<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
	<External>null</External>
	<External>nil</External>
	<Item class="Workspace" referent="RBX0">
		<Properties>
			<token name="Controller">0</token>
			<bool name="ControllerFlagShown">true</bool>
			<Ref name="CurrentCamera">RBX1</Ref>
			<CoordinateFrame name="ModelInPrimary">
				<X>0</X>
				<Y>0</Y>
				<Z>0</Z>
				<R00>1</R00>
				<R01>0</R01>
				<R02>0</R02>
				<R10>0</R10>
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				<R12>0</R12>
				<R20>0</R20>
				<R21>0</R21>
				<R22>1</R22>
			</CoordinateFrame>
			<string name="Name">Workspace</string>
			<Ref name="PrimaryPart">RBX2</Ref>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="Camera" referent="RBX1">
			<Properties>
				<Ref name="CameraSubject">RBX3</Ref>
				<token name="CameraType">5</token>
				<CoordinateFrame name="CoordinateFrame">
					<X>-21.4933147</X>
					<Y>309.074615</Y>
					<Z>351.435608</Z>
					<R00>0.96588403</R00>
					<R01>-0.196933925</R01>
					<R02>0.168181658</R02>
					<R10>-7.4505806e-009</R10>
					<R11>0.649412751</R11>
					<R12>0.760436118</R12>
					<R20>-0.258974969</R20>
					<R21>-0.734493077</R21>
					<R22>0.627257407</R22>
				</CoordinateFrame>
				<CoordinateFrame name="Focus">
					<X>-88.7660141</X>
					<Y>4.90006733</Y>
					<Z>100.532516</Z>
					<R00>0.211202905</R00>
					<R01>-3.11683077e-020</R01>
					<R02>0.977442205</R02>
					<R10>1.57030042e-019</R10>
					<R11>1</R11>
					<R12>-2.04297375e-021</R12>
					<R20>-0.977442205</R20>
					<R21>1.53919274e-019</R21>
					<R22>0.211202905</R22>
				</CoordinateFrame>
				<string name="Name">Camera</string>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="SpawnLocation" referent="RBX4">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">true</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1</int>
				<CoordinateFrame name="CFrame">
					<X>3</X>
					<Y>1</Y>
					<Z>5</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">false</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">1</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX5">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>rbxasset://Textures\SpawnLocation.png</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Script" referent="RBX6">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">CheckpointStandings</string>
				<string name="Source">print(&quot;LinkedLeaderboard script version 5.00 loaded&quot;)&#13;&#10;&#13;&#10;stands = {}&#13;&#10;CTF_mode = false&#13;&#10;&#13;&#10;&#13;&#10;function onHumanoidDied(humanoid, player)&#13;&#10;&#9;local stats = player:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;if stats ~= nil then&#13;&#10;&#9;&#9;local deaths = stats:findFirstChild(&quot;Wipeouts&quot;)&#13;&#10;&#9;&#9;deaths.Value = deaths.Value + 1&#13;&#10;&#13;&#10;&#9;&#9;-- do short dance to try and find the killer&#13;&#10;&#13;&#10;&#9;&#9;local killer = getKillerOfHumanoidIfStillInGame(humanoid)&#13;&#10;&#13;&#10;&#9;&#9;handleKillCount(humanoid, player)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onPlayerRespawn(property, player)&#13;&#10;&#9;-- need to connect to new humanoid&#13;&#10;&#9;&#13;&#10;&#9;if property == &quot;Character&quot; and player.Character ~= nil then&#13;&#10;&#9;&#9;local humanoid = player.Character.Humanoid&#13;&#10;&#9;&#9;&#9;local p = player&#13;&#10;&#9;&#9;&#9;local h = humanoid&#13;&#10;&#9;&#9;&#9;humanoid.Died:connect(function() onHumanoidDied(h, p) end )&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function getKillerOfHumanoidIfStillInGame(humanoid)&#13;&#10;&#9;-- returns the player object that killed this humanoid&#13;&#10;&#9;-- returns nil if the killer is no longer in the game&#13;&#10;&#13;&#10;&#9;-- check for kill tag on humanoid - may be more than one - todo: deal with this&#13;&#10;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)&#13;&#10;&#13;&#10;&#9;-- find player with name on tag&#13;&#10;&#9;if tag ~= nil then&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;local killer = tag.Value&#13;&#10;&#9;&#9;if killer.Parent ~= nil then -- killer still in game&#13;&#10;&#9;&#9;&#9;return killer&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;return nil&#13;&#10;end&#13;&#10;&#13;&#10;function handleKillCount(humanoid, player)&#13;&#10;&#9;local killer = getKillerOfHumanoidIfStillInGame(humanoid)&#13;&#10;&#9;if killer ~= nil then&#13;&#10;&#9;&#9;local stats = killer:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;if stats ~= nil then&#13;&#10;&#9;&#9;&#9;local kills = stats:findFirstChild(&quot;KOs&quot;)&#13;&#10;&#9;&#9;&#9;if killer ~= player then&#13;&#10;&#9;&#9;&#9;&#9;kills.Value = kills.Value + 1&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;kills.Value = kills.Value - 1&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;-----------------------------------------------&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function findAllFlagStands(root)&#13;&#10;&#9;local c = root:children()&#13;&#10;&#9;for i=1,#c do&#13;&#10;&#9;&#9;if (c[i].className == &quot;Model&quot; or c[i].className == &quot;Part&quot;) then&#13;&#10;&#9;&#9;&#9;findAllFlagStands(c[i])&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (c[i].className == &quot;FlagStand&quot;) then&#13;&#10;&#9;&#9;&#9;table.insert(stands, c[i])&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function hookUpListeners()&#13;&#10;&#9;for i=1,#stands do&#13;&#10;&#9;&#9;stands[i].FlagCaptured:connect(onCaptureScored)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onPlayerEntered(newPlayer)&#13;&#10;&#13;&#10;&#9;if CTF_mode == true then&#13;&#10;&#13;&#10;&#9;&#9;local stats = Instance.new(&quot;IntValue&quot;)&#13;&#10;&#9;&#9;stats.Name = &quot;leaderstats&quot;&#13;&#10;&#13;&#10;&#9;&#9;local captures = Instance.new(&quot;IntValue&quot;)&#13;&#10;&#9;&#9;captures.Name = &quot;Captures&quot;&#13;&#10;&#9;&#9;captures.Value = 0&#13;&#10;&#13;&#10;&#13;&#10;&#9;&#9;captures.Parent = stats&#13;&#10;&#13;&#10;&#9;&#9;-- VERY UGLY HACK&#13;&#10;&#9;&#9;-- Will this leak threads?&#13;&#10;&#9;&#9;-- Is the problem even what I think it is (player arrived before character)?&#13;&#10;&#9;&#9;while true do&#13;&#10;&#9;&#9;&#9;if newPlayer.Character ~= nil then break end&#13;&#10;&#9;&#9;&#9;wait(5)&#13;&#10;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;stats.Parent = newPlayer&#13;&#10;&#13;&#10;&#9;else&#13;&#10;&#13;&#10;&#9;&#9;local stats = Instance.new(&quot;IntValue&quot;)&#13;&#10;&#9;&#9;stats.Name = &quot;leaderstats&quot;&#13;&#10;&#13;&#10;&#9;&#9;local deaths = Instance.new(&quot;IntValue&quot;)&#13;&#10;&#9;&#9;deaths.Name = &quot;Wipeouts&quot;&#13;&#10;&#9;&#9;deaths.Value = 0&#13;&#10;&#13;&#10;&#9;&#9;kills.Parent = stats&#13;&#10;&#9;&#9;deaths.Parent = stats&#13;&#10;&#13;&#10;&#9;&#9;-- VERY UGLY HACK&#13;&#10;&#9;&#9;-- Will this leak threads?&#13;&#10;&#9;&#9;-- Is the problem even what I think it is (player arrived before character)?&#13;&#10;&#9;&#9;while true do&#13;&#10;&#9;&#9;&#9;if newPlayer.Character ~= nil then break end&#13;&#10;&#9;&#9;&#9;wait(5)&#13;&#10;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;local humanoid = newPlayer.Character.Humanoid&#13;&#10;&#13;&#10;&#9;&#9;humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end )&#13;&#10;&#13;&#10;&#9;&#9;-- start to listen for new humanoid&#13;&#10;&#9;&#9;newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )&#13;&#10;&#13;&#10;&#13;&#10;&#9;&#9;stats.Parent = newPlayer&#13;&#10;&#13;&#10;&#9;end&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function onCaptureScored(player)&#13;&#10;&#13;&#10;&#9;&#9;local ls = player:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;if ls == nil then return end&#13;&#10;&#9;&#9;local caps = ls:findFirstChild(&quot;Captures&quot;)&#13;&#10;&#9;&#9;if caps == nil then return end&#13;&#10;&#9;&#9;caps.Value = caps.Value + 1&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;findAllFlagStands(game.Workspace)&#13;&#10;hookUpListeners()&#13;&#10;if (#stands &gt; 0) then CTF_mode = true end&#13;&#10;game.Players.ChildAdded:connect(onPlayerEntered)&#13;&#10;&#13;&#10;&#13;&#10;</string>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="SpawnLocation" referent="RBX7">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">true</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">24</int>
				<CoordinateFrame name="CFrame">
					<X>98</X>
					<Y>1</Y>
					<Z>-94</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">false</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">24</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX8">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>rbxasset://Textures\SpawnLocation.png</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="SpawnLocation" referent="RBX9">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">true</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>-112</X>
					<Y>1</Y>
					<Z>-176</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">false</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">23</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX10">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>rbxasset://Textures\SpawnLocation.png</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX11">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Obstacles</string>
				<Ref name="PrimaryPart">RBX12</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX13">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Balance Beam (obstacle4)</string>
					<Ref name="PrimaryPart">RBX14</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX14">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>14</X>
							<Y>1</Y>
							<Z>-75</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
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						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>44</X>
							<Y>2.20000005</Y>
							<Z>5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Death Brick</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">3</token>
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						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
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							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX23">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX24">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>68</X>
							<Y>2.20000005</Y>
							<Z>5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
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							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Death Brick</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX25">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX26">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>60</X>
							<Y>2.20000005</Y>
							<Z>5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Death Brick</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX27">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX28">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>36</X>
							<Y>2.20000005</Y>
							<Z>5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Death Brick</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX29">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX30">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>52</X>
							<Y>2.20000005</Y>
							<Z>5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Death Brick</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX31">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX32">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>28</X>
							<Y>2.20000005</Y>
							<Z>5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Death Brick</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX33">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX34">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Walk through the Death Bricks (obstacle2)</string>
					<Ref name="PrimaryPart">RBX35</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX35">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>92</X>
							<Y>1.00000012</Y>
							<Z>-6</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Death Brick</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX36">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX37">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>98</X>
							<Y>1.00000012</Y>
							<Z>10</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Death Brick</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX38">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX39">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>106</X>
							<Y>1.00000012</Y>
							<Z>-7</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Death Brick</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX40">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX41">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>84</X>
							<Y>1.00000012</Y>
							<Z>-14</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Death Brick</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX42">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX43">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>86</X>
							<Y>1.00000012</Y>
							<Z>11</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Death Brick</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX44">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX45">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>87</X>
							<Y>1.00000012</Y>
							<Z>-8</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Death Brick</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX46">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX47">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>81</X>
							<Y>1.00000012</Y>
							<Z>11</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Death Brick</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX48">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX49">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>106</X>
							<Y>1.00000012</Y>
							<Z>7</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Death Brick</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX50">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX51">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>81</X>
							<Y>1.00000012</Y>
							<Z>-21</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Death Brick</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX52">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX53">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>95</X>
							<Y>1.00000012</Y>
							<Z>2</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Death Brick</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX54">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX55">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>89</X>
							<Y>1.00000012</Y>
							<Z>4</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Death Brick</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX56">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX57">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>93</X>
							<Y>1.00000012</Y>
							<Z>-16</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Death Brick</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX58">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX59">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>106</X>
							<Y>1.00000012</Y>
							<Z>-19</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Death Brick</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX60">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX61">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>97</X>
							<Y>1.00000012</Y>
							<Z>-6</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Death Brick</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX62">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX63">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>95</X>
							<Y>1.00000012</Y>
							<Z>10</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Death Brick</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX64">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX65">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>100</X>
							<Y>1.00000012</Y>
							<Z>2</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Death Brick</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX66">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX67">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>79</X>
							<Y>1.00000012</Y>
							<Z>-10</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
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							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
