRand(),GetRand())&#13;&#10;end&#13;&#10;&#13;&#10;function GetRand()&#13;&#10;&#9;return (math.random(1,10)/10)&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;button.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Cash&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;Roll(score)&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;button.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;button.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX211">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>-162.000122</X>
						<Y>17.600132</Y>
						<Z>-208.500153</Z>
						<R00>5.44383852e-007</R00>
						<R01>-9.55792802e-006</R01>
						<R02>1</R02>
						<R10>-8.86863836e-006</R10>
						<R11>1</R11>
						<R12>3.83588122e-006</R12>
						<R20>-1</R20>
						<R21>-1.10143674e-005</R21>
						<R22>-3.04969149e-007</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">YellowTeamDoor</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>4.80000019</Y>
						<Z>26</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX115">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-162.000046</X>
						<Y>9.80013084</Y>
						<Z>-208.500061</Z>
						<R00>5.44383852e-007</R00>
						<R01>-9.55792802e-006</R01>
						<R02>1</R02>
						<R10>-8.86863836e-006</R10>
						<R11>1</R11>
						<R12>3.83588122e-006</R12>
						<R20>-1</R20>
						<R21>-1.10143674e-005</R21>
						<R22>-3.04969149e-007</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">YellowTeamDoor</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>5</X>
						<Y>10.8000002</Y>
						<Z>26</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX212">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX213</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX214">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-156.500031</X>
							<Y>9.20009804</Y>
							<Z>-214.500061</Z>
							<R00>-5.44383852e-007</R00>
							<R01>-9.55792802e-006</R01>
							<R02>-1</R02>
							<R10>8.86863836e-006</R10>
							<R11>1</R11>
							<R12>-3.83588122e-006</R12>
							<R20>1</R20>
							<R21>-1.10143674e-005</R21>
							<R22>3.04969149e-007</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>3.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX215">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-158.5</X>
							<Y>6.00010395</Y>
							<Z>-213</Z>
							<R00>-5.44383852e-007</R00>
							<R01>-9.55792802e-006</R01>
							<R02>-1</R02>
							<R10>8.86863836e-006</R10>
							<R11>1</R11>
							<R12>-3.83588122e-006</R12>
							<R20>1</R20>
							<R21>-1.10143674e-005</R21>
							<R22>3.04969149e-007</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>3.20000005</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX216">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-158.500031</X>
							<Y>9.20010853</Y>
							<Z>-212.500061</Z>
							<R00>-5.44383852e-007</R00>
							<R01>-9.55792802e-006</R01>
							<R02>-1</R02>
							<R10>8.86863836e-006</R10>
							<R11>1</R11>
							<R12>-3.83588122e-006</R12>
							<R20>1</R20>
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								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;</string>
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							<string name="Name">SlotGame</string>
							<string name="Source">amnt = 5  --COST TO PLAY&#13;&#10;hold = false&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;light = bin.Light&#13;&#10;button = bin.Button&#13;&#10;dig1 = bin.Digit1&#13;&#10;dig2 = bin.Digit2&#13;&#10;dig3 = bin.Digit3&#13;&#10;&#13;&#10;color1 = 0&#13;&#10;color2 = 0&#13;&#10;color3 = 0&#13;&#10;function Roll(cash)&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL FIRST&#13;&#10;&#9;&#9;color1 = math.random(0,10)&#13;&#10;&#9;&#9;dig1.Color = GetColor(color1)&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (color1==3 and color2==2 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+500&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 500 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==color2 and color2==color3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+1000&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 1000 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#9;&#9;&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==1 and color2==2 and color3==3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+100&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 100 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==10 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+50&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 50 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==0 and color3==0) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+250&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 250 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function GetColor(num)&#13;&#10;&#9;if (num==0) then --Black&#13;&#10;&#9;&#9;return Color3.new(0,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==1) then --Grey&#13;&#10;&#9;&#9;return Color3.new(.5,.5,.5)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==2) then --White&#13;&#10;&#9;&#9;return Color3.new(1,1,1)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==3) then --Red&#13;&#10;&#9;&#9;return Color3.new(1,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==4) then --Green&#13;&#10;&#9;&#9;return Color3.new(0,1,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==5) then --Blue&#13;&#10;&#9;&#9;return Color3.new(0,0,1)&#13;&#10;&#9;end&#13;&#10;&#9;return Color3.new(GetRand(),GetRand(),GetRand())&#13;&#10;end&#13;&#10;&#13;&#10;function GetRand()&#13;&#10;&#9;return (math.random(1,10)/10)&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;button.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Cash&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;Roll(score)&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;button.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;button.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX231">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX232</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX233">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-149.5</X>
							<Y>9.19999981</Y>
							<Z>-214.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>3.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX232">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-151.499969</X>
							<Y>6.00011253</Y>
							<Z>-213</Z>
							<R00>-1.41548048e-006</R00>
							<R01>-5.72206045e-006</R01>
							<R02>-1</R02>
							<R10>-2.02652404e-006</R10>
							<R11>1</R11>
							<R12>-5.72205727e-006</R12>
							<R20>1</R20>
							<R21>2.02651586e-006</R21>
							<R22>-1.41549219e-006</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>3.20000005</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX234">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-151.5</X>
							<Y>9.19999981</Y>
							<Z>-212.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>3.20000005</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX235">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-153.500031</X>
							<Y>9.20010948</Y>
							<Z>-214.500061</Z>
							<R00>-5.44383852e-007</R00>
							<R01>-9.55792802e-006</R01>
							<R02>-1</R02>
							<R10>8.86863836e-006</R10>
							<R11>1</R11>
							<R12>-3.83588122e-006</R12>
							<R20>1</R20>
							<R21>-1.10143674e-005</R21>
							<R22>3.04969149e-007</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>3.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX236">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-151.500061</X>
							<Y>11.0001307</Y>
							<Z>-213.000061</Z>
							<R00>-5.44383852e-007</R00>
							<R01>-9.55792802e-006</R01>
							<R02>-1</R02>
							<R10>8.86863836e-006</R10>
							<R11>1</R11>
							<R12>-3.83588122e-006</R12>
							<R20>1</R20>
							<R21>-1.10143674e-005</R21>
							<R22>3.04969149e-007</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
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							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-150.5</X>
								<Y>9.10000038</Y>
								<Z>-214.199997</Z>
								<R00>0</R00>
								<R01>-0</R01>
								<R02>-1</R02>
								<R10>1</R10>
								<R11>-0</R11>
								<R12>-0</R12>
								<R20>0</R20>
								<R21>-1</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Digit1</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX246">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-151.500031</X>
								<Y>9.10012054</Y>
								<Z>-214.200073</Z>
								<R00>9.55792802e-006</R00>
								<R01>5.44383852e-007</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>-8.86863836e-006</R11>
								<R12>3.83588122e-006</R12>
								<R20>1.10143674e-005</R20>
								<R21>-1</R21>
								<R22>-3.04969149e-007</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Digit2</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX247">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">28</int>
							<CoordinateFrame name="CFrame">
								<X>-151.5</X>
								<Y>5.9001112</Y>
								<Z>-215.200012</Z>
								<R00>-9.55792802e-006</R00>
								<R01>5.44383852e-007</R01>
								<R02>-1</R02>
								<R10>1</R10>
								<R11>-8.86863836e-006</R11>
								<R12>-3.83588122e-006</R12>
								<R20>-1.10143674e-005</R20>
								<R21>-1</R21>
								<R22>3.04969149e-007</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Button</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX248">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX249">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">SlotGame</string>
							<string name="Source">amnt = 5  --COST TO PLAY&#13;&#10;hold = false&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;light = bin.Light&#13;&#10;button = bin.Button&#13;&#10;dig1 = bin.Digit1&#13;&#10;dig2 = bin.Digit2&#13;&#10;dig3 = bin.Digit3&#13;&#10;&#13;&#10;color1 = 0&#13;&#10;color2 = 0&#13;&#10;color3 = 0&#13;&#10;function Roll(cash)&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL FIRST&#13;&#10;&#9;&#9;color1 = math.random(0,10)&#13;&#10;&#9;&#9;dig1.Color = GetColor(color1)&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (color1==3 and color2==2 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+500&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 500 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==color2 and color2==color3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+1000&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 1000 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#9;&#9;&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==1 and color2==2 and color3==3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+100&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 100 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==10 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+50&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 50 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==0 and color3==0) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+250&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 250 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function GetColor(num)&#13;&#10;&#9;if (num==0) then --Black&#13;&#10;&#9;&#9;return Color3.new(0,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==1) then --Grey&#13;&#10;&#9;&#9;return Color3.new(.5,.5,.5)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==2) then --White&#13;&#10;&#9;&#9;return Color3.new(1,1,1)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==3) then --Red&#13;&#10;&#9;&#9;return Color3.new(1,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==4) then --Green&#13;&#10;&#9;&#9;return Color3.new(0,1,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==5) then --Blue&#13;&#10;&#9;&#9;return Color3.new(0,0,1)&#13;&#10;&#9;end&#13;&#10;&#9;return Color3.new(GetRand(),GetRand(),GetRand())&#13;&#10;end&#13;&#10;&#13;&#10;function GetRand()&#13;&#10;&#9;return (math.random(1,10)/10)&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;button.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Cash&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;Roll(score)&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;button.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;button.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX250">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX251</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX252">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-160.500046</X>
							<Y>9.20018959</Y>
							<Z>-202.500061</Z>
							<R00>5.44383852e-007</R00>
							<R01>-9.55792802e-006</R01>
							<R02>1</R02>
							<R10>-8.86863836e-006</R10>
							<R11>1</R11>
							<R12>3.83588122e-006</R12>
							<R20>-1</R20>
							<R21>-1.10143674e-005</R21>
							<R22>-3.04969149e-007</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
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							<string name="Source">amnt = 5  --COST TO PLAY&#13;&#10;hold = false&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;light = bin.Light&#13;&#10;button = bin.Button&#13;&#10;dig1 = bin.Digit1&#13;&#10;dig2 = bin.Digit2&#13;&#10;dig3 = bin.Digit3&#13;&#10;&#13;&#10;color1 = 0&#13;&#10;color2 = 0&#13;&#10;color3 = 0&#13;&#10;function Roll(cash)&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL FIRST&#13;&#10;&#9;&#9;color1 = math.random(0,10)&#13;&#10;&#9;&#9;dig1.Color = GetColor(color1)&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (color1==3 and color2==2 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+500&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 500 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==color2 and color2==color3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+1000&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 1000 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#9;&#9;&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==1 and color2==2 and color3==3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+100&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 100 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==10 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+50&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 50 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==0 and color3==0) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+250&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 250 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function GetColor(num)&#13;&#10;&#9;if (num==0) then --Black&#13;&#10;&#9;&#9;return Color3.new(0,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==1) then --Grey&#13;&#10;&#9;&#9;return Color3.new(.5,.5,.5)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==2) then --White&#13;&#10;&#9;&#9;return Color3.new(1,1,1)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==3) then --Red&#13;&#10;&#9;&#9;return Color3.new(1,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==4) then --Green&#13;&#10;&#9;&#9;return Color3.new(0,1,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==5) then --Blue&#13;&#10;&#9;&#9;return Color3.new(0,0,1)&#13;&#10;&#9;end&#13;&#10;&#9;return Color3.new(GetRand(),GetRand(),GetRand())&#13;&#10;end&#13;&#10;&#13;&#10;function GetRand()&#13;&#10;&#9;return (math.random(1,10)/10)&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;button.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Cash&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;Roll(score)&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;button.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;button.Touched:connect(onTouched)</string>
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							<string name="Name">Light</string>
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								<Y>0</Y>
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							<bool name="archivable">true</bool>
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								<Z>1</Z>
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							<float name="BackParamA">-0.5</float>
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							<token name="BackSurfaceInput">0</token>
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							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-152.5</X>
								<Y>9.10000038</Y>
								<Z>-202.800003</Z>
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								<R12>0</R12>
								<R20>0</R20>
								<R21>1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Digit1</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
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								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
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								<Y>0.400000006</Y>
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					<Item class="Part" referent="RBX284">
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							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
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							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-151.499985</X>
								<Y>9.09999847</Y>
								<Z>-202.799988</Z>
								<R00>-9.74736736e-007</R00>
								<R01>-3.61480852e-006</R01>
								<R02>-1</R02>
								<R10>-1</R10>
								<R11>-1.50079095e-005</R11>
								<R12>9.74791305e-007</R12>
								<R20>-1.50079131e-005</R20>
								<R21>1</R21>
								<R22>-3.61479397e-006</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Digit2</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
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								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX285">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">28</int>
							<CoordinateFrame name="CFrame">
								<X>-151.5</X>
								<Y>5.90000057</Y>
								<Z>-201.800049</Z>
								<R00>9.74736736e-007</R00>
								<R01>-3.61480852e-006</R01>
								<R02>1</R02>
								<R10>1</R10>
								<R11>-1.50079095e-005</R11>
								<R12>-9.74791305e-007</R12>
								<R20>1.50079131e-005</R20>
								<R21>1</R21>
								<R22>3.61479397e-006</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
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							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Button</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
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							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
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							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
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								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX286">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX287">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">SlotGame</string>
							<string name="Source">amnt = 5  --COST TO PLAY&#13;&#10;hold = false&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;light = bin.Light&#13;&#10;button = bin.Button&#13;&#10;dig1 = bin.Digit1&#13;&#10;dig2 = bin.Digit2&#13;&#10;dig3 = bin.Digit3&#13;&#10;&#13;&#10;color1 = 0&#13;&#10;color2 = 0&#13;&#10;color3 = 0&#13;&#10;function Roll(cash)&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL FIRST&#13;&#10;&#9;&#9;color1 = math.random(0,10)&#13;&#10;&#9;&#9;dig1.Color = GetColor(color1)&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (color1==3 and color2==2 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+500&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 500 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==color2 and color2==color3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+1000&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 1000 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#9;&#9;&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==1 and color2==2 and color3==3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+100&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 100 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==10 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+50&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 50 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==0 and color3==0) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+250&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 250 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function GetColor(num)&#13;&#10;&#9;if (num==0) then --Black&#13;&#10;&#9;&#9;return Color3.new(0,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==1) then --Grey&#13;&#10;&#9;&#9;return Color3.new(.5,.5,.5)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==2) then --White&#13;&#10;&#9;&#9;return Color3.new(1,1,1)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==3) then --Red&#13;&#10;&#9;&#9;return Color3.new(1,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==4) then --Green&#13;&#10;&#9;&#9;return Color3.new(0,1,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==5) then --Blue&#13;&#10;&#9;&#9;return Color3.new(0,0,1)&#13;&#10;&#9;end&#13;&#10;&#9;return Color3.new(GetRand(),GetRand(),GetRand())&#13;&#10;end&#13;&#10;&#13;&#10;function GetRand()&#13;&#10;&#9;return (math.random(1,10)/10)&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;button.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Cash&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;Roll(score)&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;button.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;button.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX288">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX289</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX290">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
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							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Button</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX305">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX306">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">SlotGame</string>
							<string name="Source">amnt = 5  --COST TO PLAY&#13;&#10;hold = false&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;light = bin.Light&#13;&#10;button = bin.Button&#13;&#10;dig1 = bin.Digit1&#13;&#10;dig2 = bin.Digit2&#13;&#10;dig3 = bin.Digit3&#13;&#10;&#13;&#10;color1 = 0&#13;&#10;color2 = 0&#13;&#10;color3 = 0&#13;&#10;function Roll(cash)&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL FIRST&#13;&#10;&#9;&#9;color1 = math.random(0,5)&#13;&#10;&#9;&#9;dig1.Color = GetColor(color1)&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,5)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,5)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,5)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,5)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,5)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (color1==3 and color2==2 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+5000&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;JACKPOT WINNER 5000 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==color2 and color2==color3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+1000&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 1000 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#9;&#9;&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==1 and color2==2 and color3==3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+100&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 100 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==3 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+50&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 50 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==1 and color2==0 and color3==0) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+250&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 250 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function GetColor(num)&#13;&#10;&#9;if (num==0) then --Black&#13;&#10;&#9;&#9;return Color3.new(0,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==1) then --Grey&#13;&#10;&#9;&#9;return Color3.new(.5,.5,.5)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==2) then --White&#13;&#10;&#9;&#9;return Color3.new(1,1,1)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==3) then --Red&#13;&#10;&#9;&#9;return Color3.new(1,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==4) then --Green&#13;&#10;&#9;&#9;return Color3.new(0,1,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==5) then --Blue&#13;&#10;&#9;&#9;return Color3.new(0,0,1)&#13;&#10;&#9;end&#13;&#10;&#9;return Color3.new(GetRand(),GetRand(),GetRand())&#13;&#10;end&#13;&#10;&#13;&#10;function GetRand()&#13;&#10;&#9;return (math.random(1,10)/10)&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;button.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Cash&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;Roll(score)&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;button.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;button.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX307">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">199</int>
				<CoordinateFrame name="CFrame">
					<X>-173.5</X>
					<Y>2</Y>
					<Z>-172.5</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">PersonDoor</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>97</X>
					<Y>3.20000005</Y>
					<Z>127</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX308">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-173.5</X>
					<Y>3.79999995</Y>
					<Z>-172.5</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">PersonDoor</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
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				<token name="RightSurface">0</token>
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			</Properties>
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				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">38</int>
				<CoordinateFrame name="CFrame">
					<X>-180</X>
					<Y>4.20000029</Y>
					<Z>-172.5</Z>
					<R00>-1</R00>
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					<R02>-0</R02>
					<R10>-0</R10>
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					<R20>-0</R20>
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				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
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				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">PersonDoor</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
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				<Vector3 name="RotVelocity">
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					<Y>0</Y>
					<Z>0</Z>
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				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
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				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
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					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>70</X>
					<Y>0.400000006</Y>
					<Z>113</Z>
				</Vector3>
			</Properties>
		</Item>
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				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-221.5</X>
					<Y>13.8000002</Y>
					<Z>-172.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>1</R20>
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					<R22>-0</R22>
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				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">PersonDoor</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
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							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX329">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">28</int>
							<CoordinateFrame name="CFrame">
								<X>-196.5</X>
								<Y>5.9000001</Y>
								<Z>-214.199997</Z>
								<R00>0</R00>
								<R01>-0</R01>
								<R02>-1</R02>
								<R10>1</R10>
								<R11>-0</R11>
								<R12>-0</R12>
								<R20>0</R20>
								<R21>-1</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Button</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX330">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX331">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">SlotGame</string>
							<string name="Source">amnt = 5  --COST TO PLAY&#13;&#10;hold = false&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;light = bin.Light&#13;&#10;button = bin.Button&#13;&#10;dig1 = bin.Digit1&#13;&#10;dig2 = bin.Digit2&#13;&#10;dig3 = bin.Digit3&#13;&#10;&#13;&#10;color1 = 0&#13;&#10;color2 = 0&#13;&#10;color3 = 0&#13;&#10;function Roll(cash)&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL FIRST&#13;&#10;&#9;&#9;color1 = math.random(0,10)&#13;&#10;&#9;&#9;dig1.Color = GetColor(color1)&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (color1==3 and color2==2 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+500&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 500 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==color2 and color2==color3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+1000&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 1000 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#9;&#9;&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==1 and color2==2 and color3==3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+100&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 100 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==10 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+50&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 50 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==0 and color3==0) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+250&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 250 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function GetColor(num)&#13;&#10;&#9;if (num==0) then --Black&#13;&#10;&#9;&#9;return Color3.new(0,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==1) then --Grey&#13;&#10;&#9;&#9;return Color3.new(.5,.5,.5)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==2) then --White&#13;&#10;&#9;&#9;return Color3.new(1,1,1)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==3) then --Red&#13;&#10;&#9;&#9;return Color3.new(1,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==4) then --Green&#13;&#10;&#9;&#9;return Color3.new(0,1,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==5) then --Blue&#13;&#10;&#9;&#9;return Color3.new(0,0,1)&#13;&#10;&#9;end&#13;&#10;&#9;return Color3.new(GetRand(),GetRand(),GetRand())&#13;&#10;end&#13;&#10;&#13;&#10;function GetRand()&#13;&#10;&#9;return (math.random(1,10)/10)&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;button.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Cash&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;Roll(score)&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;button.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;button.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX332">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX333</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX334">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-202.5</X>
							<Y>9.19999981</Y>
							<Z>-209.5</Z>
							<R00>1</R00>
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							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
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						<token name="FrontSurface">2</token>
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						<string name="Name">Part</string>
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				</Item>
				<Item class="Part" referent="RBX335">
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							<Properties>
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								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;</string>
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					<Item class="Script" referent="RBX350">
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							<string name="Name">SlotGame</string>
							<string name="Source">amnt = 5  --COST TO PLAY&#13;&#10;hold = false&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;light = bin.Light&#13;&#10;button = bin.Button&#13;&#10;dig1 = bin.Digit1&#13;&#10;dig2 = bin.Digit2&#13;&#10;dig3 = bin.Digit3&#13;&#10;&#13;&#10;color1 = 0&#13;&#10;color2 = 0&#13;&#10;color3 = 0&#13;&#10;function Roll(cash)&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL FIRST&#13;&#10;&#9;&#9;color1 = math.random(0,10)&#13;&#10;&#9;&#9;dig1.Color = GetColor(color1)&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (color1==3 and color2==2 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+500&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 500 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==color2 and color2==color3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+1000&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 1000 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#9;&#9;&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==1 and color2==2 and color3==3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+100&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 100 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==10 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+50&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 50 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==0 and color3==0) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+250&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 250 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function GetColor(num)&#13;&#10;&#9;if (num==0) then --Black&#13;&#10;&#9;&#9;return Color3.new(0,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==1) then --Grey&#13;&#10;&#9;&#9;return Color3.new(.5,.5,.5)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==2) then --White&#13;&#10;&#9;&#9;return Color3.new(1,1,1)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==3) then --Red&#13;&#10;&#9;&#9;return Color3.new(1,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==4) then --Green&#13;&#10;&#9;&#9;return Color3.new(0,1,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==5) then --Blue&#13;&#10;&#9;&#9;return Color3.new(0,0,1)&#13;&#10;&#9;end&#13;&#10;&#9;return Color3.new(GetRand(),GetRand(),GetRand())&#13;&#10;end&#13;&#10;&#13;&#10;function GetRand()&#13;&#10;&#9;return (math.random(1,10)/10)&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;button.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Cash&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;Roll(score)&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;button.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;button.Touched:connect(onTouched)</string>
