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			<CoordinateFrame name="ModelInPrimary">
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			<bool name="archivable">true</bool>
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			<Properties>
				<Ref name="CameraSubject">null</Ref>
				<token name="CameraType">0</token>
				<CoordinateFrame name="CoordinateFrame">
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				<string name="Name">Camera</string>
				<bool name="archivable">true</bool>
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			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
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				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
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				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<string name="Name">Base</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>512</X>
					<Y>0.400000006</Y>
					<Z>512</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Camera" referent="RBX1">
			<Properties>
				<Ref name="CameraSubject">RBX4</Ref>
				<token name="CameraType">5</token>
				<CoordinateFrame name="CoordinateFrame">
					<X>-0.919209957</X>
					<Y>12.020916</Y>
					<Z>13.3635511</Z>
					<R00>-0.0606658049</R00>
					<R01>-0.437394559</R01>
					<R02>0.897221267</R02>
					<R10>-1.49011612e-008</R10>
					<R11>0.898876727</R11>
					<R12>0.438201666</R12>
					<R20>-0.998158276</R20>
					<R21>0.0265838057</R21>
					<R22>-0.0545310974</R22>
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				<CoordinateFrame name="Focus">
					<X>-15.4992027</X>
					<Y>4.90006733</Y>
					<Z>14.2496881</Z>
					<R00>-0.287472457</R00>
					<R01>-3.42218917e-021</R01>
					<R02>-0.957788885</R02>
					<R10>-3.7282351e-021</R10>
					<R11>1</R11>
					<R12>-2.45401082e-021</R12>
					<R20>0.957788885</R20>
					<R21>2.8654015e-021</R21>
					<R22>-0.287472457</R22>
				</CoordinateFrame>
				<string name="Name">Instance</string>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX5">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>9.10000038</X>
					<Y>1.00000012</Y>
					<Z>-11</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>4</X>
					<Y>1.20000005</Y>
					<Z>4</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX6">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">-- declarations&#13;&#10;&#13;&#10;local head = script.Parent&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;if part.Parent:findFirstChild(&quot;Head&quot;):findFirstChild(&quot;face&quot;).Texture == nil then return end&#13;&#10;part.Parent:findFirstChild(&quot;Head&quot;).BrickColor = BrickColor.new(21)&#13;&#10;part.Parent:findFirstChild(&quot;Torso&quot;).BrickColor = BrickColor.new(21)&#13;&#10;part.Parent:findFirstChild(&quot;Left Arm&quot;).BrickColor = BrickColor.new(21)&#13;&#10;part.Parent:findFirstChild(&quot;Right Arm&quot;).BrickColor = BrickColor.new(21)&#13;&#10;part.Parent:findFirstChild(&quot;Left Leg&quot;).BrickColor = BrickColor.new(21) &#13;&#10;part.Parent:findFirstChild(&quot;Right Leg&quot;).BrickColor = BrickColor.new(21) &#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX7">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>13.1000004</X>
					<Y>1.00000012</Y>
					<Z>-11</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>4</X>
					<Y>1.20000005</Y>
					<Z>4</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX8">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">-- declarations&#13;&#10;&#13;&#10;local head = script.Parent&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;if part.Parent:findFirstChild(&quot;Head&quot;):findFirstChild(&quot;face&quot;).Texture == nil then return end&#13;&#10;part.Parent:findFirstChild(&quot;Head&quot;).BrickColor = BrickColor.new(23)&#13;&#10;part.Parent:findFirstChild(&quot;Torso&quot;).BrickColor = BrickColor.new(23)&#13;&#10;part.Parent:findFirstChild(&quot;Left Arm&quot;).BrickColor = BrickColor.new(23)&#13;&#10;part.Parent:findFirstChild(&quot;Right Arm&quot;).BrickColor = BrickColor.new(23)&#13;&#10;part.Parent:findFirstChild(&quot;Left Leg&quot;).BrickColor = BrickColor.new(23) &#13;&#10;part.Parent:findFirstChild(&quot;Right Leg&quot;).BrickColor = BrickColor.new(23) &#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX9">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>17.1000004</X>
					<Y>1.00000012</Y>
					<Z>-11</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>4</X>
					<Y>1.20000005</Y>
					<Z>4</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX10">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">-- declarations&#13;&#10;&#13;&#10;local head = script.Parent&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;if part.Parent:findFirstChild(&quot;Head&quot;):findFirstChild(&quot;face&quot;).Texture == nil then return end&#13;&#10;part.Parent:findFirstChild(&quot;Head&quot;).BrickColor = BrickColor.new(28)&#13;&#10;part.Parent:findFirstChild(&quot;Torso&quot;).BrickColor = BrickColor.new(28)&#13;&#10;part.Parent:findFirstChild(&quot;Left Arm&quot;).BrickColor = BrickColor.new(28)&#13;&#10;part.Parent:findFirstChild(&quot;Right Arm&quot;).BrickColor = BrickColor.new(28)&#13;&#10;part.Parent:findFirstChild(&quot;Left Leg&quot;).BrickColor = BrickColor.new(28) &#13;&#10;part.Parent:findFirstChild(&quot;Right Leg&quot;).BrickColor = BrickColor.new(28) &#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX11">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">24</int>
				<CoordinateFrame name="CFrame">
					<X>21.1000004</X>
					<Y>1.00000012</Y>
					<Z>-11</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>4</X>
					<Y>1.20000005</Y>
					<Z>4</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX12">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">-- declarations&#13;&#10;&#13;&#10;local head = script.Parent&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;if part.Parent:findFirstChild(&quot;Head&quot;):findFirstChild(&quot;face&quot;).Texture == nil then return end&#13;&#10;part.Parent:findFirstChild(&quot;Head&quot;).BrickColor = BrickColor.new(24)&#13;&#10;part.Parent:findFirstChild(&quot;Torso&quot;).BrickColor = BrickColor.new(24)&#13;&#10;part.Parent:findFirstChild(&quot;Left Arm&quot;).BrickColor = BrickColor.new(24)&#13;&#10;part.Parent:findFirstChild(&quot;Right Arm&quot;).BrickColor = BrickColor.new(24)&#13;&#10;part.Parent:findFirstChild(&quot;Left Leg&quot;).BrickColor = BrickColor.new(24) &#13;&#10;part.Parent:findFirstChild(&quot;Right Leg&quot;).BrickColor = BrickColor.new(24) &#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX13">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">192</int>
				<CoordinateFrame name="CFrame">
					<X>-14</X>
					<Y>1</Y>
					<Z>8</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">toast</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>4</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX14">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>27.9488831</X>
					<Y>0.989612103</Y>
					<Z>3.59817243</Z>
					<R00>-0.8797521</R00>
					<R01>1.11462487e-006</R01>
					<R02>-0.475432426</R02>
					<R10>1.35260098e-006</R10>
					<R11>1</R11>
					<R12>-1.58442674e-007</R12>
					<R20>0.475432426</R20>
					<R21>-7.82460688e-007</R21>
					<R22>-0.8797521</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">toast</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>4</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX15">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>17.5</X>
					<Y>4</Y>
					<Z>2</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<string name="Name">Blah...</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>8</X>
					<Y>7.20000029</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX16">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">Changer = script.Parent &#13;&#10;&#13;&#10;function onTouched(toast) &#13;&#10;if (toast.Name == &quot;toast&quot;) then &#13;&#10;wait(0) &#13;&#10;toast.BrickColor = BrickColor.new(&quot;Random&quot;) &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;connection = Changer.Touched:connect(onTouched)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX17">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">ColorChanger</string>
					<string name="Source">while true do&#13;&#10;    script.Parent.BrickColor = BrickColor.new(&quot;Random&quot;) --Chooses new random Color. &#13;&#10;    wait(0.5) --Waits 1/2 a second till swapping to a random color.&#13;&#10;end &#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX18">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>25.1000004</X>
					<Y>1.00000012</Y>
					<Z>-11</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">2</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>4</X>
					<Y>1.20000005</Y>
					<Z>4</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX19">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">-- declarations&#13;&#10;&#13;&#10;local head = script.Parent&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;if part.Parent:findFirstChild(&quot;Head&quot;):findFirstChild(&quot;face&quot;).Texture == nil then return end&#13;&#10;part.Parent:findFirstChild(&quot;Head&quot;).BackSurface = (2)&#13;&#10;part.Parent:findFirstChild(&quot;Head&quot;).FrontSurface = (2)&#13;&#10;part.Parent:findFirstChild(&quot;Head&quot;).LeftSurface = (2)&#13;&#10;part.Parent:findFirstChild(&quot;Head&quot;).RightSurface = (2)&#13;&#10;part.Parent:findFirstChild(&quot;Head&quot;).TopSurface = (2)&#13;&#10;part.Parent:findFirstChild(&quot;Head&quot;).BottomSurface = (2)&#13;&#10;part.Parent:findFirstChild(&quot;Left Arm&quot;).BackSurface = (2)&#13;&#10;part.Parent:findFirstChild(&quot;Left Arm&quot;).FrontSurface = (2)&#13;&#10;part.Parent:findFirstChild(&quot;Left Arm&quot;).LeftSurface = (2)&#13;&#10;part.Parent:findFirstChild(&quot;Left Arm&quot;).RightSurface = (2)&#13;&#10;part.Parent:findFirstChild(&quot;Left Arm&quot;).TopSurface = (2)&#13;&#10;part.Parent:findFirstChild(&quot;Left Arm&quot;).BottomSurface = (2)&#13;&#10;part.Parent:findFirstChild(&quot;Left Leg&quot;).BackSurface = (2)&#13;&#10;part.Parent:findFirstChild(&quot;Left Leg&quot;).FrontSurface = (2)&#13;&#10;part.Parent:findFirstChild(&quot;Left Leg&quot;).LeftSurface = (2)&#13;&#10;part.Parent:findFirstChild(&quot;Left Leg&quot;).RightSurface = (2)&#13;&#10;part.Parent:findFirstChild(&quot;Left Leg&quot;).TopSurface = (2)&#13;&#10;part.Parent:findFirstChild(&quot;Left Leg&quot;).BottomSurface = (2)&#13;&#10;part.Parent:findFirstChild(&quot;Right Arm&quot;).BackSurface = (2)&#13;&#10;part.Parent:findFirstChild(&quot;Right Arm&quot;).FrontSurface = (2)&#13;&#10;part.Parent:findFirstChild(&quot;Right Arm&quot;).LeftSurface = (2)&#13;&#10;part.Parent:findFirstChild(&quot;Right Arm&quot;).RightSurface = (2)&#13;&#10;part.Parent:findFirstChild(&quot;Right Arm&quot;).TopSurface = (2)&#13;&#10;part.Parent:findFirstChild(&quot;Right Arm&quot;).BottomSurface = (2)&#13;&#10;part.Parent:findFirstChild(&quot;Right Leg&quot;).BackSurface = (2)&#13;&#10;part.Parent:findFirstChild(&quot;Right Leg&quot;).FrontSurface = (2)&#13;&#10;part.Parent:findFirstChild(&quot;Right Leg&quot;).LeftSurface = (2)&#13;&#10;part.Parent:findFirstChild(&quot;Right Leg&quot;).RightSurface = (2)&#13;&#10;part.Parent:findFirstChild(&quot;Right Leg&quot;).TopSurface = (2)&#13;&#10;part.Parent:findFirstChild(&quot;Right Leg&quot;).BottomSurface = (2)&#13;&#10;part.Parent:findFirstChild(&quot;Torso&quot;).BackSurface = (2)&#13;&#10;part.Parent:findFirstChild(&quot;Torso&quot;).FrontSurface = (2)&#13;&#10;part.Parent:findFirstChild(&quot;Torso&quot;).LeftSurface = (2)&#13;&#10;part.Parent:findFirstChild(&quot;Torso&quot;).RightSurface = (2)&#13;&#10;part.Parent:findFirstChild(&quot;Torso&quot;).TopSurface = (2)&#13;&#10;part.Parent:findFirstChild(&quot;Torso&quot;).BottomSurface = (2)&#13;&#10;&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX20">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">4</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">1</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1</int>
				<CoordinateFrame name="CFrame">
					<X>-7</X>
					<Y>1</Y>
					<Z>36</Z>
					<R00>-1</R00>
					<R01>7.59870953e-014</R01>
					<R02>-1.10355308e-013</R02>
					<R10>-7.59870953e-014</R10>
					<R11>1</R11>
					<R12>6.79040537e-013</R12>
					<R20>-1.10355308e-013</R20>
					<R21>-6.79040537e-013</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">8</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">8</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">2</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>4</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX21">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">while true do&#13;&#10;    script.Parent.BackSurface = (math.random(1, 8))&#13;&#10;    script.Parent.BottomSurface = (math.random(1, 8))&#13;&#10;    script.Parent.FrontSurface = (math.random(1, 8))&#13;&#10;    script.Parent.LeftSurface = (math.random(1, 8))&#13;&#10;    script.Parent.RightSurface = (math.random(1, 8))&#13;&#10;    script.Parent.TopSurface = (math.random(1, 8))&#13;&#10;    wait(.5)&#13;&#10;end &#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="SpawnLocation" referent="RBX22">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">false</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>-2</X>
