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						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">3</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">mood</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">3</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>1.02752864e-023</X>
							<Y>3.56725307e-024</Y>
							<Z>4.62065414e-024</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>1.67200929e-017</X>
							<Y>-71.897171</Y>
							<Z>1.67200929e-017</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>57</X>
							<Y>13.2000008</Y>
							<Z>35</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX35">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">141</int>
						<CoordinateFrame name="CFrame">
							<X>-205.422943</X>
							<Y>-2.48019028</Y>
							<Z>161.299988</Z>
							<R00>2.92251841e-008</R00>
							<R01>-0.218333811</R01>
							<R02>0.975874126</R02>
							<R10>-4.0548251e-008</R10>
							<R11>0.975874126</R11>
							<R12>0.218333811</R12>
							<R20>-1</R20>
							<R21>-4.0548251e-008</R21>
							<R22>1.99670929e-008</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">3</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">moo</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">3</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>5.16584026e-024</X>
							<Y>4.10630658e-024</Y>
							<Z>1.03887633e-023</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>1.67200929e-017</X>
							<Y>-71.897171</Y>
							<Z>1.67200929e-017</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>57</X>
							<Y>13.2000008</Y>
							<Z>35</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX36">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">WallBuilder</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX37">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">wallWidth = 12&#13;&#10;wallHeight = 4&#13;&#10;wallLifetime = 15&#13;&#10;brickSpeed = 0.04&#13;&#10;&#13;&#10;-- places a brick at pos and returns the position of the brick&apos;s opposite corner&#13;&#10;function placeBrick(cf, pos, color)&#13;&#10;&#9;local brick = Instance.new(&quot;Part&quot;)&#13;&#10;&#9;brick.BrickColor = color&#13;&#10;&#9;brick.CFrame = cf * CFrame.new(pos + brick.size / 2)&#13;&#10;&#9;brick.Parent = script.Parent.Bricks&#13;&#10;&#9;brick:makeJoints()&#13;&#10;&#9;return  brick, pos +  brick.size&#13;&#10;end&#13;&#10;&#13;&#10;function buildWall(cf)&#13;&#10;&#13;&#10;&#9;local color = BrickColor.random()&#13;&#10;&#9;local bricks = {}&#13;&#10;&#13;&#10;&#9;assert(wallWidth&gt;0)&#13;&#10;&#9;local y = 0&#13;&#10;&#9;while y &lt; wallHeight do&#13;&#10;&#9;&#9;local p&#13;&#10;&#9;&#9;local x = -wallWidth/2&#13;&#10;&#9;&#9;while x &lt; wallWidth/2 do&#13;&#10;&#9;&#9;&#9;local brick&#13;&#10;&#9;&#9;&#9;brick, p = placeBrick(cf, Vector3.new(x, y, 0), color)&#13;&#10;&#9;&#9;&#9;x = p.x&#13;&#10;&#9;&#9;&#9;table.insert(bricks, brick)&#13;&#10;&#9;&#9;&#9;wait(brickSpeed)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;y = p.y&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;wait(wallLifetime)&#13;&#10;&#13;&#10;&#9;-- now delete them!&#13;&#10;&#9;while #bricks&gt;0 do&#13;&#10;&#9;&#9;table.remove(bricks):remove()&#13;&#10;&#9;&#9;wait(brickSpeed/2)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.ChildAdded:connect(function(item)&#13;&#10;&#9;if item.Name==&quot;NewWall&quot; then&#13;&#10;&#9;&#9;item:remove()&#13;&#10;&#9;&#9;buildWall(item.Value)&#13;&#10;&#9;end&#13;&#10;end)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX38">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Bricks</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX39">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Dummy</string>
						<Ref name="PrimaryPart">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Camera" referent="RBX1">
			<Properties>
				<Ref name="CameraSubject">RBX40</Ref>
				<token name="CameraType">0</token>
				<CoordinateFrame name="CoordinateFrame">
					<X>-54.9365921</X>
					<Y>470.125885</Y>
					<Z>55.7413635</Z>
					<R00>0.699735343</R00>
					<R01>0.697981715</R01>
					<R02>-0.152289212</R02>
					<R10>2.98023224e-008</R10>
					<R11>0.213169992</R11>
					<R12>0.977015197</R12>
					<R20>0.714402199</R20>
					<R21>-0.683652103</R21>
					<R22>0.149162531</R22>
				</CoordinateFrame>
				<CoordinateFrame name="Focus">
					<X>-51.8908005</X>
					<Y>450.585571</Y>
					<Z>52.7581062</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Camera</string>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Script" referent="RBX41">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">LB</string>
				<string name="Source">function onHumanoidDied(humanoid, player)&#13;&#10;&#9;local stats = player:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;if stats then&#13;&#10;&#9;&#9;local deaths = stats:findFirstChild(&quot;WOs&quot;)&#13;&#10;&#9;&#9;if deaths then deaths.Value = deaths.Value + 1 end&#13;&#10;&#9;&#9;local killer = getKillerOfHumanoidIfStillInGame(humanoid)&#13;&#10;&#9;&#9;handleKillCount(humanoid, player)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onPlayerRespawn(property, player)&#13;&#10;&#9;if property == &quot;Character&quot; then&#13;&#10;&#9;&#9;while true do&#13;&#10;&#9;&#9;&#9;if player.Character then break end&#13;&#10;&#9;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;local h=player.Character:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if h then&#13;&#10;&#9;&#9;&#9;h.Died:connect(function() onHumanoidDied(h, player) end )&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;&#9;local y = math.random(5, 7)&#13;&#10;&#9;&#9;&#9;local char = player.Character.Torso&#13;&#10;&#13;&#10;&#9;&#9;&#9;char.Reflectance=0.7&#13;&#10;&#9;&#9;&#9;h.MaxHealth=5000&#13;&#10;&#9;&#9;&#9;h.Health=5000&#13;&#10;&#13;&#10;&#9;&#9;&#9;wait(1)&#13;&#10;&#13;&#10;&#9;&#9;&#9;local c=player.Character:children()&#13;&#10;&#9;&#9;&#9;for i=1, #c do&#13;&#10;&#9;&#9;&#9;&#9;if c[i].className==&quot;Hat&quot; then&#13;&#10;&#9;&#9;&#9;&#9;&#9;c[i]:remove()&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;wait(3)&#13;&#10;&#13;&#10;&#9;&#9;&#9;h.MaxHealth=100&#13;&#10;&#9;&#9;&#9;h.Health=100&#13;&#10;&#9;&#9;&#9;char.Reflectance=0&#13;&#10;&#9;&#9;&#9;local c=player.Character:children()&#13;&#10;&#9;&#9;&#9;for i=1, #c do&#13;&#10;&#9;&#9;&#9;&#9;if c[i].className==&quot;Hat&quot; then&#13;&#10;&#9;&#9;&#9;&#9;&#9;c[i]:remove()&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function getKillerOfHumanoidIfStillInGame(humanoid)&#13;&#10;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)&#13;&#10;&#9;if tag then&#13;&#10;&#9;&#9;local killer = tag.Value&#13;&#10;&#9;&#9;if killer.Parent then&#13;&#10;&#9;&#9;&#9;return killer&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;return nil&#13;&#10;end&#13;&#10;&#13;&#10;function handleKillCount(humanoid, player)&#13;&#10;&#9;local killer = getKillerOfHumanoidIfStillInGame(humanoid)&#13;&#10;&#9;if killer then&#13;&#10;&#9;&#9;local stats = killer:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;if stats then&#13;&#10;&#9;&#9;&#9;local kills = stats:findFirstChild(&quot;KOs&quot;)&#13;&#10;&#9;&#9;&#9;if killer ~= player then&#13;&#10;&#9;&#9;&#9;&#9;if killer.TeamColor==player.TeamColor then&#13;&#10;&#9;&#9;&#9;&#9;&#9;kills.Value = kills.Value - 2&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;kills.Value = kills.Value + 1&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;kills.Value = kills.Value - 1&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onPlayerEntered(newPlayer)&#13;&#10;&#9;local stats = Instance.new(&quot;IntValue&quot;)&#13;&#10;&#9;stats.Name = &quot;leaderstats&quot;&#13;&#10;&#13;&#10;&#9;local kills = Instance.new(&quot;IntValue&quot;)&#13;&#10;&#9;kills.Name = &quot;KOs&quot;&#13;&#10;&#9;kills.Value = 0&#13;&#10;&#9;local deaths = Instance.new(&quot;IntValue&quot;)&#13;&#10;&#9;deaths.Name = &quot;WOs&quot;&#13;&#10;&#9;deaths.Value = 0&#13;&#10;&#9;local killes = Instance.new(&quot;IntValue&quot;)&#13;&#10;&#9;killes.Name = &quot;Cookies&quot;&#13;&#10;&#9;killes.Value = 0&#13;&#10;&#9;kills.Parent = stats&#13;&#10;&#9;deaths.Parent = stats&#13;&#10;&#9;killes.Parent = stats&#13;&#10;&#13;&#10;&#9;stats.Parent = newPlayer&#13;&#10;&#13;&#10;&#9;while true do&#13;&#10;&#9;&#9;if newPlayer.Character then break end&#13;&#10;&#9;&#9;wait(0.5)&#13;&#10;&#9;end&#13;&#10;&#9;newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )&#13;&#10;&#9;onPlayerRespawn(&quot;Character&quot;, newPlayer)&#13;&#10;end&#13;&#10;&#13;&#10;game.Players.ChildAdded:connect(onPlayerEntered)&#13;&#10;&#13;&#10;------------&#13;&#10;onPlayerEntered(game.Players.miked)</string>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Script" referent="RBX42">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">mikedTalkScript</string>
