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				<string name="Name">Camera</string>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Camera" referent="RBX1">
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				<Ref name="CameraSubject">RBX4</Ref>
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				<CoordinateFrame name="CoordinateFrame">
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				<string name="Name">Instance</string>
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		</Item>
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				<token name="Controller">0</token>
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				<string name="Name">Bases</string>
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				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX6">
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					<bool name="Anchored">true</bool>
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					<bool name="Cullable">true</bool>
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					<Vector3 name="size">
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				</Properties>
				<Item class="Script" referent="RBX7">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -1000&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX8">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
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					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>1024</X>
						<Y>0.200000003</Y>
						<Z>-512</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
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						<R20>1</R20>
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						<R22>-0</R22>
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					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>512</X>
						<Y>0.400000006</Y>
						<Z>512</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX9">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -1000&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX10">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>1024</X>
						<Y>0.200000003</Y>
						<Z>-1024</Z>
						<R00>0</R00>
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						<R02>-1</R02>
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						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>512</X>
						<Y>0.400000006</Y>
						<Z>512</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX11">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -1000&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX12">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
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					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>512</X>
						<Y>0.200000003</Y>
						<Z>-1024</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
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						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
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						<R22>-0</R22>
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					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
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					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
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					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<float name="TopParamA">-0.5</float>
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					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>512</X>
						<Y>0.400000006</Y>
						<Z>512</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX13">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -1000&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX14">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-512</X>
						<Y>0.200000003</Y>
						<Z>512</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
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						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
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					<float name="RightParamA">-0.5</float>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>512</X>
						<Y>0.400000006</Y>
						<Z>512</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX15">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -1000&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX16">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>0</X>
						<Y>0.200000003</Y>
						<Z>512</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>512</X>
						<Y>0.400000006</Y>
						<Z>512</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX17">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -1000&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX18">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>1024</X>
						<Y>0.200000003</Y>
						<Z>512</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>512</X>
						<Y>0.400000006</Y>
						<Z>512</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX19">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -1000&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX20">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>1024</X>
						<Y>0.200000003</Y>
						<Z>0</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>512</X>
						<Y>0.400000006</Y>
						<Z>512</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX21">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -1000&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX22">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>1024</X>
						<Y>0.200000003</Y>
						<Z>1024</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>512</X>
						<Y>0.400000006</Y>
						<Z>512</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX23">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -1000&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX24">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-512</X>
						<Y>0.200000003</Y>
						<Z>-512</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>512</X>
						<Y>0.400000006</Y>
						<Z>512</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX25">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -1000&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX26">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>512</X>
						<Y>0.200000003</Y>
						<Z>1024</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>512</X>
						<Y>0.400000006</Y>
						<Z>512</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX27">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -1000&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX28">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-1024</X>
						<Y>0.200000003</Y>
						<Z>-1024</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>512</X>
						<Y>0.400000006</Y>
						<Z>512</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX29">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -1000&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX30">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-512</X>
						<Y>0.200000003</Y>
						<Z>0</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>512</X>
						<Y>0.400000006</Y>
						<Z>512</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX31">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -1000&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX32">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-1024</X>
						<Y>0.200000003</Y>
						<Z>0</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>512</X>
						<Y>0.400000006</Y>
						<Z>512</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX33">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -1000&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX34">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>512</X>
						<Y>0.200000003</Y>
						<Z>-512</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>512</X>
						<Y>0.400000006</Y>
						<Z>512</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX35">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -1000&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX36">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-1024</X>
						<Y>0.200000003</Y>
						<Z>-512</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>512</X>
						<Y>0.400000006</Y>
						<Z>512</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX37">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -1000&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX38">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-512</X>
						<Y>0.200000003</Y>
						<Z>-1024</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>512</X>
						<Y>0.400000006</Y>
						<Z>512</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX39">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -1000&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX40">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>0</X>
						<Y>0.200000003</Y>
						<Z>-1024</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>512</X>
						<Y>0.400000006</Y>
						<Z>512</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX41">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -1000&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX42">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>0</X>
						<Y>0.200000003</Y>
						<Z>-512</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>512</X>
						<Y>0.400000006</Y>
						<Z>512</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX43">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -1000&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX44">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>512</X>
						<Y>0.200000003</Y>
						<Z>512</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>512</X>
						<Y>0.400000006</Y>
						<Z>512</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX45">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -1000&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX46">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-512</X>
						<Y>0.600000024</Y>
						<Z>1020</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>512</X>
						<Y>0.400000006</Y>
						<Z>512</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX47">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -1000&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX48">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>512</X>
						<Y>0.200000003</Y>
						<Z>0</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>512</X>
						<Y>0.400000006</Y>
						<Z>512</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX49">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -1000&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX50">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-1024</X>
						<Y>0.200000003</Y>
						<Z>1024</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>512</X>
						<Y>0.400000006</Y>
						<Z>512</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX51">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -1000&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX52">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-1024</X>
						<Y>0.200000003</Y>
						<Z>512</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>512</X>
						<Y>0.400000006</Y>
						<Z>512</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX53">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -1000&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>0</X>
						<Y>0.200000048</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
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			<Item class="Part" referent="RBX81">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">3</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>434.5</X>
						<Y>90.5950089</Y>
						<Z>171.499969</Z>
						<R00>-1</R00>
						<R01>-9.7819202e-007</R01>
						<R02>-9.93305321e-007</R02>
						<R10>9.7819202e-007</R10>
						<R11>1</R11>
						<R12>3.47954278e-006</R12>
						<R20>-9.93305321e-007</R20>
						<R21>-3.47954278e-006</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>11</X>
						<Y>31</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX82">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>424</X>
						<Y>83.5949478</Y>
						<Z>171.500092</Z>
						<R00>2.97992619e-006</R00>
						<R01>-2.93452217e-006</R01>
						<R02>-1</R02>
						<R10>-1.04386318e-005</R10>
						<R11>1</R11>
						<R12>-2.93455355e-006</R12>
						<R20>1</R20>
						<R21>1.04386409e-005</R21>
						<R22>2.9798955e-006</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.850000024</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>13</Y>
						<Z>8</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX83">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">25</int>
					<CoordinateFrame name="CFrame">
						<X>434.5</X>
						<Y>68.5949249</Y>
						<Z>171.5</Z>
						<R00>1</R00>
						<R01>1.31632688e-013</R01>
						<R02>1.05865403e-013</R02>
						<R10>1.31632688e-013</R10>
						<R11>1</R11>
						<R12>-8.69352333e-014</R12>
						<R20>1.05865403e-013</R20>
						<R21>-8.69352333e-014</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">3</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">door</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>11</X>
						<Y>13</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX84">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">&#13;&#10;function checkOkToLetIn(name)&#13;&#10;permission = game.Workspace.Admins:children()&#13;&#10; for i = 1,#permission do&#13;&#10;  if (string.upper(name) == string.upper(permission[i].Name)) then return true end&#13;&#10; end&#13;&#10; return false&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if checkOkToLetIn(h.Parent.Name) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if touch~=1 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;touch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;local door=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.6)&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=true&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.6)&#13;&#10;&#9;&#9;&#9;&#9;&#9;touch=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;part.Parent.Torso.CFrame = CFrame.new(Vector3.new(402+math.random(-10,10), 63.7, -71+math.random(-10,10)), Vector3.new(0,0,0))&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX85">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Trophy</string>
					<Ref name="PrimaryPart">RBX86</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX87">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
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						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>407.999695</X>
							<Y>86.7997208</Y>
							<Z>87.9998474</Z>
							<R00>-2.22884364e-006</R00>
							<R01>-1.81810428e-005</R01>
							<R02>-1</R02>
							<R10>2.80367158e-006</R10>
							<R11>1</R11>
							<R12>-1.81810483e-005</R12>
							<R20>1</R20>
							<R21>-2.80371205e-006</R21>
							<R22>-2.22879271e-006</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.800000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>20</X>
							<Y>1</Y>
							<Z>20</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX88">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>407.999878</X>
							<Y>76.7000504</Y>
							<Z>78.499939</Z>
							<R00>1</R00>
							<R01>-1.24589997e-005</R01>
							<R02>1.85123753e-007</R02>
							<R10>1.24589978e-005</R10>
							<R11>1</R11>
							<R12>5.66470408e-006</R12>
							<R20>-1.85194338e-007</R20>
							<R21>-5.66470226e-006</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
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						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">Smooth Block Model</string>
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						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.800000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>18</X>
							<Y>19.2000008</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX89">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurface">3</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">3</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>409</X>
							<Y>76.79496</Y>
							<Z>90</Z>
							<R00>0.5</R00>
							<R01>0.5</R01>
							<R02>0</R02>
							<R10>0.5</R10>
							<R11>0.5</R11>
							<R12>0.5</R12>
							<R20>0</R20>
							<R21>0.5</R21>
							<R22>0.5</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
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						<token name="FormFactor">1</token>
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						<float name="FrontParamA">-0.5</float>
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						<token name="FrontSurface">3</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
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						<token name="LeftSurface">3</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">x</string>
						<float name="Reflectance">0.300000012</float>
						<float name="RightParamA">-0.5</float>
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						<token name="RightSurface">3</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>10</X>
							<Y>6</Y>
							<Z>10</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX90">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
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						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>398.499878</X>
							<Y>76.6996841</Y>
							<Z>87.9999847</Z>
							<R00>1.85122857e-007</R00>
							<R01>-1.24590279e-005</R01>
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							<R10>5.66468998e-006</R10>
							<R11>1</R11>
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							<R20>1</R20>
							<R21>-5.66471635e-006</R21>
							<R22>1.85195233e-007</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
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						<float name="Transparency">0.400000006</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>6</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX517">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>435</X>
						<Y>62.7000008</Y>
						<Z>-96</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
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					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">secret</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX518">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">aExit</string>
					<Ref name="PrimaryPart">RBX519</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX520">
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						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
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						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>361.5</X>
							<Y>91.1000061</Y>
							<Z>-104</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
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						<token name="FormFactor">0</token>
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						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">3</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>11</X>
							<Y>30</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX519">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>398.000122</X>
							<Y>76.6003952</Y>
							<Z>-110.500015</Z>
							<R00>-1</R00>
							<R01>9.40849895e-006</R01>
							<R02>1.50472772e-007</R02>
							<R10>9.40849804e-006</R10>
							<R11>1</R11>
							<R12>-1.94860831e-006</R12>
							<R20>5.05169112e-007</R20>
							<R21>-1.47178559e-006</R21>
							<R22>-1</R22>
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						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
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						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>84</X>
							<Y>1</Y>
							<Z>11</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX521">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>436.999969</X>
							<Y>69.0955811</Y>
							<Z>-109.99984</Z>
							<R00>-7.77185505e-007</R00>
							<R01>-1.8670587e-006</R01>
							<R02>1</R02>
							<R10>1.19103743e-005</R10>
							<R11>1</R11>
							<R12>1.86706802e-006</R12>
							<R20>-1</R20>
							<R21>1.19103761e-005</R21>
							<R22>-7.77163336e-007</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
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						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
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						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">door</string>
						<float name="Reflectance">0</float>
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						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
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						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
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							<X>10</X>
							<Y>14</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX522">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if touch~=1 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;touch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;part.Parent.Torso.CFrame = CFrame.new(Vector3.new(0, 80, 0, Vector3.new(0,0,0)))&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local place=game.Players:findFirstChild(part.Parent.Name)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if place~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;place:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;touch=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX523">
					<Properties>
						<bool name="Anchored">true</bool>
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						<token name="BottomSurface">4</token>
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						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
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							<Y>69.1003952</Y>
							<Z>-115.500008</Z>
							<R00>-1</R00>
							<R01>9.40849804e-006</R01>
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							<R20>1.77339004e-007</R20>
							<R21>-1.71019622e-006</R21>
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						<bool name="CanCollide">true</bool>
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							<X>0</X>
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
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							<X>84</X>
							<Y>14</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX524">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>356.5</X>
							<Y>69.1000061</Y>
							<Z>-110</Z>
							<R00>1.00395785e-011</R00>
							<R01>-2.0552936e-013</R01>
							<R02>-1</R02>
							<R10>-2.56213349e-011</R10>
							<R11>1</R11>
							<R12>2.0552936e-013</R12>
							<R20>1</R20>
							<R21>-2.56213349e-011</R21>
							<R22>-1.00395785e-011</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
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						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
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						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
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						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>10</X>
							<Y>14</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX525">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>361.5</X>
							<Y>69.1000061</Y>
							<Z>-104</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">door</string>
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							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
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							<Y>14</Y>
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if touch~=1 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;touch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local door=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;door.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;door.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.6)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;door.Transparency=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;door.CanCollide=true&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.6)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;touch=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local place=game.Players:findFirstChild(part.Parent.Name)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if place~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if place:findFirstChild(&quot;Message&quot;)==nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;message = Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;message.Text = &quot;You are about to enter &apos;viewing&apos; mode.&quot;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;message.Parent = place&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;message.Text = &quot;Once in this mode you cant go back.&quot;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;message.Text = &quot;People can not hear you.&quot;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;message.Text = &quot;To play games again exit and rejoin.&quot;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;message.Parent=nil&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;</string>
