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			<Properties>
				<token name="BinType">0</token>
				<string name="Name">Booms!</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX82">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">--clockwork&#13;&#10;&#13;&#10;local bin = script.Parent&#13;&#10;plate = Instance.new(&quot;Explosion&quot;)&#13;&#10;plate.BlastRadius = 2&#13;&#10;plate.BlastPressure=1000000000&#13;&#10;&#13;&#10;enabled = true&#13;&#10;&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;local player = game.Players.LocalPlayer&#13;&#10;&#9;if player == nil then return end&#13;&#10;&#9;print(&quot;trigger&quot;)&#13;&#10;&#9;-- find the best cf&#13;&#10;&#9;&#13;&#10;&#9;spew = true&#13;&#10;&#9;while spew do&#13;&#10;&#9;&#9;wait(.1)&#13;&#10;&#9;&#9;newplate = plate:clone()&#13;&#10;&#9;&#9;newplate.Position = mouse.Hit.p&#13;&#10;&#9;&#9;newplate.Parent = game.Workspace&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onButton1Up(mouse)&#13;&#10;&#9;spew = false&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;print(&quot;select&quot;)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;&#9;mouse.Button1Up:connect(function() onButton1Up(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX83">
			<Properties>
				<token name="BinType">0</token>
				<string name="Name">Draw</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX84">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">--clockwork&#13;&#10;&#13;&#10;local bin = script.Parent&#13;&#10;plate = Instance.new(&quot;Part&quot;)&#13;&#10;plate.FormFactor = 2&#13;&#10;plate.Size = Vector3.new(1, 0.4, 1)&#13;&#10;plate.BrickColor = BrickColor.Black()&#13;&#10;&#13;&#10;enabled = true&#13;&#10;&#13;&#10;function explode(pos)&#13;&#10;&#9;local lol = Instance.new(&quot;Explosion&quot;)&#13;&#10;&#9;lol.BlastRadius = 2&#13;&#10;&#9;lol.BlastPressure = 1000000&#13;&#10;&#9;lol.Position = pos&#13;&#10;&#9;lol.Parent = game.Workspace&#13;&#10;end&#13;&#10;&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;local player = game.Players.LocalPlayer&#13;&#10;&#9;if player == nil then return end&#13;&#10;&#9;print(&quot;trigger&quot;)&#13;&#10;&#9;-- find the best cf&#13;&#10;&#9;&#13;&#10;&#9;spew = true&#13;&#10;&#9;while spew do&#13;&#10;&#9;&#9;wait(.05)&#13;&#10;&#9;&#9;newplate = plate:clone()&#13;&#10;&#9;&#9;newplate.Position = mouse.Hit.p&#13;&#10;&#9;&#9;newplate.Parent = game.Workspace&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onButton1Up(mouse)&#13;&#10;&#9;spew = false&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;print(&quot;select&quot;)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;&#9;mouse.Button1Up:connect(function() onButton1Up(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="SoundService" referent="RBX85">
		<Properties>
			<float name="DistanceFactor">10</float>
			<float name="DopplerScale">1</float>
			<string name="Name">SoundService</string>
			<float name="RolloffScale">1</float>
			<bool name="archivable">true</bool>
		</Properties>
		<External>RBX86</External>
		<External>RBX87</External>
		<External>RBX88</External>
		<External>RBX89</External>
		<External>RBX90</External>
		<External>RBX91</External>
		<External>RBX92</External>
		<External>RBX93</External>
		<External>RBX94</External>
		<External>RBX95</External>
		<External>RBX96</External>
		<External>RBX97</External>
		<External>RBX98</External>
		<External>RBX99</External>
	</Item>
	<Item class="Selection" referent="RBX100">
		<Properties>
			<string name="Name">Selection</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Lighting" referent="RBX101">
		<Properties>
			<Color3 name="BottomAmbientV9">4294901760</Color3>
			<Color3 name="ClearColor">4278190080</Color3>
			<float name="GeographicLatitude">41.7332993</float>
			<string name="Name">Lighting</string>
			<Color3 name="SpotLightV9">4281545523</Color3>
			<string name="TimeOfDay">00:00:00</string>
			<Color3 name="TopAmbientV9">4278190080</Color3>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="Sky" referent="RBX102">
			<Properties>
				<bool name="CelestialBodiesShown">false</bool>
				<string name="Name">Sky</string>
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				<int name="StarCount">0</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
	</Item>
	<Item class="ControllerService" referent="RBX103">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Timer" referent="RBX104">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX105</External>
	<External>RBX106</External>
</roblox>