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						<string name="Source">Door=script.Parent &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local human = hit.Parent:findFirstChild(&quot;Paintball&quot;) &#13;&#10;if (human ~=nil) then &#13;&#10;Door.Transparency = 1 &#13;&#10;Door.CanCollide = false &#13;&#10;wait (2) &#13;&#10;Door.Transparency = 0 &#13;&#10;Door.CanCollide = true &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)</string>
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						<string name="Name">creator</string>
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						<bool name="archivable">true</bool>
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						<string name="Name">creator</string>
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						<bool name="archivable">true</bool>
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				</Item>
				<Item class="ObjectValue" referent="RBX308">
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						<string name="Name">creator</string>
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						<bool name="archivable">true</bool>
					</Properties>
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					<float name="BackParamA">-0.5</float>
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						<Y>40.6000023</Y>
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						<X>2</X>
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					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript2</string>
						<string name="Source">Door=script.Parent &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local human = hit.Parent:findFirstChild(&quot;Paintball&quot;) &#13;&#10;if (human ~=nil) then &#13;&#10;Door.Transparency = 1 &#13;&#10;Door.CanCollide = false &#13;&#10;wait (2) &#13;&#10;Door.Transparency = 0 &#13;&#10;Door.CanCollide = true &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
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			</Item>
			<Item class="Part" referent="RBX311">
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					<bool name="Anchored">false</bool>
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					<float name="BottomParamB">0.5</float>
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					<int name="BrickColor">23</int>
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						<Y>40.6000023</Y>
						<Z>-2</Z>
						<R00>1</R00>
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					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
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					<float name="FrontParamB">0.5</float>
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					<string name="Name">Humanoid</string>
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						<X>0</X>
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						<X>2</X>
						<Y>6</Y>
						<Z>6</Z>
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				</Properties>
				<Item class="Script" referent="RBX312">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript2</string>
						<string name="Source">Door=script.Parent &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local human = hit.Parent:findFirstChild(&quot;Paintball&quot;) &#13;&#10;if (human ~=nil) then &#13;&#10;Door.Transparency = 1 &#13;&#10;Door.CanCollide = false &#13;&#10;wait (2) &#13;&#10;Door.Transparency = 0 &#13;&#10;Door.CanCollide = true &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
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				</Item>
			</Item>
			<Item class="Part" referent="RBX313">
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					<float name="BottomParamB">0.5</float>
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					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
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						<Y>40.6000023</Y>
						<Z>26</Z>
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					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript2</string>
						<string name="Source">Door=script.Parent &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local human = hit.Parent:findFirstChild(&quot;Paintball&quot;) &#13;&#10;if (human ~=nil) then &#13;&#10;Door.Transparency = 1 &#13;&#10;Door.CanCollide = false &#13;&#10;wait (2) &#13;&#10;Door.Transparency = 0 &#13;&#10;Door.CanCollide = true &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
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				</Item>
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						<Y>53</Y>
						<Z>26</Z>
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						<Y>6</Y>
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				</Properties>
				<Item class="Script" referent="RBX316">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript2</string>
						<string name="Source">Door=script.Parent &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local human = hit.Parent:findFirstChild(&quot;Paintball&quot;) &#13;&#10;if (human ~=nil) then &#13;&#10;Door.Transparency = 1 &#13;&#10;Door.CanCollide = false &#13;&#10;wait (2) &#13;&#10;Door.Transparency = 0 &#13;&#10;Door.CanCollide = true &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
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						<Y>53</Y>
						<Z>-2</Z>
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				</Properties>
				<Item class="Script" referent="RBX318">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript2</string>
						<string name="Source">Door=script.Parent &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local human = hit.Parent:findFirstChild(&quot;Paintball&quot;) &#13;&#10;if (human ~=nil) then &#13;&#10;Door.Transparency = 1 &#13;&#10;Door.CanCollide = false &#13;&#10;wait (2) &#13;&#10;Door.Transparency = 0 &#13;&#10;Door.CanCollide = true &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX319">
				<Properties>
					<bool name="Anchored">false</bool>
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					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
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						<Y>53</Y>
						<Z>-30</Z>
						<R00>0</R00>
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					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Humanoid</string>
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					<token name="RightSurfaceInput">0</token>
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						<X>0</X>
						<Y>0</Y>
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						<Y>6</Y>
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				</Properties>
				<Item class="Script" referent="RBX320">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript2</string>
						<string name="Source">Door=script.Parent &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local human = hit.Parent:findFirstChild(&quot;Paintball&quot;) &#13;&#10;if (human ~=nil) then &#13;&#10;Door.Transparency = 1 &#13;&#10;Door.CanCollide = false &#13;&#10;wait (2) &#13;&#10;Door.Transparency = 0 &#13;&#10;Door.CanCollide = true &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX321">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>17</X>
						<Y>53</Y>
						<Z>-2</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
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					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Humanoid</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
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						<Y>0</Y>
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					<bool name="archivable">true</bool>
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					<Vector3 name="size">
						<X>2</X>
						<Y>6</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX322">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript2</string>
						<string name="Source">Door=script.Parent &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local human = hit.Parent:findFirstChild(&quot;Paintball&quot;) &#13;&#10;if (human ~=nil) then &#13;&#10;Door.Transparency = 1 &#13;&#10;Door.CanCollide = false &#13;&#10;wait (2) &#13;&#10;Door.Transparency = 0 &#13;&#10;Door.CanCollide = true &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX323">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-9</X>
						<Y>28.2000008</Y>
						<Z>-30</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
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						<R22>0</R22>
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					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
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					<token name="FrontSurfaceInput">0</token>
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					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Humanoid</string>
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					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
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					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>6</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX324">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript2</string>
						<string name="Source">Door=script.Parent &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local human = hit.Parent:findFirstChild(&quot;Painball&quot;) &#13;&#10;if (human ~=nil) then &#13;&#10;Door.Transparency = 1 &#13;&#10;Door.CanCollide = false &#13;&#10;wait (2) &#13;&#10;Door.Transparency = 0 &#13;&#10;Door.CanCollide = true &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX325">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-9</X>
						<Y>28.2000008</Y>
						<Z>26</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
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						<R20>-1</R20>
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						<R22>0</R22>
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					<bool name="CanCollide">true</bool>
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					<token name="FormFactor">1</token>
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					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
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					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Humanoid</string>
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					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
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					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>6</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX326">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript2</string>
						<string name="Source">Door=script.Parent &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local human = hit.Parent:findFirstChild(&quot;Paintball&quot;) &#13;&#10;if (human ~=nil) then &#13;&#10;Door.Transparency = 1 &#13;&#10;Door.CanCollide = false &#13;&#10;wait (2) &#13;&#10;Door.Transparency = 0 &#13;&#10;Door.CanCollide = true &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX327">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-35</X>
						<Y>28.2000008</Y>
						<Z>-2</Z>
						<R00>1</R00>
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						<R02>0</R02>
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						<R20>0</R20>
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					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
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					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
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					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
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					<string name="Name">Humanoid</string>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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						<Y>0</Y>
						<Z>0</Z>
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					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>6</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX328">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript2</string>
						<string name="Source">Door=script.Parent &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local human = hit.Parent:findFirstChild(&quot;Paintball&quot;) &#13;&#10;if (human ~=nil) then &#13;&#10;Door.Transparency = 1 &#13;&#10;Door.CanCollide = false &#13;&#10;wait (2) &#13;&#10;Door.Transparency = 0 &#13;&#10;Door.CanCollide = true &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX329">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>17</X>
						<Y>28.2000008</Y>
						<Z>-2</Z>
						<R00>1</R00>
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						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
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						<R20>0</R20>
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					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Humanoid</string>
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					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
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						<X>2</X>
						<Y>6</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX330">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript2</string>
						<string name="Source">Door=script.Parent &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local human = hit.Parent:findFirstChild(&quot;Paintball&quot;) &#13;&#10;if (human ~=nil) then &#13;&#10;Door.Transparency = 1 &#13;&#10;Door.CanCollide = false &#13;&#10;wait (2) &#13;&#10;Door.Transparency = 0 &#13;&#10;Door.CanCollide = true &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX331">
				<Properties>
					<bool name="Anchored">false</bool>
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					<token name="BackSurfaceInput">0</token>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-9</X>
						<Y>3.4000001</Y>
						<Z>-30</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
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					<bool name="CanCollide">true</bool>
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					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
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					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Humanoid</string>
					<float name="Reflectance">0</float>
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					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
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					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>6</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX332">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript2</string>
						<string name="Source">Door=script.Parent &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local human = hit.Parent:findFirstChild(&quot;Paintball&quot;) &#13;&#10;if (human ~=nil) then &#13;&#10;Door.Transparency = 1 &#13;&#10;Door.CanCollide = false &#13;&#10;wait (2) &#13;&#10;Door.Transparency = 0 &#13;&#10;Door.CanCollide = true &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX333">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-9</X>
						<Y>3.4000001</Y>
						<Z>26</Z>
						<R00>0</R00>
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					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
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					<float name="FrontParamB">0.5</float>
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					<float name="LeftParamB">0.5</float>
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					<string name="Name">Humanoid</string>
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						<X>0</X>
						<Y>0</Y>
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					<float name="TopParamB">0.5</float>