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							<Y>0</Y>
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						</Vector3>
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							<Y>1</Y>
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					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX528">
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					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
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						<Y>0</Y>
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						<R00>1</R00>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">dice</string>
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					<bool name="archivable">true</bool>
				</Properties>
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						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>258</X>
							<Y>62.7000008</Y>
							<Z>-75</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
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						<bool name="Cullable">true</bool>
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						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
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						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
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						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
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						<bool name="Anchored">false</bool>
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						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
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							<Y>69.9690857</Y>
							<Z>-84.0406189</Z>
							<R00>-0.027689565</R00>
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							<R20>-0.0514602102</R20>
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							<R22>0.958972335</R22>
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						</Properties>
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						</Properties>
					</Item>
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						<Properties>
							<string name="Name">BodyVelocity</string>
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							<bool name="archivable">true</bool>
							<Vector3 name="maxForce">
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								<Y>40000</Y>
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							</Vector3>
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								<X>0</X>
								<Y>0.159999996</Y>
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							</Vector3>
						</Properties>
					</Item>
				</Item>
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						<bool name="Anchored">false</bool>
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						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
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						<float name="FrontParamB">0.5</float>
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						<token name="FrontSurfaceInput">0</token>
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						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">DiceBase</string>
						<float name="Reflectance">0</float>
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						<float name="RightParamB">0.5</float>
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						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>16</X>
							<Y>1.20000005</Y>
							<Z>16</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX554">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">28</int>
						<CoordinateFrame name="CFrame">
							<X>276</X>
							<Y>62.7000008</Y>
							<Z>-84</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>16</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX555">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">ready=true&#13;&#10;&#13;&#10;function rolldice(part)&#13;&#10;&#9;if part.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil then&#13;&#10;&#9;&#9;if ready then&#13;&#10;&#9;&#9;&#9;ready=false&#13;&#10;&#9;&#9;&#9;if script.Parent.Parent:findFirstChild(&quot;Dice&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;script.Parent.Color=Color3.new(1,0,0)&#13;&#10;&#9;&#9;&#9;&#9;script.Parent.Parent.Dice.RotVelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))&#13;&#10;&#9;&#9;&#9;--&#9;wait(3)&#13;&#10;&#9;&#9;&#9;--&#9;local bv=script.Parent.Parent.Dice.BodyVelocity:clone()&#13;&#10;&#9;&#9;&#9;--&#9;script.Parent.Parent.Dice.BodyVelocity:remove()&#13;&#10;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;--&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;ready=true&#13;&#10;&#9;&#9;&#9;&#9;script.Parent.Color=Color3.new(0,1,0)&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(rolldice)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX556">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">28</int>
						<CoordinateFrame name="CFrame">
							<X>267</X>
							<Y>62.7000008</Y>
							<Z>-75</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>16</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX557">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">ready=true&#13;&#10;&#13;&#10;function rolldice(part)&#13;&#10;&#9;if part.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil then&#13;&#10;&#9;&#9;if ready then&#13;&#10;&#9;&#9;&#9;ready=false&#13;&#10;&#9;&#9;&#9;if script.Parent.Parent:findFirstChild(&quot;Dice&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;script.Parent.Color=Color3.new(1,0,0)&#13;&#10;&#9;&#9;&#9;&#9;script.Parent.Parent.Dice.RotVelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))&#13;&#10;&#9;&#9;&#9;--&#9;wait(3)&#13;&#10;&#9;&#9;&#9;--&#9;local bv=script.Parent.Parent.Dice.BodyVelocity:clone()&#13;&#10;&#9;&#9;&#9;--&#9;script.Parent.Parent.Dice.BodyVelocity:remove()&#13;&#10;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;--&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;ready=true&#13;&#10;&#9;&#9;&#9;&#9;script.Parent.Color=Color3.new(0,1,0)&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(rolldice)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX558">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">28</int>
						<CoordinateFrame name="CFrame">
							<X>258</X>
							<Y>62.7000008</Y>
							<Z>-84</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>16</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX559">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">ready=true&#13;&#10;&#13;&#10;function rolldice(part)&#13;&#10;&#9;if part.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil then&#13;&#10;&#9;&#9;if ready then&#13;&#10;&#9;&#9;&#9;ready=false&#13;&#10;&#9;&#9;&#9;if script.Parent.Parent:findFirstChild(&quot;Dice&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;script.Parent.Color=Color3.new(1,0,0)&#13;&#10;&#9;&#9;&#9;&#9;script.Parent.Parent.Dice.RotVelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))&#13;&#10;&#9;&#9;&#9;--&#9;wait(3)&#13;&#10;&#9;&#9;&#9;--&#9;local bv=script.Parent.Parent.Dice.BodyVelocity:clone()&#13;&#10;&#9;&#9;&#9;--&#9;script.Parent.Parent.Dice.BodyVelocity:remove()&#13;&#10;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;--&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;ready=true&#13;&#10;&#9;&#9;&#9;&#9;script.Parent.Color=Color3.new(0,1,0)&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(rolldice)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX560">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>276</X>
							<Y>62.7000008</Y>
							<Z>-75</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
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						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">Smooth Block Model</string>
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						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
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						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX561">
					<Properties>
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						<float name="BackParamA">-0.5</float>
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						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
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							<Y>62.7000008</Y>
							<Z>-93</Z>
							<R00>-1</R00>
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							<R10>0</R10>
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						<token name="LeftSurfaceInput">0</token>
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						<string name="Name">Smooth Block Model</string>
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						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
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						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
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						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
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							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
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							<Y>1.20000005</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX562">
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						<token name="BottomSurface">4</token>
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						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
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						</CoordinateFrame>
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						<bool name="CastsShadows">true</bool>
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						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
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						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
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							<bool name="archivable">true</bool>
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				</Item>
			</Item>
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					<bool name="Anchored">false</bool>
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				<Item class="BodyGyro" referent="RBX607">
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						<float name="D">1000</float>
						<string name="Name">BodyGyro</string>
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						<bool name="archivable">true</bool>
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						<string name="Name">BodyPosition</string>
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						<bool name="Disabled">false</bool>
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				</Item>
			</Item>
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					<token name="Controller">0</token>
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						<Z>0</Z>
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					<string name="Name">SmallCouch</string>
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					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">CannonScript</string>
					<string name="Source">print(&quot;Cannon script loaded&quot;)&#13;&#10;&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;&#13;&#10;function fire(v)&#13;&#10;&#13;&#10;&#9;sound = Instance.new(&quot;Sound&quot;)&#13;&#10;&#9;sound.SoundId = &quot;rbxasset://sounds\\short spring sound.wav&quot;&#13;&#10;&#9;sound.Parent = script.Parent&#13;&#10;&#9;sound:play()&#13;&#10;&#13;&#10;&#9;local missile = Instance.new(&quot;Part&quot;)&#13;&#10;&#13;&#10;        &#13;&#10;&#13;&#10;&#9;local spawnPos = game.Players.LocalPlayer.Character.PrimaryPart.Position&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#13;&#10;&#9;spawnPos  = spawnPos + (v * 15)&#13;&#10;&#13;&#10;&#9;missile.Position = spawnPos&#13;&#10;&#9;missile.Size = Vector3.new(5,5,5)&#13;&#10;&#9;missile.Velocity = v * 300&#13;&#10;&#9;missile.BrickColor = BrickColor.random() -- BrickColor.new(26)&#13;&#10;&#9;missile.Shape = 0&#13;&#10;&#9;missile.BottomSurface = 0&#13;&#10;&#9;missile.TopSurface = 0&#13;&#10;&#9;missile.Name = &quot;Cannon Shot&quot;&#13;&#10;&#9;missile.Elasticity = 1&#13;&#10;&#9;missile.Reflectance = .2&#13;&#10;&#9;missile.Friction = 0&#13;&#10;&#13;&#10;&#9;&#13;&#10;&#9;local new_script = script.Parent.CannonBall:clone()&#13;&#10;&#9;new_script.Disabled = false&#13;&#10;&#9;new_script.Parent = missile&#13;&#10;&#13;&#10;&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)&#13;&#10;&#9;creator_tag.Value = game.Players.LocalPlayer&#13;&#10;&#9;creator_tag.Name = &quot;creator&quot;&#13;&#10;&#9;creator_tag.Parent = missile&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#13;&#10;&#9;missile.Parent = game.Workspace&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;enabled = true&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;if not enabled then&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;enabled = false&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;&#13;&#10;&#13;&#10;&#9;-- find the best cf&#13;&#10;&#9;local cf = mouse.Hit&#13;&#10;&#9;local v = cf.lookVector&#13;&#10;&#13;&#10;&#9;fire(v)&#13;&#10;&#13;&#10;&#9;wait(6)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;enabled = true&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;print(&quot;cannon selected&quot;)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX652">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1</int>
				<CoordinateFrame name="CFrame">
					<X>502</X>
					<Y>63.9000015</Y>
					<Z>114</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<string name="Name">Superball</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>4</X>
					<Y>3.60000014</Y>
					<Z>4</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX653">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">CannonBall</string>
					<string name="Source">&#13;&#10;ball = script.Parent&#13;&#10;damage = 25&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if humanoid~=nil then&#13;&#10;&#9;&#9;if humanoid.MaxHealth==100 then return end&#13;&#10;&#9;&#9;humanoid.Health = humanoid.Health - damage&#13;&#10;&#9;&#9;if hit.Name==&quot;Head&quot; then&#13;&#10;&#9;&#9;humanoid.Health = humanoid.Health - damage*3&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;connection:disconnect()&#13;&#10;&#9;else&#13;&#10;&#9;&#9;damage = damage / 2&#13;&#10;&#9;&#9;if damage &lt; 0.1 then&#13;&#10;&#9;&#9;&#9;connection:disconnect()&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;connection = ball.Touched:connect(onTouched)&#13;&#10;&#13;&#10;r = game:service(&quot;RunService&quot;)&#13;&#10;t, s = r.Stepped:wait()&#13;&#10;d = t + 10.0 - s&#13;&#10;while t &lt; d do&#13;&#10;&#9;t = r.Stepped:wait()&#13;&#10;end&#13;&#10;&#13;&#10;ball.Parent = nil</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX654">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">CannonScript</string>
					<string name="Source">print(&quot;Cannon script loaded&quot;)&#13;&#10;&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;&#13;&#10;function fire(v)&#13;&#10;&#13;&#10;&#9;sound = Instance.new(&quot;Sound&quot;)&#13;&#10;&#9;sound.SoundId = &quot;rbxasset://sounds\\short spring sound.wav&quot;&#13;&#10;&#9;sound.Parent = script.Parent&#13;&#10;&#9;sound:play()&#13;&#10;&#13;&#10;&#9;local missile = Instance.new(&quot;Part&quot;)&#13;&#10;&#13;&#10;        &#13;&#10;&#13;&#10;&#9;local spawnPos = game.Players.LocalPlayer.Character.PrimaryPart.Position&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#13;&#10;&#9;spawnPos  = spawnPos + (v * 5)&#13;&#10;&#13;&#10;&#9;missile.Position = spawnPos&#13;&#10;&#9;missile.Size = Vector3.new(2,2,2)&#13;&#10;&#9;missile.Velocity = v * 400&#13;&#10;&#9;missile.BrickColor = BrickColor.random() -- BrickColor.new(26)&#13;&#10;&#9;missile.Shape = 0&#13;&#10;&#9;missile.BottomSurface = 0&#13;&#10;&#9;missile.TopSurface = 0&#13;&#10;&#9;missile.Name = &quot;Cannon Shot&quot;&#13;&#10;&#9;missile.Elasticity = 1&#13;&#10;&#9;missile.Reflectance = .2&#13;&#10;&#9;missile.Friction = 0&#13;&#10;&#13;&#10;&#9;&#13;&#10;&#9;local new_script = script.Parent.CannonBall:clone()&#13;&#10;&#9;new_script.Disabled = false&#13;&#10;&#9;new_script.Parent = missile&#13;&#10;&#13;&#10;&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)&#13;&#10;&#9;creator_tag.Value = game.Players.LocalPlayer&#13;&#10;&#9;creator_tag.Name = &quot;creator&quot;&#13;&#10;&#9;creator_tag.Parent = missile&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#13;&#10;&#9;missile.Parent = game.Workspace&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;enabled = true&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;if not enabled then&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;enabled = false&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;&#13;&#10;&#13;&#10;&#9;-- find the best cf&#13;&#10;&#9;local cf = mouse.Hit&#13;&#10;&#9;local v = cf.lookVector&#13;&#10;&#13;&#10;&#9;fire(v)&#13;&#10;&#13;&#10;&#9;wait(1.5)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;enabled = true&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;print(&quot;cannon selected&quot;)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX655">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">149</int>
				<CoordinateFrame name="CFrame">
					<X>410</X>
					<Y>77.9000015</Y>
					<Z>212.5</Z>
					<R00>-0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<string name="Name">button1</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>2.4000001</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX656">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">&#13;&#10;minigamenumber=1&#13;&#10;&#13;&#10;function checkOkToLetIn(name)&#13;&#10;permission = game.Workspace.Admins:children()&#13;&#10; for i = 1,#permission do&#13;&#10;  if (string.upper(name) == string.upper(permission[i].Name)) then return true end&#13;&#10; end&#13;&#10; return false&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if checkOkToLetIn(h.Parent.Name) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if touch~=1 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;touch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Perm.Value=minigamenumber&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;&#9;&#9;touch=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;--[[local door=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.6)&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=true--]]&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function color()&#13;&#10;if game.Workspace.Perm.Value==minigamenumber then&#13;&#10;&#9;script.Parent.Color=Color3.new(256,256,256)&#13;&#10;else&#13;&#10;&#9;script.Parent.Color=Color3.new(0,0,0)&#13;&#10;end&#13;&#10;end&#13;&#10;&#13;&#10;game.Workspace.Perm.Changed:connect(color)&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX657">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">1 copy</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
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			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1</int>
				<CoordinateFrame name="CFrame">
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					<Z>212.5</Z>
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					<R02>1</R02>
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					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
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					<R22>0</R22>
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				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<string name="Name">button0</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
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				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
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				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
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					<Y>0</Y>
					<Z>0</Z>
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				<bool name="archivable">true</bool>
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			</Properties>
			<Item class="Script" referent="RBX659">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">minigamenumber=0&#13;&#10;function checkOkToLetIn(name)&#13;&#10;permission = game.Workspace.Admins:children()&#13;&#10; for i = 1,#permission do&#13;&#10;  if (string.upper(name) == string.upper(permission[i].Name)) then return true end&#13;&#10; end&#13;&#10; return false&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if checkOkToLetIn(h.Parent.Name) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if touch~=1 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;touch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Perm.Value=minigamenumber&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;&#9;&#9;touch=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;--[[local door=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.6)&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=true--]]&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function color()&#13;&#10;if game.Workspace.Perm.Value==minigamenumber then&#13;&#10;&#9;script.Parent.Color=Color3.new(256,256,256)&#13;&#10;else&#13;&#10;&#9;script.Parent.Color=Color3.new(0,0,0)&#13;&#10;end&#13;&#10;end&#13;&#10;&#13;&#10;game.Workspace.Perm.Changed:connect(color)&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX660">
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				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
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				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">149</int>
				<CoordinateFrame name="CFrame">
					<X>405</X>
					<Y>77.9000015</Y>
					<Z>212.5</Z>
					<R00>-0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
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					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
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				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
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				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<string name="Name">button2</string>
				<float name="Reflectance">0</float>
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				<Vector3 name="RotVelocity">
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					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
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				<Vector3 name="size">
					<X>1</X>
					<Y>2.4000001</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX661">
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					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">yourname=&quot;miked&quot;&#13;&#10;minigamenumber=2&#13;&#10;--^^ enter name there, inbetween the &quot;&quot;s.&#13;&#10;&#13;&#10;function checkOkToLetIn(name)&#13;&#10;permission = game.Workspace.Admins:children()&#13;&#10; for i = 1,#permission do&#13;&#10;  if (string.upper(name) == string.upper(permission[i].Name)) then return true end&#13;&#10; end&#13;&#10; return false&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if checkOkToLetIn(h.Parent.Name) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if touch~=1 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;touch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Perm.Value=minigamenumber&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;&#9;&#9;touch=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;--[[local door=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.6)&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=true--]]&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function color()&#13;&#10;if game.Workspace.Perm.Value==minigamenumber then&#13;&#10;&#9;script.Parent.Color=Color3.new(256,256,256)&#13;&#10;else&#13;&#10;&#9;script.Parent.Color=Color3.new(0,0,0)&#13;&#10;end&#13;&#10;end&#13;&#10;&#13;&#10;game.Workspace.Perm.Changed:connect(color)&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX662">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">2 copy</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
