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					<string name="Source">--this script is for regenerating a group and opening/closing a door&#13;&#10;--make sure you change the fname of your door to &quot;Door1&quot;&#13;&#10;--make your reset group/brick named &quot;FlapJack&quot;&#13;&#10;--to reset your model say &quot;reseting&quot;&#13;&#10;--to open your door say &quot;open door&quot;&#13;&#10;--to close your door say &quot;close door&quot; &#13;&#10;--message me with questions&#13;&#10;--PC&#13;&#10;&#13;&#10;model = game.Workspace.block-- this is for the regeneration piece&#13;&#10;model2=game.Workspace.block --this is the door&#13;&#10;backup = model:clone() &#13;&#10;&#13;&#10;function onChatted(msg, recipient, speaker) &#13;&#10;&#13;&#10;-- convert to all lower case &#13;&#10;&#13;&#10;local source = string.lower(speaker.Name) &#13;&#10;msg = string.lower(msg) &#13;&#10;&#13;&#10;if (msg == &quot;reseting&quot;) then &#13;&#10;model:remove() &#13;&#10;model = backup:clone() &#13;&#10;model.Parent = game.Workspace &#13;&#10;model:makeJoints() &#13;&#10;end &#13;&#10;&#13;&#10;if (msg == &quot;open door&quot;) then &#13;&#10;model2.CanCollide = false &#13;&#10;model2.Transparency = 1 &#13;&#10;end&#13;&#10;&#13;&#10;if (msg == &quot;close door&quot;) then&#13;&#10;model2.CanCollide = true &#13;&#10;model2.Transparency = .5 &#13;&#10;end &#13;&#10;&#13;&#10;end &#13;&#10;&#13;&#10;function onPlayerEntered(newPlayer) &#13;&#10;newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) &#13;&#10;end &#13;&#10;&#13;&#10;game.Players.ChildAdded:connect(onPlayerEntered) </string>
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				<float name="BackParamB">0.5</float>
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					<string name="Name">TalkyScript</string>
					<string name="Source">--this script is for regenerating a group and opening/closing a door&#13;&#10;--make sure you change the fname of your door to &quot;Door1&quot;&#13;&#10;--make your reset group/brick named &quot;FlapJack&quot;&#13;&#10;--to reset your model say &quot;reseting&quot;&#13;&#10;--to open your door say &quot;open door&quot;&#13;&#10;--to close your door say &quot;close door&quot; &#13;&#10;--message me with questions&#13;&#10;--PC&#13;&#10;&#13;&#10;model = game.Workspace.bj-- this is for the regeneration piece&#13;&#10;model2=game.Workspace.bj --this is the door&#13;&#10;backup = model:clone() &#13;&#10;&#13;&#10;function onChatted(msg, recipient, speaker) &#13;&#10;&#13;&#10;-- convert to all lower case &#13;&#10;&#13;&#10;local source = string.lower(speaker.Name) &#13;&#10;msg = string.lower(msg) &#13;&#10;&#13;&#10;if (msg == &quot;reseting&quot;) then &#13;&#10;model:remove() &#13;&#10;model = backup:clone() &#13;&#10;model.Parent = game.Workspace &#13;&#10;model:makeJoints() &#13;&#10;end &#13;&#10;&#13;&#10;if (msg == &quot;open door&quot;) then &#13;&#10;model2.CanCollide = false &#13;&#10;model2.Transparency = 1 &#13;&#10;end&#13;&#10;&#13;&#10;if (msg == &quot;close door&quot;) then&#13;&#10;model2.CanCollide = true &#13;&#10;model2.Transparency = .5 &#13;&#10;end &#13;&#10;&#13;&#10;end &#13;&#10;&#13;&#10;function onPlayerEntered(newPlayer) &#13;&#10;newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) &#13;&#10;end &#13;&#10;&#13;&#10;game.Players.ChildAdded:connect(onPlayerEntered) </string>
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					<string name="Source">function onTouched(hit) &#13;&#10;if (debounce == true) then&#13;&#10;debounce = false &#13;&#10;if hit.Parent.Humanoid~= nil then &#13;&#10;cash= game.Players:findFirstChild(hit.Parent.Name).leaderstats.Cash &#13;&#10;if cash.Value&gt;= 0 then &#13;&#10;cash.Value= cash.Value+ 10 &#13;&#10;wait(10) &#13;&#10;debounce = true &#13;&#10;end &#13;&#10;script.Parent.Touched:connect(onTouched) &#13;&#10;** end ** &#13;&#10;</string>
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				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>3.60000014</Y>
					<Z>3</Z>
				</Vector3>
			</Properties>
			<Item class="SpecialMesh" referent="RBX86">
				<Properties>
					<Content name="MeshId"><null></null></Content>
					<token name="MeshType">2</token>
					<string name="Name">Mesh</string>
					<Vector3 name="Scale">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<Content name="TextureId"><null></null></Content>
					<Vector3 name="VertexColor">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX87">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>-25.9999962</X>
					<Y>0.999994278</Y>
					<Z>86.9999924</Z>
					<R00>-1</R00>
					<R01>-3.00311207e-008</R01>
					<R02>4.36359778e-006</R02>
					<R10>-3.00562029e-008</R10>
					<R11>1</R11>
					<R12>-5.74725846e-006</R12>
					<R20>-4.36359733e-006</R20>
					<R21>-5.74725846e-006</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">0</float>
				<float name="FrontParamB">0</float>