					<Y>1</Y>
					<Z>16</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
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					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">DoorScript2</string>
					<string name="Source">while true do&#13;&#10;&#13;&#10;script.Parent.BrickColor = BrickColor.new(21)&#13;&#10;function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:FindFirstChild(&quot;Humanoid&quot;) --The Humanoid&#13;&#10;&#9;if (human ~= nil) then --Is Your Humanoid There?&#13;&#10;&#9;&#9;human.Health = 0 --Your Health Is Now 0.&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end&#13;&#10;&#13;&#10;wait(5)&#13;&#10;&#13;&#10;script.Parent.BrickColor = BrickColor.new(24)&#13;&#10;function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:FindFirstChild(&quot;Humanoid&quot;) --The Humanoid&#13;&#10;&#9;if (human ~= nil) then --Is Your Humanoid There?&#13;&#10;&#9;&#9;human.Health = 100 --Your Health Is Now 0.&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end&#13;&#10;&#13;&#10;end&#13;&#10;</string>
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				</Properties>
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			<Properties>
				<bool name="AllowTeamChangeOnTouch">false</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
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					<Y>1</Y>
					<Z>16</Z>
					<R00>-1</R00>
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					<R11>1</R11>
					<R12>-2.22044605e-016</R12>
					<R20>1.94133738e-031</R20>
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					<R22>-1</R22>
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				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
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				<bool name="Locked">false</bool>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">false</bool>
				<float name="Reflectance">0</float>
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				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
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				<Vector3 name="RotVelocity">
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					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">194</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
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				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>rbxasset://Textures\SpawnLocation.png</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
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				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
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					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
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			<Properties>
				<bool name="AllowTeamChangeOnTouch">false</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
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					<Y>1</Y>
					<Z>16</Z>
					<R00>-1</R00>
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					<R02>4.28421269e-014</R02>
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				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
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				<bool name="Locked">false</bool>
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				<token name="shape">1</token>
				<Vector3 name="size">
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					<Y>1.20000005</Y>
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					<float name="Specular">0</float>
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					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
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				</Properties>
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					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">1</string>
					<string name="Source">-- list of account names allowed to go through the door. &#13;&#10;permission = { &quot;KyMeister&quot;,&quot;herooftime101&quot; } --Auto shirt override. Names here dont need shirt. &#13;&#10;Door = script.Parent                                     --You can delete briguy9876 from names if you want.&#13;&#10;&#13;&#10;function checkOkToLetIn(name) &#13;&#10;for i = 1,#permission do &#13;&#10;-- convert strings to all upper case, otherwise we will let in &#13;&#10;-- &quot;Telamon&quot; but not &quot;telamon&quot; or &quot;tELAMON&quot; &#13;&#10;if (string.upper(name) == string.upper(permission[i])) then return true end &#13;&#10;end &#13;&#10;return false &#13;&#10;end &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;print(&quot;Door Hit&quot;) &#13;&#10;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) &#13;&#10;if (human ~= nil ) then &#13;&#10;if human.Parent.Torso.roblox.Texture == &quot;http://www.roblox.com/asset/?version=1&amp;id=1150706&quot; then --the shirt &#13;&#10;Door.Transparency = 0.5 &#13;&#10;Door.CanCollide = false &#13;&#10;wait(1) &#13;&#10;Door.CanCollide = true &#13;&#10;Door.Transparency = 0 &#13;&#10;-- a human has touched this door! &#13;&#10;print(&quot;Human touched door&quot;) &#13;&#10;-- test the human&apos;s name against the permission list &#13;&#10;else if (checkOkToLetIn(human.Parent.Name)) then &#13;&#10;print(&quot;Human passed test&quot;) &#13;&#10;Door.Transparency = 0.5&#13;&#10;Door.CanCollide = false &#13;&#10;wait(1) &#13;&#10;Door.CanCollide = true &#13;&#10;Door.Transparency = 0 &#13;&#10;else human.Health = 0 &#13;&#10;end &#13;&#10;end &#13;&#10;end &#13;&#10;end &#13;&#10;connection = Door.Touched:connect(onTouched)</string>
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				<string name="Name">Chicken</string>
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					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">------Kashi&apos;s Morph--------&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Torso.Size=Vector3.new(3,3,3)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Torso.Shape=(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Torso.CFrame=CFrame.new(-24.5, 10, 17)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Left Arm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Left Leg:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Right Arm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Right Leg:remove()&#13;&#10;&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Humanoid.MaxHealth=100&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Humanoid.Health=100&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(5)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
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		</Item>
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					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Swing</string>
				<Ref name="PrimaryPart">RBX58</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX59">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-3.43631005</X>
						<Y>10.3988533</Y>
						<Z>-29.5</Z>
						<R00>-0.999900222</R00>
						<R01>-0.0141308997</R01>
						<R02>1.0249986e-006</R02>
						<R10>-0.0141308997</R10>
						<R11>0.999900162</R11>
						<R12>-1.4755156e-007</R12>
						<R20>-1.02280228e-006</R20>
						<R21>-1.6321053e-007</R21>
						<R22>-1.00000012</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Swing Chain</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0.000107520988</X>
						<Y>0.000139097101</Y>
						<Z>-0.0672110692</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>-0.304111451</X>
						<Y>-0.0118601434</Y>
						<Z>0.000614587276</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>10</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX58">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-3.4363029</X>
						<Y>10.3988523</Y>
						<Z>-36.5</Z>
						<R00>-0.999900222</R00>
						<R01>-0.0141308997</R01>
						<R02>1.0249986e-006</R02>
						<R10>-0.0141308997</R10>
						<R11>0.999900162</R11>
						<R12>-1.4755156e-007</R12>
						<R20>-1.02280228e-006</R20>
						<R21>-1.6321053e-007</R21>
						<R22>-1.00000012</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Swing Chain</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0.000107520988</X>
						<Y>0.000139097101</Y>
						<Z>-0.0672110692</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>-0.305085182</X>
						<Y>-0.0111079775</Y>
						<Z>0.00061458617</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>10</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX60">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-3.5</X>
						<Y>7.90000057</Y>
						<Z>-38.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Swing Side</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>15</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX61">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-3.5</X>
						<Y>7.90000057</Y>
						<Z>-27.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Swing Side</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>15</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX62">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">0.100000001</float>
					<float name="BackParamB">-0.100000001</float>
					<token name="BackSurface">7</token>
					<token name="BackSurfaceInput">12</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-3.5</X>
						<Y>14.9000006</Y>
						<Z>-28.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Swing Top</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX63">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">while true do&#13;&#10;&#9;script.Parent.BackParamA = (-0.1)&#13;&#10;&#9;script.Parent.BackParamB = (0.1)&#13;&#10;&#9;wait (0.25)&#13;&#10;&#9;script.Parent.BackParamA = (0.1)&#13;&#10;&#9;script.Parent.BackParamB = (-0.1)&#13;&#10;&#9;wait (0.25)&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX64">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.100000001</float>
					<float name="BackParamB">0.100000001</float>
					<token name="BackSurface">7</token>
					<token name="BackSurfaceInput">12</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-3.5</X>
						<Y>14.9000006</Y>
						<Z>-37.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Swing Top</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX65">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">while true do&#13;&#10;&#9;script.Parent.BackParamA = (0.1)&#13;&#10;&#9;script.Parent.BackParamB = (-0.1)&#13;&#10;&#9;wait (0.25)&#13;&#10;&#9;script.Parent.BackParamA = (-0.1)&#13;&#10;&#9;script.Parent.BackParamB = (0.1)&#13;&#10;&#9;wait (0.25)&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Seat" referent="RBX66">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>-3.87125444</X>
						<Y>5.79224682</Y>
						<Z>-33</Z>
						<R00>1.0249986e-006</R00>
						<R01>-0.0141308997</R01>
						<R02>0.999900222</R02>
						<R10>-1.4755156e-007</R10>
						<R11>0.999900162</R11>
						<R12>0.0141308997</R12>
						<R20>-1.00000012</R20>
						<R21>-1.6321053e-007</R21>
						<R22>1.02280228e-006</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Swing Seat</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0.000107520988</X>
						<Y>0.000139097101</Y>
						<Z>-0.0672110692</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>-0.614213228</X>
						<Y>0.0177492574</Y>
						<Z>0.000179779905</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Weld" referent="RBX67">
					<Properties>
						<CoordinateFrame name="C0">
							<X>0</X>
							<Y>3</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>-1</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>0</X>
							<Y>0.600000024</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>-1</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<string name="Name">SeatWeld</string>
						<Ref name="Part0">RBX66</Ref>
						<Ref name="Part1">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX68">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>-16</X>
					<Y>3.4000001</Y>
					<Z>-5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Humanoid</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>6</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX69">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">DoorScript2</string>
					<string name="Source">Door=script.Parent &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local human = hit.Parent:findFirstChild(&quot;Paintball&quot;) &#13;&#10;if (human ~=nil) then &#13;&#10;Door.Transparency = 1 &#13;&#10;Door.CanCollide = false &#13;&#10;wait (2) &#13;&#10;Door.Transparency = 0 &#13;&#10;Door.CanCollide = true &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="ObjectValue" referent="RBX70">