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				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
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				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">222</int>
				<CoordinateFrame name="CFrame">
					<X>427.5</X>
					<Y>78.8949127</Y>
					<Z>195</Z>
					<R00>1</R00>
					<R01>2.93461699e-006</R01>
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				<string name="Name">powerbutton</string>
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					<string name="Name">Script</string>
					<string name="Source">&#13;&#10;function onTouchedpowerbutton(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if h.Parent.Name==&quot;miked&quot; then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if touch~=1 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;touch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;reset()&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(10)&#13;&#10;&#9;&#9;&#9;&#9;&#9;touch=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouchedpowerbutton)&#13;&#10;&#13;&#10;function showMessage(text)&#13;&#10;&#9;hideMessage() &#13;&#10;&#9;if message == nil then message = Instance.new(&quot;Message&quot;) end&#13;&#10;&#9;message.Text = text&#13;&#10;&#9;message.Parent = game.Workspace&#13;&#10;end&#13;&#10;&#13;&#10;function hideMessage()&#13;&#10;&#9;if message == nil then return end&#13;&#10;&#9;message.Parent = nil&#13;&#10;end&#13;&#10;&#13;&#10;function reset()&#13;&#10;wait(1)&#13;&#10;showMessage(&quot;RESET! MIKED IS CLOSING THE SERVER&quot;)&#13;&#10;wait(5)&#13;&#10;hideMessage()&#13;&#10;wait(0.3)&#13;&#10;showMessage(&quot;IT WILL OPEN AGAIN IN ABOUT 10 SECONDS&quot;)&#13;&#10;wait(5)&#13;&#10;hideMessage()&#13;&#10;wait(0.3)&#13;&#10;end&#13;&#10;</string>
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				</Properties>
			</Item>
			<Item class="Decal" referent="RBX665">
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					<string name="Name">supermiked5 copy</string>
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					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX668">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=game.Workspace:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local name=h.Parent.Name&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local seew=game.Players:findFirstChild(name)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local stats=waitForChild(seew, &quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if stats.Round.Value~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;stats.Round.Value=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;print(&quot;major problem in zombie script&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;game.Workspace.Z.Value=game.Workspace.Z.Value+1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function waitForChild(parent, childName)&#13;&#10;&#9;while true do&#13;&#10;&#9;&#9;local child = parent:findFirstChild(childName)&#13;&#10;&#9;&#9;if child then&#13;&#10;&#9;&#9;&#9;return child&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;parent.ChildAdded:wait()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="IntValue" referent="RBX669">
			<Properties>
				<string name="Name">Z</string>
				<int name="Value">0</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX670">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">149</int>
				<CoordinateFrame name="CFrame">
					<X>400</X>
					<Y>77.8949203</Y>
					<Z>212.499985</Z>
					<R00>-4.25701813e-007</R00>
					<R01>-4.19224619e-007</R01>
					<R02>1</R02>
					<R10>1.49123264e-006</R10>
					<R11>1</R11>
					<R12>-4.19224619e-007</R12>
					<R20>-1</R20>
					<R21>-1.49123264e-006</R21>
					<R22>4.25701813e-007</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<string name="Name">button3</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>2.4000001</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX671">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">&#13;&#10;minigamenumber=3&#13;&#10;&#13;&#10;function checkOkToLetIn(name)&#13;&#10;permission = game.Workspace.Admins:children()&#13;&#10; for i = 1,#permission do&#13;&#10;  if (string.upper(name) == string.upper(permission[i].Name)) then return true end&#13;&#10; end&#13;&#10; return false&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if checkOkToLetIn(h.Parent.Name) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if touch~=1 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;touch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Perm.Value=minigamenumber&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;&#9;&#9;touch=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;--[[local door=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.6)&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=true--]]&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function color()&#13;&#10;if game.Workspace.Perm.Value==minigamenumber then&#13;&#10;&#9;script.Parent.Color=Color3.new(256,256,256)&#13;&#10;else&#13;&#10;&#9;script.Parent.Color=Color3.new(0,0,0)&#13;&#10;end&#13;&#10;end&#13;&#10;&#13;&#10;game.Workspace.Perm.Changed:connect(color)&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX672">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">3</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
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				</Properties>
			</Item>
		</Item>
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			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">149</int>
				<CoordinateFrame name="CFrame">
					<X>395</X>
					<Y>77.8949203</Y>
					<Z>212.499985</Z>
					<R00>-4.25701813e-007</R00>
					<R01>-4.19224619e-007</R01>
					<R02>1</R02>
					<R10>1.49123264e-006</R10>
					<R11>1</R11>
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				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
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				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
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				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<string name="Name">button4</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
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				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
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				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
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					<Y>0</Y>
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				<bool name="archivable">true</bool>
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				<Vector3 name="size">
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					<Y>2.4000001</Y>
					<Z>2</Z>
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			</Properties>
			<Item class="Script" referent="RBX674">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">&#13;&#10;minigamenumber=4&#13;&#10;&#13;&#10;function checkOkToLetIn(name)&#13;&#10;permission = game.Workspace.Admins:children()&#13;&#10; for i = 1,#permission do&#13;&#10;  if (string.upper(name) == string.upper(permission[i].Name)) then return true end&#13;&#10; end&#13;&#10; return false&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if checkOkToLetIn(h.Parent.Name) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if touch~=1 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;touch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Perm.Value=minigamenumber&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;&#9;&#9;touch=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;--[[local door=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.6)&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=true--]]&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function color()&#13;&#10;if game.Workspace.Perm.Value==minigamenumber then&#13;&#10;&#9;script.Parent.Color=Color3.new(256,256,256)&#13;&#10;else&#13;&#10;&#9;script.Parent.Color=Color3.new(0,0,0)&#13;&#10;end&#13;&#10;end&#13;&#10;&#13;&#10;game.Workspace.Perm.Changed:connect(color)&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX675">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">4</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
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					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX676">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">104</int>
				<CoordinateFrame name="CFrame">
					<X>358</X>
					<Y>79.2999649</Y>
					<Z>191.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<string name="Name">resetbutton</string>
				<float name="Reflectance">0.5</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>3.60000014</Y>
					<Z>3</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX677">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">wait(2)&#13;&#10;regenpans=game.Workspace.Pans:clone()&#13;&#10;regenplatforms=game.Workspace.Platforms:clone()&#13;&#10;wait(1)&#13;&#10;&#13;&#10;function checkOkToLetIn(name)&#13;&#10;permission = game.Workspace.Admins:children()&#13;&#10; for i = 1,#permission do&#13;&#10;  if (string.upper(name) == string.upper(permission[i].Name)) then return true end&#13;&#10; end&#13;&#10; return false&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function onTouchedpowerbutton(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if checkOkToLetIn(h.Parent.Name) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if touch~=1 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;touch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;reset()&#13;&#10;&#9;&#9;&#9;&#9;&#9;showMessage(&quot;Minigame TERMINATED&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;&#9;hideMessage()&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(8)&#13;&#10;&#9;&#9;&#9;&#9;&#9;touch=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouchedpowerbutton)&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function showMessage(text)&#13;&#10;&#9;hideMessage() &#13;&#10;&#9;if message == nil then message = Instance.new(&quot;Message&quot;) end&#13;&#10;&#9;message.Text = text&#13;&#10;&#9;message.Parent = game.Workspace&#13;&#10;end&#13;&#10;&#13;&#10;function hideMessage()&#13;&#10;&#9;if message == nil then return end&#13;&#10;&#9;message.Parent = nil&#13;&#10;end&#13;&#10;&#13;&#10;function reset()&#13;&#10;&#13;&#10;if game.Workspace:findFirstChild(&quot;Pans&quot;) ~= nil then&#13;&#10;game.Workspace.Pans:remove()&#13;&#10;wait(0.5)&#13;&#10;end&#13;&#10;wait(0.5)&#13;&#10;model = regenpans:clone()&#13;&#10;model.Parent = game.Workspace&#13;&#10;wait(0.5)&#13;&#10;if game.Workspace:findFirstChild(&quot;Platforms&quot;) ~= nil then&#13;&#10;game.Workspace.Platforms:remove()&#13;&#10;end&#13;&#10;wait(1)&#13;&#10;model = regenplatforms:clone()&#13;&#10;model.Parent = game.Workspace&#13;&#10;wait(0.2)&#13;&#10;game.Workspace.PL.Value=0&#13;&#10;wait(0.2)&#13;&#10;game.Workspace.gn.Value=0&#13;&#10;wait(0.2)&#13;&#10;game.Workspace.Z.Value=0&#13;&#10;wait(0.2)&#13;&#10;game.Workspace.PL.Value=0&#13;&#10;wait(0.2)&#13;&#10;game.Workspace.Var1.Value=0&#13;&#10;wait(0.2)&#13;&#10;game.Workspace.Var2.Value=0&#13;&#10;end&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX678">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">RESET</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
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				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX679">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">24</int>
				<CoordinateFrame name="CFrame">
					<X>358</X>
					<Y>79.3000031</Y>
					<Z>182.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<string name="Name">GODSBUTTON</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>3.60000014</Y>
					<Z>3</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX680">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">wait(1)&#13;&#10;regenpans=game.Workspace.Pans:clone()&#13;&#10;regenplatforms=game.Workspace.Platforms:clone()&#13;&#10;wait(1)&#13;&#10;&#13;&#10;function checkOkToLetIn(name)&#13;&#10;permission = game.Workspace.Admins:children()&#13;&#10; for i = 1,#permission do&#13;&#10;  if (string.upper(name) == string.upper(permission[i].Name)) then return true end&#13;&#10; end&#13;&#10; return false&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function onTouchedpowerbutton(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if checkOkToLetIn(h.Parent.Name) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if touch~=1 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;touch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;reset()&#13;&#10;&#9;&#9;&#9;&#9;&#9;showMessage(&quot;Restarting...&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;&#9;hideMessage()&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(8)&#13;&#10;&#9;&#9;&#9;&#9;&#9;sclone=game.Workspace.Minigames:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Minigames:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;&#9;sclone.Parent=game.Workspace&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(20)&#13;&#10;&#9;&#9;&#9;&#9;&#9;touch=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouchedpowerbutton)&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function showMessage(text)&#13;&#10;&#9;hideMessage() &#13;&#10;&#9;if message == nil then message = Instance.new(&quot;Message&quot;) end&#13;&#10;&#9;message.Text = text&#13;&#10;&#9;message.Parent = game.Workspace&#13;&#10;end&#13;&#10;&#13;&#10;function hideMessage()&#13;&#10;&#9;if message == nil then return end&#13;&#10;&#9;message.Parent = nil&#13;&#10;end&#13;&#10;&#13;&#10;function reset()&#13;&#10;&#13;&#10;if game.Workspace:findFirstChild(&quot;Pans&quot;) ~= nil then&#13;&#10;game.Workspace.Pans:remove()&#13;&#10;wait(0.5)&#13;&#10;end&#13;&#10;wait(0.5)&#13;&#10;model = regenpans:clone()&#13;&#10;model.Parent = game.Workspace&#13;&#10;wait(0.5)&#13;&#10;if game.Workspace:findFirstChild(&quot;Platforms&quot;) ~= nil then&#13;&#10;game.Workspace.Platforms:remove()&#13;&#10;end&#13;&#10;wait(1)&#13;&#10;model = regenplatforms:clone()&#13;&#10;model.Parent = game.Workspace&#13;&#10;wait(0.2)&#13;&#10;game.Workspace.PL.Value=0&#13;&#10;wait(0.2)&#13;&#10;game.Workspace.gn.Value=0&#13;&#10;wait(0.2)&#13;&#10;game.Workspace.Z.Value=0&#13;&#10;wait(0.2)&#13;&#10;game.Workspace.PL.Value=0&#13;&#10;end&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX681">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">exclaimation</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
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				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
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					<R00>-1</R00>
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					<R02>2.97989527e-006</R02>
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					<string name="Source">yourname=&quot;miked&quot;&#13;&#10;minigamenumber=99&#13;&#10;function checkOkToLetIn(name)&#13;&#10;permission = game.Workspace.Admins:children()&#13;&#10; for i = 1,#permission do&#13;&#10;  if (string.upper(name) == string.upper(permission[i].Name)) then return true end&#13;&#10; end&#13;&#10; return false&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if checkOkToLetIn(h.Parent.Name) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if touch~=1 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;touch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Perm.Value=minigamenumber&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;&#9;&#9;touch=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;--[[local door=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.6)&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=true--]]&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function color()&#13;&#10;if game.Workspace.Perm.Value==minigamenumber then&#13;&#10;&#9;script.Parent.Color=Color3.new(256,256,256)&#13;&#10;else&#13;&#10;&#9;script.Parent.Color=Color3.new(0,0,0)&#13;&#10;end&#13;&#10;end&#13;&#10;&#13;&#10;game.Workspace.Perm.Changed:connect(color)&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
					<bool name="archivable">true</bool>
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			</Item>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>19</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX782">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>595</X>
						<Y>204</Y>
						<Z>-389</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">3</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>34</Y>
						<Z>446</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX777">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>595</X>
						<Y>198.150803</Y>
						<Z>-413.979492</Z>
						<R00>5.67537109e-006</R00>
						<R01>-6.3846328e-006</R01>
						<R02>1</R02>
						<R10>-0.57200402</R10>
						<R11>0.820250809</R11>
						<R12>8.51889035e-006</R12>
						<R20>-0.820250869</R20>
						<R21>-0.57200402</R21>
						<R22>9.87696353e-007</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">sloper</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>58</X>
						<Y>2</Y>
						<Z>446</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX783">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>334.5</X>
						<Y>185.000015</Y>
						<Z>-538</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">goalb</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>71</X>
						<Y>4</Y>
						<Z>300</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX784">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">wait(1)&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;if part.Name==&quot;Ball&quot; then&#13;&#10;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#9;&#9;&#9;&#9;if game.Workspace.Var1.Value~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Var1.Value=game.Workspace.Var1.Value+1&#13;&#10;&#9;&#9;&#9;&#9;&#9;part:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;local m=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;m.Parent=game.Workspace&#13;&#10;&#9;&#9;&#9;&#9;&#9;m.Text=&quot;Red scores!&quot;&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;&#9;m.Text=&quot;&quot;&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(4)&#13;&#10;&#9;&#9;&#9;&#9;&#9;m.Text=&quot;Kick Off!&quot;&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;m.Parent=nil&#13;&#10;&#9;&#9;&#9;&#9;&#9;local football=game.Workspace.Soccer.Ball:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;football.Position=game.Workspace.Stadium.middle.Position+Vector3.new(0,4,0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;football.Parent=game.Workspace&#13;&#10;&#9;&#9;&#9;&#9;&#9;football.Parent=game.Workspace&#13;&#10;&#9;&#9;&#9;&#9;&#9;m.Parent=nil&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;wait(0.2)&#13;&#10;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX785">
				<Properties>
					<bool name="Anchored">true</bool>
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					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>371</X>
						<Y>196.500015</Y>
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					</CoordinateFrame>
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					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
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					<token name="RightSurface">0</token>
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					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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						<X>0</X>
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						<Z>0</Z>
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					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>19</Y>
						<Z>1</Z>
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				</Properties>
			</Item>
			<Item class="Part" referent="RBX786">
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					<bool name="Anchored">true</bool>
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					<token name="BottomSurface">4</token>
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					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
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						<Y>197.000015</Y>
						<Z>-625.5</Z>
						<R00>-1</R00>
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						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
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					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>20</Y>
						<Z>125</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX787">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>819</X>
						<Y>226</Y>
						<Z>-538</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">3</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">3</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>38</Y>
						<Z>300</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX788">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
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					<token name="BackSurfaceInput">0</token>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>819</X>
						<Y>206.5</Y>
						<Z>-538</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
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					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
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					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1</Y>
						<Z>50</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX789">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>819</X>
						<Y>196.5</Y>
						<Z>-513.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>19</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX790">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>819</X>
						<Y>196.500015</Y>
						<Z>-562.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>19</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX791">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>819</X>
						<Y>197</Y>
						<Z>-450.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>20</Y>
						<Z>125</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX792">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>855.5</X>
						<Y>185</Y>
						<Z>-538</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">goalr</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>71</X>
						<Y>4</Y>
						<Z>300</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX793">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">wait(1)&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;if part.Name==&quot;Ball&quot; then&#13;&#10;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#9;&#9;&#9;&#9;if game.Workspace.Var2.Value~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Var2.Value=game.Workspace.Var2.Value+1&#13;&#10;&#9;&#9;&#9;&#9;&#9;part:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;local m=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;m.Parent=game.Workspace&#13;&#10;&#9;&#9;&#9;&#9;&#9;m.Text=&quot;Blue scores!&quot;&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;&#9;m.Text=&quot;&quot;&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(4)&#13;&#10;&#9;&#9;&#9;&#9;&#9;m.Text=&quot;Kick Off!&quot;&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;m.Parent=nil&#13;&#10;&#9;&#9;&#9;&#9;&#9;local football=game.Workspace.Soccer.Ball:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;football.Position=game.Workspace.Stadium.middle.Position+Vector3.new(0,4,0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;football.Parent=game.Workspace&#13;&#10;&#9;&#9;&#9;&#9;&#9;football.Parent=game.Workspace&#13;&#10;&#9;&#9;&#9;&#9;&#9;m.Parent=nil&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;wait(0.2)&#13;&#10;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX794">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>595</X>
						<Y>198.392776</Y>
						<Z>-661.851685</Z>
						<R00>-3.35594763e-007</R00>
						<R01>1.78655284e-007</R01>
						<R02>0.99999994</R02>
						<R10>0.569155872</R10>
						<R11>0.822229624</R11>
						<R12>6.62090258e-008</R12>
						<R20>-0.822229624</R20>
						<R21>0.569155872</R21>
						<R22>-3.73291272e-007</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
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					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
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					<token name="FrontSurface">0</token>
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					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">slopel</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
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					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<float name="TopParamA">-0.5</float>
