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						<string name="Source">local Tool = script.Parent;&#13;&#10;&#13;&#10;enabled = true&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;if not enabled then&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;enabled = true&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#13;&#10;&#9;--wait(.5)&#13;&#10;&#9;--mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;--enabled = true&#13;&#10;&#9;--mouse.Button1Up:connect(function() onButton1Up(mouse) end)&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function onButton1Up(mouse)&#13;&#10;enabled = false&#13;&#10;Tool.Enabled = false&#13;&#10;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;&#13;&#10;wait(1)&#13;&#10;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;enabled = true&#13;&#10;Tool.Enabled = true&#13;&#10;end&#13;&#10;&#13;&#10;function onEquippedLocal(mouse)&#13;&#10;&#13;&#10;&#9;if mouse == nil then&#13;&#10;&#9;&#9;print(&quot;Mouse not found&quot;)&#13;&#10;&#9;&#9;return &#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#9;&#13;&#10;&#9;mouse.Button1Up:connect(function() onButton1Up(mouse)end)&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;Tool.Equipped:connect(onEquippedLocal)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX273">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Paintball</string>
						<string name="Source">&#13;&#10;ball = script.Parent&#13;&#10;damage = 10&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#13;&#10;&#9;&#9;&#13;&#10;&#9;if hit:getMass() &lt; 1.2 * 200 then&#13;&#10;&#9;&#9;hit.BrickColor = ball.BrickColor&#13;&#10;&#9;end&#13;&#10;&#9;-- make a splat&#13;&#10;&#9;--for i=1,3 do&#13;&#10;&#9;--&#9;local s = Instance.new(&quot;Part&quot;)&#13;&#10;&#9;--&#9;s.Shape = 1 -- block&#13;&#10;&#9;--&#9;s.formFactor = 2 -- plate&#13;&#10;&#9;--&#9;s.Size = Vector3.new(1,.4,1)&#13;&#10;&#9;--&#9;s.BrickColor = ball.BrickColor&#13;&#10;&#9;--&#9;local v = Vector3.new(math.random(-1,1), math.random(0,1), math.random(-1,1))&#13;&#10;&#9;--&#9;s.Velocity = 15 * v--15&#13;&#10;&#9;--&#9;s.CFrame = CFrame.new(ball.Position + v, v)&#13;&#10;&#9;---&#9;ball.BrickCleanup:clone().Parent = s&#13;&#10;&#9;--&#9;s.BrickCleanup.Disabled = false&#13;&#10;&#9;--&#9;s.Parent = game.Workspace&#13;&#10;&#9;--&#9;&#13;&#10;&#9;--end&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#9;if humanoid ~= nil then&#13;&#10;&#9;&#9;tagHumanoid(humanoid)&#13;&#10;&#9;&#9;humanoid.Health = humanoid.Health - damage&#13;&#10;&#9;&#9;wait(.001)&#13;&#10;&#9;&#9;untagHumanoid(humanoid)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;connection:disconnect()&#13;&#10;&#9;ball.Parent = nil&#13;&#10;end&#13;&#10;&#13;&#10;function tagHumanoid(humanoid)&#13;&#10;&#9;-- todo: make tag expire&#13;&#10;&#9;local tag = ball:findFirstChild(&quot;creator&quot;)&#13;&#10;&#9;if tag ~= nil then&#13;&#10;&#9;&#9;local new_tag = tag:clone()&#13;&#10;&#9;&#9;new_tag.Parent = humanoid&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function untagHumanoid(humanoid)&#13;&#10;&#9;if humanoid ~= nil then&#13;&#10;&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)&#13;&#10;&#9;&#9;if tag ~= nil then&#13;&#10;&#9;&#9;&#9;tag.Parent = nil&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;connection = ball.Touched:connect(onTouched)&#13;&#10;&#13;&#10;wait(8)&#13;&#10;ball.Parent = nil&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX274">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">PaintballShooter</string>
						<string name="Source">Tool = script.Parent&#13;&#10;&#13;&#10;colors = {2, 0, 0}&#13;&#10;&#13;&#10;function fire(v)&#13;&#10;&#13;&#10;&#9;Tool.Handle.Fire:play()&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#9;local vCharacter = Tool.Parent&#13;&#10;&#9;local vPlayer = game.Players:playerFromCharacter(vCharacter)&#13;&#10;&#13;&#10;&#9;local missile = Instance.new(&quot;Part&quot;)&#13;&#10;&#13;&#10;        &#13;&#10;&#13;&#10;&#9;local spawnPos = vCharacter.PrimaryPart.Position&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#13;&#10;&#9;spawnPos  = spawnPos + (v * 8)&#13;&#10;&#13;&#10;&#9;missile.Position = spawnPos&#13;&#10;&#9;missile.Size = Vector3.new(1,1,1)&#13;&#10;&#9;missile.Velocity = v * 240&#13;&#10;&#9;missile.BrickColor = BrickColor.new(colors[math.random(1, #colors)])&#13;&#10;&#9;missile.Shape = 0&#13;&#10;&#9;missile.BottomSurface = 0&#13;&#10;&#9;missile.TopSurface = 0&#13;&#10;&#9;missile.Name = &quot;Paintball&quot;&#13;&#10;&#9;missile.Elasticity = 0&#13;&#10;&#9;missile.Reflectance = 0&#13;&#10;&#9;missile.Friction = .3&#13;&#10;&#13;&#10;&#9;local force = Instance.new(&quot;BodyForce&quot;)&#13;&#10;&#9;force.force = Vector3.new(0,100,0)&#13;&#10;&#9;force.Parent = missile&#13;&#10;&#9;&#13;&#10;&#9;Tool.BrickCleanup:clone().Parent = missile&#13;&#10;&#13;&#10;&#9;local new_script = script.Parent.Paintball:clone()&#13;&#10;&#9;new_script.Disabled = false&#13;&#10;&#9;new_script.Parent = missile&#13;&#10;&#13;&#10;&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)&#13;&#10;&#9;creator_tag.Value = vPlayer&#13;&#10;&#9;creator_tag.Name = &quot;creator&quot;&#13;&#10;&#9;creator_tag.Parent = missile&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#13;&#10;&#9;missile.Parent = game.Workspace&#13;&#10;&#9;--wait(0.05)&#13;&#10;&#9;--fire(&#13;&#10;&#9;&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function check(en)&#13;&#10;---------------------------------------Function start here.&#13;&#10;if (Tool.Enabled == false) then&#13;&#10;return false&#13;&#10;end--end for if!&#13;&#10;-------------------------------&#13;&#10;if (Tool.Enabled == true) then&#13;&#10;return true&#13;&#10;end&#13;&#10;---------------------------------------Function end here.&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;Tool.Enabled = true&#13;&#10;function onActivated()&#13;&#10;&#13;&#10;&#9;if not Tool.Enabled then&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;--Tool.Enabled = false&#13;&#10;&#13;&#10;&#9;local character = Tool.Parent;&#13;&#10;&#9;local humanoid = character.Humanoid&#13;&#10;&#9;if humanoid == nil then&#13;&#10;&#9;&#9;print(&quot;Humanoid not found&quot;)&#13;&#10;&#9;&#9;return &#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;local targetPos = humanoid.TargetPoint&#13;&#10;&#9;local lookAt = (targetPos - character.Head.Position).unit&#13;&#10;&#9;&#13;&#10;&#9;if (check()) then&#13;&#10;&#9;fire(lookAt)&#13;&#10;&#9;wait(0.001)&#13;&#10;&#9;onActivated()&#13;&#10;&#9;end&#13;&#10;&#9;return&#13;&#10;&#13;&#10;&#9;--Tool.Enabled = true&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;script.Parent.Activated:connect(onActivated)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX275">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">BrickCleanup</string>
						<string name="Source">-- this script removes its parent from the workspace after 24 seconds&#13;&#10;&#13;&#10;wait(.001)&#13;&#10;script.Parent.Parent = nil</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX276">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>370.5</X>
						<Y>22.4000053</Y>
						<Z>-114.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>43.2000008</Y>
						<Z>231</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX277">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>205.843552</X>
						<Y>44.1613159</Y>
						<Z>-213.268784</Z>
						<R00>-0.999926567</R00>
						<R01>0.00237307977</R01>
						<R02>-0.0118820677</R02>
						<R10>0.00240691612</R10>
						<R11>0.999993086</R11>
						<R12>-0.00283418363</R12>
						<R20>0.0118752597</R20>
						<R21>-0.00286257453</R21>