				<token name="FrontSurface">6</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Tip</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX88">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">&#13;&#10;function createExplosion(position)&#13;&#10;&#13;&#10;explosion = Instance.new(&quot;Explosion&quot;)&#13;&#10;explosion.Position = position&#13;&#10;explosion.BlastRadius = 12&#13;&#10;explosion.Parent = game.Workspace&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function onTouch(part)&#13;&#10;&#9;if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent.Parent.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end&#13;&#10;&#9;if (script.Parent.Velocity.x &lt; 50) or (script.Parent.Velocity.x &gt; -50) or (script.Parent.Velocity.z &lt; 50) or (script.Parent.Velocity.z &gt; -50) then&#13;&#10;&#9;createExplosion(script.Parent.Position)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouch)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX89">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1</int>
				<CoordinateFrame name="CFrame">
					<X>-151</X>
					<Y>2.20000005</Y>
					<Z>-144</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">DoorA</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>3.60000014</Y>
					<Z>14</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX90">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">TalkyScript</string>
					<string name="Source">model2=game.Workspace.DoorA --this is the door &#13;&#10;&#13;&#10;function onChatted(msg, recipient, speaker) &#13;&#10;&#13;&#10;-- convert to all lower case &#13;&#10;&#13;&#10;local source = string.lower(speaker.Name) &#13;&#10;msg = string.lower(msg) &#13;&#10;&#13;&#10;if (msg == &quot;go&quot;) then &#13;&#10;model2.CanCollide = false &#13;&#10;model2.Transparency = 1 &#13;&#10;wait(5) &#13;&#10;model2.CanCollide = true &#13;&#10;model2.Transparency = .5 &#13;&#10;end &#13;&#10;&#13;&#10;end &#13;&#10;&#13;&#10;function onPlayerEntered(newPlayer) &#13;&#10;newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) &#13;&#10;end &#13;&#10;&#13;&#10;game.Players.ChildAdded:connect(onPlayerEntered) &#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX91">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>-76</X>
					<Y>15.4000006</Y>
					<Z>87.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">DoorB</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>30.0000019</Y>
					<Z>56</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX92">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">TalkyScript</string>
					<string name="Source">model2=game.Workspace.DoorB --this is the door &#13;&#10;&#13;&#10;function onChatted(msg, recipient, speaker) &#13;&#10;&#13;&#10;-- convert to all lower case &#13;&#10;&#13;&#10;local source = string.lower(speaker.Name) &#13;&#10;msg = string.lower(msg) &#13;&#10;&#13;&#10;if (msg == &quot;Open&quot;) then &#13;&#10;model2.CanCollide = false &#13;&#10;model2.Transparency = 1 &#13;&#10;wait(5) &#13;&#10;model2.CanCollide = true &#13;&#10;model2.Transparency = .5 &#13;&#10;end &#13;&#10;&#13;&#10;end &#13;&#10;&#13;&#10;function onPlayerEntered(newPlayer) &#13;&#10;newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) &#13;&#10;end &#13;&#10;&#13;&#10;game.Players.ChildAdded:connect(onPlayerEntered) &#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX93">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>2</X>
					<Y>1.60000002</Y>
					<Z>24</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Regenerator</string>
				<float name="Reflectance">0.400000006</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>4</X>
					<Y>2.4000001</Y>
					<Z>4</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX94">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">RegenMaster</string>
					<string name="Source">local box = script.Parent&#13;&#10;&#13;&#10;&#13;&#10;local debounce = false&#13;&#10;&#13;&#10;-- This is the Power Regerator - it hits all top-level models in the level without explicitely naming them.&#13;&#10;&#13;&#10;local everything = {}&#13;&#10;local names = {}&#13;&#10;&#13;&#10;local children = game.Workspace:children()&#13;&#10;for i=1,#children do&#13;&#10;&#9;if (children[i].className == &quot;Model&quot;) then&#13;&#10;&#9;&#9;table.insert(everything, children[i]:clone())&#13;&#10;&#9;&#9;table.insert(names, children[i].Name)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function regen()&#13;&#10;&#9;for i=1,#everything do&#13;&#10;&#9;&#9;game.Workspace:findFirstChild(names[i]):remove()&#13;&#10;&#9;&#9;new_thing = everything[i]:clone()&#13;&#10;&#9;&#9;new_thing.Parent = game.Workspace&#13;&#10;&#9;&#9;new_thing:makeJoints()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if humanoid~=nil and debounce == false then&#13;&#10;&#9;&#9;debounce = true&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;script.Parent.BrickColor = BrickColor.new(21)&#13;&#10;&#13;&#10;&#9;&#9;regen()&#13;&#10;&#9;&#9;wait(10)&#13;&#10;&#13;&#10;&#13;&#10;&#9;&#9;script.Parent.BrickColor = BrickColor.new(28)&#13;&#10;&#13;&#10;&#13;&#10;&#9;&#9;debounce = false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX95">
			<Properties>
				<int name="ActivationState">0</int>
				<int name="BackendToolState">3</int>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>0</R11>
					<R12>-1</R12>
					<R20>-0</R20>
					<R21>1</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<string name="Name">LinkedTimebomb</string>
				<Content name="TextureId"><url>rbxasset://Textures\Bomb.png</url></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX96">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-64.9280396</X>
						<Y>1.38875473</Y>
						<Z>125.811707</Z>
						<R00>-0.668744087</R00>
						<R01>0.637116671</R01>
						<R02>0.383227944</R02>
						<R10>0.736923337</R10>
						<R11>0.499631017</R11>