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				</Item>
			</Item>
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					<CoordinateFrame name="ModelInPrimary">
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					<string name="Name">Model</string>
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						<int name="BrickColor">199</int>
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							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
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						<CoordinateFrame name="CFrame">
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							<Y>11.0000401</Y>
							<Z>-207.5</Z>
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							<R01>1.85841345e-005</R01>
							<R02>1.39369786e-006</R02>
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						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.400000006</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX357">
					<Properties>
						<bool name="Anchored">true</bool>
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						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-191.5</X>
							<Y>10.9000006</Y>
							<Z>-210.5</Z>
							<R00>0</R00>
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						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
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						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
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						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
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					<Item class="Part" referent="RBX366">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-190.800003</X>
								<Y>9.10001373</Y>
								<Z>-207.5</Z>
								<R00>-1.08881804e-005</R00>
								<R01>1</R01>
								<R02>7.37178937e-007</R02>
								<R10>-1</R10>
								<R11>-8.99481893e-006</R11>
								<R12>3.83611587e-006</R12>
								<R20>9.55768883e-006</R20>
								<R21>9.76596766e-007</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Digit2</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
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							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX367">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">28</int>
							<CoordinateFrame name="CFrame">
								<X>-189.800018</X>
								<Y>5.90002155</Y>
								<Z>-207.499969</Z>
								<R00>1.08951508e-005</R00>
								<R01>1</R01>
								<R02>-8.71237319e-007</R02>
								<R10>1</R10>
								<R11>-8.98784856e-006</R11>
								<R12>-3.83588713e-006</R12>
								<R20>-9.5579162e-006</R20>
								<R21>1.11065515e-006</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Button</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
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							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
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						</Properties>
						<Item class="Script" referent="RBX368">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX369">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">SlotGame</string>
							<string name="Source">amnt = 5  --COST TO PLAY&#13;&#10;hold = false&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;light = bin.Light&#13;&#10;button = bin.Button&#13;&#10;dig1 = bin.Digit1&#13;&#10;dig2 = bin.Digit2&#13;&#10;dig3 = bin.Digit3&#13;&#10;&#13;&#10;color1 = 0&#13;&#10;color2 = 0&#13;&#10;color3 = 0&#13;&#10;function Roll(cash)&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL FIRST&#13;&#10;&#9;&#9;color1 = math.random(0,10)&#13;&#10;&#9;&#9;dig1.Color = GetColor(color1)&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (color1==3 and color2==2 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+500&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 500 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==color2 and color2==color3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+1000&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 1000 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#9;&#9;&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==1 and color2==2 and color3==3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+100&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 100 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==10 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+50&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 50 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==0 and color3==0) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+250&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 250 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function GetColor(num)&#13;&#10;&#9;if (num==0) then --Black&#13;&#10;&#9;&#9;return Color3.new(0,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==1) then --Grey&#13;&#10;&#9;&#9;return Color3.new(.5,.5,.5)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==2) then --White&#13;&#10;&#9;&#9;return Color3.new(1,1,1)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==3) then --Red&#13;&#10;&#9;&#9;return Color3.new(1,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==4) then --Green&#13;&#10;&#9;&#9;return Color3.new(0,1,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==5) then --Blue&#13;&#10;&#9;&#9;return Color3.new(0,0,1)&#13;&#10;&#9;end&#13;&#10;&#9;return Color3.new(GetRand(),GetRand(),GetRand())&#13;&#10;end&#13;&#10;&#13;&#10;function GetRand()&#13;&#10;&#9;return (math.random(1,10)/10)&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;button.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Cash&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;Roll(score)&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;button.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;button.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
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					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX370">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX371</Ref>
					<bool name="archivable">true</bool>
				</Properties>
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						<bool name="Anchored">true</bool>
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						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
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						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-202.500061</X>
							<Y>9.19989586</Y>
							<Z>-202.499939</Z>
							<R00>1</R00>
							<R01>-8.86863836e-006</R01>
							<R02>5.44383852e-007</R02>
							<R10>1.10143674e-005</R10>
							<R11>1</R11>
							<R12>-9.55792802e-006</R12>
							<R20>3.04969149e-007</R20>
							<R21>3.83588122e-006</R21>
							<R22>1</R22>
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						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
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						<string name="Name">Part</string>
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							<Y>0</Y>
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						<token name="TopSurfaceInput">0</token>
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						<Vector3 name="Velocity">
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							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
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						<string name="Name">Part</string>
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								<string name="Name">Script</string>
								<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;</string>
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							<string name="Name">SlotGame</string>
							<string name="Source">amnt = 5  --COST TO PLAY&#13;&#10;hold = false&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;light = bin.Light&#13;&#10;button = bin.Button&#13;&#10;dig1 = bin.Digit1&#13;&#10;dig2 = bin.Digit2&#13;&#10;dig3 = bin.Digit3&#13;&#10;&#13;&#10;color1 = 0&#13;&#10;color2 = 0&#13;&#10;color3 = 0&#13;&#10;function Roll(cash)&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL FIRST&#13;&#10;&#9;&#9;color1 = math.random(0,10)&#13;&#10;&#9;&#9;dig1.Color = GetColor(color1)&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (color1==3 and color2==2 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+500&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 500 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==color2 and color2==color3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+1000&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 1000 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#9;&#9;&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==1 and color2==2 and color3==3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+100&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 100 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==10 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+50&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 50 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==0 and color3==0) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+250&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 250 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function GetColor(num)&#13;&#10;&#9;if (num==0) then --Black&#13;&#10;&#9;&#9;return Color3.new(0,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==1) then --Grey&#13;&#10;&#9;&#9;return Color3.new(.5,.5,.5)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==2) then --White&#13;&#10;&#9;&#9;return Color3.new(1,1,1)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==3) then --Red&#13;&#10;&#9;&#9;return Color3.new(1,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==4) then --Green&#13;&#10;&#9;&#9;return Color3.new(0,1,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==5) then --Blue&#13;&#10;&#9;&#9;return Color3.new(0,0,1)&#13;&#10;&#9;end&#13;&#10;&#9;return Color3.new(GetRand(),GetRand(),GetRand())&#13;&#10;end&#13;&#10;&#13;&#10;function GetRand()&#13;&#10;&#9;return (math.random(1,10)/10)&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;button.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Cash&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;Roll(score)&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;button.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;button.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
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				</Item>
			</Item>
			<Item class="Model" referent="RBX389">
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					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
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						<R22>1</R22>
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					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX390</Ref>
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						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
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							<Y>9.19998932</Y>
							<Z>-198.499939</Z>
							<R00>-1</R00>
							<R01>-8.86863836e-006</R01>
							<R02>-5.44383852e-007</R02>
							<R10>-1.10143674e-005</R10>
							<R11>1</R11>
							<R12>9.55792802e-006</R12>
							<R20>-3.04969149e-007</R20>
							<R21>3.83588122e-006</R21>
							<R22>-1</R22>
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						<token name="LeftSurface">2</token>
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						<bool name="Locked">false</bool>
						<string name="Name">Part</string>
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						<Vector3 name="Velocity">
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						<bool name="archivable">true</bool>
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						<Vector3 name="size">
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						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
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							<Z>-200.499939</Z>
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							<R02>-5.44383852e-007</R02>
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							<R11>1</R11>
							<R12>9.55792802e-006</R12>
							<R20>-3.04969149e-007</R20>
							<R21>3.83588122e-006</R21>
							<R22>-1</R22>
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						<bool name="CanCollide">true</bool>
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						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
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						<float name="FrontParamB">0.5</float>
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						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
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						<bool name="Locked">false</bool>
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						<token name="shape">1</token>
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							<Y>3.20000005</Y>
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					</Properties>
				</Item>
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						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
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							<Y>9.19998741</Y>
							<Z>-200.499939</Z>
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							<R11>1</R11>
							<R12>9.55792802e-006</R12>
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							<R21>3.83588122e-006</R21>
							<R22>-1</R22>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
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							<Y>3.20000005</Y>
							<Z>5</Z>
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					</Properties>
				</Item>
				<Item class="Part" referent="RBX393">
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						<token name="BackSurfaceInput">0</token>
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						<float name="BottomParamB">0.5</float>
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						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
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							<Y>9.19999981</Y>
							<Z>-202.5</Z>
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							<R10>-0</R10>
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							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
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						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
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						<bool name="Locked">false</bool>
						<string name="Name">Part</string>
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						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
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						<float name="TopParamA">-0.5</float>
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						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>3.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
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								<Z>-200.499939</Z>
								<R00>-8.86863836e-006</R00>
								<R01>-1</R01>
								<R02>5.44383852e-007</R02>
								<R10>1</R10>
								<R11>-1.10143674e-005</R11>
								<R12>-9.55792802e-006</R12>
								<R20>3.83588122e-006</R20>
								<R21>-3.04969149e-007</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
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							<string name="Name">Light</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
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								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
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							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.5</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
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						</Properties>
					</Item>
					<Item class="Part" referent="RBX403">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-190.800049</X>
								<Y>9.09999561</Y>
								<Z>-199.499939</Z>
								<R00>-8.86863836e-006</R00>
								<R01>1</R01>
								<R02>-5.44383852e-007</R02>
								<R10>1</R10>
								<R11>1.10143674e-005</R11>
								<R12>9.55792802e-006</R12>
								<R20>3.83588122e-006</R20>
								<R21>3.04969149e-007</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Digit1</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX404">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-190.800003</X>
								<Y>9.10000038</Y>
								<Z>-200.5</Z>
								<R00>-0</R00>
								<R01>1</R01>
								<R02>0</R02>
								<R10>-1</R10>
								<R11>0</R11>
								<R12>0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Digit2</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX405">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">28</int>
							<CoordinateFrame name="CFrame">
								<X>-189.800003</X>
								<Y>5.9000001</Y>
								<Z>-200.5</Z>
								<R00>0</R00>
								<R01>1</R01>
								<R02>-0</R02>
								<R10>1</R10>
								<R11>0</R11>
								<R12>-0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Button</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX406">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX407">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">SlotGame</string>
							<string name="Source">amnt = 5  --COST TO PLAY&#13;&#10;hold = false&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;light = bin.Light&#13;&#10;button = bin.Button&#13;&#10;dig1 = bin.Digit1&#13;&#10;dig2 = bin.Digit2&#13;&#10;dig3 = bin.Digit3&#13;&#10;&#13;&#10;color1 = 0&#13;&#10;color2 = 0&#13;&#10;color3 = 0&#13;&#10;function Roll(cash)&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL FIRST&#13;&#10;&#9;&#9;color1 = math.random(0,10)&#13;&#10;&#9;&#9;dig1.Color = GetColor(color1)&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (color1==3 and color2==2 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+500&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 500 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==color2 and color2==color3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+1000&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 1000 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#9;&#9;&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==1 and color2==2 and color3==3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+100&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 100 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==10 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+50&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 50 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==0 and color3==0) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+250&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 250 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function GetColor(num)&#13;&#10;&#9;if (num==0) then --Black&#13;&#10;&#9;&#9;return Color3.new(0,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==1) then --Grey&#13;&#10;&#9;&#9;return Color3.new(.5,.5,.5)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==2) then --White&#13;&#10;&#9;&#9;return Color3.new(1,1,1)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==3) then --Red&#13;&#10;&#9;&#9;return Color3.new(1,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==4) then --Green&#13;&#10;&#9;&#9;return Color3.new(0,1,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==5) then --Blue&#13;&#10;&#9;&#9;return Color3.new(0,0,1)&#13;&#10;&#9;end&#13;&#10;&#9;return Color3.new(GetRand(),GetRand(),GetRand())&#13;&#10;end&#13;&#10;&#13;&#10;function GetRand()&#13;&#10;&#9;return (math.random(1,10)/10)&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;button.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Cash&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;Roll(score)&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;button.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;button.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX408">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>-196.5</X>
						<Y>17.6000004</Y>
						<Z>-197</Z>
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								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX424">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-190.799957</X>
								<Y>9.09997749</Y>
								<Z>-193.5</Z>
								<R00>-1.08951508e-005</R00>
								<R01>1</R01>
								<R02>8.71237319e-007</R02>
								<R10>-1</R10>
								<R11>-8.98784856e-006</R11>
								<R12>3.83588713e-006</R12>
								<R20>9.5579162e-006</R20>
								<R21>1.11065515e-006</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Digit2</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX425">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">28</int>
							<CoordinateFrame name="CFrame">
								<X>-189.799988</X>
								<Y>5.8999815</Y>
								<Z>-193.5</Z>
								<R00>1.08951508e-005</R00>
								<R01>1</R01>
								<R02>-8.71237319e-007</R02>
								<R10>1</R10>
								<R11>-8.98784856e-006</R11>
								<R12>-3.83588713e-006</R12>
								<R20>-9.5579162e-006</R20>
								<R21>1.11065515e-006</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Button</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX426">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX427">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">SlotGame</string>
							<string name="Source">amnt = 5  --COST TO PLAY&#13;&#10;hold = false&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;light = bin.Light&#13;&#10;button = bin.Button&#13;&#10;dig1 = bin.Digit1&#13;&#10;dig2 = bin.Digit2&#13;&#10;dig3 = bin.Digit3&#13;&#10;&#13;&#10;color1 = 0&#13;&#10;color2 = 0&#13;&#10;color3 = 0&#13;&#10;function Roll(cash)&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL FIRST&#13;&#10;&#9;&#9;color1 = math.random(0,10)&#13;&#10;&#9;&#9;dig1.Color = GetColor(color1)&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (color1==3 and color2==2 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+500&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 500 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==color2 and color2==color3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+1000&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 1000 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#9;&#9;&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==1 and color2==2 and color3==3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+100&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 100 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==10 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+50&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 50 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==0 and color3==0) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+250&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 250 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function GetColor(num)&#13;&#10;&#9;if (num==0) then --Black&#13;&#10;&#9;&#9;return Color3.new(0,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==1) then --Grey&#13;&#10;&#9;&#9;return Color3.new(.5,.5,.5)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==2) then --White&#13;&#10;&#9;&#9;return Color3.new(1,1,1)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==3) then --Red&#13;&#10;&#9;&#9;return Color3.new(1,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==4) then --Green&#13;&#10;&#9;&#9;return Color3.new(0,1,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==5) then --Blue&#13;&#10;&#9;&#9;return Color3.new(0,0,1)&#13;&#10;&#9;end&#13;&#10;&#9;return Color3.new(GetRand(),GetRand(),GetRand())&#13;&#10;end&#13;&#10;&#13;&#10;function GetRand()&#13;&#10;&#9;return (math.random(1,10)/10)&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;button.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Cash&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;Roll(score)&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;button.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;button.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
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				</Item>
			</Item>
			<Item class="Model" referent="RBX428">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX429</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX430">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-190.500031</X>
							<Y>9.19996452</Y>
							<Z>-184.499939</Z>
							<R00>-1</R00>
							<R01>-8.98784219e-006</R01>
							<R02>-1.11061581e-006</R02>
							<R10>-1.0895159e-005</R10>
							<R11>1</R11>
							<R12>9.55792439e-006</R12>
							<R20>-8.71200712e-007</R20>
							<R21>3.83587849e-006</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
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						<bool name="Locked">false</bool>
						<string name="Name">Part</string>
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							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
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						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>3.20000005</Y>
							<Z>1</Z>
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				<Item class="Part" referent="RBX429">
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						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
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							<Y>5.99997997</Y>
							<Z>-186.499939</Z>
							<R00>-1</R00>
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							<R20>-8.71200712e-007</R20>
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							<R22>-1</R22>
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						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
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						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
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						<string name="Name">Part</string>
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								<string name="Name">Script</string>
								<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;</string>
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							<string name="Name">SlotGame</string>
							<string name="Source">amnt = 5  --COST TO PLAY&#13;&#10;hold = false&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;light = bin.Light&#13;&#10;button = bin.Button&#13;&#10;dig1 = bin.Digit1&#13;&#10;dig2 = bin.Digit2&#13;&#10;dig3 = bin.Digit3&#13;&#10;&#13;&#10;color1 = 0&#13;&#10;color2 = 0&#13;&#10;color3 = 0&#13;&#10;function Roll(cash)&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL FIRST&#13;&#10;&#9;&#9;color1 = math.random(0,10)&#13;&#10;&#9;&#9;dig1.Color = GetColor(color1)&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (color1==3 and color2==2 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+500&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 500 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==color2 and color2==color3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+1000&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 1000 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#9;&#9;&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==1 and color2==2 and color3==3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+100&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 100 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==10 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+50&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 50 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==0 and color3==0) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+250&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 250 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function GetColor(num)&#13;&#10;&#9;if (num==0) then --Black&#13;&#10;&#9;&#9;return Color3.new(0,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==1) then --Grey&#13;&#10;&#9;&#9;return Color3.new(.5,.5,.5)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==2) then --White&#13;&#10;&#9;&#9;return Color3.new(1,1,1)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==3) then --Red&#13;&#10;&#9;&#9;return Color3.new(1,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==4) then --Green&#13;&#10;&#9;&#9;return Color3.new(0,1,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==5) then --Blue&#13;&#10;&#9;&#9;return Color3.new(0,0,1)&#13;&#10;&#9;end&#13;&#10;&#9;return Color3.new(GetRand(),GetRand(),GetRand())&#13;&#10;end&#13;&#10;&#13;&#10;function GetRand()&#13;&#10;&#9;return (math.random(1,10)/10)&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;button.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Cash&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;Roll(score)&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;button.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;button.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
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				</Item>
			</Item>
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					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
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						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
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						<R20>0</R20>
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						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX448</Ref>
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						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
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							<Y>9.19999981</Y>
							<Z>-195.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
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						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
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						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
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						<token name="LeftSurface">2</token>
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						<bool name="Locked">false</bool>
						<string name="Name">Part</string>
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						<CoordinateFrame name="CFrame">
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							<Y>6</Y>
							<Z>-193.5</Z>
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							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
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						<bool name="CanCollide">true</bool>
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						<bool name="ControllerFlagShown">true</bool>
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						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
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				<Item class="Part" referent="RBX450">
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						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
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							<Y>9.19999981</Y>
							<Z>-193.5</Z>
							<R00>1</R00>
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							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
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						<bool name="archivable">true</bool>
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							<Y>3.20000005</Y>
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					</Properties>
				</Item>
				<Item class="Part" referent="RBX451">
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						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
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						<CoordinateFrame name="CFrame">
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							<Y>9.19979095</Y>
							<Z>-191.499939</Z>
							<R00>1</R00>
							<R01>-8.86863836e-006</R01>
							<R02>5.44383852e-007</R02>
							<R10>1.10143674e-005</R10>
							<R11>1</R11>
							<R12>-9.55792802e-006</R12>
							<R20>3.04969149e-007</R20>
							<R21>3.83588122e-006</R21>
							<R22>1</R22>
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						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
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						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>3.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX452">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
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								<Y>0</Y>
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							<bool name="archivable">true</bool>
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							<Vector3 name="size">