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						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
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						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
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							<Y>0</Y>
							<Z>0</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX68">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX69">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Choose the path 2 (obstacle6)</string>
					<Ref name="PrimaryPart">RBX70</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX70">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurface">0</token>
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						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
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							<Y>1</Y>
							<Z>-176</Z>
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							<R02>0</R02>
							<R10>0</R10>
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							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
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						<bool name="DraggingV1">false</bool>
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						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
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						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>50</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX71">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
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						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>-83</X>
							<Y>1</Y>
							<Z>-178</Z>
							<R00>-1</R00>
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							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
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							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
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							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
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							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
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				<Item class="Part" referent="RBX119">
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						<bool name="Anchored">true</bool>
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						<CoordinateFrame name="CFrame">
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						<bool name="CanCollide">true</bool>
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						<bool name="Cullable">true</bool>
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						<bool name="archivable">true</bool>
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					<Item class="Script" referent="RBX120">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX121">
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						<bool name="Anchored">true</bool>
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							<Y>9.60000038</Y>
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						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX123">
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							<Z>-113</Z>
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					<Item class="Script" referent="RBX124">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
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					<bool name="archivable">true</bool>
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					</Properties>
					<Item class="Script" referent="RBX128">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
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						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">local r = game:service(&quot;RunService&quot;);&#13;&#10;&#13;&#10;function rv()&#13;&#10;&#9;return 5*math.random()-2.5;&#13;&#10;end&#13;&#10;&#13;&#10;function spawn(spawnTime)&#13;&#10;&#9;local droplet = Instance.new(&quot;Part&quot;)&#13;&#10;&#13;&#10;&#9;local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position&#13;&#10;&#13;&#10;&#9;droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)&#13;&#10;&#9;droplet.Size = Vector3.new(6,6,6)&#13;&#10;&#9;droplet.Velocity = Vector3.new(rv(), 50, rv())&#13;&#10;&#9;droplet.BrickColor = BrickColor.new(102)&#13;&#10;&#9;droplet.Shape = 0&#13;&#10;&#9;droplet.BottomSurface = 0&#13;&#10;&#9;droplet.TopSurface = 0&#13;&#10;&#9;droplet.Name = &quot;Droplet &quot; .. spawnTime&#13;&#10;&#9;droplet.Parent = script.Parent.Parent&#13;&#10;&#13;&#10; &#9;local delete&#13;&#10;&#9;delete = function(time)&#13;&#10;&#9;&#9;if time &gt; spawnTime + 5 then&#13;&#10;&#9;&#9;&#9;droplet.Parent = nil&#13;&#10;&#9;&#9;&#9;r.Stepped:disconnect(delete)&#13;&#10;&#9;&#9;end&#13;&#10;   end&#13;&#10;&#13;&#10;&#9;r.Stepped:connect(delete)&#13;&#10;end&#13;&#10;&#13;&#10;local nextTime = 0&#13;&#10;&#13;&#10;while true do&#13;&#10;&#13;&#10;&#9;time = r.Stepped:wait()&#13;&#10;&#13;&#10;   if time &gt; nextTime then&#13;&#10;&#9;&#9;spawn(time)&#13;&#10;&#9;&#9;nextTime = time + 0.70&#13;&#10;&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX142">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Watch out for the water droplets</string>
					<Ref name="PrimaryPart">RBX143</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX143">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-195</X>
							<Y>95.9999847</Y>
							<Z>-228</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>4.80000019</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX144">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">local r = game:service(&quot;RunService&quot;);&#13;&#10;&#13;&#10;function rv()&#13;&#10;&#9;return 5*math.random()-2.5;&#13;&#10;end&#13;&#10;&#13;&#10;function spawn(spawnTime)&#13;&#10;&#9;local droplet = Instance.new(&quot;Part&quot;)&#13;&#10;&#13;&#10;&#9;local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position&#13;&#10;&#13;&#10;&#9;droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)&#13;&#10;&#9;droplet.Size = Vector3.new(6,6,6)&#13;&#10;&#9;droplet.Velocity = Vector3.new(rv(), 50, rv())&#13;&#10;&#9;droplet.BrickColor = BrickColor.new(102)&#13;&#10;&#9;droplet.Shape = 0&#13;&#10;&#9;droplet.BottomSurface = 0&#13;&#10;&#9;droplet.TopSurface = 0&#13;&#10;&#9;droplet.Name = &quot;Droplet &quot; .. spawnTime&#13;&#10;&#9;droplet.Parent = script.Parent.Parent&#13;&#10;&#13;&#10; &#9;local delete&#13;&#10;&#9;delete = function(time)&#13;&#10;&#9;&#9;if time &gt; spawnTime + 5 then&#13;&#10;&#9;&#9;&#9;droplet.Parent = nil&#13;&#10;&#9;&#9;&#9;r.Stepped:disconnect(delete)&#13;&#10;&#9;&#9;end&#13;&#10;   end&#13;&#10;&#13;&#10;&#9;r.Stepped:connect(delete)&#13;&#10;end&#13;&#10;&#13;&#10;local nextTime = 0&#13;&#10;&#13;&#10;while true do&#13;&#10;&#13;&#10;&#9;time = r.Stepped:wait()&#13;&#10;&#13;&#10;   if time &gt; nextTime then&#13;&#10;&#9;&#9;spawn(time)&#13;&#10;&#9;&#9;nextTime = time + 0.50&#13;&#10;&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX145">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Balance Beam w/ Death Bricks (obstacle1)</string>
					<Ref name="PrimaryPart">RBX146</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX146">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>49</X>
							<Y>1</Y>
							<Z>-19</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Balance Beam</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>50</X>
							<Y>1.20000005</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX147">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>44</X>
							<Y>2.20000005</Y>
							<Z>-19</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Death Brick</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX148">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX149">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>68</X>
							<Y>2.20000005</Y>
							<Z>-19</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Death Brick</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX150">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX151">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>60</X>
							<Y>2.20000005</Y>
							<Z>-19</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Death Brick</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX152">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX153">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>36</X>
							<Y>2.20000005</Y>
							<Z>-19</Z>
							<R00>-1</R00>
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						<bool name="CastsShadows">true</bool>
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						<string name="Name">Death Brick</string>
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						<bool name="archivable">true</bool>
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						<Vector3 name="size">
							<X>2</X>
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX155">
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						<bool name="Anchored">true</bool>
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						<CoordinateFrame name="CFrame">
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					<Item class="Script" referent="RBX156">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX157">
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						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
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							<Y>2.20000005</Y>
							<Z>-19</Z>
							<R00>-1</R00>
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						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>2</Z>
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					</Properties>
					<Item class="Script" referent="RBX158">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX159">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
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						<R00>1</R00>
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					</CoordinateFrame>
					<string name="Name">Balance Beam w/ Death Bricks (obstacle1)</string>
					<Ref name="PrimaryPart">RBX160</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX160">
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						<bool name="Anchored">true</bool>
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						<CoordinateFrame name="CFrame">
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					</Properties>
				</Item>
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					</Properties>
					<Item class="Script" referent="RBX162">
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX163">
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						<bool name="Anchored">true</bool>
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						<Vector3 name="size">
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					</Properties>
					<Item class="Script" referent="RBX164">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX165">
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							<X>2</X>
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
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							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX167">
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						<bool name="Anchored">true</bool>
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						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
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							<R00>-1</R00>
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						<Vector3 name="size">
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					</Properties>
					<Item class="Script" referent="RBX168">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX169">
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						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
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							<Y>2.20000005</Y>
							<Z>-11</Z>
							<R00>-1</R00>
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						<Vector3 name="RotVelocity">
							<X>0</X>
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							<Y>1.20000005</Y>
							<Z>2</Z>
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					</Properties>
					<Item class="Script" referent="RBX170">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX171">
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						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
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							<Y>2.20000005</Y>
							<Z>-11</Z>
							<R00>-1</R00>
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					</Properties>
					<Item class="Script" referent="RBX172">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX173">
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					<CoordinateFrame name="ModelInPrimary">
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					<string name="Name">Balance Beam w/ Death Bricks (obstacle1)</string>
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					<bool name="archivable">true</bool>
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				<Item class="Part" referent="RBX174">
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					</Properties>
				</Item>
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					</Properties>
					<Item class="Script" referent="RBX176">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX177">
					<Properties>
						<bool name="Anchored">true</bool>
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						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
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						<Vector3 name="Velocity">
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							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX178">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX179">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
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						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>60</X>
							<Y>2.20000005</Y>
							<Z>-4</Z>
							<R00>-1</R00>
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							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
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							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Death Brick</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
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						<token name="TopSurface">3</token>
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						<Vector3 name="Velocity">
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						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX180">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX181">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>36</X>
							<Y>2.20000005</Y>
							<Z>-4</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Death Brick</string>
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						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX182">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX183">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
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						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>52</X>
							<Y>2.20000005</Y>
							<Z>-4</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
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						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
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						<string name="Name">Death Brick</string>
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						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
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						<Vector3 name="Velocity">
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX184">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX185">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>28</X>
							<Y>2.20000005</Y>
							<Z>-4</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
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							<R20>0</R20>
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							<R22>-1</R22>
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						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
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						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
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						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Death Brick</string>
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						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