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						<X>0</X>
						<Y>0</Y>
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					<bool name="archivable">true</bool>
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						<X>2</X>
						<Y>6</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX334">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript2</string>
						<string name="Source">Door=script.Parent &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local human = hit.Parent:findFirstChild(&quot;Paintball&quot;) &#13;&#10;if (human ~=nil) then &#13;&#10;Door.Transparency = 1 &#13;&#10;Door.CanCollide = false &#13;&#10;wait (2) &#13;&#10;Door.Transparency = 0 &#13;&#10;Door.CanCollide = true &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX335">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-35</X>
						<Y>3.4000001</Y>
						<Z>-2</Z>
						<R00>1</R00>
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					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
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					<float name="FrontParamB">0.5</float>
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					<token name="FrontSurfaceInput">0</token>
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					<string name="Name">Humanoid</string>
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					<float name="RightParamB">0.5</float>
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						<X>0</X>
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						<Y>6</Y>
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				</Properties>
				<Item class="Script" referent="RBX336">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript2</string>
						<string name="Source">Door=script.Parent &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local human = hit.Parent:findFirstChild(&quot;Paintball&quot;) &#13;&#10;if (human ~=nil) then &#13;&#10;Door.Transparency = 1 &#13;&#10;Door.CanCollide = false &#13;&#10;wait (2) &#13;&#10;Door.Transparency = 0 &#13;&#10;Door.CanCollide = true &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX337">
				<Properties>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>17</X>
						<Y>3.4000001</Y>
						<Z>-2</Z>
						<R00>1</R00>
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					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
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					<float name="FrontParamB">0.5</float>
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					<token name="LeftSurfaceInput">0</token>
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					<string name="Name">Humanoid</string>
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					<token name="RightSurfaceInput">0</token>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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						<X>2</X>
						<Y>6</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX338">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript2</string>
						<string name="Source">Door=script.Parent &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local human = hit.Parent:findFirstChild(&quot;Paintball&quot;) &#13;&#10;if (human ~=nil) then &#13;&#10;Door.Transparency = 1 &#13;&#10;Door.CanCollide = false &#13;&#10;wait (2) &#13;&#10;Door.Transparency = 0 &#13;&#10;Door.CanCollide = true &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX339">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-9</X>
						<Y>15.8000002</Y>
						<Z>26</Z>
						<R00>0</R00>
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					<float name="Elasticity">0.5</float>
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						<Y>6</Y>
						<Z>6</Z>
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				</Properties>
				<Item class="Script" referent="RBX340">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript2</string>
						<string name="Source">Door=script.Parent &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local human = hit.Parent:findFirstChild(&quot;Paintball&quot;) &#13;&#10;if (human ~=nil) then &#13;&#10;Door.Transparency = 1 &#13;&#10;Door.CanCollide = false &#13;&#10;wait (2) &#13;&#10;Door.Transparency = 0 &#13;&#10;Door.CanCollide = true &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX341">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
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						<Y>15.8000002</Y>
						<Z>-30</Z>
						<R00>0</R00>
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					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
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					<float name="FrontParamB">0.5</float>
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					<token name="FrontSurfaceInput">0</token>
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					<string name="Name">Humanoid</string>
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					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
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					<bool name="archivable">true</bool>
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					<Vector3 name="size">
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						<Y>6</Y>
						<Z>6</Z>
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				</Properties>
				<Item class="Script" referent="RBX342">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript2</string>
						<string name="Source">Door=script.Parent &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local human = hit.Parent:findFirstChild(&quot;Paintball&quot;) &#13;&#10;if (human ~=nil) then &#13;&#10;Door.Transparency = 1 &#13;&#10;Door.CanCollide = false &#13;&#10;wait (2) &#13;&#10;Door.Transparency = 0 &#13;&#10;Door.CanCollide = true &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX343">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
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						<Y>15.8000011</Y>
						<Z>-2</Z>
						<R00>1</R00>
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					<token name="FrontSurfaceInput">0</token>
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					<string name="Name">Humanoid</string>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<Vector3 name="Velocity">
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					<bool name="archivable">true</bool>
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					<Vector3 name="size">
						<X>2</X>
						<Y>6</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX344">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript2</string>
						<string name="Source">Door=script.Parent &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local human = hit.Parent:findFirstChild(&quot;Paintball&quot;) &#13;&#10;if (human ~=nil) then &#13;&#10;Door.Transparency = 1 &#13;&#10;Door.CanCollide = false &#13;&#10;wait (2) &#13;&#10;Door.Transparency = 0 &#13;&#10;Door.CanCollide = true &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX345">
				<Properties>
					<bool name="Anchored">false</bool>
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					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>17</X>
						<Y>15.8000011</Y>
						<Z>-2</Z>
						<R00>1</R00>
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						<R11>1</R11>
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					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
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					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Humanoid</string>
					<float name="Reflectance">0</float>
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							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX454">
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						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
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							<R22>-1</R22>
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						<bool name="CanCollide">false</bool>
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						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
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						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
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						<bool name="archivable">true</bool>
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					</Properties>
					<Item class="Script" referent="RBX455">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX456">
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						<bool name="Anchored">true</bool>
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						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
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							<Y>62.9979744</Y>
							<Z>-41</Z>
							<R00>-1</R00>
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							<R22>-1</R22>
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						<Vector3 name="size">
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					</Properties>
					<Item class="Script" referent="RBX457">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX458">
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						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
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						<bool name="archivable">true</bool>
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						<Vector3 name="size">
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					</Properties>
					<Item class="Script" referent="RBX459">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX460">
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					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
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						<R00>1</R00>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Phazon Crystal</string>
					<Ref name="PrimaryPart">RBX461</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX461">
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						<bool name="Anchored">true</bool>
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						<int name="BrickColor">23</int>
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						<bool name="archivable">true</bool>
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						<Vector3 name="size">
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					</Properties>
					<Item class="Script" referent="RBX462">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX463">
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						<bool name="Anchored">true</bool>
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						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
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							<Y>64.1984558</Y>
							<Z>-89</Z>
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						<Vector3 name="size">
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					</Properties>
					<Item class="Script" referent="RBX464">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX465">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
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							<Y>64.1984558</Y>
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						<token name="FrontSurfaceInput">0</token>
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						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>3.60000014</Y>
							<Z>1</Z>
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					</Properties>
					<Item class="Script" referent="RBX466">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
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						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
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					<Item class="Script" referent="RBX468">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX469">
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						<int name="BrickColor">23</int>
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						<Vector3 name="size">
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					</Properties>
					<Item class="Script" referent="RBX470">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX471">
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					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
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						<R00>1</R00>
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						<R20>0</R20>
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						<R22>1</R22>
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					<string name="Name">Phazon Crystal</string>
					<Ref name="PrimaryPart">RBX472</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX472">
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						<bool name="Anchored">true</bool>
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						<int name="BrickColor">23</int>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
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							<Y>2.4000001</Y>
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					</Properties>
					<Item class="Script" referent="RBX473">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX474">
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						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
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					</Properties>
					<Item class="Script" referent="RBX475">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX476">
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						<bool name="Anchored">true</bool>
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						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
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					</Properties>
					<Item class="Script" referent="RBX477">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
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					</Item>
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				<Item class="Part" referent="RBX478">
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						<int name="BrickColor">23</int>
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						<bool name="archivable">true</bool>
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						<Vector3 name="size">
							<X>1</X>
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					</Properties>
					<Item class="Script" referent="RBX479">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX480">
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						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
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						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
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							<Y>64.7983551</Y>
							<Z>-91</Z>
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							<R10>0</R10>
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							<R22>1</R22>
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						<bool name="CanCollide">false</bool>
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						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
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						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
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						<float name="RightParamB">0.5</float>
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						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
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						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.400000006</float>
						<Vector3 name="Velocity">
							<X>0</X>
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						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>4.80000019</Y>
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					</Properties>
