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						<string name="Source">-- list of account names allowed to go through the door. &#13;&#10;permission = { &quot;Kashi&quot; } &#13;&#10;Door = script.Parent &#13;&#10;&#13;&#10;function checkOkToLetIn(name) &#13;&#10;for i = 1,#permission do &#13;&#10;-- convert strings to all upper case, otherwise we will let in &#13;&#10;-- &quot;Telamon&quot; but not &quot;telamon&quot; or &quot;tELAMON&quot; &#13;&#10;if (string.upper(name) == string.upper(permission[i])) then return true end &#13;&#10;end &#13;&#10;return false &#13;&#10;end &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;print(&quot;Door Hit&quot;) &#13;&#10;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) &#13;&#10;if (human ~= nil ) then &#13;&#10;if human.Parent.Torso.roblox.Texture == &quot;http://www.roblox.com/asset/?version=1&amp;id=1076331&quot; then --the shirt &#13;&#10;Door.Transparency = 0.5 &#13;&#10;Door.CanCollide = false &#13;&#10;wait(1) &#13;&#10;Door.CanCollide = true &#13;&#10;Door.Transparency = 0 &#13;&#10;-- a human has touched this door! &#13;&#10;print(&quot;Human touched door&quot;) &#13;&#10;-- test the human&apos;s name against the permission list &#13;&#10;else if (checkOkToLetIn(human.Parent.Name)) then &#13;&#10;print(&quot;Human passed test&quot;) &#13;&#10;Door.Transparency = 0.5&#13;&#10;Door.CanCollide = false &#13;&#10;wait(1) &#13;&#10;Door.CanCollide = true &#13;&#10;Door.Transparency = 0 &#13;&#10;else human.Health = 0 &#13;&#10;end &#13;&#10;end &#13;&#10;end &#13;&#10;end &#13;&#10;connection = Door.Touched:connect(onTouched)</string>
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					<string name="Name">Left Leg</string>
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			<Item class="Humanoid" referent="RBX87">
				<Properties>
					<float name="Health">100</float>
					<bool name="Jump">false</bool>
					<float name="MaxHealth">100</float>
					<string name="Name">Humanoid</string>
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			</Item>
		</Item>
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				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Regeneration Script</string>
				<string name="Source">model = game.Workspace.ExplodingRaftRideCars --Replace the &apos;MyModelName&apos; with the name of your model.&#13;&#10;messageText = &quot;Regenerating Exploding Raft Ride Cars...&quot; --And replace it here!&#13;&#10;message = Instance.new(&quot;Message&quot;)&#13;&#10;message.Text = messageText&#13;&#10;backup = model:clone()&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait(60) --How long till regeneration.&#13;&#10;&#9;message.Parent = game.Workspace&#13;&#10;&#9;model:remove()&#13;&#10;&#13;&#10;&#9;wait(4) -- display regen message for 4 seconds&#13;&#10;&#13;&#10;&#9;model = backup:clone()&#13;&#10;&#9;model.Parent = game.Workspace&#13;&#10;&#9;model:makeJoints()&#13;&#10;&#9;message.Parent = nil --clears message&#13;&#10;end&#13;&#10;</string>
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			<Properties>
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				<string name="Name">Exploding Raft Ride</string>
				<Ref name="PrimaryPart">RBX90</Ref>
				<bool name="archivable">true</bool>
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					<CoordinateFrame name="CFrame">
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					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
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					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<float name="Transparency">0</float>
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						<X>50</X>
						<Y>0</Y>
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					<string name="Source">model2=game.Workspace.DoorA --this is the door &#13;&#10;&#13;&#10;function onChatted(msg, recipient, speaker) &#13;&#10;&#13;&#10;-- convert to all lower case &#13;&#10;&#13;&#10;local source = string.lower(speaker.Name) &#13;&#10;msg = string.lower(msg) &#13;&#10;&#13;&#10;if (msg == &quot;go&quot;) then &#13;&#10;model2.CanCollide = false &#13;&#10;model2.Transparency = 1 &#13;&#10;wait(5) &#13;&#10;model2.CanCollide = true &#13;&#10;model2.Transparency = .5 &#13;&#10;end &#13;&#10;&#13;&#10;end &#13;&#10;&#13;&#10;function onPlayerEntered(newPlayer) &#13;&#10;newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) &#13;&#10;end &#13;&#10;&#13;&#10;game.Players.ChildAdded:connect(onPlayerEntered) &#13;&#10;</string>
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				</Item>
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						<CoordinateFrame name="CFrame">
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							<X>0</X>
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						</Vector3>
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							<Z>2</Z>
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				<Item class="Part" referent="RBX193">
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						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
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							<Y>4.18960381</Y>
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							<R00>1</R00>
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							<R20>7.94373118e-005</R20>
							<R21>3.53930517e-007</R21>
							<R22>1</R22>
						</CoordinateFrame>
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						<string name="Name">Smooth Block Model</string>
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							<X>0</X>
							<Y>0</Y>
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						</Vector3>
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							<Y>0</Y>
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						</Vector3>
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						<Vector3 name="size">
							<X>3</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX194">
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						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>27.515192</X>
							<Y>6.18960238</Y>
							<Z>37.9852142</Z>
							<R00>-7.94373118e-005</R00>
							<R01>-1.48876541e-006</R01>
							<R02>-1</R02>
							<R10>-3.54048893e-007</R10>
							<R11>1</R11>
							<R12>-1.48873721e-006</R12>
							<R20>1</R20>
							<R21>3.53930517e-007</R21>
							<R22>-7.94373118e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
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						<bool name="Cullable">true</bool>
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						<float name="Elasticity">0.5</float>
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						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
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						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
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							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
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						<token name="TopSurface">3</token>
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						<float name="Transparency">0</float>
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							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
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						<Vector3 name="size">
							<X>2</X>
							<Y>3.60000014</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Seat" referent="RBX195">
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						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
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							<Y>4.98960447</Y>
							<Z>37.9853325</Z>
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							<R01>-1.48876541e-006</R01>
