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					<float name="BottomParamB">0.5</float>
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					<token name="BottomSurfaceInput">0</token>
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					<CoordinateFrame name="CFrame">
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						<Y>40.6000023</Y>
						<Z>-2</Z>
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						<Y>6</Y>
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				<Item class="Script" referent="RBX298">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript2</string>
						<string name="Source">Door=script.Parent &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) &#13;&#10;if (human ~=nil) then &#13;&#10;Door.Transparency = 1 &#13;&#10;Door.CanCollide = false &#13;&#10;wait (2) &#13;&#10;Door.Transparency = 0 &#13;&#10;Door.CanCollide = true &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
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				</Item>
				<Item class="ObjectValue" referent="RBX299">
					<Properties>
						<string name="Name">creator</string>
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						<string name="Name">creator</string>
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						<bool name="archivable">true</bool>
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						<bool name="archivable">true</bool>
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				<Item class="ObjectValue" referent="RBX303">
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						<bool name="archivable">true</bool>
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				<Item class="ObjectValue" referent="RBX304">
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						<bool name="archivable">true</bool>
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				</Item>
				<Item class="ObjectValue" referent="RBX305">
					<Properties>
						<string name="Name">creator</string>
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						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX306">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
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					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
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						<Y>40.6000023</Y>
						<Z>-30</Z>
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						<X>0</X>
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						<X>2</X>
						<Y>6</Y>
						<Z>6</Z>
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				</Properties>
				<Item class="Script" referent="RBX307">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript2</string>
						<string name="Source">Door=script.Parent &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) &#13;&#10;if (human ~=nil) then &#13;&#10;Door.Transparency = 1 &#13;&#10;Door.CanCollide = false &#13;&#10;wait (2) &#13;&#10;Door.Transparency = 0 &#13;&#10;Door.CanCollide = true &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX308">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
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						<Y>40.6000023</Y>
						<Z>-2</Z>
						<R00>1</R00>
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						<R22>1</R22>
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					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
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					<float name="FrontParamB">0.5</float>
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					<float name="LeftParamB">0.5</float>
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					<token name="LeftSurfaceInput">0</token>
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					<string name="Name">Humanoid</string>
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						<X>2</X>
						<Y>6</Y>
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				</Properties>
				<Item class="Script" referent="RBX309">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript2</string>
						<string name="Source">Door=script.Parent &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) &#13;&#10;if (human ~=nil) then &#13;&#10;Door.Transparency = 1 &#13;&#10;Door.CanCollide = false &#13;&#10;wait (2) &#13;&#10;Door.Transparency = 0 &#13;&#10;Door.CanCollide = true &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX310">
				<Properties>
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					<float name="BottomParamB">0.5</float>
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					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
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						<Y>40.6000023</Y>
						<Z>26</Z>
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						<Y>6</Y>
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				</Properties>
				<Item class="Script" referent="RBX311">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript2</string>
						<string name="Source">Door=script.Parent &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) &#13;&#10;if (human ~=nil) then &#13;&#10;Door.Transparency = 1 &#13;&#10;Door.CanCollide = false &#13;&#10;wait (2) &#13;&#10;Door.Transparency = 0 &#13;&#10;Door.CanCollide = true &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX312">
				<Properties>
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					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
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						<Y>53</Y>
						<Z>26</Z>
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					<string name="Name">Humanoid</string>
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					<bool name="archivable">true</bool>
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						<X>2</X>
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				</Properties>
				<Item class="Script" referent="RBX313">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript2</string>
						<string name="Source">Door=script.Parent &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) &#13;&#10;if (human ~=nil) then &#13;&#10;Door.Transparency = 1 &#13;&#10;Door.CanCollide = false &#13;&#10;wait (2) &#13;&#10;Door.Transparency = 0 &#13;&#10;Door.CanCollide = true &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
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				</Item>
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			<Item class="Part" referent="RBX314">
				<Properties>
					<bool name="Anchored">false</bool>
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					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
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						<Y>53</Y>
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					<string name="Name">Humanoid</string>
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						<X>0</X>
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					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>6</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX315">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript2</string>
						<string name="Source">Door=script.Parent &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) &#13;&#10;if (human ~=nil) then &#13;&#10;Door.Transparency = 1 &#13;&#10;Door.CanCollide = false &#13;&#10;wait (2) &#13;&#10;Door.Transparency = 0 &#13;&#10;Door.CanCollide = true &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX316">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-9</X>
						<Y>53</Y>
						<Z>-30</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Humanoid</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>6</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX317">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript2</string>
						<string name="Source">Door=script.Parent &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) &#13;&#10;if (human ~=nil) then &#13;&#10;Door.Transparency = 1 &#13;&#10;Door.CanCollide = false &#13;&#10;wait (2) &#13;&#10;Door.Transparency = 0 &#13;&#10;Door.CanCollide = true &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX318">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>17</X>
						<Y>53</Y>
						<Z>-2</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Humanoid</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>6</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX319">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript2</string>
						<string name="Source">Door=script.Parent &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) &#13;&#10;if (human ~=nil) then &#13;&#10;Door.Transparency = 1 &#13;&#10;Door.CanCollide = false &#13;&#10;wait (2) &#13;&#10;Door.Transparency = 0 &#13;&#10;Door.CanCollide = true &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX320">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-9</X>
						<Y>28.2000008</Y>
						<Z>-30</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Humanoid</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>6</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX321">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript2</string>
						<string name="Source">Door=script.Parent &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) &#13;&#10;if (human ~=nil) then &#13;&#10;Door.Transparency = 1 &#13;&#10;Door.CanCollide = false &#13;&#10;wait (2) &#13;&#10;Door.Transparency = 0 &#13;&#10;Door.CanCollide = true &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX322">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-9</X>
						<Y>28.2000008</Y>
						<Z>26</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Humanoid</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>6</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX323">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript2</string>
						<string name="Source">Door=script.Parent &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) &#13;&#10;if (human ~=nil) then &#13;&#10;Door.Transparency = 1 &#13;&#10;Door.CanCollide = false &#13;&#10;wait (2) &#13;&#10;Door.Transparency = 0 &#13;&#10;Door.CanCollide = true &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX324">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-35</X>