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							<Y>0</Y>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX186">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX187">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Maze1</string>
					<Ref name="PrimaryPart">RBX188</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX189">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
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						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-144</X>
							<Y>102</Y>
							<Z>-318</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
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							<R20>-0</R20>
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							<R22>-1</R22>
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						<bool name="CanCollide">true</bool>
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						<token name="FormFactor">1</token>
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						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
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						<float name="Reflectance">0</float>
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						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>10</X>
							<Y>1.20000005</Y>
							<Z>30</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX190">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX191">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-154</X>
							<Y>102</Y>
							<Z>-298</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
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						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
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							<bool name="archivable">true</bool>
						</Properties>
					</Item>
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						<int name="BrickColor">21</int>
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						<Vector3 name="size">
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					<Item class="Script" referent="RBX193">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
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							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX194">
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						<bool name="Anchored">true</bool>
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						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
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							<Z>-318</Z>
							<R00>-1</R00>
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					</Properties>
					<Item class="Script" referent="RBX195">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
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						<int name="BrickColor">101</int>
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				</Item>
				<Item class="Part" referent="RBX197">
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						<int name="BrickColor">9</int>
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				<Item class="Part" referent="RBX198">
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					</Properties>
				</Item>
				<Item class="Part" referent="RBX199">
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						<int name="BrickColor">21</int>
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							<Z>-328</Z>
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							<R02>-0</R02>
							<R10>-0</R10>
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							<Y>0</Y>
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					</Properties>
					<Item class="Script" referent="RBX200">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
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							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX201">
					<Properties>
						<bool name="Anchored">true</bool>
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							<R02>-0</R02>
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							<Content name="LinkedSource"><null></null></Content>
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							<bool name="archivable">true</bool>
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					</Item>
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							<bool name="Disabled">false</bool>
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							<bool name="archivable">true</bool>
						</Properties>
					</Item>
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						<int name="BrickColor">101</int>
						<CoordinateFrame name="CFrame">
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							<bool name="Disabled">false</bool>
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							<string name="Name">Script</string>
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							<bool name="archivable">true</bool>
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
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							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
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					</Item>
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						<CoordinateFrame name="CFrame">
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				</Item>
				<Item class="Part" referent="RBX226">
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						<bool name="Anchored">true</bool>
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						<int name="BrickColor">101</int>
						<CoordinateFrame name="CFrame">
							<X>-144</X>
							<Y>92</Y>
							<Z>-268</Z>
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						<bool name="CanCollide">true</bool>
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					<Item class="Script" referent="RBX227">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
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					</Item>
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				<Item class="Part" referent="RBX228">
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						<CoordinateFrame name="CFrame">
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					<Item class="Script" referent="RBX230">
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
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					<Item class="Script" referent="RBX233">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX234">
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						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<float name="BottomParamB">0.5</float>
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						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
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							<Y>92</Y>
							<Z>-288</Z>
							<R00>-1</R00>
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							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
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							<R22>-1</R22>
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						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
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						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
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						<float name="FrontParamB">0.5</float>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>10</X>
							<Y>1.20000005</Y>
							<Z>10</Z>
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					</Properties>
					<Item class="Script" referent="RBX235">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX236">
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						<bool name="Anchored">true</bool>
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						<int name="BrickColor">101</int>
						<CoordinateFrame name="CFrame">
							<X>-134</X>
							<Y>92</Y>
							<Z>-298</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
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						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
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						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
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						<Vector3 name="RotVelocity">
							<X>0</X>
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							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>10</X>
							<Y>1.20000005</Y>
							<Z>10</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX237">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX238">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
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							<Y>92</Y>
							<Z>-328</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
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							<R22>-1</R22>
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						<bool name="CanCollide">true</bool>
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						<token name="Controller">0</token>
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						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
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						<token name="LeftSurface">0</token>
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						<bool name="Locked">false</bool>
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						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
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						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
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						<float name="TopParamA">-0.5</float>
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						<Vector3 name="Velocity">
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							<Z>0</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>10</X>
							<Y>1.20000005</Y>
							<Z>10</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX239">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX240">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<float name="BottomParamB">0.5</float>
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						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">101</int>
						<CoordinateFrame name="CFrame">
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							<Y>92</Y>
							<Z>-278</Z>
							<R00>-1</R00>
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							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
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							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
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						<Vector3 name="size">
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							<Y>1.20000005</Y>
							<Z>10</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX241">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">101</int>
						<CoordinateFrame name="CFrame">
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							<Y>92</Y>
							<Z>-288</Z>
							<R00>-1</R00>
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							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
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						<token name="FormFactor">1</token>
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						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
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						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
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						<Vector3 name="Velocity">
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						<bool name="archivable">true</bool>
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						<Vector3 name="size">
							<X>10</X>
							<Y>1.20000005</Y>
							<Z>10</Z>
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					</Properties>
					<Item class="Script" referent="RBX242">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX243">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
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							<Y>92</Y>
							<Z>-278</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
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							<R22>-1</R22>
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						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
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						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
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						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
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						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
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						<float name="RightParamA">-0.5</float>
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						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
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						<float name="TopParamA">-0.5</float>
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						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
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							<Z>0</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>10</X>
							<Y>1.20000005</Y>
							<Z>10</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX244">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX245">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
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						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">101</int>
						<CoordinateFrame name="CFrame">
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							<Y>92</Y>
							<Z>-328</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
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							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
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							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX264">
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						<float name="BackParamA">-0.5</float>
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						<int name="BrickColor">21</int>
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							<Y>92</Y>
							<Z>-318</Z>
							<R00>-1</R00>
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							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
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							<R22>-1</R22>
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						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
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						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
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						<bool name="Locked">false</bool>
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						<Vector3 name="RotVelocity">
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>10</X>
							<Y>1.20000005</Y>
							<Z>10</Z>
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					</Properties>
				</Item>
				<Item class="Part" referent="RBX265">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<float name="BottomParamB">0.5</float>
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						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-104</X>
							<Y>92</Y>
							<Z>-298</Z>
							<R00>-1</R00>
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							<R02>-0</R02>
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							<R11>1</R11>
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							<R20>-0</R20>
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							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
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						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
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						<token name="FrontSurfaceInput">0</token>
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						<float name="LeftParamB">0.5</float>
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							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
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						<Vector3 name="size">
							<X>10</X>
							<Y>1.20000005</Y>
							<Z>10</Z>
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					</Properties>
					<Item class="Script" referent="RBX266">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX267">
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						<bool name="Anchored">true</bool>
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						<int name="BrickColor">101</int>
						<CoordinateFrame name="CFrame">
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							<Y>92</Y>
							<Z>-288</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
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						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