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								<Y>1</Y>
								<Z>1</Z>
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							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-202.199997</X>
								<Y>9.10000038</Y>
								<Z>-194.5</Z>
								<R00>0</R00>
								<R01>-1</R01>
								<R02>0</R02>
								<R10>1</R10>
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								<R12>0</R12>
								<R20>0</R20>
								<R21>-0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Digit1</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
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								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
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					<Item class="Part" referent="RBX462">
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							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-202.200058</X>
								<Y>9.09981251</Y>
								<Z>-193.499939</Z>
								<R00>8.86863836e-006</R00>
								<R01>-1</R01>
								<R02>-5.44383852e-007</R02>
								<R10>-1</R10>
								<R11>-1.10143674e-005</R11>
								<R12>9.55792802e-006</R12>
								<R20>-3.83588122e-006</R20>
								<R21>-3.04969149e-007</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Digit2</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
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								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
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							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX463">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">28</int>
							<CoordinateFrame name="CFrame">
								<X>-203.200012</X>
								<Y>5.89986134</Y>
								<Z>-193.499969</Z>
								<R00>-8.0341697e-006</R00>
								<R01>-1</R01>
								<R02>8.71218219e-007</R02>
								<R10>1</R10>
								<R11>-1.18488288e-005</R11>
								<R12>-9.55793257e-006</R12>
								<R20>3.83587076e-006</R20>
								<R21>-1.11059558e-006</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
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							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Button</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
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							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
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							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
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								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX464">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX465">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">SlotGame</string>
							<string name="Source">amnt = 5  --COST TO PLAY&#13;&#10;hold = false&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;light = bin.Light&#13;&#10;button = bin.Button&#13;&#10;dig1 = bin.Digit1&#13;&#10;dig2 = bin.Digit2&#13;&#10;dig3 = bin.Digit3&#13;&#10;&#13;&#10;color1 = 0&#13;&#10;color2 = 0&#13;&#10;color3 = 0&#13;&#10;function Roll(cash)&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL FIRST&#13;&#10;&#9;&#9;color1 = math.random(0,10)&#13;&#10;&#9;&#9;dig1.Color = GetColor(color1)&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (color1==3 and color2==2 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+500&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 500 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==color2 and color2==color3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+1000&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 1000 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#9;&#9;&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==1 and color2==2 and color3==3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+100&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 100 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==10 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+50&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 50 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==0 and color3==0) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+250&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 250 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function GetColor(num)&#13;&#10;&#9;if (num==0) then --Black&#13;&#10;&#9;&#9;return Color3.new(0,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==1) then --Grey&#13;&#10;&#9;&#9;return Color3.new(.5,.5,.5)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==2) then --White&#13;&#10;&#9;&#9;return Color3.new(1,1,1)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==3) then --Red&#13;&#10;&#9;&#9;return Color3.new(1,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==4) then --Green&#13;&#10;&#9;&#9;return Color3.new(0,1,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==5) then --Blue&#13;&#10;&#9;&#9;return Color3.new(0,0,1)&#13;&#10;&#9;end&#13;&#10;&#9;return Color3.new(GetRand(),GetRand(),GetRand())&#13;&#10;end&#13;&#10;&#13;&#10;function GetRand()&#13;&#10;&#9;return (math.random(1,10)/10)&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;button.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Cash&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;Roll(score)&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;button.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;button.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX466">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX467</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX468">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
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							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Button</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX483">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX484">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">SlotGame</string>
							<string name="Source">amnt = 5  --COST TO PLAY&#13;&#10;hold = false&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;light = bin.Light&#13;&#10;button = bin.Button&#13;&#10;dig1 = bin.Digit1&#13;&#10;dig2 = bin.Digit2&#13;&#10;dig3 = bin.Digit3&#13;&#10;&#13;&#10;color1 = 0&#13;&#10;color2 = 0&#13;&#10;color3 = 0&#13;&#10;function Roll(cash)&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL FIRST&#13;&#10;&#9;&#9;color1 = math.random(0,10)&#13;&#10;&#9;&#9;dig1.Color = GetColor(color1)&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (color1==3 and color2==2 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+500&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 500 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==color2 and color2==color3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+1000&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 1000 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#9;&#9;&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==1 and color2==2 and color3==3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+100&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 100 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==10 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+50&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 50 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==0 and color3==0) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+250&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 250 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function GetColor(num)&#13;&#10;&#9;if (num==0) then --Black&#13;&#10;&#9;&#9;return Color3.new(0,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==1) then --Grey&#13;&#10;&#9;&#9;return Color3.new(.5,.5,.5)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==2) then --White&#13;&#10;&#9;&#9;return Color3.new(1,1,1)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==3) then --Red&#13;&#10;&#9;&#9;return Color3.new(1,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==4) then --Green&#13;&#10;&#9;&#9;return Color3.new(0,1,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==5) then --Blue&#13;&#10;&#9;&#9;return Color3.new(0,0,1)&#13;&#10;&#9;end&#13;&#10;&#9;return Color3.new(GetRand(),GetRand(),GetRand())&#13;&#10;end&#13;&#10;&#13;&#10;function GetRand()&#13;&#10;&#9;return (math.random(1,10)/10)&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;button.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Cash&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;Roll(score)&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;button.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;button.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX485">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX486</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX487">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-198.5</X>
							<Y>9.19999981</Y>
							<Z>-180.5</Z>
							<R00>-0</R00>
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							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
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							<R20>-1</R20>
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							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
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						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
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						<token name="LeftSurface">2</token>
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						<bool name="Locked">false</bool>
						<string name="Name">Part</string>
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							<Y>0</Y>
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						<bool name="archivable">true</bool>
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						<Vector3 name="size">
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				</Item>
				<Item class="Part" referent="RBX486">
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						<CoordinateFrame name="CFrame">
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				<Item class="Part" referent="RBX488">
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							<Z>-182.5</Z>
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				<Item class="Part" referent="RBX489">
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							<Y>9.1999321</Y>
							<Z>-180.499939</Z>
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							<R20>-1</R20>
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							<R22>5.44341162e-007</R22>
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							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
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								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
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					</Item>
					<Item class="Part" referent="RBX497">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>-196.5</X>
								<Y>12.1000004</Y>
								<Z>-182.5</Z>
								<R00>0</R00>
								<R01>-0</R01>
								<R02>-1</R02>
								<R10>1</R10>
								<R11>-0</R11>
								<R12>-0</R12>
								<R20>0</R20>
								<R21>-1</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Light</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.5</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX499">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-197.5</X>
								<Y>9.10000038</Y>
								<Z>-180.800003</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>1</R10>
								<R11>0</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Digit1</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX500">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-196.499969</X>
								<Y>9.09994888</Y>
								<Z>-180.799927</Z>
								<R00>-7.41215536e-006</R00>
								<R01>3.04929131e-007</R01>
								<R02>-1</R02>
								<R10>-1</R10>
								<R11>-1.13720143e-005</R11>
								<R12>5.98166116e-006</R12>
								<R20>-8.51099503e-006</R20>
								<R21>1</R21>
								<R22>-5.44341162e-007</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Digit2</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX501">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">28</int>
							<CoordinateFrame name="CFrame">
								<X>-196.499985</X>
								<Y>5.89993668</Y>
								<Z>-179.799957</Z>
								<R00>7.41215536e-006</R00>
								<R01>3.04929131e-007</R01>
								<R02>1</R02>
								<R10>1</R10>
								<R11>-1.13720143e-005</R11>
								<R12>-5.98166116e-006</R12>
								<R20>8.51099503e-006</R20>
								<R21>1</R21>
								<R22>5.44341162e-007</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Button</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX502">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX503">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">SlotGame</string>
							<string name="Source">amnt = 5  --COST TO PLAY&#13;&#10;hold = false&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;light = bin.Light&#13;&#10;button = bin.Button&#13;&#10;dig1 = bin.Digit1&#13;&#10;dig2 = bin.Digit2&#13;&#10;dig3 = bin.Digit3&#13;&#10;&#13;&#10;color1 = 0&#13;&#10;color2 = 0&#13;&#10;color3 = 0&#13;&#10;function Roll(cash)&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL FIRST&#13;&#10;&#9;&#9;color1 = math.random(0,10)&#13;&#10;&#9;&#9;dig1.Color = GetColor(color1)&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (color1==3 and color2==2 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+500&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 500 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==color2 and color2==color3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+1000&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 1000 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#9;&#9;&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==1 and color2==2 and color3==3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+100&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 100 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==10 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+50&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 50 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==0 and color3==0) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+250&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 250 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function GetColor(num)&#13;&#10;&#9;if (num==0) then --Black&#13;&#10;&#9;&#9;return Color3.new(0,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==1) then --Grey&#13;&#10;&#9;&#9;return Color3.new(.5,.5,.5)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==2) then --White&#13;&#10;&#9;&#9;return Color3.new(1,1,1)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==3) then --Red&#13;&#10;&#9;&#9;return Color3.new(1,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==4) then --Green&#13;&#10;&#9;&#9;return Color3.new(0,1,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==5) then --Blue&#13;&#10;&#9;&#9;return Color3.new(0,0,1)&#13;&#10;&#9;end&#13;&#10;&#9;return Color3.new(GetRand(),GetRand(),GetRand())&#13;&#10;end&#13;&#10;&#13;&#10;function GetRand()&#13;&#10;&#9;return (math.random(1,10)/10)&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;button.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Cash&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;Roll(score)&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;button.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;button.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX504">
			<Properties>
				<bool name="Anchored">true</bool>
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				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">38</int>
				<CoordinateFrame name="CFrame">
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					<Y>4.20000029</Y>
					<Z>-198</Z>
					<R00>-1</R00>
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					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
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					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">PersonDoor</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">2</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>12</X>
					<Y>0.400000006</Y>
					<Z>62</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX505">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-125.5</X>
					<Y>13.8000002</Y>
					<Z>-173</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>1</R20>
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				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">PersonDoor</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
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				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>126</X>
					<Y>20.3999996</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX506">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>-135</X>
					<Y>14</Y>
					<Z>-166.5</Z>
					<R00>-1</R00>
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					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
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				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
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				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">PersonDoor</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
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				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
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					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>18</X>
					<Y>20</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX507">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-127.5</X>
					<Y>25.2000008</Y>
					<Z>-172.5</Z>
					<R00>0</R00>
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					<R02>-1</R02>
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					<R20>1</R20>
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				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
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				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
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				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
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					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
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				<Vector3 name="size">
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					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX508">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">11</int>
				<CoordinateFrame name="CFrame">
					<X>-173.5</X>
					<Y>25.2000008</Y>
					<Z>-172.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>1</R20>
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					<R22>-0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">PersonDoor</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>121</X>
					<Y>0.800000012</Y>
					<Z>91</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX509">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-220</X>
					<Y>24.3999996</Y>
					<Z>-173.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">PersonDoor</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>123</X>
					<Y>0.800000012</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX510">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-219.5</X>
					<Y>25.2000008</Y>
					<Z>-172.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">PersonDoor</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
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								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">2</token>
							<Vector3 name="size">
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								<Y>1</Y>
								<Z>1</Z>
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					</Item>
					<Item class="Part" referent="RBX529">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-165.500061</X>
								<Y>9.09981918</Y>
								<Z>-185.200043</Z>
								<R00>2.14598413e-006</R00>
								<R01>-1.50589881e-006</R01>
								<R02>-1</R02>
								<R10>1</R10>
								<R11>3.80771621e-006</R11>
								<R12>-2.14598026e-006</R12>
								<R20>-3.80771849e-006</R20>
								<R21>-1</R21>
								<R22>-1.02710794e-006</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Digit1</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX530">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-166.500061</X>
								<Y>9.0997715</Y>
								<Z>-185.200073</Z>
								<R00>5.98166116e-006</R00>
								<R01>-5.44341162e-007</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>-8.51099503e-006</R11>
								<R12>7.41215536e-006</R12>
								<R20>1.13720143e-005</R20>
								<R21>-1</R21>
								<R22>3.04929131e-007</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Digit2</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX531">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">28</int>
							<CoordinateFrame name="CFrame">
								<X>-166.500031</X>
								<Y>5.89976311</Y>
								<Z>-186.200012</Z>
								<R00>-5.98166116e-006</R00>
								<R01>-5.44341162e-007</R01>
								<R02>-1</R02>
								<R10>1</R10>
								<R11>-8.51099503e-006</R11>
								<R12>-7.41215536e-006</R12>
								<R20>-1.13720143e-005</R20>
								<R21>-1</R21>
								<R22>-3.04929131e-007</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Button</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX532">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX533">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">SlotGame</string>
							<string name="Source">amnt = 5  --COST TO PLAY&#13;&#10;hold = false&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;light = bin.Light&#13;&#10;button = bin.Button&#13;&#10;dig1 = bin.Digit1&#13;&#10;dig2 = bin.Digit2&#13;&#10;dig3 = bin.Digit3&#13;&#10;&#13;&#10;color1 = 0&#13;&#10;color2 = 0&#13;&#10;color3 = 0&#13;&#10;function Roll(cash)&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL FIRST&#13;&#10;&#9;&#9;color1 = math.random(0,10)&#13;&#10;&#9;&#9;dig1.Color = GetColor(color1)&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (color1==3 and color2==2 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+500&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 500 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==color2 and color2==color3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+1000&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 1000 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#9;&#9;&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==1 and color2==2 and color3==3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+100&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 100 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==10 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+50&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 50 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==0 and color3==0) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+250&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 250 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function GetColor(num)&#13;&#10;&#9;if (num==0) then --Black&#13;&#10;&#9;&#9;return Color3.new(0,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==1) then --Grey&#13;&#10;&#9;&#9;return Color3.new(.5,.5,.5)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==2) then --White&#13;&#10;&#9;&#9;return Color3.new(1,1,1)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==3) then --Red&#13;&#10;&#9;&#9;return Color3.new(1,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==4) then --Green&#13;&#10;&#9;&#9;return Color3.new(0,1,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==5) then --Blue&#13;&#10;&#9;&#9;return Color3.new(0,0,1)&#13;&#10;&#9;end&#13;&#10;&#9;return Color3.new(GetRand(),GetRand(),GetRand())&#13;&#10;end&#13;&#10;&#13;&#10;function GetRand()&#13;&#10;&#9;return (math.random(1,10)/10)&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;button.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Cash&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;Roll(score)&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;button.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;button.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX534">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX535</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX536">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-172.500046</X>
							<Y>9.19975853</Y>
							<Z>-181.500061</Z>
							<R00>1</R00>
							<R01>-5.98166116e-006</R01>
							<R02>5.44341162e-007</R02>
							<R10>7.41215536e-006</R10>
							<R11>1</R11>
							<R12>8.51099503e-006</R12>
							<R20>3.04929131e-007</R20>
							<R21>-1.13720143e-005</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
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						</Properties>
						<Item class="Script" referent="RBX551">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX552">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">SlotGame</string>
							<string name="Source">amnt = 5  --COST TO PLAY&#13;&#10;hold = false&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;light = bin.Light&#13;&#10;button = bin.Button&#13;&#10;dig1 = bin.Digit1&#13;&#10;dig2 = bin.Digit2&#13;&#10;dig3 = bin.Digit3&#13;&#10;&#13;&#10;color1 = 0&#13;&#10;color2 = 0&#13;&#10;color3 = 0&#13;&#10;function Roll(cash)&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL FIRST&#13;&#10;&#9;&#9;color1 = math.random(0,10)&#13;&#10;&#9;&#9;dig1.Color = GetColor(color1)&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (color1==3 and color2==2 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+500&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 500 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==color2 and color2==color3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+1000&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 1000 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#9;&#9;&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==1 and color2==2 and color3==3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+100&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 100 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==10 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+50&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 50 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==0 and color3==0) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+250&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 250 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function GetColor(num)&#13;&#10;&#9;if (num==0) then --Black&#13;&#10;&#9;&#9;return Color3.new(0,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==1) then --Grey&#13;&#10;&#9;&#9;return Color3.new(.5,.5,.5)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==2) then --White&#13;&#10;&#9;&#9;return Color3.new(1,1,1)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==3) then --Red&#13;&#10;&#9;&#9;return Color3.new(1,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==4) then --Green&#13;&#10;&#9;&#9;return Color3.new(0,1,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==5) then --Blue&#13;&#10;&#9;&#9;return Color3.new(0,0,1)&#13;&#10;&#9;end&#13;&#10;&#9;return Color3.new(GetRand(),GetRand(),GetRand())&#13;&#10;end&#13;&#10;&#13;&#10;function GetRand()&#13;&#10;&#9;return (math.random(1,10)/10)&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;button.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Cash&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;Roll(score)&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;button.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;button.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
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				</Item>
			</Item>
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					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
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						<R02>0</R02>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
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					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX554</Ref>
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						<token name="BottomSurface">4</token>
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						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
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						<bool name="Cullable">true</bool>
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								<R22>-1</R22>
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							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
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							<float name="FrontParamA">-0.5</float>
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							<string name="Name">Digit1</string>
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								<Y>0</Y>
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							<bool name="archivable">true</bool>
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					<Item class="Part" referent="RBX568">
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							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
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							<token name="BackSurfaceInput">0</token>
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							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
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								<Y>9.0998764</Y>
								<Z>-179.500061</Z>
								<R00>-4.90651428e-006</R00>
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								<R02>1.28149713e-006</R02>
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							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
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							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
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							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
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							<float name="LeftParamA">-0.5</float>
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							<token name="LeftSurface">0</token>
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							<string name="Name">Digit2</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
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								<X>0</X>
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							<float name="TopParamA">-0.5</float>
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							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX569">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">28</int>
							<CoordinateFrame name="CFrame">
								<X>-159.800049</X>
								<Y>5.8998909</Y>
								<Z>-179.5</Z>
								<R00>4.91348464e-006</R00>
								<R01>1</R01>
								<R02>-1.41555552e-006</R02>
								<R10>1</R10>
								<R11>-1.57568377e-006</R11>
								<R12>-1.2346889e-005</R12>
								<R20>-2.09299269e-005</R20>
								<R21>1.41568648e-006</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
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							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
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							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
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							<string name="Name">Button</string>
							<float name="Reflectance">0</float>
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								<Y>0</Y>
								<Z>0</Z>
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								<Y>0</Y>
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							<token name="shape">1</token>
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								<X>1</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
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						<Item class="Script" referent="RBX570">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX571">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">SlotGame</string>
							<string name="Source">amnt = 5  --COST TO PLAY&#13;&#10;hold = false&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;light = bin.Light&#13;&#10;button = bin.Button&#13;&#10;dig1 = bin.Digit1&#13;&#10;dig2 = bin.Digit2&#13;&#10;dig3 = bin.Digit3&#13;&#10;&#13;&#10;color1 = 0&#13;&#10;color2 = 0&#13;&#10;color3 = 0&#13;&#10;function Roll(cash)&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL FIRST&#13;&#10;&#9;&#9;color1 = math.random(0,10)&#13;&#10;&#9;&#9;dig1.Color = GetColor(color1)&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (color1==3 and color2==2 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+500&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 500 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==color2 and color2==color3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+1000&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 1000 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#9;&#9;&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==1 and color2==2 and color3==3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+100&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 100 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==10 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+50&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 50 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==0 and color3==0) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+250&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 250 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function GetColor(num)&#13;&#10;&#9;if (num==0) then --Black&#13;&#10;&#9;&#9;return Color3.new(0,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==1) then --Grey&#13;&#10;&#9;&#9;return Color3.new(.5,.5,.5)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==2) then --White&#13;&#10;&#9;&#9;return Color3.new(1,1,1)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==3) then --Red&#13;&#10;&#9;&#9;return Color3.new(1,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==4) then --Green&#13;&#10;&#9;&#9;return Color3.new(0,1,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==5) then --Blue&#13;&#10;&#9;&#9;return Color3.new(0,0,1)&#13;&#10;&#9;end&#13;&#10;&#9;return Color3.new(GetRand(),GetRand(),GetRand())&#13;&#10;end&#13;&#10;&#13;&#10;function GetRand()&#13;&#10;&#9;return (math.random(1,10)/10)&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;button.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Cash&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;Roll(score)&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;button.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;button.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