						<Y>28.2000008</Y>
						<Z>-2</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Humanoid</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>6</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX325">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript2</string>
						<string name="Source">Door=script.Parent &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) &#13;&#10;if (human ~=nil) then &#13;&#10;Door.Transparency = 1 &#13;&#10;Door.CanCollide = false &#13;&#10;wait (2) &#13;&#10;Door.Transparency = 0 &#13;&#10;Door.CanCollide = true &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX326">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>17</X>
						<Y>28.2000008</Y>
						<Z>-2</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Humanoid</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>6</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX327">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript2</string>
						<string name="Source">Door=script.Parent &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) &#13;&#10;if (human ~=nil) then &#13;&#10;Door.Transparency = 1 &#13;&#10;Door.CanCollide = false &#13;&#10;wait (2) &#13;&#10;Door.Transparency = 0 &#13;&#10;Door.CanCollide = true &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX328">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-9</X>
						<Y>3.4000001</Y>
						<Z>-30</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Humanoid</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>6</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX329">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript2</string>
						<string name="Source">Door=script.Parent &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) &#13;&#10;if (human ~=nil) then &#13;&#10;Door.Transparency = 1 &#13;&#10;Door.CanCollide = false &#13;&#10;wait (2) &#13;&#10;Door.Transparency = 0 &#13;&#10;Door.CanCollide = true &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX330">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-9</X>
						<Y>3.4000001</Y>
						<Z>26</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Humanoid</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>6</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX331">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript2</string>
						<string name="Source">Door=script.Parent &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) &#13;&#10;if (human ~=nil) then &#13;&#10;Door.Transparency = 1 &#13;&#10;Door.CanCollide = false &#13;&#10;wait (2) &#13;&#10;Door.Transparency = 0 &#13;&#10;Door.CanCollide = true &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX332">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-35</X>
						<Y>3.4000001</Y>
						<Z>-2</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Humanoid</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>6</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX333">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript2</string>
						<string name="Source">Door=script.Parent &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) &#13;&#10;if (human ~=nil) then &#13;&#10;Door.Transparency = 1 &#13;&#10;Door.CanCollide = false &#13;&#10;wait (2) &#13;&#10;Door.Transparency = 0 &#13;&#10;Door.CanCollide = true &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX334">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>17</X>
						<Y>3.4000001</Y>
						<Z>-2</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Humanoid</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>6</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX335">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript2</string>
						<string name="Source">Door=script.Parent &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) &#13;&#10;if (human ~=nil) then &#13;&#10;Door.Transparency = 1 &#13;&#10;Door.CanCollide = false &#13;&#10;wait (2) &#13;&#10;Door.Transparency = 0 &#13;&#10;Door.CanCollide = true &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX336">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-9</X>
						<Y>15.8000002</Y>
						<Z>26</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Humanoid</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>6</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX337">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript2</string>
						<string name="Source">Door=script.Parent &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) &#13;&#10;if (human ~=nil) then &#13;&#10;Door.Transparency = 1 &#13;&#10;Door.CanCollide = false &#13;&#10;wait (2) &#13;&#10;Door.Transparency = 0 &#13;&#10;Door.CanCollide = true &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX338">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-9</X>
						<Y>15.8000002</Y>
						<Z>-30</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Humanoid</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>6</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX339">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript2</string>
						<string name="Source">Door=script.Parent &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) &#13;&#10;if (human ~=nil) then &#13;&#10;Door.Transparency = 1 &#13;&#10;Door.CanCollide = false &#13;&#10;wait (2) &#13;&#10;Door.Transparency = 0 &#13;&#10;Door.CanCollide = true &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX340">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-35</X>
						<Y>15.8000011</Y>
						<Z>-2</Z>
						<R00>1</R00>
						<R01>0</R01>
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						<Y>6</Y>
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						<bool name="Disabled">false</bool>
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						<string name="Source">Door=script.Parent &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) &#13;&#10;if (human ~=nil) then &#13;&#10;Door.Transparency = 1 &#13;&#10;Door.CanCollide = false &#13;&#10;wait (2) &#13;&#10;Door.Transparency = 0 &#13;&#10;Door.CanCollide = true &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)</string>
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				</Item>
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					<int name="BrickColor">23</int>
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						<Y>15.8000011</Y>
						<Z>-2</Z>
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						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript2</string>
						<string name="Source">Door=script.Parent &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) &#13;&#10;if (human ~=nil) then &#13;&#10;Door.Transparency = 1 &#13;&#10;Door.CanCollide = false &#13;&#10;wait (2) &#13;&#10;Door.Transparency = 0 &#13;&#10;Door.CanCollide = true &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
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				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
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					<Z>0</Z>
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				<string name="Name">Phazon Tower</string>
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						<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
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					<string name="Name">Phazon Crystal</string>
					<Ref name="PrimaryPart">RBX447</Ref>
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				<Item class="Part" referent="RBX447">
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
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							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
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							<bool name="archivable">true</bool>
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							<bool name="Disabled">false</bool>
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						<Properties>
							<bool name="Disabled">false</bool>
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							<string name="Name">Script</string>
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							<bool name="archivable">true</bool>
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
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					</Item>
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
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							<bool name="archivable">true</bool>
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					</Item>
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
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							<bool name="archivable">true</bool>
						</Properties>
					</Item>
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
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					<Item class="Script" referent="RBX465">
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					<Item class="Script" referent="RBX467">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
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							<bool name="archivable">true</bool>
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					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX468">
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				</Properties>
				<Item class="Part" referent="RBX469">
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							<Content name="LinkedSource"><null></null></Content>
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
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							<bool name="archivable">true</bool>
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					</Item>
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
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							<bool name="archivable">true</bool>
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							<bool name="Disabled">false</bool>
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							<string name="Name">Script</string>