					<Item class="Script" referent="RBX481">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX482">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Phazon Crystal</string>
					<Ref name="PrimaryPart">RBX483</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX483">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-8</X>
							<Y>51.1997795</Y>
							<Z>-49</Z>
							<R00>-1</R00>
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							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
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						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
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						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
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						<float name="RightParamB">0.5</float>
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						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.400000006</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2.4000001</Y>
							<Z>1</Z>
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					</Properties>
					<Item class="Script" referent="RBX484">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX485">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-9</X>
							<Y>51.7998009</Y>
							<Z>-50</Z>
							<R00>-1</R00>
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							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
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							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
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						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.400000006</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>3.60000014</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX486">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX487">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-10</X>
							<Y>51.7998009</Y>
							<Z>-49</Z>
							<R00>-1</R00>
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							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
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							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
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						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
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						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
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						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
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						<string name="Name">Smooth Block Model</string>
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						<float name="RightParamB">0.5</float>
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							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
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						<token name="TopSurface">3</token>
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						<Vector3 name="Velocity">
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							<Y>0</Y>
							<Z>0</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>3.60000014</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX488">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX489">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
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							<Y>50.5993767</Y>
							<Z>-48</Z>
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							<R22>-1</R22>
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						<bool name="CanCollide">false</bool>
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						<bool name="ControllerFlagShown">true</bool>
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						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
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						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
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					</Properties>
					<Item class="Script" referent="RBX490">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX491">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurface">0</token>
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						<float name="BottomParamB">0.5</float>
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						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
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							<Y>52.3998375</Y>
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						<bool name="CanCollide">false</bool>
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						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
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						<float name="FrontParamB">0.5</float>
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						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
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						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.400000006</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>4.80000019</Y>
							<Z>1</Z>
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					</Properties>
					<Item class="Script" referent="RBX492">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
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					<string name="Name">Phazon Crystal</string>
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				</Properties>
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						<bool name="Anchored">true</bool>
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
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							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
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					</Item>
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						<Vector3 name="size">
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					</Properties>
					<Item class="Script" referent="RBX497">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX498">
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					<Item class="Script" referent="RBX499">
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX500">
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
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					</Item>
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				<Item class="Part" referent="RBX502">
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						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
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					</Item>
				</Item>
			</Item>
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					<token name="Controller">0</token>
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					<CoordinateFrame name="ModelInPrimary">
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				<Item class="Part" referent="RBX505">
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					<Item class="Script" referent="RBX506">
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
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					</Item>
				</Item>
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						<int name="BrickColor">23</int>
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						<bool name="archivable">true</bool>
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					</Properties>
					<Item class="Script" referent="RBX508">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX509">
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						<bool name="Anchored">true</bool>
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						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
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							<Y>51.7994957</Y>
							<Z>-91</Z>
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						<bool name="CanCollide">false</bool>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
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					</Properties>
					<Item class="Script" referent="RBX510">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX511">
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						<bool name="Anchored">true</bool>
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						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
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							<Y>50.5990257</Y>
							<Z>-90</Z>
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							<R22>-1</R22>
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						<bool name="archivable">true</bool>
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						<Vector3 name="size">
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					</Properties>
					<Item class="Script" referent="RBX512">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX513">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
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							<Y>52.3994408</Y>
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					<Item class="Script" referent="RBX514">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX515">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
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						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Phazon Crystal</string>
					<Ref name="PrimaryPart">RBX516</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX516">
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						<bool name="Anchored">true</bool>
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						<int name="BrickColor">23</int>
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						<bool name="archivable">true</bool>
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						<Vector3 name="size">
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					</Properties>
					<Item class="Script" referent="RBX517">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX518">
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						<bool name="Anchored">true</bool>
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						<token name="LeftSurfaceInput">0</token>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>3.60000014</Y>
							<Z>1</Z>
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					</Properties>
					<Item class="Script" referent="RBX519">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX520">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>13</X>
							<Y>39.3998489</Y>
							<Z>-62</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
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							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.400000006</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>3.60000014</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX521">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX522">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>14</X>
							<Y>38.1994362</Y>
							<Z>-61</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.400000006</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX523">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX524">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>14</X>
							<Y>39.9998856</Y>
							<Z>-62</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
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							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
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						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.400000006</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>4.80000019</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX525">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX526">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Phazon Crystal</string>
					<Ref name="PrimaryPart">RBX527</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX527">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>11</X>
							<Y>38.7998352</Y>
							<Z>-61</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
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						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
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						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
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						<float name="LeftParamA">-0.5</float>
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						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
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						<string name="Name">Smooth Block Model</string>
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						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.400000006</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2.4000001</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX528">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX529">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>10</X>
							<Y>39.3998489</Y>
							<Z>-60</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
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							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
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						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.400000006</float>
						<Vector3 name="Velocity">
							<X>0</X>
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							<Z>0</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>3.60000014</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX530">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX531">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>11</X>
							<Y>39.3998489</Y>
							<Z>-59</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.400000006</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>3.60000014</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX532">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX533">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>12</X>
							<Y>38.1994362</Y>
							<Z>-60</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
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							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
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						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
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						<float name="Transparency">0.400000006</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
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					</Properties>
					<Item class="Script" referent="RBX534">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX535">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>11</X>
							<Y>39.9998856</Y>
							<Z>-60</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.400000006</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>4.80000019</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX536">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX537">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Phazon Crystal</string>
					<Ref name="PrimaryPart">RBX538</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX538">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
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							<Y>44</Y>
							<Z>-91.2003021</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>-0</R22>
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						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.400000006</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2.4000001</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX539">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX540">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-30</X>
							<Y>45</Y>