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					</Item>
				</Item>
			</Item>
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					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
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						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
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						<R02>0</R02>
						<R10>0</R10>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX573</Ref>
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						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
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							<Y>9.19971371</Y>
							<Z>-174.5</Z>
							<R00>1</R00>
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							<R02>1.08878214e-006</R02>
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							<R11>1</R11>
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							<R20>6.09772997e-007</R20>
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						<float name="LeftParamB">0.5</float>
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						<token name="LeftSurfaceInput">0</token>
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						<string name="Name">Part</string>
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						<float name="TopParamB">0.5</float>
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						<token name="TopSurfaceInput">0</token>
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						<Vector3 name="Velocity">
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						</Vector3>
						<bool name="archivable">true</bool>
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						<Vector3 name="size">
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				</Item>
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						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
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							<R11>1</R11>
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						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
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						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
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						<bool name="Locked">false</bool>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
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					</Properties>
				</Item>
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						<CoordinateFrame name="CFrame">
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							<R00>1</R00>
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							<R11>1</R11>
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							<R20>1.41538999e-006</R20>
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				</Item>
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							<Y>0</Y>
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						<Vector3 name="Velocity">
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						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
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							<Y>3.20000005</Y>
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				</Item>
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						<CoordinateFrame name="CFrame">
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							<Z>-172.5</Z>
							<R00>1</R00>
							<R01>-2.34804866e-005</R01>
							<R02>1.43760462e-006</R02>
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							<R11>1</R11>
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							<R20>1.67660346e-006</R20>
							<R21>-8.3925886e-007</R21>
							<R22>1</R22>
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						<bool name="CastsShadows">true</bool>
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						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
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						<token name="FormFactor">2</token>
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						<bool name="Locked">false</bool>
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						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
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						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.400000006</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX578">
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						<bool name="Anchored">true</bool>
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						<float name="BottomParamA">-0.5</float>
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						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
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							<Y>10.8997307</Y>
							<Z>-169.500031</Z>
							<R00>-1.48502977e-005</R00>
							<R01>1.08878214e-006</R01>
							<R02>1</R02>
							<R10>1</R10>
							<R11>-1.04692901e-006</R11>
							<R12>1.84265245e-005</R12>
							<R20>-7.53613585e-006</R20>
							<R21>1</R21>
							<R22>6.09772997e-007</R22>
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						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
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						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
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						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
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						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
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						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
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						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
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						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX579">
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						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
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							<Y>7.89977646</Y>
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								<R12>7.7438408e-006</R12>
								<R20>8.3925886e-007</R20>
								<R21>-1.67660346e-006</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Digit2</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX588">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">28</int>
							<CoordinateFrame name="CFrame">
								<X>-173.200058</X>
								<Y>5.89973927</Y>
								<Z>-172.5</Z>
								<R00>-2.34804866e-005</R00>
								<R01>-1</R01>
								<R02>1.43760462e-006</R02>
								<R10>1</R10>
								<R11>-2.96793314e-005</R11>
								<R12>-7.7438408e-006</R12>
								<R20>-8.3925886e-007</R20>
								<R21>-1.67660346e-006</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Button</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX589">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX590">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">SlotGame</string>
							<string name="Source">amnt = 5  --COST TO PLAY&#13;&#10;hold = false&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;light = bin.Light&#13;&#10;button = bin.Button&#13;&#10;dig1 = bin.Digit1&#13;&#10;dig2 = bin.Digit2&#13;&#10;dig3 = bin.Digit3&#13;&#10;&#13;&#10;color1 = 0&#13;&#10;color2 = 0&#13;&#10;color3 = 0&#13;&#10;function Roll(cash)&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL FIRST&#13;&#10;&#9;&#9;color1 = math.random(0,10)&#13;&#10;&#9;&#9;dig1.Color = GetColor(color1)&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (color1==3 and color2==2 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+500&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 500 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==color2 and color2==color3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+1000&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 1000 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#9;&#9;&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==1 and color2==2 and color3==3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+100&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 100 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==10 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+50&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 50 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==0 and color3==0) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+250&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 250 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function GetColor(num)&#13;&#10;&#9;if (num==0) then --Black&#13;&#10;&#9;&#9;return Color3.new(0,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==1) then --Grey&#13;&#10;&#9;&#9;return Color3.new(.5,.5,.5)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==2) then --White&#13;&#10;&#9;&#9;return Color3.new(1,1,1)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==3) then --Red&#13;&#10;&#9;&#9;return Color3.new(1,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==4) then --Green&#13;&#10;&#9;&#9;return Color3.new(0,1,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==5) then --Blue&#13;&#10;&#9;&#9;return Color3.new(0,0,1)&#13;&#10;&#9;end&#13;&#10;&#9;return Color3.new(GetRand(),GetRand(),GetRand())&#13;&#10;end&#13;&#10;&#13;&#10;function GetRand()&#13;&#10;&#9;return (math.random(1,10)/10)&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;button.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Cash&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;Roll(score)&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;button.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;button.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX591">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX592</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX593">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-160.500107</X>
							<Y>9.19993019</Y>
							<Z>-170.5</Z>
							<R00>-1</R00>
							<R01>-1.48502977e-005</R01>
							<R02>-1.08878214e-006</R02>
							<R10>-1.84265245e-005</R10>
							<R11>1</R11>
							<R12>1.04692901e-006</R12>
							<R20>-6.09772997e-007</R20>
							<R21>-7.53613585e-006</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
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						<string name="Name">Part</string>
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							<Z>0</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
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						<CoordinateFrame name="CFrame">
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							<R00>-1</R00>
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							<R20>-6.09772997e-007</R20>
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							<R22>-1</R22>
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						<bool name="Cullable">true</bool>
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						<string name="Name">Part</string>
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							<Y>0</Y>
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						<Vector3 name="Velocity">
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							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
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							<Y>3.20000005</Y>
							<Z>5</Z>
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					</Properties>
				</Item>
				<Item class="Part" referent="RBX594">
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						<Item class="Script" referent="RBX608">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;</string>
								<bool name="archivable">true</bool>
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					<Item class="Script" referent="RBX609">
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							<string name="Name">SlotGame</string>
							<string name="Source">amnt = 5  --COST TO PLAY&#13;&#10;hold = false&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;light = bin.Light&#13;&#10;button = bin.Button&#13;&#10;dig1 = bin.Digit1&#13;&#10;dig2 = bin.Digit2&#13;&#10;dig3 = bin.Digit3&#13;&#10;&#13;&#10;color1 = 0&#13;&#10;color2 = 0&#13;&#10;color3 = 0&#13;&#10;function Roll(cash)&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL FIRST&#13;&#10;&#9;&#9;color1 = math.random(0,10)&#13;&#10;&#9;&#9;dig1.Color = GetColor(color1)&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (color1==3 and color2==2 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+500&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 500 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==color2 and color2==color3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+1000&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 1000 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#9;&#9;&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==1 and color2==2 and color3==3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+100&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 100 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==10 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+50&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 50 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==0 and color3==0) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+250&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 250 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function GetColor(num)&#13;&#10;&#9;if (num==0) then --Black&#13;&#10;&#9;&#9;return Color3.new(0,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==1) then --Grey&#13;&#10;&#9;&#9;return Color3.new(.5,.5,.5)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==2) then --White&#13;&#10;&#9;&#9;return Color3.new(1,1,1)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==3) then --Red&#13;&#10;&#9;&#9;return Color3.new(1,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==4) then --Green&#13;&#10;&#9;&#9;return Color3.new(0,1,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==5) then --Blue&#13;&#10;&#9;&#9;return Color3.new(0,0,1)&#13;&#10;&#9;end&#13;&#10;&#9;return Color3.new(GetRand(),GetRand(),GetRand())&#13;&#10;end&#13;&#10;&#13;&#10;function GetRand()&#13;&#10;&#9;return (math.random(1,10)/10)&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;button.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Cash&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;Roll(score)&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;button.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;button.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX610">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>-166.500092</X>
						<Y>17.5999107</Y>
						<Z>-169.000153</Z>
						<R00>1</R00>
						<R01>-5.98166116e-006</R01>
						<R02>5.44341162e-007</R02>
						<R10>7.41215536e-006</R10>
						<R11>1</R11>
						<R12>8.51099503e-006</R12>
						<R20>3.04929131e-007</R20>
						<R21>-1.13720143e-005</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">YellowTeamDoor</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>4.80000019</Y>
						<Z>26</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX514">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-166.500046</X>
						<Y>9.79990959</Y>
						<Z>-169.000061</Z>
						<R00>1</R00>
						<R01>-5.98166116e-006</R01>
						<R02>5.44341162e-007</R02>
						<R10>7.41215536e-006</R10>
						<R11>1</R11>
						<R12>8.51099503e-006</R12>
						<R20>3.04929131e-007</R20>
						<R21>-1.13720143e-005</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">YellowTeamDoor</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>5</X>
						<Y>10.8000002</Y>
						<Z>26</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX611">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX612</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX613">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-160.500031</X>
							<Y>9.20000076</Y>
							<Z>-163.500061</Z>
							<R00>-1</R00>
							<R01>-5.98166116e-006</R01>
							<R02>-5.44341162e-007</R02>
							<R10>-7.41215536e-006</R10>
							<R11>1</R11>
							<R12>-8.51099503e-006</R12>
							<R20>-3.04929131e-007</R20>
							<R21>-1.13720143e-005</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>3.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX614">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-162.000031</X>
							<Y>5.99997234</Y>
							<Z>-165.500031</Z>
							<R00>-1</R00>
							<R01>-5.98166116e-006</R01>
							<R02>-5.44341162e-007</R02>
							<R10>-7.41215536e-006</R10>
							<R11>1</R11>
							<R12>-8.51099503e-006</R12>
							<R20>-3.04929131e-007</R20>
							<R21>-1.13720143e-005</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>3.20000005</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX615">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-162.500031</X>
							<Y>9.19996834</Y>
							<Z>-165.500061</Z>
							<R00>-1</R00>
							<R01>-5.98166116e-006</R01>
							<R02>-5.44341162e-007</R02>
							<R10>-7.41215536e-006</R10>
							<R11>1</R11>
							<R12>-8.51099503e-006</R12>
							<R20>-3.04929131e-007</R20>
							<R21>-1.13720143e-005</R21>
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								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;</string>
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							<string name="Name">SlotGame</string>
							<string name="Source">amnt = 5  --COST TO PLAY&#13;&#10;hold = false&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;light = bin.Light&#13;&#10;button = bin.Button&#13;&#10;dig1 = bin.Digit1&#13;&#10;dig2 = bin.Digit2&#13;&#10;dig3 = bin.Digit3&#13;&#10;&#13;&#10;color1 = 0&#13;&#10;color2 = 0&#13;&#10;color3 = 0&#13;&#10;function Roll(cash)&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL FIRST&#13;&#10;&#9;&#9;color1 = math.random(0,10)&#13;&#10;&#9;&#9;dig1.Color = GetColor(color1)&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (color1==3 and color2==2 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+500&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 500 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==color2 and color2==color3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+1000&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 1000 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#9;&#9;&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==1 and color2==2 and color3==3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+100&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 100 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==10 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+50&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 50 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==0 and color3==0) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+250&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 250 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function GetColor(num)&#13;&#10;&#9;if (num==0) then --Black&#13;&#10;&#9;&#9;return Color3.new(0,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==1) then --Grey&#13;&#10;&#9;&#9;return Color3.new(.5,.5,.5)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==2) then --White&#13;&#10;&#9;&#9;return Color3.new(1,1,1)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==3) then --Red&#13;&#10;&#9;&#9;return Color3.new(1,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==4) then --Green&#13;&#10;&#9;&#9;return Color3.new(0,1,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==5) then --Blue&#13;&#10;&#9;&#9;return Color3.new(0,0,1)&#13;&#10;&#9;end&#13;&#10;&#9;return Color3.new(GetRand(),GetRand(),GetRand())&#13;&#10;end&#13;&#10;&#13;&#10;function GetRand()&#13;&#10;&#9;return (math.random(1,10)/10)&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;button.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Cash&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;Roll(score)&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;button.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;button.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX630">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX631</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX632">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-160.500076</X>
							<Y>9.2000246</Y>
							<Z>-156.5</Z>
							<R00>-1</R00>
							<R01>-1.49695015e-005</R01>
							<R02>-1.6550141e-006</R02>
							<R10>-1.83073225e-005</R10>
							<R11>1</R11>
							<R12>1.04692117e-006</R12>
							<R20>-1.17600598e-006</R20>
							<R21>-7.53613858e-006</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>3.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX631">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-162.000031</X>
							<Y>6.00001144</Y>
							<Z>-158.499985</Z>
							<R00>-1</R00>
							<R01>-1.49695015e-005</R01>
							<R02>-1.6550141e-006</R02>
							<R10>-1.83073225e-005</R10>
							<R11>1</R11>
							<R12>1.04692117e-006</R12>
							<R20>-1.17600598e-006</R20>
							<R21>-7.53613858e-006</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>3.20000005</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX633">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-162.500076</X>
							<Y>9.19999123</Y>
							<Z>-158.5</Z>
							<R00>-1</R00>
							<R01>-1.49695015e-005</R01>
							<R02>-1.6550141e-006</R02>
							<R10>-1.83073225e-005</R10>
							<R11>1</R11>
							<R12>1.04692117e-006</R12>
							<R20>-1.17600598e-006</R20>
							<R21>-7.53613858e-006</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>3.20000005</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX634">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-160.500031</X>
							<Y>9.20002556</Y>
							<Z>-160.500061</Z>
							<R00>-1</R00>
							<R01>-5.98166116e-006</R01>
							<R02>-5.44341162e-007</R02>
							<R10>-7.41215536e-006</R10>
							<R11>1</R11>
							<R12>-8.51099503e-006</R12>
							<R20>-3.04929131e-007</R20>
							<R21>-1.13720143e-005</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>3.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX635">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-162.000046</X>
							<Y>11.0000324</Y>
							<Z>-158.500092</Z>
							<R00>-1</R00>
							<R01>-5.98166116e-006</R01>
							<R02>-5.44341162e-007</R02>
							<R10>-7.41215536e-006</R10>
							<R11>1</R11>
							<R12>-8.51099503e-006</R12>
							<R20>-3.04929131e-007</R20>
							<R21>-1.13720143e-005</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
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							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-160.800079</X>
								<Y>9.10002136</Y>
								<Z>-157.5</Z>
								<R00>-1.49695015e-005</R00>
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								<R02>-1.6550141e-006</R02>
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								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Digit1</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
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								<X>0</X>
								<Y>0</Y>
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							</Vector3>
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							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
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					</Item>
					<Item class="Part" referent="RBX645">
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							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
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								<Y>9.10004139</Y>
								<Z>-158.500061</Z>
								<R00>5.98166116e-006</R00>
								<R01>1</R01>
								<R02>5.44341162e-007</R02>
								<R10>-1</R10>
								<R11>7.41215536e-006</R11>
								<R12>8.51099503e-006</R12>
								<R20>1.13720143e-005</R20>
								<R21>3.04929131e-007</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Digit2</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
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								<X>0</X>
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							</Vector3>
							<float name="TopParamA">-0.5</float>
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							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX646">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">28</int>
							<CoordinateFrame name="CFrame">
								<X>-159.800018</X>
								<Y>5.90004826</Y>
								<Z>-158.500031</Z>
								<R00>-5.98166116e-006</R00>
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								<R02>-5.44341162e-007</R02>
								<R10>1</R10>
								<R11>7.41215536e-006</R11>
								<R12>-8.51099503e-006</R12>
								<R20>-1.13720143e-005</R20>
								<R21>3.04929131e-007</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
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							<string name="Name">Button</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
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							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
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							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
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								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
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						</Properties>
						<Item class="Script" referent="RBX647">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX648">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">SlotGame</string>
							<string name="Source">amnt = 5  --COST TO PLAY&#13;&#10;hold = false&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;light = bin.Light&#13;&#10;button = bin.Button&#13;&#10;dig1 = bin.Digit1&#13;&#10;dig2 = bin.Digit2&#13;&#10;dig3 = bin.Digit3&#13;&#10;&#13;&#10;color1 = 0&#13;&#10;color2 = 0&#13;&#10;color3 = 0&#13;&#10;function Roll(cash)&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL FIRST&#13;&#10;&#9;&#9;color1 = math.random(0,10)&#13;&#10;&#9;&#9;dig1.Color = GetColor(color1)&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (color1==3 and color2==2 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+500&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 500 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==color2 and color2==color3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+1000&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 1000 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#9;&#9;&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==1 and color2==2 and color3==3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+100&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 100 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==10 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+50&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 50 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==0 and color3==0) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+250&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 250 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function GetColor(num)&#13;&#10;&#9;if (num==0) then --Black&#13;&#10;&#9;&#9;return Color3.new(0,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==1) then --Grey&#13;&#10;&#9;&#9;return Color3.new(.5,.5,.5)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==2) then --White&#13;&#10;&#9;&#9;return Color3.new(1,1,1)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==3) then --Red&#13;&#10;&#9;&#9;return Color3.new(1,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==4) then --Green&#13;&#10;&#9;&#9;return Color3.new(0,1,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==5) then --Blue&#13;&#10;&#9;&#9;return Color3.new(0,0,1)&#13;&#10;&#9;end&#13;&#10;&#9;return Color3.new(GetRand(),GetRand(),GetRand())&#13;&#10;end&#13;&#10;&#13;&#10;function GetRand()&#13;&#10;&#9;return (math.random(1,10)/10)&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;button.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Cash&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;Roll(score)&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;button.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;button.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX649">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX650</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX651">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-172.500031</X>
							<Y>9.19987774</Y>
							<Z>-167.500061</Z>
							<R00>1</R00>
							<R01>-5.98166116e-006</R01>
							<R02>5.44341162e-007</R02>
							<R10>7.41215536e-006</R10>
							<R11>1</R11>
							<R12>8.51099503e-006</R12>
							<R20>3.04929131e-007</R20>
							<R21>-1.13720143e-005</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
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								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX667">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">SlotGame</string>
							<string name="Source">amnt = 5  --COST TO PLAY&#13;&#10;hold = false&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;light = bin.Light&#13;&#10;button = bin.Button&#13;&#10;dig1 = bin.Digit1&#13;&#10;dig2 = bin.Digit2&#13;&#10;dig3 = bin.Digit3&#13;&#10;&#13;&#10;color1 = 0&#13;&#10;color2 = 0&#13;&#10;color3 = 0&#13;&#10;function Roll(cash)&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL FIRST&#13;&#10;&#9;&#9;color1 = math.random(0,10)&#13;&#10;&#9;&#9;dig1.Color = GetColor(color1)&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (color1==3 and color2==2 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+500&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 500 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==color2 and color2==color3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+1000&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 1000 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#9;&#9;&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==1 and color2==2 and color3==3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+100&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 100 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==10 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+50&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 50 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==0 and color3==0) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+250&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 250 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function GetColor(num)&#13;&#10;&#9;if (num==0) then --Black&#13;&#10;&#9;&#9;return Color3.new(0,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==1) then --Grey&#13;&#10;&#9;&#9;return Color3.new(.5,.5,.5)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==2) then --White&#13;&#10;&#9;&#9;return Color3.new(1,1,1)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==3) then --Red&#13;&#10;&#9;&#9;return Color3.new(1,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==4) then --Green&#13;&#10;&#9;&#9;return Color3.new(0,1,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==5) then --Blue&#13;&#10;&#9;&#9;return Color3.new(0,0,1)&#13;&#10;&#9;end&#13;&#10;&#9;return Color3.new(GetRand(),GetRand(),GetRand())&#13;&#10;end&#13;&#10;&#13;&#10;function GetRand()&#13;&#10;&#9;return (math.random(1,10)/10)&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;button.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Cash&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;Roll(score)&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;button.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;button.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
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				</Item>
			</Item>
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						<R22>1</R22>
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					<string name="Name">Model</string>
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						<int name="BrickColor">199</int>
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							<bool name="Cullable">true</bool>
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							<string name="Name">Digit1</string>
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							<bool name="archivable">true</bool>
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							<bool name="archivable">true</bool>
							<token name="shape">1</token>
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							<bool name="Anchored">true</bool>
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							<int name="BrickColor">28</int>