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							<bool name="archivable">true</bool>
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							<bool name="Disabled">false</bool>
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							<string name="Name">Script</string>
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							<bool name="archivable">true</bool>
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				<Item class="Part" referent="RBX482">
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
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							<bool name="Disabled">false</bool>
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					<Item class="Script" referent="RBX494">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
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					</Item>
				</Item>
				<Item class="Part" referent="RBX495">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
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						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>7</X>
							<Y>56.5985985</Y>
							<Z>-90.6001434</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>-1</R10>
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							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
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						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
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						<float name="RightParamA">-0.5</float>
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							<X>0</X>
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						<bool name="archivable">true</bool>
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						<Vector3 name="size">
							<X>1</X>
							<Y>3.60000014</Y>
							<Z>1</Z>
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					</Properties>
					<Item class="Script" referent="RBX496">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX497">
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						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
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						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>8</X>
							<Y>57.5985985</Y>
							<Z>-91.8005676</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>-1</R10>
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							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
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						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
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						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
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						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
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						</Vector3>
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						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX498">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX499">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>7</X>
							<Y>57.5985985</Y>
							<Z>-90.0001221</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
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						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>4.80000019</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX500">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX501">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Phazon Crystal</string>
					<Ref name="PrimaryPart">RBX502</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX502">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
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						<token name="BackSurfaceInput">0</token>
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						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-31</X>
							<Y>51.1994438</Y>
							<Z>-91</Z>
							<R00>-1</R00>
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							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
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							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
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						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
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						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
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						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2.4000001</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX503">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX504">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
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						<token name="BackSurfaceInput">0</token>
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						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-32</X>
							<Y>51.7994957</Y>
							<Z>-92</Z>
							<R00>-1</R00>
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						<bool name="CanCollide">false</bool>
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						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
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						<token name="LeftSurface">0</token>
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						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
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						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
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						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>3.60000014</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX505">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX506">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-33</X>
							<Y>51.7994957</Y>
							<Z>-91</Z>
							<R00>-1</R00>
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							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
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							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.400000006</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>3.60000014</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX507">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX508">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-32</X>
							<Y>50.5990257</Y>
							<Z>-90</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.400000006</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX509">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX510">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-32</X>
							<Y>52.3994408</Y>
							<Z>-91</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.400000006</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>4.80000019</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX511">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX512">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Phazon Crystal</string>
					<Ref name="PrimaryPart">RBX513</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX513">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>15</X>
							<Y>38.7998352</Y>
							<Z>-62</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.400000006</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2.4000001</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX514">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX515">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>14</X>
							<Y>39.3998489</Y>
							<Z>-63</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.400000006</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>3.60000014</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX516">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX517">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>13</X>
							<Y>39.3998489</Y>
							<Z>-62</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
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							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.400000006</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>3.60000014</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX518">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX519">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>14</X>
							<Y>38.1994362</Y>
							<Z>-61</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
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							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.400000006</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX520">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
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					</Item>
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				<Item class="Part" referent="RBX521">
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						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>14</X>
							<Y>39.9998856</Y>
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						<bool name="Locked">false</bool>
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						<Vector3 name="RotVelocity">
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						<float name="TopParamA">-0.5</float>
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						<bool name="archivable">true</bool>
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						<Vector3 name="size">
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					</Properties>
					<Item class="Script" referent="RBX522">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX523">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
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						<R00>1</R00>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Phazon Crystal</string>
					<Ref name="PrimaryPart">RBX524</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX524">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
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						<token name="BottomSurface">4</token>
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						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>11</X>