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					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>58</X>
						<Y>2</Y>
						<Z>446</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX795">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>819</X>
						<Y>197</Y>
						<Z>-625.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>20</Y>
						<Z>125</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX796">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>595</X>
						<Y>204.000015</Y>
						<Z>-687</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">3</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">25</int>
					<CoordinateFrame name="CFrame">
						<X>595</X>
						<Y>125</Y>
						<Z>-409</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>430</X>
						<Y>1.20000005</Y>
						<Z>41</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX813">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">25</int>
					<CoordinateFrame name="CFrame">
						<X>376</X>
						<Y>125.000008</Y>
						<Z>-538</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>8</X>
						<Y>1.20000005</Y>
						<Z>284</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX814">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">25</int>
					<CoordinateFrame name="CFrame">
						<X>814</X>
						<Y>125</Y>
						<Z>-538</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>8</X>
						<Y>1.20000005</Y>
						<Z>284</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="IntValue" referent="RBX815">
			<Properties>
				<string name="Name">Var1</string>
				<int name="Value">0</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="IntValue" referent="RBX816">
			<Properties>
				<string name="Name">Var2</string>
				<int name="Value">0</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX817">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Soccer</string>
				<Ref name="PrimaryPart">RBX818</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX818">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>515</X>
						<Y>83.6886749</Y>
						<Z>64</Z>
						<R00>3.42285382e-008</R00>
						<R01>0.99999994</R01>
						<R02>-8.16505334e-008</R02>
						<R10>-0.99999994</R10>
						<R11>5.96046448e-008</R11>
						<R12>3.96463449e-008</R12>
						<R20>3.96463449e-008</R20>
						<R21>8.16505334e-008</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">1</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.0199999996</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Ball</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>4</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX819">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;h.Health=h.Health+20&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.2)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX820">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">25</int>
					<CoordinateFrame name="CFrame">
						<X>515</X>
						<Y>79.9000015</Y>
						<Z>64</Z>
						<R00>1</R00>
						<R01>-8.95606492e-014</R01>
						<R02>-1.05805623e-013</R02>
						<R10>-8.95606492e-014</R10>
						<R11>1</R11>
						<R12>-2.06550055e-013</R12>
						<R20>-1.05805623e-013</R20>
						<R21>-2.06550055e-013</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">SoccerWeapons</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>3.60000014</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX821">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Dive</string>
						<string name="Source">--if game.Workspace.Player:findFirstChild(&quot;Humanoid&quot;)~=nil then print(&quot;hi&quot;) end&#13;&#10;bin = script.Parent&#13;&#10;power=100&#13;&#10;enabled=true&#13;&#10;&#9;dude=script.Parent.Parent.Parent.Name&#13;&#10;&#9;pl=game.Workspace:findFirstChild(dude)&#13;&#10;&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;if not enabled then&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;enabled = false&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;&#13;&#10;&#13;&#10;&#9;local hit = mouse.Hit&#13;&#10;&#9;local part=mouse.Target&#13;&#10;&#9;dude=script.Parent.Parent.Parent.Name&#13;&#10;&#9;pl=game.Workspace:findFirstChild(dude)&#13;&#10;&#9;if hit==nil or part==nil or dude==nil or pl==nil then &#13;&#10;&#9;wait(0.3)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;enabled = true&#13;&#10;&#9;return &#13;&#10;&#9;end&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#13;&#10;&#9;if pl.Torso.Position~=nil then&#13;&#10;&#9;&#9;local vertdist=hit.p.y-pl.Torso.Position.y&#13;&#10;&#9;&#9;if vertdist&gt;14 or vertdist&lt;-10 then&#13;&#10;&#9;&#9;&#9;wait(0.3)&#13;&#10;&#9;&#9;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;&#9;&#9;enabled = true&#13;&#10;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;local e=hit.p.x-pl.Torso.Position.x&#13;&#10;&#9;&#9;local f=hit.p.z-pl.Torso.Position.z&#13;&#10;&#9;&#9;local mult=1/(math.sqrt((e^2)+(f^2)))&#13;&#10;&#9;&#9;e=e*mult&#13;&#10;&#9;&#9;f=f*mult&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;local factorx=1&#13;&#10;&#9;&#9;local factory=1&#13;&#10;&#9;&#9;if part.Name==&quot;Ball&quot; then&#13;&#10;&#9;&#9;&#9;local factory=6&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if part.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;local factorx=2&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;pl.Torso.Velocity=Vector3.new(e*power*factorx,25*factory,f*power*factorx)&#13;&#10;&#9;&#9;pl.Torso.RotVelocity=Vector3.new(0.5*f*power*factorx,0,-0.5*e*power*factorx)&#13;&#10;&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;pl.Humanoid.Health=pl.Humanoid.Health-7&#13;&#10;&#9;wait(3)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;enabled = true&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX822">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Sprint</string>
						<string name="Source">--if game.Workspace.Player:findFirstChild(&quot;Humanoid&quot;)~=nil then print(&quot;hi&quot;) end&#13;&#10;bin = script.Parent&#13;&#10;power=100&#13;&#10;enabled=true&#13;&#10;&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;if not enabled then&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;enabled = false&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;&#13;&#10;&#13;&#10;&#9;local hit = mouse.Hit&#13;&#10;&#9;local part=mouse.Target&#13;&#10;&#9;local dude=script.Parent.Parent.Parent.Name&#13;&#10;&#9;local pl=game.Workspace:findFirstChild(dude)&#13;&#10;&#9;if hit==nil or part==nil or dude==nil or pl==nil then &#13;&#10;&#9;wait(0.3)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;enabled = true&#13;&#10;&#9;return &#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#13;&#10;&#9;if pl.Torso.Position~=nil then&#13;&#10;&#9;&#9;local vertdist=hit.p.y-pl.Torso.Position.y&#13;&#10;&#9;&#9;if vertdist&gt;14 or vertdist&lt;-10 then&#13;&#10;&#9;&#9;&#9;wait(0.3)&#13;&#10;&#9;&#9;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;&#9;&#9;enabled = true&#13;&#10;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;local e=hit.p.x-pl.Torso.Position.x&#13;&#10;&#9;&#9;local f=hit.p.z-pl.Torso.Position.z&#13;&#10;&#9;&#9;local mult=1/(math.sqrt((e^2)+(f^2)))&#13;&#10;&#9;&#9;e=2*e*mult&#13;&#10;&#9;&#9;f=f*mult&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;if part.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;if (1/mult)&lt;10 then&#13;&#10;&#9;&#9;&#9;&#9;part.Parent.Torso.Velocity=Vector3.new(e*power,0,f*power)&#13;&#10;&#9;&#9;&#9;&#9;part.Parent.Humanoid.Health=part.Parent.Humanoid.Health-15&#13;&#10;&#9;&#9;&#9;&#9;wait(0.8)&#13;&#10;&#9;&#9;&#9;end&#9;&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;pl.Torso.Velocity=Vector3.new(e*power,0,f*power)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;pl.Humanoid.Health=pl.Humanoid.Health-7&#13;&#10;&#9;wait(0.2)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;enabled = true&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX823">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">149</int>
				<CoordinateFrame name="CFrame">
					<X>390</X>
					<Y>77.9000015</Y>
					<Z>212.5</Z>
					<R00>-0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<string name="Name">button5</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>2.4000001</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX824">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">&#13;&#10;minigamenumber=5&#13;&#10;&#13;&#10;function checkOkToLetIn(name)&#13;&#10;permission = game.Workspace.Admins:children()&#13;&#10; for i = 1,#permission do&#13;&#10;  if (string.upper(name) == string.upper(permission[i].Name)) then return true end&#13;&#10; end&#13;&#10; return false&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if checkOkToLetIn(h.Parent.Name) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if touch~=1 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;touch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Perm.Value=minigamenumber&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;&#9;&#9;touch=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;--[[local door=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.6)&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=true--]]&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function color()&#13;&#10;if game.Workspace.Perm.Value==minigamenumber then&#13;&#10;&#9;script.Parent.Color=Color3.new(256,256,256)&#13;&#10;else&#13;&#10;&#9;script.Parent.Color=Color3.new(0,0,0)&#13;&#10;end&#13;&#10;end&#13;&#10;&#13;&#10;game.Workspace.Perm.Changed:connect(color)&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX825">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">5</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
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					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX826">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Climb</string>
				<Ref name="PrimaryPart">RBX827</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX828">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>773.03949</X>
						<Y>277.783386</Y>
						<Z>8.59088707</Z>
						<R00>-0.999963164</R00>
						<R01>0.00530887349</R01>
						<R02>-0.00680950889</R02>
						<R10>0.00793194864</R10>
						<R11>0.87639302</R11>
						<R12>-0.481532127</R12>
						<R20>0.00341141154</R20>
						<R21>-0.481568038</R21>
						<R22>-0.876402915</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
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					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
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					<Vector3 name="RotVelocity">
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						<Y>0</Y>
						<Z>0</Z>
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					<float name="TopParamA">-0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>2</Y>
						<Z>8</Z>
					</Vector3>
				</Properties>
			</Item>
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				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>788</X>
						<Y>51.4000053</Y>
						<Z>30</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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					<token name="TopSurface">3</token>
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					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>60</X>
						<Y>102.000008</Y>
						<Z>60</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX830">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>821.5</X>
						<Y>51.4000015</Y>
						<Z>30</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>42</X>
						<Y>102.000008</Y>
						<Z>7</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX831">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
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					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>19.2000008</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX884">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">wait(1)&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;print(&quot;worked&quot;)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;if part.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#9;&#9;&#9;&#9;flag=script.Parent.Parent:findFirstChild(&quot;Flag&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if flag~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;flag.Color=part.Parent.Torso.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;local t=part.Parent.Torso:findFirstChild(&quot;Shirt Graphic&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;if t~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;flag.Tex.Texture=t.Graphic&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;local bob=part.Parent.Name&#13;&#10;&#9;&#9;&#9;&#9;local bobshome=game.Players:findFirstChild(bob)&#13;&#10;&#9;&#9;&#9;&#9;if bobshome~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if bobshome:findFirstChild(&quot;leaderstats&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if bobshome.leaderstats:findFirstChild(&quot;Round&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bobshome.leaderstats.Round.Value=bobshome.leaderstats.Round.Value+game.Workspace.PL.Value&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;if game.Workspace.Var1.Value~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Var1.Value=game.Workspace.Var1.Value+1&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;error&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.PL.Value=0&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;wait(4)&#13;&#10;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX885">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">rubies</string>
					<Ref name="PrimaryPart">RBX886</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX886">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>728.5</X>
							<Y>115</Y>
							<Z>34.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">ruby</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.400000006</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX887">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;level=3&#13;&#10;points=1&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;if part.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;local bob=part.Parent.Name&#13;&#10;&#9;&#9;&#9;&#9;local bobshome=game.Players:findFirstChild(bob)&#13;&#10;&#9;&#9;&#9;&#9;if bobshome~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if bobshome:findFirstChild(&quot;leaderstats&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if bobshome.leaderstats:findFirstChild(&quot;Round&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if bobshome.leaderstats.Round.Value&lt;level then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bobshome.leaderstats.Round.Value=bobshome.leaderstats.Round.Value+points&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;script.Parent.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;script.Parent.Transparency=0.4&#13;&#10;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX888">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>759.5</X>
							<Y>191.199997</Y>
							<Z>26.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">ruby</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.400000006</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX889">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;level=7&#13;&#10;points=2&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;if part.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;local bob=part.Parent.Name&#13;&#10;&#9;&#9;&#9;&#9;local bobshome=game.Players:findFirstChild(bob)&#13;&#10;&#9;&#9;&#9;&#9;if bobshome~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if bobshome:findFirstChild(&quot;leaderstats&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if bobshome.leaderstats:findFirstChild(&quot;Round&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if bobshome.leaderstats.Round.Value&lt;level then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bobshome.leaderstats.Round.Value=bobshome.leaderstats.Round.Value+points&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;script.Parent.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;script.Parent.Transparency=0.4&#13;&#10;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX890">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>803.5</X>
							<Y>329.993835</Y>
							<Z>28.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">ruby</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.400000006</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX891">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;level=15&#13;&#10;points=3&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;if part.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;local bob=part.Parent.Name&#13;&#10;&#9;&#9;&#9;&#9;local bobshome=game.Players:findFirstChild(bob)&#13;&#10;&#9;&#9;&#9;&#9;if bobshome~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if bobshome:findFirstChild(&quot;leaderstats&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if bobshome.leaderstats:findFirstChild(&quot;Round&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if bobshome.leaderstats.Round.Value&lt;level then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bobshome.leaderstats.Round.Value=bobshome.leaderstats.Round.Value+points&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;script.Parent.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;script.Parent.Transparency=0.4&#13;&#10;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX892">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>771.5</X>
							<Y>246.193787</Y>
							<Z>33.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">ruby</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.400000006</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX893">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;level=10&#13;&#10;points=2&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;if part.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;local bob=part.Parent.Name&#13;&#10;&#9;&#9;&#9;&#9;local bobshome=game.Players:findFirstChild(bob)&#13;&#10;&#9;&#9;&#9;&#9;if bobshome~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if bobshome:findFirstChild(&quot;leaderstats&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if bobshome.leaderstats:findFirstChild(&quot;Round&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if bobshome.leaderstats.Round.Value&lt;level then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bobshome.leaderstats.Round.Value=bobshome.leaderstats.Round.Value+points&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;script.Parent.Transparency=0&#13;&#10;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;script.Parent.Transparency=0.4&#13;&#10;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX894">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>851.5</X>
							<Y>120.393837</Y>
							<Z>81.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">ruby</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.400000006</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX895">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;level=4&#13;&#10;points=1&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;if part.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;local bob=part.Parent.Name&#13;&#10;&#9;&#9;&#9;&#9;local bobshome=game.Players:findFirstChild(bob)&#13;&#10;&#9;&#9;&#9;&#9;if bobshome~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if bobshome:findFirstChild(&quot;leaderstats&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if bobshome.leaderstats:findFirstChild(&quot;Round&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if bobshome.leaderstats.Round.Value&lt;level then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bobshome.leaderstats.Round.Value=bobshome.leaderstats.Round.Value+points&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;script.Parent.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;script.Parent.Transparency=0.4&#13;&#10;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX896">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>782.5</X>
							<Y>154.400009</Y>
							<Z>9.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">ruby</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.400000006</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX897">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;level=5&#13;&#10;points=1&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;if part.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;local bob=part.Parent.Name&#13;&#10;&#9;&#9;&#9;&#9;local bobshome=game.Players:findFirstChild(bob)&#13;&#10;&#9;&#9;&#9;&#9;if bobshome~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if bobshome:findFirstChild(&quot;leaderstats&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if bobshome.leaderstats:findFirstChild(&quot;Round&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if bobshome.leaderstats.Round.Value&lt;level then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bobshome.leaderstats.Round.Value=bobshome.leaderstats.Round.Value+points&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;script.Parent.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;script.Parent.Transparency=0.4&#13;&#10;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX898">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>787.5</X>
							<Y>116.193825</Y>
							<Z>-24.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">ruby</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.400000006</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX899">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;level=3&#13;&#10;points=1&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;if part.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;local bob=part.Parent.Name&#13;&#10;&#9;&#9;&#9;&#9;local bobshome=game.Players:findFirstChild(bob)&#13;&#10;&#9;&#9;&#9;&#9;if bobshome~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if bobshome:findFirstChild(&quot;leaderstats&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if bobshome.leaderstats:findFirstChild(&quot;Round&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if bobshome.leaderstats.Round.Value&lt;level then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bobshome.leaderstats.Round.Value=bobshome.leaderstats.Round.Value+points&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;script.Parent.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;script.Parent.Transparency=0.4&#13;&#10;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX900">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">149</int>
				<CoordinateFrame name="CFrame">
					<X>385</X>
					<Y>77.8949203</Y>
					<Z>212.499985</Z>
					<R00>-1.41900557e-007</R00>
					<R01>-1.39741459e-007</R01>
					<R02>1</R02>
					<R10>4.97077508e-007</R10>
					<R11>1</R11>
					<R12>-1.39741459e-007</R12>
					<R20>-1</R20>
					<R21>-4.97077508e-007</R21>
					<R22>1.41900557e-007</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<string name="Name">button6</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>2.4000001</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX901">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">&#13;&#10;minigamenumber=6&#13;&#10;&#13;&#10;function checkOkToLetIn(name)&#13;&#10;permission = game.Workspace.Admins:children()&#13;&#10; for i = 1,#permission do&#13;&#10;  if (string.upper(name) == string.upper(permission[i].Name)) then return true end&#13;&#10; end&#13;&#10; return false&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if checkOkToLetIn(h.Parent.Name) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if touch~=1 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;touch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Perm.Value=minigamenumber&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;&#9;&#9;touch=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;--[[local door=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.6)&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=true--]]&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function color()&#13;&#10;if game.Workspace.Perm.Value==minigamenumber then&#13;&#10;&#9;script.Parent.Color=Color3.new(256,256,256)&#13;&#10;else&#13;&#10;&#9;script.Parent.Color=Color3.new(0,0,0)&#13;&#10;end&#13;&#10;end&#13;&#10;&#13;&#10;game.Workspace.Perm.Changed:connect(color)&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX902">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">6 copy</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
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					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Script" referent="RBX903">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Script</string>