							<Z>-90.6002731</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
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						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.400000006</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>3.60000014</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX541">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX542">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-31</X>
							<Y>44</Y>
							<Z>-90.6002731</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.400000006</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>3.60000014</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX543">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX544">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-30</X>
							<Y>43.0000076</Y>
							<Z>-91.8007126</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.400000006</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX545">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX546">
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						<float name="BackParamA">-0.5</float>
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						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-30</X>
							<Y>44</Y>
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						<float name="Elasticity">0.5</float>
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						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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							<X>0</X>
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						<Vector3 name="Velocity">
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						<bool name="archivable">true</bool>
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						<Vector3 name="size">
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					<Item class="Script" referent="RBX547">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX548">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
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						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Phazon Crystal</string>
					<Ref name="PrimaryPart">RBX549</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX549">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
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						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
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							<Y>47.5000153</Y>
							<Z>-59</Z>
							<R00>0</R00>
							<R01>1</R01>
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							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
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						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
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						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
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						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
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						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2.4000001</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX550">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX551">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
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						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
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							<Y>48.5000191</Y>
							<Z>-58</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
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						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
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						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
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						<float name="RightParamB">0.5</float>
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						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
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						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
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						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>3.60000014</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX552">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX553">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
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						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-31.6002731</X>
							<Y>47.5000153</Y>
							<Z>-57</Z>
							<R00>0</R00>
							<R01>1</R01>
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							<R10>0</R10>
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							<R22>0</R22>
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						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
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						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
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						<token name="LeftSurfaceInput">0</token>
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							<X>0</X>
							<Y>0</Y>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
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							<Y>3.60000014</Y>
							<Z>1</Z>
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					</Properties>
					<Item class="Script" referent="RBX554">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX555">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
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						<bool name="CanCollide">false</bool>
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						<float name="Elasticity">0.5</float>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
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							<Y>1.20000005</Y>
							<Z>1</Z>
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					</Properties>
					<Item class="Script" referent="RBX556">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX557">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurface">0</token>
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						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
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							<R22>0</R22>
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						<bool name="CanCollide">false</bool>
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						<bool name="ControllerFlagShown">true</bool>
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						<float name="Elasticity">0.5</float>
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						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<token name="RightSurfaceInput">0</token>
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							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
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						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">3</token>
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						<Vector3 name="Velocity">
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							<Y>0</Y>
							<Z>0</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>4.80000019</Y>
							<Z>1</Z>
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					</Properties>
					<Item class="Script" referent="RBX558">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
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					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
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						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
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					<string name="Name">Phazon Crystal</string>
					<Ref name="PrimaryPart">RBX560</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX560">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
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							<Y>26.3999081</Y>
							<Z>-44</Z>
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							<R22>0</R22>
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						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						</Vector3>
						<bool name="archivable">true</bool>
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						<Vector3 name="size">
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							<Y>2.4000001</Y>
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					</Properties>
					<Item class="Script" referent="RBX561">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX562">
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						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurface">0</token>
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						<float name="BottomParamB">0.5</float>
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						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
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							<Y>26.9999294</Y>
							<Z>-45</Z>
							<R00>0</R00>
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							<R02>1</R02>
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							<R11>1</R11>
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							<R20>-1</R20>
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							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
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						<float name="Friction">0.300000012</float>
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						<token name="FrontSurface">0</token>
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						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
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						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
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						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.400000006</float>
						<Vector3 name="Velocity">
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							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>3.60000014</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX563">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX564">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
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							<Y>26.9999294</Y>
							<Z>-46</Z>
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							<R22>0</R22>
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						<token name="Controller">0</token>
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						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
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						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
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						<string name="Name">Smooth Block Model</string>
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							<X>0</X>
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						</Vector3>
						<bool name="archivable">true</bool>
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						<Vector3 name="size">
							<X>1</X>
							<Y>3.60000014</Y>
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						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX565">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX566">
					<Properties>
						<bool name="Anchored">true</bool>
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						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
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					</Properties>
					<Item class="Script" referent="RBX567">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX568">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
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						<Vector3 name="size">
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					</Properties>
					<Item class="Script" referent="RBX569">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX570">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
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					</CoordinateFrame>
					<string name="Name">Phazon Crystal</string>
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					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX571">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<bool name="CanCollide">false</bool>
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						<token name="LeftSurfaceInput">0</token>
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							<Z>0</Z>
						</Vector3>
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						<token name="TopSurface">3</token>
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						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
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							<bool name="archivable">true</bool>
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					</Item>
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
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					</Item>
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					</Item>
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							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
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						</Properties>
					</Item>
				</Item>
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						<int name="BrickColor">23</int>
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						<bool name="archivable">true</bool>
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						<Vector3 name="size">
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					</Properties>
					<Item class="Script" referent="RBX587">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX588">
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						<int name="BrickColor">23</int>
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							<R22>0</R22>
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						<bool name="CanCollide">false</bool>
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						<bool name="archivable">true</bool>
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						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
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					</Properties>
					<Item class="Script" referent="RBX589">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX590">
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						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
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						<bool name="archivable">true</bool>
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						<Vector3 name="size">
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					<Item class="Script" referent="RBX591">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX592">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
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						<Z>0</Z>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Phazon Crystal</string>
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					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX593">
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						<bool name="Anchored">true</bool>
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					</Properties>
					<Item class="Script" referent="RBX594">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX595">
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						<bool name="Anchored">true</bool>
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						<Vector3 name="size">
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					</Properties>
					<Item class="Script" referent="RBX596">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX597">
					<Properties>
						<bool name="Anchored">true</bool>
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						<token name="LeftSurfaceInput">0</token>