							<Y>38.7998352</Y>
							<Z>-61</Z>
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							<R11>1</R11>
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						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
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						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
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						<Vector3 name="Velocity">
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							<Z>0</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2.4000001</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX525">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX526">
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						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>10</X>
							<Y>39.3998489</Y>
							<Z>-60</Z>
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							<R01>0</R01>
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						<float name="FrontParamB">0.5</float>
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						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
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						<float name="TopParamA">-0.5</float>
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							<Z>0</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>3.60000014</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX527">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX528">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>11</X>
							<Y>39.3998489</Y>
							<Z>-59</Z>
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							<X>0</X>
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						<Vector3 name="Velocity">
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							<Z>0</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
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							<Z>1</Z>
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					</Properties>
					<Item class="Script" referent="RBX529">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX530">
					<Properties>
						<bool name="Anchored">true</bool>
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						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
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							<Z>-60</Z>
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						<bool name="archivable">true</bool>
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						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX531">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX532">
					<Properties>
						<bool name="Anchored">true</bool>
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						<Vector3 name="RotVelocity">
							<X>0</X>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>4.80000019</Y>
							<Z>1</Z>
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					</Properties>
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
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					</Item>
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					<string name="Name">Phazon Crystal</string>
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				</Properties>
				<Item class="Part" referent="RBX535">
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						<bool name="Anchored">true</bool>
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						<int name="BrickColor">23</int>
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						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX537">
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						<float name="BackParamA">-0.5</float>
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						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
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						<Vector3 name="RotVelocity">
							<X>0</X>
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						<bool name="archivable">true</bool>
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						<Vector3 name="size">
							<X>1</X>
							<Y>3.60000014</Y>
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					</Properties>
					<Item class="Script" referent="RBX538">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX539">
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					<Item class="Script" referent="RBX540">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
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							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX541">
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					<Item class="Script" referent="RBX542">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
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					</Item>
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					<Item class="Script" referent="RBX544">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX545">
				<Properties>
					<token name="Controller">0</token>
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					<CoordinateFrame name="ModelInPrimary">
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				</Properties>
				<Item class="Part" referent="RBX546">
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						<bool name="Anchored">true</bool>
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
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							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
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					</Item>
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					<Item class="Script" referent="RBX571">
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							<string name="Name">Script</string>
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							<bool name="archivable">true</bool>
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					</Item>
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
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							<bool name="archivable">true</bool>
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					</Item>
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					<Item class="Script" referent="RBX577">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
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					</Item>
				</Item>
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					<string name="Name">Phazon Crystal</string>
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				<Item class="Part" referent="RBX579">
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							<Content name="LinkedSource"><null></null></Content>
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							<bool name="archivable">true</bool>
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					</Item>
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
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					</Item>
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX585">
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
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							<bool name="archivable">true</bool>
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					</Item>
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					<string name="Name">Phazon Crystal</string>
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				</Properties>
				<Item class="Part" referent="RBX590">
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						<bool name="Anchored">true</bool>
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					<Item class="Script" referent="RBX591">
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
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							<bool name="archivable">true</bool>
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					</Item>
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					<Item class="Script" referent="RBX593">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
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				<Item class="Part" referent="RBX594">
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					<Item class="Script" referent="RBX595">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
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					</Item>
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					<Item class="Script" referent="RBX597">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
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					</Item>
				</Item>
				<Item class="Part" referent="RBX598">
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						<bool name="archivable">true</bool>
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						<Vector3 name="size">
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					</Properties>
					<Item class="Script" referent="RBX599">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
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					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
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					<string name="Name">Phazon Crystal</string>
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					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX601">
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						<bool name="Anchored">true</bool>
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						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
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						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2.4000001</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX602">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX603">
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						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<float name="BottomParamB">0.5</float>
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						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
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							<Y>14.599947</Y>
							<Z>-91</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
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							<R11>1</R11>