				<string name="Source">function onPlayerEntered(newPlayer)&#13;&#10;&#9;wait(2)&#13;&#10;&#9;if newPlayer.Name==&quot;miked&quot; then&#13;&#10;&#9;&#9;newPlayer.Chatted:connect(function(msg, recipient) onAdminChatted(msg, recipient, newPlayer) end) &#13;&#10;&#9;&#9;newPlayer.Changed:connect(function(property) onPlayerPropChanged(property, newPlayer) end )&#13;&#10;&#9;&#9;onPlayerRespawn(newPlayer)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onPlayerPropChanged(property, player)&#13;&#10;&#9;if property == &quot;Character&quot; then&#13;&#10;&#9;&#9;onPlayerRespawn(player)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function onPlayerRespawn(player)&#13;&#10;&#9;if not workspace:findFirstChild(&quot;crate&quot;) then return end&#13;&#10;&#9;if string.lower(player.Name)==&quot;miked&quot; then&#13;&#10;&#9;&#9;local place=game.Players:findFirstChild(&quot;miked&quot;)&#13;&#10;&#9;&#9;if place==nil then return end&#13;&#10;&#9;&#9;local x=Instance.new(&quot;HopperBin&quot;)&#13;&#10;&#9;&#9;x.Name=&quot;1&quot;&#13;&#10;&#9;&#9;local scripttwo=game.Workspace.crate.POWERS:clone()&#13;&#10;&#9;&#9;scripttwo.Parent=x&#13;&#10;&#9;&#9;scripttwo.Disabled=false&#13;&#10;&#9;&#9;x.Parent=place.Backpack --]]&#9;&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function Hint(string,time)&#13;&#10;&#9;local m=Instance.new(&quot;Hint&quot;)&#13;&#10;&#9;m.Parent=game.Workspace&#13;&#10;&#9;m.Text=string&#13;&#10;&#9;if time then wait(time) else wait(3) end&#13;&#10;&#9;m.Parent=nil&#13;&#10;end&#13;&#10;&#13;&#10;function Message(string,time)&#13;&#10;&#9;local m=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;m.Parent=game.Workspace&#13;&#10;&#9;m.Text=string&#13;&#10;&#9;if time then wait(time) else wait(3) end&#13;&#10;&#9;m.Parent=nil&#13;&#10;end&#13;&#10;&#13;&#10;function resetpoints()&#13;&#10;&#9;c=game.Players:children()&#13;&#10;&#9;for i=1, #c do&#13;&#10;&#9;&#9;if c[i]:findFirstChild(&quot;leaderstats&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;if c[i].leaderstats:findFirstChild(&quot;Points&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;c[i].leaderstats.Points.Value=0&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function setpoints(str,num)&#13;&#10;&#9;if not num then num=0 end&#13;&#10;&#9;c=game.Players:children()&#13;&#10;&#9;for i=1,#c do&#13;&#10;&#9;&#9;if string.lower(str)==string.lower(c[i].Name) then &#13;&#10;&#9;&#9;&#9;if c[i]:findFirstChild(&quot;leaderstats&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;if c[i].leaderstats:findFirstChild(&quot;Points&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;c[i].leaderstats.Points.Value=num&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;return&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;Hint(&quot;Player with that name not found.&quot;,1)&#13;&#10;end&#13;&#10;&#13;&#10;function killall()&#13;&#10;&#9;local egg=game.Players:children()&#13;&#10;&#9;for i = 1, #egg do&#13;&#10;&#9;&#9;local nm=egg[i].Name&#13;&#10;&#9;&#9;local arf=game.Workspace:findFirstChild(nm)&#13;&#10;&#9;&#9;if arf then&#13;&#10;&#9;&#9;&#9;if arf:findFirstChild(&quot;Humanoid&quot;)  then&#13;&#10;&#9;&#9;&#9;&#9;arf.Humanoid.Health=0&#13;&#10;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;print(&quot;error&quot;)&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;wait(0.05)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function kill(str)&#13;&#10;&#9;c=game.Players:children()&#13;&#10;&#9;for i=1,#c do&#13;&#10;&#9;&#9;if string.lower(str)==string.lower(c[i].Name) then &#13;&#10;&#9;&#9;&#9;local g=game.Workspace:findFirstChild(c[i].Name)&#13;&#10;&#9;&#9;&#9;if g then&#13;&#10;&#9;&#9;&#9;&#9;local gh=g:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if gh then&#13;&#10;&#9;&#9;&#9;&#9;&#9;gh.Health=0&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;return&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;Hint(&quot;Player with that name not found.&quot;,1)&#13;&#10;end&#13;&#10;&#13;&#10;function kick(str)&#13;&#10;&#9;c=game.Players:children()&#13;&#10;&#9;for i=1,#c do&#13;&#10;&#9;&#9;if string.lower(str)==string.lower(c[i].Name) then c[i]:remove() return end&#13;&#10;&#9;end&#13;&#10;&#9;Hint(&quot;Player with that name not found.&quot;,1)&#13;&#10;end&#13;&#10;&#13;&#10;function ban(str)&#13;&#10;&#9;c=game.Players:children()&#13;&#10;&#9;for i=1,#c do&#13;&#10;&#9;&#9;if string.lower(str)==string.lower(c[i].Name) then &#13;&#10;&#9;&#9;&#9;c[i]:remove()&#13;&#10;&#9;&#9;&#9;local b=Instance.new(&quot;BoolValue&quot;)&#13;&#10;&#9;&#9;&#9;b.Name=c[i].Name&#13;&#10;&#9;&#9;&#9;b.Parent=game.Workspace.Banned&#13;&#10;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;Message(&quot;Player with that name not found.&quot;,1)&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function KO(str)&#13;&#10;&#9;c=game.Players:children()&#13;&#10;&#9;for i=1,#c do&#13;&#10;&#9;&#9;if string.lower(str)==string.lower(c[i].Name) then &#13;&#10;&#9;&#9;&#9;local g=game.Workspace:findFirstChild(c[i].Name)&#13;&#10;&#9;&#9;&#9;if g then&#13;&#10;&#9;&#9;&#9;&#9;local gh=g:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if gh then&#13;&#10;&#9;&#9;&#9;&#9;&#9;gh:remove()&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;return&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function heal(str)&#13;&#10;&#9;c=game.Players:children()&#13;&#10;&#9;for i=1,#c do&#13;&#10;&#9;&#9;if string.lower(str)==string.lower(c[i].Name) then &#13;&#10;&#9;&#9;&#9;c[i]:LoadCharacter()&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function trip(str)&#13;&#10;&#9;c=game.Players:children()&#13;&#10;&#9;for i=1,#c do&#13;&#10;&#9;&#9;if string.lower(str)==string.lower(c[i].Name) then &#13;&#10;&#9;&#9;&#9;local g=game.Workspace:findFirstChild(c[i].Name)&#13;&#10;&#9;&#9;&#9;if g then&#13;&#10;&#9;&#9;&#9;&#9;local gh=g:findFirstChild(&quot;Torso&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if gh then&#13;&#10;&#9;&#9;&#9;&#9;&#9;gh.RotVelocity.x=70&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;return&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function temp(str)&#13;&#10;&#9;if not game.Workspace:findFirstChild(&quot;Admins&quot;) then return end&#13;&#10;&#9;c=game.Players:children()&#13;&#10;&#9;for i=1,#c do&#13;&#10;&#9;&#9;if string.lower(str)==string.lower(c[i].Name) then &#13;&#10;&#9;&#9;&#9;local b=Instance.new(&quot;BoolValue&quot;)&#13;&#10;&#9;&#9;&#9;b.Name=c[i].Name&#13;&#10;&#9;&#9;&#9;b.Parent=game.Workspace.Admins&#13;&#10;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;Message(&quot;Player with that name not found.&quot;,1)&#13;&#10;end&#13;&#10;&#13;&#10;commandcharacter=&quot;/&quot;&#13;&#10;function last() end&#13;&#10;&#13;&#10;function onAdminChatted(oldmsg, recipient, speaker) &#13;&#10;&#9;local msg = string.lower(oldmsg)&#13;&#10;&#9;if string.find(msg, commandcharacter)==1 then&#13;&#10;&#9;&#9;local msg=string.gsub(msg,commandcharacter,&quot;&quot;)&#13;&#10;&#9;&#9;local wt={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}&#13;&#10;&#9;&#9;local t=0&#13;&#10;&#9;&#9;for x in string.gmatch(msg, &quot;%w+&quot;) do t=t+1; wt[t]=x end&#13;&#10;&#9;&#9;if wt[1]==&quot;ready&quot; then&#13;&#10;&#9;&#9;&#9;Message(&quot;Is everybody ready?&quot;, 3)&#13;&#10;&#9;&#9;elseif wt[1]==&quot;a&quot; then&#13;&#10;&#9;&#9;&#9;Message(string.gsub(oldmsg,commandcharacter .. &quot;a &quot;,&quot;&quot;),4)&#13;&#10;&#9;&#9;elseif wt[1]==&quot;m&quot; then&#13;&#10;&#9;&#9;&#9;Message(string.gsub(oldmsg,commandcharacter .. &quot;m &quot;,&quot;&quot;),4)&#13;&#10;&#9;&#9;elseif wt[1]==&quot;h&quot; then&#13;&#10;&#9;&#9;&#9;Hint(string.gsub(oldmsg,commandcharacter .. &quot;h &quot;,&quot;&quot;),4)&#13;&#10;&#9;&#9;elseif wt[1]==&quot;c&quot; then&#13;&#10;&#9;&#9;&#9;--assert(loadstring(string.gsub(oldmsg,commandcharacter .. &quot;c &quot;,&quot;&quot;)))()&#13;&#10;&#9;&#9;&#9;--best line of lua i have ever written:&#13;&#10;&#9;&#9;&#9;--xpcall(loadstring(string.gsub(oldmsg,commandcharacter .. &quot;c &quot;,&quot;&quot;)), function (a) Hint(&quot;Error: &quot; .. tostring(a),4) end); &#13;&#10;&#9;&#9;&#9;pow=pcall(loadstring(string.gsub(oldmsg,commandcharacter .. &quot;c &quot;,&quot;&quot;)));&#13;&#10;&#9;&#9;&#9;if not pow then&#13;&#10;&#9;&#9;&#9;&#9;Hint(&quot;Syntax error, idiot!&quot;,1)&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;elseif wt[1]==&quot;mb&quot; then&#13;&#10;&#9;&#9;&#9;game.Workspace.Messageboard.Text.Value=string.gsub(oldmsg,commandcharacter .. &quot;mb &quot;,&quot;&quot;)&#13;&#10;&#9;&#9;elseif wt[1]==&quot;pointreset&quot; then&#13;&#10;&#9;&#9;&#9;resetpoints()&#13;&#10;&#9;&#9;elseif wt[1]==&quot;repeat&quot; then&#13;&#10;&#9;&#9;&#9;last()&#13;&#10;&#9;&#9;elseif wt[1]==&quot;points&quot; then&#13;&#10;&#9;&#9;&#9;if not tonumber(wt[3]) then return end&#13;&#10;&#9;&#9;&#9;setpoints(wt[2],tonumber(wt[3]))&#13;&#10;&#9;&#9;elseif wt[1]==&quot;pointswipe&quot; then&#13;&#10;&#9;&#9;&#9;setpoints(wt[2])&#13;&#10;&#9;&#9;elseif wt[1]==&quot;game&quot; then&#13;&#10;&#9;&#9;&#9;if not tonumber(wt[2]) then return end&#13;&#10;&#9;&#9;&#9;game.Workspace.Perm.Value=tonumber(wt[2])&#13;&#10;&#9;&#9;elseif wt[1]==&quot;pause&quot; then&#13;&#10;&#9;&#9;&#9;game.Workspace.Perm.Value=99&#13;&#10;&#9;&#9;elseif wt[1]==&quot;random&quot; then&#13;&#10;&#9;&#9;&#9;game.Workspace.Perm.Value=0&#13;&#10;&#9;&#9;elseif wt[1]==&quot;kick&quot; then&#13;&#10;&#9;&#9;&#9;kick(wt[2])&#13;&#10;&#9;&#9;elseif wt[1]==&quot;cameras&quot; then&#13;&#10;&#9;&#9;&#9;num=0&#13;&#10;&#9;&#9;&#9;s=game.Workpace:children()&#13;&#10;&#9;&#9;&#9;for i=1,#s do&#13;&#10;&#9;&#9;&#9;&#9;if s.className==&quot;Camera&quot; then&#13;&#10;&#9;&#9;&#9;&#9;&#9;num=num+1&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;Hint(num)&#13;&#10;&#9;&#9;elseif wt[1]==&quot;kill&quot; then&#13;&#10;&#9;&#9;&#9;kill(wt[2])&#13;&#10;&#9;&#9;elseif wt[1]==&quot;killall&quot; then&#13;&#10;&#9;&#9;&#9;killall()&#13;&#10;&#9;&#9;elseif wt[1]==&quot;ban&quot; then&#13;&#10;&#9;&#9;&#9;ban(wt[2])&#13;&#10;&#9;&#9;elseif wt[1]==&quot;admin&quot; then&#13;&#10;&#9;&#9;&#9;temp(wt[2])&#13;&#10;&#9;&#9;elseif wt[1]==&quot;maxplayers&quot; then&#13;&#10;&#9;&#9;&#9;game.Players.MaxPlayers=wt[2]+0&#13;&#10;&#9;&#9;elseif wt[1]==&quot;stun&quot; then&#13;&#10;&#9;&#9;&#9;KO(wt[2])&#13;&#10;&#9;&#9;elseif wt[1]==&quot;heal&quot; or wt[1]==&quot;unstun&quot; then&#13;&#10;&#9;&#9;&#9;Heal(wt[2])&#13;&#10;&#9;&#9;elseif wt[1]==&quot;trip&quot; then&#13;&#10;&#9;&#9;&#9;Trip(wt[2])&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;c=game.Players:children()&#13;&#10;for i=1, #c do&#13;&#10;&#9;if c[i].Name==&quot;miked&quot; then&#13;&#10;&#9;&#9;c[i].Chatted:connect(function(msg, recipient) onAdminChatted(msg, recipient, newPlayer) end) &#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;game.Players.ChildAdded:connect(onPlayerEntered)&#13;&#10;</string>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX43">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1</int>