						<R22>-0.999925375</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>98</X>
						<Y>0.400000006</Y>
						<Z>69</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX278">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>157.828415</X>
						<Y>22.3895054</Y>
						<Z>-213.995026</Z>
						<R00>-0.99984026</R00>
						<R01>-0.000235318512</R01>
						<R02>-0.0178668723</R02>
						<R10>-0.000235346117</R10>
						<R11>1</R11>
						<R12>-5.57359101e-007</R12>
						<R20>0.0178668723</R20>
						<R21>3.647629e-006</R21>
						<R22>-0.999840319</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>43.2000008</Y>
						<Z>66</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX279">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>249.5</X>
						<Y>11</Y>
						<Z>-170.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>9</X>
						<Y>20.4000015</Y>
						<Z>17</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX280">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>421</X>
						<Y>6.19999981</Y>
						<Z>-105</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>20</X>
						<Y>10.8000002</Y>
						<Z>18</Z>
					</Vector3>
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						<Content name="LinkedSource"><null></null></Content>
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						<string name="Source">print(&quot;Advanced SpecialDoor Script loaded&quot;)&#13;&#10;&#13;&#10;-- list of account names allowed to go through the door.&#13;&#10;permission = { &quot;Dued1&quot;,&quot;Dued2&quot;,&quot;Dued3&quot;,&quot;jack123&quot;,&quot;Dert41&quot;,&quot;NinjaKirby&quot; }&#13;&#10;Door = script.Parent&#13;&#10;&#13;&#10;function checkOkToLetIn(name)&#13;&#10;&#9;for i = 1,#permission do&#13;&#10;&#9;&#9;-- convert strings to all upper case, otherwise we will let in &#13;&#10;&#9;&#9;-- &quot;Telamon&quot; but not &quot;telamon&quot; or &quot;tELAMON&quot;&#13;&#10;&#9;&#9;if (string.upper(name) == string.upper(permission[i])) then return true end&#13;&#10;&#9;end&#13;&#10;&#9;return false&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;&#9;print(&quot;Door Hit&quot;)&#13;&#10;&#9;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if (human ~= nil ) then&#13;&#10;&#9;&#9;&#9;-- a human has touched this door!&#13;&#10;&#9;&#9;&#9;print(&quot;Human touched door&quot;)&#13;&#10;&#9;&#9;&#9;-- test the human&apos;s name against the permission list&#13;&#10;&#9;&#9;&#9;if (checkOkToLetIn(human.Parent.Name)) then&#13;&#10;&#9;&#9;&#9;&#9;print(&quot;Human passed test&quot;)&#13;&#10;&#9;&#9;&#9;&#9;Door.Transparency = .5&#13;&#10;&#9;&#9;&#9;&#9;Door.CanCollide = false&#13;&#10;&#9;&#9;&#9;&#9;wait(7)&#13;&#10;&#9;&#9;&#9;&#9;Door.CanCollide = true&#13;&#10;&#9;&#9;&#9;&#9;Door.Transparency = 0&#13;&#10;&#9;&#9;&#9;&#9;else human.Health= 0&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)&#13;&#10;</string>
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						<string name="Source">print(&quot;Advanced SpecialDoor Script loaded&quot;)&#13;&#10;&#13;&#10;-- list of account names allowed to go through the door.&#13;&#10;permission = { &quot;Dued1&quot;,&quot;Dued2&quot;,&quot;Dued3&quot;,&quot;jack123&quot;,&quot;Dert41&quot;,&quot;NinjaKirby&quot; }&#13;&#10;Door = script.Parent&#13;&#10;&#13;&#10;function checkOkToLetIn(name)&#13;&#10;&#9;for i = 1,#permission do&#13;&#10;&#9;&#9;-- convert strings to all upper case, otherwise we will let in &#13;&#10;&#9;&#9;-- &quot;Telamon&quot; but not &quot;telamon&quot; or &quot;tELAMON&quot;&#13;&#10;&#9;&#9;if (string.upper(name) == string.upper(permission[i])) then return true end&#13;&#10;&#9;end&#13;&#10;&#9;return false&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;&#9;print(&quot;Door Hit&quot;)&#13;&#10;&#9;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if (human ~= nil ) then&#13;&#10;&#9;&#9;&#9;-- a human has touched this door!&#13;&#10;&#9;&#9;&#9;print(&quot;Human touched door&quot;)&#13;&#10;&#9;&#9;&#9;-- test the human&apos;s name against the permission list&#13;&#10;&#9;&#9;&#9;if (checkOkToLetIn(human.Parent.Name)) then&#13;&#10;&#9;&#9;&#9;&#9;print(&quot;Human passed test&quot;)&#13;&#10;&#9;&#9;&#9;&#9;Door.Transparency = .5&#13;&#10;&#9;&#9;&#9;&#9;Door.CanCollide = false&#13;&#10;&#9;&#9;&#9;&#9;wait(7)&#13;&#10;&#9;&#9;&#9;&#9;Door.CanCollide = true&#13;&#10;&#9;&#9;&#9;&#9;Door.Transparency = 0&#13;&#10;&#9;&#9;&#9;&#9;else human.Health= 0&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)&#13;&#10;</string>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>1.20000005</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX851">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>rbxasset://Textures\SpawnLocation.png</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="SpawnLocation" referent="RBX852">
				<Properties>
					<bool name="AllowTeamChangeOnTouch">false</bool>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>982</X>
						<Y>51.2999954</Y>
						<Z>24</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">SpawnLocation</string>
					<bool name="Neutral">false</bool>
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					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<int name="TeamColor">23</int>
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					<token name="TopSurfaceInput">0</token>
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					<bool name="archivable">true</bool>
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					<Vector3 name="size">
						<X>6</X>
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				</Properties>
				<Item class="Decal" referent="RBX853">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>rbxasset://Textures\SpawnLocation.png</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX854">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">CTFLeaderBoard</string>
					<string name="Source">print(&quot;CTF Rules Version 1.0 Loaded&quot;)&#13;&#10;&#13;&#10;stands = {}&#13;&#10;&#13;&#10;function findAllFlagStands(root)&#13;&#10;&#9;local c = root:children()&#13;&#10;&#9;for i=1,#c do&#13;&#10;&#9;&#9;if (c[i].className == &quot;Model&quot; or c[i].className == &quot;Part&quot;) then&#13;&#10;&#9;&#9;&#9;findAllFlagStands(c[i])&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (c[i].className == &quot;FlagStand&quot;) then&#13;&#10;&#9;&#9;&#9;table.insert(stands, c[i])&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function hookUpListeners()&#13;&#10;&#9;for i=1,#stands do&#13;&#10;&#9;&#9;stands[i].FlagCaptured:connect(onCaptureScored)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onPlayerEntered(newPlayer)&#13;&#10;&#13;&#10;&#13;&#10;&#9;local stats = Instance.new(&quot;IntValue&quot;)&#13;&#10;&#9;stats.Name = &quot;leaderstats&quot;&#13;&#10;&#13;&#10;&#9;local captures = Instance.new(&quot;IntValue&quot;)&#13;&#10;&#9;captures.Name = &quot;Captures&quot;&#13;&#10;&#9;captures.Value = 0&#13;&#10;&#13;&#10;&#13;&#10;&#9;captures.Parent = stats&#13;&#10;&#13;&#10;&#9;-- VERY UGLY HACK&#13;&#10;&#9;-- Will this leak threads?&#13;&#10;&#9;-- Is the problem even what I think it is (player arrived before character)?&#13;&#10;&#9;while true do&#13;&#10;&#9;&#9;if newPlayer.Character ~= nil then break end&#13;&#10;&#9;&#9;wait(5)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;stats.Parent = newPlayer&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function onCaptureScored(player)&#13;&#10;&#13;&#10;&#9;&#9;local ls = player:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;if ls == nil then return end&#13;&#10;&#9;&#9;local caps = ls:findFirstChild(&quot;Captures&quot;)&#13;&#10;&#9;&#9;if caps == nil then return end&#13;&#10;&#9;&#9;caps.Value = caps.Value + 1&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;findAllFlagStands(game.Workspace)&#13;&#10;hookUpListeners()&#13;&#10;game.Players.ChildAdded:connect(onPlayerEntered)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