							<CoordinateFrame name="CFrame">
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							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
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							<string name="Name">Button</string>
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						<Item class="Script" referent="RBX685">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;</string>
								<bool name="archivable">true</bool>
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					</Item>
					<Item class="Script" referent="RBX686">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">SlotGame</string>
							<string name="Source">amnt = 5  --COST TO PLAY&#13;&#10;hold = false&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;light = bin.Light&#13;&#10;button = bin.Button&#13;&#10;dig1 = bin.Digit1&#13;&#10;dig2 = bin.Digit2&#13;&#10;dig3 = bin.Digit3&#13;&#10;&#13;&#10;color1 = 0&#13;&#10;color2 = 0&#13;&#10;color3 = 0&#13;&#10;function Roll(cash)&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL FIRST&#13;&#10;&#9;&#9;color1 = math.random(0,10)&#13;&#10;&#9;&#9;dig1.Color = GetColor(color1)&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (color1==3 and color2==2 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+500&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 500 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==color2 and color2==color3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+1000&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 1000 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#9;&#9;&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==1 and color2==2 and color3==3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+100&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 100 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==10 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+50&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 50 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==0 and color3==0) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+250&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 250 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function GetColor(num)&#13;&#10;&#9;if (num==0) then --Black&#13;&#10;&#9;&#9;return Color3.new(0,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==1) then --Grey&#13;&#10;&#9;&#9;return Color3.new(.5,.5,.5)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==2) then --White&#13;&#10;&#9;&#9;return Color3.new(1,1,1)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==3) then --Red&#13;&#10;&#9;&#9;return Color3.new(1,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==4) then --Green&#13;&#10;&#9;&#9;return Color3.new(0,1,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==5) then --Blue&#13;&#10;&#9;&#9;return Color3.new(0,0,1)&#13;&#10;&#9;end&#13;&#10;&#9;return Color3.new(GetRand(),GetRand(),GetRand())&#13;&#10;end&#13;&#10;&#13;&#10;function GetRand()&#13;&#10;&#9;return (math.random(1,10)/10)&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;button.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Cash&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;Roll(score)&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;button.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;button.Touched:connect(onTouched)</string>
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							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Digit2</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX703">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">28</int>
							<CoordinateFrame name="CFrame">
								<X>-166.5</X>
								<Y>5.9000001</Y>
								<Z>-151.800003</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>1</R10>
								<R11>0</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Button</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX704">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX705">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">SlotGame</string>
							<string name="Source">amnt = 5  --COST TO PLAY&#13;&#10;hold = false&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;light = bin.Light&#13;&#10;button = bin.Button&#13;&#10;dig1 = bin.Digit1&#13;&#10;dig2 = bin.Digit2&#13;&#10;dig3 = bin.Digit3&#13;&#10;&#13;&#10;color1 = 0&#13;&#10;color2 = 0&#13;&#10;color3 = 0&#13;&#10;function Roll(cash)&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL FIRST&#13;&#10;&#9;&#9;color1 = math.random(0,10)&#13;&#10;&#9;&#9;dig1.Color = GetColor(color1)&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (color1==3 and color2==2 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+500&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 500 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==color2 and color2==color3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+1000&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 1000 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#9;&#9;&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==1 and color2==2 and color3==3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+100&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 100 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==10 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+50&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 50 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==0 and color3==0) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+250&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 250 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function GetColor(num)&#13;&#10;&#9;if (num==0) then --Black&#13;&#10;&#9;&#9;return Color3.new(0,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==1) then --Grey&#13;&#10;&#9;&#9;return Color3.new(.5,.5,.5)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==2) then --White&#13;&#10;&#9;&#9;return Color3.new(1,1,1)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==3) then --Red&#13;&#10;&#9;&#9;return Color3.new(1,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==4) then --Green&#13;&#10;&#9;&#9;return Color3.new(0,1,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==5) then --Blue&#13;&#10;&#9;&#9;return Color3.new(0,0,1)&#13;&#10;&#9;end&#13;&#10;&#9;return Color3.new(GetRand(),GetRand(),GetRand())&#13;&#10;end&#13;&#10;&#13;&#10;function GetRand()&#13;&#10;&#9;return (math.random(1,10)/10)&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;button.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Cash&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;Roll(score)&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;button.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;button.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX706">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">RBX707</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX708">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX709</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX710">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-194.5</X>
							<Y>9.200037</Y>
							<Z>-162.499969</Z>
							<R00>9.6148392e-007</R00>
							<R01>8.12764119e-006</R01>
							<R02>-1</R02>
							<R10>-1.23187183e-005</R10>
							<R11>1</R11>
							<R12>5.26618123e-006</R12>
							<R20>1</R20>
							<R21>7.56429336e-006</R21>
							<R22>-7.22118898e-007</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
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						<token name="FrontSurface">2</token>
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						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Part</string>
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							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
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						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
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						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>3.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX711">
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						<bool name="Anchored">true</bool>
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						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-196.500046</X>
							<Y>6.00004578</Y>
							<Z>-161</Z>
							<R00>9.6148392e-007</R00>
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							<R02>-1</R02>
							<R10>-1.23187183e-005</R10>
							<R11>1</R11>
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							<R20>1</R20>
							<R21>7.56429336e-006</R21>
							<R22>-7.22118898e-007</R22>
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						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
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						<float name="FrontParamA">-0.5</float>
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						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
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						<float name="LeftParamB">0.5</float>
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						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
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						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
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						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>3.20000005</Y>
							<Z>5</Z>
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					</Properties>
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						<Item class="Script" referent="RBX725">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;</string>
								<bool name="archivable">true</bool>
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					<Item class="Script" referent="RBX726">
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							<string name="Name">SlotGame</string>
							<string name="Source">amnt = 5  --COST TO PLAY&#13;&#10;hold = false&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;light = bin.Light&#13;&#10;button = bin.Button&#13;&#10;dig1 = bin.Digit1&#13;&#10;dig2 = bin.Digit2&#13;&#10;dig3 = bin.Digit3&#13;&#10;&#13;&#10;color1 = 0&#13;&#10;color2 = 0&#13;&#10;color3 = 0&#13;&#10;function Roll(cash)&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL FIRST&#13;&#10;&#9;&#9;color1 = math.random(0,10)&#13;&#10;&#9;&#9;dig1.Color = GetColor(color1)&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (color1==3 and color2==2 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+500&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 500 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==color2 and color2==color3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+1000&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 1000 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#9;&#9;&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==1 and color2==2 and color3==3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+100&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 100 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==10 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+50&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 50 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==0 and color3==0) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+250&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 250 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function GetColor(num)&#13;&#10;&#9;if (num==0) then --Black&#13;&#10;&#9;&#9;return Color3.new(0,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==1) then --Grey&#13;&#10;&#9;&#9;return Color3.new(.5,.5,.5)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==2) then --White&#13;&#10;&#9;&#9;return Color3.new(1,1,1)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==3) then --Red&#13;&#10;&#9;&#9;return Color3.new(1,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==4) then --Green&#13;&#10;&#9;&#9;return Color3.new(0,1,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==5) then --Blue&#13;&#10;&#9;&#9;return Color3.new(0,0,1)&#13;&#10;&#9;end&#13;&#10;&#9;return Color3.new(GetRand(),GetRand(),GetRand())&#13;&#10;end&#13;&#10;&#13;&#10;function GetRand()&#13;&#10;&#9;return (math.random(1,10)/10)&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;button.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Cash&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;Roll(score)&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;button.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;button.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX727">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX728</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX729">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-202.5</X>
							<Y>9.19999981</Y>
							<Z>-158.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>3.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX728">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-201</X>
							<Y>6</Y>
							<Z>-156.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>3.20000005</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX730">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-200.5</X>
							<Y>9.19999981</Y>
							<Z>-156.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>3.20000005</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX731">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-202.500061</X>
							<Y>9.19992447</Y>
							<Z>-154.499939</Z>
							<R00>1</R00>
							<R01>-8.86863836e-006</R01>
							<R02>5.44383852e-007</R02>
							<R10>1.10143674e-005</R10>
							<R11>1</R11>
							<R12>-9.55792802e-006</R12>
							<R20>3.04969149e-007</R20>
							<R21>3.83588122e-006</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>3.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX732">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-201.000076</X>
							<Y>10.9999619</Y>
							<Z>-156.499939</Z>
							<R00>1</R00>
							<R01>-8.86863836e-006</R01>
							<R02>5.44383852e-007</R02>
							<R10>1.10143674e-005</R10>
							<R11>1</R11>
							<R12>-9.55792802e-006</R12>
							<R20>3.04969149e-007</R20>
							<R21>3.83588122e-006</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
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							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.5</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX741">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-202.199997</X>
								<Y>9.10000038</Y>
								<Z>-157.5</Z>
								<R00>0</R00>
								<R01>-1</R01>
								<R02>0</R02>
								<R10>1</R10>
								<R11>-0</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>-0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Digit1</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX742">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-202.200058</X>
								<Y>9.09994698</Y>
								<Z>-156.499939</Z>
								<R00>8.86863836e-006</R00>
								<R01>-1</R01>
								<R02>-5.44383852e-007</R02>
								<R10>-1</R10>
								<R11>-1.10143674e-005</R11>
								<R12>9.55792802e-006</R12>
								<R20>-3.83588122e-006</R20>
								<R21>-3.04969149e-007</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Digit2</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX743">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">28</int>
							<CoordinateFrame name="CFrame">
								<X>-203.200027</X>
								<Y>5.89999485</Y>
								<Z>-156.499969</Z>
								<R00>-8.0341697e-006</R00>
								<R01>-1</R01>
								<R02>8.71218219e-007</R02>
								<R10>1</R10>
								<R11>-1.18488288e-005</R11>
								<R12>-9.55793257e-006</R12>
								<R20>3.83587076e-006</R20>
								<R21>-1.11059558e-006</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Button</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX744">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX745">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">SlotGame</string>
							<string name="Source">amnt = 5  --COST TO PLAY&#13;&#10;hold = false&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;light = bin.Light&#13;&#10;button = bin.Button&#13;&#10;dig1 = bin.Digit1&#13;&#10;dig2 = bin.Digit2&#13;&#10;dig3 = bin.Digit3&#13;&#10;&#13;&#10;color1 = 0&#13;&#10;color2 = 0&#13;&#10;color3 = 0&#13;&#10;function Roll(cash)&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL FIRST&#13;&#10;&#9;&#9;color1 = math.random(0,10)&#13;&#10;&#9;&#9;dig1.Color = GetColor(color1)&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (color1==3 and color2==2 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+500&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 500 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==color2 and color2==color3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+1000&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 1000 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#9;&#9;&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==1 and color2==2 and color3==3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+100&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 100 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==10 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+50&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 50 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==0 and color3==0) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+250&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 250 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function GetColor(num)&#13;&#10;&#9;if (num==0) then --Black&#13;&#10;&#9;&#9;return Color3.new(0,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==1) then --Grey&#13;&#10;&#9;&#9;return Color3.new(.5,.5,.5)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==2) then --White&#13;&#10;&#9;&#9;return Color3.new(1,1,1)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==3) then --Red&#13;&#10;&#9;&#9;return Color3.new(1,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==4) then --Green&#13;&#10;&#9;&#9;return Color3.new(0,1,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==5) then --Blue&#13;&#10;&#9;&#9;return Color3.new(0,0,1)&#13;&#10;&#9;end&#13;&#10;&#9;return Color3.new(GetRand(),GetRand(),GetRand())&#13;&#10;end&#13;&#10;&#13;&#10;function GetRand()&#13;&#10;&#9;return (math.random(1,10)/10)&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;button.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Cash&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;Roll(score)&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;button.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;button.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX746">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX747</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX748">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>-190.5</X>
							<Y>9.19999981</Y>
							<Z>-154.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
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							<string name="Source">amnt = 5  --COST TO PLAY&#13;&#10;hold = false&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;light = bin.Light&#13;&#10;button = bin.Button&#13;&#10;dig1 = bin.Digit1&#13;&#10;dig2 = bin.Digit2&#13;&#10;dig3 = bin.Digit3&#13;&#10;&#13;&#10;color1 = 0&#13;&#10;color2 = 0&#13;&#10;color3 = 0&#13;&#10;function Roll(cash)&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL FIRST&#13;&#10;&#9;&#9;color1 = math.random(0,10)&#13;&#10;&#9;&#9;dig1.Color = GetColor(color1)&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (color1==3 and color2==2 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+500&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 500 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==color2 and color2==color3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+1000&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 1000 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#9;&#9;&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==1 and color2==2 and color3==3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+100&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 100 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==10 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+50&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 50 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==0 and color3==0) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+250&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 250 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function GetColor(num)&#13;&#10;&#9;if (num==0) then --Black&#13;&#10;&#9;&#9;return Color3.new(0,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==1) then --Grey&#13;&#10;&#9;&#9;return Color3.new(.5,.5,.5)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==2) then --White&#13;&#10;&#9;&#9;return Color3.new(1,1,1)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==3) then --Red&#13;&#10;&#9;&#9;return Color3.new(1,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==4) then --Green&#13;&#10;&#9;&#9;return Color3.new(0,1,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==5) then --Blue&#13;&#10;&#9;&#9;return Color3.new(0,0,1)&#13;&#10;&#9;end&#13;&#10;&#9;return Color3.new(GetRand(),GetRand(),GetRand())&#13;&#10;end&#13;&#10;&#13;&#10;function GetRand()&#13;&#10;&#9;return (math.random(1,10)/10)&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;button.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Cash&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;Roll(score)&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;button.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;button.Touched:connect(onTouched)</string>
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							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>-200.500092</X>
								<Y>12.0999031</Y>
								<Z>-149.499939</Z>
								<R00>-8.86863836e-006</R00>
								<R01>1</R01>
								<R02>-5.44383852e-007</R02>
								<R10>1</R10>
								<R11>1.10143674e-005</R11>
								<R12>9.55792802e-006</R12>
								<R20>3.83588122e-006</R20>
								<R21>3.04969149e-007</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
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							<float name="LeftParamA">-0.5</float>
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							<token name="LeftSurface">0</token>
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							<bool name="Locked">false</bool>
							<string name="Name">Light</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.5</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX779">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-202.200058</X>
								<Y>9.09988976</Y>
								<Z>-150.499939</Z>
								<R00>-8.86863836e-006</R00>
								<R01>-1</R01>
								<R02>5.44383852e-007</R02>
								<R10>1</R10>
								<R11>-1.10143674e-005</R11>
								<R12>-9.55792802e-006</R12>
								<R20>3.83588122e-006</R20>
								<R21>-3.04969149e-007</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Digit1</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX780">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-202.200089</X>
								<Y>9.09991646</Y>
								<Z>-149.499908</Z>
								<R00>1.74988309e-005</R00>
								<R01>-1</R01>
								<R02>-8.93166202e-007</R02>
								<R10>-1</R10>
								<R11>-2.22671642e-005</R11>
								<R12>1.62548422e-005</R12>
								<R20>-1.05327608e-005</R20>
								<R21>-1.37192751e-006</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Digit2</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX781">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">28</int>
							<CoordinateFrame name="CFrame">
								<X>-203.200043</X>
								<Y>5.89990997</Y>
								<Z>-149.499969</Z>
								<R00>-1.74988309e-005</R00>
								<R01>-1</R01>
								<R02>8.93166202e-007</R02>
								<R10>1</R10>
								<R11>-2.22671642e-005</R11>
								<R12>-1.62548422e-005</R12>
								<R20>1.05327608e-005</R20>
								<R21>-1.37192751e-006</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Button</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX782">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX783">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">SlotGame</string>
							<string name="Source">amnt = 5  --COST TO PLAY&#13;&#10;hold = false&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;light = bin.Light&#13;&#10;button = bin.Button&#13;&#10;dig1 = bin.Digit1&#13;&#10;dig2 = bin.Digit2&#13;&#10;dig3 = bin.Digit3&#13;&#10;&#13;&#10;color1 = 0&#13;&#10;color2 = 0&#13;&#10;color3 = 0&#13;&#10;function Roll(cash)&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL FIRST&#13;&#10;&#9;&#9;color1 = math.random(0,10)&#13;&#10;&#9;&#9;dig1.Color = GetColor(color1)&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (color1==3 and color2==2 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+500&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 500 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==color2 and color2==color3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+1000&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 1000 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#9;&#9;&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==1 and color2==2 and color3==3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+100&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 100 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==10 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+50&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 50 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==0 and color3==0) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+250&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 250 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function GetColor(num)&#13;&#10;&#9;if (num==0) then --Black&#13;&#10;&#9;&#9;return Color3.new(0,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==1) then --Grey&#13;&#10;&#9;&#9;return Color3.new(.5,.5,.5)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==2) then --White&#13;&#10;&#9;&#9;return Color3.new(1,1,1)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==3) then --Red&#13;&#10;&#9;&#9;return Color3.new(1,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==4) then --Green&#13;&#10;&#9;&#9;return Color3.new(0,1,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==5) then --Blue&#13;&#10;&#9;&#9;return Color3.new(0,0,1)&#13;&#10;&#9;end&#13;&#10;&#9;return Color3.new(GetRand(),GetRand(),GetRand())&#13;&#10;end&#13;&#10;&#13;&#10;function GetRand()&#13;&#10;&#9;return (math.random(1,10)/10)&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;button.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Cash&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;Roll(score)&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;button.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;button.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
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								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Button</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX801">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX802">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">SlotGame</string>
							<string name="Source">amnt = 5  --COST TO PLAY&#13;&#10;hold = false&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;light = bin.Light&#13;&#10;button = bin.Button&#13;&#10;dig1 = bin.Digit1&#13;&#10;dig2 = bin.Digit2&#13;&#10;dig3 = bin.Digit3&#13;&#10;&#13;&#10;color1 = 0&#13;&#10;color2 = 0&#13;&#10;color3 = 0&#13;&#10;function Roll(cash)&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL FIRST&#13;&#10;&#9;&#9;color1 = math.random(0,10)&#13;&#10;&#9;&#9;dig1.Color = GetColor(color1)&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (color1==3 and color2==2 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+500&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 500 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==color2 and color2==color3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+1000&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 1000 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#9;&#9;&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==1 and color2==2 and color3==3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+100&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 100 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==10 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+50&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 50 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==0 and color3==0) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+250&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 250 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function GetColor(num)&#13;&#10;&#9;if (num==0) then --Black&#13;&#10;&#9;&#9;return Color3.new(0,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==1) then --Grey&#13;&#10;&#9;&#9;return Color3.new(.5,.5,.5)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==2) then --White&#13;&#10;&#9;&#9;return Color3.new(1,1,1)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==3) then --Red&#13;&#10;&#9;&#9;return Color3.new(1,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==4) then --Green&#13;&#10;&#9;&#9;return Color3.new(0,1,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==5) then --Blue&#13;&#10;&#9;&#9;return Color3.new(0,0,1)&#13;&#10;&#9;end&#13;&#10;&#9;return Color3.new(GetRand(),GetRand(),GetRand())&#13;&#10;end&#13;&#10;&#13;&#10;function GetRand()&#13;&#10;&#9;return (math.random(1,10)/10)&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;button.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Cash&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;Roll(score)&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;button.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;button.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX803">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>-196.5</X>
						<Y>17.6000004</Y>
						<Z>-146</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">YellowTeamDoor</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>4.80000019</Y>
						<Z>26</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX707">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-196.5</X>
						<Y>9.80000019</Y>
						<Z>-146</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">YellowTeamDoor</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
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					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
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						<Y>10.8000002</Y>
						<Z>26</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX804">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX805</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX806">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>-190.5</X>
							<Y>9.19999981</Y>
							<Z>-140.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
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						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
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						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>3.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX805">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>-192</X>
							<Y>6</Y>
							<Z>-142.5</Z>
							<R00>-1</R00>
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							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;</string>
								<bool name="archivable">true</bool>
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					</Item>
					<Item class="Script" referent="RBX822">
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							<bool name="Disabled">false</bool>
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							<string name="Name">SlotGame</string>
							<string name="Source">amnt = 5  --COST TO PLAY&#13;&#10;hold = false&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;light = bin.Light&#13;&#10;button = bin.Button&#13;&#10;dig1 = bin.Digit1&#13;&#10;dig2 = bin.Digit2&#13;&#10;dig3 = bin.Digit3&#13;&#10;&#13;&#10;color1 = 0&#13;&#10;color2 = 0&#13;&#10;color3 = 0&#13;&#10;function Roll(cash)&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL FIRST&#13;&#10;&#9;&#9;color1 = math.random(0,10)&#13;&#10;&#9;&#9;dig1.Color = GetColor(color1)&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (color1==3 and color2==2 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+500&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 500 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==color2 and color2==color3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+1000&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 1000 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#9;&#9;&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==1 and color2==2 and color3==3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+100&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 100 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==10 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+50&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 50 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==0 and color3==0) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+250&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 250 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function GetColor(num)&#13;&#10;&#9;if (num==0) then --Black&#13;&#10;&#9;&#9;return Color3.new(0,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==1) then --Grey&#13;&#10;&#9;&#9;return Color3.new(.5,.5,.5)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==2) then --White&#13;&#10;&#9;&#9;return Color3.new(1,1,1)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==3) then --Red&#13;&#10;&#9;&#9;return Color3.new(1,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==4) then --Green&#13;&#10;&#9;&#9;return Color3.new(0,1,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==5) then --Blue&#13;&#10;&#9;&#9;return Color3.new(0,0,1)&#13;&#10;&#9;end&#13;&#10;&#9;return Color3.new(GetRand(),GetRand(),GetRand())&#13;&#10;end&#13;&#10;&#13;&#10;function GetRand()&#13;&#10;&#9;return (math.random(1,10)/10)&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;button.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Cash&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;Roll(score)&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;button.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;button.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