				<CoordinateFrame name="CFrame">
					<X>-21.0000076</X>
					<Y>11968.5</Y>
					<Z>8.50001526</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">0</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">FStorage</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>20</X>
					<Y>1</Y>
					<Z>20</Z>
				</Vector3>
			</Properties>
			<Item class="HopperBin" referent="RBX44">
				<Properties>
					<token name="BinType">0</token>
					<string name="Name">Rocket</string>
					<Content name="TextureId"><url>rbxasset://Textures\Rocket.png</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX45">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">3</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">3</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-20.5</X>
							<Y>11969.4902</Y>
							<Z>9</Z>
							<R00>3.42285418e-008</R00>
							<R01>0.99999994</R01>
							<R02>-4.92607017e-021</R02>
							<R10>0.99999994</R10>
							<R11>3.42285418e-008</R11>
							<R12>1.61841675e-017</R12>
							<R20>1.61841675e-017</R20>
							<R21>-4.92622365e-021</R21>
							<R22>-0.99999994</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">3</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">3</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">Rocket</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">3</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Sound" referent="RBX46">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Swoosh</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds\Rocket whoosh 01.wav</url></Content>
							<float name="Volume">0.699999988</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX47">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Explosion</string>
							<int name="PlayCount">0</int>
							<bool name="PlayOnRemove">true</bool>
							<Content name="SoundId"><url>rbxasset://sounds\collide.wav</url></Content>
							<float name="Volume">1</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX48">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">RocketScript</string>
							<string name="Source">r = game:service(&quot;RunService&quot;)&#13;&#10;&#13;&#10;shaft = script.Parent&#13;&#10;position = shaft.Position&#13;&#10;&#13;&#10;function fly()&#13;&#10;&#9;direction = shaft.CFrame.lookVector &#13;&#10;&#9;position = position + direction&#13;&#10;&#9;error = position - shaft.Position&#13;&#10;&#9;shaft.Velocity = 35*error&#13;&#10;end&#13;&#10;&#13;&#10;function blow()&#13;&#10;&#9;swoosh:stop()&#13;&#10;&#9;explosion = Instance.new(&quot;Explosion&quot;)&#13;&#10;&#9;explosion.Position = shaft.Position&#13;&#10;&#13;&#10;&#13;&#10;&#9;-- find instigator tag&#13;&#10;&#9;local creator = script.Parent:findFirstChild(&quot;creator&quot;)&#13;&#10;&#9;if creator ~= nil then&#13;&#10;&#9;&#9;explosion.Hit:connect(function(part, distance)  onPlayerBlownUp(part, distance, creator) end)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;explosion.Parent = game.Workspace&#13;&#10;&#9;connection:disconnect()&#13;&#10;&#9;wait(.1)&#13;&#10;&#9;shaft:remove()&#13;&#10;end&#13;&#10;&#13;&#10;function onPlayerBlownUp(part, distance, creator)&#13;&#10;&#9;&#13;&#10;&#9;if part.Name == &quot;Head&quot; then&#13;&#10;&#9;&#13;&#10;&#9;&#9;local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;tagHumanoid(humanoid, creator)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function tagHumanoid(humanoid, creator)&#13;&#10;&#9;-- tag does not need to expire iff all explosions lethal&#13;&#10;&#9;&#13;&#10;&#9;if creator ~= nil then&#13;&#10;&#9;&#9;local new_tag = creator:clone()&#13;&#10;&#9;&#9;new_tag.Parent = humanoid&#13;&#10;&#9;&#9;&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function untagHumanoid(humanoid)&#13;&#10;&#9;if humanoid ~= nil then&#13;&#10;&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)&#13;&#10;&#9;&#9;if tag ~= nil then&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;&#9;tag.Parent = nil&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;t, s = r.Stepped:wait()&#13;&#10;&#13;&#10;swoosh = script.Parent.Swoosh&#13;&#10;swoosh:play()&#13;&#10;&#13;&#10;d = t + 10.0 - s&#13;&#10;connection = shaft.Touched:connect(blow)&#13;&#10;&#13;&#10;while t &lt; d do&#13;&#10;&#9;fly()&#13;&#10;&#9;t = r.Stepped:wait()&#13;&#10;end&#13;&#10;&#13;&#10;-- at max range&#13;&#10;script.Parent.Explosion.PlayOnRemove = false&#13;&#10;swoosh:stop()&#13;&#10;shaft:remove()&#13;&#10;</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX49">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Launcher</string>
						<string name="Source">bin = script.Parent&#13;&#10;&#13;&#10;if bin.Parent.Name==&quot;Backpack&quot; then&#13;&#10;&#9;while not bin.Parent.Parent.Character do&#13;&#10;&#9;&#9;wait(0.3)&#13;&#10;&#9;end&#13;&#10;&#9;bin.Parent.Parent.Character.Humanoid.Died:connect(function () bin:remove() end)&#13;&#10;end&#13;&#10;&#13;&#10;function fire(target)&#13;&#10;&#9;&#13;&#10;&#9;local head = game.Players.LocalPlayer.Character:findFirstChild(&quot;Head&quot;)&#13;&#10;&#9;if head == nil then return end&#13;&#10;&#13;&#10;&#9;local dir = target - head.Position&#13;&#10;&#9;dir = computeDirection(dir)&#13;&#10;&#13;&#10;&#9;print(&quot;DIR X:&quot;, dir.x, &quot;Y:&quot;, dir.y, &quot;z:&quot;, dir.z)&#13;&#10;&#13;&#10;&#9;local missile = bin.Rocket:clone()&#13;&#10;&#13;&#10;&#9;local spawnPos = game.Players.LocalPlayer.Character.PrimaryPart.Position&#13;&#10;&#13;&#10;&#9;local pos = spawnPos + (dir * 11)&#13;&#10;&#9;&#13;&#10;&#9;--missile.Position = pos&#13;&#10;&#9;missile.CFrame = CFrame.new(pos,  pos + dir)&#13;&#10;&#13;&#10;&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)&#13;&#10;&#9;creator_tag.Value = game.Players.LocalPlayer&#13;&#10;&#9;creator_tag.Name = &quot;creator&quot;&#13;&#10;&#9;creator_tag.Parent = missile&#13;&#10;&#9;&#13;&#10;&#9;missile.RocketScript.Disabled = false&#13;&#10;&#13;&#10;&#9;missile.Parent = game.Workspace&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function computeDirection(vec)&#13;&#10;&#9;local lenSquared = vec.magnitude * vec.magnitude&#13;&#10;&#9;local invSqrt = 1 / math.sqrt(lenSquared)&#13;&#10;&#9;return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)&#13;&#10;end&#13;&#10;&#13;&#10;enabled = true&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;if not enabled then&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;enabled = false&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;&#13;&#10;&#13;&#10;&#9;-- find the best cf&#13;&#10;&#9;local cf = mouse.Hit&#13;&#10;&#9;--local v = cf.lookVector&#13;&#10;&#9;local target = cf.p&#13;&#10;&#13;&#10;&#9;fire(target)&#13;&#10;&#13;&#10;&#9;wait(3)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;enabled = true&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;local me=workspace:findFirstChild(bin.Parent.Parent.Name)&#13;&#10;&#9;if me then&#13;&#10;&#9;&#9;if me:findFirstChild(&quot;LinkedSword&quot;) then&#13;&#10;&#9;&#9;&#9;me.LinkedSword.Parent=bin.Parent&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="HopperBin" referent="RBX50">
				<Properties>
					<token name="BinType">0</token>
					<string name="Name">Wall</string>
					<Content name="TextureId"><url>rbxasset://Textures\Wall.png</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Script" referent="RBX51">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">WallScript</string>
						<string name="Source">bin = script.Parent&#13;&#10;&#13;&#10;if bin.Parent.Name==&quot;Backpack&quot; then&#13;&#10;&#9;while not bin.Parent.Parent.Character do&#13;&#10;&#9;&#9;wait(0.3)&#13;&#10;&#9;end&#13;&#10;&#9;bin.Parent.Parent.Character.Humanoid.Died:connect(function () bin:remove() end)&#13;&#10;end&#13;&#10;&#13;&#10;wallWait = 5&#13;&#10;&#13;&#10;function snap(v)&#13;&#10;&#9;if math.abs(v.x)&gt;math.abs(v.z) then&#13;&#10;&#9;&#9;if v.x&gt;0 then&#13;&#10;&#9;&#9;&#9;return Vector3.new(1,0,0)&#13;&#10;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;return Vector3.new(-1,0,0)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;else&#13;&#10;&#9;&#9;if v.z&gt;0 then&#13;&#10;&#9;&#9;&#9;return Vector3.new(0,0,1)&#13;&#10;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;return Vector3.new(0,0,-1)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;enabled = true&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;if not enabled then&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;enabled = false&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowFarCursor.png&quot;&#13;&#10;&#13;&#10;sound = Instance.new(&quot;Sound&quot;)&#13;&#10;&#9;&#9;sound.SoundId = &quot;rbxasset://sounds\\bass.wav&quot;&#13;&#10;&#9;&#9;sound.Parent = script.Parent&#13;&#10;&#13;&#10;&#9;&#9;sound:play()&#13;&#10;&#13;&#10;&#9;-- find the best cf&#13;&#10;&#9;local cf = mouse.Hit&#13;&#10;&#9;local lookAt = snap(cf.lookVector)&#13;&#10;&#9;cf = CFrame.new(cf.p, cf.p + lookAt)&#13;&#10;&#13;&#10;&#9;-- send a wall request to the game (possibly to another peer in multiplayer)&#13;&#10;&#9;local newWall = Instance.new(&quot;CFrameValue&quot;)&#13;&#10;&#9;newWall.Name = &quot;NewWall&quot;&#13;&#10;&#9;newWall.Value = cf&#13;&#10;&#9;newWall.Parent = game.Workspace.WallBuilder&#13;&#10;&#13;&#10;&#9;wait(wallWait)&#13;&#10;&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;&#13;&#10;&#9;enabled = true&#13;&#10;&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;local me=workspace:findFirstChild(script.Parent.Parent.Parent.Name)&#13;&#10;&#9;if me then&#13;&#10;&#9;&#9;if me:findFirstChild(&quot;LinkedSword&quot;) then&#13;&#10;&#9;&#9;&#9;me.LinkedSword.Parent=bin.Parent&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Selected:connect(onSelected)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="HopperBin" referent="RBX52">