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						<bool name="archivable">true</bool>
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						<Vector3 name="size">
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					</Properties>
					<Item class="Script" referent="RBX598">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX599">
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						<bool name="Anchored">true</bool>
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						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
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							<Z>-88</Z>
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							<R01>0</R01>
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							<R22>0</R22>
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						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
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						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<float name="TopParamA">-0.5</float>
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						<Vector3 name="Velocity">
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						</Vector3>
						<bool name="archivable">true</bool>
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						<Vector3 name="size">
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					</Properties>
					<Item class="Script" referent="RBX600">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX601">
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						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<float name="BottomParamB">0.5</float>
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						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-9.00001526</X>
							<Y>15.1999302</Y>
							<Z>-88</Z>
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							<R22>0</R22>
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						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
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						<float name="Elasticity">0.5</float>
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						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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							<Y>0</Y>
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						<Vector3 name="Velocity">
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>4.80000019</Y>
							<Z>1</Z>
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					</Properties>
					<Item class="Script" referent="RBX602">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX603">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Phazon Crystal</string>
					<Ref name="PrimaryPart">RBX604</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX604">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<int name="BrickColor">23</int>
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							<Z>-92</Z>
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						<float name="Elasticity">0.5</float>
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						<token name="LeftSurfaceInput">0</token>
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						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2.4000001</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX605">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX606">
					<Properties>
						<bool name="Anchored">true</bool>
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						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
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							<Y>14.599947</Y>
							<Z>-91</Z>
							<R00>0</R00>
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							<R02>-1</R02>
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						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
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						<token name="LeftSurfaceInput">0</token>
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						<float name="TopParamA">-0.5</float>
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						<Vector3 name="Velocity">
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							<Z>0</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>3.60000014</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX607">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX608">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
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							<Z>-90</Z>
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							<R02>-1</R02>
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						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<bool name="archivable">true</bool>
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						<Vector3 name="size">
							<X>1</X>
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							<Z>1</Z>
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					</Properties>
					<Item class="Script" referent="RBX609">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX610">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
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						<token name="LeftSurfaceInput">0</token>
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						<Vector3 name="Velocity">
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							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
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						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX611">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
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						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
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						<float name="Elasticity">0.5</float>
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						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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							<X>0</X>
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						<float name="TopParamA">-0.5</float>
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						<float name="Transparency">0.400000006</float>
						<Vector3 name="Velocity">
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						</Vector3>
						<bool name="archivable">true</bool>
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						<Vector3 name="size">
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					</Properties>
					<Item class="Script" referent="RBX613">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX614">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
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						<R00>1</R00>
						<R01>0</R01>
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						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Phazon Crystal</string>
					<Ref name="PrimaryPart">RBX615</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX615">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
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						<float name="BottomParamB">0.5</float>
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						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
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							<Z>-59</Z>
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						<bool name="DraggingV1">false</bool>
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						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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							<X>0</X>
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						<float name="TopParamA">-0.5</float>
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						<Vector3 name="Velocity">
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							<Y>0</Y>
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						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2.4000001</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX616">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX617">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
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							<Z>-58</Z>
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							<R02>-1</R02>
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							<R11>1</R11>
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							<R20>1</R20>
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							<R22>0</R22>
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						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
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						<float name="Elasticity">0.5</float>
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						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
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						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<Vector3 name="Velocity">
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							<Y>0</Y>
							<Z>0</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>3.60000014</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX618">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX619">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
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							<Y>3.39989305</Y>
							<Z>-57</Z>
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							<R01>0</R01>
							<R02>-1</R02>
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							<R22>0</R22>
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						<bool name="CanCollide">false</bool>
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						<float name="Elasticity">0.5</float>
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						<token name="LeftSurfaceInput">0</token>
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							<X>0</X>
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						<Vector3 name="Velocity">
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>3.60000014</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX620">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX621">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
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							<Y>2.19945288</Y>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
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							<Y>1.20000005</Y>
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					</Properties>
					<Item class="Script" referent="RBX622">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX623">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
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						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
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							<X>0</X>
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							<Z>0</Z>
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						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">3</token>
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						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
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					</Properties>
					<Item class="Script" referent="RBX624">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
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					</Item>
				</Item>
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					<string name="Name">Phazon Crystal</string>
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					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX626">
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						<bool name="Anchored">true</bool>
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						<int name="BrickColor">23</int>
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					<Item class="Script" referent="RBX627">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX628">
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						<bool name="Anchored">true</bool>
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						<int name="BrickColor">23</int>
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						<Vector3 name="size">
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					</Properties>
					<Item class="Script" referent="RBX629">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX630">
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						<bool name="Anchored">true</bool>
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						<Vector3 name="size">
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					</Properties>
					<Item class="Script" referent="RBX631">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX632">
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						<Vector3 name="size">
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					<Item class="Script" referent="RBX633">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
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					</Item>
				</Item>
				<Item class="Part" referent="RBX634">
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						<bool name="Anchored">true</bool>
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					<Item class="Script" referent="RBX635">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX636">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
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					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX637">
					<Properties>
						<bool name="Anchored">true</bool>
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						<token name="LeftSurfaceInput">0</token>
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							<X>0</X>
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
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							<bool name="archivable">true</bool>
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					</Item>
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					<Item class="Script" referent="RBX655">
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
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					</Item>
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
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					</Item>
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			<Item class="Model" referent="RBX658">
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					<string name="Name">Phazon Crystal</string>
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				<Item class="Part" referent="RBX659">
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					<Item class="Script" referent="RBX660">
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
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					</Item>
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					<Item class="Script" referent="RBX662">
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
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					</Item>
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				<Item class="Part" referent="RBX663">
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					<Item class="Script" referent="RBX664">
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
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						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
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					</Item>
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					<Item class="Script" referent="RBX668">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
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					</Item>
				</Item>
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					<CoordinateFrame name="ModelInPrimary">
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				<Item class="Part" referent="RBX670">