						<R12>0.455316186</R12>
						<R20>0.0986169577</R20>
						<R21>0.586899638</R21>
						<R22>-0.803631425</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
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						<Y>0.400000006</Y>
						<Z>4</Z>
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				</Properties>
			</Item>
			<Item class="Part" referent="RBX433">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
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					<float name="BottomParamB">0.5</float>
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					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
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					<bool name="CanCollide">true</bool>
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					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
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					<string name="Name">Tele1</string>
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			<Item class="Script" referent="RBX434">
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					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">TeleportOnCommandScript</string>
					<string name="Source">--[[GreenMachine&apos;s Admin Teleport on Command System v 1.0&#13;&#10;Gives your place admins the power to go where they want by just saying where they want to go.&#13;&#10;&#13;&#10;Just follow the instructions given in green to make it work for you.&#13;&#10;&#13;&#10;Step 1. Ungroup this model. It&apos;ll make it easier to put the teleports where you want them.&#13;&#10;&#13;&#10;Step 2. Place the included bricks (Tele1, Tele2, Tele3, and Tele4) wherever you want to go with the teleport commands.&#13;&#10;&#13;&#10;Step 3. Customize script by replacing the placeholders at designated points, marked with comments.&#13;&#10;&#13;&#10;Step 4. Enjoy your new mode of transportation!]]&#13;&#10;&#13;&#10;print(&quot;ToCSys Active&quot;)&#13;&#10;permission = {&quot;Dued1&quot;, &quot;Dert41&quot;, &quot;jack123&quot;} --Replace these placeholders with your place admins.&#13;&#10;&#13;&#10;function onChatted(msg, recipient, speaker)&#13;&#10;&#9;local source = string.lower(speaker.Name)&#13;&#10;&#9;msg = string.lower(msg)&#13;&#10;&#13;&#10;function checkOkToLetIn(name) &#13;&#10;for i = 1,#permission do &#13;&#10;if (string.upper(name) == string.upper(permission[i])) then return true end &#13;&#10;end &#13;&#10;return false &#13;&#10;end &#13;&#10;&#13;&#10;if not (checkOkToLetIn(source)) then return end&#13;&#10;&#9;if (msg == &quot;&quot;) then --Replace &quot;teleport1&quot; with whatever you want. No spaces or capital letters please.&#13;&#10;&#9;local char = script.Parent:findFirstChild(speaker.Name)&#13;&#10;&#9;local pad = script.Parent:findFirstChild(&quot;Tele1&quot;)&#13;&#10;local torso = char.Torso&#13;&#10;local location = {pad.Position}&#13;&#10;local i = 1&#13;&#10;&#13;&#10;local x = location[i].x&#13;&#10;local y = location[i].y&#13;&#10;local z = location[i].z&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;x = x + math.random(-1, 1)&#13;&#10;z = z + math.random(-1, 1)&#13;&#10;y = y + math.random(2, 3)&#13;&#10;&#13;&#10;local cf = torso.CFrame&#13;&#10;local lx = 0&#13;&#10;local ly = y&#13;&#10;local lz = 0&#13;&#10;&#13;&#10;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#9;if (msg == &quot;teleport2&quot;) then --Replace &quot;teleport2&quot; with whatever you want. No spaces or capital letters please.&#13;&#10;&#9;local char = script.Parent:findFirstChild(speaker.Name)&#13;&#10;&#9;local pad = script.Parent:findFirstChild(&quot;Tele2&quot;)&#13;&#10;local torso = char.Torso&#13;&#10;local location = {pad.Position}&#13;&#10;local i = 1&#13;&#10;&#13;&#10;local x = location[i].x&#13;&#10;local y = location[i].y&#13;&#10;local z = location[i].z&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;x = x + math.random(-1, 1)&#13;&#10;z = z + math.random(-1, 1)&#13;&#10;y = y + math.random(2, 3)&#13;&#10;&#13;&#10;local cf = torso.CFrame&#13;&#10;local lx = 0&#13;&#10;local ly = y&#13;&#10;local lz = 0&#13;&#10;&#13;&#10;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))&#13;&#10;end&#13;&#10;&#13;&#10;&#9;if (msg == &quot;teleport3&quot;) then --Replace &quot;teleport3&quot; with whatever you want. No spaces or capital letters please.&#13;&#10;&#9;local char = script.Parent:findFirstChild(speaker.Name)&#13;&#10;&#9;local pad = script.Parent:findFirstChild(&quot;Tele3&quot;)&#13;&#10;local torso = char.Torso&#13;&#10;local location = {pad.Position}&#13;&#10;local i = 1&#13;&#10;&#13;&#10;local x = location[i].x&#13;&#10;local y = location[i].y&#13;&#10;local z = location[i].z&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;x = x + math.random(-1, 1)&#13;&#10;z = z + math.random(-1, 1)&#13;&#10;y = y + math.random(2, 3)&#13;&#10;&#13;&#10;local cf = torso.CFrame&#13;&#10;local lx = 0&#13;&#10;local ly = y&#13;&#10;local lz = 0&#13;&#10;&#13;&#10;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))&#13;&#10;end&#13;&#10;&#13;&#10;&#9;if (msg == &quot;teleport4&quot;) then --Replace &quot;teleport4&quot; with whatever you want. No spaces or capital letters please.