				<string name="Source">print(&quot;Leaderboard script loaded&quot;)&#13;&#10;&#13;&#10;function waitForChild(parent, childName)&#13;&#10;&#9;while true do&#13;&#10;&#9;&#9;local child = parent:findFirstChild(childName)&#13;&#10;&#9;&#9;if child then&#13;&#10;&#9;&#9;&#9;return child&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;parent.ChildAdded:wait()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function checkOkToBan(name)&#13;&#10;local permission = game.Workspace.Banned:children()&#13;&#10; for i = 1,#permission do&#13;&#10;  if (string.upper(name) == string.upper(permission[i].Name)) then return true end&#13;&#10; end&#13;&#10; return false&#13;&#10;end&#13;&#10;&#13;&#10;function checkForPlayerAlreadyHere(name)&#13;&#10;local n=0&#13;&#10;local pls=game.Players:children()&#13;&#10;for i = 1,#pls do&#13;&#10;&#9;if (string.upper(name) == string.upper(pls[i].Name)) then &#13;&#10;&#9;n=n+1&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;if n&gt;1 then return true else return false end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function onPlayerEntered(newPlayer)&#13;&#10;if newPlayer.Name~=nil then&#13;&#10;&#9;if checkOkToBan(newPlayer.Name) then&#13;&#10;&#9;&#9;newPlayer:remove()&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if checkForPlayerAlreadyHere(newPlayer.Name) then&#13;&#10;&#9;&#9;newPlayer:remove()&#13;&#10;&#9;end&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;&#9;local stats = Instance.new(&quot;IntValue&quot;)&#13;&#10;&#9;stats.Name = &quot;leaderstats&quot;&#13;&#10;&#13;&#10;&#9;local points = Instance.new(&quot;IntValue&quot;)&#13;&#10;&#9;points.Name = &quot;Points&quot;&#13;&#10;&#9;points.Value = 0&#13;&#10;&#13;&#10;&#9;local round = Instance.new(&quot;IntValue&quot;)&#13;&#10;&#9;round.Name = &quot;Round&quot;&#13;&#10;&#9;round.Value = 0&#13;&#10;&#13;&#10;&#9;points.Parent = stats&#13;&#10;&#9;round.Parent = stats&#13;&#10;&#13;&#10;&#9;local char = nil&#13;&#10;&#13;&#10;&#9;while true do&#13;&#10;&#9;&#9;char = newPlayer.Character&#13;&#10;&#9;&#9;if (char ~= nil) then break end&#13;&#10;&#9;&#9;wait (2) -- don&apos;t hog CPU&#13;&#10;&#9;end&#13;&#10;&#9;print(&quot;Character found&quot;)&#13;&#10;&#9;local humanoid = waitForChild(char, &quot;Humanoid&quot;)&#13;&#10;&#9;print(&quot;Humanoid found&quot;)&#13;&#10;&#13;&#10;&#9;humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end )&#13;&#10;&#13;&#10;&#9;-- start to listen for new humanoid&#13;&#10;&#9;newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )&#13;&#10;&#13;&#10;&#13;&#10;&#9;stats.Parent = newPlayer&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function onHumanoidDied(humanoid, player)&#13;&#10;&#9;local stats = player:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;if stats ~= nil then&#13;&#10;&#9;&#9;if stats.Round.Value&gt;0 then&#13;&#10;&#9;&#9;&#9;game.Workspace.PL.Value=game.Workspace.PL.Value-1&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if game.Workspace.gn.Value==4 then&#13;&#10;&#9;&#9;&#9;if stats.Round.Value==1 then&#13;&#10;&#9;&#9;&#9;&#9;if game.Workspace.PL.Value&gt;1 then&#13;&#10;&#9;&#9;&#9;&#9;game.Workspace.Z.Value=game.Workspace.Z.Value-1&#13;&#10;&#9;&#9;&#9;&#9;--stats.Points.Value=stats.Points.Value-10&#13;&#10;&#9;&#9;&#9;&#9;--local m=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;&#9;&#9;--m.Text=&quot;-10 points for zombie death.&quot;&#13;&#10;&#9;&#9;&#9;&#9;--m.Parent=player&#13;&#10;&#9;&#9;&#9;&#9;wait(1.5)&#13;&#10;&#9;&#9;&#9;&#9;--m.Parent=nil&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;stats.Round.Value=0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function onPlayerQuit(player)&#13;&#10;&#13;&#10;&#9;local stats = player:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;if stats ~= nil then&#13;&#10;&#9;&#9;if stats.Round.Value&gt;0 then&#13;&#10;&#9;&#9;&#9;game.Workspace.PL.Value=game.Workspace.PL.Value-1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if game.Workspace.gn.Value==4 then&#13;&#10;&#9;&#9;&#9;if stats.Round.Value==1 then&#13;&#10;&#9;&#9;&#9;&#9;game.Workspace.Z.Value=game.Workspace.Z.Value-1&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function onPlayerRespawn(property, player)&#13;&#10;&#9;-- need to connect to new humanoid&#13;&#10;&#9;&#13;&#10;&#9;if property == &quot;Character&quot; then&#13;&#10;&#9;&#9;if player.Character~=nil then&#13;&#10;&#9;&#9;&#9;local char=player.Character&#13;&#10;&#9;&#9;&#9;local humanoid = waitForChild(char, &quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;&#9;local p = player&#13;&#10;&#9;&#9;&#9;&#9;local h = humanoid&#13;&#10;&#9;&#9;&#9;&#9;humanoid.Died:connect(function() onHumanoidDied(h, p) end )&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;--[[&#13;&#10;function handleKillCount(humanoid, player)&#13;&#10;&#9;-- todo, killing self results in negative points.&#13;&#10;&#9;&#13;&#10;&#9;-- check for kill tag on humanoid - may be more than one - todo: deal with this&#13;&#10;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)&#13;&#10;&#13;&#10;&#9;-- find player with name on tag&#13;&#10;&#9;if tag ~= nil then&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;local killer = tag.Value&#13;&#10;&#9;&#9;if killer.Parent ~= nil then&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;-- test if killer still in game, maybe not a big deal&#13;&#10;&#9;&#9;&#9;local stats = killer:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if stats ~= nil then&#13;&#10;&#9;&#9;&#9;&#9;local kills = stats:findFirstChild(&quot;Kills&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if killer ~= player then&#13;&#10;&#9;&#9;&#9;&#9;&#9;kills.Value = kills.Value + 1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;kills.Value = kills.Value - 1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end &#13;&#10;&#9;&#13;&#10;end&#13;&#10;--]]&#13;&#10;game.Players.ChildAdded:connect(onPlayerEntered)&#13;&#10;game.Players.ChildRemoved:connect(onPlayerQuit)</string>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Script" referent="RBX904">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">xScript</string>
				<string name="Source">function onPlayerEntered(newPlayer)&#13;&#10;&#13;&#10;&#9;-- start to listen for new humanoid&#13;&#10;&#9;newPlayer.Changed:connect(function(property) onPlayerPropChanged(property, newPlayer) end )&#13;&#10;&#9;onPlayerRespawn(newPlayer)&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function onPlayerPropChanged(property, player)&#13;&#10;&#9;if property == &quot;Character&quot; then&#13;&#10;&#9;&#9;onPlayerRespawn(player)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function onPlayerRespawn(player)&#13;&#10;--[[&#13;&#10;&#9;-- only interested in events where the player gets a new character&#13;&#10;&#9;if player.Character == nil then return end&#13;&#10;&#13;&#10;&#9;local locations = {Vector3.new(0, 65.2, 300), Vector3.new(279, 96.1, 5), Vector3.new(402, 63.7, -71),Vector3.new(402, 64.1, 15.4)}&#13;&#10;&#13;&#10;&#13;&#10;local hero=player.Name&#13;&#10;local xh=game.Players.findFirstChild(hero)&#13;&#10;if xh.stats.kills.Value~=nil then&#9;&#13;&#10;if xh.stats.kills.Value&gt;4 then&#13;&#10;&#9;&#9;local i =2&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#9;local i=math.random(2,4)&#13;&#10;&#13;&#10;&#9;local x = locations[i].x&#13;&#10;&#9;local y = locations[i].y&#13;&#10;&#9;local z = locations[i].z&#13;&#10;&#13;&#10;&#9;x = x + math.random(-20, 20)&#13;&#10;&#9;z = z + math.random(-20, 20)&#13;&#10;&#9;y = y + math.random(5, 16)&#13;&#10;&#13;&#10;&#9;local char = player.Character.Torso&#13;&#10;&#13;&#10;&#9;local cf = char.CFrame&#13;&#10;&#13;&#10;&#9;local lx = 0&#13;&#10;&#9;local ly = y&#13;&#10;&#9;local lz = 0&#13;&#10;&#13;&#10;&#9;char.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))&#13;&#10;--]]&#13;&#10;&#9;if player.Name==&quot;miked&quot; then&#13;&#10;&#9;&#9;local place=game.Players:findFirstChild(&quot;miked&quot;)&#13;&#10;&#9;&#9;if place==nil then return end&#13;&#10;&#9;&#9;local x=Instance.new(&quot;HopperBin&quot;)&#13;&#10;&#9;&#9;x.Name=&quot;1&quot;&#13;&#10;&#9;&#9;local scripttwo=game.Workspace.crate.POWERS:clone()&#13;&#10;&#9;&#9;scripttwo.Parent=x&#13;&#10;&#9;&#9;scripttwo.Disabled=false&#13;&#10;&#9;&#9;x.Parent=place.Backpack&#13;&#10;&#9;end&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;game.Players.ChildAdded:connect(onPlayerEntered)</string>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX905">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">ZombieBotKing</string>
				<Ref name="PrimaryPart">RBX906</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX906">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">29</int>
					<CoordinateFrame name="CFrame">
						<X>517.751648</X>
						<Y>66.5978241</Y>
						<Z>43.1167068</Z>
						<R00>0.0169980023</R00>
						<R01>-5.09564785e-021</R01>
						<R02>-0.999855518</R02>
						<R10>-3.73039998e-021</R10>
						<R11>1</R11>
						<R12>-5.15980282e-021</R12>
						<R20>0.999855518</R20>
						<R21>3.81756697e-021</R21>
						<R22>0.0169980023</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Head</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>-1.62104149e-025</X>
						<Y>3.31577802e-022</Y>
						<Z>-3.17893534e-026</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>3.6479434e-020</X>
						<Y>0.0169703886</Y>
						<Z>3.64802354e-020</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX907">
					<Properties>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">0</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Scale">
							<X>1.25</X>
							<Y>1.25</Y>
							<Z>1.25</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX908">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">face</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
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						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX909">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX910">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">0</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX911">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX912">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">0</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX913">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX914">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">0</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX915">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX916">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX917">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX918">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX919">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX920">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX921">
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX922">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX923">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX924">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX925">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX926">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX927">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX928">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX929">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX930">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX931">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX932">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">Sound</string>
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						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
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						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX933">
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
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						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX934">
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX935">
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
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						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX936">
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX937">
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX938">
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						<bool name="Looped">true</bool>
						<string name="Name">Sound</string>
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						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
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						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX939">
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
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						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX940">
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
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						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX941">
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX942">
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX943">
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX944">
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						<bool name="Looped">true</bool>
						<string name="Name">Sound</string>
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						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX945">
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX946">
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX947">
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
						<float name="Volume">0.5</float>
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					</Properties>
				</Item>
				<Item class="Sound" referent="RBX948">
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
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						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX949">
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX950">
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						<bool name="Looped">true</bool>
						<string name="Name">Sound</string>
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						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX951">
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
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						<bool name="archivable">true</bool>
					</Properties>
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				<Item class="Sound" referent="RBX952">
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
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						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX953">
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX954">
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX955">
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX956">
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						<bool name="Looped">true</bool>
						<string name="Name">Sound</string>
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						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX957">
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX958">
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX959">
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX960">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
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						<bool name="archivable">true</bool>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
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						<bool name="archivable">true</bool>
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						<string name="Name">Sound</string>
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						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
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						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
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						<bool name="archivable">true</bool>
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						<bool name="Looped">true</bool>
						<string name="Name">Sound</string>
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						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
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					</Properties>
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						<string name="Name">Sound</string>
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						<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
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						<string name="Name">Sound</string>
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						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
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					</Properties>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
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						<bool name="archivable">true</bool>
					</Properties>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
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						<bool name="archivable">true</bool>
					</Properties>
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						<string name="Name">Sound</string>
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						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
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						<bool name="archivable">true</bool>
					</Properties>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
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					</Properties>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
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					</Properties>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
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					</Properties>
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						<string name="Name">Sound</string>
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						<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
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						<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
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					</Properties>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
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						<string name="Name">Sound</string>
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						<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
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						<string name="Name">Sound</string>
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						<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
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						<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
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						<string name="Name">Sound</string>
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						<string name="Name">Sound</string>
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						<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
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						<string name="Name">Sound</string>
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						<string name="Name">Sound</string>
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						<string name="Name">Sound</string>
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						<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
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						<string name="Name">Sound</string>
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						<string name="Name">Sound</string>
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						<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
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						<string name="Name">Sound</string>
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						<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
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				<Item class="Sound" referent="RBX1009">
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
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						<bool name="archivable">true</bool>
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				<Item class="Sound" referent="RBX1010">
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						<bool name="Looped">true</bool>
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						<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
						<float name="Volume">0.5</float>
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						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
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						<bool name="archivable">true</bool>
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						<string name="Name">Sound</string>
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						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
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						<bool name="archivable">true</bool>
					</Properties>
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						<string name="Name">Sound</string>
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						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
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				</Item>
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						<string name="Name">Sound</string>
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						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
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						<bool name="archivable">true</bool>
					</Properties>
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				<Item class="Sound" referent="RBX1015">
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						<string name="Name">Sound</string>
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						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX1016">
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						<string name="Name">Sound</string>
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						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
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					</Properties>
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				<Item class="Sound" referent="RBX1017">
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						<string name="Name">Sound</string>
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						<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
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					</Properties>
				</Item>
				<Item class="Sound" referent="RBX1018">
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						<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
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					</Properties>
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				<Item class="Sound" referent="RBX1019">
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						<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
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					</Properties>
				</Item>
				<Item class="Sound" referent="RBX1020">
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
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						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX1021">
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						<string name="Name">Sound</string>
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						<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
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						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX1022">
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						<bool name="Looped">true</bool>
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						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
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					</Properties>
				</Item>
				<Item class="Sound" referent="RBX1023">
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						<string name="Name">Sound</string>
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						<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
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					</Properties>
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				<Item class="Sound" referent="RBX1024">
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						<string name="Name">Sound</string>
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						<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
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					</Properties>
				</Item>
				<Item class="Sound" referent="RBX1025">
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