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							<R22>0</R22>
						</CoordinateFrame>
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						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
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						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
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						<string name="Name">Smooth Block Model</string>
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						<token name="RightSurface">0</token>
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						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
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						<float name="TopParamA">-0.5</float>
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							<Y>0</Y>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>3.60000014</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX604">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX605">
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						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<float name="BottomParamB">0.5</float>
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						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-9.00001526</X>
							<Y>14.599947</Y>
							<Z>-90</Z>
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						<bool name="DraggingV1">false</bool>
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						<bool name="archivable">true</bool>
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						<Vector3 name="size">
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							<Y>3.60000014</Y>
							<Z>1</Z>
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					</Properties>
					<Item class="Script" referent="RBX606">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX607">
					<Properties>
						<bool name="Anchored">true</bool>
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						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
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						<Vector3 name="size">
							<X>1</X>
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					</Properties>
					<Item class="Script" referent="RBX608">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX609">
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						<bool name="Anchored">true</bool>
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						<CoordinateFrame name="CFrame">
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						<Vector3 name="size">
							<X>1</X>
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					</Properties>
					<Item class="Script" referent="RBX610">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX611">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
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						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
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						<R21>0</R21>
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					</CoordinateFrame>
					<string name="Name">Phazon Crystal</string>
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					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX612">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
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					</Item>
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					</Properties>
					<Item class="Script" referent="RBX615">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX616">
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						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
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					</Properties>
					<Item class="Script" referent="RBX617">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX618">
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					</Properties>
					<Item class="Script" referent="RBX619">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
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					</Item>
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				<Item class="Part" referent="RBX620">
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					<Item class="Script" referent="RBX621">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
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					<CoordinateFrame name="ModelInPrimary">
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					<string name="Name">Phazon Crystal</string>
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					<bool name="archivable">true</bool>
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				<Item class="Part" referent="RBX623">
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						<token name="shape">1</token>
						<Vector3 name="size">
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					</Properties>
					<Item class="Script" referent="RBX624">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
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					</Item>
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							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
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					<Item class="Script" referent="RBX639">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
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					</Item>
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					<Item class="Script" referent="RBX641">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
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					</Item>
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)&#13;&#10;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (human ~= nil) then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block&#13;&#10;&#9;connection = script.Parent.Touched:connect(onTouched)&#13;&#10;end</string>
							<bool name="archivable">true</bool>
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					</Item>
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					<string name="Name">Phazon Crystal</string>
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							<bool name="archivable">true</bool>
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					</Item>
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					<Item class="Script" referent="RBX648">
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
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							<bool name="archivable">true</bool>
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					</Item>
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
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					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-9</X>
						<Y>15.8000002</Y>
						<Z>-38</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
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						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
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					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
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					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Humanoid</string>
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					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<float name="TopParamB">0.5</float>
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					<token name="TopSurfaceInput">0</token>
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					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<bool name="archivable">true</bool>
					<token name="shape">1</token>
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						<X>2</X>
						<Y>6</Y>
						<Z>6</Z>
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				</Properties>
				<Item class="Script" referent="RBX685">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript2</string>
						<string name="Source">Door=script.Parent &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) &#13;&#10;if (human ~=nil) then &#13;&#10;Door.Transparency = 1 &#13;&#10;Door.CanCollide = false &#13;&#10;wait (2) &#13;&#10;Door.Transparency = 0 &#13;&#10;Door.CanCollide = true &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX686">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-9</X>
						<Y>28.2000008</Y>
						<Z>-38</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
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						<R20>-1</R20>
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						<R22>0</R22>
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					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
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					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Humanoid</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<token name="TopSurfaceInput">0</token>
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					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>6</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX687">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript2</string>
						<string name="Source">Door=script.Parent &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) &#13;&#10;if (human ~=nil) then &#13;&#10;Door.Transparency = 1 &#13;&#10;Door.CanCollide = false &#13;&#10;wait (2) &#13;&#10;Door.Transparency = 0 &#13;&#10;Door.CanCollide = true &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX688">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-9</X>
						<Y>40.6000023</Y>
						<Z>-38</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
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						<R11>1</R11>
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						<R20>-1</R20>
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						<R22>0</R22>
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					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
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					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Humanoid</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