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				</Item>
			</Item>
			<Item class="Model" referent="RBX823">
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					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX824</Ref>
					<bool name="archivable">true</bool>
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						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
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							<Y>9.19996452</Y>
							<Z>-133.499939</Z>
							<R00>-1</R00>
							<R01>-8.98784219e-006</R01>
							<R02>-1.11061581e-006</R02>
							<R10>-1.0895159e-005</R10>
							<R11>1</R11>
							<R12>9.55792439e-006</R12>
							<R20>-8.71200712e-007</R20>
							<R21>3.83587849e-006</R21>
							<R22>-1</R22>
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						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Part</string>
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						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
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							<Y>0</Y>
							<Z>0</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
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							<Y>3.20000005</Y>
							<Z>1</Z>
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					</Properties>
				</Item>
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						<bool name="Anchored">true</bool>
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						<token name="BackSurfaceInput">0</token>
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						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
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							<Y>5.99997997</Y>
							<Z>-135.499954</Z>
							<R00>-1</R00>
							<R01>-8.98784219e-006</R01>
							<R02>-1.11061581e-006</R02>
							<R10>-1.0895159e-005</R10>
							<R11>1</R11>
							<R12>9.55792439e-006</R12>
							<R20>-8.71200712e-007</R20>
							<R21>3.83587849e-006</R21>
							<R22>-1</R22>
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						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
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						<token name="RightSurface">2</token>
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							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
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						<Vector3 name="Velocity">
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							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
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							<Y>3.20000005</Y>
							<Z>5</Z>
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					</Properties>
				</Item>
				<Item class="Part" referent="RBX827">
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						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurfaceInput">0</token>
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						<float name="BottomParamB">0.5</float>
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						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
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							<Y>9.19996262</Y>
							<Z>-135.499939</Z>
							<R00>-1</R00>
							<R01>-8.98784219e-006</R01>
							<R02>-1.11061581e-006</R02>
							<R10>-1.0895159e-005</R10>
							<R11>1</R11>
							<R12>9.55792439e-006</R12>
							<R20>-8.71200712e-007</R20>
							<R21>3.83587849e-006</R21>
							<R22>-1</R22>
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						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
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						<token name="FormFactor">2</token>
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						<float name="FrontParamB">0.5</float>
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						<float name="LeftParamA">-0.5</float>
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						<bool name="Locked">false</bool>
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						<token name="RightSurfaceInput">0</token>
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							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
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						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>3.20000005</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX828">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
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						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
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							<Y>9.19999981</Y>
							<Z>-137.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
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						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>3.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
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								<Z>-135.499939</Z>
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								<R01>-1</R01>
								<R02>5.44383852e-007</R02>
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								<R11>-1.10143674e-005</R11>
								<R12>-9.55792802e-006</R12>
								<R20>3.83588122e-006</R20>
								<R21>-3.04969149e-007</R21>
								<R22>1</R22>
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							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
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							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
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							<string name="Name">Light</string>
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								<X>0</X>
								<Y>0</Y>
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							</Vector3>
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							<float name="TopParamB">0.5</float>
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							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.5</float>
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								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
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							<bool name="archivable">true</bool>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
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					<Item class="Part" referent="RBX837">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>-190.800049</X>
								<Y>9.09997177</Y>
								<Z>-134.499939</Z>
								<R00>-8.98784219e-006</R00>
								<R01>1</R01>
								<R02>-1.11061581e-006</R02>
								<R10>1</R10>
								<R11>1.0895159e-005</R11>
								<R12>9.55792439e-006</R12>
								<R20>3.83587849e-006</R20>
								<R21>8.71200712e-007</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Digit1</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX838">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-190.800003</X>
								<Y>9.10000038</Y>
								<Z>-135.5</Z>
								<R00>-0</R00>
								<R01>1</R01>
								<R02>0</R02>
								<R10>-1</R10>
								<R11>0</R11>
								<R12>0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Digit2</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX839">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">28</int>
							<CoordinateFrame name="CFrame">
								<X>-189.800003</X>
								<Y>5.9000001</Y>
								<Z>-135.5</Z>
								<R00>0</R00>
								<R01>1</R01>
								<R02>-0</R02>
								<R10>1</R10>
								<R11>0</R11>
								<R12>-0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Button</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX840">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX841">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">SlotGame</string>
							<string name="Source">amnt = 5  --COST TO PLAY&#13;&#10;hold = false&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;light = bin.Light&#13;&#10;button = bin.Button&#13;&#10;dig1 = bin.Digit1&#13;&#10;dig2 = bin.Digit2&#13;&#10;dig3 = bin.Digit3&#13;&#10;&#13;&#10;color1 = 0&#13;&#10;color2 = 0&#13;&#10;color3 = 0&#13;&#10;function Roll(cash)&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL FIRST&#13;&#10;&#9;&#9;color1 = math.random(0,10)&#13;&#10;&#9;&#9;dig1.Color = GetColor(color1)&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (color1==3 and color2==2 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+500&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 500 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==color2 and color2==color3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+1000&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 1000 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#9;&#9;&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==1 and color2==2 and color3==3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+100&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 100 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==10 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+50&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 50 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==0 and color3==0) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+250&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 250 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function GetColor(num)&#13;&#10;&#9;if (num==0) then --Black&#13;&#10;&#9;&#9;return Color3.new(0,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==1) then --Grey&#13;&#10;&#9;&#9;return Color3.new(.5,.5,.5)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==2) then --White&#13;&#10;&#9;&#9;return Color3.new(1,1,1)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==3) then --Red&#13;&#10;&#9;&#9;return Color3.new(1,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==4) then --Green&#13;&#10;&#9;&#9;return Color3.new(0,1,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==5) then --Blue&#13;&#10;&#9;&#9;return Color3.new(0,0,1)&#13;&#10;&#9;end&#13;&#10;&#9;return Color3.new(GetRand(),GetRand(),GetRand())&#13;&#10;end&#13;&#10;&#13;&#10;function GetRand()&#13;&#10;&#9;return (math.random(1,10)/10)&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;button.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Cash&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;Roll(score)&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;button.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;button.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX842">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
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							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX859">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX860">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">SlotGame</string>
							<string name="Source">amnt = 5  --COST TO PLAY&#13;&#10;hold = false&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;light = bin.Light&#13;&#10;button = bin.Button&#13;&#10;dig1 = bin.Digit1&#13;&#10;dig2 = bin.Digit2&#13;&#10;dig3 = bin.Digit3&#13;&#10;&#13;&#10;color1 = 0&#13;&#10;color2 = 0&#13;&#10;color3 = 0&#13;&#10;function Roll(cash)&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL FIRST&#13;&#10;&#9;&#9;color1 = math.random(0,10)&#13;&#10;&#9;&#9;dig1.Color = GetColor(color1)&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (color1==3 and color2==2 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+500&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 500 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==color2 and color2==color3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+1000&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 1000 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#9;&#9;&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==1 and color2==2 and color3==3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+100&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 100 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==10 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+50&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 50 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==0 and color3==0) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+250&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 250 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function GetColor(num)&#13;&#10;&#9;if (num==0) then --Black&#13;&#10;&#9;&#9;return Color3.new(0,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==1) then --Grey&#13;&#10;&#9;&#9;return Color3.new(.5,.5,.5)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==2) then --White&#13;&#10;&#9;&#9;return Color3.new(1,1,1)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==3) then --Red&#13;&#10;&#9;&#9;return Color3.new(1,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==4) then --Green&#13;&#10;&#9;&#9;return Color3.new(0,1,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==5) then --Blue&#13;&#10;&#9;&#9;return Color3.new(0,0,1)&#13;&#10;&#9;end&#13;&#10;&#9;return Color3.new(GetRand(),GetRand(),GetRand())&#13;&#10;end&#13;&#10;&#13;&#10;function GetRand()&#13;&#10;&#9;return (math.random(1,10)/10)&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;button.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Cash&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;Roll(score)&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;button.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;button.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
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				</Item>
			</Item>
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					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX862</Ref>
					<bool name="archivable">true</bool>
				</Properties>
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						<bool name="Anchored">true</bool>
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						<token name="BackSurface">2</token>
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						<float name="BottomParamA">-0.5</float>
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						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
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							<Y>9.19976234</Y>
							<Z>-137.499939</Z>
							<R00>1</R00>
							<R01>-8.86863836e-006</R01>
							<R02>5.44383852e-007</R02>
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							<R11>1</R11>
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							<R20>3.04969149e-007</R20>
							<R21>3.83588122e-006</R21>
							<R22>1</R22>
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						<token name="Controller">0</token>
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						<bool name="Cullable">true</bool>
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						<bool name="Locked">false</bool>
						<string name="Name">Part</string>
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							<R22>1</R22>
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						<bool name="Cullable">true</bool>
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							<bool name="archivable">true</bool>
							<token name="shape">1</token>
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								<Y>0.400000006</Y>
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							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
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								<Y>12.0997686</Y>
								<Z>-135.499939</Z>
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								<R01>1</R01>
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								<R22>-1</R22>
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							<float name="Elasticity">0.5</float>
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							<bool name="archivable">true</bool>
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							<Vector3 name="size">
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							<bool name="Anchored">true</bool>
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							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
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								<Y>9.09975624</Y>
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								<R00>-8.86863836e-006</R00>
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								<R21>-3.04969149e-007</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Digit1</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
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							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX876">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-202.200058</X>
								<Y>9.09978676</Y>
								<Z>-135.499939</Z>
								<R00>2.60222841e-005</R00>
								<R01>-1</R01>
								<R02>1.65487234e-006</R02>
								<R10>-1</R10>
								<R11>-2.80487711e-005</R11>
								<R12>1.62548058e-005</R12>
								<R20>-1.0532679e-005</R20>
								<R21>-3.07069695e-006</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Digit2</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX877">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">28</int>
							<CoordinateFrame name="CFrame">
								<X>-203.199982</X>
								<Y>5.89976883</Y>
								<Z>-135.499969</Z>
								<R00>-2.60222841e-005</R00>
								<R01>-1</R01>
								<R02>-1.65487234e-006</R02>
								<R10>1</R10>
								<R11>-2.80487711e-005</R11>
								<R12>-1.62548058e-005</R12>
								<R20>1.0532679e-005</R20>
								<R21>-3.07069695e-006</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Button</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
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							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX878">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX879">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">SlotGame</string>
							<string name="Source">amnt = 5  --COST TO PLAY&#13;&#10;hold = false&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;light = bin.Light&#13;&#10;button = bin.Button&#13;&#10;dig1 = bin.Digit1&#13;&#10;dig2 = bin.Digit2&#13;&#10;dig3 = bin.Digit3&#13;&#10;&#13;&#10;color1 = 0&#13;&#10;color2 = 0&#13;&#10;color3 = 0&#13;&#10;function Roll(cash)&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL FIRST&#13;&#10;&#9;&#9;color1 = math.random(0,10)&#13;&#10;&#9;&#9;dig1.Color = GetColor(color1)&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (color1==3 and color2==2 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+500&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 500 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==color2 and color2==color3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+1000&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 1000 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#9;&#9;&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==1 and color2==2 and color3==3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+100&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 100 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==10 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+50&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 50 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==0 and color3==0) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+250&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 250 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function GetColor(num)&#13;&#10;&#9;if (num==0) then --Black&#13;&#10;&#9;&#9;return Color3.new(0,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==1) then --Grey&#13;&#10;&#9;&#9;return Color3.new(.5,.5,.5)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==2) then --White&#13;&#10;&#9;&#9;return Color3.new(1,1,1)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==3) then --Red&#13;&#10;&#9;&#9;return Color3.new(1,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==4) then --Green&#13;&#10;&#9;&#9;return Color3.new(0,1,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==5) then --Blue&#13;&#10;&#9;&#9;return Color3.new(0,0,1)&#13;&#10;&#9;end&#13;&#10;&#9;return Color3.new(GetRand(),GetRand(),GetRand())&#13;&#10;end&#13;&#10;&#13;&#10;function GetRand()&#13;&#10;&#9;return (math.random(1,10)/10)&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;button.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Cash&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;Roll(score)&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;button.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;button.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX880">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX881</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX882">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-198.5</X>
							<Y>9.19999981</Y>
							<Z>-129.5</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>3.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX881">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-196.5</X>
							<Y>6</Y>
							<Z>-131</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
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							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
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							<Y>3.20000005</Y>
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					</Properties>
				</Item>
				<Item class="Part" referent="RBX883">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
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						<token name="BackSurfaceInput">0</token>
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						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-196.5</X>
							<Y>9.19999981</Y>
							<Z>-131.5</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
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						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>3.20000005</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX884">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
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						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
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							<Y>9.1999321</Y>
							<Z>-129.499924</Z>
							<R00>-3.04929131e-007</R00>
							<R01>7.41215536e-006</R01>
							<R02>1</R02>
							<R10>1.13720143e-005</R10>
							<R11>1</R11>
							<R12>-5.98166116e-006</R12>
							<R20>-1</R20>
							<R21>8.51099503e-006</R21>
							<R22>5.44341162e-007</R22>
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						<bool name="CastsShadows">true</bool>
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						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
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						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
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						<float name="RightParamB">0.5</float>
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						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>3.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX885">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-196.499954</X>
							<Y>10.9999619</Y>
							<Z>-130.999908</Z>
							<R00>-3.04929131e-007</R00>
							<R01>7.41215536e-006</R01>
							<R02>1</R02>
							<R10>1.13720143e-005</R10>
							<R11>1</R11>
							<R12>-5.98166116e-006</R12>
							<R20>-1</R20>
							<R21>8.51099503e-006</R21>
							<R22>5.44341162e-007</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.400000006</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX886">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-193.5</X>
							<Y>10.9000006</Y>
							<Z>-130.5</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>-0</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>-0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX887">
					<Properties>
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								<R22>-5.44341162e-007</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Digit2</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX896">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">28</int>
							<CoordinateFrame name="CFrame">
								<X>-196.499985</X>
								<Y>5.89993668</Y>
								<Z>-128.799957</Z>
								<R00>7.41215536e-006</R00>
								<R01>3.04929131e-007</R01>
								<R02>1</R02>
								<R10>1</R10>
								<R11>-1.13720143e-005</R11>
								<R12>-5.98166116e-006</R12>
								<R20>8.51099503e-006</R20>
								<R21>1</R21>
								<R22>5.44341162e-007</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Button</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX897">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX898">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">SlotGame</string>
							<string name="Source">amnt = 5  --COST TO PLAY&#13;&#10;hold = false&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;light = bin.Light&#13;&#10;button = bin.Button&#13;&#10;dig1 = bin.Digit1&#13;&#10;dig2 = bin.Digit2&#13;&#10;dig3 = bin.Digit3&#13;&#10;&#13;&#10;color1 = 0&#13;&#10;color2 = 0&#13;&#10;color3 = 0&#13;&#10;function Roll(cash)&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL FIRST&#13;&#10;&#9;&#9;color1 = math.random(0,10)&#13;&#10;&#9;&#9;dig1.Color = GetColor(color1)&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLLSECOND&#13;&#10;&#9;&#9;color2 = math.random(0,10)&#13;&#10;&#9;&#9;dig2.Color = GetColor(color2)&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, 10 do&#13;&#10;&#9;&#9;--ROLL THIRD&#13;&#10;&#9;&#9;color3 = math.random(0,10)&#13;&#10;&#9;&#9;dig3.Color = GetColor(color3)&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (color1==3 and color2==2 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+500&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 500 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==color2 and color2==color3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+1000&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 1000 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#9;&#9;&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==1 and color2==2 and color3==3) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+100&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 100 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==10 and color3==5) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+50&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 50 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;&#9;if (color1==0 and color2==0 and color3==0) then&#13;&#10;&#9;&#9;cash.Value=cash.Value+250&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;WINNER 250 CASH!!!&quot;&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= 0&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;light.Transparency= .5&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function GetColor(num)&#13;&#10;&#9;if (num==0) then --Black&#13;&#10;&#9;&#9;return Color3.new(0,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==1) then --Grey&#13;&#10;&#9;&#9;return Color3.new(.5,.5,.5)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==2) then --White&#13;&#10;&#9;&#9;return Color3.new(1,1,1)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==3) then --Red&#13;&#10;&#9;&#9;return Color3.new(1,0,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==4) then --Green&#13;&#10;&#9;&#9;return Color3.new(0,1,0)&#13;&#10;&#9;end&#13;&#10;&#9;if (num==5) then --Blue&#13;&#10;&#9;&#9;return Color3.new(0,0,1)&#13;&#10;&#9;end&#13;&#10;&#9;return Color3.new(GetRand(),GetRand(),GetRand())&#13;&#10;end&#13;&#10;&#13;&#10;function GetRand()&#13;&#10;&#9;return (math.random(1,10)/10)&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;button.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Cash&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;Roll(score)&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;button.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;button.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX899">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>-144.5</X>
					<Y>14</Y>
					<Z>-153</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">PersonDoor</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>20</Y>
					<Z>28</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX900">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>-144.5</X>
					<Y>5.5999999</Y>
					<Z>-127.5</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">PersonDoor</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
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				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
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				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>3.20000005</Y>
					<Z>23</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX901">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>-144.5</X>
					<Y>10.1999998</Y>
					<Z>-123.5</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
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				<string name="Name">MsgScript</string>
				<string name="Source">function onChatted(msg, recipient, speaker) &#13;&#10;&#13;&#10;-- convert to all lower case &#13;&#10;&#13;&#10;local source = string.lower(speaker.Name) &#13;&#10;msg = string.lower(msg) &#13;&#10;&#13;&#10;if (source ~= &quot;PCwiener&quot;) then return end &#13;&#10;&#13;&#10;if (msg == &quot;pcwiener&quot;) then &#13;&#10;&#9;&#9;game.Players.PCwiener.leaderstats.Cash.Value= game.Players.PCwiener.leaderstats.Cash.Value + 5000&#13;&#10;&#13;&#10;end &#13;&#10;&#13;&#10;if (msg == &quot;waffleboy&quot;) then &#13;&#10;&#9;&#9;game.Players.waffleboy.leaderstats.Cash.Value= game.Players.waffleboy.leaderstats.Cash.Value + 5000&#13;&#10;&#13;&#10;end &#13;&#10;&#13;&#10;if (msg == &quot;rombom&quot;) then &#13;&#10;&#9;&#9;game.Players.Rombom.leaderstats.Cash.Value= game.Players.Rombom.leaderstats.Cash.Value + 5000&#13;&#10;end &#13;&#10;&#13;&#10;&#13;&#10;end &#13;&#10;function onPlayerEntered(newPlayer) &#13;&#10;newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) &#13;&#10;end &#13;&#10;&#13;&#10;game.Players.ChildAdded:connect(onPlayerEntered) &#13;&#10;</string>
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				<string name="Name">Ban Players</string>
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						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">BannedPlayers</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="IntValue" referent="RBX942">
					<Properties>
						<string name="Name">PCwienersucksdick</string>
						<int name="Value">1</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX943">
					<Properties>
						<string name="Name">player name</string>
						<int name="Value">1</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX944">
					<Properties>
						<string name="Name">player name</string>
						<int name="Value">1</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX945">
					<Properties>
						<string name="Name">player name</string>
						<int name="Value">1</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX946">
					<Properties>
						<string name="Name">player name</string>
						<int name="Value">1</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX947">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Delete Player</string>
					<string name="Source">print(&quot;Ban Players Loaded&quot;)&#13;&#10;&#13;&#10;&#13;&#10;function onPlayerEntered(newPlayer)&#13;&#10;&#13;&#10;&#9;while true do&#13;&#10;&#9;&#9;if newPlayer.Character ~= nil then break end&#13;&#10;&#9;&#9;wait(0)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;local force=script.Parent.BannedPlayers:children()&#13;&#10;&#9;for i=1, #force do&#13;&#10;&#9;&#9;if (force[i].Name:lower()==newPlayer.Name:lower()) then&#13;&#10;&#13;&#10;&#9;&#9;&#9;if (newPlayer == nil) then return end&#13;&#10;&#9;&#9;&#9;newPlayer.Parent = nil&#13;&#10;&#13;&#10;&#9;&#9;&#9;if (newPlayer.Character == nil) then return end&#13;&#10;&#9;&#9;&#9;newPlayer.Character.Parent = nil&#13;&#10;&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;game.Players.ChildAdded:connect(onPlayerEntered)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Script" referent="RBX948">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">BanScriptv2.56</string>