				<Properties>
					<token name="BinType">0</token>
					<string name="Name">Time Bomb</string>
					<Content name="TextureId"><url>rbxasset://Textures\Bomb.png</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Script" referent="RBX53">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Bomb</string>
						<string name="Source">&#13;&#10;updateInterval = 1&#13;&#10;&#13;&#10;currentColor = 1&#13;&#10;colors = {26, 21} &#13;&#10;&#13;&#10;ticksound = Instance.new(&quot;Sound&quot;)&#13;&#10;ticksound.SoundId = &quot;rbxasset://sounds\\clickfast.wav&quot;&#13;&#10;ticksound.Parent = script.Parent&#13;&#10;&#13;&#10;function update()&#13;&#10;&#9;updateInterval = updateInterval * .9&#13;&#10;&#13;&#10;&#9;script.Parent.BrickColor = BrickColor.new(colors[currentColor])&#13;&#10;&#9;currentColor = currentColor + 1&#13;&#10;&#9;if (currentColor &gt; 2) then currentColor = 1 end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function blowUp()&#13;&#10;&#9;local sound = Instance.new(&quot;Sound&quot;)&#13;&#10;&#9;&#9;sound.SoundId = &quot;rbxasset://sounds\\Rocket shot.wav&quot;&#13;&#10;&#9;&#9;sound.Parent = script.Parent&#13;&#10;&#9;&#9;sound.Volume = 1&#13;&#10;&#9;&#9;sound:play()&#13;&#10;&#9;explosion = Instance.new(&quot;Explosion&quot;)&#13;&#10;&#9;explosion.BlastRadius = 18&#13;&#10;&#9;explosion.BlastPressure = 10^6 &#13;&#10;&#13;&#10;&#9;local creator = script.Parent:findFirstChild(&quot;creator&quot;)&#13;&#10;&#9;if creator ~= nil then&#13;&#10;&#9;&#9;explosion.Hit:connect(function(part, distance)  onPlayerBlownUp(part, distance, creator) end)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;explosion.Position = script.Parent.Position&#13;&#10;&#9;explosion.Parent = game.Workspace&#13;&#10;&#9;script.Parent.Transparency = 1&#13;&#10;end&#13;&#10;&#13;&#10;function onPlayerBlownUp(part, distance, creator)&#13;&#10;&#9;if part.Name == &quot;Head&quot; then&#13;&#10;&#9;&#9;local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;tagHumanoid(humanoid, creator)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function tagHumanoid(humanoid, creator)&#13;&#10;&#9;if creator ~= nil then&#13;&#10;&#9;&#9;local new_tag = creator:clone()&#13;&#10;&#9;&#9;new_tag.Parent = humanoid&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function untagHumanoid(humanoid)&#13;&#10;&#9;if humanoid ~= nil then&#13;&#10;&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)&#13;&#10;&#9;&#9;if tag ~= nil then&#13;&#10;&#9;&#9;&#9;tag.Parent = nil&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;while updateInterval &gt; .1 do&#13;&#10;&#9;wait(updateInterval)&#13;&#10;&#9;update()&#13;&#10;&#9;ticksound:play()&#13;&#10;end&#13;&#10;&#13;&#10;blowUp()&#13;&#10;wait(2)&#13;&#10;script.Parent:remove()&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX54">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">PlantBomb</string>
						<string name="Source">bin = script.Parent&#13;&#10;&#13;&#10;if bin.Parent.Name==&quot;Backpack&quot; then&#13;&#10;&#9;while not bin.Parent.Parent.Character do&#13;&#10;&#9;&#9;wait(0.3)&#13;&#10;&#9;end&#13;&#10;&#9;bin.Parent.Parent.Character.Humanoid.Died:connect(function () bin:remove() end)&#13;&#10;end&#13;&#10;&#13;&#10;bombScript = script.Parent.Bomb&#13;&#10;&#13;&#10;function plant()&#13;&#10;&#9;local bomb = Instance.new(&quot;Part&quot;)&#13;&#10;&#13;&#10;&#9;local spawnPos = game.Players.LocalPlayer.Character.PrimaryPart.Position&#13;&#10;&#13;&#10;&#9;bomb.Position = Vector3.new(spawnPos.x, spawnPos.y+3, spawnPos.z)&#13;&#10;&#9;bomb.Size = Vector3.new(2,2,2)&#13;&#10;&#9;&#13;&#10;&#9;bomb.BrickColor = BrickColor.new(21)&#13;&#10;&#9;bomb.Shape = 0&#13;&#10;&#9;bomb.BottomSurface = 0&#13;&#10;&#9;bomb.TopSurface = 0&#13;&#10;&#9;bomb.Reflectance = 1&#13;&#10;&#9;bomb.Name = &quot;TimeBomb&quot;&#13;&#10;&#9;bomb.Locked = true&#13;&#10;&#13;&#10;&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)&#13;&#10;&#9;creator_tag.Value = game.Players.LocalPlayer&#13;&#10;&#9;creator_tag.Name = &quot;creator&quot;&#13;&#10;&#9;creator_tag.Parent = bomb&#13;&#10;&#13;&#10;&#9;bomb.Parent = game.Workspace&#13;&#10;&#9;local new_script = bombScript:clone()&#13;&#10;&#9;new_script.Disabled = false&#13;&#10;&#9;new_script.Parent = bomb&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;enabled = true&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;if not enabled then&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;enabled = false&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowFarCursor.png&quot;&#13;&#10;&#13;&#10;&#9;plant()&#13;&#10;&#13;&#10;&#9;wait(6)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;&#13;&#10;&#9;enabled = true&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;local me=workspace:findFirstChild(bin.Parent.Parent.Name)&#13;&#10;&#9;if me then&#13;&#10;&#9;&#9;if me:findFirstChild(&quot;LinkedSword&quot;) then&#13;&#10;&#9;&#9;&#9;me.LinkedSword.Parent=bin.Parent&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="HopperBin" referent="RBX55">
				<Properties>
					<token name="BinType">0</token>
					<string name="Name">Superball</string>
					<Content name="TextureId"><url>rbxasset://Textures\Superball.png</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Script" referent="RBX56">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">CannonScript</string>
						<string name="Source">bin = script.Parent&#13;&#10;&#13;&#10;if bin.Parent.Name==&quot;Backpack&quot; then&#13;&#10;&#9;while not bin.Parent.Parent.Character do&#13;&#10;&#9;&#9;wait(0.3)&#13;&#10;&#9;end&#13;&#10;&#9;bin.Parent.Parent.Character.Humanoid.Died:connect(function () bin:remove() end)&#13;&#10;end&#13;&#10;&#13;&#10;function fire(v)&#13;&#10;&#13;&#10;&#9;sound = Instance.new(&quot;Sound&quot;)&#13;&#10;&#9;sound.SoundId = &quot;rbxasset://sounds\\short spring sound.wav&quot;&#13;&#10;&#9;sound.Parent = script.Parent&#13;&#10;&#9;sound:play()&#13;&#10;&#13;&#10;&#9;local missile = Instance.new(&quot;Part&quot;)&#13;&#10;&#9;local spawnPos = game.Players.LocalPlayer.Character.PrimaryPart.Position&#13;&#10;&#13;&#10;&#9;spawnPos  = spawnPos + (v * 5)&#13;&#10;&#9;missile.Position = spawnPos&#13;&#10;&#9;missile.Size = Vector3.new(2,2,2)&#13;&#10;&#9;missile.Velocity = v * 200&#13;&#10;&#9;missile.BrickColor = BrickColor.random() -- BrickColor.new(26)&#13;&#10;&#9;missile.Shape = 0&#13;&#10;&#9;missile.BottomSurface = 0&#13;&#10;&#9;missile.TopSurface = 0&#13;&#10;&#9;missile.Name = &quot;Cannon Shot&quot;&#13;&#10;&#9;missile.Elasticity = 1&#13;&#10;&#9;missile.Reflectance = .2&#13;&#10;&#9;missile.Friction = 0&#13;&#10;&#13;&#10;&#9;local new_script = script.Parent.CannonBall:clone()&#13;&#10;&#9;new_script.Disabled = false&#13;&#10;&#9;new_script.Parent = missile&#13;&#10;&#13;&#10;&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)&#13;&#10;&#9;creator_tag.Value = game.Players.LocalPlayer&#13;&#10;&#9;creator_tag.Name = &quot;creator&quot;&#13;&#10;&#9;creator_tag.Parent = missile&#13;&#10;&#9;missile.Parent = game.Workspace&#13;&#10;end&#13;&#10;&#13;&#10;enabled = true&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;if not enabled then&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;enabled = false&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;&#13;&#10;&#13;&#10;&#9;-- find the best cf&#13;&#10;&#9;local cf = mouse.Hit&#13;&#10;&#9;local v = cf.lookVector&#13;&#10;&#9;fire(v)&#13;&#10;&#9;wait(2)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;enabled = true&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;local me=workspace:findFirstChild(bin.Parent.Parent.Name)&#13;&#10;&#9;if me then&#13;&#10;&#9;&#9;if me:findFirstChild(&quot;LinkedSword&quot;) then&#13;&#10;&#9;&#9;&#9;me.LinkedSword.Parent=bin.Parent&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX57">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">CannonBall</string>