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					</Properties>
				</Item>
				<Item class="Sound" referent="RBX1026">
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						<bool name="Looped">false</bool>
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						<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
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					</Properties>
				</Item>
				<Item class="Sound" referent="RBX1027">
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						<bool name="Looped">false</bool>
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						<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
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					</Properties>
				</Item>
				<Item class="Sound" referent="RBX1028">
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						<bool name="Looped">true</bool>
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						<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
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					</Properties>
				</Item>
				<Item class="Sound" referent="RBX1029">
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						<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
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					</Properties>
				</Item>
				<Item class="Sound" referent="RBX1030">
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						<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
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					</Properties>
				</Item>
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						<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
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					</Properties>
				</Item>
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						<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
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						<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
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					</Properties>
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						<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
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							<R22>0</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>0</X>
							<Y>-0.5</Y>
							<Z>0</Z>
							<R00>-1</R00>
							<R01>-0</R01>
							<R02>-0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<string name="Name">Neck</string>
						<Ref name="Part0">null</Ref>
						<Ref name="Part1">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Motor" referent="RBX1055">
					<Properties>
						<CoordinateFrame name="C0">
							<X>-1</X>
							<Y>-1</Y>
							<Z>0</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>-0.5</X>
							<Y>1</Y>
							<Z>0</Z>
							<R00>-0</R00>
							<R01>-0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<float name="CurrentAngle">-0.0972832441</float>
						<float name="DesiredAngle">-0.0972832441</float>
						<float name="MaxVelocity">0.100000001</float>
						<string name="Name">Left Hip</string>
						<Ref name="Part0">RBX1053</Ref>
						<Ref name="Part1">RBX1056</Ref>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Motor" referent="RBX1057">
					<Properties>
						<CoordinateFrame name="C0">
							<X>1</X>
							<Y>-1</Y>
							<Z>0</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>0.5</X>
							<Y>1</Y>
							<Z>0</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>-0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<float name="CurrentAngle">-0.0972832441</float>
						<float name="DesiredAngle">-0.0972832441</float>
						<float name="MaxVelocity">0.100000001</float>
						<string name="Name">Right Hip</string>
						<Ref name="Part0">RBX1053</Ref>
						<Ref name="Part1">RBX1058</Ref>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1056">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>517.840271</X>
						<Y>63.1025543</Y>
						<Z>42.6151276</Z>
						<R00>0.0169980023</R00>
						<R01>-0.0971158296</R01>
						<R02>-0.995127916</R02>
						<R10>-3.73039998e-021</R10>
						<R11>0.995271742</R11>
						<R12>-0.0971298665</R12>
						<R20>0.999855518</R20>
						<R21>0.00165101374</R21>
						<R22>0.016917631</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Left Leg</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>-1.62104149e-025</X>
						<Y>3.31577802e-022</Y>
						<Z>-3.17893534e-026</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>3.63130092e-020</X>
						<Y>0.0169703886</Y>
						<Z>3.64514165e-020</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1058">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>517.663025</X>
						<Y>63.1025543</Y>
						<Z>43.6182861</Z>
						<R00>0.0169980023</R00>
						<R01>0.0971158296</R01>
						<R02>-0.995127916</R02>
						<R10>-3.73039998e-021</R10>
						<R11>0.995271742</R11>
						<R12>0.0971298665</R12>
						<R20>0.999855518</R20>
						<R21>-0.00165101374</R21>
						<R22>0.016917631</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Right Leg</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>-1.62104149e-025</X>
						<Y>3.31577802e-022</Y>
						<Z>-3.17893534e-026</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>3.66456359e-020</X>
						<Y>0.0169703886</Y>
						<Z>3.65101851e-020</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Humanoid" referent="RBX1059">
				<Properties>
					<float name="Health">500</float>
					<bool name="Jump">false</bool>
					<float name="MaxHealth">500</float>
					<string name="Name">Humanoid</string>
					<bool name="Sit">false</bool>
					<Vector3 name="TargetPoint">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="WalkDirection">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Ref name="WalkToPart">null</Ref>
					<Vector3 name="WalkToPoint">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1060">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Health</string>
					<string name="Source">function waitForChild(parent, childName)&#13;&#10;&#9;while true do&#13;&#10;&#9;&#9;local child = parent:findFirstChild(childName)&#13;&#10;&#9;&#9;if child then&#13;&#10;&#9;&#9;&#9;return child&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;parent.ChildAdded:wait()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;-- declarations&#13;&#10;&#13;&#10;local Figure = script.Parent&#13;&#10;local Head = waitForChild(Figure, &quot;Head&quot;)&#13;&#10;local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)&#13;&#10;Humanoid.Health=500&#13;&#10;-- regeneration&#13;&#10;--[[&#13;&#10;while true do&#13;&#10;&#9;local s = wait(4)&#13;&#10;&#9;local health = Humanoid.Health&#13;&#10;&#9;if health &gt; 0 and health &lt; Humanoid.MaxHealth then&#13;&#10;&#9;&#9;health = health + 0.08 * s * Humanoid.MaxHealth&#13;&#10;&#9;&#9;if health * 1.05 &lt; Humanoid.MaxHealth then&#13;&#10;&#9;&#9;&#9;Humanoid.Health = health&#13;&#10;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;Humanoid.Health = Humanoid.MaxHealth&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;--]]</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="BodyColors" referent="RBX1061">
				<Properties>
					<int name="HeadColor">194</int>
					<int name="LeftArmColor">194</int>
					<int name="LeftLegColor">194</int>
					<string name="Name">Body Colors</string>
					<int name="RightArmColor">194</int>
					<int name="RightLegColor">194</int>
					<int name="TorsoColor">194</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="IntValue" referent="RBX1062">
				<Properties>
					<string name="Name">Mode</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1063">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">29</int>
					<CoordinateFrame name="CFrame">
						<X>518.226074</X>
						<Y>65.5978241</Y>
						<Z>41.6084251</Z>
						<R00>0.999855518</R00>
						<R01>-5.09564785e-021</R01>
						<R02>0.0169980023</R02>
						<R10>5.15980282e-021</R10>
						<R11>1</R11>
						<R12>-3.73039998e-021</R12>
						<R20>-0.0169980023</R20>
						<R21>3.81756697e-021</R21>
						<R22>0.999855518</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">zarm</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>-1.62104149e-025</X>
						<Y>3.31577802e-022</Y>
						<Z>-3.17893534e-026</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>3.59792903e-020</X>
						<Y>0.0169703886</Y>
						<Z>3.63230872e-020</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1064">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=game.Workspace:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local name=h.Parent.Name&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local seew=game.Players:findFirstChild(name)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local stats=waitForChild(seew, &quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if stats.Round.Value~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;stats.Round.Value=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;print(&quot;major problem in zombie script&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;game.Workspace.Z.Value=game.Workspace.Z.Value+1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function waitForChild(parent, childName)&#13;&#10;&#9;while true do&#13;&#10;&#9;&#9;local child = parent:findFirstChild(childName)&#13;&#10;&#9;&#9;if child then&#13;&#10;&#9;&#9;&#9;return child&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;parent.ChildAdded:wait()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1065">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">29</int>
					<CoordinateFrame name="CFrame">
						<X>518.2771</X>
						<Y>65.5978241</Y>
						<Z>44.6079903</Z>
						<R00>0.999855518</R00>
						<R01>-5.09564785e-021</R01>
						<R02>0.0169980023</R02>
						<R10>5.15980282e-021</R10>
						<R11>1</R11>
						<R12>-3.73039998e-021</R12>
						<R20>-0.0169980023</R20>
						<R21>3.81756697e-021</R21>
						<R22>0.999855518</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">zarm</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>-1.62104149e-025</X>
						<Y>3.31577802e-022</Y>
						<Z>-3.17893534e-026</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>3.6973878e-020</X>
						<Y>0.0169703886</Y>
						<Z>3.63061688e-020</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1066">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=game.Workspace:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local name=h.Parent.Name&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local seew=game.Players:findFirstChild(name)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local stats=waitForChild(seew, &quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if stats.Round.Value~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;stats.Round.Value=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;print(&quot;major problem in zombie script&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;game.Workspace.Z.Value=game.Workspace.Z.Value+1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function waitForChild(parent, childName)&#13;&#10;&#9;while true do&#13;&#10;&#9;&#9;local child = parent:findFirstChild(childName)&#13;&#10;&#9;&#9;if child then&#13;&#10;&#9;&#9;&#9;return child&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;parent.ChildAdded:wait()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX1067">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Robot</string>
					<string name="Source">------------------&#13;&#10;--SPAWNING--&#13;&#10;------------------&#13;&#10;&#13;&#10;miked=script.Parent&#13;&#10;&#13;&#10;itlh=miked.Torso:findFirstChild(&quot;Left Hip&quot;)&#13;&#10;itlh.Part0=miked.Torso&#13;&#10;itlh.Part1=miked:findFirstChild(&quot;Left Leg&quot;)&#13;&#10;itlh.C0=CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)&#13;&#10;&#13;&#10;itrh=miked.Torso:findFirstChild(&quot;Right Hip&quot;)&#13;&#10;itrh.Part0=miked.Torso&#13;&#10;itrh.Part1=miked:findFirstChild(&quot;Right Leg&quot;)&#13;&#10;itrh.C0=CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#13;&#10;miked.Head:makeJoints()&#13;&#10;------------------&#13;&#10;------------------&#13;&#10;&#13;&#10;&#13;&#10;function waitForChild(parent, childName)&#13;&#10;&#9;while true do&#13;&#10;&#9;&#9;local child = parent:findFirstChild(childName)&#13;&#10;&#9;&#9;if child then&#13;&#10;&#9;&#9;&#9;return child&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;parent.ChildAdded:wait()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;local Figure = script.Parent&#13;&#10;local Torso = waitForChild(Figure, &quot;Torso&quot;)&#13;&#10;local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)&#13;&#10;local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)&#13;&#10;local Neck = waitForChild(Torso, &quot;Neck&quot;)&#13;&#10;local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)&#13;&#10;pose = &quot;Standing&quot;&#13;&#10;&#13;&#10;local toolAnim = &quot;None&quot;&#13;&#10;local toolAnimTime = 0&#13;&#10;&#13;&#10;local isSeated = false&#13;&#10;&#13;&#10;function onRunning(speed)&#13;&#10;&#9;if isSeated then return end&#13;&#10;&#13;&#10;&#9;if speed&gt;0 then&#13;&#10;&#9;&#9;pose = &quot;Running&quot;&#13;&#10;&#9;else&#13;&#10;&#9;&#9;pose = &quot;Standing&quot;&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onDied()&#13;&#10;&#9;pose = &quot;Dead&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function onJumping()&#13;&#10;&#9;isSeated = false&#13;&#10;&#9;pose = &quot;Jumping&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function onClimbing()&#13;&#10;&#9;pose = &quot;Climbing&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function onGettingUp()&#13;&#10;&#9;pose = &quot;GettingUp&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function onFreeFall()&#13;&#10;&#9;pose = &quot;FreeFall&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function onFallingDown()&#13;&#10;&#9;pose = &quot;FallingDown&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function onSeated()&#13;&#10;&#9;isSeated = true&#13;&#10;&#9;pose = &quot;Seated&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function moveFreeFall()&#13;&#10;&#9;RightHip.DesiredAngle = 0&#13;&#10;&#9;LeftHip.DesiredAngle = 0&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function moveClimb()&#13;&#10;&#9;RightHip.DesiredAngle = 0&#13;&#10;&#9;LeftHip.DesiredAngle = 0&#13;&#10;end&#13;&#10;&#13;&#10;function moveSit()&#13;&#10;&#9;RightHip.DesiredAngle = 3.14 /2&#13;&#10;&#9;LeftHip.DesiredAngle = -3.14 /2&#13;&#10;end&#13;&#10;&#13;&#10;function move(time)&#13;&#10;&#13;&#10;&#9;if (pose == &quot;Jumping&quot;) then&#13;&#10;&#9;&#9;moveJump()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (pose == &quot;FreeFall&quot;) then&#13;&#10;&#9;&#9;moveFreeFall()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (pose == &quot;Climbing&quot;) then&#13;&#10;&#9;&#9;moveClimb()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (pose == &quot;Seated&quot;) then&#13;&#10;&#9;&#9;moveSit()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;amplitude = 0.1&#13;&#10;&#9;frequency = 1&#13;&#10;&#13;&#10;&#9;if (pose == &quot;Running&quot;) then&#13;&#10;&#9;&#9;amplitude = 1&#13;&#10;&#9;&#9;frequency = 9&#13;&#10;&#9;elseif (pose == &quot;Dancing&quot;) then&#13;&#10;&#9;&#9;amplitude = 2&#13;&#10;&#9;&#9;frequency = 16&#13;&#10;&#9;end&#13;&#10;&#9;desiredAngle = amplitude * math.sin(time*frequency)&#13;&#10;&#9;RightHip.DesiredAngle = -desiredAngle&#13;&#10;&#9;LeftHip.DesiredAngle = -desiredAngle&#13;&#10;&#9;&#13;&#10;end&#13;&#10;&#13;&#10;Humanoid.Died:connect(onDied)&#13;&#10;Humanoid.Running:connect(onRunning)&#13;&#10;Humanoid.Jumping:connect(onJumping)&#13;&#10;Humanoid.Climbing:connect(onClimbing)&#13;&#10;Humanoid.GettingUp:connect(onGettingUp)&#13;&#10;Humanoid.FreeFalling:connect(onFreeFall)&#13;&#10;Humanoid.FallingDown:connect(onFallingDown)&#13;&#10;Humanoid.Seated:connect(onSeated)&#13;&#10;&#13;&#10;&#13;&#10;local nextTime = 0&#13;&#10;local runService = game:service(&quot;RunService&quot;);&#13;&#10;while script.Parent~=nil do&#13;&#10;&#9;time = runService.Stepped:wait()&#13;&#10;&#9;if time &gt; nextTime then&#13;&#10;&#9;&#9;move(time)&#13;&#10;&#9;&#9;nextTime = time + 0.1&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1068">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">ZombieFollow</string>
					<string name="Source">dist=20&#13;&#10;function followany()&#13;&#10;following=true&#13;&#10;&#9;while following==true do&#13;&#10;&#13;&#10;&#9;&#9;local ch=game.Players:children()&#13;&#10;&#9;&#9;for i=1, #ch do&#13;&#10;&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)&#13;&#10;&#9;&#9;&#9;if l~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if l:findFirstChild(&quot;Humanoid&quot;).Health&gt;10 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if l:findFirstChild(&quot;zarm&quot;)==nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local s=l.Torso&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local p=l.Torso.Position&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if smallest==nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;smallest=d&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;target=s&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;elseif d&lt;smallest then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;smallest=d&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;target=s&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;if smallest==nil then stopmoving() return end&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;if smallest&gt;6*dist then return end&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)&#13;&#10;&#13;&#10;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;for i=1, 3 do&#13;&#10;&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then stopmoving(); followany(); return else&#9;wait(0.5) end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function gohome()&#13;&#10;&#9;script.Parent.Humanoid:MoveTo(Vector3.new(0,0,0), game.Workspace.Bases.Base)&#13;&#10;end&#13;&#10;function stopmoving()&#13;&#10;&#9;script.Parent.Humanoid:MoveTo(script.Parent.Torso.Position, script.Parent.Torso)&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;wait(1)&#13;&#10;if game.Workspace:findFirstChild(&quot;gn&quot;)~=nil then &#13;&#10;&#9;if game.Workspace:findFirstChild(&quot;gn&quot;).Value==4 then&#13;&#10;&#9;&#9;followany()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1069">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">102</int>
				<CoordinateFrame name="CFrame">
					<X>381.500031</X>
					<Y>79.2949829</Y>
					<Z>172.5</Z>
					<R00>-2.9798955e-006</R00>
					<R01>1.04386409e-005</R01>
					<R02>1</R02>
					<R10>2.93455332e-006</R10>
					<R11>1</R11>
					<R12>-1.04386318e-005</R12>
					<R20>-1</R20>
					<R21>2.9345224e-006</R21>
					<R22>-2.97992619e-006</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<string name="Name">testingbutton</string>
				<float name="Reflectance">0.5</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>3.60000014</Y>
					<Z>3</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX1070">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">number=1&#13;&#10;function onTouch(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;if string.lower(h.Parent.Name)==&quot;miked&quot; then&#13;&#10;&#9;&#9;&#9;&#9;if touch~=1 then&#13;&#10;&#9;&#9;&#9;&#9;touch=1&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;local f=game.Workspace.Figure:clone()&#13;&#10;&#9;&#9;&#9;&#9;f.Name=&quot;Figure&quot; .. number&#13;&#10;&#9;&#9;&#9;&#9;f.Parent=game.Workspace&#13;&#10;&#9;&#9;&#9;&#9;f.Torso.CFrame=CFrame.new(Vector3.new(402+math.random(-10,10), 63.7, -71+math.random(-10,10)), Vector3.new(0,0,0))&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;local p=Instance.new(&quot;Player&quot;)&#13;&#10;&#9;&#9;&#9;&#9;p.Character=game.Workspace:findFirstChild(f.Name)&#13;&#10;&#9;&#9;&#9;&#9;p.Parent=game.Players&#13;&#10;&#9;&#9;&#9;&#9;p.Name=f.Name&#13;&#10;&#9;&#9;&#9;&#9;number=number+1&#13;&#10;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;touch=0&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;--else print(&quot;not miked&quot;) &#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;--else print(&quot;h is nil&quot;) &#13;&#10;&#9;&#9;end&#13;&#10;&#9;--else print(&quot;nopaarent&quot;)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouch)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1071">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">spawns</string>
				<Ref name="PrimaryPart">RBX1072</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="SpawnLocation" referent="RBX1072">
				<Properties>
					<bool name="AllowTeamChangeOnTouch">false</bool>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>371</X>
						<Y>62.2999992</Y>
						<Z>-15</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">SpawnLocation</string>
					<bool name="Neutral">true</bool>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<int name="TeamColor">194</int>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
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					<CoordinateFrame name="CFrame">
						<X>426</X>
						<Y>62.2999992</Y>
						<Z>-34</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">SpawnLocation</string>
					<bool name="Neutral">true</bool>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<int name="TeamColor">194</int>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>0.400000006</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="SpawnLocation" referent="RBX1081">
				<Properties>
					<bool name="AllowTeamChangeOnTouch">false</bool>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>389</X>
						<Y>62.2999992</Y>
						<Z>-34</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">SpawnLocation</string>
					<bool name="Neutral">true</bool>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<int name="TeamColor">194</int>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>0.400000006</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="SpawnLocation" referent="RBX1082">
				<Properties>
					<bool name="AllowTeamChangeOnTouch">false</bool>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>389</X>
						<Y>62.2999992</Y>
						<Z>-71</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">SpawnLocation</string>
					<bool name="Neutral">true</bool>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<int name="TeamColor">194</int>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>0.400000006</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="SpawnLocation" referent="RBX1083">
				<Properties>
					<bool name="AllowTeamChangeOnTouch">false</bool>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>426</X>
						<Y>62.2999992</Y>
						<Z>-71</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">SpawnLocation</string>
					<bool name="Neutral">true</bool>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<int name="TeamColor">194</int>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>0.400000006</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="SpawnLocation" referent="RBX1084">
				<Properties>
					<bool name="AllowTeamChangeOnTouch">false</bool>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>407</X>
						<Y>62.3000031</Y>
						<Z>-52</Z>
						<R00>-1</R00>
						<R01>1.93851581e-013</R01>
						<R02>-4.16350548e-012</R02>
						<R10>-1.93851581e-013</R10>
						<R11>1</R11>
						<R12>-1.33950766e-013</R12>
						<R20>-4.16350548e-012</R20>
						<R21>1.33950766e-013</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">SpawnLocation</string>
					<bool name="Neutral">true</bool>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<int name="TeamColor">194</int>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>0.400000006</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1085">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">3</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">25</int>
				<CoordinateFrame name="CFrame">
					<X>461</X>
					<Y>63.9000015</Y>
					<Z>96</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">3</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">3</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">crate</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">3</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>4</X>
					<Y>3.60000014</Y>