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				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
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						<Y>0</Y>
						<Z>0</Z>
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					<string name="Name">Model</string>
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					<bool name="archivable">true</bool>
				</Properties>
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						<bool name="Anchored">true</bool>
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						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>746</X>
							<Y>19.2000008</Y>
							<Z>-44</Z>
							<R00>-1</R00>
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							<R11>1</R11>
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							<R20>0</R20>
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						</CoordinateFrame>
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						<bool name="DraggingV1">false</bool>
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						<token name="FrontSurface">0</token>
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						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
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						<string name="Name">Smooth Block Model</string>
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						<float name="RightParamB">0.5</float>
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						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
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				</Item>
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						<bool name="ControllerFlagShown">true</bool>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
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							<Y>28.8000011</Y>
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				</Item>
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						<bool name="Anchored">true</bool>
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					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX859">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
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						<bool name="Anchored">true</bool>
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					</Item>
				</Item>
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							<bool name="Disabled">false</bool>
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							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -50&#13;&#10;&#9;end0&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
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						<token name="RightSurfaceInput">0</token>
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						</Vector3>
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						<Vector3 name="Velocity">
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						<bool name="archivable">true</bool>
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						<Vector3 name="size">
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					</Properties>
					<Item class="SpecialMesh" referent="RBX925">
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							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
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								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
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								<Y>1</Y>
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							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX926">
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -50&#13;&#10;&#9;end0&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX927">
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						<bool name="Anchored">true</bool>
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							<Content name="MeshId"><null></null></Content>
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							<string name="Name">Mesh</string>
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								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
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								<Y>1</Y>
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							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX929">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -50&#13;&#10;&#9;end0&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX930">
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						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
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							<Y>28.2000008</Y>
							<Z>-67.5</Z>
							<R00>-0</R00>
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							<R22>-0</R22>
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						<token name="FrontSurface">0</token>
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						<float name="LeftParamA">-0.5</float>
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						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
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							<Content name="MeshId"><null></null></Content>
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							<string name="Name">Mesh</string>
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								<Y>1</Y>
								<Z>1</Z>
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							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
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								<Y>1</Y>
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							<bool name="archivable">true</bool>
						</Properties>
					</Item>
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
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							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX920">
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					</Properties>
				</Item>
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					</Properties>
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							<Content name="MeshId"><null></null></Content>
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							<string name="Name">Mesh</string>
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							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX935">
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
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							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
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						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX937">
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						<bool name="Anchored">true</bool>
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						<CoordinateFrame name="CFrame">
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					</Properties>
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							<Content name="MeshId"><null></null></Content>
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							<string name="Name">Mesh</string>
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						</Properties>
					</Item>
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -50&#13;&#10;&#9;end0&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX940">
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						<bool name="Anchored">true</bool>
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							<string name="Name">Mesh</string>