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							<Y>0</Y>
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						<Vector3 name="size">
							<X>10</X>
							<Y>1.20000005</Y>
							<Z>10</Z>
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					</Properties>
					<Item class="Script" referent="RBX268">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX269">
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						<bool name="Anchored">true</bool>
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						<int name="BrickColor">101</int>
						<CoordinateFrame name="CFrame">
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							<Y>92</Y>
							<Z>-308</Z>
							<R00>-1</R00>
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							<R10>-0</R10>
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							<Y>1.20000005</Y>
							<Z>10</Z>
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					</Properties>
					<Item class="Script" referent="RBX270">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX271">
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					</Properties>
				</Item>
				<Item class="Part" referent="RBX272">
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						<bool name="Anchored">true</bool>
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					</Properties>
				</Item>
				<Item class="Part" referent="RBX273">
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						<bool name="Anchored">true</bool>
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							<Y>0</Y>
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						<int name="BrickColor">21</int>
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							<Z>10</Z>
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				</Item>
				<Item class="Part" referent="RBX276">
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						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
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							<Y>92</Y>
							<Z>-328</Z>
							<R00>-1</R00>
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							<Z>10</Z>
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					<Item class="Script" referent="RBX277">
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX278">
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						<int name="BrickColor">9</int>
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				</Item>
				<Item class="Part" referent="RBX209">
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						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
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							<Z>-298</Z>
							<R00>-1</R00>
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							<Z>90</Z>
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					<Item class="Script" referent="RBX279">
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
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							<bool name="archivable">true</bool>
						</Properties>
					</Item>
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					</Properties>
					<Item class="Script" referent="RBX281">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
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							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX282">
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					<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
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				</Item>
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					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
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					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
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					<bool name="Locked">false</bool>
					<string name="Name">Death Brick</string>
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					<float name="RightParamB">0.5</float>
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					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
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					<Vector3 name="Velocity">
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						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX371">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX372">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
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					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>90</X>
						<Y>20.8000011</Y>
						<Z>-34</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Death Brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
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					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX373">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX374">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>101</X>
						<Y>20.8000011</Y>
						<Z>-33</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Death Brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX375">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX376">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>105</X>
						<Y>20.8000011</Y>
						<Z>-41</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Death Brick</string>
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					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
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					<Vector3 name="Velocity">
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						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX377">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX378">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>99</X>
						<Y>20.8000011</Y>
						<Z>-45</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
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						<R22>-1</R22>
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					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Death Brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
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						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX379">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX380">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>94</X>
						<Y>20.8000011</Y>
						<Z>-58</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
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						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
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					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
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					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
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					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
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					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
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						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX381">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX382">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>95</X>
						<Y>20.8000011</Y>
						<Z>-55</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
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						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
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					<token name="LeftSurfaceInput">0</token>
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					<string name="Name">Death Brick</string>
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					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<Vector3 name="Velocity">
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						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX383">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX384">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
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					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>96</X>
						<Y>20.8000011</Y>
						<Z>-51</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
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						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Death Brick</string>
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					<float name="RightParamB">0.5</float>
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					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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					<Vector3 name="Velocity">
						<X>0</X>
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						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX385">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX386">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>98</X>
						<Y>20.8000011</Y>
						<Z>-56</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Death Brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX387">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX388">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>96</X>
						<Y>20.8000011</Y>
						<Z>-58</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Death Brick</string>
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					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
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					<Vector3 name="Velocity">
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						<Y>0</Y>
						<Z>0</Z>
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					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX389">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX390">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>91</X>
						<Y>20.8000011</Y>
						<Z>-61</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
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					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Death Brick</string>
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					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
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					<token name="TopSurfaceInput">0</token>
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					<Vector3 name="Velocity">
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						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX391">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX392">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
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						<Y>20.8000011</Y>
						<Z>-55</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
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						<R20>-0</R20>
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						<R22>-1</R22>
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					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
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					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
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					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
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					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
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					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
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					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
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					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX393">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX394">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
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						<Y>20.8000011</Y>
						<Z>-59</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
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						<R20>-0</R20>
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						<R22>-1</R22>
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					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
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					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
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					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
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					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Death Brick</string>
					<float name="Reflectance">0</float>
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					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
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					<token name="TopSurfaceInput">0</token>
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					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX395">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX396">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>97</X>
						<Y>20.8000011</Y>
						<Z>-53</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Death Brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
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					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX397">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX398">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>100</X>
						<Y>20.8000011</Y>
						<Z>-52</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Death Brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX399">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX400">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>100</X>
						<Y>20.8000011</Y>
						<Z>-49</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Death Brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX401">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX402">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>99</X>
						<Y>22</Y>
						<Z>-55</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Death Brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX403">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX404">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>89</X>
						<Y>20.8000011</Y>
						<Z>-46</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Death Brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
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						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX405">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX406">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>82</X>
						<Y>20.8000011</Y>
						<Z>-49</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Death Brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX407">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX408">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>96</X>
						<Y>20.8000011</Y>
						<Z>-19</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Death Brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX409">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX410">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>101</X>
						<Y>20.8000011</Y>
						<Z>-23</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Death Brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX411">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX412">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>110</X>
						<Y>20.8000011</Y>
						<Z>-25</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Death Brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX413">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX414">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>106</X>
						<Y>20.8000011</Y>
						<Z>-18</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Death Brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX415">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX416">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>112</X>
						<Y>20.8000011</Y>
						<Z>-15</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Death Brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX417">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX418">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>123</X>
						<Y>20.8000011</Y>
						<Z>-16</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Death Brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX419">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX420">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
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					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>116</X>
						<Y>20.8000011</Y>
						<Z>-15</Z>
						<R00>-1</R00>
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						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
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						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