&#13;&#10;&#9;local char = script.Parent:findFirstChild(speaker.Name)&#13;&#10;&#9;local pad = script.Parent:findFirstChild(&quot;Tele4&quot;)&#13;&#10;local torso = char.Torso&#13;&#10;local location = {pad.Position}&#13;&#10;local i = 1&#13;&#10;&#13;&#10;local x = location[i].x&#13;&#10;local y = location[i].y&#13;&#10;local z = location[i].z&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;x = x + math.random(-1, 1)&#13;&#10;z = z + math.random(-1, 1)&#13;&#10;y = y + math.random(2, 3)&#13;&#10;&#13;&#10;local cf = torso.CFrame&#13;&#10;local lx = 0&#13;&#10;local ly = y&#13;&#10;local lz = 0&#13;&#10;&#13;&#10;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;--If you want, add more of them here. Just remember to make the destination bricks. There are no safeties on this script.&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function onPlayerEntered(newPlayer)&#13;&#10;&#9;newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) &#13;&#10;end&#13;&#10;&#13;&#10;game.Players.ChildAdded:connect(onPlayerEntered)</string>
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					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>0.800000012</Y>
					<Z>12</Z>
				</Vector3>
			</Properties>
		</Item>
	</Item>
	<Item class="RunService" referent="RBX708">
		<Properties>
			<string name="Name">Run Service</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX709</External>
	<External>RBX710</External>
	<Item class="Players" referent="RBX711">
		<Properties>
			<int name="MaxPlayers">8</int>
			<string name="Name">Players</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="StarterPack" referent="RBX712">
		<Properties>
			<string name="Name">StarterPack</string>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="HopperBin" referent="RBX713">
			<Properties>
				<token name="BinType">0</token>
				<string name="Name">Teleport</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX714">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">TeleportScript</string>
					<string name="Source">--- SonOfSevenless&#13;&#10;print(&quot;Teleport Spell Loaded&quot;)&#13;&#10;&#13;&#10;local COOLDOWN = 0&#13;&#10;local MP = 0&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;function TryToCast(player)&#13;&#10;&#9;-- returns true if player may cast this spell&#13;&#10;&#13;&#10;&#9;-- make sure this player has the wizard board stats&#13;&#10;&#9;local stats = player:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;if stats == nil then return false end&#13;&#10;&#9;local mana = stats:findFirstChild(&quot;Mana&quot;)&#13;&#10;&#9;local level = stats:findFirstChild(&quot;Level&quot;)&#13;&#10;&#9;if mana == nil or level == nil then return false end&#13;&#10;&#13;&#10;&#9;if (mana.Value &gt;= MP) then&#13;&#10;&#9;&#9;mana.Value = mana.Value - MP&#13;&#10;&#9;&#9;return true&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;return false&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function teleportPlayer(pos)&#13;&#10;&#13;&#10;&#9;local player = game.Players.LocalPlayer&#13;&#10;&#9;if player == nil or player.Character == nil then return end&#13;&#10;&#13;&#10;&#9;local char = player.Character.Torso&#13;&#10;&#13;&#10;&#9;sound = Instance.new(&quot;Sound&quot;)&#13;&#10;&#9;sound.SoundId = &quot;&quot;&#13;&#10;&#9;sound.Parent = char&#13;&#10;&#9;sound.PlayOnRemove = true&#13;&#10;&#9;sound:remove()&#13;&#10;&#13;&#10;&#9;char.CFrame = CFrame.new(Vector3.new(pos.x, pos.y + 7, pos.z))&#13;&#10;&#13;&#10;&#13;&#10;&#9;sound = Instance.new(&quot;Sound&quot;)&#13;&#10;&#9;sound.SoundId = &quot;&quot;&#13;&#10;&#9;sound.Parent = char&#13;&#10;&#9;sound.PlayOnRemove = true&#13;&#10;&#9;sound:remove()&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;enabled = true&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;if not enabled then&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;local player = game.Players.LocalPlayer&#13;&#10;&#9;if player == nil then return end&#13;&#10;&#9;--if TryToCast(player) == false then return end&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#9;enabled = false&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowFarCursor.png&quot;&#13;&#10;&#13;&#10;&#9;-- find the best cf&#13;&#10;&#9;local cf = mouse.Hit&#13;&#10;&#9;local v = cf.lookVector&#13;&#10;&#13;&#10;&#9;teleportPlayer(cf.p)&#13;&#10;&#13;&#10;&#9;wait(COOLDOWN)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;&#13;&#10;&#9;enabled = true&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX715">
			<Properties>
				<token name="BinType">0</token>
				<string name="Name">Fly Tool</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX716">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Scripts</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX717">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Up</string>
						<Ref name="PrimaryPart">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Script" referent="RBX718">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">FlyScriptUp</string>