						<string name="Source">&#13;&#10;ball = script.Parent&#13;&#10;damage = 25&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if humanoid~=nil then&#13;&#10;&#9;&#9;tagHumanoid(humanoid)&#13;&#10;&#9;&#9;humanoid.Health = humanoid.Health - damage&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;untagHumanoid(humanoid)&#13;&#10;&#9;&#9;connection:disconnect()&#13;&#10;&#9;else&#13;&#10;&#9;&#9;damage = damage / 2&#13;&#10;&#9;&#9;if damage &lt; 0.1 then&#13;&#10;&#9;&#9;&#9;connection:disconnect()&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function tagHumanoid(humanoid)&#13;&#10;&#9;-- todo: make tag expire&#13;&#10;&#9;local tag = ball:findFirstChild(&quot;creator&quot;)&#13;&#10;&#9;if tag ~= nil then&#13;&#10;&#9;&#9;local new_tag = tag:clone()&#13;&#10;&#9;&#9;new_tag.Parent = humanoid&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function untagHumanoid(humanoid)&#13;&#10;&#9;if humanoid ~= nil then&#13;&#10;&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)&#13;&#10;&#9;&#9;if tag ~= nil then&#13;&#10;&#9;&#9;&#9;tag.Parent = nil&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;connection = ball.Touched:connect(onTouched)&#13;&#10;&#13;&#10;r = game:service(&quot;RunService&quot;)&#13;&#10;t, s = r.Stepped:wait()&#13;&#10;d = t + 10.0 - s&#13;&#10;while t &lt; d do&#13;&#10;&#9;t = r.Stepped:wait()&#13;&#10;end&#13;&#10;&#13;&#10;ball.Parent = nil</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="HopperBin" referent="RBX58">
				<Properties>
					<token name="BinType">0</token>
					<string name="Name">Slingshot</string>
					<Content name="TextureId"><url>rbxasset://Textures\Slingshot.png</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX59">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-23.5000076</X>
							<Y>11969.4893</Y>
							<Z>9.00001526</Z>
							<R00>1</R00>
							<R01>-2.39388346e-016</R01>
							<R02>1.03074084e-015</R02>
							<R10>2.39388346e-016</R10>
							<R11>1</R11>
							<R12>-4.04404287e-016</R12>
							<R20>-1.03074084e-015</R20>
							<R21>4.04404287e-016</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Pellet</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX60">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">PelletScript</string>
							<string name="Source">&#13;&#10;pellet = script.Parent&#13;&#10;damage = 50&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if humanoid~=nil then&#13;&#10;&#9;&#9;tagHumanoid(humanoid)&#13;&#10;&#9;&#9;humanoid.Health = humanoid.Health - damage&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;untagHumanoid(humanoid)&#13;&#10;&#9;else&#13;&#10;&#9;&#9;damage = damage / 2&#13;&#10;&#9;&#9;if damage &lt; 0.1 then&#13;&#10;&#9;&#9;&#9;connection:disconnect()&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function tagHumanoid(humanoid)&#13;&#10;&#9;-- todo: make tag expire&#13;&#10;&#9;local tag = pellet:findFirstChild(&quot;creator&quot;)&#13;&#10;&#9;if tag ~= nil then&#13;&#10;&#9;&#9;local new_tag = tag:clone()&#13;&#10;&#9;&#9;new_tag.Parent = humanoid&#13;&#10;&#9;&#9;&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function untagHumanoid(humanoid)&#13;&#10;&#9;if humanoid ~= nil then&#13;&#10;&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)&#13;&#10;&#9;&#9;if tag ~= nil then&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;tag.Parent = nil&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;connection = pellet.Touched:connect(onTouched)&#13;&#10;&#13;&#10;r = game:service(&quot;RunService&quot;)&#13;&#10;t, s = r.Stepped:wait()&#13;&#10;d = t + 2.0 - s&#13;&#10;while t &lt; d do&#13;&#10;&#9;t = r.Stepped:wait()&#13;&#10;end&#13;&#10;&#13;&#10;pellet.Parent = nil</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX61">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Slingshot</string>
						<string name="Source">bin = script.Parent&#13;&#10;&#13;&#10;if bin.Parent.Name==&quot;Backpack&quot; then&#13;&#10;&#9;while not bin.Parent.Parent.Character do&#13;&#10;&#9;&#9;wait(0.3)&#13;&#10;&#9;end&#13;&#10;&#9;bin.Parent.Parent.Character.Humanoid.Died:connect(function () bin:remove() end)&#13;&#10;end&#13;&#10;&#13;&#10;VELOCITY = 85 -- constant&#13;&#10;&#13;&#10;function fire(mouse_pos)&#13;&#10;&#9;sound = Instance.new(&quot;Sound&quot;)&#13;&#10;&#9;&#9;sound.SoundId = &quot;rbxasset://sounds\\Rubber band sling shot.wav&quot;&#13;&#10;&#9;&#9;sound.Parent = script.Parent&#13;&#10;&#9;&#9;sound:play()&#13;&#10;&#13;&#10;&#9;local head = game.Players.LocalPlayer.Character:findFirstChild(&quot;Head&quot;)&#13;&#10;&#9;if head == nil then return end&#13;&#10;&#13;&#10;&#9;local dir = mouse_pos - head.Position&#13;&#10;&#9;dir = computeDirection(dir)&#13;&#10;&#13;&#10;&#9;local launch = head.Position + 5 * dir&#13;&#10;&#13;&#10;&#9;local delta = mouse_pos - launch&#13;&#10;&#9;&#13;&#10;&#9;local dy = delta.y&#13;&#10;&#9;&#13;&#10;&#9;local new_delta = Vector3.new(delta.x, 0, delta.z)&#13;&#10;&#9;delta = new_delta&#13;&#10;&#13;&#10;&#9;local dx = delta.magnitude&#13;&#10;&#9;local unit_delta = delta.unit&#13;&#10;&#9;&#13;&#10;&#9;-- acceleration due to gravity in RBX units&#13;&#10;&#9;local g = (-9.81 * 20)&#13;&#10;&#13;&#10;&#9;local theta = computeLaunchAngle( dx, dy, g)&#13;&#10;&#13;&#10;&#9;local vy = math.sin(theta)&#13;&#10;&#9;local xz = math.cos(theta)&#13;&#10;&#9;local vx = unit_delta.x * xz&#13;&#10;&#9;local vz = unit_delta.z * xz&#13;&#10;&#9;local missile = script.Parent.Pellet:clone()&#13;&#10;&#13;&#10;&#9;missile.Position = launch&#13;&#10;&#9;missile.Velocity = Vector3.new(vx,vy,vz) * VELOCITY&#13;&#10;&#13;&#10;&#9;print(&quot;Pos X:&quot;, launch.x, &quot;Y:&quot;, launch.y, &quot;Z:&quot;, launch.z)&#13;&#10;&#9;print(&quot;Vel X:&quot;, vx, &quot;Y:&quot;, vy, &quot;Z:&quot;, vz)&#13;&#10;&#13;&#10;&#9;missile.PelletScript.Disabled = false&#13;&#10;&#13;&#10;&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)&#13;&#10;&#9;creator_tag.Value = game.Players.LocalPlayer&#13;&#10;&#9;creator_tag.Name = &quot;creator&quot;&#13;&#10;&#9;creator_tag.Parent = missile&#13;&#10;&#9;&#13;&#10;&#9;missile.Parent = game.Workspace&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function computeLaunchAngle(dx,dy,grav)&#13;&#10;&#9;-- arcane&#13;&#10;&#9;-- http://en.wikipedia.org/wiki/Trajectory_of_a_projectile&#13;&#10;&#9;&#13;&#10;&#9;local g = math.abs(grav)&#13;&#10;&#9;local inRoot = (VELOCITY*VELOCITY*VELOCITY*VELOCITY) - (g * ((g*dx*dx) + (2*dy*VELOCITY*VELOCITY)))&#13;&#10;&#9;if inRoot &lt;= 0 then&#13;&#10;&#9;&#9;return .25 * math.pi&#13;&#10;&#9;end&#13;&#10;&#9;local root = math.sqrt(inRoot)&#13;&#10;&#9;local inATan1 = ((VELOCITY*VELOCITY) + root) / (g*dx)&#13;&#10;&#13;&#10;&#9;local inATan2 = ((VELOCITY*VELOCITY) - root) / (g*dx)&#13;&#10;&#9;local answer1 = math.atan(inATan1)&#13;&#10;&#9;local answer2 = math.atan(inATan2)&#13;&#10;&#9;if answer1 &lt; answer2 then return answer1 end&#13;&#10;&#9;return answer2&#13;&#10;end&#13;&#10;&#13;&#10;function computeDirection(vec)&#13;&#10;&#9;local lenSquared = vec.magnitude * vec.magnitude&#13;&#10;&#9;local invSqrt = 1 / math.sqrt(lenSquared)&#13;&#10;&#9;return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)&#13;&#10;end&#13;&#10;&#13;&#10;enabled = true&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;if not enabled then&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;enabled = false&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;&#13;&#10;&#13;&#10;&#9;-- find the best cf&#13;&#10;&#9;--local cf = mouse.Hit&#13;&#10;&#9;--local v = cf.lookVector&#13;&#10;&#13;&#10;&#9;local pos = mouse.Hit.p&#13;&#10;&#13;&#10;&#9;fire(pos)&#13;&#10;&#13;&#10;&#9;wait(1)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;enabled = true&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;local me=workspace:findFirstChild(bin.Parent.Parent.Name)&#13;&#10;&#9;if me then&#13;&#10;&#9;&#9;if me:findFirstChild(&quot;LinkedSword&quot;) then&#13;&#10;&#9;&#9;&#9;me.LinkedSword.Parent=bin.Parent&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX62">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1</int>
				<CoordinateFrame name="CFrame">
					<X>-8</X>
					<Y>2619</Y>
					<Z>-39</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">BStorage</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>4</X>
					<Y>1.20000005</Y>
					<Z>4</Z>
				</Vector3>
			</Properties>
			<Item class="HopperBin" referent="RBX63">
				<Properties>
					<token name="BinType">0</token>
					<string name="Name">Press M</string>
					<Content name="TextureId"><null></null></Content>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Script" referent="RBX64">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">PlantScript</string>
						<string name="Source">bin = script.Parent&#13;&#10;lol=0&#13;&#10;rtime=1&#13;&#10;level=0&#13;&#10;&#13;&#10;brix={&#13;&#10;Vector3.new(2,2,2),&#13;&#10;Vector3.new(3,3,3),&#13;&#10;Vector3.new(4,6,2),&#13;&#10;Vector3.new(8,2,8),&#13;&#10;Vector3.new(16,5,2),&#13;&#10;Vector3.new(6,2,4),&#13;&#10;Vector3.new(6,6,6),&#13;&#10;Vector3.new(16,2,16),&#13;&#10;Vector3.new(10,20,10),&#13;&#10;Vector3.new(32,4,32),&#13;&#10;Vector3.new(32,64,32),&#13;&#10;1,2,2.5,4.5,7,2,3.5,14,18,24,38&#13;&#10;}&#13;&#10;&#13;&#10;if bin.Parent.Name==&quot;Backpack&quot; then&#13;&#10;&#9;while not bin.Parent.Parent.Character do&#13;&#10;&#9;&#9;wait(0.3)&#13;&#10;&#9;end&#13;&#10;&#9;bin.Parent.Parent.Character.Humanoid.Died:connect(function () bin:remove() end)&#13;&#10;&#13;&#10;&#9;if bin.Parent.Parent:findFirstChild(&quot;leaderstats&quot;) then&#13;&#10;&#9;&#9;level=math.floor((math.log(bin.Parent.Parent.leaderstats.Cookies.Value+1))/math.log(2))&#13;&#10;&#9;&#9;if level&gt;6 then level=6 end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function snap(v)&#13;&#10;&#9;if not odd then&#13;&#10;&#9;&#9;if math.abs(v.x)&gt;math.abs(v.z) then&#13;&#10;&#9;&#9;&#9;if v.x&gt;0 then&#13;&#10;&#9;&#9;&#9;&#9;return Vector3.new(1,0,0)&#13;&#10;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;return Vector3.new(-1,0,0)&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;if v.z&gt;0 then&#13;&#10;&#9;&#9;&#9;&#9;return Vector3.new(0,0,1)&#13;&#10;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;return Vector3.new(0,0,-1)&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;else&#13;&#10;&#9;&#9;if math.abs(v.x)&gt;math.abs(v.z) then&#13;&#10;&#9;&#9;&#9;if v.x&gt;0 then&#13;&#10;&#9;&#9;&#9;&#9;return Vector3.new(0.5,0,0)&#13;&#10;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;return Vector3.new(-0.5,0,0)&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;if v.z&gt;0 then&#13;&#10;&#9;&#9;&#9;&#9;return Vector3.new(0,0,0.5)&#13;&#10;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;return Vector3.new(0,0,-0.5)&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function distance(v1, v2)&#13;&#10;&#9;return math.sqrt((v1.x-v2.x)^2+(v1.y-v2.y)^2+(v1.z-v2.z)^2)&#13;&#10;end&#13;&#10;&#13;&#10;enabled = true&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;if lol==0 then return end&#13;&#10;&#9;if not enabled then return end&#13;&#10;&#9;&#13;&#10;&#9;if distance(mouse.Hit.p,script.Parent.Parent.Parent.Character.Torso.Position) &gt; 40 then &#13;&#10;&#9;&#9;local m=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;m.Parent=script.Parent.Parent.Parent&#13;&#10;&#9;&#9;m.Text=&quot;Too far away!