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					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
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					<bool name="Locked">false</bool>
					<string name="Name">Death Brick</string>
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					<float name="RightParamB">0.5</float>
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					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
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					<Vector3 name="Velocity">
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						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX421">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX422">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
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					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>104</X>
						<Y>20.8000011</Y>
						<Z>-37</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Death Brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX423">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX424">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>108</X>
						<Y>20.8000011</Y>
						<Z>-31</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Death Brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX425">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX426">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>115</X>
						<Y>20.8000011</Y>
						<Z>-25</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Death Brick</string>
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					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
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					<token name="TopSurfaceInput">0</token>
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					<Vector3 name="Velocity">
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						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX427">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX428">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
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						<Y>20.8000011</Y>
						<Z>-20</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Death Brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
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						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX429">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX430">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>121</X>
						<Y>20.8000011</Y>
						<Z>-22</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
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						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
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					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
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					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Death Brick</string>
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					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
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						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX431">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX432">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>123</X>
						<Y>20.8000011</Y>
						<Z>-26</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
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					<Vector3 name="size">
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				<Item class="Script" referent="RBX433">
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						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
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						<bool name="archivable">true</bool>
					</Properties>
				</Item>
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			<Item class="Part" referent="RBX434">
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				</Properties>
				<Item class="Script" referent="RBX435">
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						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
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						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX436">
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					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
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						<Y>20.8000011</Y>
						<Z>-35</Z>
						<R00>-1</R00>
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					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>2</Z>
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				</Properties>
				<Item class="Script" referent="RBX437">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX438">
				<Properties>
					<bool name="Anchored">true</bool>
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					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
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						<Y>20.8000011</Y>
						<Z>-36</Z>
						<R00>-1</R00>
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						<Z>2</Z>
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				</Properties>
				<Item class="Script" referent="RBX439">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX440">
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					<bool name="Anchored">true</bool>
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				</Properties>
				<Item class="Script" referent="RBX441">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX442">
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				</Properties>
				<Item class="Script" referent="RBX443">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX444">
				<Properties>
					<bool name="Anchored">true</bool>
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					<Vector3 name="size">
						<X>2</X>
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						<Z>2</Z>
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				</Properties>
				<Item class="Script" referent="RBX445">
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						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX446">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>124</X>
						<Y>20.8000011</Y>
						<Z>-50</Z>
						<R00>-1</R00>
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						<R02>-0</R02>
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					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
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					<bool name="Cullable">true</bool>
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					<float name="FrontParamA">-0.5</float>
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					<string name="Name">Death Brick</string>
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						<X>0</X>
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					<bool name="archivable">true</bool>
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					<Vector3 name="size">
						<X>2</X>
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						<Z>2</Z>
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				</Properties>
				<Item class="Script" referent="RBX447">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX448">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<float name="BottomParamB">0.5</float>
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					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>125</X>
						<Y>20.8000011</Y>
						<Z>-43</Z>
						<R00>-1</R00>
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						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
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						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
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					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
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					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
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					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Death Brick</string>
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					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
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					<Vector3 name="Velocity">
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					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX449">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX450">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>117</X>
						<Y>20.8000011</Y>
						<Z>-45</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
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						<R20>-0</R20>
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						<R22>-1</R22>
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					<bool name="CanCollide">true</bool>
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					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
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					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
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					<string name="Name">Death Brick</string>
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					<float name="RightParamB">0.5</float>
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					<bool name="archivable">true</bool>
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					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>2</Z>
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				</Properties>
				<Item class="Script" referent="RBX451">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX452">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<CoordinateFrame name="CFrame">
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						<Y>20.8000011</Y>
						<Z>-55</Z>
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					<token name="FrontSurface">0</token>
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					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
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					<Vector3 name="RotVelocity">
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						<Y>0</Y>
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					<bool name="archivable">true</bool>
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					<Vector3 name="size">
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						<Y>1.20000005</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX453">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX454">
				<Properties>
					<bool name="Anchored">true</bool>
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					<CoordinateFrame name="CFrame">
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						<Y>20.8000011</Y>
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					<Vector3 name="RotVelocity">
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						<Y>0</Y>
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					<Vector3 name="Velocity">
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					<bool name="archivable">true</bool>
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					<Vector3 name="size">
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						<Y>1.20000005</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX455">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX456">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<CoordinateFrame name="CFrame">
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						<Y>20.8000011</Y>
						<Z>-52</Z>
						<R00>-1</R00>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
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						<Y>0</Y>
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						<Z>0</Z>
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					<bool name="archivable">true</bool>
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					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>2</Z>
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				</Properties>
				<Item class="Script" referent="RBX457">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX458">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
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					<float name="BottomParamB">0.5</float>
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					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>106</X>
						<Y>20.8000011</Y>
						<Z>-50</Z>
						<R00>-1</R00>
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						<R02>-0</R02>
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					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Death Brick</string>
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					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
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					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>2</Z>
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				</Properties>
				<Item class="Script" referent="RBX459">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX460">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>112</X>
						<Y>20.8000011</Y>
						<Z>-59</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
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					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Death Brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX461">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX462">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>104</X>
						<Y>20.8000011</Y>
						<Z>-52</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Death Brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX463">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Script" referent="RBX464">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">BanScript</string>
				<string name="Source">-- randomrobot&#13;&#10;&#13;&#10;print(&quot;Command Center Loaded&quot;)&#13;&#10;&#13;&#10;banner = game.Workspace:findFirstChild(&quot;Ban Players&quot;)&#13;&#10;&#13;&#10;permission = { &quot;Chocobo333572&quot; }&#13;&#10;&#13;&#10;function checkOkToLetIn(name)&#13;&#10;&#9;for i = 1,#permission do&#13;&#10;&#9;&#9;-- convert strings to all upper case, otherwise we will let in &#13;&#10;&#9;&#9;-- &quot;Telamon&quot; but not &quot;telamon&quot; or &quot;tELAMON&quot;&#13;&#10;&#9;&#9;if (string.upper(name) == string.upper(permission[i])) then return true end&#13;&#10;&#9;end&#13;&#10;&#9;return false&#13;&#10;end&#13;&#10;&#13;&#10;function ban(name, source)&#13;&#10;&#9;local p=game.Workspace:findFirstChild(name)&#13;&#10;&#9;if p==nil then return end&#13;&#10;--&#9;if (name == source) then return end&#13;&#10;&#9;local player = game.Players:findFirstChild(name)&#13;&#10;&#9;local m = Instance.new(&quot;Message&quot;)&#13;&#10;&#9;m.Parent = player&#13;&#10;&#9;m.Text = &quot;You are being&quot;&#13;&#10;&#9;wait(2)&#13;&#10;&#9;m.Text = &quot;temporarily banned&quot;&#13;&#10;&#9;wait(2)&#13;&#10;&#9;m.Text = &quot;from here.&quot;&#13;&#10;&#9;wait(2)&#13;&#10;&#9;m.Text = &quot;Don&apos;t misbehave anymore,&quot;&#13;&#10;&#9;wait(2)&#13;&#10;&#9;m.Text = &quot;or you may be perminently banned.&quot;&#13;&#10;&#9;wait(2)&#13;&#10;&#13;&#10;&#9;m.Parent = nil&#13;&#10;&#9;p.Parent = nil&#13;&#10;&#9;player.Parent = nil&#13;&#10;&#9;local I = Instance.new(&quot;IntValue&quot;)&#13;&#10;&#9;I.Name = name&#13;&#10;&#9;I.Parent = banner.BannedPlayers&#13;&#10;end&#13;&#10;&#13;&#10;function onChatted(msg, recipient, speaker)&#13;&#10;&#13;&#10;&#9;-- convert to all lower case&#13;&#10;&#13;&#10;&#9;local source = string.lower(speaker.Name)&#13;&#10;&#9;msg = string.lower(msg)&#13;&#10;&#13;&#10;&#9;-- Below is only for me&#13;&#10;&#9;if (checkOkToLetIn(source)) then&#13;&#10;&#9;&#9;if string.match(msg, &quot;ban&quot;) then&#13;&#10;&#9;&#9;&#9;local players=game.Players:children()&#13;&#10;&#9;&#9;&#9;for i=1, #players do&#13;&#10;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(players[i].Name)) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;ban(players[i].Name, source)&#13;&#10;&#9;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onPlayerEntered(newPlayer)&#13;&#10;&#9;newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) &#13;&#10;end&#13;&#10;&#13;&#10;game.Players.ChildAdded:connect(onPlayerEntered)</string>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX465">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
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				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>-72</X>
					<Y>81.2000046</Y>
					<Z>-274</Z>
					<R00>1</R00>