							<string name="Source">local engine = script.Parent.Parent.Engine&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait()&#13;&#10;&#9;if (engine.Velocity.z &gt; 70) then&#13;&#10;&#9;engine.RotVelocity = Vector3.new(-0.5, 0, 0)&#13;&#10;&#9;end&#13;&#10;&#9;if (engine.Velocity.z &lt; -70) then&#13;&#10;&#9;engine.RotVelocity = Vector3.new(0.5, 0, 0)&#13;&#10;&#9;end&#13;&#10;&#9;if (engine.Velocity.x &lt; -70) then&#13;&#10;&#9;engine.RotVelocity = Vector3.new(0, 0, -0.5)&#13;&#10;&#9;end&#13;&#10;&#9;if (engine.Velocity.x &gt; 70) then&#13;&#10;&#9;engine.RotVelocity = Vector3.new(0, 0, 0.5)&#13;&#10;&#9;end&#13;&#10;&#9;if (engine.Velocity.x &gt; 40) and (engine.Velocity.z &gt; 40) then&#13;&#10;&#9;engine.RotVelocity = Vector3.new(-0.5, 0, 0.5)&#13;&#10;&#9;end&#13;&#10;&#9;if (engine.Velocity.x &lt; -40) and (engine.Velocity.z &lt; -40) then&#13;&#10;&#9;engine.RotVelocity = Vector3.new(0.5, 0, -0.5)&#13;&#10;&#9;end&#13;&#10;&#9;if (engine.Velocity.x &gt; 40) and (engine.Velocity.z &lt; -40) then&#13;&#10;&#9;engine.RotVelocity = Vector3.new(0.5, 0, 0.5)&#13;&#10;&#9;end&#13;&#10;&#9;if (engine.Velocity.x &lt; -40) and (engine.Velocity.z &gt; 40) then&#13;&#10;&#9;engine.RotVelocity = Vector3.new(-0.5, 0, -0.5)&#13;&#10;&#9;end&#13;&#10;end &#13;&#10;</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX719">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Normal</string>
						<Ref name="PrimaryPart">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Script" referent="RBX720">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">FlyScript</string>
							<string name="Source">local engine = script.Parent.Parent.Engine&#13;&#10;local spd = 1&#13;&#10;local position = engine.Position&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait()&#13;&#10;&#9;direction = engine.CFrame.lookVector &#13;&#10;&#9;position = position + spd*3*direction&#13;&#10;&#9;error = position - engine.Position&#13;&#10;&#9;engine.Velocity = spd*error&#13;&#10;&#9;engine.RotVelocity = Vector3.new(0, 0, 0)&#13;&#10;end &#13;&#10;</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX721">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Left</string>
						<Ref name="PrimaryPart">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Script" referent="RBX722">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">FlyScriptLeft</string>
							<string name="Source">local engine = script.Parent.Parent.Engine&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait()&#13;&#10;&#9;engine.RotVelocity = Vector3.new(0, 0.5, 0)&#13;&#10;end &#13;&#10;</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX723">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Down</string>
						<Ref name="PrimaryPart">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Script" referent="RBX724">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">FlyScriptDown</string>
							<string name="Source">local engine = script.Parent.Parent.Engine&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait()&#13;&#10;&#9;if (engine.Velocity.z &gt; 70) then&#13;&#10;&#9;engine.RotVelocity = Vector3.new(0.5, 0, 0)&#13;&#10;&#9;end&#13;&#10;&#9;if (engine.Velocity.z &lt; -70) then&#13;&#10;&#9;engine.RotVelocity = Vector3.new(-0.5, 0, 0)&#13;&#10;&#9;end&#13;&#10;&#9;if (engine.Velocity.x &lt; -70) then&#13;&#10;&#9;engine.RotVelocity = Vector3.new(0, 0, 0.5)&#13;&#10;&#9;end&#13;&#10;&#9;if (engine.Velocity.x &gt; 70) then&#13;&#10;&#9;engine.RotVelocity = Vector3.new(0, 0, -0.5)&#13;&#10;&#9;end&#13;&#10;&#9;if (engine.Velocity.x &gt; 40) and (engine.Velocity.z &gt; 40) then&#13;&#10;&#9;engine.RotVelocity = Vector3.new(0.5, 0, -0.5)&#13;&#10;&#9;end&#13;&#10;&#9;if (engine.Velocity.x &lt; -40) and (engine.Velocity.z &lt; -40) then&#13;&#10;&#9;engine.RotVelocity = Vector3.new(-0.5, 0, 0.5)&#13;&#10;&#9;end&#13;&#10;&#9;if (engine.Velocity.x &gt; 40) and (engine.Velocity.z &lt; -40) then&#13;&#10;&#9;engine.RotVelocity = Vector3.new(-0.5, 0, -0.5)&#13;&#10;&#9;end&#13;&#10;&#9;if (engine.Velocity.x &lt; -40) and (engine.Velocity.z &gt; 40) then&#13;&#10;&#9;engine.RotVelocity = Vector3.new(0.5, 0, 0.5)&#13;&#10;&#9;end&#13;&#10;end &#13;&#10;</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX725">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Right</string>
						<Ref name="PrimaryPart">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Script" referent="RBX726">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">FlyScriptRight</string>
							<string name="Source">local engine = script.Parent.Parent.Engine&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait()&#13;&#10;&#9;engine.RotVelocity = Vector3.new(0, -0.5, 0)&#13;&#10;end &#13;&#10;</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX727">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">PlaneFlyer</string>
						<string name="Source">&#13;&#10;bin=script.Parent&#13;&#10;plane=nil&#13;&#10;&#13;&#10;hold=false&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;if (hold==true) then&#13;&#10;&#9;&#9;return false&#13;&#10;&#9;end&#13;&#10;&#9;local part = mouse.Target&#13;&#10;&#9;if (part~=nil) then&#13;&#10;&#9;&#9;local name = part.Name:lower()&#13;&#10;&#9;&#9;if (name==&quot;tur_start&quot;) then --Log Into Plane&#13;&#10;&#9;&#9;&#9;plane = part.Parent&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (name==&quot;tur_stop&quot;) then --Log out of Plane&#13;&#10;&#9;&#9;&#9;plane = nil&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;&#13;&#10;&#9;wait(0.5)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;hold=false&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;&#9;mouse.KeyDown:connect(onKeyDown)&#13;&#10;end&#13;&#10;&#13;&#10;function onKeyDown(key)&#13;&#10;&#9;if (key~=nil) then&#13;&#10;&#9;&#9;key = key:lower()&#13;&#10;&#9;&#9;if (plane~=nil) then&#13;&#10;&#9;&#9;&#9;if (key==&quot;x&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;local power = plane.Engine:findFirstChild(&quot;FlyScript&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (power ~= nil) then&#13;&#10;&#9;&#9;&#9;&#9;power:remove()&#13;&#10;&#9;&#9;&#9;&#9;plane = nil&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (key==&quot;y&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;local fly = bin.Scripts.Normal.FlyScript:clone()&#13;&#10;&#9;&#9;&#9;&#9;fly.Disabled = false&#13;&#10;&#9;&#9;&#9;&#9;fly.Parent = plane.Engine&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (key==&quot;k&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;local flyright = bin.Scripts.Right.FlyScriptRight:clone()&#13;&#10;&#9;&#9;&#9;&#9;flyright.Disabled = false&#13;&#10;&#9;&#9;&#9;&#9;flyright.Parent = plane.Engine&#13;&#10;&#9;&#9;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;&#9;&#9;flyright:remove()&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (key==&quot;h&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;local flyleft = bin.Scripts.Left.FlyScriptLeft:clone()&#13;&#10;&#9;&#9;&#9;&#9;flyleft.Disabled = false&#13;&#10;&#9;&#9;&#9;&#9;flyleft.Parent = plane.Engine&#13;&#10;&#9;&#9;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;&#9;&#9;flyleft:remove()&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (key==&quot;j&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;local flyup = bin.Scripts.Up.FlyScriptUp:clone()&#13;&#10;&#9;&#9;&#9;&#9;flyup.Disabled = false&#13;&#10;&#9;&#9;&#9;&#9;flyup.Parent = plane.Engine&#13;&#10;&#9;&#9;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;&#9;&#9;flyup:remove()&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (key==&quot;l&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro&#13;&#10;&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (key==&quot;u&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;local flydown = bin.Scripts.Down.FlyScriptDown:clone()&#13;&#10;&#9;&#9;&#9;&#9;flydown.Disabled = false&#13;&#10;&#9;&#9;&#9;&#9;flydown.Parent = plane.Engine&#13;&#10;&#9;&#9;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;&#9;&#9;flydown:remove()&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX728">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">HumanScript</string>
						<string name="Source">local name = script.Parent.Parent.Name&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait()&#13;&#10;&#9;if (game.Workspace:findFirstChild(name..&quot;Plane&quot;) == nil) then return end&#13;&#10;&#9;script.Parent.CFrame = game.Workspace:findFirstChild(name..&quot;Plane&quot;).Parts.teleporter1c.CFrame&#13;&#10;end </string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX729">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PlaneFlyer</string>
					<string name="Source">&#13;&#10;bin=script.Parent&#13;&#10;plane=nil&#13;&#10;hold=false&#13;&#10;&#13;&#10;function fire(spn)&#13;&#10;&#9;local missile = bin.Rocket:clone()&#13;&#10;&#9;missile.CFrame = spn.CFrame * CFrame.new(0, 0, -30)&#13;&#10;&#13;&#10;&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)&#13;&#10;&#9;creator_tag.Value = game.Players.LocalPlayer&#13;&#10;&#9;creator_tag.Name = &quot;creator&quot;&#13;&#10;&#9;creator_tag.Parent = missile&#13;&#10;&#13;&#10;&#9;missile.RocketScript.Disabled = false&#13;&#10;&#9;missile.Parent = game.Workspace&#13;&#10;end&#13;&#10;&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;if (hold==true) then&#13;&#10;&#9;&#9;return false&#13;&#10;&#9;end&#13;&#10;&#9;local part = mouse.Target&#13;&#10;&#9;if (part~=nil) then&#13;&#10;&#9;&#9;local name = part.Name:lower()&#13;&#10;&#9;&#9;if (name==&quot;tur_start&quot;) then --Log Into Plane&#13;&#10;&#9;&#9;&#9;plane = part.Parent&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (name==&quot;tur_stop&quot;) then --Log out of Plane&#13;&#10;&#9;&#9;&#9;plane = nil&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;&#13;&#10;&#9;wait(0.5)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;hold=false&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;&#9;mouse.KeyDown:connect(onKeyDown)&#13;&#10;end&#13;&#10;&#13;&#10;function onKeyDown(key)&#13;&#10;&#9;if (key~=nil) then&#13;&#10;&#9;&#9;key = key:lower()&#13;&#10;&#9;&#9;if (plane~=nil) then&#13;&#10;&#9;&#9;&#9;if (key==&quot;f&quot;) and (bin.Reload.Value == 0) then&#13;&#10;&#9;&#9;&#9;&#9;fire(plane.Tip)&#13;&#10;&#9;&#9;&#9;&#9;bin.Reload.Value = 1&#13;&#10;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;bin.Reload.Value = 0&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (key==&quot;x&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;local power = plane.Engine:findFirstChild(&quot;FlyScript&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (power ~= nil) then&#13;&#10;&#9;&#9;&#9;&#9;power:remove()&#13;&#10;&#9;&#9;&#9;&#9;plane = nil&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (key==&quot;y&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;local fly = bin.Scripts.Normal.FlyScript:clone()&#13;&#10;&#9;&#9;&#9;&#9;fly.Disabled = false&#13;&#10;&#9;&#9;&#9;&#9;fly.Parent = plane.Engine&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (key==&quot;k&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;local flyright = bin.Scripts.Right.FlyScriptRight:clone()&#13;&#10;&#9;&#9;&#9;&#9;flyright.Disabled = false&#13;&#10;&#9;&#9;&#9;&#9;flyright.Parent = plane.Engine&#13;&#10;&#9;&#9;&#9;&#9;wait(0.3) --Note the shorter wait time, this makes the plane even more nimble, yet it depends on how fast you can press the key.