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							<Content name="TextureId"><null></null></Content>
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							<bool name="archivable">true</bool>
						</Properties>
					</Item>
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
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							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX943">
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							<string name="Name">Mesh</string>
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						</Properties>
					</Item>
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
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						</Properties>
					</Item>
				</Item>
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					</Properties>
				</Item>
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					</Properties>
				</Item>
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					</Properties>
				</Item>
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					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Local Gui</string>
					<string name="Source">local Tool = script.Parent;&#13;&#10;&#13;&#10;enabled = true&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;if not enabled then&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;enabled = true&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#13;&#10;&#9;--wait(.5)&#13;&#10;&#9;--mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;--enabled = true&#13;&#10;&#9;--mouse.Button1Up:connect(function() onButton1Up(mouse) end)&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function onButton1Up(mouse)&#13;&#10;enabled = false&#13;&#10;Tool.Enabled = false&#13;&#10;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;&#13;&#10;wait(2.2)&#13;&#10;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;enabled = true&#13;&#10;Tool.Enabled = true&#13;&#10;end&#13;&#10;&#13;&#10;function onEquippedLocal(mouse)&#13;&#10;&#13;&#10;&#9;if mouse == nil then&#13;&#10;&#9;&#9;print(&quot;Mouse not found&quot;)&#13;&#10;&#9;&#9;return &#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#9;&#13;&#10;&#9;mouse.Button1Up:connect(function() onButton1Up(mouse)end)&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;Tool.Equipped:connect(onEquippedLocal)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1000">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Paintball</string>
					<string name="Source">&#13;&#10;ball = script.Parent&#13;&#10;damage = 1&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;-- make a splat&#13;&#10;&#9;--for i=1,3 do&#13;&#10;&#9;--&#9;local s = Instance.new(&quot;Part&quot;)&#13;&#10;&#9;--&#9;s.Shape = 1 -- block&#13;&#10;&#9;--&#9;s.formFactor = 2 -- plate&#13;&#10;&#9;--&#9;s.Size = Vector3.new(1,.4,1)&#13;&#10;&#9;--&#9;s.BrickColor = ball.BrickColor&#13;&#10;&#9;--&#9;local v = Vector3.new(math.random(-1,1), math.random(0,1), math.random(-1,1))&#13;&#10;&#9;--&#9;s.Velocity = 15 * v--15&#13;&#10;&#9;--&#9;s.CFrame = CFrame.new(ball.Position + v, v)&#13;&#10;&#9;---&#9;ball.BrickCleanup:clone().Parent = s&#13;&#10;&#9;--&#9;s.BrickCleanup.Disabled = false&#13;&#10;&#9;--&#9;s.Parent = game.Workspace&#13;&#10;&#9;--&#9;&#13;&#10;&#9;--end&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#9;if humanoid ~= nil then&#13;&#10;&#9;&#9;tagHumanoid(humanoid)&#13;&#10;&#9;&#9;humanoid.Health = humanoid.Health - damage&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;untagHumanoid(humanoid)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;connection:disconnect()&#13;&#10;&#9;ball.Parent = nil&#13;&#10;end&#13;&#10;&#13;&#10;function tagHumanoid(humanoid)&#13;&#10;&#9;-- todo: make tag expire&#13;&#10;&#9;local tag = ball:findFirstChild(&quot;creator&quot;)&#13;&#10;&#9;if tag ~= nil then&#13;&#10;&#9;&#9;local new_tag = tag:clone()&#13;&#10;&#9;&#9;new_tag.Parent = humanoid&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function untagHumanoid(humanoid)&#13;&#10;&#9;if humanoid ~= nil then&#13;&#10;&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)&#13;&#10;&#9;&#9;if tag ~= nil then&#13;&#10;&#9;&#9;&#9;tag.Parent = nil&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;connection = ball.Touched:connect(onTouched)&#13;&#10;&#13;&#10;wait(8)&#13;&#10;ball.Parent = nil&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1001">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PaintballShooter</string>
					<string name="Source">Tool = script.Parent&#13;&#10;&#13;&#10;colors = {226,24,}&#13;&#10;&#13;&#10;function fire(v)&#13;&#10;&#13;&#10;&#9;Tool.Handle.Fire:play()&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#9;local vCharacter = Tool.Parent&#13;&#10;&#9;local vPlayer = game.Players:playerFromCharacter(vCharacter)&#13;&#10;&#13;&#10;&#9;local missile = Instance.new(&quot;Part&quot;)&#13;&#10;&#13;&#10;        &#13;&#10;&#13;&#10;&#9;local spawnPos = vCharacter.PrimaryPart.Position&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#13;&#10;&#9;spawnPos  = spawnPos + (v * 8)&#13;&#10;&#13;&#10;&#9;missile.Position = spawnPos&#13;&#10;&#9;missile.Size = Vector3.new(1,1,1)&#13;&#10;&#9;missile.Velocity = v * 100&#13;&#10;&#9;missile.BrickColor = BrickColor.new(colors[math.random(1, #colors)])&#13;&#10;&#9;missile.Shape = 0&#13;&#10;&#9;missile.BottomSurface = 0&#13;&#10;&#9;missile.TopSurface = 0&#13;&#10;&#9;missile.Name = &quot;Paintball&quot;&#13;&#10;&#9;missile.Elasticity = 0&#13;&#10;&#9;missile.Reflectance = .2&#13;&#10;&#9;missile.Friction = 1&#13;&#10;&#13;&#10;&#9;local force = Instance.new(&quot;BodyForce&quot;)&#13;&#10;&#9;force.force = Vector3.new(0,100,0)&#13;&#10;&#9;force.Parent = missile&#13;&#10;&#9;&#13;&#10;&#9;Tool.BrickCleanup:clone().Parent = missile&#13;&#10;&#13;&#10;&#9;local new_script = script.Parent.Paintball:clone()&#13;&#10;&#9;new_script.Disabled = false&#13;&#10;&#9;new_script.Parent = missile&#13;&#10;&#13;&#10;&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)&#13;&#10;&#9;creator_tag.Value = vPlayer&#13;&#10;&#9;creator_tag.Name = &quot;creator&quot;&#13;&#10;&#9;creator_tag.Parent = missile&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#13;&#10;&#9;missile.Parent = game.Workspace&#13;&#10;&#9;--wait(0.05)&#13;&#10;&#9;--fire(&#13;&#10;&#9;&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function check(en)&#13;&#10;---------------------------------------Function start here.&#13;&#10;if (Tool.Enabled == false) then&#13;&#10;return false&#13;&#10;end--end for if!&#13;&#10;-------------------------------&#13;&#10;if (Tool.Enabled == true) then&#13;&#10;return true&#13;&#10;end&#13;&#10;---------------------------------------Function end here.&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;Tool.Enabled = true&#13;&#10;function onActivated()&#13;&#10;&#13;&#10;&#9;if not Tool.Enabled then&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;--Tool.Enabled = false&#13;&#10;&#13;&#10;&#9;local character = Tool.Parent;&#13;&#10;&#9;local humanoid = character.Humanoid&#13;&#10;&#9;if humanoid == nil then&#13;&#10;&#9;&#9;print(&quot;Humanoid not found&quot;)&#13;&#10;&#9;&#9;return &#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;local targetPos = humanoid.TargetPoint&#13;&#10;&#9;local lookAt = (targetPos - character.Head.Position).unit&#13;&#10;&#9;&#13;&#10;&#9;if (check()) then&#13;&#10;&#9;fire(lookAt)&#13;&#10;&#9;wait(0.1)&#13;&#10;&#9;onActivated()&#13;&#10;&#9;end&#13;&#10;&#9;return&#13;&#10;&#13;&#10;&#9;--Tool.Enabled = true&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;script.Parent.Activated:connect(onActivated)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX1002">
			<Properties>
				<int name="ActivationState">0</int>