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					<Item class="Script" referent="RBX671">
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
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							<bool name="archivable">true</bool>
						</Properties>
					</Item>
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					<Item class="Script" referent="RBX673">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX674">
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					<Item class="Script" referent="RBX675">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
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					</Item>
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							<bool name="Disabled">false</bool>
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						<string name="Source">Door=script.Parent &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local human = hit.Parent:findFirstChild(&quot;Paintball&quot;) &#13;&#10;if (human ~=nil) then &#13;&#10;Door.Transparency = 1 &#13;&#10;Door.CanCollide = false &#13;&#10;wait (2) &#13;&#10;Door.Transparency = 0 &#13;&#10;Door.CanCollide = true &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)</string>
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				<Item class="Script" referent="RBX690">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript2</string>
						<string name="Source">Door=script.Parent &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local human = hit.Parent:findFirstChild(&quot;Paintball&quot;) &#13;&#10;if (human ~=nil) then &#13;&#10;Door.Transparency = 1 &#13;&#10;Door.CanCollide = false &#13;&#10;wait (2) &#13;&#10;Door.Transparency = 0 &#13;&#10;Door.CanCollide = true &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)</string>
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						<Content name="LinkedSource"><null></null></Content>
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						<string name="Source">Door=script.Parent &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local human = hit.Parent:findFirstChild(&quot;Paintball&quot;) &#13;&#10;if (human ~=nil) then &#13;&#10;Door.Transparency = 1 &#13;&#10;Door.CanCollide = false &#13;&#10;wait (2) &#13;&#10;Door.Transparency = 0 &#13;&#10;Door.CanCollide = true &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)</string>
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						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript2</string>
						<string name="Source">Door=script.Parent &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local human = hit.Parent:findFirstChild(&quot;Paintball&quot;) &#13;&#10;if (human ~=nil) then &#13;&#10;Door.Transparency = 1 &#13;&#10;Door.CanCollide = false &#13;&#10;wait (2) &#13;&#10;Door.Transparency = 0 &#13;&#10;Door.CanCollide = true &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)</string>
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						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript2</string>
						<string name="Source">Door=script.Parent &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local human = hit.Parent:findFirstChild(&quot;Paintball&quot;) &#13;&#10;if (human ~=nil) then &#13;&#10;Door.Transparency = 1 &#13;&#10;Door.CanCollide = false &#13;&#10;wait (2) &#13;&#10;Door.Transparency = 0 &#13;&#10;Door.CanCollide = true &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)</string>
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						<Y>6</Y>
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						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript2</string>
						<string name="Source">Door=script.Parent &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local human = hit.Parent:findFirstChild(&quot;Paintball&quot;) &#13;&#10;if (human ~=nil) then &#13;&#10;Door.Transparency = 1 &#13;&#10;Door.CanCollide = false &#13;&#10;wait (2) &#13;&#10;Door.Transparency = 0 &#13;&#10;Door.CanCollide = true &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)</string>
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				<bool name="ControllerFlagShown">true</bool>
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				<string name="Name">Healing &amp; Ammo Room</string>
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						<Y>6</Y>
						<Z>2</Z>
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					<Properties>
						<bool name="Disabled">false</bool>
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						<string name="Source">-- list of account names allowed to go through the door. &#13;&#10;permission = { &quot;Kashi&quot; } &#13;&#10;Door = script.Parent &#13;&#10;&#13;&#10;function checkOkToLetIn(name) &#13;&#10;for i = 1,#permission do &#13;&#10;-- convert strings to all upper case, otherwise we will let in &#13;&#10;-- &quot;Telamon&quot; but not &quot;telamon&quot; or &quot;tELAMON&quot; &#13;&#10;if (string.upper(name) == string.upper(permission[i])) then return true end &#13;&#10;end &#13;&#10;return false &#13;&#10;end &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;print(&quot;Door Hit&quot;) &#13;&#10;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) &#13;&#10;if (human ~= nil ) then &#13;&#10;if human.Parent.Torso.roblox.Texture == &quot;http://www.roblox.com/asset/?version=1&amp;id=1121761&quot; then --the shirt &#13;&#10;Door.Transparency = 0.5&#13;&#10;Door.CanCollide = false &#13;&#10;wait(1) &#13;&#10;Door.CanCollide = true &#13;&#10;Door.Transparency = 0 &#13;&#10;-- a human has touched this door! &#13;&#10;print(&quot;Human touched door&quot;) &#13;&#10;-- test the human&apos;s name against the permission list &#13;&#10;else if (checkOkToLetIn(human.Parent.Name)) then &#13;&#10;print(&quot;Human passed test&quot;) &#13;&#10;Door.Transparency = 0.5&#13;&#10;Door.CanCollide = false &#13;&#10;wait(1) &#13;&#10;Door.CanCollide = true &#13;&#10;Door.Transparency = 0 &#13;&#10;else human.Health = 0 &#13;&#10;end &#13;&#10;end &#13;&#10;end &#13;&#10;end &#13;&#10;connection = Door.Touched:connect(onTouched)</string>
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						<string name="Name">roblox</string>
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					<token name="RightSurfaceInput">0</token>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
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					<Vector3 name="size">
						<X>2</X>
						<Y>12</Y>
						<Z>16</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX700">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
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					<token name="BackSurfaceInput">0</token>
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					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
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						<Y>12.6000004</Y>
						<Z>-34</Z>
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						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
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						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
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					<bool name="ControllerFlagShown">true</bool>
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					<float name="FrontParamB">0.5</float>
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					<float name="LeftParamB">0.5</float>
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					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
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						<Y>0</Y>
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					<Vector3 name="size">
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						<Y>0.400000006</Y>
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			</Item>
			<Item class="Part" referent="RBX712">
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					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
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						<Y>0.600000024</Y>
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						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetMissiles</string>
						<string name="Source">amnt = 5&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil) then&#13;&#10;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Missiles&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value + amnt&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX714">
				<Properties>
					<bool name="Anchored">true</bool>
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					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
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						<Y>1.30000007</Y>
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					<string name="Name">Platform</string>
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				</Properties>
				<Item class="Script" referent="RBX715">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetMissiles</string>
						<string name="Source">amnt = 5&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil) then&#13;&#10;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Missiles&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value + amnt&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
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			<Properties>
				<token name="Controller">0</token>
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				<CoordinateFrame name="ModelInPrimary">
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					<R00>1</R00>
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				</CoordinateFrame>
				<string name="Name">Plasma Beam Room</string>
				<Ref name="PrimaryPart">RBX717</Ref>
				<bool name="archivable">true</bool>
			</Properties>
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					</Vector3>
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					</Vector3>
				</Properties>
			</Item>
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				</Properties>
			</Item>
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				</Properties>
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						<string name="Source">-- list of account names allowed to go through the door. &#13;&#10;permission = { &quot;Kashi&quot; } &#13;&#10;Door = script.Parent &#13;&#10;&#13;&#10;function checkOkToLetIn(name) &#13;&#10;for i = 1,#permission do &#13;&#10;-- convert strings to all upper case, otherwise we will let in &#13;&#10;-- &quot;Telamon&quot; but not &quot;telamon&quot; or &quot;tELAMON&quot; &#13;&#10;if (string.upper(name) == string.upper(permission[i])) then return true end &#13;&#10;end &#13;&#10;return false &#13;&#10;end &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;print(&quot;Door Hit&quot;) &#13;&#10;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) &#13;&#10;if (human ~= nil ) then &#13;&#10;if human.Parent.Torso.roblox.Texture == &quot;http://www.roblox.com/asset/?version=1&amp;id=1121761&quot; then --the shirt &#13;&#10;Door.Transparency = 0.5&#13;&#10;Door.CanCollide = false &#13;&#10;wait(1) &#13;&#10;Door.CanCollide = true &#13;&#10;Door.Transparency = 0 &#13;&#10;-- a human has touched this door! &#13;&#10;print(&quot;Human touched door&quot;) &#13;&#10;-- test the human&apos;s name against the permission list &#13;&#10;else if (checkOkToLetIn(human.Parent.Name)) then &#13;&#10;print(&quot;Human passed test&quot;) &#13;&#10;Door.Transparency = 0.5&#13;&#10;Door.CanCollide = false &#13;&#10;wait(1) &#13;&#10;Door.CanCollide = true &#13;&#10;Door.Transparency = 0 &#13;&#10;else human.Health = 0 &#13;&#10;end &#13;&#10;end &#13;&#10;end &#13;&#10;end &#13;&#10;connection = Door.Touched:connect(onTouched)</string>
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					<string name="Name">Right Leg</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>7.1179309e-025</X>
						<Y>3.72886194e-022</Y>
						<Z>7.10552507e-025</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>3.64814244e-020</X>
						<Y>0.0111547094</Y>
						<Z>3.66650133e-020</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Humanoid" referent="RBX740">
				<Properties>
					<float name="Health">100</float>
					<bool name="Jump">false</bool>
					<float name="MaxHealth">100</float>
					<string name="Name">Humanoid</string>
					<bool name="Sit">false</bool>
					<Vector3 name="TargetPoint">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="WalkDirection">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="WalkRotationalVelocity">0</float>
					<Ref name="WalkToPart">null</Ref>
					<Vector3 name="WalkToPoint">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX741">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Plasma Beam Pedestal</string>
				<Ref name="PrimaryPart">RBX742</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX742">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>-9</X>
						<Y>75.4000015</Y>
						<Z>-63</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>10</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX743">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">&#13;&#10;function getPlayer(humanoid) &#13;&#10;local players = game.Players:children() &#13;&#10;for i = 1, #players do &#13;&#10;if players[i].Character.Humanoid == humanoid then return players[i] end &#13;&#10;end &#13;&#10;return nil &#13;&#10;end &#13;&#10;&#13;&#10;function onTouch(part) &#13;&#10;&#13;&#10;local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) &#13;&#10;if (human == nil) then return end &#13;&#10;&#13;&#10;local player = getPlayer(human) &#13;&#10;&#13;&#10;if (player == nil) then return end &#13;&#10;&#13;&#10;game.Lighting.PlasmaBeam:clone().Parent = player.Backpack&#13;&#10;wait (5)&#13;&#10;&#13;&#10;end &#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouch)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Script" referent="RBX744">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Regenerate</string>
				<string name="Source">&#13;&#10;model = game.Workspace.Plasma Beam&#13;&#10;&#13;&#10;&#13;&#10;backup = model:clone()&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait(60)&#13;&#10;&#13;&#10;&#13;&#10;&#9;model:remove()&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#9;model = backup:clone()&#13;&#10;&#9;model.Parent = game.Workspace&#13;&#10;&#9;model:makeJoints()&#13;&#10;&#13;&#10;end&#13;&#10;</string>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Script" referent="RBX745">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">WizardBoard</string>