&#13;&#10;&#9;&#9;&#9;&#9;flyright:remove()&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (key==&quot;h&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;local flyleft = bin.Scripts.Left.FlyScriptLeft:clone()&#13;&#10;&#9;&#9;&#9;&#9;flyleft.Disabled = false&#13;&#10;&#9;&#9;&#9;&#9;flyleft.Parent = plane.Engine&#13;&#10;&#9;&#9;&#9;&#9;wait(0.3) --Note the shorter wait time, this makes the plane even more nimble, yet it depends on how fast you can press the key.&#13;&#10;&#9;&#9;&#9;&#9;flyleft:remove()&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (key==&quot;j&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;local flyup = bin.Scripts.Up.FlyScriptUp:clone()&#13;&#10;&#9;&#9;&#9;&#9;flyup.Disabled = false&#13;&#10;&#9;&#9;&#9;&#9;flyup.Parent = plane.Engine&#13;&#10;&#9;&#9;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;&#9;&#9;flyup:remove()&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (key==&quot;l&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro&#13;&#10;&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (key==&quot;u&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;local flydown = bin.Scripts.Down.FlyScriptDown:clone()&#13;&#10;&#9;&#9;&#9;&#9;flydown.Disabled = false&#13;&#10;&#9;&#9;&#9;&#9;flydown.Parent = plane.Engine&#13;&#10;&#9;&#9;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;&#9;&#9;flydown:remove()&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;</string>
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							</Properties>
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							<string name="Name">East Wall</string>
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							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
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					</Properties>
				</Item>
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						<token name="BackSurfaceInput">0</token>
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						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">5</int>
						<CoordinateFrame name="CFrame">
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							<Y>3.4000001</Y>
							<Z>146.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
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						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
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						<float name="FrontParamB">0.5</float>
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						<token name="FrontSurfaceInput">0</token>
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						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
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							<X>0</X>
							<Y>0</Y>
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						</Vector3>
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				</Item>
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						<int name="BrickColor">5</int>
						<CoordinateFrame name="CFrame">
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							<Z>147</Z>
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						<float name="FrontParamA">-0.5</float>
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						<token name="LeftSurface">0</token>
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							<Y>0</Y>
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					</Properties>
				</Item>
				<Item class="Part" referent="RBX6450">
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						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">5</int>
						<CoordinateFrame name="CFrame">
							<X>-88.5</X>
							<Y>3.4000001</Y>
							<Z>146.5</Z>
							<R00>0</R00>
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							<R02>-1</R02>
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							<R21>0</R21>
							<R22>-0</R22>
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						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
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						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
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						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
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							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
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						<float name="TopParamA">-0.5</float>
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				</Item>
				<Item class="Part" referent="RBX6451">
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						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">5</int>
						<CoordinateFrame name="CFrame">
							<X>-87</X>
							<Y>4.5999999</Y>
							<Z>146.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
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						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
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						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
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						<Vector3 name="size">
							<X>1</X>
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				</Item>
				<Item class="Part" referent="RBX6452">
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						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