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					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
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					<R20>0</R20>
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					<R22>1</R22>
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				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">false</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
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				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
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				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<string name="Name">Base</string>
				<float name="Reflectance">0</float>
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				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
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				<Vector3 name="Velocity">
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				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>50</X>
					<Y>0.400000006</Y>
					<Z>50</Z>
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			</Properties>
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		<Item class="Part" referent="RBX466">
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				<bool name="Anchored">true</bool>
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				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>53</X>
					<Y>81.2000046</Y>
					<Z>-282</Z>
					<R00>-1</R00>
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					<R10>-0</R10>
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				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
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				<token name="FormFactor">2</token>
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				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
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				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
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					<X>0</X>
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				<float name="TopParamA">-0.5</float>
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				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>200</X>
					<Y>0.400000006</Y>
					<Z>10</Z>
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			</Properties>
		</Item>
		<Item class="Part" referent="RBX467">
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				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
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				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
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					<Y>85.5999985</Y>
					<Z>-288</Z>
					<R00>-1</R00>
					<R01>0</R01>
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					<R11>1</R11>
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				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
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				<bool name="CanCollide">true</bool>
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				<bool name="DraggingV1">false</bool>
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				<float name="LeftParamA">-0.5</float>
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				<string name="Name">Smooth Block Model</string>
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				<float name="TopParamA">-0.5</float>
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				<bool name="archivable">true</bool>
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				<Vector3 name="size">
					<X>10</X>
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			<Item class="Script" referent="RBX470">
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					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
					<bool name="archivable">true</bool>
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		<Item class="Part" referent="RBX471">
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				<bool name="Anchored">true</bool>
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				<int name="BrickColor">21</int>
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				<bool name="Anchored">true</bool>
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				<bool name="CanCollide">true</bool>
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				<string name="Name">Smooth Block Model</string>
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					<X>0</X>
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		<Item class="Part" referent="RBX473">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
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				<bool name="CanCollide">true</bool>
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				<token name="Controller">0</token>
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				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
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				<token name="FormFactor">1</token>
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				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
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				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">PersonDoor</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
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				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
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				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>8</X>
					<Y>14.4000006</Y>
					<Z>2</Z>
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			<Item class="Script" referent="RBX474">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">DoorScript2</string>
					<string name="Source">print(&quot;Advanced SpecialDoor Script loaded&quot;)&#13;&#10;&#13;&#10;-- list of account names allowed to go through the door.&#13;&#10;permission = { &quot;Chocobo333572&quot;,&quot;IcyMuffin3&quot;}&#13;&#10;Door = script.Parent&#13;&#10;&#13;&#10;function checkOkToLetIn(name)&#13;&#10;&#9;for i = 1,#permission do&#13;&#10;&#9;&#9;-- convert strings to all upper case, otherwise we will let in &#13;&#10;&#9;&#9;-- &quot;Telamon&quot; but not &quot;telamon&quot; or &quot;tELAMON&quot;&#13;&#10;&#9;&#9;if (string.upper(name) == string.upper(permission[i])) then return true end&#13;&#10;&#9;end&#13;&#10;&#9;return false&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;&#9;print(&quot;Door Hit&quot;)&#13;&#10;&#9;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if (human ~= nil ) then&#13;&#10;&#9;&#9;&#9;-- a human has touched this door!&#13;&#10;&#9;&#9;&#9;print(&quot;Human touched door&quot;)&#13;&#10;&#9;&#9;&#9;-- test the human&apos;s name against the permission list&#13;&#10;&#9;&#9;&#9;if (checkOkToLetIn(human.Parent.Name)) then&#13;&#10;&#9;&#9;&#9;&#9;print(&quot;Human passed test&quot;)&#13;&#10;&#9;&#9;&#9;&#9;Door.Transparency = .5&#13;&#10;&#9;&#9;&#9;&#9;Door.CanCollide = false&#13;&#10;&#9;&#9;&#9;&#9;wait(7)&#13;&#10;&#9;&#9;&#9;&#9;Door.CanCollide = true&#13;&#10;&#9;&#9;&#9;&#9;Door.Transparency = 0&#13;&#10;&#9;&#9;&#9;&#9;else human.Health= 0&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)&#13;&#10;</string>
					<bool name="archivable">true</bool>
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			</Item>
		</Item>
		<Item class="Part" referent="RBX475">
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				<token name="BottomSurface">4</token>
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				<int name="BrickColor">1</int>
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				<token name="LeftSurface">0</token>
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				<float name="RightParamA">-0.5</float>
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				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
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				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
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				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
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				<bool name="archivable">true</bool>
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				<Vector3 name="size">
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				<float name="LeftParamB">0.5</float>
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				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
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					<X>0</X>
					<Y>0</Y>
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				<float name="TopParamB">0.5</float>
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				<Vector3 name="Velocity">
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				<bool name="archivable">true</bool>
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				<Vector3 name="size">
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				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
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				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1</int>
				<CoordinateFrame name="CFrame">
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				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
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				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
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				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
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				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
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				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
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				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
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				<Vector3 name="size">
					<X>8</X>
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					<Z>20</Z>
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		<Item class="Part" referent="RBX478">
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				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1</int>
				<CoordinateFrame name="CFrame">
					<X>-8</X>
					<Y>8</Y>
					<Z>44</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>8</X>
					<Y>14.4000006</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX479">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function getPlayer(humanoid) &#13;&#10;local players = game.Players:children() &#13;&#10;for i = 1, #players do &#13;&#10;if players[i].Character.Humanoid == humanoid then return players[i] end &#13;&#10;end &#13;&#10;return nil &#13;&#10;end &#13;&#10;&#13;&#10;function onTouch(part) &#13;&#10;&#13;&#10;local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) &#13;&#10;if (human == nil) then return end &#13;&#10;&#13;&#10;local player = getPlayer(human) &#13;&#10;&#13;&#10;if (player == nil) then return end &#13;&#10;&#13;&#10;game.Lighting.Tele:clone().Parent = player.Backpack&#13;&#10;&#13;&#10;end &#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouch) &#13;&#10;&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX480">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>13</X>
					<Y>7.5999999</Y>
					<Z>-24</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">AdminShirt</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>8</X>
					<Y>14.4000006</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX481">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">DoorScript2</string>
					<string name="Source">Door = script.Parent &#13;&#10; &#13;&#10;function onTouched(hit) &#13;&#10;        print(&quot;Door Hit&quot;) &#13;&#10;        local human = hit.Parent:FindFirstChild(&quot;Humanoid&quot;) &#13;&#10;        if (human ~= nil ) then&#13;&#10;                if human.Parent.Torso.roblox.Texture == &quot;http://www.roblox.com/asset/?version=1&amp;id=1076331&quot; then --Replace ####### with shirt ID.&#13;&#10;                        Door.Transparency = 0.5 &#13;&#10;                        Door.CanCollide = false &#13;&#10;                        wait(1) &#13;&#10;                        Door.CanCollide = true &#13;&#10;                        Door.Transparency = 0 &#13;&#10;                        print(&quot;Human touched door&quot;) &#13;&#10;                else&#13;&#10;                        human.Health = 0&#13;&#10;                end&#13;&#10; &#13;&#10;        end &#13;&#10;end &#13;&#10; &#13;&#10;connection = Door.Touched:connect(onTouched)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX482">
				<Properties>
					<token name="Face">5</token>
					<string name="Name">porta</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?version=1&amp;id=1076331</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX483">
				<Properties>
					<token name="Face">2</token>
					<string name="Name">porta</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?version=1&amp;id=1076331</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX484">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>88</X>
					<Y>7.60000038</Y>
					<Z>-118</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
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					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">AdminShirt</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>8</X>
					<Y>14.4000006</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX485">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">DoorScript2</string>
					<string name="Source">Door = script.Parent &#13;&#10; &#13;&#10;function onTouched(hit) &#13;&#10;        print(&quot;Door Hit&quot;) &#13;&#10;        local human = hit.Parent:FindFirstChild(&quot;Humanoid&quot;) &#13;&#10;        if (human ~= nil ) then&#13;&#10;                if human.Parent.Torso.roblox.Texture == &quot;http://www.roblox.com/asset/?version=1&amp;id=1076331&quot; then --Replace ####### with shirt ID.&#13;&#10;                        Door.Transparency = 0.5 &#13;&#10;                        Door.CanCollide = false &#13;&#10;                        wait(1) &#13;&#10;                        Door.CanCollide = true &#13;&#10;                        Door.Transparency = 0 &#13;&#10;                        print(&quot;Human touched door&quot;) &#13;&#10;                else&#13;&#10;                        human.Health = 0&#13;&#10;                end&#13;&#10; &#13;&#10;        end &#13;&#10;end &#13;&#10; &#13;&#10;connection = Door.Touched:connect(onTouched)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX486">
				<Properties>
					<token name="Face">5</token>
					<string name="Name">porta</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?version=1&amp;id=1076331</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX487">
				<Properties>
					<token name="Face">2</token>
					<string name="Name">porta</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?version=1&amp;id=1076331</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX488">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">24</int>
				<CoordinateFrame name="CFrame">
					<X>80</X>
					<Y>7.60000038</Y>
					<Z>-118</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
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					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>8</X>
					<Y>14.4000006</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX489">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">24</int>
				<CoordinateFrame name="CFrame">
					<X>96</X>
					<Y>7.60000038</Y>
					<Z>-118</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
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					<Content name="LinkedSource"><null></null></Content>
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					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
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					<bool name="archivable">true</bool>
				</Properties>
			</Item>
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		<Item class="Part" referent="RBX543">
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					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
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					<bool name="archivable">true</bool>
				</Properties>
			</Item>
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					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
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			</Item>
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					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
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					<bool name="archivable">true</bool>
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			</Item>