					<Z>4</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX1086">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name==&quot;miked&quot; then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local place=game.Players:findFirstChild(&quot;miked&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local x=Instance.new(&quot;HopperBin&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;x.Name=&quot;1&quot;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local scripttwo=script.Parent.POWERS:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;scripttwo.Parent=x&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;scripttwo.Disabled=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;x.Parent=place.Backpack&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(5)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1087">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">POWERS</string>
					<string name="Source">--if game.Workspace.Player:findFirstChild(&quot;Humanoid&quot;)~=nil then print(&quot;hi&quot;) end&#13;&#10;mode=0&#13;&#10;--print(&quot;miiiiiiikeeeeeeeeeeddddddd!!!&quot;)&#13;&#10;&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;enabled=true&#13;&#10;&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;if not enabled then&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;enabled = false&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;&#13;&#10;&#9;&#13;&#10;&#9;--if mouse:findFirstChild(&quot;Hit&quot;)==nil then return end&#13;&#10;&#9;&#13;&#10;&#9;-- find the best cf&#13;&#10;&#9;local hit = mouse.Hit&#13;&#10;&#9;--local v = cf.lookVector&#13;&#10;&#9;local part=mouse.Target&#13;&#10;&#9;--decide if its human&#13;&#10;&#9;&#13;&#10;&#9;if hit==nil or part==nil then return end&#13;&#10;&#9;&#13;&#10;&#9;local miked=script.Parent.Parent.Parent.Name&#13;&#10;&#9;local pl=game.Workspace:findFirstChild(miked)&#13;&#10;&#13;&#10;&#9;if miked==nil or pl==nil then print(&quot;error&quot;) return end&#13;&#10;&#13;&#10;&#9;if part.Parent~=nil then&#13;&#10;&#9;&#9;if part.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil then&#13;&#10;&#9;&#9;&#9;if part.Parent.Name==miked then&#13;&#10;&#9;&#9;&#9;&#9;mode=mode+1&#13;&#10;&#9;&#9;&#9;&#9;if mode&gt;7 then mode=0 end&#13;&#10;&#9;&#9;&#9;&#9;script.Parent.Name=mode+1&#13;&#10;&#9;&#9;&#9;elseif mode==1 then&#13;&#10;&#9;&#9;&#9;&#9;part.Parent.Humanoid.Health=0&#13;&#10;&#9;&#9;&#9;elseif mode==0 then&#13;&#10;&#9;&#9;&#9;&#9;part.Parent.Torso.CFrame = CFrame.new(pl.Torso.Position + Vector3.new(math.random(-3,3),6,math.random(-3,3)), Vector3.new(0,0,0))&#13;&#10;&#9;&#9;&#9;elseif mode==2 then&#13;&#10;&#9;&#9;&#9;&#9;local mikedpl=pl&#13;&#10;&#9;&#9;&#9;&#9;local pl = part.Parent&#13;&#10;&#9;&#9;&#9;&#9;local lleg=pl:findFirstChild(&quot;Left Leg&quot;)&#13;&#10;&#9;&#9;&#9;&#9;local rleg=pl:findFirstChild(&quot;Right Leg&quot;)&#13;&#10;&#9;&#9;&#9;&#9;local larm=pl:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;local rarm=pl:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;local r=mikedpl.Torso.Reflectance&#13;&#10;&#9;&#9;&#9;&#9;local t=mikedpl.Torso.Transparency&#13;&#10;&#9;&#9;&#9;&#9;pl.Head.Color=mikedpl.Torso.Color&#13;&#10;&#9;&#9;&#9;&#9;pl.Head.Reflectance=r&#13;&#10;&#9;&#9;&#9;&#9;pl.Head.Transparency=t&#13;&#10;&#9;&#9;&#9;&#9;pl.Torso.Color=mikedpl.Torso.Color&#13;&#10;&#9;&#9;&#9;&#9;pl.Torso.Reflectance=r&#13;&#10;&#9;&#9;&#9;&#9;pl.Torso.Transparency=t&#13;&#10;&#9;&#9;&#9;&#9;if lleg~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;lleg.Color=mikedpl.Torso.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;lleg.Reflectance=r&#13;&#10;&#9;&#9;&#9;&#9;&#9;lleg.Transparency=t&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;if rleg~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;rleg.Color=mikedpl.Torso.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;rleg.Reflectance=r&#13;&#10;&#9;&#9;&#9;&#9;&#9;rleg.Transparency=t&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;larm.Color=mikedpl.Torso.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;larm.Reflectance=r&#13;&#10;&#9;&#9;&#9;&#9;&#9;larm.Transparency=t&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;rarm.Color=mikedpl.Torso.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;rarm.Reflectance=r&#13;&#10;&#9;&#9;&#9;&#9;&#9;rarm.Transparency=t&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;elseif mode==3 then&#13;&#10;&#9;&#9;&#9;&#9;local bob=part.Parent.Name&#13;&#10;&#9;&#9;&#9;&#9;&#9;if game.Players:findFirstChild(bob) ~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;bobsmum=game.Players:findFirstChild(bob)&#13;&#10;&#9;&#9;&#9;&#9;&#9;if bobsmum:findFirstChild(&quot;leaderstats&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if bobsmum.leaderstats:findFirstChild(&quot;Points&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bobsmum.leaderstats.Points.Value=bobsmum.leaderstats.Points.Value+10&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;elseif mode==4 then&#13;&#10;&#9;&#9;&#9;&#9;local bob=part.Parent.Name&#13;&#10;&#9;&#9;&#9;&#9;if game.Players:findFirstChild(bob) ~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;bobsmum=game.Players:findFirstChild(bob)&#13;&#10;&#9;&#9;&#9;&#9;&#9;if bobsmum:findFirstChild(&quot;leaderstats&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if bobsmum.leaderstats:findFirstChild(&quot;Points&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bobsmum.leaderstats.Points.Value=bobsmum.leaderstats.Points.Value-10&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;elseif mode==5 then&#13;&#10;&#9;&#9;&#9;&#9;local bob=part.Parent.Name&#13;&#10;&#9;&#9;&#9;&#9;if game.Players:findFirstChild(bob) ~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;bobsmum=game.Players:findFirstChild(bob)&#13;&#10;&#9;&#9;&#9;&#9;&#9;bobsmum:remove()&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;elseif mode==6 then&#13;&#10;&#9;&#9;&#9;&#9;local bob=part.Parent.Name&#13;&#10;&#9;&#9;&#9;&#9;if game.Players:findFirstChild(bob) ~=nil then&#13;&#10;&#9;&#9;&#9;&#9;intg=Instance.new(&quot;IntValue&quot;)&#13;&#10;&#9;&#9;&#9;&#9;intg.Parent=game.Workspace.Banned&#13;&#10;&#9;&#9;&#9;&#9;intg.Name=part.Parent.Name&#13;&#10;&#9;&#9;&#9;&#9;&#9;bobsmum=game.Players:findFirstChild(bob)&#13;&#10;&#9;&#9;&#9;&#9;&#9;bobsmum:remove()&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;elseif mode==7 then&#13;&#10;&#9;&#9;&#9;&#9;intg=Instance.new(&quot;IntValue&quot;)&#13;&#10;&#9;&#9;&#9;&#9;intg.Parent=game.Workspace.Admins&#13;&#10;&#9;&#9;&#9;&#9;intg.Name=part.Parent.Name&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;wait(0.2)&#13;&#10;&#9;&#9;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;&#9;&#9;enabled = true&#13;&#10;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;&#13;&#10;&#9;if mode==2 then&#13;&#10;&#9;&#9;local lleg=pl:findFirstChild(&quot;Left Leg&quot;)&#13;&#10;&#9;&#9;local rleg=pl:findFirstChild(&quot;Right Leg&quot;)&#13;&#10;&#9;&#9;local larm=pl:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;local rarm=pl:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;local re=part.Reflectance&#13;&#10;&#9;&#9;local tr=part.Transparency&#13;&#10;&#9;&#9;pl.Head.Color=part.Color&#13;&#10;&#9;&#9;pl.Head.Reflectance=re&#13;&#10;&#9;&#9;pl.Head.Transparency=tr&#13;&#10;&#9;&#9;pl.Torso.Color=part.Color&#13;&#10;&#9;&#9;pl.Torso.Reflectance=re&#13;&#10;&#9;&#9;pl.Torso.Transparency=tr&#13;&#10;&#9;&#9;if lleg~=nil then&#13;&#10;&#9;&#9;lleg.Color=part.Color&#13;&#10;&#9;&#9;lleg.Reflectance=re&#13;&#10;&#9;&#9;lleg.Transparency=tr&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if rleg~=nil then&#13;&#10;&#9;&#9;rleg.Color=part.Color&#13;&#10;&#9;&#9;rleg.Reflectance=re&#13;&#10;&#9;&#9;rleg.Transparency=tr&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;larm.Color=part.Color&#13;&#10;&#9;&#9;larm.Reflectance=re&#13;&#10;&#9;&#9;larm.Transparency=tr&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;rarm.Color=part.Color&#13;&#10;&#9;&#9;rarm.Reflectance=re&#13;&#10;&#9;&#9;rarm.Transparency=tr&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if mode==0 then&#13;&#10;&#9;&#9;pl.Torso.CFrame = CFrame.new(mouse.Hit.p + Vector3.new(0,6,0), Vector3.new(0,0,0))&#13;&#10;&#9;&#9;--pl.Torso.Position=mouse.Hit.p + Vector3.new(0,6,0)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;wait(0.1)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;enabled = true&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;--print(&quot;rocket selected&quot;)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1088">
			<Properties>
				<token name="Controller">7</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Figure</string>
				<Ref name="PrimaryPart">RBX1089</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX1089">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>354</X>
						<Y>133.800003</Y>
						<Z>-73.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Head</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX1090">
					<Properties>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">0</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Scale">
							<X>1.25</X>
							<Y>1.25</Y>
							<Z>1.25</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX1091">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">face</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1092">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>354</X>
						<Y>132.300003</Y>
						<Z>-73.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">0</float>
					<float name="LeftParamB">0</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Torso</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">0</float>
					<float name="RightParamB">0</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX1093">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">roblox</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
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						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Right Leg</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Humanoid" referent="RBX1098">
				<Properties>
					<float name="Health">100</float>
					<bool name="Jump">false</bool>
					<float name="MaxHealth">100</float>
					<string name="Name">Humanoid</string>
					<bool name="Sit">false</bool>
					<Vector3 name="TargetPoint">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="WalkDirection">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Ref name="WalkToPart">null</Ref>
					<Vector3 name="WalkToPoint">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="BodyColors" referent="RBX1099">
				<Properties>
					<int name="HeadColor">24</int>
					<int name="LeftArmColor">26</int>
					<int name="LeftLegColor">26</int>
					<string name="Name">Body Colors</string>
					<int name="RightArmColor">26</int>
					<int name="RightLegColor">26</int>
					<int name="TorsoColor">26</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="BodyColors" referent="RBX1100">
				<Properties>
					<int name="HeadColor">24</int>
					<int name="LeftArmColor">26</int>
					<int name="LeftLegColor">26</int>
					<string name="Name">Body Colors</string>
					<int name="RightArmColor">26</int>
					<int name="RightLegColor">26</int>
					<int name="TorsoColor">26</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Script" referent="RBX1101">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Minigames</string>
				<string name="Source">wait(10)&#13;&#10;regenpans=game.Workspace.Pans:clone()&#13;&#10;regenplatforms=game.Workspace.Platforms:clone()&#13;&#10;&#13;&#10;wait(1)&#13;&#10;&#13;&#10;function waitForChild(parent, childName)&#13;&#10;&#9;while true do&#13;&#10;&#9;&#9;local child = parent:findFirstChild(childName)&#13;&#10;&#9;&#9;if child then&#13;&#10;&#9;&#9;&#9;return child&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;parent.ChildAdded:wait()&#13;&#10;&#9;&#9;--if parent==nil then return end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function round(num, idp)&#13;&#10;&#9;local mult = 10^(idp or 0)&#13;&#10;&#9;return math.floor(num * mult + 0.5) / mult&#13;&#10;end&#13;&#10;&#13;&#10;function findwinners()&#13;&#10;&#9;local highscore = 0&#13;&#10;&#9;local winner = &quot;No one&quot;&#13;&#10;&#9;local tie = false&#13;&#10;&#13;&#10;&#9;local players = game.Players:children()&#13;&#10;&#9;for i = 1, #players do&#13;&#10;&#9;&#9;local pscore = -1&#13;&#10;&#9;&#9;if players[i]:findFirstChild(&quot;leaderstats&quot;)  then &#13;&#10;&#9;&#9;&#9;waitForChild(players[i], &quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if players[i].leaderstats.Round  then &#13;&#10;&#9;&#9;&#9;&#9;pscore = players[i].leaderstats.Round.Value &#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if pscore then&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;if pscore == highscore then&#13;&#10;&#9;&#9;&#9;&#9;tie = true&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;&#9;if pscore &gt; highscore then &#13;&#10;&#9;&#9;&#9;&#9;highscore = pscore&#13;&#10;&#9;&#9;&#9;&#9;winner = players[i].Name&#13;&#10;&#9;&#9;&#9;&#9;tie = false&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if pscore&gt;0 then&#13;&#10;&#9;&#9;&#9;&#9;--hmmm&#13;&#10;&#9;&#9;&#9;&#9;if players[i]:findFirstChild(&quot;leaderstats&quot;)  then&#13;&#10;&#9;&#9;&#9;&#9;&#9;waitForChild(players[i], &quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;players[i].leaderstats.Points.Value=players[i].leaderstats.Points.Value+pscore&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;--[[&#9;&#9;&#9;&#9;&#9;waitForChild(players[i], &quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;players[i].leaderstats.Points.Value=players[i].leaderstats.Points.Value+pscore&#13;&#10;--]]&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;local p=players[i].Name&#13;&#10;&#9;&#9;&#9;&#9;local person=game.Workspace:findFirstChild(p)&#13;&#10;&#9;&#9;&#9;&#9;if person then&#13;&#10;&#9;&#9;&#9;&#9;&#9;person.Humanoid.Health=0&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;&#13;&#10;&#9;if tie == true and highscore&gt;0 then&#13;&#10;&#9;wait(0.3)&#13;&#10;&#9;showMessage(&quot;Several Winners!&quot;)&#13;&#10;&#9;wait(2)&#13;&#10;&#9;hideMessage()&#13;&#10;&#9;return&#13;&#10;&#9;end&#13;&#10;&#9;&#13;&#10;&#9;if highscore&gt;0 then&#13;&#10;&#9;&#9;local text = string.format(&quot;%s %s %d %s&quot;, winner, &quot;earns&quot;, highscore, &quot;points!&quot;)&#13;&#10;&#9;&#9;wait(0.3)&#13;&#10;&#9;&#9;showMessage(text)&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;hideMessage()&#13;&#10;&#9;else&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;showMessage(&quot;Everybody loses! HAHAHAHA&quot;)&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;hideMessage()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function showMessage(text)&#13;&#10;&#9;hideMessage() &#13;&#10;&#9;if message == nil then message = Instance.new(&quot;Message&quot;) end&#13;&#10;&#9;message.Text = text&#13;&#10;&#9;message.Parent = game.Workspace&#13;&#10;end&#13;&#10;&#13;&#10;function hideMessage()&#13;&#10;&#9;if message == nil then return end&#13;&#10;&#9;message.Parent = nil&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function delpan(ix)&#13;&#10;&#9;if i then&#13;&#10;&#9;&#9;if i==1 then game.Workspace.Pans.bb:remove() end&#13;&#10;&#9;&#9;if i==2 then game.Workspace.Pans.bc:remove() end&#13;&#10;&#9;&#9;if i==3 then game.Workspace.Pans.bd:remove() end&#13;&#10;&#9;&#9;if i==4 then game.Workspace.Pans.be:remove() end&#13;&#10;&#9;&#9;if i==5 then game.Workspace.Pans.ce:remove() end&#13;&#10;&#9;&#9;if i==6 then game.Workspace.Pans.de:remove() end&#13;&#10;&#9;&#9;if i==7 then game.Workspace.Pans.ee:remove() end&#13;&#10;&#9;&#9;if i==8 then game.Workspace.Pans.ed:remove() end&#13;&#10;&#9;&#9;if i==9 then game.Workspace.Pans.ec:remove() end&#13;&#10;&#9;&#9;if i==10 then game.Workspace.Pans.eb:remove() end&#13;&#10;&#9;&#9;if i==11 then game.Workspace.Pans.db:remove() end&#13;&#10;&#9;&#9;if i==12 then game.Workspace.Pans.cb:remove() end&#13;&#10;&#9;&#9;if i==13 then game.Workspace.Pans.cc:remove() end&#13;&#10;&#9;&#9;if i==14 then game.Workspace.Pans.cd:remove() end&#13;&#10;&#9;&#9;if i==15 then game.Workspace.Pans.dd:remove() end&#13;&#10;&#9;&#9;if i==16 then game.Workspace.Pans.dc:remove() end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function delranpan()&#13;&#10;&#9;local num=math.random(1,36)&#13;&#10;&#9;if num&lt;7 then&#13;&#10;&#9;&#9;if num==1 then&#13;&#10;&#9;&#9;&#9;pan=game.Workspace.Pans:findFirstChild(&quot;aa&quot;)&#13;&#10;&#9;&#9;elseif num==2 then&#13;&#10;&#9;&#9;&#9;pan=game.Workspace.Pans:findFirstChild(&quot;ab&quot;)&#13;&#10;&#9;&#9;elseif num==3 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;ac&quot;)&#13;&#10;&#9;&#9;elseif num==4 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;ad&quot;)&#13;&#10;&#9;&#9;elseif num==5 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;ae&quot;)&#13;&#10;&#9;&#9;elseif num==6 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;af&quot;)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;elseif num&lt;13 then&#13;&#10;&#9;&#9;if num==7 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;ba&quot;)&#13;&#10;&#9;&#9;elseif num==8 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;bb&quot;)&#13;&#10;&#9;&#9;elseif num==9 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;bc&quot;)&#13;&#10;&#9;&#9;elseif num==10 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;bd&quot;)&#13;&#10;&#9;&#9;elseif num==11 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;be&quot;)&#13;&#10;&#9;&#9;elseif num==12 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;bf&quot;)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;elseif num&lt;19 then&#13;&#10;&#9;&#9;if num==13 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;ca&quot;)&#13;&#10;&#9;&#9;elseif num==14 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;cb&quot;)&#13;&#10;&#9;&#9;elseif num==15 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;cc&quot;)&#13;&#10;&#9;&#9;elseif num==16 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;cd&quot;)&#13;&#10;&#9;&#9;elseif num==17 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;ce&quot;)&#13;&#10;&#9;&#9;elseif num==18 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;cf&quot;)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;elseif num&lt;25 then&#13;&#10;&#9;&#9;if num==19 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;da&quot;)&#13;&#10;&#9;&#9;elseif num==20 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;db&quot;)&#13;&#10;&#9;&#9;elseif num==21 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;dc&quot;)&#13;&#10;&#9;&#9;elseif num==22 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;dd&quot;)&#13;&#10;&#9;&#9;elseif num==23 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;de&quot;)&#13;&#10;&#9;&#9;elseif num==24 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;df&quot;)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;elseif num&lt;31 then&#13;&#10;&#9;&#9;if num==25 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;ea&quot;)&#13;&#10;&#9;&#9;elseif num==26 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;eb&quot;)&#13;&#10;&#9;&#9;elseif num==27 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;ec&quot;)&#13;&#10;&#9;&#9;elseif num==28 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;ed&quot;)&#13;&#10;&#9;&#9;elseif num==29 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;ee&quot;)&#13;&#10;&#9;&#9;elseif num==30 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;ef&quot;)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;elseif num&lt;37 then&#13;&#10;&#9;&#9;if num==31 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;fa&quot;)&#13;&#10;&#9;&#9;elseif num==32 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;fb&quot;)&#13;&#10;&#9;&#9;elseif num==33 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;fc&quot;)&#13;&#10;&#9;&#9;elseif num==34 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;fd&quot;)&#13;&#10;&#9;&#9;elseif num==35 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;fe&quot;)&#13;&#10;&#9;&#9;elseif num==36 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;ff&quot;)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;if pan==nil then&#13;&#10;&#9;delranpan()&#13;&#10;&#9;return&#13;&#10;&#9;end&#13;&#10;&#9;pan.Color=Color3.new(0,0,0)&#13;&#10;&#9;wait(0.7)&#13;&#10;&#9;pan.Transparency=0.3&#13;&#10;&#9;wait(0.5)&#13;&#10;&#9;pan.Transparency=0.6&#13;&#10;&#9;wait(0.5)&#13;&#10;&#9;pan:remove()&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function reset()&#13;&#10;&#9;if game.Workspace:findFirstChild(&quot;Pans&quot;)  then&#13;&#10;&#9;&#9;game.Workspace.Pans:remove()&#13;&#10;&#9;&#9;wait(1)&#13;&#10;&#9;end&#13;&#10;&#9;wait(1)&#13;&#10;&#9;model = regenpans:clone()&#13;&#10;&#9;model.Parent = game.Workspace&#13;&#10;&#9;wait(1)&#13;&#10;&#9;if game.Workspace:findFirstChild(&quot;Platforms&quot;)  then&#13;&#10;&#9;&#9;game.Workspace.Platforms:remove()&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;while game.Workspace:findFirstChild(&quot;ZombieBot&quot;) do&#13;&#10;&#9;&#9;game.Workspace.ZombieBot:remove()&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if numbots then &#13;&#10;&#9;&#9;for i=1, numbots do &#13;&#10;&#9;&#9;&#9;if zoo[i]~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(zoo[i].Name) then game.Workspace:findFirstChild(zoo[i].Name):remove() end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;numbots=nil&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;wait(2)&#13;&#10;&#9;game.Workspace.PL.Value=0&#13;&#10;&#9;wait(0.5)&#13;&#10;&#9;game.Workspace.gn.Value=0&#13;&#10;&#9;wait(0.5)&#13;&#10;&#9;game.Workspace.Z.Value=0&#13;&#10;&#9;wait(0.5)&#13;&#10;&#9;game.Workspace.Var1.Value=0&#13;&#10;&#9;wait(0.5)&#13;&#10;&#9;game.Workspace.Var2.Value=0&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function killall()&#13;&#10;&#9;local egg=game.Players:children()&#13;&#10;&#9;for i = 1, #egg do&#13;&#10;&#9;&#9;local nm=egg[i].Name&#13;&#10;&#9;&#9;local arf=game.Workspace:findFirstChild(nm)&#13;&#10;&#9;&#9;if arf then&#13;&#10;&#9;&#9;&#9;if arf:findFirstChild(&quot;Humanoid&quot;)  then&#13;&#10;&#9;&#9;&#9;&#9;arf.Humanoid.Health=0&#13;&#10;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;print(&quot;error&quot;)&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;wait(0.05)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function gameone()&#13;&#10;&#9;if game.Workspace:findFirstChild(&quot;Platforms&quot;) then&#13;&#10;&#9;&#9;game.Workspace.Platforms:remove()&#13;&#10;&#9;&#9;wait(1)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;wait(1)&#13;&#10;&#9;showMessage(&quot;Get Ready!&quot;)&#13;&#10;&#9;wait(2)&#13;&#10;&#9;hideMessage()&#13;&#10;&#9;wait(1)&#13;&#10;&#9;egg=game.Players:children()&#13;&#10;&#9;game.Workspace.PL.Value=0&#13;&#10;&#9;local roundpoints=#egg*2&#13;&#10;&#9;for i = 1, #egg do&#13;&#10;&#9;&#9;local arf=game.Workspace:findFirstChild(egg[i].Name)&#13;&#10;&#9;&#9;if arf then&#13;&#10;&#9;&#9;&#9;waitForChild(egg[i], &quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if arf:findFirstChild(&quot;Torso&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;if egg[i]:findFirstChild(&quot;leaderstats&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;egg[i].leaderstats.Round.Value=roundpoints&#13;&#10;&#9;&#9;&#9;&#9;&#9;local torso = arf.Torso&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(math.random(-10,10)+0.2,7,math.random(-10,10)+0.2), Vector3.new(0,-4,0))&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.4)&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.PL.Value=game.Workspace.PL.Value+1&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;showMessage(&quot;Avoid drowning!&quot;)&#13;&#10;&#13;&#10;&#9;wait(2)&#13;&#10;&#9;hideMessage()&#13;&#10;&#9;wait(2)&#13;&#10;&#9;local time=2&#13;&#10;&#9;while game.Workspace.PL.Value&gt;1 do&#13;&#10;&#9;&#9;local npans=game.Workspace.Pans:children()&#13;&#10;&#9;&#9;if #npans&gt;1 then&#13;&#10;&#9;&#9;&#9;delranpan()&#13;&#10;&#9;&#9;&#9;if #npans&gt;8 then&#13;&#10;&#9;&#9;&#9;&#9;wait(0.25)&#13;&#10;&#9;&#9;&#9;&#9;delranpan()&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;wait(time)&#13;&#10;&#9;&#9;&#9;local time=time*0.99&#13;&#10;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;game.Workspace.PL.Value=1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;wait(0.2)&#13;&#10;&#9;findwinners()&#13;&#10;&#9;wait(2)&#13;&#10;&#9;reset()&#13;&#10;&#9;wait(1)&#13;&#10;&#9;--play()&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function gametwo()&#13;&#10;&#9;wait(0.3)&#13;&#10;&#9;showMessage(&quot;Get Ready!