				<Properties>
					<string name="Name">creator</string>
					<Ref name="Value">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="ObjectValue" referent="RBX71">
				<Properties>
					<string name="Name">creator</string>
					<Ref name="Value">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="ObjectValue" referent="RBX72">
				<Properties>
					<string name="Name">creator</string>
					<Ref name="Value">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="ObjectValue" referent="RBX73">
				<Properties>
					<string name="Name">creator</string>
					<Ref name="Value">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="ObjectValue" referent="RBX74">
				<Properties>
					<string name="Name">creator</string>
					<Ref name="Value">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="ObjectValue" referent="RBX75">
				<Properties>
					<string name="Name">creator</string>
					<Ref name="Value">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="ObjectValue" referent="RBX76">
				<Properties>
					<string name="Name">creator</string>
					<Ref name="Value">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="ObjectValue" referent="RBX77">
				<Properties>
					<string name="Name">creator</string>
					<Ref name="Value">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="ObjectValue" referent="RBX78">
				<Properties>
					<string name="Name">creator</string>
					<Ref name="Value">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX79">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Ghost Morpher (Use with caution)</string>
				<Ref name="PrimaryPart">RBX80</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX80">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>-15.9000015</X>
						<Y>1</Y>
						<Z>36</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Head</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX81">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">&#9;------Kashi&apos;s Morph--------&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local lleg=h.Parent:findFirstChild(&quot;Left Leg&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rleg=h.Parent:findFirstChild(&quot;Right Leg&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Torso.BrickColor=BrickColor.new(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Torso.Transparency=(&quot;.5&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Torso.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.BrickColor=BrickColor.new(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Transparency=(&quot;.5&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head:makeJoints(); h.Parent.Torso:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;lleg.BrickColor=BrickColor.new(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;lleg.Transparency=(&quot;.5&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;lleg.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;lleg:makeJoints(); h.Parent.Torso:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;rleg.BrickColor=BrickColor.new(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;rleg.Transparency=(&quot;.5&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;rleg.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;rleg:makeJoints(); h.Parent.Torso:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;larm.BrickColor=BrickColor.new(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;larm.Transparency=(&quot;.5&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;larm.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;larm:makeJoints(); h.Parent.Torso:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;rarm.BrickColor=BrickColor.new(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;rarm.Transparency=(&quot;.5&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;rarm.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Torso:makeJoints()&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Humanoid.MaxHealth=100&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Humanoid.Health=100&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(.01)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Humanoid" referent="RBX82">
				<Properties>
					<float name="Health">100</float>
					<bool name="Jump">false</bool>
					<float name="MaxHealth">100</float>
					<string name="Name">Humanoid</string>
					<bool name="Sit">false</bool>
					<Vector3 name="TargetPoint">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="WalkDirection">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="WalkRotationalVelocity">0</float>
					<Ref name="WalkToPart">null</Ref>
					<Vector3 name="WalkToPoint">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX83">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">104</int>
				<CoordinateFrame name="CFrame">
					<X>-28.5</X>
					<Y>7.5999999</Y>
					<Z>7.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">DoorA</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>14.4000006</Y>
					<Z>25</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX84">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">TalkyScript</string>
					<string name="Source">model2=game.Workspace.DoorA --this is the door &#13;&#10;&#13;&#10;function onChatted(msg, recipient, speaker) &#13;&#10;&#13;&#10;-- convert to all lower case &#13;&#10;&#13;&#10;local source = string.lower(speaker.Name) &#13;&#10;msg = string.lower(msg) &#13;&#10;&#13;&#10;if (msg == &quot;LLT Rocks&quot;) then &#13;&#10;model2.CanCollide = false &#13;&#10;model2.Transparency = 1 &#13;&#10;wait(5) &#13;&#10;model2.CanCollide = true &#13;&#10;model2.Transparency = .5 &#13;&#10;end &#13;&#10;&#13;&#10;end &#13;&#10;&#13;&#10;function onPlayerEntered(newPlayer) &#13;&#10;newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) &#13;&#10;end &#13;&#10;&#13;&#10;game.Players.ChildAdded:connect(onPlayerEntered) &#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX85">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">RBX86</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX87">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-40.5</X>
						<Y>3.60000014</Y>
						<Z>2</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>6.4000001</Y>
						<Z>5</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX88">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
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					<Vector3 name="size">
						<X>1</X>
						<Y>2.4000001</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX96">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">105</int>
					<CoordinateFrame name="CFrame">
						<X>-42.5</X>
						<Y>2.4000001</Y>
						<Z>-1</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>-1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>4</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX97">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-42.5</X>
						<Y>5.5999999</Y>
						<Z>-1.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2.4000001</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX98">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">toaster1</string>
					<Ref name="PrimaryPart">RBX99</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX100">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">105</int>
						<CoordinateFrame name="CFrame">
							<X>-39.9999084</X>
							<Y>8.59989738</Y>
							<Z>-1.99375916</Z>
							<R00>1</R00>
							<R01>2.37118238e-005</R01>
							<R02>-7.24885979e-007</R02>
							<R10>-2.38307439e-005</R10>
							<R11>1</R11>
							<R12>-1.45735758e-005</R12>
							<R20>7.23338758e-007</R20>
							<R21>1.4692564e-005</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">toast</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>50</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX101">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Pepsi</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?version=1&amp;id=1129913</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX99">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-40.5</X>
							<Y>3.4000001</Y>
							<Z>-1.80000007</Z>
							<R00>-1</R00>
							<R01>-0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>-0</R11>
							<R12>-1</R12>
							<R20>-0</R20>
							<R21>-1</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">toaster</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.60000002</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX102">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">humanoid = nil&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;if isenabled~=0 then&#13;&#10;&#9;&#9;&#9;&#9;if h==humanoid then&#13;&#10;&#9;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;local toast=script.Parent.toast:clone()&#13;&#10;&#9;&#9;&#9;&#9;isenabled=0&#13;&#10;&#9;&#9;&#9;&#9;toast.Parent=game.Workspace&#13;&#10;&#9;&#9;&#9;&#9;toast.Transparency=0&#13;&#10;&#9;&#9;&#9;&#9;toast.Locked=false&#13;&#10;&#9;&#9;&#9;&#9;toast.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;toast.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;toast.RotVelocity=Vector3.new(math.random(1,10)/5,math.random(1,10)/5,math.random(1,10)/5)&#13;&#10;----TODO&gt;: toast.position&#13;&#10;&#9;&#9;&#9;&#9;local toastrot=CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0)&#13;&#10;&#9;&#9;&#9;&#9;toast.CFrame = script.Parent.toaster.CFrame * CFrame.new(Vector3.new(.75,1,0)) * toastrot&#13;&#10;&#9;&#9;&#9;&#9;wait(0.4)&#13;&#10;&#9;&#9;&#9;&#9;toast.CanCollide=true&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;isenabled=1&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;--IF YOU WANT TOAST TO DISAPPEAR AFTER A WHILE, REMOVE THE -- before next two lines.&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;wait(120)&#13;&#10;&#9;&#9;&#9;&#9;toast:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;script.Parent.toaster.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX103">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">105</int>
				<CoordinateFrame name="CFrame">
					<X>-42.0518684</X>
					<Y>0.888041914</Y>
					<Z>-75.5247421</Z>
					<R00>-0.484605283</R00>
					<R01>0.340184659</R01>
					<R02>0.805873394</R02>
					<R10>0.27475965</R10>
					<R11>-0.815453529</R11>
					<R12>0.509453177</R12>
					<R20>0.830460548</R20>
					<R21>0.46830526</R21>
					<R22>0.301704168</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">0</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">toast</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">2</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">2</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>1</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX104">
				<Properties>
					<token name="Face">5</token>
					<string name="Name">Pepsi</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?version=1&amp;id=1129913</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX105">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1</int>
				<CoordinateFrame name="CFrame">
					<X>-30</X>
					<Y>4.5999999</Y>
					<Z>34.5</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Color</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>6</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX106">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">ColorChanger</string>
					<string name="Source">Parent=script.Parent&#13;&#10;A=script.Parent.A&#13;&#10;&#13;&#10;function onTouched(toast)&#13;&#10;&#9;if (toast.Name == &quot;toast&quot;) then&#13;&#10;&#9;wait(0)&#13;&#10;&#9;&#9;if (A.Value == 0) then&#13;&#10;&#9;&#9;toast.BrickColor = BrickColor.new(1)&#13;&#10;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;if (A.Value == 1) then&#13;&#10;&#9;&#9;toast.BrickColor = BrickColor.new(23)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;connection = Parent.Touched:connect(onTouched)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="IntValue" referent="RBX107">
				<Properties>
					<string name="Name">A</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX108">
			<Properties>
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						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>24.5</X>
							<Y>3.79912186</Y>
							<Z>22.5</Z>
							<R00>-1</R00>
							<R01>-3.93910395e-021</R01>
							<R02>-4.96700606e-019</R02>
							<R10>-3.93910395e-021</R10>
							<R11>1</R11>
							<R12>5.67694135e-021</R12>
							<R20>4.96700606e-019</R20>
							<R21>5.67694135e-021</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">Right Arm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-7.43170082e-025</X>
							<Y>3.7410051e-022</Y>
							<Z>-7.39131114e-025</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>3.6479993e-020</X>
							<Y>0.000693432637</Y>
							<Z>3.70411543e-020</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX120">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>26.5</X>