				<string name="Source">-- SonOfSevenless&#13;&#10;&#13;&#10;print(&quot;Wizard Board Loaded&quot;)&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function onPlayerEntered(newPlayer)&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#9;local stats = Instance.new(&quot;IntValue&quot;)&#13;&#10;&#9;stats.Name = &quot;leaderstats&quot;&#13;&#10;&#13;&#10;&#9;local level = Instance.new(&quot;IntValue&quot;)&#13;&#10;&#9;level.Name = &quot;KOs&quot;&#13;&#10;&#9;level.Value = 0&#13;&#10;&#13;&#10;&#9;local mana = Instance.new(&quot;IntValue&quot;)&#13;&#10;&#9;mana.Name = &quot;Missiles&quot;&#13;&#10;&#9;mana.Value = 0&#13;&#10;&#13;&#10;&#9;level.Parent = stats&#13;&#10;&#9;mana.Parent = stats&#13;&#10;&#13;&#10;&#9;if (newPlayer.Name == &quot;SonOfSevenless&quot;) then level.Value = 10 end&#13;&#10;&#13;&#10;&#9;-- VERY UGLY HACK&#13;&#10;&#9;-- Will this leak threads?&#13;&#10;&#9;-- Is the problem even what I think it is (player arrived before character)?&#13;&#10;&#9;while true do&#13;&#10;&#9;&#9;if newPlayer.Character ~= nil then break end&#13;&#10;&#9;&#9;wait(5)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;local humanoid = newPlayer.Character.Humanoid&#13;&#10;&#13;&#10;&#9;humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end )&#13;&#10;&#13;&#10;&#9;-- start to listen for new humanoid&#13;&#10;&#9;newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )&#13;&#10;&#13;&#10;&#13;&#10;&#9;stats.Parent = newPlayer&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function onHumanoidDied(humanoid, player)&#13;&#10;&#9;local stats = player:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;if stats ~= nil then&#13;&#10;&#13;&#10;&#9;&#9;local mana = stats:findFirstChild(&quot;Mana&quot;)&#13;&#10;&#9;&#13;&#10;&#9;&#9;if mana ~= nil then&#13;&#10;&#9;&#9;&#9;mana.Value = 0&#13;&#10;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;--local deaths = stats:findFirstChild(&quot;Wipeouts&quot;)&#13;&#10;&#9;&#9;--deaths.Value = deaths.Value + 1&#13;&#10;&#13;&#10;&#9;&#9;-- do short dance to try and find the killer&#13;&#10;&#13;&#10;&#9;&#9;--local killer = getKillerOfHumanoidIfStillInGame(humanoid)&#13;&#10;&#13;&#10;&#9;&#9;---checkTKs(player, killer)&#13;&#10;&#13;&#10;&#9;&#9;---Send_DB_Event_Died(player, killer)&#13;&#10;&#9;&#9;---handleKillCount(humanoid, player)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onPlayerRespawn(property, player)&#13;&#10;&#9;-- need to connect to new humanoid&#13;&#10;&#9;&#13;&#10;&#9;if property == &quot;Character&quot; and player.Character ~= nil then&#13;&#10;&#9;&#9;local humanoid = player.Character.Humanoid&#13;&#10;&#9;&#9;&#9;local p = player&#13;&#10;&#9;&#9;&#9;local h = humanoid&#13;&#10;&#9;&#9;&#9;humanoid.Died:connect(function() onHumanoidDied(h, p) end )&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function getKillerOfHumanoidIfStillInGame(humanoid)&#13;&#10;&#9;-- returns the player object that killed this humanoid&#13;&#10;&#9;-- returns nil if the killer is no longer in the game&#13;&#10;&#13;&#10;&#9;-- check for kill tag on humanoid - may be more than one - todo: deal with this&#13;&#10;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)&#13;&#10;&#13;&#10;&#9;-- find player with name on tag&#13;&#10;&#9;if tag ~= nil then&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;local killer = tag.Value&#13;&#10;&#9;&#9;if killer.Parent ~= nil then -- killer still in game&#13;&#10;&#9;&#9;&#9;return killer&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;return nil&#13;&#10;end&#13;&#10;&#13;&#10;function handleKillCount(humanoid, player)&#13;&#10;&#9;local killer = getKillerOfHumanoidIfStillInGame(humanoid)&#13;&#10;&#9;if killer ~= nil then&#13;&#10;&#9;&#9;local stats = killer:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;if stats ~= nil then&#13;&#10;&#9;&#9;&#9;local kills = stats:findFirstChild(&quot;KOs&quot;)&#13;&#10;&#9;&#9;&#9;if killer ~= player then&#13;&#10;&#9;&#9;&#9;&#9;kills.Value = kills.Value + 1&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;kills.Value = kills.Value - 1&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;Send_DB_Event_Kill(killer, player)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;game.Players.ChildAdded:connect(onPlayerEntered)</string>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX746">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>60</X>
					<Y>2</Y>
					<Z>-11</Z>
					<R00>1.84290875e-005</R00>
					<R01>0.000783085066</R01>
					<R02>-0.999999762</R02>
					<R10>0.000259003835</R10>
					<R11>0.999999642</R11>
					<R12>0.000783089898</R12>
					<R20>1</R20>
					<R21>-0.000259018183</R21>
					<R22>1.82262593e-005</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Missile Ammo</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>2</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX747">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">GetMissiles</string>
					<string name="Source">amnt = 5&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil) then&#13;&#10;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Missiles&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value + amnt&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;script.Parent:remove()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX748">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>11</X>
					<Y>39.5999985</Y>
					<Z>20</Z>
					<R00>1.84290875e-005</R00>
					<R01>0.000783085066</R01>
					<R02>-0.999999762</R02>
					<R10>0.000259003835</R10>
					<R11>0.999999642</R11>
					<R12>0.000783089898</R12>
					<R20>1</R20>
					<R21>-0.000259018183</R21>
					<R22>1.82262593e-005</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Missile Ammo</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>2</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX749">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">GetMissiles</string>
					<string name="Source">amnt = 5&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil) then&#13;&#10;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Missiles&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value + amnt&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;script.Parent:remove()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX750">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>-9</X>
					<Y>52</Y>
					<Z>-2</Z>
					<R00>1.84290875e-005</R00>
					<R01>0.000783085066</R01>
					<R02>-0.999999762</R02>
					<R10>0.000259003835</R10>
					<R11>0.999999642</R11>
					<R12>0.000783089898</R12>
					<R20>1</R20>
					<R21>-0.000259018183</R21>
					<R22>1.82262593e-005</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Missile Ammo</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>2</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX751">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">GetMissiles</string>
					<string name="Source">amnt = 5&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil) then&#13;&#10;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Missiles&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value + amnt&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;script.Parent:remove()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX752">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>-15</X>
					<Y>64.4000015</Y>
					<Z>-90</Z>
					<R00>1.84290875e-005</R00>
					<R01>0.000783085066</R01>
					<R02>-0.999999762</R02>
					<R10>0.000259003835</R10>
					<R11>0.999999642</R11>
					<R12>0.000783089898</R12>
					<R20>1</R20>
					<R21>-0.000259018183</R21>
					<R22>1.82262593e-005</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Missile Ammo</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>2</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX753">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">GetMissiles</string>
					<string name="Source">amnt = 5&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil) then&#13;&#10;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Missiles&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value + amnt&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;script.Parent:remove()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Script" referent="RBX754">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">onEnterScript</string>
				<string name="Source">function onPlayerRespawned(newPlayer)&#13;&#10;&#9;newPlayer.Health:remove()&#13;&#10;end&#13;&#10;&#13;&#10;function onPlayerEntered(newPlayer)&#13;&#10;&#9;newPlayer.Changed:connect(function (property)&#13;&#10;&#9;&#9;if (property == &quot;Character&quot;) then&#13;&#10;&#9;&#9;&#9;onPlayerRespawned(newPlayer)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end)&#13;&#10;end&#13;&#10;&#13;&#10;game.Players.PlayerAdded:connect(onPlayerEntered)</string>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<External>RBX755</External>
		<External>RBX756</External>
		<Item class="Script" referent="RBX757">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Script</string>
				<string name="Source">Items = script.Powerup&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;Items.Value=&quot;0 + math.Random(1,1)&quot;&#13;&#10;&#9;wait(25)&#13;&#10;end&#13;&#10;&#13;&#10;if (Items.Value == 1) then&#13;&#10;&#9;MissileAmmo=script.Parent.Powerups.MissileAmmo:clone()&#13;&#10;&#9;MissileAmmo.Position=Vector3.new(-8, 64, -1)&#13;&#10;&#9;MissileAmmo.Parent=game.Workspace&#13;&#10;end&#13;&#10;</string>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="IntValue" referent="RBX758">
				<Properties>
					<string name="Name">Powerup</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX759">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Powerups</string>
				<Ref name="PrimaryPart">RBX760</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX760">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>7.5</X>
						<Y>211.800003</Y>
						<Z>-2.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">MissileAmmo</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX761">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetMissiles</string>
						<string name="Source">amnt = 5&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil) then&#13;&#10;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Missiles&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value + amnt&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;script.Parent:remove()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX762">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>-8</X>
					<Y>63</Y>
					<Z>-1</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">1</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
		</Item>
	</Item>
	<Item class="RunService" referent="RBX763">
		<Properties>
			<string name="Name">Run Service</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX764</External>
	<External>RBX765</External>
	<Item class="Players" referent="RBX766">
		<Properties>
			<int name="MaxPlayers">12</int>
			<string name="Name">Players</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="StarterPack" referent="RBX767">
		<Properties>
			<string name="Name">StarterPack</string>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="Tool" referent="RBX768">
			<Properties>
				<int name="ActivationState">0</int>
				<int name="BackendToolState">1</int>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Power Beam</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX769">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Paintball</string>
					<string name="Source">&#13;&#10;ball = script.Parent&#13;&#10;damage = 1&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#9;if humanoid ~= nil then&#13;&#10;&#9;&#9;tagHumanoid(humanoid)&#13;&#10;&#9;&#9;humanoid.Health = humanoid.Health - damage&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;untagHumanoid(humanoid)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;connection:disconnect()&#13;&#10;&#9;ball.Parent = nil&#13;&#10;end&#13;&#10;&#13;&#10;function tagHumanoid(humanoid)&#13;&#10;&#9;-- todo: make tag expire&#13;&#10;&#9;local tag = ball:findFirstChild(&quot;creator&quot;)&#13;&#10;&#9;if tag ~= nil then&#13;&#10;&#9;&#9;local new_tag = tag:clone()&#13;&#10;&#9;&#9;new_tag.Parent = humanoid&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function untagHumanoid(humanoid)&#13;&#10;&#9;if humanoid ~= nil then&#13;&#10;&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)&#13;&#10;&#9;&#9;if tag ~= nil then&#13;&#10;&#9;&#9;&#9;tag.Parent = nil&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;connection = ball.Touched:connect(onTouched)&#13;&#10;&#13;&#10;wait(5)&#13;&#10;ball.Parent = nil</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX770">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PaintballShooter</string>
					<string name="Source">Tool = script.Parent&#13;&#10;&#13;&#10;colors = {24} --Makes shots yellow&#13;&#10;&#13;&#10;function fire(v)&#13;&#10;&#13;&#10;&#9;Tool.Handle.Fire:play()&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#9;local vCharacter = Tool.Parent&#13;&#10;&#9;local vPlayer = game.Players:playerFromCharacter(vCharacter)&#13;&#10;&#13;&#10;&#9;local missile = Instance.new(&quot;Part&quot;)&#13;&#10;&#13;&#10;        &#13;&#10;&#13;&#10;&#9;local spawnPos = vCharacter.PrimaryPart.Position&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#13;&#10;&#9;spawnPos  = spawnPos + (v * 8)&#13;&#10;&#13;&#10;&#9;missile.Position = spawnPos&#13;&#10;&#9;missile.Size = Vector3.new(1,1,1)&#13;&#10;&#9;missile.Velocity = v * 500&#13;&#10;&#9;missile.BrickColor = BrickColor.new(colors[math.random(1, #colors)])&#13;&#10;&#9;missile.Shape = 0&#13;&#10;&#9;missile.BottomSurface = 0&#13;&#10;&#9;missile.TopSurface = 0&#13;&#10;&#9;missile.Name = &quot;Paintball&quot;&#13;&#10;&#9;missile.Elasticity = 0&#13;&#10;&#9;missile.Reflectance = 0&#13;&#10;&#9;missile.Friction = .9&#13;&#10;&#13;&#10;&#9;local force = Instance.new(&quot;BodyForce&quot;)&#13;&#10;&#9;force.force = Vector3.new(0,100,0)&#13;&#10;&#9;force.Parent = missile&#13;&#10;&#9;&#13;&#10;&#9;Tool.BrickCleanup:clone().Parent = missile&#13;&#10;&#13;&#10;&#9;local new_script = script.Parent.Paintball:clone()&#13;&#10;&#9;new_script.Disabled = false&#13;&#10;&#9;new_script.Parent = missile&#13;&#10;&#13;&#10;&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)&#13;&#10;&#9;creator_tag.Value = vPlayer&#13;&#10;&#9;creator_tag.Name = &quot;creator&quot;&#13;&#10;&#9;creator_tag.Parent = missile&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#13;&#10;&#9;missile.Parent = game.Workspace&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;Tool.Enabled = true&#13;&#10;function onActivated()&#13;&#10;&#13;&#10;&#9;if not Tool.Enabled then&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;Tool.Enabled = false&#13;&#10;&#13;&#10;&#9;local character = Tool.Parent;&#13;&#10;&#9;local humanoid = character.Humanoid&#13;&#10;&#9;if humanoid == nil then&#13;&#10;&#9;&#9;print(&quot;Humanoid not found&quot;)&#13;&#10;&#9;&#9;return &#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;local targetPos = humanoid.TargetPoint&#13;&#10;&#9;local lookAt = (targetPos - character.Head.Position).unit&#13;&#10;&#13;&#10;&#9;fire(lookAt)&#13;&#10;&#13;&#10;&#9;wait(.01)&#13;&#10;&#13;&#10;&#9;Tool.Enabled = true&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;script.Parent.Activated:connect(onActivated)&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX771">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=1014540</url></Content>
					<string name="Name">Local Gui</string>
					<string name="Source"></string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX772">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-22.5</X>
						<Y>1.39425755</Y>
						<Z>13.5</Z>
						<R00>0</R00>
						<R01>1</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>3</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX773">
					<Properties>
						<Content name="MeshId"><url>rbxasset://fonts/PaintballGun.mesh</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><url>rbxasset://textures/PaintballGunTex128.png</url></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX774">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Fire</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds\\paintball.wav</url></Content>
						<float name="Volume">1</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX775">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">BrickCleanup</string>
					<string name="Source">-- this script removes its parent from the workspace after 24 seconds&#13;&#10;&#13;&#10;wait(60000)&#13;&#10;script.Parent.Parent = nil&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX776">
			<Properties>
				<token name="BinType">0</token>
				<string name="Name">Missile</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX777">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">BallScript</string>