				<int name="BackendToolState">1</int>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0.100000001</X>
					<Y>0.5</Y>
					<Z>0.400000006</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>-0</R10>
					<R11>0</R11>
					<R12>1</R12>
					<R20>0</R20>
					<R21>-1</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<string name="Name">Sniper Rifle</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX1003">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>1.98139715</X>
						<Y>0.900675654</Y>
						<Z>44.8398247</Z>
						<R00>-0.00152855262</R00>
						<R01>0.460342407</R01>
						<R02>0.887740076</R02>
						<R10>-0.999998689</R10>
						<R11>-0.00110055367</R11>
						<R12>-0.00115117198</R12>
						<R20>0.000447102939</R20>
						<R21>-0.887740731</R21>
						<R22>0.46034351</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Handle</string>
					<float name="Reflectance">0.600000024</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>3</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX1004">
					<Properties>
						<Content name="MeshId"><url>rbxasset://fonts/PaintballGun.mesh</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Scale">
							<X>1.20000005</X>
							<Y>1.70000005</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><url>rbxasset://textures/PaintballGunTex128.png</url></Content>
						<Vector3 name="VertexColor">
							<X>0.150000006</X>
							<Y>0.150000006</Y>
							<Z>0.150000006</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX1005">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Fire</string>
						<int name="PlayCount">149</int>
						<bool name="PlayOnRemove">false</bool>
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						<float name="Volume">1</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="LocalScript" referent="RBX1006">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Local Gui</string>
					<string name="Source">local Tool = script.Parent;&#13;&#10;&#13;&#10;enabled = true&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;if not enabled then&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;enabled = true&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#13;&#10;&#9;--wait(.5)&#13;&#10;&#9;--mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;--enabled = true&#13;&#10;&#9;--mouse.Button1Up:connect(function() onButton1Up(mouse) end)&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function onButton1Up(mouse)&#13;&#10;enabled = false&#13;&#10;Tool.Enabled = false&#13;&#10;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;&#13;&#10;wait(1)&#13;&#10;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;enabled = true&#13;&#10;Tool.Enabled = true&#13;&#10;end&#13;&#10;&#13;&#10;function onEquippedLocal(mouse)&#13;&#10;&#13;&#10;&#9;if mouse == nil then&#13;&#10;&#9;&#9;print(&quot;Mouse not found&quot;)&#13;&#10;&#9;&#9;return &#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#9;&#13;&#10;&#9;mouse.Button1Up:connect(function() onButton1Up(mouse)end)&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;Tool.Equipped:connect(onEquippedLocal)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1007">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Paintball</string>
					<string name="Source">&#13;&#10;ball = script.Parent&#13;&#10;damage = 1000&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#13;&#10;&#9;&#9;&#13;&#10;&#9;if hit:getMass() &lt; 1.2 * 200 then&#13;&#10;&#9;&#9;hit.BrickColor = ball.BrickColor&#13;&#10;&#9;end&#13;&#10;&#9;-- make a splat&#13;&#10;&#9;--for i=1,3 do&#13;&#10;&#9;--&#9;local s = Instance.new(&quot;Part&quot;)&#13;&#10;&#9;--&#9;s.Shape = 1 -- block&#13;&#10;&#9;--&#9;s.formFactor = 2 -- plate&#13;&#10;&#9;--&#9;s.Size = Vector3.new(1,.4,1)&#13;&#10;&#9;--&#9;s.BrickColor = ball.BrickColor&#13;&#10;&#9;--&#9;local v = Vector3.new(math.random(-1,1), math.random(0,1), math.random(-1,1))&#13;&#10;&#9;--&#9;s.Velocity = 15 * v--15&#13;&#10;&#9;--&#9;s.CFrame = CFrame.new(ball.Position + v, v)&#13;&#10;&#9;---&#9;ball.BrickCleanup:clone().Parent = s&#13;&#10;&#9;--&#9;s.BrickCleanup.Disabled = false&#13;&#10;&#9;--&#9;s.Parent = game.Workspace&#13;&#10;&#9;--&#9;&#13;&#10;&#9;--end&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#9;if humanoid ~= nil then&#13;&#10;&#9;&#9;tagHumanoid(humanoid)&#13;&#10;&#9;&#9;humanoid.Health = humanoid.Health - damage&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;untagHumanoid(humanoid)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;connection:disconnect()&#13;&#10;&#9;ball.Parent = nil&#13;&#10;end&#13;&#10;&#13;&#10;function tagHumanoid(humanoid)&#13;&#10;&#9;-- todo: make tag expire&#13;&#10;&#9;local tag = ball:findFirstChild(&quot;creator&quot;)&#13;&#10;&#9;if tag ~= nil then&#13;&#10;&#9;&#9;local new_tag = tag:clone()&#13;&#10;&#9;&#9;new_tag.Parent = humanoid&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function untagHumanoid(humanoid)&#13;&#10;&#9;if humanoid ~= nil then&#13;&#10;&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)&#13;&#10;&#9;&#9;if tag ~= nil then&#13;&#10;&#9;&#9;&#9;tag.Parent = nil&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;connection = ball.Touched:connect(onTouched)&#13;&#10;&#13;&#10;wait(8)&#13;&#10;ball.Parent = nil&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1008">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PaintballShooter</string>
					<string name="Source">Tool = script.Parent&#13;&#10;&#13;&#10;colors = {26, 26, 26, 26, 26, 26, 26}&#13;&#10;&#13;&#10;function fire(v)&#13;&#10;&#13;&#10;&#9;Tool.Handle.Fire:play()&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#9;local vCharacter = Tool.Parent&#13;&#10;&#9;local vPlayer = game.Players:playerFromCharacter(vCharacter)&#13;&#10;&#13;&#10;&#9;local missile = Instance.new(&quot;Part&quot;)&#13;&#10;&#13;&#10;        &#13;&#10;&#13;&#10;&#9;local spawnPos = vCharacter.PrimaryPart.Position&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#13;&#10;&#9;spawnPos  = spawnPos + (v * 8)&#13;&#10;&#13;&#10;&#9;missile.Position = spawnPos&#13;&#10;&#9;missile.Size = Vector3.new(1,1,1)&#13;&#10;&#9;missile.Velocity = v * 360&#13;&#10;&#9;missile.BrickColor = BrickColor.new(colors[math.random(1, #colors)])&#13;&#10;&#9;missile.Shape = 0&#13;&#10;&#9;missile.BottomSurface = 0&#13;&#10;&#9;missile.TopSurface = 0&#13;&#10;&#9;missile.Name = &quot;Paintball&quot;&#13;&#10;&#9;missile.Elasticity = 0&#13;&#10;&#9;missile.Reflectance = 0&#13;&#10;&#9;missile.Friction = .3&#13;&#10;&#13;&#10;&#9;local force = Instance.new(&quot;BodyForce&quot;)&#13;&#10;&#9;force.force = Vector3.new(0,100,0)&#13;&#10;&#9;force.Parent = missile&#13;&#10;&#9;&#13;&#10;&#9;Tool.BrickCleanup:clone().Parent = missile&#13;&#10;&#13;&#10;&#9;local new_script = script.Parent.Paintball:clone()&#13;&#10;&#9;new_script.Disabled = false&#13;&#10;&#9;new_script.Parent = missile&#13;&#10;&#13;&#10;&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)&#13;&#10;&#9;creator_tag.Value = vPlayer&#13;&#10;&#9;creator_tag.Name = &quot;creator&quot;&#13;&#10;&#9;creator_tag.Parent = missile&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#13;&#10;&#9;missile.Parent = game.Workspace&#13;&#10;&#9;--wait(0.05)&#13;&#10;&#9;--fire(&#13;&#10;&#9;&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function check(en)&#13;&#10;---------------------------------------Function start here.&#13;&#10;if (Tool.Enabled == false) then&#13;&#10;return false&#13;&#10;end--end for if!&#13;&#10;-------------------------------&#13;&#10;if (Tool.Enabled == true) then&#13;&#10;return true&#13;&#10;end&#13;&#10;---------------------------------------Function end here.&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;Tool.Enabled = true&#13;&#10;function onActivated()&#13;&#10;&#13;&#10;&#9;if not Tool.Enabled then&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;--Tool.Enabled = false&#13;&#10;&#13;&#10;&#9;local character = Tool.Parent;&#13;&#10;&#9;local humanoid = character.Humanoid&#13;&#10;&#9;if humanoid == nil then&#13;&#10;&#9;&#9;print(&quot;Humanoid not found&quot;)&#13;&#10;&#9;&#9;return &#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;local targetPos = humanoid.TargetPoint&#13;&#10;&#9;local lookAt = (targetPos - character.Head.Position).unit&#13;&#10;&#9;&#13;&#10;&#9;if (check()) then&#13;&#10;&#9;fire(lookAt)&#13;&#10;&#9;wait(0.9)&#13;&#10;&#9;onActivated()&#13;&#10;&#9;end&#13;&#10;&#9;return&#13;&#10;&#13;&#10;&#9;--Tool.Enabled = true&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;script.Parent.Activated:connect(onActivated)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1009">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">BrickCleanup</string>