							<Y>1.79912186</Y>
							<Z>22.5</Z>
							<R00>-1</R00>
							<R01>-3.93910395e-021</R01>
							<R02>-4.96700606e-019</R02>
							<R10>-3.93910395e-021</R10>
							<R11>1</R11>
							<R12>5.67694135e-021</R12>
							<R20>4.96700606e-019</R20>
							<R21>5.67694135e-021</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-7.43170082e-025</X>
							<Y>3.7410051e-022</Y>
							<Z>-7.39131114e-025</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>3.64785164e-020</X>
							<Y>0.000693432637</Y>
							<Z>3.62944396e-020</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX121">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>25.5</X>
							<Y>1.79912186</Y>
							<Z>22.5</Z>
							<R00>-1</R00>
							<R01>-3.93910395e-021</R01>
							<R02>-4.96700606e-019</R02>
							<R10>-3.93910395e-021</R10>
							<R11>1</R11>
							<R12>5.67694135e-021</R12>
							<R20>4.96700606e-019</R20>
							<R21>5.67694135e-021</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-7.43170082e-025</X>
							<Y>3.7410051e-022</Y>
							<Z>-7.39131114e-025</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>3.64785164e-020</X>
							<Y>0.000693432637</Y>
							<Z>3.66685385e-020</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX122">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="WalkRotationalVelocity">0</float>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX123">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>26</X>
						<Y>0.600000024</Y>
						<Z>23</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">RobotSpawnPad</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>0.400000006</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX124">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">name=&quot;Chocobo333572Clone&quot;&#13;&#10;&#13;&#10;wait(1)&#13;&#10;robo=game.Workspace:findFirstChild(name):clone()&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait(5)&#13;&#10;&#9;if game.Workspace:findFirstChild(name)==nil then&#13;&#10;&#9;&#9;robot=robo:clone()&#13;&#10;&#9;&#9;robot.Parent=game.Workspace&#13;&#10;&#9;end&#13;&#10;&#9;if game.Workspace:findFirstChild(name):findFirstChild(&quot;Humanoid&quot;)==nil then&#13;&#10;&#9;&#9;game.Workspace:findFirstChild(name):remove()&#13;&#10;&#9;&#9;robot=robo:clone()&#13;&#10;&#9;&#9;robot.Parent=game.Workspace&#13;&#10;&#9;end&#13;&#10;&#9;if game.Workspace:findFirstChild(name).Humanoid.Health&lt;1 then&#13;&#10;&#9;&#9;game.Workspace:findFirstChild(name):remove()&#13;&#10;&#9;&#9;robot=robo:clone()&#13;&#10;&#9;&#9;robot.Parent=game.Workspace&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#9;&#9;&#13;&#10;&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX125">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">24</int>
				<CoordinateFrame name="CFrame">
					<X>38</X>
					<Y>0.600000024</Y>
					<Z>14</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">YellowS1</string>
				<float name="Reflectance">0.300000012</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>0.400000006</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX126">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function getPlayer(humanoid)&#13;&#10;&#9;-- find the owning player of a humanoid. this is a hack.&#13;&#10;&#9;local players = game.Players:children()&#13;&#10;&#9;for i = 1, #players do&#13;&#10;&#9;&#9;if players[i].Character.Humanoid == humanoid then return players[i] end&#13;&#10;&#9;end&#13;&#10;&#9;return nil&#13;&#10;end&#13;&#10;&#13;&#10;function onTouch(part)&#13;&#10;&#13;&#10;&#9;local human = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#9;&#13;&#10;&#9;if (human == nil) then return end&#13;&#10;&#13;&#10;&#9;local player = getPlayer(human)&#13;&#10;&#13;&#10;&#9;if (player == nil) then return end&#13;&#10;&#13;&#10;&#9;&#13;&#10;&#9;player.Character = game.Workspace.Yellow1&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouch)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX127">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">24</int>
				<CoordinateFrame name="CFrame">
					<X>30</X>
					<Y>0.600000024</Y>
					<Z>14</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">YellowSpawn1</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>0.400000006</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX128">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">name=&quot;Chocobo333572Clone&quot;&#13;&#10;&#13;&#10;wait(1)&#13;&#10;robo=game.Workspace:findFirstChild(name):clone()&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait(5)&#13;&#10;&#9;if game.Workspace:findFirstChild(name)==nil then&#13;&#10;&#9;&#9;robot=robo:clone()&#13;&#10;&#9;&#9;robot.Parent=game.Workspace&#13;&#10;&#9;end&#13;&#10;&#9;if game.Workspace:findFirstChild(name):findFirstChild(&quot;Humanoid&quot;)==nil then&#13;&#10;&#9;&#9;game.Workspace:findFirstChild(name):remove()&#13;&#10;&#9;&#9;robot=robo:clone()&#13;&#10;&#9;&#9;robot.Parent=game.Workspace&#13;&#10;&#9;end&#13;&#10;&#9;if game.Workspace:findFirstChild(name).Humanoid.Health&lt;1 then&#13;&#10;&#9;&#9;game.Workspace:findFirstChild(name):remove()&#13;&#10;&#9;&#9;robot=robo:clone()&#13;&#10;&#9;&#9;robot.Parent=game.Workspace&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#9;&#9;&#13;&#10;&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX129">
			<Properties>
				<token name="Controller">7</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
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						<bool name="PlayOnRemove">false</bool>
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						<bool name="PlayOnRemove">false</bool>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX276">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
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				<Properties>
					<bool name="Anchored">false</bool>
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					<float name="BackParamB">0.5</float>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
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						<Y>3.79912186</Y>
						<Z>14</Z>
						<R00>3.42285418e-008</R00>
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					<bool name="CanCollide">true</bool>
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					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
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					<float name="LeftParamB">0</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Torso</string>
					<float name="Reflectance">0.100000001</float>
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					<float name="RightParamB">0</float>
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					<bool name="archivable">true</bool>
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					<Vector3 name="size">
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						<Y>2</Y>
						<Z>1</Z>
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				</Properties>
				<Item class="Motor" referent="RBX278">
					<Properties>
						<CoordinateFrame name="C0">
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						</CoordinateFrame>
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						<float name="DesiredAngle">0.0195020139</float>
						<float name="MaxVelocity">0.100000001</float>
						<string name="Name">Left Hip</string>
						<Ref name="Part0">RBX277</Ref>
						<Ref name="Part1">RBX279</Ref>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Snap" referent="RBX280">
					<Properties>
						<CoordinateFrame name="C0">
							<X>0</X>
							<Y>1</Y>
							<Z>0</Z>
							<R00>-1</R00>
							<R01>-0</R01>
							<R02>-0</R02>
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							<R21>1</R21>
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						<CoordinateFrame name="C1">
							<X>0</X>
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							<Z>0</Z>
							<R00>-1</R00>
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							<R02>-0</R02>
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						</CoordinateFrame>
						<string name="Name">Neck</string>
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						<Ref name="Part1">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Motor" referent="RBX281">
					<Properties>
						<CoordinateFrame name="C0">
							<X>1</X>
							<Y>-1</Y>
							<Z>0</Z>
							<R00>0</R00>
							<R01>0</R01>
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							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>0.5</X>
							<Y>1</Y>
							<Z>0</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
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							<R20>-1</R20>
							<R21>-0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<float name="CurrentAngle">0.0195020139</float>
						<float name="DesiredAngle">0.0195020139</float>
						<float name="MaxVelocity">0.100000001</float>
						<string name="Name">Right Hip</string>
						<Ref name="Part0">RBX277</Ref>
						<Ref name="Part1">RBX282</Ref>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Motor" referent="RBX283">
					<Properties>
						<CoordinateFrame name="C0">
							<X>-2</X>
							<Y>0.5</Y>
							<Z>0</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>-0.5</X>
							<Y>0.5</Y>
							<Z>0</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
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							<R20>-1</R20>
							<R21>-0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<float name="CurrentAngle">0.0195020139</float>
						<float name="DesiredAngle">0.0195020139</float>
						<float name="MaxVelocity">0.150000006</float>
						<string name="Name">Right Shoulder</string>
						<Ref name="Part0">RBX284</Ref>
						<Ref name="Part1">RBX277</Ref>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Motor" referent="RBX285">
					<Properties>
						<CoordinateFrame name="C0">
							<X>2</X>
							<Y>0.5</Y>
							<Z>0</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
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							<R11>1</R11>
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							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>0.5</X>
							<Y>0.5</Y>
							<Z>0</Z>
							<R00>-0</R00>
							<R01>-0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
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							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<float name="CurrentAngle">-0.0195020139</float>
						<float name="DesiredAngle">-0.0195020139</float>
						<float name="MaxVelocity">0.150000006</float>
						<string name="Name">Left Shoulder</string>
						<Ref name="Part0">RBX286</Ref>
						<Ref name="Part1">RBX277</Ref>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
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				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>30.4804993</X>
						<Y>1.799312</Y>
						<Z>13.5</Z>
						<R00>3.42285418e-008</R00>
						<R01>0.0195007771</R01>
						<R02>-0.999809861</R02>
						<R10>-4.30069214e-021</R10>
						<R11>0.999809861</R11>
						<R12>0.0195007771</R12>
						<R20>1</R20>
						<R21>-6.6748318e-010</R21>
						<R22>3.42220332e-008</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Left Leg</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>-1.52112375e-022</X>
						<Y>3.74037502e-022</Y>
						<Z>-1.49256017e-022</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>3.60235961e-020</X>
						<Y>0.000693432637</Y>
						<Z>3.67620422e-020</Z>
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					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX282">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>30.5195007</X>
						<Y>1.799312</Y>
						<Z>14.5</Z>
						<R00>3.42285418e-008</R00>
						<R01>-0.0195007771</R01>
						<R02>-0.999809861</R02>
						<R10>-4.30069214e-021</R10>
						<R11>0.999809861</R11>
						<R12>-0.0195007771</R12>
						<R20>1</R20>
						<R21>6.6748318e-010</R21>
						<R22>3.42220332e-008</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Right Leg</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>-1.52112375e-022</X>
						<Y>3.74037502e-022</Y>
						<Z>-1.49256017e-022</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>3.63976336e-020</X>
						<Y>0.000693432637</Y>
						<Z>3.67474567e-020</Z>
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					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Humanoid" referent="RBX287">
				<Properties>
					<float name="Health">500</float>
					<bool name="Jump">false</bool>
					<float name="MaxHealth">500</float>
					<string name="Name">Humanoid</string>
					<bool name="Sit">false</bool>
					<Vector3 name="TargetPoint">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="WalkDirection">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="WalkRotationalVelocity">0</float>
					<Ref name="WalkToPart">null</Ref>