					<string name="Source">r = game:service(&quot;RunService&quot;)&#13;&#10;&#13;&#10;shaft = script.Parent&#13;&#10;position = shaft.Position&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;local time_aloft = 0&#13;&#10;local max_time = 10 -- flies for 10 seconds&#13;&#10;&#13;&#10;function getPower()&#13;&#10;&#9;local int_time = math.floor(time_aloft) + 1&#13;&#10;&#9;return int_time&#13;&#10;end&#13;&#10;&#13;&#10;function getSpeed()&#13;&#10;&#9;-- start at 5 studs per sec, decrease to 2&#13;&#10;&#9;local speed = 5 - (3 * (time_aloft / max_time))&#13;&#10;&#9;return speed&#13;&#10;end&#13;&#10;&#13;&#10;function fly(airtime)&#13;&#10;&#9;direction = shaft.CFrame.lookVector &#13;&#10;&#9;position = position + direction&#13;&#10;&#9;error = position - shaft.Position&#13;&#10;&#9;shaft.Velocity = getSpeed() *error&#13;&#10;&#13;&#10;&#9;local power = getPower()&#13;&#10;&#9;if shaft.Size.x ~= power then &#13;&#10;&#9;&#9;shaft.Size = Vector3.new(power, power, power)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function blow()&#13;&#10;&#9;--swoosh:stop()&#13;&#10;&#9;explosion = Instance.new(&quot;Explosion&quot;)&#13;&#10;&#9;explosion.Position = shaft.Position&#13;&#10;&#9;explosion.BlastRadius = 2 * getPower()&#13;&#10;&#9;&#13;&#10;&#9;explosion.BlastPressure = 50000 * (getPower() * 8)&#13;&#10;&#13;&#10;&#9;-- find instigator tag&#13;&#10;&#9;local creator = script.Parent:findFirstChild(&quot;creator&quot;)&#13;&#10;&#9;if creator ~= nil then&#13;&#10;&#9;&#9;explosion.Hit:connect(function(part, distance)  onPlayerBlownUp(part, distance, creator) end)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;explosion.Parent = game.Workspace&#13;&#10;&#9;connection:disconnect()&#13;&#10;&#9;wait(.1)&#13;&#10;&#9;shaft:remove()&#13;&#10;end&#13;&#10;&#13;&#10;function onPlayerBlownUp(part, distance, creator)&#13;&#10;&#9;&#13;&#10;&#9;if part.Name == &quot;Head&quot; then&#13;&#10;&#9;&#13;&#10;&#9;&#9;local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;tagHumanoid(humanoid, creator)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function tagHumanoid(humanoid, creator)&#13;&#10;&#9;-- tag does not need to expire iff all explosions lethal&#13;&#10;&#9;&#13;&#10;&#9;if creator ~= nil then&#13;&#10;&#9;&#9;local new_tag = creator:clone()&#13;&#10;&#9;&#9;new_tag.Parent = humanoid&#13;&#10;&#9;&#9;&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function untagHumanoid(humanoid)&#13;&#10;&#9;if humanoid ~= nil then&#13;&#10;&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)&#13;&#10;&#9;&#9;if tag ~= nil then&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;&#9;tag.Parent = nil&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;t, s = r.Stepped:wait()&#13;&#10;&#13;&#10;--swoosh = script.Parent.Swoosh&#13;&#10;--swoosh:play()&#13;&#10;&#13;&#10;d = t + max_time - s&#13;&#10;connection = shaft.Touched:connect(blow)&#13;&#10;&#13;&#10;while t &lt; d do&#13;&#10;&#9;time_aloft = max_time - (d-t)&#13;&#10;&#9;--print (getPower())&#13;&#10;&#9;fly()&#13;&#10;&#9;t = r.Stepped:wait()&#13;&#10;end&#13;&#10;&#13;&#10;blow()&#13;&#10;&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX778">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">FireBallCaster</string>
					<string name="Source">-- SonOfSevenless&#13;&#10;print(&quot;Fireball spell loaded&quot;)&#13;&#10;&#13;&#10;local COOLDOWN = 3&#13;&#10;local MP = 1&#13;&#10;&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;wait(2)&#13;&#10;&#13;&#10;&#13;&#10;local Fireball = Instance.new(&quot;Part&quot;)&#13;&#10;Fireball.Name = &quot;Fireball&quot;&#13;&#10;Fireball.Locked = true&#13;&#10;Fireball.BackSurface = 5&#13;&#10;Fireball.BottomSurface = 5&#13;&#10;Fireball.FrontSurface = 5&#13;&#10;Fireball.LeftSurface = 5&#13;&#10;Fireball.RightSurface = 5&#13;&#10;Fireball.TopSurface = 5&#13;&#10;Fireball.Transparency = 0&#13;&#10;Fireball.Shape = 1&#13;&#10;Fireball.Size = Vector3.new(2,1,1)&#13;&#10;--Fireball.BrickColor = BrickColor.new(21)&#13;&#10;Fireball.Color = Color3.new(1,0,0)&#13;&#10;script.Parent.BallScript:clone().Parent = Fireball&#13;&#10;script.Parent.Explosion:clone().Parent = Fireball&#13;&#10;script.Parent.Swoosh:clone().Parent = Fireball&#13;&#10;&#13;&#10;function TryToCast(player)&#13;&#10;&#9;-- returns true if player may cast this spell&#13;&#10;&#13;&#10;&#9;-- make sure this player has the wizard board stats&#13;&#10;&#9;local stats = player:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;if stats == nil then return false end&#13;&#10;&#9;local mana = stats:findFirstChild(&quot;Missiles&quot;)&#13;&#10;&#9;local level = stats:findFirstChild(&quot;KOs&quot;)&#13;&#10;&#9;if mana == nil or level == nil then return false end&#13;&#10;&#13;&#10;&#9;if (mana.Value &gt;= MP) then&#13;&#10;&#9;&#9;mana.Value = mana.Value - MP&#13;&#10;&#9;&#9;return true&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;return false&#13;&#10;end&#13;&#10;&#13;&#10;function fire(target)&#13;&#10;&#13;&#10;&#9;if (game.Players.LocalPlayer == nil or game.Players.LocalPlayer.Character == nil) then return end&#13;&#10;&#9;&#13;&#10;&#9;local head = game.Players.LocalPlayer.Character:findFirstChild(&quot;Head&quot;)&#13;&#10;&#9;if head == nil then return end&#13;&#10;&#13;&#10;&#9;local dir = target - head.Position&#13;&#10;&#9;dir = computeDirection(dir)&#13;&#10;&#13;&#10;&#13;&#10;&#9;local missile = Fireball:clone()&#13;&#10;&#13;&#10;&#9;local spawnPos = game.Players.LocalPlayer.Character.PrimaryPart.Position&#13;&#10;&#13;&#10;&#9;local pos = spawnPos + (dir * 8)&#13;&#10;&#9;&#13;&#10;&#9;--missile.Position = pos&#13;&#10;&#9;missile.CFrame = CFrame.new(pos,  pos + dir)&#13;&#10;&#13;&#10;&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)&#13;&#10;&#9;creator_tag.Value = game.Players.LocalPlayer&#13;&#10;&#9;creator_tag.Name = &quot;creator&quot;&#13;&#10;&#9;creator_tag.Parent = missile&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#13;&#10;&#9;missile.BallScript.Disabled = false&#13;&#10;&#13;&#10;&#13;&#10;&#9;missile.Parent = game.Workspace&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function computeDirection(vec)&#13;&#10;&#9;local lenSquared = vec.magnitude * vec.magnitude&#13;&#10;&#9;local invSqrt = 1 / math.sqrt(lenSquared)&#13;&#10;&#9;return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;enabled = true&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;if not enabled then&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;local player = game.Players.LocalPlayer&#13;&#10;&#9;if player == nil then return end&#13;&#10;&#9;if TryToCast(player) == false then return end&#13;&#10;&#13;&#10;&#9;enabled = false&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;&#13;&#10;&#13;&#10;&#9;-- find the best cf&#13;&#10;&#9;local cf = mouse.Hit&#13;&#10;&#9;--local v = cf.lookVector&#13;&#10;&#9;local target = cf.p&#13;&#10;&#13;&#10;&#9;fire(target)&#13;&#10;&#13;&#10;&#9;wait(COOLDOWN)&#13;&#10;&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;enabled = true&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Sound" referent="RBX779">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">Explosion</string>
					<int name="PlayCount">0</int>
					<bool name="PlayOnRemove">true</bool>
					<Content name="SoundId"><url>rbxasset://sounds\collide.wav</url></Content>
					<float name="Volume">1</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Sound" referent="RBX780">
				<Properties>
					<bool name="Looped">true</bool>
					<string name="Name">Swoosh</string>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><url>rbxasset://sounds\Rocket whoosh 01.wav</url></Content>
					<float name="Volume">0.699999988</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="SoundService" referent="RBX781">
		<Properties>
			<token name="AmbientReverb">0</token>
			<float name="DistanceFactor">10</float>
			<float name="DopplerScale">1</float>
			<string name="Name">Soundscape</string>
			<float name="RolloffScale">1</float>
			<bool name="archivable">true</bool>
		</Properties>
		<External>RBX782</External>
		<External>RBX783</External>
		<External>RBX784</External>
		<External>RBX785</External>
		<External>RBX786</External>
		<External>RBX787</External>
		<External>RBX788</External>
		<External>RBX789</External>
		<External>RBX790</External>
		<External>RBX791</External>
		<External>RBX792</External>
		<External>RBX793</External>
		<External>RBX794</External>
		<External>RBX795</External>
	</Item>
	<Item class="Selection" referent="RBX796">
		<Properties>
			<string name="Name">Selection</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Lighting" referent="RBX797">
		<Properties>
			<Color3 name="BottomAmbientV9">4286233976</Color3>
			<Color3 name="ClearColor">4278190080</Color3>
			<float name="GeographicLatitude">41.7332993</float>
			<string name="Name">Lighting</string>
			<Color3 name="SpotLightV9">4291805286</Color3>
			<string name="TimeOfDay">14:00:00</string>
			<Color3 name="TopAmbientV9">4294967295</Color3>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="Sky" referent="RBX798">
			<Properties>
				<bool name="CelestialBodiesShown">true</bool>
				<string name="Name">Sky</string>
				<Content name="SkyboxBk"><url>http://www.roblox.com/asset/?version=1&amp;id=1014472</url></Content>
				<Content name="SkyboxDn"><url>http://www.roblox.com/asset/?version=1&amp;id=1014472</url></Content>
				<Content name="SkyboxFt"><url>http://www.roblox.com/asset/?version=1&amp;id=1014472</url></Content>
				<Content name="SkyboxLf"><url>http://www.roblox.com/asset/?version=1&amp;id=1014472</url></Content>
				<Content name="SkyboxRt"><url>http://www.roblox.com/asset/?version=1&amp;id=1014472</url></Content>
				<Content name="SkyboxUp"><url>http://www.roblox.com/asset/?version=1&amp;id=1014472</url></Content>
				<int name="StarCount">3000</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Tool" referent="RBX799">
			<Properties>
				<int name="ActivationState">0</int>
				<int name="BackendToolState">1</int>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">PlasmaBeam</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX800">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Paintball</string>
					<string name="Source">&#13;&#10;ball = script.Parent&#13;&#10;damage = 5&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#9;if humanoid ~= nil then&#13;&#10;&#9;&#9;tagHumanoid(humanoid)&#13;&#10;&#9;&#9;humanoid.Health = humanoid.Health - damage&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;untagHumanoid(humanoid)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;connection:disconnect()&#13;&#10;&#9;ball.Parent = nil&#13;&#10;end&#13;&#10;&#13;&#10;function tagHumanoid(humanoid)&#13;&#10;&#9;-- todo: make tag expire&#13;&#10;&#9;local tag = ball:findFirstChild(&quot;creator&quot;)&#13;&#10;&#9;if tag ~= nil then&#13;&#10;&#9;&#9;local new_tag = tag:clone()&#13;&#10;&#9;&#9;new_tag.Parent = humanoid&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function untagHumanoid(humanoid)&#13;&#10;&#9;if humanoid ~= nil then&#13;&#10;&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)&#13;&#10;&#9;&#9;if tag ~= nil then&#13;&#10;&#9;&#9;&#9;tag.Parent = nil&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;connection = ball.Touched:connect(onTouched)&#13;&#10;&#13;&#10;wait(5)&#13;&#10;ball.Parent = nil</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX801">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PaintballShooter</string>
					<string name="Source">Tool = script.Parent&#13;&#10;&#13;&#10;colors = {21} --Makes shots red&#13;&#10;&#13;&#10;function fire(v)&#13;&#10;&#13;&#10;&#9;Tool.Handle.Fire:play()&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#9;local vCharacter = Tool.Parent&#13;&#10;&#9;local vPlayer = game.Players:playerFromCharacter(vCharacter)&#13;&#10;&#13;&#10;&#9;local missile = Instance.new(&quot;Part&quot;)&#13;&#10;&#13;&#10;        &#13;&#10;&#13;&#10;&#9;local spawnPos = vCharacter.PrimaryPart.Position&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#13;&#10;&#9;spawnPos  = spawnPos + (v * 8)&#13;&#10;&#13;&#10;&#9;missile.Position = spawnPos&#13;&#10;&#9;missile.Size = Vector3.new(1,1,4)&#13;&#10;&#9;missile.Velocity = v * 300&#13;&#10;&#9;missile.BrickColor = BrickColor.new(colors[math.random(1, #colors)])&#13;&#10;&#9;missile.Shape = 1&#13;&#10;&#9;missile.BottomSurface = 0&#13;&#10;&#9;missile.TopSurface = 0&#13;&#10;&#9;missile.Name = &quot;Paintball&quot;&#13;&#10;&#9;missile.Elasticity = 0&#13;&#10;&#9;missile.Reflectance = 0&#13;&#10;&#9;missile.Friction = .9&#13;&#10;&#13;&#10;&#9;local force = Instance.new(&quot;BodyForce&quot;)&#13;&#10;&#9;force.force = Vector3.new(100,100,100)&#13;&#10;&#9;force.Parent = missile&#13;&#10;&#9;&#13;&#10;&#9;Tool.BrickCleanup:clone().Parent = missile&#13;&#10;&#13;&#10;&#9;local new_script = script.Parent.Paintball:clone()&#13;&#10;&#9;new_script.Disabled = false&#13;&#10;&#9;new_script.Parent = missile&#13;&#10;&#13;&#10;&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)&#13;&#10;&#9;creator_tag.Value = vPlayer&#13;&#10;&#9;creator_tag.Name = &quot;creator&quot;&#13;&#10;&#9;creator_tag.Parent = missile&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#13;&#10;&#9;missile.Parent = game.Workspace&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;Tool.Enabled = true&#13;&#10;function onActivated()&#13;&#10;&#13;&#10;&#9;if not Tool.Enabled then&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;Tool.Enabled = false&#13;&#10;&#13;&#10;&#9;local character = Tool.Parent;&#13;&#10;&#9;local humanoid = character.Humanoid&#13;&#10;&#9;if humanoid == nil then&#13;&#10;&#9;&#9;print(&quot;Humanoid not found&quot;)&#13;&#10;&#9;&#9;return &#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;local targetPos = humanoid.TargetPoint&#13;&#10;&#9;local lookAt = (targetPos - character.Head.Position).unit&#13;&#10;&#13;&#10;&#9;fire(lookAt)&#13;&#10;&#13;&#10;&#9;wait(.1)&#13;&#10;&#13;&#10;&#9;Tool.Enabled = true&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;script.Parent.Activated:connect(onActivated)&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX802">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=1014540</url></Content>
					<string name="Name">Local Gui</string>
					<string name="Source"></string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX803">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-9</X>
						<Y>76.4898529</Y>
						<Z>-62.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-1</R10>
						<R11>0</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>-1</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>3</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX804">
					<Properties>
						<Content name="MeshId"><url>rbxasset://fonts/PaintballGun.mesh</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><url>rbxasset://textures/PaintballGunTex128.png</url></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX805">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Fire</string>
						<int name="PlayCount">7</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds\\paintball.wav</url></Content>
						<float name="Volume">1</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX806">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">BrickCleanup</string>
					<string name="Source">-- this script removes its parent from the workspace after 24 seconds&#13;&#10;&#13;&#10;wait(60000)&#13;&#10;script.Parent.Parent = nil&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="ControllerService" referent="RBX807">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX808</External>
	<Item class="Timer" referent="RBX809">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Teams" referent="RBX810">
		<Properties>
			<string name="Name">Teams</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX811</External>
	<External>RBX812</External>
	<External>RBX813</External>
</roblox>