&quot;&#13;&#10;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;m.Parent=nil&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#9;rturn=lol&#13;&#10;&#9;enabled = false&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowFarCursor.png&quot;&#13;&#10;&#13;&#10;&#9;sound = Instance.new(&quot;Sound&quot;)&#13;&#10;&#9;sound.SoundId = &quot;rbxasset://sounds\\bass.wav&quot;&#13;&#10;&#9;sound.Parent = script.Parent&#13;&#10;&#9;sound:play()&#13;&#10;&#13;&#10;&#9;local lookAt = snap(mouse.Hit.lookVector)&#13;&#10;&#9;local pp=mouse.Hit.p&#13;&#10;&#9;local rpp=Vector3.new(math.floor(pp.x), math.floor(pp.y), math.floor(pp.z))&#13;&#10;&#9;cf = CFrame.new(rpp, rpp + lookAt)&#13;&#10;&#13;&#10;&#9;local brik=Instance.new(&quot;Part&quot;)&#13;&#10;&#9;if col then&#13;&#10;&#9;&#9;brik.Parent=workspace:findFirstChild(col .. &quot;base&quot;)&#13;&#10;&#9;else&#13;&#10;&#9;&#9;brik.Parent=workspace.junk&#13;&#10;&#9;end&#13;&#10;&#9;brik.CFrame=cf&#13;&#10;&#9;brik.BrickColor=tc&#13;&#10;&#9;brik.Shape = 1&#13;&#10;&#9;brik.Name = &quot;Brick&quot;&#13;&#10;&#9;brik.Elasticity = 0&#13;&#10;&#9;brik.Reflectance = 0&#13;&#10;&#9;brik.formFactor = 0&#13;&#10;&#9;brik.Friction = 1&#13;&#10;&#9;brik.Anchored=true&#13;&#10;&#9;brik.Size=brix[lol]&#13;&#10;&#9;brik.Position=brik.Position-Vector3.new(0,2,0)&#13;&#10;&#9;brik:makeJoints()&#13;&#10;&#13;&#10;&#9;wait(rtime)&#13;&#10;&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;&#13;&#10;&#9;enabled = true&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;tc=script.Parent.Parent.Parent.TeamColor&#13;&#10;&#9;if tc==BrickColor.new(21) then&#13;&#10;&#9;&#9;col=&quot;red&quot;&#13;&#10;&#9;elseif tc==BrickColor.new(23) then&#13;&#10;&#9;&#9;col=&quot;blue&quot;&#13;&#10;&#9;elseif tc==BrickColor.new(24) then&#13;&#10;&#9;&#9;col=&quot;yellow&quot;&#13;&#10;&#9;elseif tc==BrickColor.new(37) then&#13;&#10;&#9;&#9;col=&quot;green&quot;&#13;&#10;&#9;else&#13;&#10;&#9;&#9;col=nil&#13;&#10;&#9;end&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;&#9;mouse.KeyDown:connect(key)&#13;&#10;end&#13;&#10;&#13;&#10;function key(q)&#13;&#10;&#9;if q==nil then return end&#13;&#10;&#9;if string.lower(q)==&quot;m&quot; or string.lower(q)==&quot;n&quot; then&#13;&#10;&#9;&#9;if string.lower(q)==&quot;m&quot; then&#13;&#10;&#9;&#9;&#9;lol=lol+1&#13;&#10;&#9;&#9;elseif string.lower(q)==&quot;n&quot; then&#13;&#10;&#9;&#9;&#9;lol=lol-1&#13;&#10;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;if lol&gt;(5 + level) then lol=1 end&#13;&#10;&#9;&#9;if lol&lt;1 then lol=5 + level end&#13;&#10;&#9;&#9;if lol==2 then odd=true else odd=false end&#13;&#10;&#9;&#13;&#10;&#9;&#9;rtime=brix[lol+11]&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;script.Parent.Name=&quot;Mode &quot; .. lol&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Selected:connect(onSelected)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="SpawnLocation" referent="RBX65">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">false</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>-232</X>
					<Y>-1.72857428</Y>
					<Z>232</Z>
					<R00>-1</R00>
					<R01>-2.07374793e-020</R01>
					<R02>-1.11521451e-020</R02>
					<R10>-2.07374793e-020</R10>
					<R11>1</R11>
					<R12>2.07374793e-020</R12>
					<R20>1.11521451e-020</R20>
					<R21>2.07374793e-020</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">false</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>1.35859375e-019</X>
					<Y>7.30621493e-020</Y>
					<Z>1.35859375e-019</Z>
				</Vector3>
				<int name="TeamColor">23</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>7.60005275e-018</X>
					<Y>-32.69981</Y>
					<Z>7.60005275e-018</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX66">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Spawns</string>
				<Ref name="PrimaryPart">RBX67</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="SpawnLocation" referent="RBX67">
				<Properties>
					<bool name="AllowTeamChangeOnTouch">false</bool>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-179</X>
						<Y>6.0975523</Y>
						<Z>179</Z>
						<R00>-1</R00>
						<R01>-3.35679122e-021</R01>
						<R02>-1.80520819e-021</R02>
						<R10>-3.35679122e-021</R10>
						<R11>1</R11>
						<R12>3.35679122e-021</R12>
						<R20>1.80520819e-021</R20>
						<R21>3.35679122e-021</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">SpawnLocation</string>
					<bool name="Neutral">false</bool>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>3.92894021e-020</X>
						<Y>2.11289668e-020</Y>
						<Z>3.92894021e-020</Z>
					</Vector3>
					<int name="TeamColor">23</int>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>7.60005275e-018</X>
						<Y>-32.6567841</Y>
						<Z>7.60005275e-018</Z>
					</Vector3>
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				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">false</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>1.35859375e-019</X>
					<Y>7.30621493e-020</Y>
					<Z>1.35859375e-019</Z>
				</Vector3>
				<int name="TeamColor">21</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>7.60005275e-018</X>
					<Y>-32.69981</Y>
					<Z>7.60005275e-018</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="SpawnLocation" referent="RBX82">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">false</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>102</X>
					<Y>-1.72857428</Y>
					<Z>218</Z>
					<R00>3.42285418e-008</R00>
					<R01>-2.07374487e-020</R01>
					<R02>-0.99999994</R02>
					<R10>-2.07374487e-020</R10>
					<R11>1</R11>
					<R12>-2.07374487e-020</R12>
					<R20>0.99999994</R20>
					<R21>2.07374487e-020</R21>
					<R22>3.42285418e-008</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">false</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>1.35859323e-019</X>
					<Y>7.30621493e-020</Y>
					<Z>1.35859323e-019</Z>
				</Vector3>
				<int name="TeamColor">24</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>7.60005275e-018</X>
					<Y>-32.69981</Y>
					<Z>7.60005275e-018</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="SpawnLocation" referent="RBX83">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">false</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>219</X>
					<Y>-1.72857428</Y>
					<Z>104</Z>
					<R00>3.42285418e-008</R00>
					<R01>-2.07374487e-020</R01>
					<R02>-0.99999994</R02>
					<R10>-2.07374487e-020</R10>
					<R11>1</R11>
					<R12>-2.07374487e-020</R12>
					<R20>0.99999994</R20>
					<R21>2.07374487e-020</R21>
					<R22>3.42285418e-008</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">false</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>1.35859323e-019</X>
					<Y>7.30621493e-020</Y>
					<Z>1.35859323e-019</Z>
				</Vector3>
				<int name="TeamColor">24</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>7.60005275e-018</X>
					<Y>-32.69981</Y>
					<Z>7.60005275e-018</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="SpawnLocation" referent="RBX84">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">false</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>231</X>
					<Y>-1.72857428</Y>
					<Z>231</Z>
					<R00>3.42285418e-008</R00>
					<R01>-2.07374487e-020</R01>
					<R02>-0.99999994</R02>
					<R10>-2.07374487e-020</R10>
					<R11>1</R11>
					<R12>-2.07374487e-020</R12>
					<R20>0.99999994</R20>
					<R21>2.07374487e-020</R21>
					<R22>3.42285418e-008</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">false</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>1.35859323e-019</X>
					<Y>7.30621493e-020</Y>
					<Z>1.35859323e-019</Z>
				</Vector3>
				<int name="TeamColor">24</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>7.60005275e-018</X>
					<Y>-32.69981</Y>
					<Z>7.60005275e-018</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="SpawnLocation" referent="RBX85">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">false</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>103</X>
					<Y>-1.72857428</Y>
					<Z>102</Z>
					<R00>3.42285418e-008</R00>
					<R01>-2.07374487e-020</R01>
					<R02>-0.99999994</R02>
					<R10>-2.07374487e-020</R10>
					<R11>1</R11>
					<R12>-2.07374487e-020</R12>
					<R20>0.99999994</R20>
					<R21>2.07374487e-020</R21>
					<R22>3.42285418e-008</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">false</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>1.35859323e-019</X>
					<Y>7.30621493e-020</Y>
					<Z>1.35859323e-019</Z>
				</Vector3>