					<Vector3 name="WalkToPoint">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX288">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Health</string>
					<string name="Source">function waitForChild(parent, childName)&#13;&#10;&#9;while true do&#13;&#10;&#9;&#9;local child = parent:findFirstChild(childName)&#13;&#10;&#9;&#9;if child then&#13;&#10;&#9;&#9;&#9;return child&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;parent.ChildAdded:wait()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;-- declarations&#13;&#10;&#13;&#10;local Figure = script.Parent&#13;&#10;local Head = waitForChild(Figure, &quot;Head&quot;)&#13;&#10;local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)&#13;&#10;Humanoid.Health=500&#13;&#10;-- regeneration&#13;&#10;--[[&#13;&#10;while true do&#13;&#10;&#9;local s = wait(4)&#13;&#10;&#9;local health = Humanoid.Health&#13;&#10;&#9;if health &gt; 0 and health &lt; Humanoid.MaxHealth then&#13;&#10;&#9;&#9;health = health + 0.08 * s * Humanoid.MaxHealth&#13;&#10;&#9;&#9;if health * 1.05 &lt; Humanoid.MaxHealth then&#13;&#10;&#9;&#9;&#9;Humanoid.Health = health&#13;&#10;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;Humanoid.Health = Humanoid.MaxHealth&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;--]]</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="BodyColors" referent="RBX289">
				<Properties>
					<int name="HeadColor">24</int>
					<int name="LeftArmColor">24</int>
					<int name="LeftLegColor">24</int>
					<string name="Name">Body Colors</string>
					<int name="RightArmColor">24</int>
					<int name="RightLegColor">24</int>
					<int name="TorsoColor">24</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="IntValue" referent="RBX290">
				<Properties>
					<string name="Name">Mode</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX284">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
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					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>30.4902496</X>
						<Y>3.79921699</Y>
						<Z>15.5</Z>
						<R00>3.42285418e-008</R00>
						<R01>0.0195007771</R01>
						<R02>-0.999809861</R02>
						<R10>-4.30069214e-021</R10>
						<R11>0.999809861</R11>
						<R12>0.0195007771</R12>
						<R20>1</R20>
						<R21>-6.6748318e-010</R21>
						<R22>3.42220332e-008</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Right Arm</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>-1.52112375e-022</X>
						<Y>3.74037502e-022</Y>
						<Z>-1.49256017e-022</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>3.70701702e-020</X>
						<Y>0.000693432637</Y>
						<Z>3.64541856e-020</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX286">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>30.4902496</X>
						<Y>3.79921699</Y>
						<Z>12.5</Z>
						<R00>3.42285418e-008</R00>
						<R01>0.0195007771</R01>
						<R02>-0.999809861</R02>
						<R10>-4.30069214e-021</R10>
						<R11>0.999809861</R11>
						<R12>0.0195007771</R12>
						<R20>1</R20>
						<R21>-6.6748318e-010</R21>
						<R22>3.42220332e-008</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Left Arm</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>-1.52112375e-022</X>
						<Y>3.74037502e-022</Y>
						<Z>-1.49256017e-022</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>3.59480577e-020</X>
						<Y>0.000693432637</Y>
						<Z>3.64541856e-020</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX291">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Robot</string>
					<string name="Source">------------------&#13;&#10;--SPAWNING--&#13;&#10;------------------&#13;&#10;&#13;&#10;miked=script.Parent&#13;&#10;&#13;&#10;itlh=miked.Torso:findFirstChild(&quot;Left Hip&quot;)&#13;&#10;itlh.Part0=miked.Torso&#13;&#10;itlh.Part1=miked:findFirstChild(&quot;Left Leg&quot;)&#13;&#10;itlh.C0=CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)&#13;&#10;&#13;&#10;itrh=miked.Torso:findFirstChild(&quot;Right Hip&quot;)&#13;&#10;itrh.Part0=miked.Torso&#13;&#10;itrh.Part1=miked:findFirstChild(&quot;Right Leg&quot;)&#13;&#10;itrh.C0=CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#13;&#10;itls=miked.Torso:findFirstChild(&quot;Left Shoulder&quot;)&#13;&#10;itls.Part1=miked.Torso&#13;&#10;itls.C0=CFrame.new(2, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)&#13;&#10;itls.Part0=miked:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#13;&#10;itrs=miked.Torso:findFirstChild(&quot;Right Shoulder&quot;)&#13;&#10;itrs.Part1=miked.Torso&#13;&#10;itrs.C0=CFrame.new(-2, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;itrs.Part0=miked:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#13;&#10;miked.Head:makeJoints()&#13;&#10;------------------&#13;&#10;------------------&#13;&#10;&#13;&#10;&#13;&#10;function waitForChild(parent, childName)&#13;&#10;&#9;while true do&#13;&#10;&#9;&#9;local child = parent:findFirstChild(childName)&#13;&#10;&#9;&#9;if child then&#13;&#10;&#9;&#9;&#9;return child&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;parent.ChildAdded:wait()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;local Figure = script.Parent&#13;&#10;local Torso = waitForChild(Figure, &quot;Torso&quot;)&#13;&#10;local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)&#13;&#10;local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)&#13;&#10;local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)&#13;&#10;local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)&#13;&#10;local Neck = waitForChild(Torso, &quot;Neck&quot;)&#13;&#10;local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)&#13;&#10;local pose = &quot;Standing&quot;&#13;&#10;&#13;&#10;local toolAnim = &quot;None&quot;&#13;&#10;local toolAnimTime = 0&#13;&#10;&#13;&#10;local isSeated = false&#13;&#10;&#13;&#10;&#13;&#10;function onRunning(speed)&#13;&#10;&#9;if isSeated then return end&#13;&#10;&#13;&#10;&#9;if speed&gt;0 then&#13;&#10;&#9;&#9;pose = &quot;Running&quot;&#13;&#10;&#9;else&#13;&#10;&#9;&#9;pose = &quot;Standing&quot;&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onDied()&#13;&#10;&#9;pose = &quot;Dead&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function onJumping()&#13;&#10;&#9;isSeated = false&#13;&#10;&#9;pose = &quot;Jumping&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function onClimbing()&#13;&#10;&#9;pose = &quot;Climbing&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function onGettingUp()&#13;&#10;&#9;pose = &quot;GettingUp&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function onFreeFall()&#13;&#10;&#9;pose = &quot;FreeFall&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function onDancing()&#13;&#10;&#9;pose = &quot;Dancing&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function onFallingDown()&#13;&#10;&#9;pose = &quot;FallingDown&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function onSeated()&#13;&#10;&#9;isSeated = true&#13;&#10;&#9;pose = &quot;Seated&quot;&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function moveJump()&#13;&#10;&#9;RightShoulder.MaxVelocity = 0.5&#13;&#10;&#9;LeftShoulder.MaxVelocity = 0.5&#13;&#10;&#9;RightShoulder.DesiredAngle = -3.14&#13;&#10;&#9;LeftShoulder.DesiredAngle = -3.14&#13;&#10;&#9;RightHip.DesiredAngle = 0&#13;&#10;&#9;LeftHip.DesiredAngle = 0&#13;&#10;end&#13;&#10;&#13;&#10;function moveFreeFall()&#13;&#10;&#9;RightShoulder.MaxVelocity = 0.5&#13;&#10;&#9;LeftShoulder.MaxVelocity = 0.5&#13;&#10;&#9;RightShoulder.DesiredAngle = -1&#13;&#10;&#9;LeftShoulder.DesiredAngle = -1&#13;&#10;&#9;RightHip.DesiredAngle = 0&#13;&#10;&#9;LeftHip.DesiredAngle = 0&#13;&#10;end&#13;&#10;&#13;&#10;function moveFloat()&#13;&#10;&#9;RightShoulder.MaxVelocity = 0.5&#13;&#10;&#9;LeftShoulder.MaxVelocity = 0.5&#13;&#10;&#9;RightShoulder.DesiredAngle = -1.57&#13;&#10;&#9;LeftShoulder.DesiredAngle = 1.57&#13;&#10;&#9;RightHip.DesiredAngle = 1.57&#13;&#10;&#9;LeftHip.DesiredAngle = -1.57&#13;&#10;end&#13;&#10;&#13;&#10;function moveBoogy()&#13;&#10;while pose==&quot;Boogy&quot; do&#13;&#10;&#9;wait(.5)&#13;&#10;&#9;RightShoulder.MaxVelocity = 1&#13;&#10;&#9;LeftShoulder.MaxVelocity = 1&#13;&#10;&#9;RightShoulder.DesiredAngle = -3.14&#13;&#10;&#9;LeftShoulder.DesiredAngle = 0&#13;&#10;&#9;RightHip.DesiredAngle = 1.57&#13;&#10;&#9;LeftHip.DesiredAngle = 0&#13;&#10;&#9;wait(.5)&#13;&#10;&#9;RightShoulder.MaxVelocity = 1&#13;&#10;&#9;LeftShoulder.MaxVelocity = 1&#13;&#10;&#9;RightShoulder.DesiredAngle = 0&#13;&#10;&#9;LeftShoulder.DesiredAngle = -3.14&#13;&#10;&#9;RightHip.DesiredAngle = 0&#13;&#10;&#9;LeftHip.DesiredAngle = 1.57&#13;&#10;end&#13;&#10;end&#13;&#10;&#13;&#10;function moveZombie()&#13;&#10;&#9;RightShoulder.MaxVelocity = 0.5&#13;&#10;&#9;LeftShoulder.MaxVelocity = 0.5&#13;&#10;&#9;RightShoulder.DesiredAngle = -1.57&#13;&#10;&#9;LeftShoulder.DesiredAngle = 1.57&#13;&#10;&#9;RightHip.DesiredAngle = 0&#13;&#10;&#9;LeftHip.DesiredAngle = 0&#13;&#10;end&#13;&#10;&#13;&#10;function movePunch()&#13;&#10;&#9;script.Parent.Torso.Anchored=true&#13;&#10;&#9;RightShoulder.MaxVelocity = 60&#13;&#10;&#9;LeftShoulder.MaxVelocity = 0.5&#13;&#10;&#9;RightShoulder.DesiredAngle = -1.57&#13;&#10;&#9;LeftShoulder.DesiredAngle = 0&#13;&#10;&#9;RightHip.DesiredAngle = 0&#13;&#10;&#9;LeftHip.DesiredAngle = 0&#13;&#10;wait(1)&#13;&#10;script.Parent.Torso.Anchored=false&#13;&#10;pose=&quot;Standing&quot;&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function moveKick()&#13;&#10;&#9;RightShoulder.MaxVelocity = 0.5&#13;&#10;&#9;LeftShoulder.MaxVelocity = 0.5&#13;&#10;&#9;RightShoulder.DesiredAngle = 0&#13;&#10;&#9;LeftShoulder.DesiredAngle = 0&#13;&#10;&#9;RightHip.MaxVelocity = 40&#13;&#10;&#9;RightHip.DesiredAngle = 1.57&#13;&#10;&#9;LeftHip.DesiredAngle = 0&#13;&#10;wait(1)&#13;&#10;pose=&quot;Standing&quot;&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function moveFly()&#13;&#10;&#9;RightShoulder.MaxVelocity = 0.5&#13;&#10;&#9;LeftShoulder.MaxVelocity = 0.5&#13;&#10;&#9;RightShoulder.DesiredAngle = 0&#13;&#10;&#9;LeftShoulder.DesiredAngle = 0&#13;&#10;&#9;RightHip.MaxVelocity = 40&#13;&#10;&#9;RightHip.DesiredAngle = 1.57&#13;&#10;&#9;LeftHip.DesiredAngle = 0&#13;&#10;wait(1)&#13;&#10;pose=&quot;Standing&quot;&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function moveClimb()&#13;&#10;&#9;RightShoulder.MaxVelocity = 0.5&#13;&#10;&#9;LeftShoulder.MaxVelocity = 0.5&#13;&#10;&#9;RightShoulder.DesiredAngle = -3.14&#13;&#10;&#9;LeftShoulder.DesiredAngle = 3.14&#13;&#10;&#9;RightHip.DesiredAngle = 0&#13;&#10;&#9;LeftHip.DesiredAngle = 0&#13;&#10;end&#13;&#10;&#13;&#10;function moveSit()&#13;&#10;&#9;RightShoulder.MaxVelocity = 0.15&#13;&#10;&#9;LeftShoulder.MaxVelocity = 0.15&#13;&#10;&#9;RightShoulder.DesiredAngle = -3.14 /2&#13;&#10;&#9;LeftShoulder.DesiredAngle = -3.14 /2&#13;&#10;&#9;RightHip.DesiredAngle = 3.14 /2&#13;&#10;&#9;LeftHip.DesiredAngle = -3.14 /2&#13;&#10;end&#13;&#10;&#13;&#10;function getTool()&#13;&#10;&#9;&#13;&#10;&#9;kidTable = Figure:children()&#13;&#10;&#9;if (kidTable ~= nil) then&#13;&#10;&#9;&#9;numKids = #kidTable&#13;&#10;&#9;&#9;for i=1,numKids do&#13;&#10;&#9;&#9;&#9;if (kidTable[i].className == &quot;Tool&quot;) then return kidTable[i] end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;&#13;&#10;&#9;return nil&#13;&#10;end&#13;&#10;&#13;&#10;function getToolAnim(tool)&#13;&#10;&#13;&#10;&#9;c = tool:children()&#13;&#10;&#9;for i=1,#c do&#13;&#10;&#9;&#9;if (c[i].Name == &quot;toolanim&quot; and c[i].className == &quot;StringValue&quot;) then&#13;&#10;&#9;&#9;&#9;return c[i]&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;return nil&#13;&#10;end&#13;&#10;&#13;&#10;function animateTool()&#13;&#10;&#9;&#13;&#10;&#9;if (toolAnim == &quot;None&quot;) then&#13;&#10;&#9;&#9;RightShoulder.DesiredAngle = -1.57&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (toolAnim == &quot;Slash&quot;) then&#13;&#10;&#9;&#9;RightShoulder.MaxVelocity = 0.5&#13;&#10;&#9;&#9;RightShoulder.DesiredAngle = 0&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (toolAnim == &quot;Lunge&quot;) then&#13;&#10;&#9;&#9;RightShoulder.MaxVelocity = 0.5&#13;&#10;&#9;&#9;LeftShoulder.MaxVelocity = 0.5&#13;&#10;&#9;&#9;RightHip.MaxVelocity = 0.5&#13;&#10;&#9;&#9;LeftHip.MaxVelocity = 0.5&#13;&#10;&#9;&#9;RightShoulder.DesiredAngle = -1.57&#13;&#10;&#9;&#9;LeftShoulder.DesiredAngle = 1.0&#13;&#10;&#9;&#9;RightHip.DesiredAngle = 1.57&#13;&#10;&#9;&#9;LeftHip.DesiredAngle = 1.0&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function move(time)&#13;&#10;&#9;local amplitude&#13;&#10;&#9;local frequency&#13;&#10;&#13;&#10;&#9;if (pose == &quot;Jumping&quot;) then&#13;&#10;&#9;&#9;moveJump()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (pose == &quot;Zombie&quot;) then&#13;&#10;&#9;&#9;moveZombie()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (pose == &quot;Boogy&quot;) then&#13;&#10;&#9;&#9;moveBoogy()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (pose == &quot;Float&quot;) then&#13;&#10;&#9;&#9;moveFloat()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (pose == &quot;Punch&quot;) then&#13;&#10;&#9;&#9;movePunch()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (pose == &quot;Kick&quot;) then&#13;&#10;&#9;&#9;moveKick()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (pose == &quot;Fly&quot;) then&#13;&#10;&#9;&#9;moveFly()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (pose == &quot;FreeFall&quot;) then&#13;&#10;&#9;&#9;moveFreeFall()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (pose == &quot;Climbing&quot;) then&#13;&#10;&#9;&#9;moveClimb()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (pose == &quot;Seated&quot;) then&#13;&#10;&#9;&#9;moveSit()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;amplitude = 0.1&#13;&#10;&#9;&#9;frequency = 1&#13;&#10;&#13;&#10;&#9;RightShoulder.MaxVelocity = 0.15&#13;&#10;&#9;LeftShoulder.MaxVelocity = 0.15&#13;&#10;&#9;if (pose == &quot;Running&quot;) then&#13;&#10;&#9;&#9;amplitude = 1&#13;&#10;&#9;&#9;frequency = 9&#13;&#10;&#9;elseif (pose == &quot;Dancing&quot;) then&#13;&#10;&#9;&#9;amplitude = 2&#13;&#10;&#9;&#9;frequency = 16&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#13;&#10;&#9;desiredAngle = amplitude * math.sin(time*frequency)&#13;&#10;&#9;if pose~=&quot;Dancing&quot; then&#13;&#10;&#9;&#9;RightShoulder.DesiredAngle = -desiredAngle&#13;&#10;&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle&#13;&#10;&#9;&#9;RightHip.DesiredAngle = -desiredAngle&#13;&#10;&#9;&#9;LeftHip.DesiredAngle = -desiredAngle&#13;&#10;&#9;else&#13;&#10;&#9;&#9;RightShoulder.DesiredAngle = desiredAngle&#13;&#10;&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle&#13;&#10;&#9;&#9;RightHip.DesiredAngle = -desiredAngle&#13;&#10;&#9;&#9;LeftHip.DesiredAngle = -desiredAngle&#13;&#10;&#9;end&#13;&#10;&#9;&#9;&#13;&#10;&#13;&#10;&#13;&#10;&#9;local tool = getTool()&#13;&#10;&#13;&#10;&#9;if tool ~= nil then&#13;&#10;&#9;&#13;&#10;&#9;&#9;animStringValueObject = getToolAnim(tool)&#13;&#10;&#13;&#10;&#9;&#9;if animStringValueObject ~= nil then&#13;&#10;&#9;&#9;&#9;toolAnim = animStringValueObject.Value&#13;&#10;&#9;&#9;&#9;-- message recieved, delete StringValue&#13;&#10;&#9;&#9;&#9;animStringValueObject.Parent = nil&#13;&#10;&#9;&#9;&#9;toolAnimTime = time + .3&#13;&#10;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;if time &gt; toolAnimTime then&#13;&#10;&#9;&#9;&#9;toolAnimTime = 0&#13;&#10;&#9;&#9;&#9;toolAnim = &quot;None&quot;&#13;&#10;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;animateTool()&#13;&#10;&#13;&#10;&#9;&#9;&#13;&#10;&#9;else&#13;&#10;&#9;&#9;toolAnim = &quot;None&quot;&#13;&#10;&#9;&#9;toolAnimTime = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;-- connect events&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;&#13;&#10;function unequip()&#13;&#10;&#9;local items=script.Parent:children()&#13;&#10;&#9;for i=1, #items do&#13;&#10;&#9;&#9;if items[i].className==&quot;Tool&quot; then items[i]:remove() end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onChatted(msg, recipient) &#13;&#10;&#9;msg = string.lower(msg)&#13;&#10;&#13;&#10;&#9;if string.match(msg, string.lower(script.Parent.Name))~=nil or string.match(msg, &quot;everyone&quot;) then&#13;&#10;&#9;&#9;if string.match(msg, &quot;equip&quot;) then &#13;&#10;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;Hub&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;if string.match(msg, &quot;rocket&quot;) then unequip()&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Rocket:clone().Parent=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;slingshot&quot;) then unequip()&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Slingshot:clone().Parent=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;sword&quot;) then unequip()&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Sword:clone().Parent=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;pbg&quot;) then unequip()&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.PBG:clone().Parent=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;superball&quot;) then unequip()&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Superball:clone().Parent=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;trowel&quot;) then unequip()&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Trowel:clone().Parent=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;bomb&quot;) then unequip()&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Bomb:clone().Parent=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if string.match(msg, &quot;unequip&quot;) then unequip() end&#13;&#10;&#9;&#9;if string.match(msg, &quot;run&quot;) then onRunning(1) end&#13;&#10;&#9;&#9;if string.match(msg, &quot;climb&quot;) then onClimbing() end&#13;&#10;&#9;&#9;if string.match(msg, &quot;jump&quot;) then onJumping() end&#13;&#10;&#9;&#9;if string.match(msg, &quot;zombie&quot;) then pose=&quot;Zombie&quot; end&#13;&#10;&#9;&#9;if string.match(msg, &quot;disco&quot;) then pose=&quot;Boogy&quot; end&#13;&#10;&#9;&#9;if string.match(msg, &quot;float&quot;) then pose=&quot;Float&quot; end&#13;&#10;&#9;&#9;if string.match(msg, &quot;punch&quot;) then pose=&quot;Punch&quot; end&#13;&#10;&#9;&#9;if string.match(msg, &quot;kick&quot;) then pose=&quot;Kick&quot; end&#13;&#10;&#9;&#9;if string.match(msg, &quot;fly&quot;) then pose=&quot;Fly&quot; end&#13;&#10;&#9;&#9;if string.match(msg, &quot;heal&quot;) then script.Parent.Humanoid.Health=script.Parent.Humanoid.MaxHealth end&#13;&#10;&#9;&#9;if string.match(msg, &quot;defend&quot;) then defence() end&#13;&#10;&#9;&#9;if string.match(msg, &quot;stop&quot;) then pose=&quot;Standing&quot;; proxkill=false; following=false; stopmoving() end&#13;&#10;&#9;&#9;if string.match(msg, &quot;go home&quot;) then following=false; gohome() end&#13;&#10;&#9;&#9;if string.match(msg, &quot;follow&quot;) then&#13;&#10;&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;followany()&#13;&#10;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;local egg=game.Players:children()&#13;&#10;&#9;&#9;&#9;&#9;for i=1, #egg do&#13;&#10;&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;follow(egg[i].Name)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if string.match(msg, &quot;kill&quot;) then&#13;&#10;&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;attackany()&#13;&#10;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;local egg=game.Players:children()&#13;&#10;&#9;&#9;&#9;&#9;for i=1, #egg do&#13;&#10;&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;attack(egg[i].Name)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if game.Players.NumPlayers&gt;1 then&#13;&#10;&#9;x=game.Players:children()&#13;&#10;&#9;&#13;&#10;&#9;for i=1, #x do&#13;&#10;&#9;&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then&#13;&#10;&#9;&#9;&#9;&#9;local ch=script.Parent.Commander:children()&#13;&#10;&#9;&#9;&#9;&#9;for i=1, #ch do&#13;&#10;&#9;&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(x[i].Name) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) &#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(x[i].Name) then&#13;&#10;&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) &#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function onPlayerEntered(Player) &#13;&#10;&#9;while Player.Name==nil do&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;end&#13;&#10;&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then&#13;&#10;&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then&#13;&#10;&#9;&#9;&#9;local ch=script.Parent.Commander:children()&#13;&#10;&#9;&#9;&#9;for i=1, #ch do&#13;&#10;&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(Player.Name) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) &#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(Player.Name) then&#13;&#10;&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) &#13;&#10;&#9;&#9;end&#13;&#10;&#9;else&#13;&#10;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;game.Players.ChildAdded:connect(onPlayerEntered) &#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;dist=20&#13;&#10;&#13;&#10;function followany()&#13;&#10;following=true&#13;&#10;&#9;while following==true do&#13;&#10;&#13;&#10;&#9;&#9;local ch=game.Players:children()&#13;&#10;&#9;&#9;for i=1, #ch do&#13;&#10;&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)&#13;&#10;&#9;&#9;&#9;if l~=nil then&#13;&#10;&#9;&#9;&#9;&#9;local s=l.Torso&#13;&#10;&#9;&#9;&#9;&#9;local p=l.Torso.Position&#13;&#10;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position&#13;&#10;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )&#13;&#10;&#9;&#9;&#9;&#9;if smallest==nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;smallest=d&#13;&#10;&#9;&#9;&#9;&#9;&#9;target=s&#13;&#10;&#9;&#9;&#9;&#9;elseif d&lt;smallest then&#13;&#10;&#9;&#9;&#9;&#9;&#9;smallest=d&#13;&#10;&#9;&#9;&#9;&#9;&#9;target=s&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;if smallest==nil then stopmoving() return end&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;if smallest&gt;6*dist then return end&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)&#13;&#10;&#13;&#10;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;for i=1, 6 do&#13;&#10;&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then stopmoving() else&#9;wait(0.5) end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function gohome()&#13;&#10;&#9;script.Parent.Humanoid:MoveTo(Vector3.new(0,0,0), game.Workspace.Bases.Base)&#13;&#10;end&#13;&#10;function stopmoving()&#13;&#10;&#9;script.Parent.Humanoid:MoveTo(script.Parent.Torso.Position, script.Parent.Torso)&#13;&#10;end&#13;&#10;&#13;&#10;function follow(name)&#13;&#10;&#9;following=true&#13;&#10;&#13;&#10;&#9;local p=game.Workspace:findFirstChild(name)&#13;&#10;&#9;if p==nil then return end&#13;&#10;&#9;while following==true do&#9;&#13;&#10;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)&#13;&#10;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;for i=1, 3 do&#13;&#10;&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end&#13;&#10;&#9;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function attack(name)&#13;&#10;&#9;if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;&#13;&#10;&#9;&#9;following=true&#13;&#10;&#9;&#9;local p=game.Workspace:findFirstChild(name)&#13;&#10;&#9;&#9;if p==nil then return end&#13;&#10;&#9;&#9;while following==true do&#13;&#10;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)&#13;&#10;&#9;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;&#9;for i=1, 3 do&#13;&#10;&#9;&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end&#13;&#10;&#9;&#9;&#9;&#9;local l=p.Torso.Position&#13;&#10;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position&#13;&#10;&#9;&#9;&#9;&#9;local d=math.sqrt( ((l.x-q.x)^2)+((l.y-q.y)^2)+((l.z-q.z)^2) )&#13;&#10;&#9;&#9;&#9;&#9;if d&lt;10 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso); slash()&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (q.y-l.y)&gt;3 and (q.y-l.y)&lt;7 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function attackany()&#13;&#10;if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;&#13;&#10;&#13;&#10;&#9;following=true&#13;&#10;&#9;&#9;while following==true do&#13;&#10;&#13;&#10;&#9;&#9;&#9;local ch=game.Players:children()&#13;&#10;&#9;&#9;&#9;for i=1, #ch do&#13;&#10;&#9;&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)&#13;&#10;&#9;&#9;&#9;&#9;if l~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local s=l.Torso&#13;&#10;&#9;&#9;&#9;&#9;&#9;local p=l.Torso.Position&#13;&#10;&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position&#13;&#10;&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )&#13;&#10;&#9;&#9;&#9;&#9;&#9;if smallest==nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;smallest=d&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;target=s&#13;&#10;&#9;&#9;&#9;&#9;&#9;elseif d&lt;smallest then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;smallest=d&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;target=s&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;&#9;if smallest==nil then stopmoving() return end&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;if smallest&gt;6*dist then return end&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)&#13;&#10;&#13;&#10;&#9;&#9;&#9;if smallest&lt;10 then&#13;&#10;&#9;&#9;&#9;&#9;slash()&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if target.Parent==nil then stopmoving() return end&#13;&#10;&#9;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;&#9;for i=1, 3 do&#13;&#10;&#9;&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then &#13;&#10;&#9;&#9;&#9;&#9;&#9;stopmoving() &#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;local p=target.Position&#13;&#10;&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position&#13;&#10;&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )&#13;&#10;&#9;&#9;&#9;&#9;&#9;if d&lt;10 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target); slash()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if (q.y-p.y)&gt;3 and (q.y-p.y)&lt;7 