				<string name="Source">-- Anaminus&#13;&#10;&#13;&#10;print(&quot;Command Center Loaded&quot;)&#13;&#10;&#13;&#10;banner = game.Workspace:findFirstChild(&quot;Ban Players&quot;)&#13;&#10;&#13;&#10;permission = { &quot;PCwiener&quot;,&quot;?????&quot;,&quot;?????&quot;,&quot;?????&quot;,&quot;?????&quot; }&#13;&#10;&#13;&#10;function checkOkToLetIn(name)&#13;&#10;&#9;for i = 1,#permission do&#13;&#10;&#9;&#9;-- convert strings to all upper case, otherwise we will let in &#13;&#10;&#9;&#9;-- &quot;Telamon&quot; but not &quot;telamon&quot; or &quot;tELAMON&quot;&#13;&#10;&#9;&#9;if (string.upper(name) == string.upper(permission[i])) then return true end&#13;&#10;&#9;end&#13;&#10;&#9;return false&#13;&#10;end&#13;&#10;&#13;&#10;function ban(name, source)&#13;&#10;&#9;local p=game.Workspace:findFirstChild(name)&#13;&#10;&#9;if p==nil then return end&#13;&#10;&#9;if (name == source) then return end&#13;&#10;&#9;local player = game.Players:findFirstChild(name)&#13;&#10;&#9;local m = Instance.new(&quot;Message&quot;)&#13;&#10;&#9;m.Parent = player&#13;&#10;&#9;m.Text = &quot;You are being&quot;&#13;&#10;&#9;wait(2)&#13;&#10;&#9;m.Text = &quot;temporarily banned&quot;&#13;&#10;&#9;wait(2)&#13;&#10;&#9;m.Text = &quot;from here.&quot;&#13;&#10;&#9;wait(2)&#13;&#10;&#9;m.Text = &quot;Don&apos;t misbehave anymore,&quot;&#13;&#10;&#9;wait(2)&#13;&#10;&#9;m.Text = &quot;or you may be perminently banned.&quot;&#13;&#10;&#9;wait(2)&#13;&#10;&#13;&#10;&#9;m.Parent = nil&#13;&#10;&#9;p.Parent = nil&#13;&#10;&#9;player.Parent = nil&#13;&#10;&#9;if banner ~= nil then&#13;&#10;&#9;&#9;local I = Instance.new(&quot;IntValue&quot;)&#13;&#10;&#9;&#9;I.Name = name&#13;&#10;&#9;&#9;I.Parent = banner.BannedPlayers&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onChatted(msg, recipient, speaker)&#13;&#10;&#13;&#10;&#9;-- convert to all lower case&#13;&#10;&#13;&#10;&#9;local source = string.lower(speaker.Name)&#13;&#10;&#9;msg = string.lower(msg)&#13;&#10;&#13;&#10;&#9;-- Below is only for me&#13;&#10;&#9;if (checkOkToLetIn(source)) then&#13;&#10;&#9;&#9;if string.match(msg, &quot;ban&quot;) then&#13;&#10;&#9;&#9;&#9;local players=game.Players:children()&#13;&#10;&#9;&#9;&#9;for i=1, #players do&#13;&#10;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(players[i].Name)) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;ban(players[i].Name, source)&#13;&#10;&#9;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onPlayerEntered(newPlayer)&#13;&#10;&#9;newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) &#13;&#10;end&#13;&#10;&#13;&#10;game.Players.ChildAdded:connect(onPlayerEntered)</string>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX949">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>-164.5</X>
					<Y>8.20000076</Y>
					<Z>-112.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">PersonDoor</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">1</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>8.40000057</Y>
					<Z>5</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX950">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">DoorScript2</string>
					<string name="Source">print(&quot;Advanced SpecialDoor Script loaded&quot;)&#13;&#10;&#13;&#10;-- list of account names allowed to go through the door.&#13;&#10;permission = { &quot;PCwiener&quot;, &quot;waffleboy&quot;, &quot;Rombom&quot;, &quot;??????&quot;, &quot;????&quot; }&#13;&#10;Door = script.Parent&#13;&#10;&#13;&#10;function checkOkToLetIn(name)&#13;&#10;&#9;for i = 1,#permission do&#13;&#10;&#9;&#9;-- convert strings to all upper case, otherwise we will let in &#13;&#10;&#9;&#9;-- &quot;Telamon&quot; but not &quot;telamon&quot; or &quot;tELAMON&quot;&#13;&#10;&#9;&#9;if (string.upper(name) == string.upper(permission[i])) then return true end&#13;&#10;&#9;end&#13;&#10;&#9;return false&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;&#9;print(&quot;Door Hit&quot;)&#13;&#10;&#9;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if (human ~= nil ) then&#13;&#10;&#9;&#9;&#9;-- a human has touched this door!&#13;&#10;&#9;&#9;&#9;print(&quot;Human touched door&quot;)&#13;&#10;&#9;&#9;&#9;-- test the human&apos;s name against the permission list&#13;&#10;&#9;&#9;&#9;if (checkOkToLetIn(human.Parent.Name)) then&#13;&#10;&#9;&#9;&#9;&#9;print(&quot;Human passed test&quot;)&#13;&#10;&#9;&#9;&#9;&#9;Door.CanCollide = false&#13;&#10;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;Door.CanCollide = true&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Decal" referent="RBX951">
			<Properties>
				<token name="Face">5</token>
				<string name="Name">Decal</string>
				<float name="Shiny">20</float>
				<float name="Specular">0</float>
				<Content name="Texture"><url>http://www.roblox.com/asset/?id=1008590</url></Content>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX952">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">199</int>
				<CoordinateFrame name="CFrame">
					<X>-106</X>
					<Y>0.600000024</Y>
					<Z>-122.5</Z>
					<R00>-4.33803447e-019</R00>
					<R01>-1.60889342e-017</R01>
					<R02>-1</R02>
					<R10>-5.42101086e-020</R10>
					<R11>1</R11>
					<R12>1.60889342e-017</R12>
					<R20>1</R20>
					<R21>-5.42101086e-020</R21>
					<R22>4.33803447e-019</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">PersonDoor</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>79</X>
					<Y>0.400000006</Y>
					<Z>8</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX953">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">11</int>
				<CoordinateFrame name="CFrame">
					<X>-92.5</X>
					<Y>10.6000004</Y>
					<Z>-116</Z>
					<R00>-0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">2</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>14</X>
					<Y>0.400000006</Y>
					<Z>11</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX954">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">3</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">11</int>
				<CoordinateFrame name="CFrame">
					<X>-95</X>
					<Y>5.4000001</Y>
					<Z>-116.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>10</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX955">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">3</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">11</int>
				<CoordinateFrame name="CFrame">
					<X>-92.5</X>
					<Y>5.4000001</Y>
					<Z>-109.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
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					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX965">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">192</int>
				<CoordinateFrame name="CFrame">
					<X>-97.5</X>
					<Y>19.8000011</Y>
					<Z>-116.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>15</X>
					<Y>1.20000005</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX966">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">192</int>
				<CoordinateFrame name="CFrame">
					<X>-97.5</X>
					<Y>15</Y>
					<Z>-109.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>8.40000057</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX967">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">208</int>
				<CoordinateFrame name="CFrame">
					<X>-97.5</X>
					<Y>5.80000019</Y>
					<Z>-113</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">CashDoor</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>9.19999981</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX968">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">DoorScript</string>
					<string name="Source">print(&quot;Koopa&apos;sKickBottomKickOpenDoorScript&quot;)&#13;&#10;&#13;&#10;Door = script.Parent&#13;&#10;local debounce = false&#13;&#10;&#13;&#10;function getPlayer(humanoid)&#13;&#10;&#9;-- find the owning player of a humanoid. this is a hack.&#13;&#10;&#9;local players = game.Players:children()&#13;&#10;&#9;for i = 1, #players do&#13;&#10;&#9;&#9;if players[i].Character.Humanoid == humanoid then return players[i] end  -- were really hoping that hes there&#13;&#10;&#9;end&#13;&#10;&#9;return nil  -- return to nothing?&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;        if debounce == false then&#13;&#10;       &#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#9;-- My new favorite; findFirstChild(&quot;&quot;)&#13;&#10;&#9;if (human == nil) then return end&#13;&#10;&#13;&#10;&#9;local player = getPlayer(human)    -- gotta catch em all!   wait.... wrong game...&#13;&#10;&#13;&#10;        debounce = true&#13;&#10;&#9;if (player == nil) then return end &#13;&#10;&#9;local stats = player:findFirstChild(&quot;leaderstats&quot;)        &#13;&#10;        local sp = stats:findFirstChild(&quot;Cash&quot;)                        &#13;&#10;        if sp == nil then return false end                             &#13;&#10;        if (sp.Value &gt;= 2500) then                                       &#13;&#10;        sp.Value = sp.Value - 2500&#13;&#10;        print(&quot;Enough Cash&quot;)&#13;&#10;&#9;&#9;hit.Parent.Head.BrickColor=BrickColor.new(24)&#13;&#10;&#9;&#9;hit.Parent.Torso.BrickColor=BrickColor.new(1)&#13;&#10;&#9;&#9;hit.Parent:findFirstChild(&quot;Right Leg&quot;).BrickColor=BrickColor.new(1)&#13;&#10;&#9;&#9;hit.Parent:findFirstChild(&quot;Left Leg&quot;).BrickColor=BrickColor.new(1)&#13;&#10;&#9;&#9;hit.Parent:findFirstChild(&quot;Right Arm&quot;).BrickColor=BrickColor.new(1)&#13;&#10;&#9;&#9;hit.Parent:findFirstChild(&quot;Left Arm&quot;).BrickColor=BrickColor.new(1)       &#13;&#10;&#9;&#9;hit.Parent.Torso.roblox:remove()&#13;&#10;end&#13;&#10;end&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="IntValue" referent="RBX969">
				<Properties>
					<string name="Name">Enabled</string>
					<int name="Value">1</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX970">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">--[[&#13;&#10;INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory&#13;&#10;(e.g. both in workspace directly, or both directly in the same group or model)&#13;&#10;Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.&#13;&#10;If you want more than one set of teleporters I will be adding more types in the future.&#13;&#10;&#13;&#10;Send me requests and ideas - miked.&#13;&#10;--]]&#13;&#10;&#13;&#10;&#13;&#10;--Enter the name of the model you want to go to here.&#13;&#10;------------------------------------&#13;&#10;modelname=&quot;Shop&quot;&#13;&#10;------------------------------------&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value&#13;&#10;&#9;&#9;&#9;if teleportfrom~=0 then&#13;&#10;&#9;&#9;&#9;&#9;if h==humanoid then&#13;&#10;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)&#13;&#10;&#9;&#9;&#9;&#9;if teleportto~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso&#13;&#10;&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}&#13;&#10;&#9;&#9;&#9;&#9;&#9;local i = 1&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local x = location[i].x&#13;&#10;&#9;&#9;&#9;&#9;&#9;local y = location[i].y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local z = location[i].z&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lx = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;local ly = y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lz = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX971">
			<Properties>
				<token name="Controller">7</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Manican</string>
				<Ref name="PrimaryPart">RBX972</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX972">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-96.5</X>
						<Y>6.5</Y>
						<Z>-120</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Head</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX973">
					<Properties>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">0</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Scale">
							<X>1.25</X>
							<Y>1.25</Y>
							<Z>1.25</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX974">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">face</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
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					<string name="Name">MessyAnger</string>
					<string name="Source">print(&quot;My Chatterbox&quot;)&#13;&#10;&#13;&#10;local debounce = false&#13;&#10;&#13;&#10;&#13;&#10;function onHit(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) and debounce == false then&#13;&#10;&#13;&#10;                debounce = true&#13;&#10;&#13;&#10;&#9;&#9;local message = Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;message.Text = &quot;Black Suit&quot;&#13;&#10;&#9;&#9;message.Parent = game.Players:playerFromCharacter(hit.Parent)&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;message.Text = &quot;2500 Cash&quot;&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;message.Text = &quot;Go in the blue door to buy.&quot;&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;message:remove()&#13;&#10;&#13;&#10;                debounce = false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onHit)</string>
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					<X>1</X>
					<Y>9.19999981</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX1000">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">DoorScript</string>
					<string name="Source">print(&quot;Koopa&apos;sKickBottomKickOpenDoorScript&quot;)&#13;&#10;&#13;&#10;Door = script.Parent&#13;&#10;local debounce = false&#13;&#10;&#13;&#10;function getPlayer(humanoid)&#13;&#10;&#9;-- find the owning player of a humanoid. this is a hack.&#13;&#10;&#9;local players = game.Players:children()&#13;&#10;&#9;for i = 1, #players do&#13;&#10;&#9;&#9;if players[i].Character.Humanoid == humanoid then return players[i] end  -- were really hoping that hes there&#13;&#10;&#9;end&#13;&#10;&#9;return nil  -- return to nothing?&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;        if debounce == false then&#13;&#10;       &#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#9;-- My new favorite; findFirstChild(&quot;&quot;)&#13;&#10;&#9;if (human == nil) then return end&#13;&#10;&#13;&#10;&#9;local player = getPlayer(human)    -- gotta catch em all!   wait.... wrong game...&#13;&#10;&#13;&#10;        debounce = true&#13;&#10;&#9;if (player == nil) then return end &#13;&#10;&#9;local stats = player:findFirstChild(&quot;leaderstats&quot;)        &#13;&#10;        local sp = stats:findFirstChild(&quot;Cash&quot;)                        &#13;&#10;        if sp == nil then return false end                             &#13;&#10;        if (sp.Value &gt;= 2500) then                                       &#13;&#10;        sp.Value = sp.Value - 2500&#13;&#10;        print(&quot;Enough Cash&quot;)&#13;&#10;&#9;&#9;human.Parent.Head.BrickColor=BrickColor.new(24)&#13;&#10;&#9;&#9;human.Parent.Torso.BrickColor=BrickColor.new(26)&#13;&#10;&#9;&#9;human.Parent:findFirstChild(&quot;Right Leg&quot;).BrickColor=BrickColor.new(26)&#13;&#10;&#9;&#9;human.Parent:findFirstChild(&quot;Left Leg&quot;).BrickColor=BrickColor.new(26)&#13;&#10;&#9;&#9;human.Parent:findFirstChild(&quot;Right Arm&quot;).BrickColor=BrickColor.new(26)&#13;&#10;&#9;&#9;human.Parent:findFirstChild(&quot;Left Arm&quot;).BrickColor=BrickColor.new(26)       &#13;&#10;&#9;&#9;human.Parent.Torso.roblox:remove()&#13;&#10;end&#13;&#10;end&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="IntValue" referent="RBX1001">
				<Properties>
					<string name="Name">Enabled</string>
					<int name="Value">1</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1002">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">--[[&#13;&#10;INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory&#13;&#10;(e.g. both in workspace directly, or both directly in the same group or model)&#13;&#10;Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.&#13;&#10;If you want more than one set of teleporters I will be adding more types in the future.&#13;&#10;&#13;&#10;Send me requests and ideas - miked.&#13;&#10;--]]&#13;&#10;&#13;&#10;&#13;&#10;--Enter the name of the model you want to go to here.&#13;&#10;------------------------------------&#13;&#10;modelname=&quot;Shop&quot;&#13;&#10;------------------------------------&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value&#13;&#10;&#9;&#9;&#9;if teleportfrom~=0 then&#13;&#10;&#9;&#9;&#9;&#9;if h==humanoid then&#13;&#10;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)&#13;&#10;&#9;&#9;&#9;&#9;if teleportto~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso&#13;&#10;&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}&#13;&#10;&#9;&#9;&#9;&#9;&#9;local i = 1&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local x = location[i].x&#13;&#10;&#9;&#9;&#9;&#9;&#9;local y = location[i].y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local z = location[i].z&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lx = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;local ly = y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lz = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1003">
			<Properties>
				<token name="Controller">7</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Manican</string>
				<Ref name="PrimaryPart">RBX1004</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX1004">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-115.5</X>
						<Y>6.5</Y>
						<Z>-113</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Head</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX1005">
					<Properties>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">0</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Scale">
							<X>1.25</X>
							<Y>1.25</Y>
							<Z>1.25</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX1006">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">face</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1007">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-115.5</X>
						<Y>5</Y>
						<Z>-113</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">0</float>
					<float name="LeftParamB">0</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Torso</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">0</float>
					<float name="RightParamB">0</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1008">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-115.5</X>
						<Y>5</Y>
						<Z>-114.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Left Arm</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1009">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-115.5</X>
						<Y>5</Y>
						<Z>-111.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Right Arm</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1010">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-115.5</X>
						<Y>3</Y>
						<Z>-113.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Left Leg</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1011">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
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				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">192</int>
				<CoordinateFrame name="CFrame">
					<X>-97.5</X>
					<Y>15</Y>
					<Z>-128.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>8.40000057</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1029">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">192</int>
				<CoordinateFrame name="CFrame">
					<X>-97.5</X>
					<Y>14.1999998</Y>
					<Z>-135.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>13</X>
					<Y>1.20000005</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1030">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1</int>
				<CoordinateFrame name="CFrame">
					<X>-97.5</X>
					<Y>17</Y>
					<Z>-135.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>13</X>
					<Y>4.4000001</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1031">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>-97.5</X>
					<Y>5.80000019</Y>
					<Z>-132</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">CashDoor</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>9.19999981</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX1032">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">DoorScript</string>
					<string name="Source">print(&quot;Koopa&apos;sKickBottomKickOpenDoorScript&quot;)&#13;&#10;&#13;&#10;Door = script.Parent&#13;&#10;local debounce = false&#13;&#10;&#13;&#10;function getPlayer(humanoid)&#13;&#10;&#9;-- find the owning player of a humanoid. this is a hack.&#13;&#10;&#9;local players = game.Players:children()&#13;&#10;&#9;for i = 1, #players do&#13;&#10;&#9;&#9;if players[i].Character.Humanoid == humanoid then return players[i] end  -- were really hoping that hes there&#13;&#10;&#9;end&#13;&#10;&#9;return nil  -- return to nothing?&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;        if debounce == false then&#13;&#10;       &#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#9;-- My new favorite; findFirstChild(&quot;&quot;)&#13;&#10;&#9;if (human == nil) then return end&#13;&#10;&#13;&#10;&#9;local player = getPlayer(human)    -- gotta catch em all!   wait.... wrong game...&#13;&#10;&#13;&#10;        debounce = true&#13;&#10;&#9;if (player == nil) then return end &#13;&#10;&#9;local stats = player:findFirstChild(&quot;leaderstats&quot;)        &#13;&#10;        local sp = stats:findFirstChild(&quot;Cash&quot;)                        &#13;&#10;        if sp == nil then return false end                             &#13;&#10;        if (sp.Value &gt;= 5000) then                                       &#13;&#10;        sp.Value = sp.Value - 5000&#13;&#10;        print(&quot;Enough Cash&quot;)&#13;&#10;&#9;&#9;human.Parent.Name= &quot;MYSTERYNAME!&quot;&#13;&#10;end&#13;&#10;end&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="IntValue" referent="RBX1033">
				<Properties>
					<string name="Name">Enabled</string>
					<int name="Value">1</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1034">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">--[[&#13;&#10;INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory&#13;&#10;(e.g. both in workspace directly, or both directly in the same group or model)&#13;&#10;Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.&#13;&#10;If you want more than one set of teleporters I will be adding more types in the future.&#13;&#10;&#13;&#10;Send me requests and ideas - miked.&#13;&#10;--]]&#13;&#10;&#13;&#10;&#13;&#10;--Enter the name of the model you want to go to here.&#13;&#10;------------------------------------&#13;&#10;modelname=&quot;Shop&quot;&#13;&#10;------------------------------------&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value&#13;&#10;&#9;&#9;&#9;if teleportfrom~=0 then&#13;&#10;&#9;&#9;&#9;&#9;if h==humanoid then&#13;&#10;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)&#13;&#10;&#9;&#9;&#9;&#9;if teleportto~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso&#13;&#10;&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}&#13;&#10;&#9;&#9;&#9;&#9;&#9;local i = 1&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local x = location[i].x&#13;&#10;&#9;&#9;&#9;&#9;&#9;local y = location[i].y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local z = location[i].z&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lx = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;local ly = y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lz = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1035">
			<Properties>
				<token name="Controller">7</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">MYSTERYNAME</string>
				<Ref name="PrimaryPart">RBX1036</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX1036">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-96.5</X>
						<Y>6.5</Y>
						<Z>-139</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Head</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX1037">
					<Properties>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">0</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Scale">
							<X>1.25</X>
							<Y>1.25</Y>
							<Z>1.25</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX1038">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">face</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1039">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-96.5</X>
						<Y>5</Y>
						<Z>-139</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
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					<string name="Source">print(&quot;My Chatterbox&quot;)&#13;&#10;&#13;&#10;local debounce = false&#13;&#10;&#13;&#10;&#13;&#10;function onHit(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) and debounce == false then&#13;&#10;&#13;&#10;                debounce = true&#13;&#10;&#13;&#10;&#9;&#9;local message = Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;message.Text = &quot;Change your name to &apos;MYSTERYNAME!&apos;&quot;&#13;&#10;&#9;&#9;message.Parent = game.Players:playerFromCharacter(hit.Parent)&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;message.Text = &quot;5000 Cash&quot;&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;message.Text = &quot;Go in the black door to buy.&quot;&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;message:remove()&#13;&#10;&#13;&#10;                debounce = false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onHit)</string>
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					<string name="Name">Right Arm</string>
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					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
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						<Y>3</Y>
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					<token name="FrontSurfaceInput">0</token>
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					<float name="LeftParamB">0.5</float>
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					<string name="Name">Left Leg</string>
					<float name="Reflectance">0</float>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<CoordinateFrame name="CFrame">
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						<Y>3</Y>
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					<token name="FrontSurfaceInput">0</token>
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					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Right Leg</string>
					<float name="Reflectance">0</float>
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					<float name="RightParamB">0.5</float>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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						<Y>0</Y>
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						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Humanoid" referent="RBX1070">
				<Properties>
					<float name="Health">100</float>
					<bool name="Jump">false</bool>
					<float name="MaxHealth">100</float>
					<string name="Name">Humanoid</string>
					<bool name="Sit">false</bool>
					<Vector3 name="TargetPoint">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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						<Y>0</Y>
						<Z>0</Z>
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					<Ref name="WalkToPart">null</Ref>
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						<Y>0</Y>
						<Z>0</Z>
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					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1071">
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				<bool name="Anchored">true</bool>
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				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">192</int>
				<CoordinateFrame name="CFrame">
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					<Y>19.8000011</Y>
					<Z>-135.5</Z>
					<R00>-0</R00>
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					<R02>1</R02>
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					<R20>-1</R20>
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				</CoordinateFrame>
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				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
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				<token name="FrontSurfaceInput">0</token>
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				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
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				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
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				<float name="RightParamB">0.5</float>
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					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
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				<Vector3 name="size">
					<X>15</X>
					<Y>1.20000005</Y>
					<Z>1</Z>
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			</Properties>
		</Item>
		<Item class="Part" referent="RBX1072">
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				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
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				<CoordinateFrame name="CFrame">
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					<Y>6.20000029</Y>
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				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
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					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
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					<X>0</X>
					<Y>0</Y>
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				</Vector3>
				<bool name="archivable">true</bool>
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				<Vector3 name="size">
					<X>1</X>
					<Y>8.40000057</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1073">
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				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
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				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>-113</X>
					<Y>4.80000019</Y>
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					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
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				<bool name="CanCollide">true</bool>
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				<bool name="Cullable">true</bool>
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				<float name="Elasticity">0.5</float>
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				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
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				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
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				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
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					<X>0</X>
					<Y>0</Y>
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					<X>3</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
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			<Item class="SpecialMesh" referent="RBX1074">
				<Properties>
					<Content name="MeshId"><null></null></Content>
					<token name="MeshType">2</token>
					<string name="Name">Mesh</string>
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						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
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					<Content name="TextureId"><null></null></Content>
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						<X>1</X>
						<Y>1</Y>
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					<bool name="archivable">true</bool>
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			</Item>
			<Item class="Script" referent="RBX1075">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">MessyAnger</string>
					<string name="Source">print(&quot;My Chatterbox&quot;)&#13;&#10;&#13;&#10;local debounce = false&#13;&#10;&#13;&#10;&#13;&#10;function onHit(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) and debounce == false then&#13;&#10;&#13;&#10;                debounce = true&#13;&#10;&#13;&#10;&#9;&#9;local message = Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;message.Text = &quot;Tourist&apos;s Clothes&quot;&#13;&#10;&#9;&#9;message.Parent = game.Players:playerFromCharacter(hit.Parent)&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;message.Text = &quot;500 Cash&quot;&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;message.Text = &quot;Go in the black door to buy.&quot;&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;message:remove()&#13;&#10;&#13;&#10;                debounce = false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onHit)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
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				<bool name="Anchored">true</bool>
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				<int name="BrickColor">192</int>
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					<Y>2.20000005</Y>
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				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>3.60000014</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1077">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">3</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-114.5</X>
					<Y>0.800000012</Y>
					<Z>-139</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>0.800000012</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1078">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>-114.5</X>
					<Y>5.80000019</Y>
					<Z>-139</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">CashDoor</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>9.19999981</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX1079">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">DoorScript</string>