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					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>6</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX689">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript2</string>
						<string name="Source">Door=script.Parent &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) &#13;&#10;if (human ~=nil) then &#13;&#10;Door.Transparency = 1 &#13;&#10;Door.CanCollide = false &#13;&#10;wait (2) &#13;&#10;Door.Transparency = 0 &#13;&#10;Door.CanCollide = true &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX690">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-9</X>
						<Y>65.4000015</Y>
						<Z>-38</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
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						<R11>1</R11>
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						<R20>-1</R20>
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						<R22>0</R22>
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					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
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					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
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					<float name="LeftParamB">0.5</float>
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					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Humanoid</string>
					<float name="Reflectance">0</float>
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					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
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					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
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					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>6</Y>
						<Z>6</Z>
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				</Properties>
				<Item class="Script" referent="RBX691">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript2</string>
						<string name="Source">Door=script.Parent &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) &#13;&#10;if (human ~=nil) then &#13;&#10;Door.Transparency = 1 &#13;&#10;Door.CanCollide = false &#13;&#10;wait (2) &#13;&#10;Door.Transparency = 0 &#13;&#10;Door.CanCollide = true &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX692">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-9</X>
						<Y>53</Y>
						<Z>-38</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
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						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
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					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
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					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Humanoid</string>
					<float name="Reflectance">0</float>
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					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<float name="TopParamA">-0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>6</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX693">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript2</string>
						<string name="Source">Door=script.Parent &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) &#13;&#10;if (human ~=nil) then &#13;&#10;Door.Transparency = 1 &#13;&#10;Door.CanCollide = false &#13;&#10;wait (2) &#13;&#10;Door.Transparency = 0 &#13;&#10;Door.CanCollide = true &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX694">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>17</X>
						<Y>3.4000001</Y>
						<Z>-34</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
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						<R20>0</R20>
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					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
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					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Humanoid</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>6</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX695">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript2</string>
						<string name="Source">Door=script.Parent &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) &#13;&#10;if (human ~=nil) then &#13;&#10;Door.Transparency = 1 &#13;&#10;Door.CanCollide = false &#13;&#10;wait (2) &#13;&#10;Door.Transparency = 0 &#13;&#10;Door.CanCollide = true &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Script" referent="RBX696">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">onEnterScript</string>
				<string name="Source">function waitForChild(parent, childName)&#13;&#10;&#9;while true do&#13;&#10;&#9;&#9;local child = parent:findFirstChild(childName)&#13;&#10;&#9;&#9;if child then&#13;&#10;&#9;&#9;&#9;return child&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;parent.ChildAdded:wait()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;-- declarations&#13;&#10;&#13;&#10;local Figure = script.Parent&#13;&#10;local Head = waitForChild(Figure, &quot;Head&quot;)&#13;&#10;local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)&#13;&#10;&#13;&#10;-- regeneration&#13;&#10;while true do&#13;&#10;&#9;local s = wait(1000000000)&#13;&#10;&#9;local health = Humanoid.Health&#13;&#10;&#9;if health &gt; 0 and health &lt; Humanoid.MaxHealth then&#13;&#10;&#9;&#9;health = health + 0.00 * s * Humanoid.MaxHealth&#13;&#10;&#9;&#9;if health * 0.00 &lt; Humanoid.MaxHealth then&#13;&#10;&#9;&#9;&#9;Humanoid.Health = health&#13;&#10;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;Humanoid.Health = Humanoid.MaxHealth&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end</string>
				<bool name="archivable">true</bool>
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		</Item>
		<Item class="Model" referent="RBX697">
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				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
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					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Healing Room</string>
				<Ref name="PrimaryPart">RBX698</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX699">
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					<bool name="Anchored">true</bool>
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					<float name="BackParamB">0.5</float>
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					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
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					<float name="LeftParamA">-0.5</float>
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				<Item class="Script" referent="RBX700">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">HealScript</string>
						<string name="Source">function heal(hit)&#13;&#10;&#9;local h = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#13;&#10;&#9;if (h ~= nil) then&#13;&#10;&#9;&#9;for i=1,5 do&#13;&#10;&#9;&#9;h.Health = h.MaxHealth&#13;&#10;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(heal)&#13;&#10;</string>
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			</Item>
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					<float name="BottomParamB">0.5</float>
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					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
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					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
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					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Humanoid</string>
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						<Y>0</Y>
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					<float name="TopParamA">-0.5</float>
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					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>6</Y>
						<Z>2</Z>
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				</Properties>
				<Item class="Script" referent="RBX702">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">-- list of account names allowed to go through the door. &#13;&#10;permission = { &quot;Kashi&quot; } &#13;&#10;Door = script.Parent &#13;&#10;&#13;&#10;function checkOkToLetIn(name) &#13;&#10;for i = 1,#permission do &#13;&#10;-- convert strings to all upper case, otherwise we will let in &#13;&#10;-- &quot;Telamon&quot; but not &quot;telamon&quot; or &quot;tELAMON&quot; &#13;&#10;if (string.upper(name) == string.upper(permission[i])) then return true end &#13;&#10;end &#13;&#10;return false &#13;&#10;end &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;print(&quot;Door Hit&quot;) &#13;&#10;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) &#13;&#10;if (human ~= nil ) then &#13;&#10;if human.Parent.Torso.roblox.Texture == &quot;http://www.roblox.com/asset/?version=1&amp;id=1121761&quot; then --the shirt &#13;&#10;Door.Transparency = 0.5&#13;&#10;Door.CanCollide = false &#13;&#10;wait(1) &#13;&#10;Door.CanCollide = true &#13;&#10;Door.Transparency = 0 &#13;&#10;-- a human has touched this door! &#13;&#10;print(&quot;Human touched door&quot;) &#13;&#10;-- test the human&apos;s name against the permission list &#13;&#10;else if (checkOkToLetIn(human.Parent.Name)) then &#13;&#10;print(&quot;Human passed test&quot;) &#13;&#10;Door.Transparency = 0.5&#13;&#10;Door.CanCollide = false &#13;&#10;wait(1) &#13;&#10;Door.CanCollide = true &#13;&#10;Door.Transparency = 0 &#13;&#10;else human.Health = 0 &#13;&#10;end &#13;&#10;end &#13;&#10;end &#13;&#10;end &#13;&#10;connection = Door.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
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				</Item>
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					<Properties>
						<token name="Face">5</token>
						<string name="Name">roblox</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?version=1&amp;id=1121761</url></Content>
						<bool name="archivable">true</bool>
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				</Item>
			</Item>
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					<bool name="Cullable">true</bool>