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function patrol()&#13;&#10;&#9;if points==nil then&#13;&#10;&#9;&#9;points=0&#13;&#10;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp1&quot;)~=nil then&#13;&#10;&#9;&#9;pp1=game.Workspace:findFirstChild(&quot;pp1&quot;)&#13;&#10;&#9;&#9;local points=points+1&#13;&#10;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp2&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;pp2=game.Workspace:findFirstChild(&quot;pp2&quot;)&#13;&#10;&#9;&#9;local points=points+1&#13;&#10;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp3&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;pp3=game.Workspace:findFirstChild(&quot;pp3&quot;)&#13;&#10;&#9;&#9;local points=points+1&#13;&#10;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp4&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;pp4=game.Workspace:findFirstChild(&quot;pp4&quot;)&#13;&#10;&#9;&#9;local points=points+1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp5&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;pp5=game.Workspace:findFirstChild(&quot;pp5&quot;)&#13;&#10;&#9;&#9;local points=points+1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp6&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp6=game.Workspace:findFirstChild(&quot;pp6&quot;)&#13;&#10;&#9;&#9;local points=points+1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp7&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp7=game.Workspace:findFirstChild(&quot;pp7&quot;)&#13;&#10;&#9;&#9;local points=points+1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp8&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp8=game.Workspace:findFirstChild(&quot;pp8&quot;)&#13;&#10;&#9;&#9;local points=points+1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp9&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp9=game.Workspace:findFirstChild(&quot;pp9&quot;)&#13;&#10;&#9;&#9;local points=points+1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if points&lt;1 then return end&#13;&#10;&#9;patrolling=true&#13;&#10;&#9;local time=2&#13;&#10;&#9;if points==1 then return end&#13;&#10;&#9;if points&gt;1 then&#13;&#10;&#9;&#9;while patrolling==true do&#13;&#10;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp1.Position, pp1)&#13;&#10;&#9;&#9;&#9;wait(time)&#13;&#10;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp2.Position, pp2)&#13;&#10;&#9;&#9;&#9;wait(time)&#13;&#10;&#9;&#9;&#9;if points&gt;2 then&#13;&#10;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp3.Position, pp3)&#13;&#10;&#9;&#9;&#9;&#9;wait(time)&#13;&#10;&#9;&#9;&#9;&#9;if points&gt;3 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp4.Position, pp4)&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(time)&#13;&#10;&#9;&#9;&#9;&#9;&#9;if points&gt;4 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp5.Position, pp5)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;5 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp6.Position, pp6)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;6 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp7.Position, pp7)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;7 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp8.Position, pp8)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;8 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp9.Position, pp9)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function goto(pos,part)&#13;&#10;while true do&#13;&#10;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function slash()&#13;&#10;&#9;for i=1, 3 do&#13;&#10;&#9;&#9;wait(.3)&#13;&#10;&#9;&#9;RightShoulder.MaxVelocity = 2&#13;&#10;&#9;&#9;LeftShoulder.MaxVelocity = 1&#13;&#10;&#9;&#9;RightShoulder.DesiredAngle = -2.14&#13;&#10;&#9;&#9;LeftShoulder.DesiredAngle = 0&#13;&#10;&#9;&#9;RightHip.DesiredAngle = 0&#13;&#10;&#9;&#9;LeftHip.DesiredAngle = 0&#13;&#10;&#9;&#9;wait(.2)&#13;&#10;&#9;&#9;RightShoulder.MaxVelocity = 2&#13;&#10;&#9;&#9;LeftShoulder.MaxVelocity = 1&#13;&#10;&#9;&#9;RightShoulder.DesiredAngle = 0&#13;&#10;&#9;&#9;LeftShoulder.DesiredAngle = 0&#13;&#10;&#9;&#9;RightHip.DesiredAngle = 0&#13;&#10;&#9;&#9;LeftHip.DesiredAngle = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function defence()&#13;&#10;&#9;proxkill=true&#13;&#10;&#9;while proxkill==true do&#13;&#10;&#9;&#9;local ch=game.Players:children()&#13;&#10;&#9;&#9;for i=1, #ch do&#13;&#10;&#9;&#9;&#9;local p=game.Workspace:findFirstChild(ch[i].Name)&#13;&#10;&#9;&#9;&#9;if p~=nil then&#13;&#10;&#9;&#9;&#9;&#9;local p=p.Torso.Position&#13;&#10;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position&#13;&#10;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )&#13;&#10;&#9;&#9;&#9;&#9;if d&lt;dist and d&gt;8 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local ex=Instance.new(&quot;Explosion&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;ex.Position=p&#13;&#10;&#9;&#9;&#9;&#9;&#9;ex.Parent=game.Workspace&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#9;&#9;&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;wait(1)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;&#13;&#10;&#13;&#10;Humanoid.Died:connect(onDied)&#13;&#10;Humanoid.Running:connect(onRunning)&#13;&#10;Humanoid.Jumping:connect(onJumping)&#13;&#10;Humanoid.Climbing:connect(onClimbing)&#13;&#10;Humanoid.GettingUp:connect(onGettingUp)&#13;&#10;Humanoid.FreeFalling:connect(onFreeFall)&#13;&#10;Humanoid.FallingDown:connect(onFallingDown)&#13;&#10;Humanoid.Seated:connect(onSeated)&#13;&#10;&#13;&#10;&#13;&#10;--[[&#13;&#10;&#13;&#10;function newSound(id)&#13;&#10;&#9;local sound = Instance.new(&quot;Sound&quot;)&#13;&#10;&#9;sound.SoundId = id&#13;&#10;&#9;sound.Parent = script.Parent.Head&#13;&#10;&#9;return sound&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;local sDied = newSound(&quot;rbxasset://sounds/uuhhh.wav&quot;)&#13;&#10;local sFallingDown = newSound(&quot;rbxasset://sounds/splat.wav&quot;)&#13;&#10;local sFreeFalling = newSound(&quot;rbxasset://sounds/swoosh.wav&quot;)&#13;&#10;local sGettingUp = newSound(&quot;rbxasset://sounds/hit.wav&quot;)&#13;&#10;local sJumping = newSound(&quot;rbxasset://sounds/button.wav&quot;)&#13;&#10;local sRunning = newSound(&quot;rbxasset://sounds/bfsl-minifigfoots1.mp3&quot;)&#13;&#10;sRunning.Looped = true&#13;&#10;&#13;&#10;local Figure = script.Parent&#13;&#10;local Head = waitForChild(Figure, &quot;Head&quot;)&#13;&#10;local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)&#13;&#10;&#13;&#10;&#13;&#10;function onDied()&#13;&#10;&#9;sDied:play()&#13;&#10;end&#13;&#10;&#13;&#10;function onState(state, sound)&#13;&#10;&#9;if state then&#13;&#10;&#9;&#9;sound:play()&#13;&#10;&#9;else&#13;&#10;&#9;&#9;sound:pause()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onRunning(speed)&#13;&#10;&#9;if speed&gt;0 then&#13;&#10;&#9;&#9;sRunning:play()&#13;&#10;&#9;else&#13;&#10;&#9;&#9;sRunning:pause()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;Humanoid.Died:connect(onDied)&#13;&#10;Humanoid.Running:connect(onRunning)&#13;&#10;Humanoid.Jumping:connect(function(state) onState(state, sJumping) end)&#13;&#10;Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end)&#13;&#10;Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)&#13;&#10;Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end)&#13;&#10;--]]&#13;&#10;&#13;&#10;local nextTime = 0&#13;&#10;local runService = game:service(&quot;RunService&quot;);&#13;&#10;&#13;&#10;while Figure.Parent~=nil do&#13;&#10;&#9;time = runService.Stepped:wait()&#13;&#10;&#9;if time &gt; nextTime then&#13;&#10;&#9;&#9;move(time)&#13;&#10;&#9;&#9;nextTime = time + 0.1&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX292">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">README</string>
					<string name="Source">--[[&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;ROBOTS v1&#13;&#10;&#13;&#10;&#9;User Manual&#13;&#10;&#13;&#10;---------------------------------------------------------------------&#13;&#10;Before you start:&#13;&#10;1. If you want to let the robot use weapons then get the Robot Weapon Hub from the toolbox.&#13;&#10;2. Look at the list of names in commander. Change these names to change who can command&#13;&#10;&#9;your robot. Delete &quot;Commander&quot; if you want everyone to be able to control it.&#13;&#10;3. Delete the robot spawn pad if you dont want the robot to come back when dead.&#13;&#10;&#13;&#10;&#13;&#10;The robot is only half done, I was going to add the ability to fire rockets, patrol set points, kill&#13;&#10;one team only and so on. I got fed up of making stuff for it, and Im only releasing it now as&#13;&#10;so many people have patiently been waiting for it. Its likely Ill update it in the future.&#13;&#10;&#13;&#10;&#13;&#10;HOW TO USE IT:&#13;&#10;It listens to what you type (if you are one of the people it is listening to)&#13;&#10;Change the name of the robot to whatever you want, and it will do what you say when you say its name.&#13;&#10;&#13;&#10;Commands:&#13;&#10;&#13;&#10;{Robot Name} dance&#13;&#10;&#9;&#9;&#9;go home&#13;&#10;&#9;&#9;&#9;run&#13;&#10;&#9;&#9;&#9;climb&#13;&#10;&#9;&#9;&#9;jump&#13;&#10;&#9;&#9;&#9;zombie&#13;&#10;&#9;&#9;&#9;disco&#13;&#10;&#9;&#9;&#9;float&#13;&#10;&#9;&#9;&#9;punch&#13;&#10;&#9;&#9;&#9;kick&#13;&#10;&#9;&#9;&#9;fly&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;heal&#13;&#10;&#9;&#9;&#9;defend&#13;&#10;&#13;&#10;&#9;&#9;&#9;stop&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;follow {Player Name}&#13;&#10;&#9;&#9;&#9;follow all&#13;&#10;&#9;&#9;&#9;kill  {Player Name}&#13;&#10;&#9;&#9;&#9;kill all&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;equip&#9;sword&#13;&#10;&#9;&#9;&#9;&#9;&#9;rocket&#13;&#10;&#9;&#9;&#9;&#9;&#9;slingshot&#13;&#10;&#9;&#9;&#9;&#9;&#9;pbg&#13;&#10;&#9;&#9;&#9;&#9;&#9;superball&#13;&#10;&#9;&#9;&#9;&#9;&#9;trowel&#13;&#10;&#9;&#9;&#9;&#9;&#9;bomb&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;unequip&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;e.g.:&#13;&#10;Yellow kill miked&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;Also you can type it however you like, just include the keywords:&#13;&#10;e.g.:&#13;&#10;Yellow my best friend in the world, can you do me a favour and kill that miked guy?&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;Its not case sensitive too:&#13;&#10;e.g.:&#13;&#10;YelLOW KiLl MiKeD&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;Also if you have lots of robots do this to get al their attention:&#13;&#10;&#13;&#10;Everyone kill miked&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;--]]&#13;&#10;&#13;&#10;&#13;&#10;</string>
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					<string name="Source">function onTouched(part) &#13;&#10;&#9;script.Parent.className = &quot;Hat&quot; &#13;&#10;end &#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
					<bool name="archivable">true</bool>
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				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Leaderboard</string>
				<string name="Source">function onPlayerEntered(newPlayer)&#13;&#10;&#9;local Playerstats=Intance.new(&quot;IntValue&quot;)&#13;&#10;&#9;Playerstats.Name=&quot;Playerstats&quot;&#13;&#10;&#9;Playerstats.Value=&quot;0&quot;&#13;&#10;&#13;&#10;&#9;local Tokens=Instance.new(&quot;IntValue&quot;)&#13;&#10;&#9;Tokens.Name=&quot;Tokens&quot;&#13;&#10;&#9;Tokens.Value=&quot;0&quot;&#13;&#10;&#13;&#10;&#9;Tokens.Parent=Playerstats&#13;&#10;&#9;Playerstats.Parent=newPlayer&#13;&#10;end&#13;&#10;&#13;&#10;game.Players.ChildAdded:connect(onPlayerEntered)&#13;&#10;</string>
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					<Content name="Texture"><url>http://www.roblox.com/asset/?id=1193831</url></Content>
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					<Content name="Texture"><url>http://www.roblox.com/asset/?id=1193831</url></Content>
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					<Content name="Texture"><url>http://www.roblox.com/asset/?id=1193831</url></Content>
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					<Content name="Texture"><url>http://www.roblox.com/asset/?id=1193831</url></Content>
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				<string name="Name">Script</string>
				<string name="Source">Lighting=script.Parent.Parent.Lighting&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;Lighting.BottomAmbientV9=Color3.new(0; 0; 0)&#13;&#10;&#9;Lighting.ClearColor=Color3.new(0; 0; 0)&#13;&#10;&#9;Lighting.SpotLightV9=Color3.new(0; 0; 0)&#13;&#10;&#9;Light.TopAmbientV9=Color3.new(0;0;0)&#13;&#10;&#13;&#10;&#9;wait(5)&#13;&#10;&#13;&#10;&#9;Lighting.BottomAmbientV9=Color3.new(math.random(0, 255); math.random(0, 255); math.random(0, 255);)&#13;&#10;&#9;Lighting.ClearColor=Color3.new(math.random(0, 255); math.random(0, 255); math.random(0, 255);)&#13;&#10;&#9;Lighting.SpotLightV9=Color3.new(math.random(0, 255); math.random(0, 255); math.random(0, 255);)&#13;&#10;&#9;Light.TopAmbientV9=Color3.new(math.random(0, 255); math.random(0, 255); math.random(0, 255);)&#13;&#10;&#13;&#10;&#9;wati(5)&#13;&#10;end&#13;&#10;</string>