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		<Item class="Part" referent="RBX549">
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			<Item class="Script" referent="RBX550">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
					<bool name="archivable">true</bool>
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			</Item>
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		<Item class="Part" referent="RBX551">
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				<Vector3 name="size">
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					<Z>2</Z>
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		<Item class="Part" referent="RBX563">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
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				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>-136</X>
					<Y>7.5999999</Y>
					<Z>-176</Z>
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				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
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				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
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				<string name="Name">AdminShirt</string>
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				<Vector3 name="size">
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					<Z>2</Z>
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					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">DoorScript2</string>
					<string name="Source">Door = script.Parent &#13;&#10; &#13;&#10;function onTouched(hit) &#13;&#10;        print(&quot;Door Hit&quot;) &#13;&#10;        local human = hit.Parent:FindFirstChild(&quot;Humanoid&quot;) &#13;&#10;        if (human ~= nil ) then&#13;&#10;                if human.Parent.Torso.roblox.Texture == &quot;http://www.roblox.com/asset/?version=1&amp;id=1076331&quot; then --Replace ####### with shirt ID.&#13;&#10;                        Door.Transparency = 0.5 &#13;&#10;                        Door.CanCollide = false &#13;&#10;                        wait(1) &#13;&#10;                        Door.CanCollide = true &#13;&#10;                        Door.Transparency = 0 &#13;&#10;                        print(&quot;Human touched door&quot;) &#13;&#10;                else&#13;&#10;                        human.Health = 0&#13;&#10;                end&#13;&#10; &#13;&#10;        end &#13;&#10;end &#13;&#10; &#13;&#10;connection = Door.Touched:connect(onTouched)&#13;&#10;</string>
					<bool name="archivable">true</bool>
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			</Item>
			<Item class="Decal" referent="RBX565">
				<Properties>
					<token name="Face">5</token>
					<string name="Name">porta</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?version=1&amp;id=1076331</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX566">
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					<token name="Face">2</token>
					<string name="Name">porta</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?version=1&amp;id=1076331</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
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				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
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				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
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					<Y>7.5999999</Y>
					<Z>-168</Z>
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				<bool name="CanCollide">true</bool>
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				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
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				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
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				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
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				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
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				<token name="TopSurface">3</token>
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				<Vector3 name="Velocity">
					<X>0</X>
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					<Z>0</Z>
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				<bool name="archivable">true</bool>
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				<Vector3 name="size">
					<X>8</X>
					<Y>14.4000006</Y>
					<Z>2</Z>
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			</Properties>
		</Item>
		<Item class="Part" referent="RBX568">
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				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
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				<token name="BackSurface">0</token>
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				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>-136</X>
					<Y>7.5999999</Y>
					<Z>-184</Z>
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				</CoordinateFrame>
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				<bool name="ControllerFlagShown">true</bool>
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				<float name="Elasticity">0.5</float>
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				<float name="Friction">0.300000012</float>
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				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
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				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
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				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
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				<token name="TopSurface">3</token>
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					<X>0</X>
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					<X>8</X>
					<Y>14.4000006</Y>
					<Z>2</Z>
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			</Properties>
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		<Item class="Part" referent="RBX569">
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				<bool name="Anchored">true</bool>
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				<int name="BrickColor">23</int>
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					<Y>5.80000019</Y>
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				<float name="FrontParamB">0.5</float>
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					<X>0</X>
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				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>10</X>
					<Y>8.40000057</Y>
					<Z>2</Z>
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			</Properties>
			<Item class="Script" referent="RBX570">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX571">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
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				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
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					<Y>1</Y>
					<Z>-176</Z>
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					<R22>-0</R22>
				</CoordinateFrame>
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				<float name="FrontParamB">0.5</float>
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				<Vector3 name="Velocity">
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				<bool name="archivable">true</bool>
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			<Item class="Script" referent="RBX573">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX574">
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				<bool name="Anchored">true</bool>
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				<float name="BottomParamB">0.5</float>
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					<Content name="LinkedSource"><null></null></Content>
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					<bool name="archivable">true</bool>
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					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
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					<bool name="archivable">true</bool>
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			</Item>
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			</Item>
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					<Content name="LinkedSource"><null></null></Content>
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				<bool name="archivable">true</bool>
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					<X>10</X>
					<Y>1.20000005</Y>
					<Z>10</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX610">
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				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
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				<token name="BackSurface">0</token>
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				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>-148</X>
					<Y>5.60000038</Y>
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					<R20>-1</R20>
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				<bool name="CanCollide">true</bool>
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			<Item class="Script" referent="RBX611">
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					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
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		<Item class="Part" referent="RBX612">
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				<int name="BrickColor">23</int>
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			</Properties>
			<Item class="Script" referent="RBX613">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
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					<bool name="archivable">true</bool>
				</Properties>
			</Item>
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		<Item class="Part" referent="RBX614">
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				<bool name="Anchored">true</bool>
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					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
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					<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
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			</Properties>
			<Item class="Script" referent="RBX617">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
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		<Item class="Part" referent="RBX618">
			<Properties>
				<bool name="Anchored">true</bool>
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				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
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				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
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				<float name="TopParamA">-0.5</float>
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				<Vector3 name="Velocity">
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					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>8</X>
					<Y>8.40000057</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX619">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX620">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
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				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>-159</X>
					<Y>6.5999999</Y>
					<Z>-157</Z>
					<R00>-1</R00>
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					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
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					<R20>-0</R20>
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					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
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					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>8</X>
					<Y>8.40000057</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX621">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX622">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>-167</X>
					<Y>7.80000019</Y>
					<Z>-157</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>8</X>
					<Y>8.40000057</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX623">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX624">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>-175</X>
					<Y>9</Y>
					<Z>-157</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
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				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
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					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>8</X>
					<Y>8.40000057</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX625">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX626">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
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					<Y>10.1999998</Y>
					<Z>-149</Z>
					<R00>-1</R00>
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					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
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					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
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				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
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				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
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				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
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				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
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					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>10</X>
					<Y>8.40000057</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX627">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX628">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
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				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
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					<Z>-153</Z>
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					<R02>-1</R02>
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				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
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				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
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				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
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				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
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				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
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				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
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					<Y>0</Y>
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				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>8.40000057</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX629">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX630">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
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					<Y>11.4000006</Y>
					<Z>-160</Z>
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					<R01>0</R01>
					<R02>-1</R02>
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					<R22>-0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
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				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
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					<Content name="LinkedSource"><null></null></Content>
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					<bool name="archivable">true</bool>
				</Properties>
			</Item>
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			<Item class="Script" referent="RBX635">
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					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
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			<Item class="Script" referent="RBX637">
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					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
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			</Item>
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					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
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			</Item>
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		<Item class="Part" referent="RBX640">
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			<Item class="Script" referent="RBX641">
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					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
