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				<string name="Name">Camera</string>
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				<bool name="Locked">true</bool>
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				<float name="RightParamA">-0.5</float>
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				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>512</X>
					<Y>0.400000006</Y>
					<Z>512</Z>
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			</Properties>
		</Item>
		<Item class="Camera" referent="RBX1">
			<Properties>
				<Ref name="CameraSubject">RBX4</Ref>
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				<CoordinateFrame name="CoordinateFrame">
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					<Y>4.89913082</Y>
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				<string name="Name">Instance</string>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<External>RBX5</External>
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			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
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				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">RBX7</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX7">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
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					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
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					<int name="BrickColor">27</int>
					<CoordinateFrame name="CFrame">
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						<Y>150</Y>
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						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
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					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
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					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Head</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
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					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
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					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>300</X>
						<Y>4.80000019</Y>
						<Z>300</Z>
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				</Properties>
				<Item class="SpecialMesh" referent="RBX8">
					<Properties>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1095708</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Scale">
							<X>300</X>
							<Y>15</Y>
							<Z>300</Z>
						</Vector3>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX9">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">local r = game:service(&quot;RunService&quot;);&#13;&#10;&#13;&#10;function rv()&#13;&#10;&#9;return 5*math.random()-2.5;&#13;&#10;end&#13;&#10;&#13;&#10;function spawn(spawnTime)&#13;&#10;&#9;local droplet = Instance.new(&quot;Part&quot;)&#13;&#10;&#13;&#10;&#9;local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position&#13;&#10;&#13;&#10;&#9;droplet.Position = Vector3.new(headPos.x+math.random( -150, 150 ), headPos.y+3, headPos.z+math.random( -150, 150 ))&#13;&#10;&#9;droplet.Size = Vector3.new(1,1,1)&#13;&#10;&#9;droplet.Velocity = Vector3.new(rv(), 50, rv())&#13;&#10;&#9;droplet.BrickColor = BrickColor.new(23)&#13;&#10;&#9;droplet.Shape = 0&#13;&#10;&#9;droplet.BottomSurface = 0&#13;&#10;&#9;droplet.TopSurface = 0&#13;&#10;&#9;droplet.Name = &quot;Droplet &quot; .. spawnTime&#13;&#10;&#9;droplet.Parent = script.Parent.Parent&#13;&#10;&#13;&#10; &#9;local delete&#13;&#10;&#9;delete = function(time)&#13;&#10;&#9;&#9;if time &gt; spawnTime + 5 then&#13;&#10;&#9;&#9;&#9;droplet.Parent = nil&#13;&#10;&#9;&#9;&#9;r.Stepped:disconnect(delete)&#13;&#10;&#9;&#9;end&#13;&#10;   end&#13;&#10;&#13;&#10;&#9;r.Stepped:connect(delete)&#13;&#10;end&#13;&#10;&#13;&#10;local nextTime = 0&#13;&#10;&#13;&#10;while true do&#13;&#10;&#13;&#10;&#9;time = r.Stepped:wait()&#13;&#10;&#13;&#10;   if time &gt; nextTime then&#13;&#10;&#9;&#9;spawn(time)&#13;&#10;&#9;&#9;nextTime = time + 0.000000000001&#13;&#10;&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX10">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
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				<float name="BottomParamB">0.5</float>
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				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
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					<Y>-492.835144</Y>
					<Z>51.8599854</Z>
					<R00>1</R00>
					<R01>-1.73726786e-015</R01>
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					<R11>1</R11>
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					<R20>-1.73726786e-015</R20>
					<R21>1.73726786e-015</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">0</token>
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				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Droplet 93.998908996582</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
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					<Y>8.82700128e-016</Y>
					<Z>8.82700128e-016</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0.470061332</X>
					<Y>-505.891815</Y>
					<Z>-1.45519888</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">0</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>1</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX11">
			<Properties>
				<bool name="Anchored">false</bool>
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				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
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					<Y>-476.080383</Y>
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					<R00>1</R00>
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					<R11>1</R11>
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					<R20>-1.70788111e-015</R20>
					<R21>1.70788111e-015</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">0</token>
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				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Droplet 94.032241821289</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>8.8047582e-016</X>
					<Y>8.8047582e-016</Y>
					<Z>8.8047582e-016</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-2.25188446</X>
					<Y>-499.351288</Y>
					<Z>2.48413038</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">0</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>1</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX12">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>-43.7538452</X>
					<Y>-459.54364</Y>
					<Z>-80.545166</Z>
					<R00>1</R00>
					<R01>-1.67856985e-015</R01>
					<R02>1.67856985e-015</R02>
					<R10>1.67856985e-015</R10>
					<R11>1</R11>
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					<R20>-1.67856985e-015</R20>
					<R21>1.67856985e-015</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
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				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Droplet 94.065574645996</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
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				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>8.78182796e-016</X>
					<Y>8.78182796e-016</Y>
					<Z>8.78182796e-016</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-1.3567766</X>
					<Y>-492.81076</Y>
					<Z>-2.35442662</Z>
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				<bool name="archivable">true</bool>
				<token name="shape">0</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>1</Y>
					<Z>1</Z>
				</Vector3>
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