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		<External>RBX305</External>
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					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
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			</Item>
		</Item>
	</Item>
	<Item class="RunService" referent="RBX308">
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			<string name="Name">Run Service</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX309</External>
	<External>RBX310</External>
	<Item class="Players" referent="RBX311">
		<Properties>
			<int name="MaxPlayers">8</int>
			<string name="Name">Players</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="StarterPack" referent="RBX312">
		<Properties>
			<string name="Name">StarterPack</string>
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		</Properties>
		<Item class="HopperBin" referent="RBX313">
			<Properties>
				<token name="BinType">1</token>
				<string name="Name">GameTool</string>
				<Content name="TextureId"><url>rbxasset://Textures\GameTool.png</url></Content>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Tool" referent="RBX314">
			<Properties>
				<int name="ActivationState">0</int>
				<int name="BackendToolState">1</int>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
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					<R02>0</R02>
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					<R11>1</R11>
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					<R20>0</R20>
					<R21>0</R21>
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				</CoordinateFrame>
				<string name="Name">Plasma Beam</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX315">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Paintball</string>
					<string name="Source">&#13;&#10;ball = script.Parent&#13;&#10;damage = 5&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#9;if humanoid ~= nil then&#13;&#10;&#9;&#9;tagHumanoid(humanoid)&#13;&#10;&#9;&#9;humanoid.Health = humanoid.Health - damage&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;untagHumanoid(humanoid)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;connection:disconnect()&#13;&#10;&#9;ball.Parent = nil&#13;&#10;end&#13;&#10;&#13;&#10;function tagHumanoid(humanoid)&#13;&#10;&#9;-- todo: make tag expire&#13;&#10;&#9;local tag = ball:findFirstChild(&quot;creator&quot;)&#13;&#10;&#9;if tag ~= nil then&#13;&#10;&#9;&#9;local new_tag = tag:clone()&#13;&#10;&#9;&#9;new_tag.Parent = humanoid&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function untagHumanoid(humanoid)&#13;&#10;&#9;if humanoid ~= nil then&#13;&#10;&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)&#13;&#10;&#9;&#9;if tag ~= nil then&#13;&#10;&#9;&#9;&#9;tag.Parent = nil&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;connection = ball.Touched:connect(onTouched)&#13;&#10;&#13;&#10;wait(5)&#13;&#10;ball.Parent = nil</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX316">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PaintballShooter</string>
					<string name="Source">Tool = script.Parent&#13;&#10;&#13;&#10;colors = {21} --Makes shots red&#13;&#10;&#13;&#10;function fire(v)&#13;&#10;&#13;&#10;&#9;Tool.Handle.Fire:play()&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#9;local vCharacter = Tool.Parent&#13;&#10;&#9;local vPlayer = game.Players:playerFromCharacter(vCharacter)&#13;&#10;&#13;&#10;&#9;local missile = Instance.new(&quot;Part&quot;)&#13;&#10;&#13;&#10;        &#13;&#10;&#13;&#10;&#9;local spawnPos = vCharacter.PrimaryPart.Position&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#13;&#10;&#9;spawnPos  = spawnPos + (v * 8)&#13;&#10;&#13;&#10;&#9;missile.Position = spawnPos&#13;&#10;&#9;missile.Size = Vector3.new(1,1,4)&#13;&#10;&#9;missile.Velocity = v * 300&#13;&#10;&#9;missile.BrickColor = BrickColor.new(colors[math.random(1, #colors)])&#13;&#10;&#9;missile.Shape = 1&#13;&#10;&#9;missile.BottomSurface = 0&#13;&#10;&#9;missile.TopSurface = 0&#13;&#10;&#9;missile.Name = &quot;Paintball&quot;&#13;&#10;&#9;missile.Elasticity = 0&#13;&#10;&#9;missile.Reflectance = 0&#13;&#10;&#9;missile.Friction = .9&#13;&#10;&#13;&#10;&#9;local force = Instance.new(&quot;BodyForce&quot;)&#13;&#10;&#9;force.force = Vector3.new(100,100,100)&#13;&#10;&#9;force.Parent = missile&#13;&#10;&#9;&#13;&#10;&#9;Tool.BrickCleanup:clone().Parent = missile&#13;&#10;&#13;&#10;&#9;local new_script = script.Parent.Paintball:clone()&#13;&#10;&#9;new_script.Disabled = false&#13;&#10;&#9;new_script.Parent = missile&#13;&#10;&#13;&#10;&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)&#13;&#10;&#9;creator_tag.Value = vPlayer&#13;&#10;&#9;creator_tag.Name = &quot;creator&quot;&#13;&#10;&#9;creator_tag.Parent = missile&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#13;&#10;&#9;missile.Parent = game.Workspace&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;Tool.Enabled = true&#13;&#10;function onActivated()&#13;&#10;&#13;&#10;&#9;if not Tool.Enabled then&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;Tool.Enabled = false&#13;&#10;&#13;&#10;&#9;local character = Tool.Parent;&#13;&#10;&#9;local humanoid = character.Humanoid&#13;&#10;&#9;if humanoid == nil then&#13;&#10;&#9;&#9;print(&quot;Humanoid not found&quot;)&#13;&#10;&#9;&#9;return &#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;local targetPos = humanoid.TargetPoint&#13;&#10;&#9;local lookAt = (targetPos - character.Head.Position).unit&#13;&#10;&#13;&#10;&#9;fire(lookAt)&#13;&#10;&#13;&#10;&#9;wait(.1)&#13;&#10;&#13;&#10;&#9;Tool.Enabled = true&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;script.Parent.Activated:connect(onActivated)&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX317">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=1014540</url></Content>
					<string name="Name">Local Gui</string>
					<string name="Source"></string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX318">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>5.5</X>
						<Y>1.3917352</Y>
						<Z>31.5</Z>
						<R00>0</R00>
						<R01>1</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>3</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX319">
					<Properties>
						<Content name="MeshId"><url>rbxasset://fonts/PaintballGun.mesh</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><url>rbxasset://textures/PaintballGunTex128.png</url></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX320">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Fire</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds\\paintball.wav</url></Content>
						<float name="Volume">1</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX321">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">BrickCleanup</string>
					<string name="Source">-- this script removes its parent from the workspace after 24 seconds&#13;&#10;&#13;&#10;wait(60000)&#13;&#10;script.Parent.Parent = nil&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX322">
			<Properties>
				<int name="ActivationState">0</int>
				<int name="BackendToolState">1</int>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>0.315927833</R00>
					<R01>0.948783219</R01>
					<R02>0</R02>
					<R10>-0.948783219</R10>
					<R11>0.315927833</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Crimson Catseye</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX323">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-15.1338243</X>
						<Y>5.40006733</Y>
						<Z>54.1873894</Z>
						<R00>-0.27838555</R00>
						<R01>0.836037517</R01>
						<R02>0.472803205</R02>
						<R10>0.948783219</R10>
						<R11>0.315927833</R11>
						<R12>4.76349485e-021</R12>
						<R20>-0.149371698</R20>
						<R21>0.448587745</R21>
						<R22>-0.881168127</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>-1.37322241e-021</X>
						<Y>3.39343576e-022</Y>
						<Z>-1.38587245e-021</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>3.9252347e-020</X>
						<Y>-0.000537878834</Y>
						<Z>3.37329521e-020</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>2</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX324">
					<Properties>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1185246</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Scale">
							<X>3.3499999</X>
							<Y>3.3499999</Y>
							<Z>3.3499999</Z>
						</Vector3>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1193831</url></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
	</Item>
	<Item class="SoundService" referent="RBX325">
		<Properties>
			<token name="AmbientReverb">0</token>
			<float name="DistanceFactor">10</float>
			<float name="DopplerScale">1</float>
			<string name="Name">SoundService</string>
			<float name="RolloffScale">1</float>
			<bool name="archivable">true</bool>
		</Properties>
		<External>RBX326</External>
		<External>RBX327</External>
		<External>RBX328</External>
		<External>RBX329</External>
		<External>RBX330</External>
		<External>RBX331</External>
		<External>RBX332</External>
		<External>RBX333</External>
		<External>RBX334</External>
		<External>RBX335</External>
		<External>RBX336</External>
		<External>RBX337</External>
		<External>RBX338</External>
		<External>RBX339</External>
	</Item>
	<Item class="Selection" referent="RBX340">
		<Properties>
			<string name="Name">Selection</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Lighting" referent="RBX341">
		<Properties>
			<Color3 name="BottomAmbientV9">4286250872</Color3>
			<Color3 name="ClearColor">4278190080</Color3>
			<float name="GeographicLatitude">41.7332993</float>
			<string name="Name">Lighting</string>
			<Color3 name="SpotLightV9">4294967142</Color3>
			<string name="TimeOfDay">14:00:00</string>
			<Color3 name="TopAmbientV9">4294967295</Color3>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="Part" referent="RBX342">
			<Properties>
				<bool name="Anchored">false</bool>
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				<token name="BackSurface">0</token>
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				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
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					<Y>5.40006733</Y>
					<Z>14.2496881</Z>
					<R00>-0.0908205509</R00>
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				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
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				<bool name="Locked">true</bool>
				<string name="Name">Handle</string>
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				<float name="RightParamA">-0.5</float>
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				<Vector3 name="RotVelocity">
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					<Y>3.38295868e-022</Y>
					<Z>-1.38281738e-021</Z>
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				<float name="TopParamA">-0.5</float>
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				<Vector3 name="Velocity">
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					<Y>-0.000537878834</Y>
					<Z>3.37065437e-020</Z>
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				<bool name="archivable">true</bool>
				<token name="shape">0</token>
				<Vector3 name="size">
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					<Y>2</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="SpecialMesh" referent="RBX343">
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					<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1185246</url></Content>
					<token name="MeshType">5</token>
					<string name="Name">Mesh</string>
					<Vector3 name="Scale">
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						<Y>3.3499999</Y>
						<Z>3.3499999</Z>
					</Vector3>
					<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1193831</url></Content>
					<Vector3 name="VertexColor">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="ControllerService" referent="RBX344">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX345</External>
	<Item class="Timer" referent="RBX346">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Teams" referent="RBX347">
		<Properties>
			<string name="Name">Teams</string>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="Team" referent="RBX348">
			<Properties>
				<bool name="AutoAssignable">true</bool>
				<bool name="AutoColorCharacters">true</bool>
				<string name="Name">Bright blue Team</string>
				<int name="Score">0</int>
				<int name="TeamColor">23</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Team" referent="RBX349">
			<Properties>
				<bool name="AutoAssignable">true</bool>
				<bool name="AutoColorCharacters">true</bool>
				<string name="Name">Bright red Team</string>
				<int name="Score">0</int>
				<int name="TeamColor">21</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
	</Item>
	<External>RBX350</External>
	<External>RBX351</External>
	<External>RBX352</External>
</roblox>