				<int name="TeamColor">24</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>7.60005275e-018</X>
					<Y>-32.69981</Y>
					<Z>7.60005275e-018</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Script" referent="RBX86">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Maintainer</string>
				<string name="Source">workspace.ChildAdded:connect(function (child) if child.className==&quot;Hat&quot; or child.className==&quot;Tool&quot; then child:remove() end end)&#13;&#10;&#13;&#10;if game.StarterPack:findFirstChild(&quot;Press M&quot;) then&#13;&#10;&#9;game.StarterPack:findFirstChild(&quot;Press M&quot;):remove()&#13;&#10;end&#13;&#10;c=workspace.redbase:children()&#13;&#10;for i=1, #c do&#13;&#10;&#9;c[i]:remove()&#13;&#10;end&#13;&#10;c=workspace.bluebase:children()&#13;&#10;for i=1, #c do&#13;&#10;&#9;c[i]:remove()&#13;&#10;end&#13;&#10;c=workspace.greenbase:children()&#13;&#10;for i=1, #c do&#13;&#10;&#9;c[i]:remove()&#13;&#10;end&#13;&#10;c=workspace.yellowbase:children()&#13;&#10;for i=1, #c do&#13;&#10;&#9;c[i]:remove()&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;xxxxxx=workspace.X:clone()&#13;&#10;&#13;&#10;buildtime=360&#13;&#10;fighttime=360&#13;&#10;&#13;&#10;function Hint(string,time)&#13;&#10;&#9;if workspace:findFirstChild(&quot;Hint&quot;) then&#13;&#10;&#9;&#9;m=workspace:findFirstChild(&quot;Hint&quot;)&#13;&#10;&#9;else&#13;&#10;&#9;&#9;m=Instance.new(&quot;Hint&quot;)&#13;&#10;&#9;&#9;m.Name=&quot;Hint&quot;&#13;&#10;&#9;&#9;m.Parent=game.Workspace&#13;&#10;&#9;end&#13;&#10;&#9;m.Text=string&#13;&#10;&#9;if time then if time==0 then return end wait(time) else wait(3) end&#13;&#10;&#9;m.Parent=nil&#13;&#10;end&#13;&#10;&#13;&#10;function weapons(fighting)&#13;&#10;&#9;local c=game.StarterPack:children()&#13;&#10;&#9;for i=1, #c do&#13;&#10;&#9;&#9;if c[i].Name~=&quot;GameTool&quot; then&#13;&#10;&#9;&#9;&#9;c[i]:remove()&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;if not fighting then&#13;&#10;&#9;&#9;b=workspace.BStorage:children()&#13;&#10;&#9;else&#13;&#10;&#9;&#9;b=workspace.FStorage:children()&#13;&#10;&#9;end&#13;&#10;&#9;for i=1, #b do&#13;&#10;&#9;&#9;b[i]:clone().Parent=game.StarterPack&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function reloadplayers()&#13;&#10;&#9;c=game.Players:children()&#13;&#10;&#9;for i=1, #c do&#13;&#10;&#9;&#9;if c[i].Character then&#13;&#10;&#9;&#9;&#9;c[i].Character.Humanoid.Health=0&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function newmodel(la)&#13;&#10;&#9;local x = Instance.new(&quot;Model&quot;)&#13;&#10;&#9;x.Parent = workspace&#13;&#10;&#9;x.Name = la&#13;&#10;end&#13;&#10;&#13;&#10;function lockforts()&#13;&#10;&#9;local b=workspace.redbase:children()&#13;&#10;&#9;for i=1, #b do&#13;&#10;&#9;&#9;b[i].Locked=true&#13;&#10;&#9;end&#13;&#10;&#9;local b=workspace.bluebase:children()&#13;&#10;&#9;for i=1, #b do&#13;&#10;&#9;&#9;b[i].Locked=true&#13;&#10;&#9;end&#13;&#10;&#9;local b=workspace.yellowbase:children()&#13;&#10;&#9;for i=1, #b do&#13;&#10;&#9;&#9;b[i].Locked=true&#13;&#10;&#9;end&#13;&#10;&#9;local b=workspace.greenbase:children()&#13;&#10;&#9;for i=1, #b do&#13;&#10;&#9;&#9;b[i].Locked=true&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function resetforts()&#13;&#10;&#9;workspace.redbase:remove()&#13;&#10;&#9;workspace.bluebase:remove()&#13;&#10;&#9;workspace.greenbase:remove()&#13;&#10;&#9;workspace.yellowbase:remove()&#13;&#10;&#9;newmodel(&quot;redbase&quot;)&#13;&#10;&#9;newmodel(&quot;bluebase&quot;)&#13;&#10;&#9;newmodel(&quot;greenbase&quot;)&#13;&#10;&#9;newmodel(&quot;yellowbase&quot;)&#13;&#10;end&#9;&#13;&#10;&#13;&#10;function w(x,n)&#13;&#10;&#9;c=game.Players:children()&#13;&#10;&#9;for i=1, #c do&#13;&#10;&#9;&#9;if c[i].TeamColor==BrickColor.new(n) then&#13;&#10;&#9;&#9;&#9;if c[i]:findFirstChild(&quot;leaderstats&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;if c[i].leaderstats:findFirstChild(&quot;Cookies&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;c[i].leaderstats.Cookies.Value=c[i].leaderstats.Cookies.Value+x&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function wr(x)&#13;&#10;&#9;w(x, 21)&#13;&#10;end&#13;&#10;function wg(x)&#13;&#10;&#9;w(x, 37)&#13;&#10;end&#13;&#10;function wb(x)&#13;&#10;&#9;w(x, 23)&#13;&#10;end&#13;&#10;function wy(x)&#13;&#10;&#9;w(x, 24)&#13;&#10;end&#13;&#10;&#13;&#10;function win(x1,p1,x2,p2,x3,p3,x4,p4)&#13;&#10;&#9;var1=nil; var2=nil; var3=nil&#13;&#10;&#9;local m=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;m.Parent=workspace&#13;&#10;&#13;&#10;&#9;if x4 then&#13;&#10;&#9;&#9;m.Text=(&quot;It was a draw... All teams had &quot; .. p1 .. &quot; points. Everyone gets 4 cookies!&quot;)&#13;&#10;&#9;&#9;wg(4)&#13;&#10;&#9;&#9;wr(4)&#13;&#10;&#9;&#9;wb(4)&#13;&#10;&#9;&#9;wy(4)&#13;&#10;&#9;elseif x3 then&#13;&#10;&#9;&#9;if x1==&quot;g&quot; or x2==&quot;g&quot; or x3==&quot;g&quot; then var1=&quot;Green&quot;; wg(5) end&#13;&#10;&#9;&#9;if x1==&quot;y&quot; or x2==&quot;y&quot; or x3==&quot;y&quot; then if not var1 then var1=&quot;Yellow&quot; else var2=&quot;Yellow&quot; end wy(5) end&#13;&#10;&#9;&#9;if x1==&quot;r&quot; or x2==&quot;r&quot; or x3==&quot;r&quot; then if not var2 then var2=&quot;Red&quot; else var3=&quot;Red&quot; end wr(5) end&#13;&#10;&#9;&#9;if x1==&quot;b&quot; or x2==&quot;b&quot; or x3==&quot;b&quot; then var3=&quot;Blue&quot; wb(5) end&#13;&#10;&#9;&#9;m.Text=(&quot;The &quot; .. var1 &quot;, &quot; .. var2 .. &quot; and &quot; .. var3 .. &quot; teams won 5 cookies each!&quot;)&#13;&#10;&#9;elseif x2 then&#13;&#10;&#9;&#9;if x1==&quot;g&quot; or x2==&quot;g&quot; then var1=&quot;Green&quot;; wg(7) end&#13;&#10;&#9;&#9;if x1==&quot;y&quot; or x2==&quot;y&quot; then if not var1 then var1=&quot;Yellow&quot; else var2=&quot;Yellow&quot; end wy(7) end&#13;&#10;&#9;&#9;if x1==&quot;r&quot; or x2==&quot;r&quot; then if not var1 then var1=&quot;Red&quot; else var2=&quot;Red&quot; end wr(7) end&#13;&#10;&#9;&#9;if x1==&quot;b&quot; or x2==&quot;b&quot; then var2=&quot;Blue&quot; wb(7) end&#13;&#10;&#9;&#9;m.Text=(&quot;The &quot; .. var1 &quot; and &quot; .. var2 .. &quot; teams won 7 cookies each!&quot;)&#13;&#10;&#9;elseif x1 then&#13;&#10;&#9;&#9;if x1==&quot;g&quot; then var1=&quot;Green&quot;; wg(11) end&#13;&#10;&#9;&#9;if x1==&quot;y&quot; then var1=&quot;Yellow&quot;; wy(11) end&#13;&#10;&#9;&#9;if x1==&quot;r&quot; then var1=&quot;Red&quot;; wr(11) end&#13;&#10;&#9;&#9;if x1==&quot;b&quot; then var1=&quot;Blue&quot;; wb(11) end&#13;&#10;&#9;&#9;m.Text=(&quot;The &quot; .. var1 .. &quot; team won 11 cookies for each player!&quot;)&#13;&#10;&#9;else&#13;&#10;&#9;&#9;Hint(&quot;Error 10!&quot;)&#13;&#10;&#9;end&#13;&#10;&#9;wait(4)&#13;&#10;&#9;m.Parent=nil&#13;&#10;end&#13;&#10;&#13;&#10;function resetscores()&#13;&#10;&#9;c=game.Players:children()&#13;&#10;&#9;for i=1, #c do&#13;&#10;&#9;&#9;if c[i]:findFirstChild(&quot;leaderstats&quot;) then&#13;&#10;&#9;&#9;&#9;c[i].leaderstats.KOs.Value=0&#13;&#10;&#9;&#9;&#9;c[i].leaderstats.WOs.Value=0&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function getwinners()&#13;&#10;&#9;win1=0&#13;&#10;&#9;win2=0&#13;&#10;&#9;win3=0&#13;&#10;&#9;bteam=0&#13;&#10;&#9;rteam=0&#13;&#10;&#9;gteam=0&#13;&#10;&#9;yteam=0&#13;&#10;&#9;qbteam=0&#13;&#10;&#9;qrteam=0&#13;&#10;&#9;qgteam=0&#13;&#10;&#9;qyteam=0&#13;&#10;&#9;draw=false&#13;&#10;&#9;ppoints=0&#13;&#10;&#9;qpoints=0&#13;&#10;&#13;&#10;&#9;c=game.Players:children()&#13;&#10;&#9;for i=1, #c do&#13;&#10;&#9;&#9;for x=1, 5 do&#13;&#10;&#9;&#9;&#9;if c[i]:findFirstChild(&quot;leaderstats&quot;)==nil then wait(0.1) end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if c[i]:findFirstChild(&quot;leaderstats&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;for x=1, 5 do&#13;&#10;&#9;&#9;&#9;&#9;if c[i].leaderstats:findFirstChild(&quot;KOs&quot;)==nil then wait(0.2) end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if c[i].leaderstats:findFirstChild(&quot;KOs&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;ppoints=c[i].leaderstats.KOs.Value&#13;&#10;&#9;&#9;&#9;&#9;qpoints=c[i].leaderstats.WOs.Value+1&#13;&#10;&#9;&#9;&#9;else &#13;&#10;&#9;&#9;&#9;&#9;print(&quot;no points&quot;)&#13;&#10;&#9;&#9;&#9;&#9;ppoints=0&#13;&#10;&#9;&#9;&#9;&#9;qpoints=0&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;print(&quot;leaderstats==nil?