							<R02>-1</R02>
							<R10>-3.54048893e-007</R10>
							<R11>1</R11>
							<R12>-1.48873721e-006</R12>
							<R20>1</R20>
							<R21>3.53930517e-007</R21>
							<R22>-7.94373118e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
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						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
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						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
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						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Seat</string>
						<float name="Reflectance">0</float>
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						<float name="RightParamB">0.5</float>
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						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
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						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
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						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX196">
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						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>27.0151978</X>
							<Y>2.78960156</Y>
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							<R00>-1</R00>
							<R01>-1.48876541e-006</R01>
							<R02>7.94373118e-005</R02>
							<R10>-1.48873721e-006</R10>
							<R11>1</R11>
							<R12>3.54048893e-007</R12>
							<R20>-7.94373118e-005</R20>
							<R21>3.53930517e-007</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
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						<bool name="Cullable">true</bool>
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						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
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						<token name="FrontSurfaceInput">0</token>
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						<token name="LeftSurfaceInput">0</token>
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							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
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							<Z>0</Z>
						</Vector3>
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						<Vector3 name="size">
							<X>2</X>
							<Y>2.4000001</Y>
							<Z>10</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX197">
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					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>510</X>
						<Y>51.6000023</Y>
						<Z>38</Z>
						<R00>1</R00>
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						<R02>0</R02>
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						<R11>1</R11>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
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						<X>2</X>
						<Y>100</Y>
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					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX198">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">print(&quot;LandMine Script Loaded&quot;)&#13;&#10;&#13;&#10;LandMine = script.Parent&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;  explosion = Instance.new(&quot;Explosion&quot;)&#13;&#10;  explosion.BlastRadius = 1000&#13;&#10;  explosion.BlastPressure = 10000000&#13;&#10;  explosion.Position = script.Parent.Position&#13;&#10;  explosion.Parent = game.Workspace&#13;&#10;  script.Parent.Transparency = 1&#13;&#10;  connection:disconnect()&#13;&#10;end&#13;&#10;&#13;&#10;connection = LandMine.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX199">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Explosion</string>
						<int name="PlayCount">0</int>
						<bool name="PlayOnRemove">true</bool>
						<Content name="SoundId"><url>rbxasset://sounds\collide.wav</url></Content>
						<float name="Volume">1</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX200">
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					<bool name="Anchored">true</bool>
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					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
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						<Y>51.5999985</Y>
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						<R02>0</R02>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
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					<float name="Elasticity">0.5</float>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>100</Y>
						<Z>28</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX201">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">print(&quot;LandMine Script Loaded&quot;)&#13;&#10;&#13;&#10;LandMine = script.Parent&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;  explosion = Instance.new(&quot;Explosion&quot;)&#13;&#10;  explosion.BlastRadius = 1000&#13;&#10;  explosion.BlastPressure = 10000000&#13;&#10;  explosion.Position = script.Parent.Position&#13;&#10;  explosion.Parent = game.Workspace&#13;&#10;  script.Parent.Transparency = 1&#13;&#10;  connection:disconnect()&#13;&#10;end&#13;&#10;&#13;&#10;connection = LandMine.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX202">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Explosion</string>
						<int name="PlayCount">0</int>
						<bool name="PlayOnRemove">true</bool>
						<Content name="SoundId"><url>rbxasset://sounds\collide.wav</url></Content>
						<float name="Volume">1</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<External>RBX4</External>
	</Item>
	<Item class="RunService" referent="RBX203">
		<Properties>
			<string name="Name">Run Service</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX204</External>
	<External>RBX205</External>
	<Item class="Players" referent="RBX206">
		<Properties>
			<int name="MaxPlayers">8</int>
			<string name="Name">Players</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="StarterPack" referent="RBX207">
		<Properties>
			<string name="Name">StarterPack</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="SoundService" referent="RBX208">
		<Properties>
			<float name="DistanceFactor">10</float>
			<float name="DopplerScale">1</float>
			<string name="Name">SoundService</string>
			<float name="RolloffScale">1</float>
			<bool name="archivable">true</bool>
		</Properties>
		<External>RBX209</External>
		<External>RBX210</External>
		<External>RBX211</External>
		<External>RBX212</External>
		<External>RBX213</External>
		<External>RBX214</External>
		<External>RBX215</External>
		<External>RBX216</External>
		<External>RBX217</External>
		<External>RBX218</External>
		<External>RBX219</External>
		<External>RBX220</External>
		<External>RBX221</External>
		<External>RBX222</External>
	</Item>
	<Item class="Selection" referent="RBX223">
		<Properties>
			<string name="Name">Selection</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Lighting" referent="RBX224">
		<Properties>
			<Color3 name="BottomAmbientV9">4286229368</Color3>
			<Color3 name="ClearColor">4278190080</Color3>
			<float name="GeographicLatitude">41.7332993</float>
			<string name="Name">Lighting</string>
			<Color3 name="SpotLightV9">4290621030</Color3>
			<string name="TimeOfDay">14:00:00</string>
			<Color3 name="TopAmbientV9">4294374910</Color3>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="ControllerService" referent="RBX225">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX226</External>
	<Item class="Timer" referent="RBX227">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Teams" referent="RBX228">
		<Properties>
			<string name="Name">Teams</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX229</External>
	<External>RBX230</External>
</roblox>