					<string name="Source">-- this script removes its parent from the workspace after 24 seconds&#13;&#10;&#13;&#10;wait(1)&#13;&#10;script.Parent.Parent = nil</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX1010">
			<Properties>
				<token name="BinType">0</token>
				<string name="Name">JetBoots</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX1011">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Jetboots</string>
					<string name="Source">print(&quot;Jet Boots loaded&quot;)&#13;&#10;&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;walking = false&#13;&#10;reloadtime = 0&#13;&#10;&#13;&#10;local thrust = Instance.new(&quot;BodyVelocity&quot;)&#13;&#10;local velocity = 0&#13;&#10;local max_velocity = 1000&#13;&#10;local flight_time = 1&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function onStart()&#13;&#10;&#9;print(&quot;start walking&quot;)&#13;&#10;&#9;walking = true&#13;&#10;&#9;reloadtime = 3.0&#13;&#10;&#9;&#13;&#10;&#9;thrust.Parent = game.Players.LocalPlayer.Character.PrimaryPart&#13;&#10;&#9;&#13;&#10;&#9;thrust.velocity = Vector3.new(0,velocity,0)&#13;&#10;&#9;thrust.maxForce = Vector3.new(0,4e+007,0) &#13;&#10;&#9;&#13;&#10;&#9;local sound = game.Players.LocalPlayer.Character.PrimaryPart:findFirstChild(&quot;JetbootSound&quot;)&#13;&#10;&#9;if sound == nil then &#13;&#10;&#9;&#9;sound = Instance.new(&quot;Sound&quot;)&#13;&#10;&#9;&#9;sound.Name = &quot;JetbootSound&quot;&#13;&#10;&#9;&#9;sound.SoundId = &quot;rbxasset://sounds\\Rocket whoosh 01.wav&quot;&#13;&#10;&#9;&#9;sound.Looped = true&#13;&#10;&#9;&#9;sound.Parent = game.Players.LocalPlayer.Character.PrimaryPart&#13;&#10;&#9;end&#13;&#10;&#9;sound:play()&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function onEnd()&#13;&#10;&#9;print(&quot;stop walking&quot;)&#13;&#10;&#9;walking = false&#13;&#10;&#9;thrust.Parent = nil&#13;&#10;&#9;local sound = game.Players.LocalPlayer.Character.PrimaryPart:findFirstChild(&quot;JetbootSound&quot;)&#13;&#10;&#9;if sound ~= nil then sound:stop() end&#13;&#10;&#9;wait(reloadtime)&#13;&#10;&#9;reloadtime = 0&#13;&#10;end&#13;&#10;&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;if reloadtime &gt; 0 then return end&#13;&#10;&#9;if walking == true then return end&#13;&#10;&#9;&#13;&#10;&#9;onStart()&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowFarCursor.png&quot;&#13;&#10;&#13;&#10;&#9;local time = 0&#13;&#10;&#9;while walking == true do&#13;&#10;&#9;&#9;--onWalk()&#13;&#10;&#9;&#9;wait(.2)&#13;&#10;&#9;&#9;time = time + .2&#13;&#10;&#9;&#9;velocity = (max_velocity  * (time / flight_time)) + 3 &#13;&#10;&#9;&#9;thrust.velocity = Vector3.new(10,velocity,10)&#13;&#10;&#13;&#10;&#9;&#9;if time &gt; flight_time then onButton1Up(mouse) end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onButton1Up(mouse)&#13;&#10;&#9;onEnd()&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;print(&quot;ghostwalker selected&quot;)&#13;&#10;&#9;if reloadtime &gt; 0 then&#13;&#10;&#9;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowFarCursor.png&quot;&#13;&#10;&#9;else&#13;&#10;&#9;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;&#13;&#10;&#9;end&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;&#9;mouse.Button1Up:connect(function() onButton1Up(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX1012">
			<Properties>
				<token name="BinType">0</token>
				<string name="Name">Grenade</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX1013">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">226</int>
					<CoordinateFrame name="CFrame">
						<X>0</X>
						<Y>6.4000001</Y>
						<Z>-8</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Pellet</string>
					<float name="Reflectance">0.5</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1014">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">PelletScript</string>
						<string name="Source">&#13;&#10;pellet = script.Parent&#13;&#10;damage = 0&#13;&#10;&#13;&#10;        wait(2)&#13;&#10;        local boom = Instance.new(&quot;Explosion&quot;)&#13;&#10;        boom.Position = script.Parent.Position&#13;&#10;        boom.Parent = game.Workspace&#13;&#10;        boom.BlastRadius = 50&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if humanoid~=nil then&#13;&#10;&#9;&#9;tagHumanoid(humanoid)&#13;&#10;&#9;&#9;humanoid.Health = humanoid.Health - damage&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;untagHumanoid(humanoid)&#13;&#10;&#9;else&#13;&#10;&#9;&#9;damage = damage / 2&#13;&#10;&#9;&#9;if damage &lt; 0.1 then&#13;&#10;&#9;&#9;&#9;connection:disconnect()&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function tagHumanoid(humanoid)&#13;&#10;&#9;-- todo: make tag expire&#13;&#10;&#9;local tag = pellet:findFirstChild(&quot;creator&quot;)&#13;&#10;&#9;if tag ~= nil then&#13;&#10;&#9;&#9;local new_tag = tag:clone()&#13;&#10;&#9;&#9;new_tag.Parent = humanoid&#13;&#10;&#9;&#9;&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function untagHumanoid(humanoid)&#13;&#10;&#9;if humanoid ~= nil then&#13;&#10;&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)&#13;&#10;&#9;&#9;if tag ~= nil then&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;tag.Parent = nil&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;connection = pellet.Touched:connect(onTouched)&#13;&#10;&#13;&#10;wait(1)&#13;&#10;pellet.Parent = nil</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX1015">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Slingshot</string>
					<string name="Source">print(&quot;Slingshot script loaded&quot;)&#13;&#10;&#13;&#10;bin = script.Parent&#13;&#10;VELOCITY = 200 -- constant&#13;&#10;&#13;&#10;function fire(mouse_pos)&#13;&#10;&#13;&#10;&#13;&#10;&#9;sound = Instance.new(&quot;Sound&quot;)&#13;&#10;&#9;&#9;sound.SoundId = &quot;rbxasset://sounds\\Rubber band sling shot.wav&quot;&#13;&#10;&#9;&#9;sound.Parent = script.Parent&#13;&#10;&#9;&#9;sound:play()&#13;&#10;&#13;&#10;-- find player&apos;s head pos&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#9;local head = game.Players.LocalPlayer.Character:findFirstChild(&quot;Head&quot;)&#13;&#10;&#9;if head == nil then return end&#13;&#10;&#13;&#10;&#9;local dir = mouse_pos - head.Position&#13;&#10;&#9;dir = computeDirection(dir)&#13;&#10;&#13;&#10;&#9;local launch = head.Position + 5 * dir&#13;&#10;&#13;&#10;&#9;local delta = mouse_pos - launch&#13;&#10;&#9;&#13;&#10;&#9;local dy = delta.y&#13;&#10;&#9;&#13;&#10;&#9;local new_delta = Vector3.new(delta.x, 0, delta.z)&#13;&#10;&#9;delta = new_delta&#13;&#10;&#13;&#10;&#9;local dx = delta.magnitude&#13;&#10;&#9;local unit_delta = delta.unit&#13;&#10;&#9;&#13;&#10;&#9;-- acceleration due to gravity in RBX units&#13;&#10;&#9;local