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					<string name="Name">Platform</string>
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				</Properties>
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				<Item class="Script" referent="RBX706">
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						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">HealScript</string>
						<string name="Source">function heal(hit)&#13;&#10;&#9;local h = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#13;&#10;&#9;if (h ~= nil) then&#13;&#10;&#9;&#9;for i=1,5 do&#13;&#10;&#9;&#9;h.Health = h.MaxHealth&#13;&#10;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(heal)&#13;&#10;</string>
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					<string name="Name">Smooth Block Model</string>
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					<bool name="archivable">true</bool>
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						<Y>12</Y>
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			</Item>
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				<Properties>
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						<string name="Source">-- list of account names allowed to go through the door. &#13;&#10;permission = { &quot;Kashi&quot; } &#13;&#10;Door = script.Parent &#13;&#10;&#13;&#10;function checkOkToLetIn(name) &#13;&#10;for i = 1,#permission do &#13;&#10;-- convert strings to all upper case, otherwise we will let in &#13;&#10;-- &quot;Telamon&quot; but not &quot;telamon&quot; or &quot;tELAMON&quot; &#13;&#10;if (string.upper(name) == string.upper(permission[i])) then return true end &#13;&#10;end &#13;&#10;return false &#13;&#10;end &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;print(&quot;Door Hit&quot;) &#13;&#10;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) &#13;&#10;if (human ~= nil ) then &#13;&#10;if human.Parent.Torso.roblox.Texture == &quot;http://www.roblox.com/asset/?version=1&amp;id=1121761&quot; then --the shirt &#13;&#10;Door.Transparency = 0.5&#13;&#10;Door.CanCollide = false &#13;&#10;wait(1) &#13;&#10;Door.CanCollide = true &#13;&#10;Door.Transparency = 0 &#13;&#10;-- a human has touched this door! &#13;&#10;print(&quot;Human touched door&quot;) &#13;&#10;-- test the human&apos;s name against the permission list &#13;&#10;else if (checkOkToLetIn(human.Parent.Name)) then &#13;&#10;print(&quot;Human passed test&quot;) &#13;&#10;Door.Transparency = 0.5&#13;&#10;Door.CanCollide = false &#13;&#10;wait(1) &#13;&#10;Door.CanCollide = true &#13;&#10;Door.Transparency = 0 &#13;&#10;else human.Health = 0 &#13;&#10;end &#13;&#10;end &#13;&#10;end &#13;&#10;end &#13;&#10;connection = Door.Touched:connect(onTouched)</string>
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				<Properties>
					<float name="Health">100</float>
					<bool name="Jump">false</bool>
					<float name="MaxHealth">100</float>
					<string name="Name">Humanoid</string>
					<bool name="Sit">false</bool>
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						<Y>0</Y>
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				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX735">
			<Properties>
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				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
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					<Y>0</Y>
					<Z>0</Z>
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					<R02>0</R02>
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					<R20>0</R20>
					<R21>0</R21>
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				</CoordinateFrame>
				<string name="Name">Plasma Beam Pedestal</string>
				<Ref name="PrimaryPart">RBX736</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Tool" referent="RBX737">
				<Properties>
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					<int name="BackendToolState">2</int>
					<bool name="Enabled">true</bool>
					<CoordinateFrame name="Grip">
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						<Y>0</Y>
						<Z>0</Z>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Plasma Beam</string>
					<Content name="TextureId"><null></null></Content>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Script" referent="RBX738">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Paintball</string>
						<string name="Source">&#13;&#10;ball = script.Parent&#13;&#10;damage = 5&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#9;if humanoid ~= nil then&#13;&#10;&#9;&#9;tagHumanoid(humanoid)&#13;&#10;&#9;&#9;humanoid.Health = humanoid.Health - damage&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;untagHumanoid(humanoid)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;connection:disconnect()&#13;&#10;&#9;ball.Parent = nil&#13;&#10;end&#13;&#10;&#13;&#10;function tagHumanoid(humanoid)&#13;&#10;&#9;-- todo: make tag expire&#13;&#10;&#9;local tag = ball:findFirstChild(&quot;creator&quot;)&#13;&#10;&#9;if tag ~= nil then&#13;&#10;&#9;&#9;local new_tag = tag:clone()&#13;&#10;&#9;&#9;new_tag.Parent = humanoid&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function untagHumanoid(humanoid)&#13;&#10;&#9;if humanoid ~= nil then&#13;&#10;&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)&#13;&#10;&#9;&#9;if tag ~= nil then&#13;&#10;&#9;&#9;&#9;tag.Parent = nil&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;connection = ball.Touched:connect(onTouched)&#13;&#10;&#13;&#10;wait(5)&#13;&#10;ball.Parent = nil</string>
						<bool name="archivable">true</bool>
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				</Item>
				<Item class="Script" referent="RBX739">
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						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">PaintballShooter</string>
						<string name="Source">Tool = script.Parent&#13;&#10;&#13;&#10;colors = {21} --Makes shots red&#13;&#10;&#13;&#10;function fire(v)&#13;&#10;&#13;&#10;&#9;Tool.Handle.Fire:play()&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#9;local vCharacter = Tool.Parent&#13;&#10;&#9;local vPlayer = game.Players:playerFromCharacter(vCharacter)&#13;&#10;&#13;&#10;&#9;local missile = Instance.new(&quot;Part&quot;)&#13;&#10;&#13;&#10;        &#13;&#10;&#13;&#10;&#9;local spawnPos = vCharacter.PrimaryPart.Position&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#13;&#10;&#9;spawnPos  = spawnPos + (v * 8)&#13;&#10;&#13;&#10;&#9;missile.Position = spawnPos&#13;&#10;&#9;missile.Size = Vector3.new(1,1,4)&#13;&#10;&#9;missile.Velocity = v * 300&#13;&#10;&#9;missile.BrickColor = BrickColor.new(colors[math.random(1, #colors)])&#13;&#10;&#9;missile.Shape = 1&#13;&#10;&#9;missile.BottomSurface = 0&#13;&#10;&#9;missile.TopSurface = 0&#13;&#10;&#9;missile.Name = &quot;Paintball&quot;&#13;&#10;&#9;missile.Elasticity = 0&#13;&#10;&#9;missile.Reflectance = 0&#13;&#10;&#9;missile.Friction = .9&#13;&#10;&#13;&#10;&#9;local force = Instance.new(&quot;BodyForce&quot;)&#13;&#10;&#9;force.force = Vector3.new(100,100,100)&#13;&#10;&#9;force.Parent = missile&#13;&#10;&#9;&#13;&#10;&#9;Tool.BrickCleanup:clone().Parent = missile&#13;&#10;&#13;&#10;&#9;local new_script = script.Parent.Paintball:clone()&#13;&#10;&#9;new_script.Disabled = false&#13;&#10;&#9;new_script.Parent = missile&#13;&#10;&#13;&#10;&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)&#13;&#10;&#9;creator_tag.Value = vPlayer&#13;&#10;&#9;creator_tag.Name = &quot;creator&quot;&#13;&#10;&#9;creator_tag.Parent = missile&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#13;&#10;&#9;missile.Parent = game.Workspace&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;Tool.Enabled = true&#13;&#10;function onActivated()&#13;&#10;&#13;&#10;&#9;if not Tool.Enabled then&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;Tool.Enabled = false&#13;&#10;&#13;&#10;&#9;local character = Tool.Parent;&#13;&#10;&#9;local humanoid = character.Humanoid&#13;&#10;&#9;if humanoid == nil then&#13;&#10;&#9;&#9;print(&quot;Humanoid not found&quot;)&#13;&#10;&#9;&#9;return &#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;local targetPos = humanoid.TargetPoint&#13;&#10;&#9;local lookAt = (targetPos - character.Head.Position).unit&#13;&#10;&#13;&#10;&#9;fire(lookAt)&#13;&#10;&#13;&#10;&#9;wait(.1)&#13;&#10;&#13;&#10;&#9;Tool.Enabled = true&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;script.Parent.Activated:connect(onActivated)&#13;&#10;&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="LocalScript" referent="RBX740">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=1014540</url></Content>
						<string name="Name">Local Gui</string>
						<string name="Source"></string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX741">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-9</X>
							<Y>76.4905243</Y>
							<Z>-62.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Handle</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>3</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX742">
						<Properties>
							<Content name="MeshId"><url>rbxasset://fonts/PaintballGun.mesh</url></Content>
							<token name="MeshType">5</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><url>rbxasset://textures/PaintballGunTex128.png</url></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX743">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Fire</string>
							<int name="PlayCount">7</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds\\paintball.wav</url></Content>
							<float name="Volume">1</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX744">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">BrickCleanup</string>
						<string name="Source">-- this script removes its parent from the workspace after 24 seconds&#13;&#10;&#13;&#10;wait(60000)&#13;&#10;script.Parent.Parent = nil&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX736">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>-9</X>
						<Y>75.4000015</Y>