&quot;)&#13;&#10;&#9;&#9;&#9;ppoints=0&#13;&#10;&#9;&#9;&#9;qpoints=0&#13;&#10;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#13;&#10;&#9;&#9;if ppoints~=nil then&#13;&#10;&#9;&#9;&#9;--print(&quot;&quot; .. c[i].Name .. &quot;: &quot; .. ppoints)&#13;&#10;&#9;&#9;&#9;if ppoints/qpoints&gt;win1 then&#13;&#10;&#9;&#9;&#9;&#9;if win1~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if win2~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;win3=win2&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;scorer3=scorer2&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;win2=win1&#13;&#10;&#9;&#9;&#9;&#9;&#9;scorer2=scorer1&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;win1=ppoints/qpoints&#13;&#10;&#9;&#9;&#9;&#9;scorer1=c[i].Name&#13;&#10;&#9;&#9;&#9;elseif ppoints/qpoints&gt;win2 then&#13;&#10;&#9;&#9;&#9;&#9;if win2~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;win3=win2&#13;&#10;&#9;&#9;&#9;&#9;&#9;scorer3=scorer2&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;win2=ppoints/qpoints&#13;&#10;&#9;&#9;&#9;&#9;scorer2=c[i].Name&#13;&#10;&#9;&#9;&#9;elseif ppoints/qpoints&gt;win3 then&#13;&#10;&#9;&#9;&#9;&#9;win3=ppoints/qpoints&#13;&#10;&#9;&#9;&#9;&#9;scorer3=c[i].Name&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;&#9;if not c[i].Neutral then&#13;&#10;&#9;&#9;&#9;&#9;while c[i].TeamColor==nil do wait(0.1) print(&quot;no team&quot;) end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;&#9;if c[i].TeamColor==BrickColor.new(23) then&#13;&#10;&#9;&#9;&#9;&#9;bteam=bteam+ppoints&#13;&#10;&#9;&#9;&#9;&#9;qbteam=qbteam+qpoints&#13;&#10;&#9;&#9;&#9;elseif c[i].TeamColor==BrickColor.new(21) then&#13;&#10;&#9;&#9;&#9;&#9;rteam=rteam+ppoints&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;qrteam=qrteam+qpoints&#13;&#10;&#9;&#9;&#9;elseif c[i].TeamColor==BrickColor.new(24) then&#13;&#10;&#9;&#9;&#9;&#9;yteam=yteam+ppoints&#9;&#13;&#10;&#9;&#9;&#9;&#9;qyteam=qyteam+qpoints&#13;&#10;&#9;&#9;&#9;elseif c[i].TeamColor==BrickColor.new(37) then&#13;&#10;&#9;&#9;&#9;&#9;gteam=gteam+ppoints&#13;&#10;&#9;&#9;&#9;&#9;qgteam=qgteam+qpoints&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;wait(0.05)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;gteam=gteam/qgteam&#13;&#10;&#9;bteam=bteam/qbteam&#13;&#10;&#9;rteam=rteam/qrteam&#13;&#10;&#9;yteam=yteam/qyteam&#13;&#10;&#13;&#10;&#9;if bteam&gt;rteam then&#13;&#10;&#9;&#9;if bteam&gt;yteam then&#13;&#10;&#9;&#9;&#9;if bteam&gt;gteam then&#13;&#10;&#9;&#9;&#9;&#9;win(&quot;b&quot;,bteam)&#13;&#10;&#9;&#9;&#9;elseif bteam&lt;gteam then&#13;&#10;&#9;&#9;&#9;&#9;win(&quot;g&quot;,gteam)&#13;&#10;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;win(&quot;b&quot;,bteam,&quot;g&quot;,gteam)&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;elseif bteam&lt;yteam then&#13;&#10;&#9;&#9;&#9;if yteam&gt;gteam then&#13;&#10;&#9;&#9;&#9;&#9;win(&quot;y&quot;,yteam)&#13;&#10;&#9;&#9;&#9;elseif yteam&lt;gteam then&#13;&#10;&#9;&#9;&#9;&#9;win(&quot;g&quot;,gteam)&#13;&#10;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;win(&quot;y&quot;,yteam,&quot;g&quot;,gteam)&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;else &#13;&#10;&#9;&#9;&#9;if yteam&gt;gteam then&#13;&#10;&#9;&#9;&#9;&#9;win(&quot;y&quot;,yteam,&quot;b&quot;)&#13;&#10;&#9;&#9;&#9;elseif yteam&lt;gteam then&#13;&#10;&#9;&#9;&#9;&#9;win(&quot;g&quot;,gteam)&#13;&#10;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;win(&quot;y&quot;,yteam,&quot;g&quot;,gteam,&quot;b&quot;,bteam)&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;elseif bteam&lt;rteam then&#13;&#10;&#9;&#9;if rteam&gt;yteam then&#13;&#10;&#9;&#9;&#9;if rteam&gt;gteam then&#13;&#10;&#9;&#9;&#9;&#9;win(&quot;r&quot;)&#13;&#10;&#9;&#9;&#9;elseif rteam&lt;gteam then&#13;&#10;&#9;&#9;&#9;&#9;win(&quot;g&quot;,gteam)&#13;&#10;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;win(&quot;r&quot;,rteam,&quot;g&quot;,gteam)&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;elseif rteam&lt;yteam then&#13;&#10;&#9;&#9;&#9;if yteam&gt;gteam then&#13;&#10;&#9;&#9;&#9;&#9;win(&quot;y&quot;,yteam)&#13;&#10;&#9;&#9;&#9;elseif yteam&lt;gteam then&#13;&#10;&#9;&#9;&#9;&#9;win(&quot;g&quot;,gteam)&#13;&#10;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;win(&quot;y&quot;,yteam,&quot;g&quot;,gteam)&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;else &#13;&#10;&#9;&#9;&#9;if rteam&gt;gteam then&#13;&#10;&#9;&#9;&#9;&#9;win(&quot;y&quot;,yteam,&quot;r&quot;,rteam)&#13;&#10;&#9;&#9;&#9;elseif rteam&lt;gteam then&#13;&#10;&#9;&#9;&#9;&#9;win(&quot;g&quot;,gteam)&#13;&#10;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;win(&quot;y&quot;,yteam,&quot;g&quot;,gteam,&quot;r&quot;,rteam)&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;else&#13;&#10;&#9;&#9;if rteam&gt;yteam then&#13;&#10;&#9;&#9;&#9;if rteam&gt;gteam then&#13;&#10;&#9;&#9;&#9;&#9;win(&quot;r&quot;,rteam,&quot;b&quot;,bteam)&#13;&#10;&#9;&#9;&#9;elseif rteam&lt;gteam then&#13;&#10;&#9;&#9;&#9;&#9;win(&quot;g&quot;,gteam)&#13;&#10;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;win(&quot;r&quot;,rteam,&quot;b&quot;,bteam,&quot;g&quot;,gteam)&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;elseif rteam&lt;yteam then&#13;&#10;&#9;&#9;&#9;if yteam&gt;gteam then&#13;&#10;&#9;&#9;&#9;&#9;win(&quot;y&quot;,yteam)&#13;&#10;&#9;&#9;&#9;elseif yteam&lt;gteam then&#13;&#10;&#9;&#9;&#9;&#9;win(&quot;g&quot;,gteam)&#13;&#10;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;win(&quot;y&quot;,yteam,&quot;g&quot;,gteam)&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;else &#13;&#10;&#9;&#9;&#9;if rteam&gt;gteam then&#13;&#10;&#9;&#9;&#9;&#9;win(&quot;y&quot;,yteam,&quot;r&quot;,rteam,&quot;b&quot;,bteam)&#13;&#10;&#9;&#9;&#9;elseif rteam&lt;gteam then&#13;&#10;&#9;&#9;&#9;&#9;win(&quot;g&quot;,gteam)&#13;&#10;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;win(&quot;y&quot;,yteam,&quot;g&quot;,gteam,&quot;b&quot;,bteam,&quot;r&quot;,rteam)&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;wait(3)&#13;&#10;&#13;&#10;&#9;--[[if scorer1~=nil and scorer2~=nil and scorer3~=nil and win1~=nil and win2~=nil and win3~=nil then&#13;&#10;&#9;&#9;m.Text=(&quot;Top Ratios:--- &quot; .. scorer1 .. &quot;: &quot; .. win1 .. &quot; KOs;&quot; .. scorer2 .. &quot;: &quot; .. win2 .. &quot; KOs; &quot; .. scorer3 .. &quot;: &quot; .. win3 .. &quot; KOs.&quot;)&#13;&#10;&#9;elseif scorer1~=nil and scorer2~=nil and win1~=nil and win2~=nil then&#13;&#10;&#9;&#9;m.Text=(&quot;Top Ratios:--- &quot; .. scorer1 .. &quot;: &quot; .. win1 .. &quot; KOs; &quot; .. scorer2 .. &quot;: &quot; .. win2 .. &quot;KOs.&quot;)&#13;&#10;&#9;elseif scorer1~=nil and win1~=nil then&#13;&#10;&#9;&#9;m.Text=(&quot;Top Ratio:--- &quot; .. scorer1 .. &quot;: &quot; .. win1 .. &quot; KOs.&quot;)&#13;&#10;&#9;end--]]&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;while game.Players.NumPlayers&lt;2 do Hint(&quot;Waiting for another player...&quot;,3) end&#13;&#10;workspace.X:remove()&#13;&#10;xyx=xxxxxx:clone()&#13;&#10;xyx.Parent=workspace&#13;&#10;weapons(false)&#13;&#10;reloadplayers()&#13;&#10;wait(3)&#13;&#10;Hint(&quot;Get ready to build!&quot;)&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;for i=0, buildtime do&#13;&#10;&#9;&#9;Hint(&quot;Start building! You have &quot; .. buildtime+5-i .. &quot; seconds left!&quot;,0)&#13;&#10;&#9;&#9;wait(1)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;Hint(&quot;Get ready to fight!&quot;,3)&#13;&#10;&#9;xyx:remove()&#13;&#10;&#13;&#10;&#9;weapons(true)&#13;&#10;&#9;reloadplayers()&#13;&#10;&#13;&#10;&#9;wait(0.5)&#13;&#10;&#9;&#13;&#10;&#9;lockforts()&#13;&#10;&#9;resetscores()&#13;&#10;&#9;&#13;&#10;&#9;Hint(&quot;Fight! Team with the best KO/WO ratio wins!&quot;) &#13;&#10;&#9;for i=0, fighttime do&#13;&#10;&#9;&#9;local m=math.floor((fighttime-i)/60)&#13;&#10;&#9;&#9;if m==0 then&#13;&#10;&#9;&#9;&#9;Hint(&quot;Fight! Team with best KO/WO ratio wins! &quot; .. fighttime-i .. &quot; seconds left.&quot;,0)&#13;&#10;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;Hint(&quot;Fight! Team with best KO/WO ratio wins! &quot; .. math.floor((fighttime-i)/60) .. &quot; minutes left.&quot;,0)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;wait(1)&#13;&#10;&#9;end&#13;&#10;&#9;&#13;&#10;&#9;Hint(&quot;Match over!&quot;)&#13;&#10;&#9;&#13;&#10;&#9;getwinners()&#13;&#10;&#9;resetscores()&#13;&#10;&#9;weapons(false)&#13;&#10;&#9;reloadplayers()&#13;&#10;&#9;xyx=xxxxxx:clone()&#13;&#10;&#9;xyx.Parent=workspace&#13;&#10;&#9;wait(2)&#13;&#10;&#9;resetforts()&#13;&#10;&#9;wait(2)&#13;&#10;end&#13;&#10;</string>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX87">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
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					<R20>0</R20>
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					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">X</string>
				<Ref name="PrimaryPart">RBX88</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX89">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">141</int>
					<CoordinateFrame name="CFrame">
						<X>137</X>
						<Y>30.4000187</Y>
						<Z>1.52587891e-005</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
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					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
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					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
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						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>234</X>
						<Y>60</Y>
						<Z>40</Z>
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			<Item class="Part" referent="RBX88">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">141</int>
					<CoordinateFrame name="CFrame">
						<X>0</X>
						<Y>30.3999996</Y>
						<Z>-127</Z>
						<R00>-0</R00>
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						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>254</X>
						<Y>60</Y>
						<Z>40</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX90">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">141</int>
					<CoordinateFrame name="CFrame">
						<X>-137</X>
						<Y>30.4000168</Y>
						<Z>1.52587891e-005</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
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				<string name="Name">Hint</string>
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		<External>RBX107</External>
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		<Item class="Team" referent="RBX128">
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		<Item class="Team" referent="RBX129">
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		<Item class="Team" referent="RBX130">
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	<External>RBX131</External>
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</roblox>