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			</Item>
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					<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
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					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
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					<bool name="archivable">true</bool>
				</Properties>
			</Item>
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			<Item class="Script" referent="RBX659">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
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		<Item class="Part" referent="RBX660">
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			<Item class="Script" referent="RBX661">
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					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
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			<Item class="Script" referent="RBX663">
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					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
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					<bool name="archivable">true</bool>
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			</Item>
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			<Item class="Script" referent="RBX665">
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					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
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			</Item>
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			<Item class="Script" referent="RBX667">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
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					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
					<bool name="archivable">true</bool>
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			</Item>
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					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
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					<bool name="archivable">true</bool>
				</Properties>
			</Item>
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			<Item class="Script" referent="RBX673">
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					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
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				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
					<bool name="archivable">true</bool>
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			</Item>
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				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
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		<Item class="Part" referent="RBX678">
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			<Item class="Script" referent="RBX679">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX680">
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					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
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					<bool name="archivable">true</bool>
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			</Item>
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					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
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					<bool name="archivable">true</bool>
				</Properties>
			</Item>
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		<Item class="Part" referent="RBX708">
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				<bool name="Anchored">true</bool>
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				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
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			</Properties>
			<Item class="Script" referent="RBX709">
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					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX710">
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				<bool name="Anchored">true</bool>
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			<Item class="Script" referent="RBX711">
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					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
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					<bool name="archivable">true</bool>
				</Properties>
			</Item>
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		<Item class="Part" referent="RBX712">
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				<bool name="Anchored">true</bool>
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			<Item class="Script" referent="RBX713">
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					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
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		<Item class="Part" referent="RBX714">
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				<bool name="Anchored">true</bool>
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			<Item class="Script" referent="RBX715">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
					<bool name="archivable">true</bool>
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			</Item>
		</Item>
		<Item class="Part" referent="RBX716">
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				<bool name="Anchored">true</bool>
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			</Properties>
			<Item class="Script" referent="RBX717">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX718">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>-18</X>
					<Y>36</Y>
					<Z>-29</Z>
					<R00>-0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>250</X>
					<Y>12</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX719">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX720">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>-39</X>
					<Y>36</Y>
					<Z>-91</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>40</X>
					<Y>12</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX721">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX722">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>-44</X>
					<Y>30.2000008</Y>
					<Z>-62</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>50</X>
					<Y>0.400000006</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX723">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX724">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>-49</X>
					<Y>36</Y>
					<Z>-60</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>40</X>
					<Y>12</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX725">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX726">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>-39</X>
					<Y>36</Y>
					<Z>-39</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>40</X>
					<Y>12</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX727">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX728">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>-49</X>
					<Y>36</Y>
					<Z>-22</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>40</X>
					<Y>12</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX729">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX730">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>-39</X>
					<Y>36</Y>
					<Z>2</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>40</X>
					<Y>12</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX731">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX732">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>-44</X>
					<Y>30.2000008</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
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					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>50</X>
					<Y>0.400000006</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX733">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX734">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>-49</X>
					<Y>36</Y>
					<Z>20</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>40</X>
					<Y>12</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX735">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX736">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>-39</X>
					<Y>36</Y>
					<Z>40</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
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				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>40</X>
					<Y>12</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX737">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX738">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>-49</X>
					<Y>36</Y>
					<Z>65</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>40</X>
					<Y>12</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX739">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX740">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>-39</X>
					<Y>36</Y>
					<Z>95</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
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					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>40</X>
					<Y>12</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX741">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<External>RBX742</External>
		<Item class="Part" referent="RBX743">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>-44</X>
					<Y>30.2000008</Y>
					<Z>93</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>50</X>
					<Y>0.400000006</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX744">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX745">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>-69</X>
					<Y>29.3999996</Y>
					<Z>101</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>10</X>
					<Y>1.20000005</Y>
					<Z>20</Z>
				</Vector3>
			</Properties>
		</Item>
	</Item>
	<Item class="RunService" referent="RBX746">
		<Properties>
			<string name="Name">Run Service</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX747</External>
	<External>RBX748</External>
	<Item class="Players" referent="RBX749">
		<Properties>
			<int name="MaxPlayers">12</int>
			<string name="Name">Players</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="StarterPack" referent="RBX750">
		<Properties>
			<string name="Name">StarterPack</string>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="HopperBin" referent="RBX751">
			<Properties>
				<token name="BinType">0</token>
				<string name="Name">Reset</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX752">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Reset</string>
					<string name="Source">&#13;&#10;&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#13;&#10;&#9;local player = game.Players.LocalPlayer&#13;&#10;&#9;if player == nil then return end&#13;&#10;&#9;player.Character.Head:remove()&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="SoundService" referent="RBX753">
		<Properties>
			<token name="AmbientReverb">0</token>
			<float name="DistanceFactor">10</float>
			<float name="DopplerScale">1</float>
			<string name="Name">Soundscape</string>
			<float name="RolloffScale">1</float>
			<bool name="archivable">true</bool>
		</Properties>
		<External>RBX754</External>
		<External>RBX755</External>
		<External>RBX756</External>
		<External>RBX757</External>
		<External>RBX758</External>
		<External>RBX759</External>
		<External>RBX760</External>
		<External>RBX761</External>
		<External>RBX762</External>
		<External>RBX763</External>
		<External>RBX764</External>
		<External>RBX765</External>
		<External>RBX766</External>
		<External>RBX767</External>
	</Item>
	<Item class="Selection" referent="RBX768">
		<Properties>
			<string name="Name">Selection</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Lighting" referent="RBX769">
		<Properties>
			<Color3 name="BottomAmbientV9">4286235256</Color3>
			<Color3 name="ClearColor">4278190080</Color3>
			<float name="GeographicLatitude">41.7332993</float>
			<string name="Name">Lighting</string>
			<Color3 name="SpotLightV9">4292134246</Color3>
			<string name="TimeOfDay">14:00:00</string>
			<Color3 name="TopAmbientV9">4294967295</Color3>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="HopperBin" referent="RBX770">
			<Properties>
				<token name="BinType">0</token>
				<string name="Name">Tele</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX771">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">TeleportScript</string>
					<string name="Source">--- SonOfSevenless&#13;&#10;print(&quot;Teleport Spell Loaded&quot;)&#13;&#10;&#13;&#10;local COOLDOWN = 0&#13;&#10;local MP = 0&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;function TryToCast(player)&#13;&#10;&#9;-- returns true if player may cast this spell&#13;&#10;&#13;&#10;&#9;-- make sure this player has the wizard board stats&#13;&#10;&#9;local stats = player:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;if stats == nil then return false end&#13;&#10;&#9;local mana = stats:findFirstChild(&quot;Mana&quot;)&#13;&#10;&#9;local level = stats:findFirstChild(&quot;Level&quot;)&#13;&#10;&#9;if mana == nil or level == nil then return false end&#13;&#10;&#13;&#10;&#9;if (mana.Value &gt;= MP) then&#13;&#10;&#9;&#9;mana.Value = mana.Value - MP&#13;&#10;&#9;&#9;return true&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;return false&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function teleportPlayer(pos)&#13;&#10;&#13;&#10;&#9;local player = game.Players.LocalPlayer&#13;&#10;&#9;if player == nil or player.Character == nil then return end&#13;&#10;&#13;&#10;&#9;local char = player.Character.Torso&#13;&#10;&#13;&#10;&#9;sound = Instance.new(&quot;Sound&quot;)&#13;&#10;&#9;sound.SoundId = &quot;&quot;&#13;&#10;&#9;sound.Parent = char&#13;&#10;&#9;sound.PlayOnRemove = true&#13;&#10;&#9;sound:remove()&#13;&#10;&#13;&#10;&#9;char.CFrame = CFrame.new(Vector3.new(pos.x, pos.y + 7, pos.z))&#13;&#10;&#13;&#10;&#13;&#10;&#9;sound = Instance.new(&quot;Sound&quot;)&#13;&#10;&#9;sound.SoundId = &quot;&quot;&#13;&#10;&#9;sound.Parent = char&#13;&#10;&#9;sound.PlayOnRemove = true&#13;&#10;&#9;sound:remove()&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;enabled = true&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;if not enabled then&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;local player = game.Players.LocalPlayer&#13;&#10;&#9;if player == nil then return end&#13;&#10;&#9;--if TryToCast(player) == false then return end&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#9;enabled = false&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowFarCursor.png&quot;&#13;&#10;&#13;&#10;&#9;-- find the best cf&#13;&#10;&#9;local cf = mouse.Hit&#13;&#10;&#9;local v = cf.lookVector&#13;&#10;&#13;&#10;&#9;teleportPlayer(cf.p)&#13;&#10;&#13;&#10;&#9;wait(COOLDOWN)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;&#13;&#10;&#9;enabled = true&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="ControllerService" referent="RBX772">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX773</External>
	<Item class="Timer" referent="RBX774">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Teams" referent="RBX775">
		<Properties>
			<string name="Name">Teams</string>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="Team" referent="RBX776">
			<Properties>
				<bool name="AutoAssignable">true</bool>
				<bool name="AutoColorCharacters">true</bool>
				<string name="Name">Start</string>
				<int name="Score">0</int>
				<int name="TeamColor">1</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Team" referent="RBX777">
			<Properties>
				<bool name="AutoAssignable">false</bool>
				<bool name="AutoColorCharacters">true</bool>
				<string name="Name">Checkpoint 1</string>
				<int name="Score">0</int>
				<int name="TeamColor">24</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Team" referent="RBX778">
			<Properties>
				<bool name="AutoAssignable">false</bool>
				<bool name="AutoColorCharacters">true</bool>
				<string name="Name">Checkpoint 2</string>
				<int name="Score">0</int>
				<int name="TeamColor">23</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Team" referent="RBX779">
			<Properties>
				<bool name="AutoAssignable">false</bool>
				<bool name="AutoColorCharacters">true</bool>
				<string name="Name">Checkpoint 3</string>
				<int name="Score">0</int>
				<int name="TeamColor">28</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Team" referent="RBX780">
			<Properties>
				<bool name="AutoAssignable">false</bool>
				<bool name="AutoColorCharacters">true</bool>
				<string name="Name">Checkpoint 4</string>
				<int name="Score">0</int>
				<int name="TeamColor">21</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
	</Item>
	<External>RBX781</External>
	<External>RBX782</External>
	<External>RBX783</External>
</roblox>