						<Z>-63</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>10</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX745">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">model = game.Workspace.MyModelName --Replace the &apos;MyModelName&apos; with the name of your model.&#13;&#10;messageText = &quot;Regenerating MyModelName...&quot; --And replace it here!&#13;&#10;message.Text = messageText&#13;&#10;backup = model:clone()--Got to Make A Back-Up.&#13;&#10;&#13;&#10;while true do --This Makes It Continuous&#13;&#10;&#9;wait(30) --How long till regeneration.&#13;&#10;&#9;message.Parent = game.Workspace --The Message Should Show To Everyone&#13;&#10;&#9;model:remove()&#13;&#10;&#13;&#10;&#9;wait(4) -- display regen message for 4 seconds&#13;&#10;&#13;&#10;&#9;model = backup:clone() --Clone the Back-up To Make Another One&#13;&#10;&#9;model.Parent = game.Workspace --You Got To See It Right?&#13;&#10;&#9;model:makeJoints() --Make Sure It Doesn&apos;t Fall Apart.&#13;&#10;&#9;message.Parent = nil --clears message&#13;&#10;end&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<External>RBX3</External>
		<Item class="Script" referent="RBX746">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Regenerate</string>
				<string name="Source">&#13;&#10;model = game.Workspace.Plasma Beam&#13;&#10;&#13;&#10;&#13;&#10;backup = model:clone()&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait(60)&#13;&#10;&#13;&#10;&#13;&#10;&#9;model:remove()&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#9;model = backup:clone()&#13;&#10;&#9;model.Parent = game.Workspace&#13;&#10;&#9;model:makeJoints()&#13;&#10;&#13;&#10;end&#13;&#10;</string>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
	</Item>
	<Item class="RunService" referent="RBX747">
		<Properties>
			<string name="Name">Run Service</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX748</External>
	<External>RBX749</External>
	<Item class="Players" referent="RBX750">
		<Properties>
			<int name="MaxPlayers">12</int>
			<string name="Name">Players</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="StarterPack" referent="RBX751">
		<Properties>
			<string name="Name">StarterPack</string>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="Tool" referent="RBX752">
			<Properties>
				<int name="ActivationState">0</int>
				<int name="BackendToolState">1</int>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Power Beam</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX753">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Paintball</string>
					<string name="Source">&#13;&#10;ball = script.Parent&#13;&#10;damage = 1&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#9;if humanoid ~= nil then&#13;&#10;&#9;&#9;tagHumanoid(humanoid)&#13;&#10;&#9;&#9;humanoid.Health = humanoid.Health - damage&#13;&#10;&#9;&#9;wait(.5)&#13;&#10;&#9;&#9;untagHumanoid(humanoid)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;connection:disconnect()&#13;&#10;&#9;ball.Parent = nil&#13;&#10;end&#13;&#10;&#13;&#10;function tagHumanoid(humanoid)&#13;&#10;&#9;-- todo: make tag expire&#13;&#10;&#9;local tag = ball:findFirstChild(&quot;creator&quot;)&#13;&#10;&#9;if tag ~= nil then&#13;&#10;&#9;&#9;local new_tag = tag:clone()&#13;&#10;&#9;&#9;new_tag.Parent = humanoid&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function untagHumanoid(humanoid)&#13;&#10;&#9;if humanoid ~= nil then&#13;&#10;&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)&#13;&#10;&#9;&#9;if tag ~= nil then&#13;&#10;&#9;&#9;&#9;tag.Parent = nil&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;connection = ball.Touched:connect(onTouched)&#13;&#10;&#13;&#10;wait(5)&#13;&#10;ball.Parent = nil</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX754">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PaintballShooter</string>
					<string name="Source">Tool = script.Parent&#13;&#10;&#13;&#10;colors = {24} --Makes shots yellow&#13;&#10;&#13;&#10;function fire(v)&#13;&#10;&#13;&#10;&#9;Tool.Handle.Fire:play()&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#9;local vCharacter = Tool.Parent&#13;&#10;&#9;local vPlayer = game.Players:playerFromCharacter(vCharacter)&#13;&#10;&#13;&#10;&#9;local missile = Instance.new(&quot;Part&quot;)&#13;&#10;&#13;&#10;        &#13;&#10;&#13;&#10;&#9;local spawnPos = vCharacter.PrimaryPart.Position&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#13;&#10;&#9;spawnPos  = spawnPos + (v * 8)&#13;&#10;&#13;&#10;&#9;missile.Position = spawnPos&#13;&#10;&#9;missile.Size = Vector3.new(1,1,1)&#13;&#10;&#9;missile.Velocity = v * 500&#13;&#10;&#9;missile.BrickColor = BrickColor.new(colors[math.random(1, #colors)])&#13;&#10;&#9;missile.Shape = 0&#13;&#10;&#9;missile.BottomSurface = 0&#13;&#10;&#9;missile.TopSurface = 0&#13;&#10;&#9;missile.Name = &quot;Paintball&quot;&#13;&#10;&#9;missile.Elasticity = 0&#13;&#10;&#9;missile.Reflectance = 0&#13;&#10;&#9;missile.Friction = .9&#13;&#10;&#13;&#10;&#9;local force = Instance.new(&quot;BodyForce&quot;)&#13;&#10;&#9;force.force = Vector3.new(0,100,0)&#13;&#10;&#9;force.Parent = missile&#13;&#10;&#9;&#13;&#10;&#9;Tool.BrickCleanup:clone().Parent = missile&#13;&#10;&#13;&#10;&#9;local new_script = script.Parent.Paintball:clone()&#13;&#10;&#9;new_script.Disabled = false&#13;&#10;&#9;new_script.Parent = missile&#13;&#10;&#13;&#10;&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)&#13;&#10;&#9;creator_tag.Value = vPlayer&#13;&#10;&#9;creator_tag.Name = &quot;creator&quot;&#13;&#10;&#9;creator_tag.Parent = missile&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#13;&#10;&#9;missile.Parent = game.Workspace&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;Tool.Enabled = true&#13;&#10;function onActivated()&#13;&#10;&#13;&#10;&#9;if not Tool.Enabled then&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;Tool.Enabled = false&#13;&#10;&#13;&#10;&#9;local character = Tool.Parent;&#13;&#10;&#9;local humanoid = character.Humanoid&#13;&#10;&#9;if humanoid == nil then&#13;&#10;&#9;&#9;print(&quot;Humanoid not found&quot;)&#13;&#10;&#9;&#9;return &#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;local targetPos = humanoid.TargetPoint&#13;&#10;&#9;local lookAt = (targetPos - character.Head.Position).unit&#13;&#10;&#13;&#10;&#9;fire(lookAt)&#13;&#10;&#13;&#10;&#9;wait(.01)&#13;&#10;&#13;&#10;&#9;Tool.Enabled = true&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;script.Parent.Activated:connect(onActivated)&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX755">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=1014540</url></Content>
					<string name="Name">Local Gui</string>
					<string name="Source"></string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX756">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-22.5</X>
						<Y>1.39425755</Y>
						<Z>13.5</Z>
						<R00>0</R00>
						<R01>1</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>3</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX757">
					<Properties>
						<Content name="MeshId"><url>rbxasset://fonts/PaintballGun.mesh</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><url>rbxasset://textures/PaintballGunTex128.png</url></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX758">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Fire</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds\\paintball.wav</url></Content>
						<float name="Volume">1</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX759">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">BrickCleanup</string>
					<string name="Source">-- this script removes its parent from the workspace after 24 seconds&#13;&#10;&#13;&#10;wait(60000)&#13;&#10;script.Parent.Parent = nil&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="SoundService" referent="RBX760">
		<Properties>
			<float name="DistanceFactor">10</float>
			<float name="DopplerScale">1</float>
			<string name="Name">Soundscape</string>
			<float name="RolloffScale">1</float>
			<bool name="archivable">true</bool>
		</Properties>
		<External>RBX761</External>
		<External>RBX762</External>
		<External>RBX763</External>
		<External>RBX764</External>
		<External>RBX765</External>
		<External>RBX766</External>
		<External>RBX767</External>
		<External>RBX768</External>
		<External>RBX769</External>
		<External>RBX770</External>
		<External>RBX771</External>
		<External>RBX772</External>
		<External>RBX773</External>
		<External>RBX774</External>
	</Item>
	<Item class="Selection" referent="RBX775">
		<Properties>
			<string name="Name">Selection</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Lighting" referent="RBX776">
		<Properties>
			<Color3 name="BottomAmbientV9">4286231160</Color3>
			<Color3 name="ClearColor">4278190080</Color3>
			<float name="GeographicLatitude">41.7332993</float>
			<string name="Name">Lighting</string>
			<Color3 name="SpotLightV9">4291081574</Color3>
			<string name="TimeOfDay">14:00:00</string>
			<Color3 name="TopAmbientV9">4294835455</Color3>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="Sky" referent="RBX777">
			<Properties>
				<bool name="CelestialBodiesShown">true</bool>
				<string name="Name">Sky</string>
				<Content name="SkyboxBk"><url>http://www.roblox.com/asset/?version=1&amp;id=1014472</url></Content>
				<Content name="SkyboxDn"><url>http://www.roblox.com/asset/?version=1&amp;id=1014472</url></Content>
				<Content name="SkyboxFt"><url>http://www.roblox.com/asset/?version=1&amp;id=1014472</url></Content>
				<Content name="SkyboxLf"><url>http://www.roblox.com/asset/?version=1&amp;id=1014472</url></Content>
				<Content name="SkyboxRt"><url>http://www.roblox.com/asset/?version=1&amp;id=1014472</url></Content>
				<Content name="SkyboxUp"><url>http://www.roblox.com/asset/?version=1&amp;id=1014472</url></Content>
				<int name="StarCount">3000</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
	</Item>
	<Item class="ControllerService" referent="RBX778">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX779</External>
	<Item class="Timer" referent="RBX780">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Teams" referent="RBX781">
		<Properties>
			<string name="Name">Teams</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX782</External>
	<External>RBX783</External>
</roblox>