g = (-9.81 * 20)&#13;&#10;&#13;&#10;&#9;local theta = computeLaunchAngle( dx, dy, g)&#13;&#10;&#13;&#10;&#9;local vy = math.sin(theta)&#13;&#10;&#9;local xz = math.cos(theta)&#13;&#10;&#9;local vx = unit_delta.x * xz&#13;&#10;&#9;local vz = unit_delta.z * xz&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#9;local missile = script.Parent.Pellet:clone()&#13;&#10;        &#13;&#10;&#13;&#10;&#9;&#9;&#13;&#10;&#13;&#10;&#9;missile.Position = launch&#13;&#10;&#9;missile.Velocity = Vector3.new(vx,vy,vz) * VELOCITY&#13;&#10;&#13;&#10;&#9;print(&quot;Pos X:&quot;, launch.x, &quot;Y:&quot;, launch.y, &quot;Z:&quot;, launch.z)&#13;&#10;&#9;print(&quot;Vel X:&quot;, vx, &quot;Y:&quot;, vy, &quot;Z:&quot;, vz)&#13;&#10;&#13;&#10;&#9;missile.PelletScript.Disabled = false&#13;&#10;&#13;&#10;&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)&#13;&#10;&#9;creator_tag.Value = game.Players.LocalPlayer&#13;&#10;&#9;creator_tag.Name = &quot;creator&quot;&#13;&#10;&#9;creator_tag.Parent = missile&#13;&#10;&#9;&#13;&#10;&#9;missile.Parent = game.Workspace&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function computeLaunchAngle(dx,dy,grav)&#13;&#10;&#9;-- arcane&#13;&#10;&#9;-- http://en.wikipedia.org/wiki/Trajectory_of_a_projectile&#13;&#10;&#9;&#13;&#10;&#9;local g = math.abs(grav)&#13;&#10;&#9;local inRoot = (VELOCITY*VELOCITY*VELOCITY*VELOCITY) - (g * ((g*dx*dx) + (2*dy*VELOCITY*VELOCITY)))&#13;&#10;&#9;if inRoot &lt;= 0 then&#13;&#10;&#9;&#9;return .25 * math.pi&#13;&#10;&#9;end&#13;&#10;&#9;local root = math.sqrt(inRoot)&#13;&#10;&#9;local inATan1 = ((VELOCITY*VELOCITY) + root) / (g*dx)&#13;&#10;&#13;&#10;&#9;local inATan2 = ((VELOCITY*VELOCITY) - root) / (g*dx)&#13;&#10;&#9;local answer1 = math.atan(inATan1)&#13;&#10;&#9;local answer2 = math.atan(inATan2)&#13;&#10;&#9;if answer1 &lt; answer2 then return answer1 end&#13;&#10;&#9;return answer2&#13;&#10;end&#13;&#10;&#13;&#10;function computeDirection(vec)&#13;&#10;&#9;local lenSquared = vec.magnitude * vec.magnitude&#13;&#10;&#9;local invSqrt = 1 / math.sqrt(lenSquared)&#13;&#10;&#9;return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)&#13;&#10;end&#13;&#10;&#13;&#10;enabled = true&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;if not enabled then&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;enabled = false&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;&#13;&#10;&#13;&#10;&#9;-- find the best cf&#13;&#10;&#9;--local cf = mouse.Hit&#13;&#10;&#9;--local v = cf.lookVector&#13;&#10;&#13;&#10;&#9;local pos = mouse.Hit.p&#13;&#10;&#13;&#10;&#9;fire(pos)&#13;&#10;&#13;&#10;&#9;wait(10)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;enabled = true&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;print(&quot;slingshot selected&quot;)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Sound" referent="RBX1016">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">Sound</string>
					<int name="PlayCount">1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><url>rbxasset://sounds\Rubber band sling shot.wav</url></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Sound" referent="RBX1017">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">Sound</string>
					<int name="PlayCount">1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><url>rbxasset://sounds\Rubber band sling shot.wav</url></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Sound" referent="RBX1018">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">Sound</string>
					<int name="PlayCount">1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><url>rbxasset://sounds\Rubber band sling shot.wav</url></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Sound" referent="RBX1019">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">Sound</string>
					<int name="PlayCount">1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><url>rbxasset://sounds\Rubber band sling shot.wav</url></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Sound" referent="RBX1020">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">Sound</string>
					<int name="PlayCount">1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><url>rbxasset://sounds\Rubber band sling shot.wav</url></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Sound" referent="RBX1021">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">Sound</string>
					<int name="PlayCount">1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><url>rbxasset://sounds\Rubber band sling shot.wav</url></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Sound" referent="RBX1022">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">Sound</string>
					<int name="PlayCount">1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><url>rbxasset://sounds\Rubber band sling shot.wav</url></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Sound" referent="RBX1023">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">Sound</string>
					<int name="PlayCount">1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><url>rbxasset://sounds\Rubber band sling shot.wav</url></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Sound" referent="RBX1024">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">Sound</string>
					<int name="PlayCount">1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><url>rbxasset://sounds\Rubber band sling shot.wav</url></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Sound" referent="RBX1025">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">Sound</string>
					<int name="PlayCount">1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><url>rbxasset://sounds\Rubber band sling shot.wav</url></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Sound" referent="RBX1026">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">Sound</string>
					<int name="PlayCount">1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><url>rbxasset://sounds\Rubber band sling shot.wav</url></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Sound" referent="RBX1027">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">Sound</string>
					<int name="PlayCount">1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><url>rbxasset://sounds\Rubber band sling shot.wav</url></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX1028">
			<Properties>
				<int name="ActivationState">0</int>
				<int name="BackendToolState">1</int>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>0.400000006</Y>
					<Z>0.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>0</R10>
					<R11>0</R11>
					<R12>1</R12>
					<R20>0</R20>
					<R21>-1</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<string name="Name">Pistol</string>
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				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX1029">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Paintball</string>