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						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">5</int>
						<CoordinateFrame name="CFrame">
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							<Z>147.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX6453">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>-0.5</X>
						<Y>7.4000001</Y>
						<Z>0</Z>
						<R00>0</R00>
						<R01>1</R01>
						<R02>-0</R02>
						<R10>1</R10>
						<R11>0</R11>
						<R12>-0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">5</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Rocket</string>
					<float name="Reflectance">0.200000003</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Sound" referent="RBX6454">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">Swoosh</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds\Rocket whoosh 01.wav</url></Content>
						<float name="Volume">0.699999988</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX6455">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Explosion</string>
						<int name="PlayCount">0</int>
						<bool name="PlayOnRemove">true</bool>
						<Content name="SoundId"><url>rbxasset://sounds\collide.wav</url></Content>
						<float name="Volume">1</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX6456">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">RocketScript</string>
						<string name="Source">r = game:service(&quot;RunService&quot;)&#13;&#10;&#13;&#10;shaft = script.Parent&#13;&#10;position = shaft.Position&#13;&#10;&#13;&#10;function fly()&#13;&#10;&#9;direction = shaft.CFrame.lookVector &#13;&#10;&#9;position = position + 30*direction&#13;&#10;&#9;error = position - shaft.Position&#13;&#10;&#9;shaft.Velocity = 5*error&#13;&#10;end&#13;&#10;&#13;&#10;function blow()&#13;&#10;&#9;swoosh:stop()&#13;&#10;&#9;explosion = Instance.new(&quot;Explosion&quot;)&#13;&#10;&#9;explosion.Position = shaft.Position&#13;&#10;&#9;explosion.BlastRadius = 5&#13;&#10;&#13;&#10;&#9;-- find instigator tag&#13;&#10;&#9;local creator = script.Parent:findFirstChild(&quot;creator&quot;)&#13;&#10;&#9;if creator ~= nil then&#13;&#10;&#9;&#9;explosion.Hit:connect(function(part, distance)  onPlayerBlownUp(part, distance, creator) end)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;explosion.Parent = game.Workspace&#13;&#10;&#9;connection:disconnect()&#13;&#10;&#9;wait(.1)&#13;&#10;&#9;shaft:remove()&#13;&#10;end&#13;&#10;&#13;&#10;function onPlayerBlownUp(part, distance, creator)&#13;&#10;&#9;if part.Name == &quot;Head&quot; then&#13;&#10;&#9;&#9;local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;tagHumanoid(humanoid, creator)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function tagHumanoid(humanoid, creator)&#13;&#10;&#9;if creator ~= nil then&#13;&#10;&#9;&#9;local new_tag = creator:clone()&#13;&#10;&#9;&#9;new_tag.Parent = humanoid&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function untagHumanoid(humanoid)&#13;&#10;&#9;if humanoid ~= nil then&#13;&#10;&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)&#13;&#10;&#9;&#9;if tag ~= nil then&#13;&#10;&#9;&#9;&#9;tag.Parent = nil&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;t, s = r.Stepped:wait()&#13;&#10;&#13;&#10;swoosh = script.Parent.Swoosh&#13;&#10;swoosh:play()&#13;&#10;&#13;&#10;d = t + 4.0 - s&#13;&#10;connection = shaft.Touched:connect(blow)&#13;&#10;&#13;&#10;while t &lt; d do&#13;&#10;&#9;fly()&#13;&#10;&#9;t = r.Stepped:wait()&#13;&#10;end&#13;&#10;&#13;&#10;-- at max range&#13;&#10;script.Parent.Explosion.PlayOnRemove = false&#13;&#10;swoosh:stop()&#13;&#10;shaft:remove()&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="IntValue" referent="RBX6457">
				<Properties>
					<string name="Name">Reload</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="SoundService" referent="RBX6458">
		<Properties>
			<token name="AmbientReverb">0</token>
			<float name="DistanceFactor">10</float>
			<float name="DopplerScale">1</float>
			<string name="Name">SoundService</string>
			<float name="RolloffScale">1</float>
			<bool name="archivable">true</bool>
		</Properties>
		<External>RBX6459</External>
		<External>RBX6460</External>
		<External>RBX6461</External>
		<External>RBX6462</External>
		<External>RBX6463</External>
		<External>RBX6464</External>
		<External>RBX6465</External>
		<External>RBX6466</External>
		<External>RBX6467</External>
		<External>RBX6468</External>
		<External>RBX6469</External>
		<External>RBX6470</External>
		<External>RBX6471</External>
		<External>RBX6472</External>
	</Item>
	<Item class="Selection" referent="RBX6473">
		<Properties>
			<string name="Name">Selection</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Lighting" referent="RBX6474">
		<Properties>
			<Color3 name="BottomAmbientV9">4286230904</Color3>
			<Color3 name="ClearColor">4278190080</Color3>
			<float name="GeographicLatitude">41.7332993</float>
			<string name="Name">Lighting</string>
			<Color3 name="SpotLightV9">4291015782</Color3>
			<string name="TimeOfDay">14:00:00</string>
			<Color3 name="TopAmbientV9">4294769663</Color3>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="ControllerService" referent="RBX6475">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Timer" referent="RBX6476">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX6477</External>
	<External>RBX6478</External>
	<External>RBX6479</External>
</roblox>