					<string name="Source">print(&quot;Koopa&apos;sKickBottomKickOpenDoorScript&quot;)&#13;&#10;&#13;&#10;Door = script.Parent&#13;&#10;local debounce = false&#13;&#10;&#13;&#10;function getPlayer(humanoid)&#13;&#10;&#9;-- find the owning player of a humanoid. this is a hack.&#13;&#10;&#9;local players = game.Players:children()&#13;&#10;&#9;for i = 1, #players do&#13;&#10;&#9;&#9;if players[i].Character.Humanoid == humanoid then return players[i] end  -- were really hoping that hes there&#13;&#10;&#9;end&#13;&#10;&#9;return nil  -- return to nothing?&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;        if debounce == false then&#13;&#10;       &#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#9;-- My new favorite; findFirstChild(&quot;&quot;)&#13;&#10;&#9;if (human == nil) then return end&#13;&#10;&#13;&#10;&#9;local player = getPlayer(human)    -- gotta catch em all!   wait.... wrong game...&#13;&#10;&#13;&#10;        debounce = true&#13;&#10;&#9;if (player == nil) then return end &#13;&#10;&#9;local stats = player:findFirstChild(&quot;leaderstats&quot;)        &#13;&#10;        local sp = stats:findFirstChild(&quot;Cash&quot;)                        &#13;&#10;        if sp == nil then return false end                             &#13;&#10;        if (sp.Value &gt;= 500) then                                       &#13;&#10;        sp.Value = sp.Value - 500&#13;&#10;        print(&quot;Enough Cash&quot;)&#13;&#10;&#9;&#9;human.Parent.Head.BrickColor=BrickColor.new(21)&#13;&#10;&#9;&#9;human.Parent.Torso.BrickColor=BrickColor.new(1)&#13;&#10;&#9;&#9;human.Parent:findFirstChild(&quot;Right Leg&quot;).BrickColor=BrickColor.new(23)&#13;&#10;&#9;&#9;human.Parent:findFirstChild(&quot;Left Leg&quot;).BrickColor=BrickColor.new(23)&#13;&#10;&#9;&#9;human.Parent:findFirstChild(&quot;Right Arm&quot;).BrickColor=BrickColor.new(24)&#13;&#10;&#9;&#9;human.Parent:findFirstChild(&quot;Left Arm&quot;).BrickColor=BrickColor.new(24)       &#13;&#10;&#9;&#9;human.Parent.Torso.roblox:remove()&#13;&#10;end&#13;&#10;end&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="IntValue" referent="RBX1080">
				<Properties>
					<string name="Name">Enabled</string>
					<int name="Value">1</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1081">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">--[[&#13;&#10;INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory&#13;&#10;(e.g. both in workspace directly, or both directly in the same group or model)&#13;&#10;Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.&#13;&#10;If you want more than one set of teleporters I will be adding more types in the future.&#13;&#10;&#13;&#10;Send me requests and ideas - miked.&#13;&#10;--]]&#13;&#10;&#13;&#10;&#13;&#10;--Enter the name of the model you want to go to here.&#13;&#10;------------------------------------&#13;&#10;modelname=&quot;Shop&quot;&#13;&#10;------------------------------------&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value&#13;&#10;&#9;&#9;&#9;if teleportfrom~=0 then&#13;&#10;&#9;&#9;&#9;&#9;if h==humanoid then&#13;&#10;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)&#13;&#10;&#9;&#9;&#9;&#9;if teleportto~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso&#13;&#10;&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}&#13;&#10;&#9;&#9;&#9;&#9;&#9;local i = 1&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local x = location[i].x&#13;&#10;&#9;&#9;&#9;&#9;&#9;local y = location[i].y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local z = location[i].z&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lx = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;local ly = y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lz = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1082">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">3</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-119.5</X>
					<Y>5.4000001</Y>
					<Z>-142.5</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>11</X>
					<Y>10</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1083">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">192</int>
				<CoordinateFrame name="CFrame">
					<X>-114.5</X>
					<Y>15</Y>
					<Z>-142.5</Z>
					<R00>-0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>8.40000057</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1084">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">192</int>
				<CoordinateFrame name="CFrame">
					<X>-97.5</X>
					<Y>15</Y>
					<Z>-161.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>8.40000057</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1085">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>-92.5</X>
					<Y>6.20000029</Y>
					<Z>-158</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
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					<string name="Source">print(&quot;My Chatterbox&quot;)&#13;&#10;&#13;&#10;local debounce = false&#13;&#10;&#13;&#10;&#13;&#10;function onHit(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) and debounce == false then&#13;&#10;&#13;&#10;                debounce = true&#13;&#10;&#13;&#10;&#9;&#9;local message = Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;message.Text = &quot;Sell your clothes!&quot;&#13;&#10;&#9;&#9;message.Parent = game.Players:playerFromCharacter(hit.Parent)&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;message.Text = &quot;You make 100 Cash&quot;&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;message.Text = &quot;Go in the black door to buy.&quot;&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;message:remove()&#13;&#10;&#13;&#10;                debounce = false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onHit)</string>
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				<string name="Name">Out Of Money?</string>
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							<Y>1.25</Y>
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				</Item>
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						<token name="Face">5</token>
						<string name="Name">face</string>
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						<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
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					<bool name="Anchored">true</bool>
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					<bool name="Locked">false</bool>
					<string name="Name">Left Leg</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1105">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-96.5</X>
						<Y>3</Y>
						<Z>-158.5</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Right Leg</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Humanoid" referent="RBX1106">
				<Properties>
					<float name="Health">100</float>
					<bool name="Jump">false</bool>
					<float name="MaxHealth">100</float>
					<string name="Name">Humanoid</string>
					<bool name="Sit">false</bool>
					<Vector3 name="TargetPoint">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="WalkDirection">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Ref name="WalkToPart">null</Ref>
					<Vector3 name="WalkToPoint">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1107">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-92.5</X>
					<Y>10.6000004</Y>
					<Z>-154</Z>
					<R00>-0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">2</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>14</X>
					<Y>0.400000006</Y>
					<Z>11</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1108">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>-97.5</X>
					<Y>5.80000019</Y>
					<Z>-151</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">CashDoor</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>9.19999981</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX1109">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">DoorScript</string>
					<string name="Source">print(&quot;Koopa&apos;sKickBottomKickOpenDoorScript&quot;)&#13;&#10;&#13;&#10;Door = script.Parent&#13;&#10;local debounce = false&#13;&#10;&#13;&#10;function getPlayer(humanoid)&#13;&#10;&#9;-- find the owning player of a humanoid. this is a hack.&#13;&#10;&#9;local players = game.Players:children()&#13;&#10;&#9;for i = 1, #players do&#13;&#10;&#9;&#9;if players[i].Character.Humanoid == humanoid then return players[i] end  -- were really hoping that hes there&#13;&#10;&#9;end&#13;&#10;&#9;return nil  -- return to nothing?&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;        if debounce == false then&#13;&#10;       &#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#9;-- My new favorite; findFirstChild(&quot;&quot;)&#13;&#10;&#9;if (human == nil) then return end&#13;&#10;&#13;&#10;&#9;local player = getPlayer(human)    -- gotta catch em all!   wait.... wrong game...&#13;&#10;&#13;&#10;        debounce = true&#13;&#10;&#9;if (player == nil) then return end &#13;&#10;&#9;local stats = player:findFirstChild(&quot;leaderstats&quot;)        &#13;&#10;        local sp = stats:findFirstChild(&quot;Cash&quot;)                        &#13;&#10;        if sp == nil then return false end                             &#13;&#10;        if (sp.Value == 0) then                                       &#13;&#10;        sp.Value = 100&#13;&#10;        print(&quot;Enough Cash&quot;)&#13;&#10;&#9;&#9;hit.Parent.Head.BrickColor=BrickColor.new(24)&#13;&#10;&#9;&#9;hit.Parent.Torso.BrickColor= BrickColor.new(24)&#13;&#10;&#9;&#9;hit.Parent.Torso.roblox:remove()&#13;&#10;&#9;&#9;hit.Parent:findFirstChild(&quot;Left Arm&quot;).BrickColor=BrickColor.new(24)&#13;&#10;&#9;&#9;hit.Parent:findFirstChild(&quot;Left Leg&quot;).BrickColor=BrickColor.new(24)&#13;&#10;&#9;&#9;hit.Parent:findFirstChild(&quot;Right Arm&quot;).BrickColor=BrickColor.new(24)&#13;&#10;&#9;&#9;hit.Parent:findFirstChild(&quot;Right Leg&quot;).BrickColor=BrickColor.new(24)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;end&#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="IntValue" referent="RBX1110">
				<Properties>
					<string name="Name">Enabled</string>
					<int name="Value">1</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1111">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">--[[&#13;&#10;INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory&#13;&#10;(e.g. both in workspace directly, or both directly in the same group or model)&#13;&#10;Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.&#13;&#10;If you want more than one set of teleporters I will be adding more types in the future.&#13;&#10;&#13;&#10;Send me requests and ideas - miked.&#13;&#10;--]]&#13;&#10;&#13;&#10;&#13;&#10;--Enter the name of the model you want to go to here.&#13;&#10;------------------------------------&#13;&#10;modelname=&quot;Shop&quot;&#13;&#10;------------------------------------&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value&#13;&#10;&#9;&#9;&#9;if teleportfrom~=0 then&#13;&#10;&#9;&#9;&#9;&#9;if h==humanoid then&#13;&#10;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)&#13;&#10;&#9;&#9;&#9;&#9;if teleportto~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso&#13;&#10;&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}&#13;&#10;&#9;&#9;&#9;&#9;&#9;local i = 1&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local x = location[i].x&#13;&#10;&#9;&#9;&#9;&#9;&#9;local y = location[i].y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local z = location[i].z&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lx = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;local ly = y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lz = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1112">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">3</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-97.5</X>
					<Y>0.800000012</Y>
					<Z>-151</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>0.800000012</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1113">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">192</int>
				<CoordinateFrame name="CFrame">
					<X>-97.5</X>
					<Y>15</Y>
					<Z>-147.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>8.40000057</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1114">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
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				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX1122">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">This Way To Shops</string>
				<Ref name="PrimaryPart">RBX1123</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX1123">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-162.5</X>
						<Y>12.1000004</Y>
						<Z>-108.800003</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>0</R20>
						<R21>1</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Head</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>5</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Humanoid" referent="RBX1124">
				<Properties>
					<float name="Health">100</float>
					<bool name="Jump">false</bool>
					<float name="MaxHealth">100</float>
					<string name="Name">Humanoid</string>
					<bool name="Sit">false</bool>
					<Vector3 name="TargetPoint">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="WalkDirection">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Ref name="WalkToPart">null</Ref>
					<Vector3 name="WalkToPoint">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1125">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>-134.5</X>
					<Y>6.50000048</Y>
					<Z>-165.600006</Z>
					<R00>1</R00>
					<R01>2.43823228e-014</R01>
					<R02>-9.20889667e-013</R02>
					<R10>9.20889667e-013</R10>
					<R11>-2.90633267e-015</R11>
					<R12>-1</R12>
					<R20>2.43823228e-014</R20>
					<R21>1</R21>
					<R22>2.90633267e-015</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">false</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Box</string>
				<float name="Reflectance">0.300000012</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>3</X>
					<Y>0.800000012</Y>
					<Z>3</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX1126">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PresentScript</string>
					<string name="Source">-- This script is a sin against god and man&#13;&#10;--&#13;&#10;-- I&apos;m using the v. ugly hack of cloning HopperBins under the Lighting service into a Player&apos;s Backpack.&#13;&#10;--&#13;&#10;-- If you want the box to stay in the game once one person has touched it, you should do something to &#13;&#10;-- keep from cloning the same tool into a player&apos;s backpack for multiple touches. Easiest thing is to &#13;&#10;-- check the backpack to see if a hopperbin with the same name already exists.&#13;&#10;&#13;&#10;-- Telamon.&#13;&#10;&#13;&#10;&#13;&#10;function getPlayer(humanoid)&#13;&#10;&#9;-- find the owning player of a humanoid. this is a hack.&#13;&#10;&#9;local players = game.Players:children()&#13;&#10;&#9;for i = 1, #players do&#13;&#10;&#9;&#9;if players[i].Character.Humanoid == humanoid then return players[i] end&#13;&#10;&#9;end&#13;&#10;&#9;return nil&#13;&#10;end&#13;&#10;&#13;&#10;function onTouch(part)&#13;&#10;&#9;if part.Parent.Name== &quot;PCwiener&quot; then&#13;&#10;&#9;local human = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#9;&#13;&#10;&#9;if (human == nil) then return end&#13;&#10;&#13;&#10;&#9;local player = getPlayer(human)&#13;&#10;&#13;&#10;&#9;if (player == nil) then return end&#13;&#10;&#13;&#10;&#9;game.Lighting.Kill:clone().Parent = player.Backpack&#13;&#10;&#9;game.Lighting.Take:clone().Parent = player.Backpack&#13;&#10;&#9;game.Lighting.Give:clone().Parent = player.Backpack&#13;&#10;&#9;game.Lighting.Hat:clone().Parent = player.Backpack&#13;&#10;&#9;game.Lighting.KillAll:clone().Parent = player.Backpack&#13;&#10;&#9;game.Lighting.Kick:clone().Parent = player.Backpack&#13;&#10;&#9;game.Lighting.Paint:clone().Parent = player.Backpack&#13;&#10;&#9;game.Lighting.Name:clone().Parent = player.Backpack&#13;&#10;&#9;game.Lighting.NameAll:clone().Parent = player.Backpack&#13;&#10;wait(3)&#13;&#10;end&#13;&#10;end&#13;&#10;script.Parent.Touched:connect(onTouch)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1127">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">--[[&#13;&#10;INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory&#13;&#10;(e.g. both in workspace directly, or both directly in the same group or model)&#13;&#10;Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.&#13;&#10;If you want more than one set of teleporters I will be adding more types in the future.&#13;&#10;&#13;&#10;Send me requests and ideas - miked.&#13;&#10;--]]&#13;&#10;&#13;&#10;&#13;&#10;--Enter the name of the model you want to go to here.&#13;&#10;------------------------------------&#13;&#10;modelname=&quot;Shop&quot;&#13;&#10;------------------------------------&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value&#13;&#10;&#9;&#9;&#9;if teleportfrom~=0 then&#13;&#10;&#9;&#9;&#9;&#9;if h==humanoid then&#13;&#10;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)&#13;&#10;&#9;&#9;&#9;&#9;if teleportto~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso&#13;&#10;&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}&#13;&#10;&#9;&#9;&#9;&#9;&#9;local i = 1&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local x = location[i].x&#13;&#10;&#9;&#9;&#9;&#9;&#9;local y = location[i].y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local z = location[i].z&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lx = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;local ly = y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lz = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(5)&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="IntValue" referent="RBX1128">
				<Properties>
					<string name="Name">Enabled</string>
					<int name="Value">1</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1129">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Tree</string>
				<Ref name="PrimaryPart">RBX1130</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX1131">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-145</X>
						<Y>9.80000019</Y>
						<Z>-93</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Leaves</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>2</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX1132">
					<Properties>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">0</token>
						<string name="Name">Leaf Shape</string>
						<Vector3 name="Scale">
							<X>2.5</X>
							<Y>2.5</Y>
							<Z>2.5</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1133">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-150</X>
						<Y>11</Y>
						<Z>-97</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Leaves</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>2</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX1134">
					<Properties>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">0</token>
						<string name="Name">Leaf Shape</string>
						<Vector3 name="Scale">
							<X>3</X>
							<Y>3.5</Y>
							<Z>3</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1135">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-146</X>
						<Y>2.79999995</Y>
						<Z>-97</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
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					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Wood</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1204">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-213.5</X>
						<Y>8.19999981</Y>
						<Z>-102</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Wood</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>1.20000005</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1205">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-215</X>
						<Y>8.19999981</Y>
						<Z>-95.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Wood</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1206">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-214</X>
						<Y>9.80000019</Y>
						<Z>-101</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Leaves</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>2</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX1207">
					<Properties>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">0</token>
						<string name="Name">Leaf Shape</string>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>3.5</Y>
							<Z>4</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Humanoid" referent="RBX1208">
				<Properties>
					<float name="Health">100</float>
					<bool name="Jump">false</bool>
					<float name="MaxHealth">100</float>
					<string name="Name">Humanoid</string>
					<bool name="Sit">false</bool>
					<Vector3 name="TargetPoint">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="WalkDirection">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Ref name="WalkToPart">null</Ref>
					<Vector3 name="WalkToPoint">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1209">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>-128.5</X>
					<Y>6.5</Y>
					<Z>-165.600006</Z>
					<R00>1</R00>
					<R01>-7.88086072e-016</R01>
					<R02>8.5036775e-014</R02>
					<R10>-8.5036775e-014</R10>
					<R11>-6.34333894e-014</R11>
					<R12>-1</R12>
					<R20>-7.88086072e-016</R20>
					<R21>1</R21>
					<R22>6.34333894e-014</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">false</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Box</string>
				<float name="Reflectance">0.300000012</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>3</X>
					<Y>0.800000012</Y>
					<Z>3</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX1210">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PresentScript</string>
					<string name="Source">-- This script is a sin against god and man&#13;&#10;--&#13;&#10;-- I&apos;m using the v. ugly hack of cloning HopperBins under the Lighting service into a Player&apos;s Backpack.&#13;&#10;--&#13;&#10;-- If you want the box to stay in the game once one person has touched it, you should do something to &#13;&#10;-- keep from cloning the same tool into a player&apos;s backpack for multiple touches. Easiest thing is to &#13;&#10;-- check the backpack to see if a hopperbin with the same name already exists.&#13;&#10;&#13;&#10;-- Telamon.&#13;&#10;&#13;&#10;&#13;&#10;function getPlayer(humanoid)&#13;&#10;&#9;-- find the owning player of a humanoid. this is a hack.&#13;&#10;&#9;local players = game.Players:children()&#13;&#10;&#9;for i = 1, #players do&#13;&#10;&#9;&#9;if players[i].Character.Humanoid == humanoid then return players[i] end&#13;&#10;&#9;end&#13;&#10;&#9;return nil&#13;&#10;end&#13;&#10;&#13;&#10;function onTouch(part)&#13;&#10;&#9;if part.Parent.Name== &quot;PCwiener&quot; then&#13;&#10;&#9;local human = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#9;&#13;&#10;&#9;if (human == nil) then return end&#13;&#10;&#13;&#10;&#9;local player = getPlayer(human)&#13;&#10;&#13;&#10;&#9;if (player == nil) then return end&#13;&#10;&#13;&#10;&#9;game.Lighting.Name:clone().Parent = player.Backpack&#13;&#10;&#9;game.Lighting.NameAll:clone().Parent = player.Backpack&#13;&#10;wait(3)&#13;&#10;end&#13;&#10;end&#13;&#10;script.Parent.Touched:connect(onTouch)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1211">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">--[[&#13;&#10;INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory&#13;&#10;(e.g. both in workspace directly, or both directly in the same group or model)&#13;&#10;Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.&#13;&#10;If you want more than one set of teleporters I will be adding more types in the future.&#13;&#10;&#13;&#10;Send me requests and ideas - miked.&#13;&#10;--]]&#13;&#10;&#13;&#10;&#13;&#10;--Enter the name of the model you want to go to here.&#13;&#10;------------------------------------&#13;&#10;modelname=&quot;Shop&quot;&#13;&#10;------------------------------------&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value&#13;&#10;&#9;&#9;&#9;if teleportfrom~=0 then&#13;&#10;&#9;&#9;&#9;&#9;if h==humanoid then&#13;&#10;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)&#13;&#10;&#9;&#9;&#9;&#9;if teleportto~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso&#13;&#10;&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}&#13;&#10;&#9;&#9;&#9;&#9;&#9;local i = 1&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local x = location[i].x&#13;&#10;&#9;&#9;&#9;&#9;&#9;local y = location[i].y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local z = location[i].z&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lx = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;local ly = y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lz = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(5)&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="IntValue" referent="RBX1212">
				<Properties>
					<string name="Name">Enabled</string>
					<int name="Value">1</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<External>RBX4</External>
	</Item>
	<Item class="RunService" referent="RBX1213">
		<Properties>
			<string name="Name">Run Service</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX1214</External>
	<External>RBX1215</External>
	<Item class="Players" referent="RBX1216">
		<Properties>
			<int name="MaxPlayers">1000000</int>
			<string name="Name">Players</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="StarterPack" referent="RBX1217">
		<Properties>
			<string name="Name">StarterPack</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="SoundService" referent="RBX1218">
		<Properties>
			<float name="DistanceFactor">10</float>
			<float name="DopplerScale">1</float>
			<string name="Name">SoundService</string>
			<float name="RolloffScale">1</float>
			<bool name="archivable">true</bool>
		</Properties>
		<External>RBX1219</External>
		<External>RBX1220</External>
		<External>RBX1221</External>
		<External>RBX1222</External>
		<External>RBX1223</External>
		<External>RBX1224</External>
		<External>RBX1225</External>
		<External>RBX1226</External>
		<External>RBX1227</External>
		<External>RBX1228</External>
		<External>RBX1229</External>
		<External>RBX1230</External>
		<External>RBX1231</External>
		<External>RBX1232</External>
	</Item>
	<Item class="Selection" referent="RBX1233">
		<Properties>
			<string name="Name">Selection</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Lighting" referent="RBX1234">
		<Properties>
			<Color3 name="BottomAmbientV9">4286227832</Color3>
			<Color3 name="ClearColor">4278190080</Color3>
			<float name="GeographicLatitude">41.7332993</float>
			<string name="Name">Lighting</string>
			<Color3 name="SpotLightV9">4290226278</Color3>
			<string name="TimeOfDay">14:00:00</string>
			<Color3 name="TopAmbientV9">4293980152</Color3>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="HopperBin" referent="RBX1235">
			<Properties>
				<token name="BinType">0</token>
				<string name="Name">Give</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX1236">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Reset</string>
					<string name="Source">--PC&#13;&#10;&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;local trg= mouse.Target.Parent&#13;&#10;&#9;if trg.Humanoid~= nil then&#13;&#10;&#9;&#9;local plr= game.Players:findFirstChild(trg.Name)&#13;&#10;&#9;&#9;plr.leaderstats.Cash.Value= plr.leaderstats.Cash.Value+ 100&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX1237">
			<Properties>
				<token name="BinType">0</token>
				<string name="Name">Kill</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX1238">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Reset</string>
					<string name="Source">--PC&#13;&#10;&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;local trg= mouse.Target.Parent&#13;&#10;&#9;if trg.Humanoid~= nil then&#13;&#10;&#9;&#9;trg.Humanoid.Health= 0&#13;&#10;&#9;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX1239">
			<Properties>
				<token name="BinType">0</token>
				<string name="Name">Take</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX1240">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Reset</string>
					<string name="Source">--PC&#13;&#10;&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;local trg= mouse.Target.Parent&#13;&#10;&#9;if trg.Humanoid~= nil then&#13;&#10;&#9;&#9;plr= game.Players:findFirstChild(trg.Name)&#13;&#10;&#9;&#9;plr.leaderstats.Cash.Value= 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX1241">
			<Properties>
				<token name="BinType">0</token>
				<string name="Name">KillAll</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX1242">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">ActionTool</string>
					<string name="Source">-- clockwork&#13;&#10;bin=script.Parent&#13;&#10;&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;m= Instance.new(&quot;Message&quot;)&#13;&#10;&#9;m.Parent= game.Workspace&#13;&#10;&#9;m.Text= &quot;EVERYONE WILL BE KILLED IN 5&quot;&#13;&#10;&#9;wait(1)&#13;&#10;&#9;m.Text= &quot;4&quot;&#13;&#10;&#9;wait(1)&#9;&#13;&#10;&#9;m.Text= &quot;3&quot;&#13;&#10;&#9;wait(1)&#9;&#13;&#10;&#9;m.Text= &quot;2&quot;&#13;&#10;&#9;wait(1)&#9;&#13;&#10;&#9;m.Text= &quot;1&quot;&#13;&#10;&#9;wait(1)&#13;&#10;&#9;m.Text= &quot;NOW!&quot;&#9;&#13;&#10;&#9;local c = game.Players:children()&#13;&#10;&#9;for i=1, #c do&#13;&#10;&#9;c[i].Character.Humanoid.Health = 0&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;wait(1)&#13;&#10;&#9;m:remove()&#13;&#10;end&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;print(&quot;Action Tool Selected&quot;)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX1243">
			<Properties>
				<token name="BinType">0</token>
				<string name="Name">Hat</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX1244">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">ActionTool</string>
					<string name="Source">-- clockwork&#13;&#10;bin=script.Parent&#13;&#10;&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;&#13;&#10;&#9;local hit = mouse.Target&#13;&#10;&#9;if (hit == nil) then return end&#13;&#10;&#9;humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if(humanoid == nil) then return end&#13;&#10;&#9;children = hit.Parent:children()&#13;&#10;&#9;for i=1,#children do&#13;&#10;&#9;&#9;if(children[i].className == &quot;Hat&quot;) then children[i].Parent = bin.Parent.Parent.Character return end&#13;&#10;&#9;end&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;print(&quot;Action Tool Selected&quot;)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX1245">
			<Properties>
				<token name="BinType">0</token>
				<string name="Name">Kick</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX1246">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Reset</string>
					<string name="Source">--PC&#13;&#10;&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;local trg= mouse.Target.Parent&#13;&#10;&#9;if trg.Humanoid~= nil then&#13;&#10;&#9;&#9;plr= game.Players:findFirstChild(trg.Name)&#13;&#10;&#9;&#9;plr.Parent= nil&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX1247">
			<Properties>
				<token name="BinType">0</token>
				<string name="Name">Name</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX1248">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Reset</string>
					<string name="Source">--PC&#13;&#10;&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;local trg= mouse.Target.Parent&#13;&#10;&#9;if trg.Humanoid~= nil then&#13;&#10;&#9;&#9;a= math.random(0,9)&#13;&#10;&#9;&#9;b= math.random(0,9)&#13;&#10;&#9;&#9;c= math.random(0,9)&#13;&#10;&#9;&#9;d= math.random(0,9)&#13;&#10;&#9;&#9;e= math.random(0,9)&#13;&#10;&#9;&#9;f= math.random(0,9)&#13;&#10;&#9;&#9;g= math.random(0,9)&#13;&#10;&#9;&#9;plr= game.Players:findFirstChild(trg.Name)&#13;&#10;&#9;&#9;plr.Name= &quot;BOT #: &quot;..a..&quot;&quot;..b..&quot;&quot;..c..&quot;&quot;..d..&quot;&quot;..e..&quot;&quot;..f..&quot;&quot;..g&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX1249">
			<Properties>
				<token name="BinType">0</token>
				<string name="Name">Paint</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX1250">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Reset</string>
					<string name="Source">--pcwiener&#13;&#10;bin = script.Parent&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;&#9;mouse.Target.Color=Color3.new(math.random(),math.random(),math.random())&#13;&#10;end&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;bin.Selected:connect(onSelected)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX1251">
			<Properties>
				<token name="BinType">0</token>
				<string name="Name">NameAll</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX1252">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">ActionTool</string>
					<string name="Source">-- clockwork&#13;&#10;bin=script.Parent&#13;&#10;&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;&#9;a= math.random(0,9)&#13;&#10;&#9;&#9;b= math.random(0,9)&#13;&#10;&#9;&#9;c= math.random(0,9)&#13;&#10;&#9;&#9;d= math.random(0,9)&#13;&#10;&#9;&#9;e= math.random(0,9)&#13;&#10;&#9;&#9;f= math.random(0,9)&#13;&#10;&#9;&#9;g= math.random(0,9)&#13;&#10;&#9;m= Instance.new(&quot;Message&quot;)&#13;&#10;&#9;m.Parent= game.Workspace&#13;&#10;&#9;m.Text= &quot;EVERYONE WILL BE NAMED BOTS IN 5&quot;&#13;&#10;&#9;wait(1)&#13;&#10;&#9;m.Text= &quot;4&quot;&#13;&#10;&#9;wait(1)&#9;&#13;&#10;&#9;m.Text= &quot;3&quot;&#13;&#10;&#9;wait(1)&#9;&#13;&#10;&#9;m.Text= &quot;2&quot;&#13;&#10;&#9;wait(1)&#9;&#13;&#10;&#9;m.Text= &quot;1&quot;&#13;&#10;&#9;wait(1)&#13;&#10;&#9;m.Text= &quot;NOW!&quot;&#9;&#13;&#10;&#9;local c = game.Players:children()&#13;&#10;&#9;for i=1, #c do&#13;&#10;&#9;if c[i].Character.Humanoid~=nil then&#13;&#10;&#9;c[i].Name= &quot;BOT #: &quot;..a..&quot;&quot;..b..&quot;&quot;..c..&quot;&quot;..d..&quot;&quot;..e..&quot;&quot;..f..&quot;&quot;..g&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;wait(1)&#13;&#10;&#9;m:remove()&#13;&#10;end&#13;&#10;end&#13;&#10;end&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;print(&quot;Action Tool Selected&quot;)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="ControllerService" referent="RBX1253">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX1254</External>
	<External>RBX1255</External>
	<External>RBX1256</External>
</roblox>