					<string name="Source">&#13;&#10;ball = script.Parent&#13;&#10;damage = 10&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#13;&#10;&#9;&#9;&#13;&#10;&#9;if hit:getMass() &lt; 1.2 * 200 then&#13;&#10;&#9;&#9;hit.BrickColor = ball.BrickColor&#13;&#10;&#9;end&#13;&#10;&#9;-- make a splat&#13;&#10;&#9;for i=1,3 do&#13;&#10;&#9;&#9;local s = Instance.new(&quot;Part&quot;)&#13;&#10;&#9;&#9;s.Shape = 1 -- block&#13;&#10;&#9;&#9;s.formFactor = 2 -- plate&#13;&#10;&#9;&#9;s.Size = Vector3.new(1,.4,1)&#13;&#10;&#9;&#9;s.BrickColor = ball.BrickColor&#13;&#10;&#9;&#9;local v = Vector3.new(math.random(-1,1), math.random(0,1), math.random(-1,1))&#13;&#10;&#9;&#9;s.Velocity = 25 * v&#13;&#10;&#9;&#9;s.CFrame = CFrame.new(ball.Position + v, v)&#13;&#10;&#9;&#9;ball.BrickCleanup:clone().Parent = s&#13;&#10;&#9;&#9;s.BrickCleanup.Disabled = false&#13;&#10;&#9;&#9;s.Parent = game.Workspace&#13;&#10;&#9;&#9;&#13;&#10;&#9;end&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#9;if humanoid ~= nil then&#13;&#10;&#9;&#9;tagHumanoid(humanoid)&#13;&#10;&#9;&#9;humanoid.Health = humanoid.Health - damage&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;untagHumanoid(humanoid)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;connection:disconnect()&#13;&#10;&#9;ball.Parent = nil&#13;&#10;end&#13;&#10;&#13;&#10;function tagHumanoid(humanoid)&#13;&#10;&#9;-- todo: make tag expire&#13;&#10;&#9;local tag = ball:findFirstChild(&quot;creator&quot;)&#13;&#10;&#9;if tag ~= nil then&#13;&#10;&#9;&#9;local new_tag = tag:clone()&#13;&#10;&#9;&#9;new_tag.Parent = humanoid&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function untagHumanoid(humanoid)&#13;&#10;&#9;if humanoid ~= nil then&#13;&#10;&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)&#13;&#10;&#9;&#9;if tag ~= nil then&#13;&#10;&#9;&#9;&#9;tag.Parent = nil&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;connection = ball.Touched:connect(onTouched)&#13;&#10;&#13;&#10;wait(8)&#13;&#10;ball.Parent = nil</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX1030">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Local Gui</string>
					<string name="Source">local Tool = script.Parent;&#13;&#10;&#13;&#10;enabled = true&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;if not enabled then&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;enabled = false&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;&#13;&#10;&#13;&#10;&#9;wait(.5)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;enabled = true&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function onEquippedLocal(mouse)&#13;&#10;&#13;&#10;&#9;if mouse == nil then&#13;&#10;&#9;&#9;print(&quot;Mouse not found&quot;)&#13;&#10;&#9;&#9;return &#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;Tool.Equipped:connect(onEquippedLocal)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1031">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PaintballShooter</string>
					<string name="Source">Tool = script.Parent&#13;&#10;&#13;&#10;colors = {199,}&#13;&#10;&#13;&#10;function fire(v)&#13;&#10;&#13;&#10;&#9;Tool.Handle.Fire:play()&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#9;local vCharacter = Tool.Parent&#13;&#10;&#9;local vPlayer = game.Players:playerFromCharacter(vCharacter)&#13;&#10;&#13;&#10;&#9;local missile = Instance.new(&quot;Part&quot;)&#13;&#10;&#13;&#10;        &#13;&#10;&#13;&#10;&#9;local spawnPos = vCharacter.PrimaryPart.Position&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#13;&#10;&#9;spawnPos  = spawnPos + (v * 8)&#13;&#10;&#13;&#10;&#9;missile.Position = spawnPos&#13;&#10;&#9;missile.Size = Vector3.new(1,1,1)&#13;&#10;&#9;missile.Velocity = v * 300&#13;&#10;&#9;missile.BrickColor = BrickColor.new(colors[math.random(1, #colors)])&#13;&#10;&#9;missile.Shape = 0&#13;&#10;&#9;missile.BottomSurface = 0&#13;&#10;&#9;missile.TopSurface = 0&#13;&#10;&#9;missile.Name = &quot;Paintball&quot;&#13;&#10;&#9;missile.Elasticity = 0&#13;&#10;&#9;missile.Reflectance = 0&#13;&#10;&#9;missile.Friction = .3&#13;&#10;&#13;&#10;&#9;local force = Instance.new(&quot;BodyForce&quot;)&#13;&#10;&#9;force.force = Vector3.new(0,100,0)&#13;&#10;&#9;force.Parent = missile&#13;&#10;&#9;&#13;&#10;&#9;Tool.BrickCleanup:clone().Parent = missile&#13;&#10;&#13;&#10;&#9;local new_script = script.Parent.Paintball:clone()&#13;&#10;&#9;new_script.Disabled = false&#13;&#10;&#9;new_script.Parent = missile&#13;&#10;&#13;&#10;&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)&#13;&#10;&#9;creator_tag.Value = vPlayer&#13;&#10;&#9;creator_tag.Name = &quot;creator&quot;&#13;&#10;&#9;creator_tag.Parent = missile&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#13;&#10;&#9;missile.Parent = game.Workspace&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;Tool.Enabled = true&#13;&#10;function onActivated()&#13;&#10;&#13;&#10;&#9;if not Tool.Enabled then&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;Tool.Enabled = false&#13;&#10;&#13;&#10;&#9;local character = Tool.Parent;&#13;&#10;&#9;local humanoid = character.Humanoid&#13;&#10;&#9;if humanoid == nil then&#13;&#10;&#9;&#9;print(&quot;Humanoid not found&quot;)&#13;&#10;&#9;&#9;return &#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;local targetPos = humanoid.TargetPoint&#13;&#10;&#9;local lookAt = (targetPos - character.Head.Position).unit&#13;&#10;&#13;&#10;&#9;fire(lookAt)&#13;&#10;&#13;&#10;&#9;wait(1)&#13;&#10;&#13;&#10;&#9;Tool.Enabled = true&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;script.Parent.Activated:connect(onActivated)&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1032">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">BrickCleanup</string>
					<string name="Source">-- this script removes its parent from the workspace after 24 seconds&#13;&#10;&#13;&#10;wait(1)&#13;&#10;script.Parent.Parent = nil</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1033">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>10.2241583</X>
						<Y>56.2845345</Y>
						<Z>-32.437561</Z>
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						<float name="Volume">1</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
	</Item>
	<Item class="SoundService" referent="RBX1036">
		<Properties>
			<token name="AmbientReverb">0</token>
			<float name="DistanceFactor">10</float>
			<float name="DopplerScale">1</float>
			<string name="Name">SoundService</string>
			<float name="RolloffScale">1</float>
			<bool name="archivable">true</bool>
		</Properties>
		<External>RBX1037</External>
		<External>RBX1038</External>
		<External>RBX1039</External>
		<External>RBX1040</External>
		<External>RBX1041</External>
		<External>RBX1042</External>
		<External>RBX1043</External>
		<External>RBX1044</External>
		<External>RBX1045</External>
		<External>RBX1046</External>
		<External>RBX1047</External>
		<External>RBX1048</External>
		<External>RBX1049</External>
		<External>RBX1050</External>
	</Item>
	<Item class="Selection" referent="RBX1051">
		<Properties>
			<string name="Name">Selection</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Lighting" referent="RBX1052">
		<Properties>
			<Color3 name="BottomAmbientV9">4286225016</Color3>
			<Color3 name="ClearColor">4278190080</Color3>
			<float name="GeographicLatitude">41.7332993</float>
			<string name="Name">Lighting</string>
			<Color3 name="SpotLightV9">4289502566</Color3>
			<string name="TimeOfDay">14:00:00</string>
			<Color3 name="TopAmbientV9">4293256429</Color3>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="ControllerService" referent="RBX1053">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Timer" referent="RBX1054">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX1055</External>
	<External>RBX1056</External>
	<Item class="Teams" referent="RBX1057">
		<Properties>
			<string name="Name">Teams</string>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="Team" referent="RBX1058">
			<Properties>
				<bool name="AutoAssignable">true</bool>
				<bool name="AutoColorCharacters">true</bool>
				<string name="Name">Bright red Team</string>
				<int name="Score">0</int>
				<int name="TeamColor">21</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Team" referent="RBX1059">
			<Properties>
				<bool name="AutoAssignable">true</bool>
				<bool name="AutoColorCharacters">true</bool>
				<string name="Name">Bright blue Team</string>
				<int name="Score">0</int>
				<int name="TeamColor">23</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
	</Item>
	<External>RBX1060</External>
	<External>RBX1061</External>
</roblox>