&quot;)&#13;&#10;&#9;wait(2)&#13;&#10;&#9;hideMessage()&#13;&#10;&#9;wait(0.3)&#13;&#10;&#9;if game.Workspace:findFirstChild(&quot;Platforms&quot;)==nil then&#13;&#10;&#9;&#9;model = regenplatforms:clone()&#13;&#10;&#9;&#9;model.Parent = game.Workspace&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;wait(1)&#13;&#10;&#9;local players=game.Players.NumPlayers&#13;&#10;&#9;if players&lt;15 then&#13;&#10;&#9;&#9;model.Platform9:remove()&#13;&#10;&#9;&#9;size=8&#13;&#10;&#9;else&#13;&#10;&#9;&#9;size=9&#13;&#10;&#9;end&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;if players&lt;12 then&#13;&#10;&#9;&#9;model.Platform8:remove()&#13;&#10;&#9;&#9;size=7&#13;&#10;&#9;end&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;if players&lt;9 then&#13;&#10;&#9;&#9;model.Platform7:remove()&#13;&#10;&#9;&#9;size=6&#13;&#10;&#9;end&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;if players&lt;6 then&#13;&#10;&#9;&#9;model.Platform6:remove()&#13;&#10;&#9;&#9;size=5&#13;&#10;&#9;end&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;if players&lt;3 then&#13;&#10;&#9;&#9;model.Platform5:remove()&#13;&#10;&#9;&#9;size=4&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;wait(0.5)&#13;&#10;&#13;&#10;&#9;if game.Workspace:findFirstChild(&quot;Pans&quot;) then&#13;&#10;&#9;&#9;game.Workspace.Pans:remove()&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;showMessage(&quot;Get Ready!&quot;)&#13;&#10;&#9;wait(2)&#13;&#10;&#9;hideMessage()&#13;&#10;&#9;wait(0.4)&#13;&#10;&#9;game.Workspace.PL.Value=0&#13;&#10;&#9;egg=game.Players:children()&#13;&#10;&#9;local roundpoints=#egg*2&#13;&#10;&#9;for i = 1, #egg do&#13;&#10;&#9;&#9;waitForChild(egg[i], &quot;leaderstats&quot;)&#13;&#10;&#9;&#9;local arf=game.Workspace:findFirstChild(egg[i].Name)&#13;&#10;&#9;&#9;if arf then&#13;&#10;&#9;&#9;&#9;if arf:findFirstChild(&quot;Torso&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;if egg[i]:findFirstChild(&quot;leaderstats&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;egg[i].leaderstats.Round.Value=roundpoints&#13;&#10;&#9;&#9;&#9;&#9;&#9;local torso = arf.Torso&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.2)&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(math.random(-20,20),59,math.random(-20,20)), Vector3.new(0,0,0))&#13;&#10;&#9;&#9;&#9;&#9;&#9;local xx= torso.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;if xx then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;xx:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;local spear=game.Workspace.spear:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;local rot = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;spear.CFrame = torso.CFrame * CFrame.new(Vector3.new(1.5,0,-1)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;spear.Parent=arf&#13;&#10;&#9;&#9;&#9;&#9;&#9;spear:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.2)&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.PL.Value=game.Workspace.PL.Value+1&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;showMessage(&quot;Stay on the longest!&quot;)&#13;&#10;&#13;&#10;&#9;wait(2)&#13;&#10;&#9;hideMessage()&#13;&#10;&#9;wait(1)&#13;&#10;&#13;&#10;&#9;local time=8&#13;&#10;&#9;while game.Workspace.PL.Value&gt;1 do&#13;&#10;&#9;&#9;wait(time)&#13;&#10;&#9;&#9;size=size-1&#13;&#10;&#9;&#9;local time=time*1.1&#13;&#10;&#9;&#9;if size==8 then&#13;&#10;&#9;&#9;&#9;model.Platform9:remove()&#13;&#10;&#9;&#9;&#9;elseif size==7 then&#13;&#10;&#9;&#9;&#9;model.Platform8:remove()&#13;&#10;&#9;&#9;&#9;elseif size==6 then&#13;&#10;&#9;&#9;&#9;model.Platform7:remove()&#13;&#10;&#9;&#9;&#9;elseif size==5 then&#13;&#10;&#9;&#9;&#9;model.Platform6:remove()&#13;&#10;&#9;&#9;&#9;elseif size==4 then&#13;&#10;&#9;&#9;&#9;model.Platform5:remove()&#13;&#10;&#9;&#9;&#9;elseif size==3 then&#13;&#10;&#9;&#9;&#9;model.Platform4:remove()&#13;&#10;&#9;&#9;&#9;elseif size==2 then&#13;&#10;&#9;&#9;&#9;model.Platform3:remove()&#13;&#10;&#9;&#9;&#9;elseif size==1 then&#13;&#10;&#9;&#9;&#9;model.Platform2:remove()&#13;&#10;&#9;&#9;&#9;elseif size==0 then&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;game.Workspace.PL.Value=1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;wait(0.5)&#13;&#10;&#9;findwinners()&#13;&#10;&#9;wait(2)&#13;&#10;&#9;reset()&#13;&#10;&#9;wait(1)&#13;&#10;&#9;--play()&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function gamethree()&#13;&#10;&#9;if game.Workspace:findFirstChild(&quot;Platforms&quot;) then&#13;&#10;&#9;&#9;game.Workspace.Platforms:remove()&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;showMessage(&quot;Get Ready!&quot;)&#13;&#10;&#9;wait(2)&#13;&#10;&#9;hideMessage()&#13;&#10;&#9;wait(1)&#13;&#10;&#9;while game.Workspace:findFirstChild(&quot;Superball&quot;)==nil do&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;local sbsi=game.Workspace.Superball.CannonBall:clone()&#13;&#10;&#9;local sbsii=game.Workspace.Superball.CannonScript:clone()&#13;&#10;&#9;sbsii.Disabled=false&#13;&#10;&#9;wait(1)&#13;&#10;&#9;egg=game.Players:children()&#13;&#10;&#9;game.Workspace.PL.Value=1&#9;&#13;&#10;&#9;local roundpoints=#egg+5&#13;&#10;&#9;if roundpoints&gt;15 then roundpoints=15 end&#13;&#10;&#9;local luckyone=math.random(1,#egg)&#13;&#10;&#9;for i = 1, #egg do&#13;&#10;&#9;&#9;if i~=luckyone then&#13;&#10;&#9;&#9;&#9;waitForChild(egg[i], &quot;leaderstats&quot;)&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;local nm=egg[i].Name&#13;&#10;&#9;&#9;&#9;local arf=game.Workspace:findFirstChild(nm)&#13;&#10;&#9;&#9;&#9;if arf then&#13;&#10;&#9;&#9;&#9;&#9;if arf:findFirstChild(&quot;Torso&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if egg[i]:findFirstChild(&quot;leaderstats&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;egg[i].leaderstats.Round.Value=roundpoints&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local torso = arf.Torso&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.2)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(math.random(-10,10)+0.2,7,math.random(-10,10)+0.2), Vector3.new(0,-4,0))&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.15)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local si=sbsi:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local sii=sbsii:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local hb= Instance.new(&quot;HopperBin&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.15)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;hb.Parent=egg[i].Backpack&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;hb.Name=&quot;Ball&quot;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;si.Parent=hb&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;sii.Parent=hb&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;game.Workspace.PL.Value=game.Workspace.PL.Value+1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;while egg[luckyone]==nil do&#13;&#10;&#9;&#9;luckyone=math.random(1,#egg)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;game.Workspace.Bases.Base.Script.Disabled=true&#13;&#10;&#13;&#10;&#9;waitForChild(egg[luckyone], &quot;leaderstats&quot;)&#13;&#10;&#9;egg[luckyone].leaderstats.Round.Value=0&#13;&#10;&#9;local g=egg[luckyone].Name&#13;&#10;&#9;local giant=game.Workspace:findFirstChild(g)&#13;&#10;&#9;if giant==nil then&#13;&#10;&#9;&#9;while giant==nil do&#13;&#10;&#9;&#9;&#9;local luckyone=math.random(1,#egg)&#13;&#10;&#9;&#9;&#9;waitForChild(egg[luckyone], &quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;egg[luckyone].leaderstats.Round.Value=0&#13;&#10;&#9;&#9;&#9;local g=egg[luckyone].Name&#13;&#10;&#9;&#9;&#9;local giant=game.Workspace:findFirstChild(g)&#13;&#10;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;local h=giant.Humanoid&#13;&#10;&#9;local it = math.random(120,130)&#13;&#10;&#9;local lleg=h.Parent:findFirstChild(&quot;Left Leg&quot;)&#13;&#10;&#9;local rleg=h.Parent:findFirstChild(&quot;Right Leg&quot;)&#13;&#10;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;h.Parent.Torso.Size=Vector3.new(20,20,10)&#13;&#10;&#9;h.Parent.Torso.CFrame=CFrame.new(41.5+it, 36.4, 128,-1,0,0,0,1,0,0,0,-1)&#13;&#10;&#9;h.Parent.Head.Size=Vector3.new(10,10,10)&#13;&#10;&#9;h.Parent.Head.CFrame=CFrame.new(41.5+it, 51.4, 128,-1,0,0,0,1,0,0,0,-1)&#13;&#10;&#9;h.Parent.Head:makeJoints(); h.Parent.Torso:makeJoints()&#13;&#10;&#9;if lleg then&#13;&#10;&#9;&#9;lleg.Size=Vector3.new(10, 20, 10)&#13;&#10;&#9;&#9;lleg.CFrame=CFrame.new(46.5+it, 16.4, 128,-1,0,0,0,1,0,0,0,-1)&#13;&#10;&#9;&#9;lleg:makeJoints(); h.Parent.Torso:makeJoints()&#13;&#10;&#9;end&#13;&#10;&#9;if rleg then&#13;&#10;&#9;&#9;rleg.Size=Vector3.new(10, 20, 10)&#13;&#10;&#9;&#9;rleg.CFrame=CFrame.new(36.5+it, 16.4, 128,-1,0,0,0,1,0,0,0,-1)&#13;&#10;&#9;&#9;rleg:makeJoints(); h.Parent.Torso:makeJoints()&#13;&#10;&#9;end&#13;&#10;&#9;if larm then&#13;&#10;&#9;&#9;larm.Size=Vector3.new(10, 20, 10)&#13;&#10;&#9;&#9;larm.CFrame=CFrame.new(56.5+it, 36.4, 128,-1,0,0,0,1,0,0,0,-1)&#13;&#10;&#9;&#9;larm:makeJoints(); h.Parent.Torso:makeJoints()&#13;&#10;&#9;end&#13;&#10;&#9;if rarm then&#13;&#10;&#9;&#9;rarm.Size=Vector3.new(10, 20, 10)&#13;&#10;&#9;&#9;rarm.CFrame=CFrame.new(26.5+it, 36.4, 128,-1,0,0,0,1,0,0,0,-1)&#13;&#10;&#9;&#9;rarm:makeJoints(); h.Parent.Torso:makeJoints()&#9;&#13;&#10;&#9;end&#13;&#10;&#9;local helf=450*(#egg-1)&#13;&#10;&#9;if helf&gt;5000 then helf=5000 end&#13;&#10;&#9;h.MaxHealth=helf&#13;&#10;&#9;h.Health=helf&#13;&#10;&#9;wait(0.2)&#13;&#10;&#9;local gsbsi=game.Workspace.GiantSuperball.CannonBall:clone()&#13;&#10;&#9;local gsbsii=game.Workspace.GiantSuperball.CannonScript:clone()&#13;&#10;&#9;local hb= Instance.new(&quot;HopperBin&quot;)&#13;&#10;&#9;wait(0.2)&#13;&#10;&#9;hb.Parent=egg[luckyone].Backpack&#13;&#10;&#9;hb.Name=&quot;Ball&quot;&#13;&#10;&#9;gsbsii.Disabled=false&#13;&#10;&#9;gsbsi.Parent=hb&#13;&#10;&#9;gsbsii.Parent=hb&#13;&#10;&#13;&#10;&#13;&#10;&#9;showMessage(&quot;Giant vs. Everyone!&quot;)&#13;&#10;&#9;wait(2)&#13;&#10;&#9;hideMessage()&#13;&#10;&#9;wait(2)&#13;&#10;&#9;&#13;&#10;&#9;game.Workspace.Bases.Base.Script.Disabled=false&#13;&#10;&#13;&#10;&#9;local time=40+#egg*8&#13;&#10;&#13;&#10;&#9;while giant do&#13;&#10;&#9;&#9;if giant.Humanoid.Health&gt;0 then&#13;&#10;&#9;&#9;&#9;local npans=game.Workspace.Pans:children()&#13;&#10;&#9;&#9;&#9;if game.Workspace.PL.Value&lt;2 then&#13;&#10;&#9;&#9;&#9;&#9;--giantwins&#13;&#10;&#9;&#9;&#9;&#9;local GiantName=giant.Name&#13;&#10;&#9;&#9;&#9;&#9;local giantplayer=game.Players:findFirstChild(GiantName)&#13;&#10;&#9;&#9;&#9;&#9;waitForChild(giantplayer, &quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;&#9;giantplayer.leaderstats.Round.Value=#egg*4&#13;&#10;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;findwinners()&#13;&#10;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;reset()&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;time=time-2&#13;&#10;&#9;&#9;&#9;&#9;if time&lt;2 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;showMessage(&quot;Time is up!&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(1.5)&#13;&#10;&#9;&#9;&#9;&#9;&#9;hideMessage()&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;&#9;&#9;&#9;giant.Humanoid.Health=0&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;&#9;findwinners()&#13;&#10;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;reset()&#13;&#10;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;--play()&#13;&#10;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;wait(0.5)&#13;&#10;&#9;findwinners()&#13;&#10;&#9;wait(1)&#13;&#10;&#9;reset()&#13;&#10;&#9;wait(1)&#13;&#10;&#9;--play()&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function gamefour()&#13;&#10;&#9;if game.Workspace:findFirstChild(&quot;Platforms&quot;) then&#13;&#10;&#9;&#9;game.Workspace.Platforms:remove()&#13;&#10;&#9;&#9;wait(1)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;egg=game.Players:children()&#13;&#10;&#13;&#10;&#9;game.Workspace.Pans.aa:remove(); wait(0.05)&#13;&#10;&#9;game.Workspace.Pans.ab:remove(); wait(0.05)&#13;&#10;&#9;game.Workspace.Pans.ac:remove(); wait(0.05)&#13;&#10;&#9;game.Workspace.Pans.ad:remove(); wait(0.05)&#13;&#10;&#9;game.Workspace.Pans.ae:remove(); wait(0.05)&#13;&#10;&#9;game.Workspace.Pans.af:remove(); wait(0.05)&#13;&#10;&#9;game.Workspace.Pans.ba:remove(); wait(0.05)&#13;&#10;&#9;game.Workspace.Pans.ca:remove(); wait(0.05)&#13;&#10;&#9;game.Workspace.Pans.da:remove(); wait(0.05)&#13;&#10;&#9;game.Workspace.Pans.ea:remove(); wait(0.05)&#13;&#10;&#9;game.Workspace.Pans.fa:remove(); wait(0.05)&#13;&#10;&#9;game.Workspace.Pans.fb:remove(); wait(0.05)&#13;&#10;&#9;game.Workspace.Pans.fc:remove(); wait(0.05)&#13;&#10;&#9;game.Workspace.Pans.fd:remove(); wait(0.05)&#13;&#10;&#9;game.Workspace.Pans.fe:remove(); wait(0.05)&#13;&#10;&#9;game.Workspace.Pans.ff:remove(); wait(0.05)&#13;&#10;&#9;game.Workspace.Pans.ef:remove(); wait(0.05)&#13;&#10;&#9;game.Workspace.Pans.df:remove(); wait(0.05)&#13;&#10;&#9;game.Workspace.Pans.cf:remove(); wait(0.05)&#13;&#10;&#9;game.Workspace.Pans.bf:remove(); wait(0.05)&#13;&#10;&#9;if #egg&lt;8 then&#13;&#10;&#9;&#9;game.Workspace.Pans.bb:remove(); wait(0.05)&#13;&#10;&#9;&#9;game.Workspace.Pans.bc:remove(); wait(0.05)&#13;&#10;&#9;&#9;game.Workspace.Pans.bd:remove(); wait(0.05)&#13;&#10;&#9;&#9;game.Workspace.Pans.be:remove(); wait(0.05)&#13;&#10;&#9;&#9;game.Workspace.Pans.ce:remove(); wait(0.05)&#13;&#10;&#9;&#9;game.Workspace.Pans.de:remove(); wait(0.05)&#13;&#10;&#9;&#9;game.Workspace.Pans.ee:remove(); wait(0.05)&#13;&#10;&#9;end&#13;&#10;&#9;if #egg&lt;6 then&#13;&#10;&#9;&#9;game.Workspace.Pans.ed:remove(); wait(0.05)&#13;&#10;&#9;&#9;game.Workspace.Pans.ec:remove(); wait(0.05)&#13;&#10;&#9;&#9;game.Workspace.Pans.eb:remove(); wait(0.05)&#13;&#10;&#9;&#9;game.Workspace.Pans.db:remove(); wait(0.05)&#13;&#10;&#9;&#9;game.Workspace.Pans.cb:remove(); wait(0.05)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;wait(2)&#13;&#10;&#13;&#10;&#9;showMessage(&quot;Get Ready!&quot;)&#13;&#10;&#9;wait(2)&#13;&#10;&#9;hideMessage()&#13;&#10;&#9;wait(1)&#13;&#10;&#9;&#13;&#10;&#9;game.Workspace.PL.Value=0&#13;&#10;&#9;egg=game.Players:children()&#13;&#10;&#9;roundpoints=#egg*2&#13;&#10;&#13;&#10;&#9;--if #egg&gt;4 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;luckyone=math.random(1,#egg)&#13;&#10;&#9;--else&#13;&#10;&#9;--&#9;luckyone=-1&#13;&#10;&#9;--end&#13;&#10;&#13;&#10;&#9;for i = 1, #egg do&#13;&#10;&#9;&#9;if i~=luckyone then&#13;&#10;&#9;&#9;&#9;waitForChild(egg[i], &quot;leaderstats&quot;)&#13;&#10;&#13;&#10;&#9;&#9;&#9;local nm=egg[i].Name&#13;&#10;&#9;&#9;&#9;local arf=game.Workspace:findFirstChild(nm)&#13;&#10;&#9;&#9;&#9;if arf then&#13;&#10;&#9;&#9;&#9;&#9;if arf:findFirstChild(&quot;Torso&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local torso = arf.Torso&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(math.random(-10,10)+0.2,7,math.random(-10,10)+0.2), Vector3.new(0,-4,0))&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.Velocity = Vector3.new(0,0,0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.2)&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(math.random(-10,10)+0.2,7,math.random(-10,10)+0.2), Vector3.new(0,-4,0))&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.Velocity = Vector3.new(0,0,0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.PL.Value=game.Workspace.PL.Value+1&#13;&#10;&#9;&#9;&#9;&#9;&#9;if egg[i]:findFirstChild(&quot;leaderstats&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;egg[i].leaderstats.Round.Value=roundpoints&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;showMessage(&quot;ZOMBIES! RUN!&quot;)&#13;&#10;&#9;wait(2)&#13;&#10;&#9;hideMessage()&#13;&#10;&#9;wait(3)&#13;&#10;&#9;---------------------------------------------------------------------------------------------------&#13;&#10;&#9;if luckyone&gt;-1 then&#13;&#10;&#9;&#9;if egg[luckyone]==nil then luckyone=1 end&#13;&#10;&#9;&#9;waitForChild(egg[luckyone], &quot;leaderstats&quot;)&#13;&#10;&#9;&#9;if egg[luckyone]:findFirstChild(&quot;leaderstats&quot;) then&#13;&#10;&#9;&#9;&#9;egg[luckyone].leaderstats.Round.Value=1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;local z=egg[luckyone].Name&#13;&#10;&#9;&#9;zombie=game.Workspace:findFirstChild(z)&#13;&#10;&#9;&#9;if zombie == nil then wait(1); zombie=game.Workspace:findFirstChild(z) end&#13;&#10;&#9;&#9;if zombie == nil then wait(1); zombie=game.Workspace:findFirstChild(z) end&#13;&#10;&#9;&#9;if zombie == nil then wait(1); zombie=game.Workspace:findFirstChild(z) end&#13;&#10;&#9;&#9;if zombie then&#13;&#10;&#9;&#9;&#9;local h=zombie:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;while h==nil do if zombie then zombie:findFirstChild(&quot;Humanoid&quot;) else return end end&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;local zee=game.Workspace:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;if zee then&#13;&#10;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;if zlarm then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;Torso&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;game.Workspace.PL.Value=game.Workspace.PL.Value+1&#13;&#10;&#9;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;showMessage(&quot;No torso found on zombie, please report this error to miked&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;local torso = zombie.Torso&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(16.2,7,16.2), Vector3.new(0,-4,0))&#13;&#10;&#9;&#9;&#9;&#9;wait(0.2)&#13;&#10;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(16.2,7,16.2), Vector3.new(0,-4,0))&#13;&#10;&#9;&#9;&#9;&#9;torso.Velocity = Vector3.new(0,0,0)&#13;&#10;&#9;&#9;&#9;&#9;game.Workspace.Z.Value=1&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;else&#13;&#10;&#9;&#9;showMessage(&quot;error line 800. PM miked this number if he isnt online&quot;)&#13;&#10;&#9;&#9;wait(6)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if #egg&lt;7 then&#13;&#10;&#9;&#9;numbots=1&#13;&#10;&#9;else&#13;&#10;&#9;&#9;numbots=2&#13;&#10;&#9;&#9;if #egg&gt;12 then&#13;&#10;&#9;&#9;&#9;numbots=3&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if numbots then&#13;&#10;&#9;&#9;zoo={0,0,0,0,0}&#13;&#10;&#9;&#9;for i=1, numbots do&#13;&#10;&#9;&#9;&#9;local b=game.Workspace.ZombieBotKing:clone()&#13;&#10;&#9;&#9;&#9;b.Name=&quot;ZombieBot&quot;&#13;&#10;&#9;&#9;&#9;b.Torso.Position=Vector3.new(486+math.random(-10,10), 103, 72.1+math.random(-10,10))&#13;&#10;&#9;&#9;&#9;b.Torso.Anchored=true&#13;&#10;&#9;&#9;&#9;b.Parent=game.Workspace&#13;&#10;&#9;&#9;&#9;game.Workspace.Z.Value=game.Workspace.Z.Value+1&#13;&#10;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;zoo[i]=b&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;wait(4)&#13;&#10;&#9;&#9;for i=1, numbots do&#13;&#10;&#9;&#9;&#9;zoo[i].Torso.Anchored=false&#13;&#10;&#9;&#9;&#9;zoo[i].Torso.CFrame=CFrame.new(Vector3.new(math.random(-10,10),math.random(10,16),math.random(-10,10)), Vector3.new(0,0,0))&#13;&#10;&#9;&#9;end&#13;&#10;&#9;else &#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#13;&#10;&#9;local ix=0&#13;&#10;&#9;local time=90&#13;&#10;&#13;&#10;&#9;while game.Workspace.PL.Value&gt;1 do&#13;&#10;&#9;&#9;if game.Workspace.PL.Value-game.Workspace.Z.Value&lt;3 then&#13;&#10;&#9;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;&#9;findwinners()&#13;&#10;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;reset()&#13;&#10;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;--play()&#13;&#10;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if game.Workspace.Z.Value&lt;1 then&#13;&#10;&#9;&#9;&#9;showMessage(&quot;All zombies dead&quot;)&#13;&#10;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;hideMessage()&#13;&#10;&#9;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;&#9;findwinners()&#13;&#10;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;reset()&#13;&#10;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;--play()&#13;&#10;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;time=time-2&#13;&#10;&#9;&#9;if time&lt;2 then&#13;&#10;&#9;&#9;&#9;showMessage(&quot;Time up!&quot;)&#13;&#10;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;hideMessage()&#13;&#10;&#9;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;&#9;findwinners()&#13;&#10;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;reset()&#13;&#10;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;--play()&#13;&#10;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;wait(0.5)&#13;&#10;&#9;findwinners()&#13;&#10;&#9;wait(1)&#13;&#10;&#9;reset()&#13;&#10;&#9;wait(1)&#13;&#10;&#9;--play()&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function gamefive()&#13;&#10;&#13;&#10;&#9;local roundpoints=game.Players.NumPlayers+5&#13;&#10;&#9;showMessage(&quot;Get Ready!&quot;)&#13;&#10;&#9;wait(2)&#13;&#10;&#9;hideMessage()&#13;&#10;&#9;wait(1)&#13;&#10;&#13;&#10;&#9;while game.Workspace.Soccer:findFirstChild(&quot;SoccerWeapons&quot;)==nil do&#13;&#10;&#9;&#9;wait(1)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;swi=game.Workspace.Soccer.SoccerWeapons.Dive:clone()&#13;&#10;&#9;swii=game.Workspace.Soccer.SoccerWeapons.Sprint:clone()&#13;&#10;&#9;swi.Disabled=false&#13;&#10;&#9;swii.Disabled=false&#13;&#10;&#9;wait(1)&#13;&#10;&#9;egg=game.Players:children()&#13;&#10;&#9;team=1&#13;&#10;&#9;game.Workspace.PL.Value=0&#13;&#10;&#9;--1=red and 2=blue&#13;&#10;&#9;for i = 1, #egg do&#13;&#10;&#9;&#9;local arf=game.Workspace:findFirstChild(egg[i].Name)&#13;&#10;&#9;&#9;if arf then&#13;&#10;&#9;&#9;&#9;if arf:findFirstChild(&quot;Torso&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;waitForChild(egg[i], &quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if egg[i]:findFirstChild(&quot;leaderstats&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;egg[i].leaderstats.Round.Value=roundpoints&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;local torso = arf.Torso&#13;&#10;&#9;&#9;&#9;&#9;local hb= Instance.new(&quot;HopperBin&quot;)&#13;&#10;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;hb.Parent=egg[i].Backpack&#13;&#10;&#9;&#9;&#9;&#9;hb.Name=&quot;Dive&quot;&#13;&#10;&#9;&#9;&#9;&#9;local ha= Instance.new(&quot;HopperBin&quot;)&#13;&#10;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;ha.Parent=egg[i].Backpack&#13;&#10;&#9;&#9;&#9;&#9;ha.Name=&quot;Sprint&quot;&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;local si=swi:clone()&#13;&#10;&#9;&#9;&#9;&#9;local sii=swii:clone()&#13;&#10;&#9;&#9;&#9;&#9;sii.Parent=ha&#13;&#10;&#9;&#9;&#9;&#9;si.Parent=hb&#13;&#10;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;local teamVal= Instance.new(&quot;IntValue&quot;)&#13;&#10;&#9;&#9;&#9;&#9;teamVal.Value=team&#13;&#10;&#9;&#9;&#9;&#9;teamVal.Name=&quot;teamVal&quot;&#13;&#10;&#9;&#9;&#9;&#9;teamVal.Parent=arf&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;if team==1 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;team=2&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(game.Workspace.Stadium.middle.Position+Vector3.new(150,0,0), Vector3.new(0,-4,0))&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.15)&#13;&#10;&#9;&#9;&#9;&#9;&#9;bc=arf:findFirstChild(&quot;Body Colors&quot;);&#13;&#10;&#9;&#9;&#9;&#9;&#9;if bc then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;bc.HeadColor=BrickColor.new(21)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;bc.LeftArmColor=BrickColor.new(21)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;bc.LeftLegColor=BrickColor.new(21)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;bc.RightArmColor=BrickColor.new(21)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;bc.RightLegColor=BrickColor.new(21)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;bc.TorsoColor=BrickColor.new(21)&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;elseif team==2 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;team=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(game.Workspace.Stadium.middle.Position+Vector3.new(-150,0,0), Vector3.new(0,-4,0))&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.15)&#13;&#10;&#9;&#9;&#9;&#9;&#9;bc=arf:findFirstChild(&quot;Body Colors&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;if bc then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;bc.HeadColor=BrickColor.new(23)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;bc.LeftArmColor=BrickColor.new(23)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;bc.LeftLegColor=BrickColor.new(23)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;bc.RightArmColor=BrickColor.new(23)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;bc.RightLegColor=BrickColor.new(23)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;bc.TorsoColor=BrickColor.new(23)&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;game.Workspace.PL.Value=game.Workspace.PL.Value+1&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;showMessage(&quot;Red vs. Blue Soccer!&quot;)&#13;&#10;&#9;wait(2)&#13;&#10;&#9;hideMessage()&#13;&#10;&#9;wait(2)&#13;&#10;&#13;&#10;&#9;football=game.Workspace.Soccer.Ball:clone()&#13;&#10;&#9;football.Position=game.Workspace.Stadium.middle.Position+Vector3.new(0,4,0)&#13;&#10;&#9;football.Parent=game.Workspace&#13;&#10;&#13;&#10;&#9;local time=60+#egg*8&#13;&#10;&#13;&#10;&#9;while game.Workspace.PL.Value&gt;1 do&#13;&#10;&#9;&#9;if football==nil then&#13;&#10;&#9;&#9;&#9;football=game.Workspace.Soccer.Ball:clone()&#13;&#10;&#9;&#9;&#9;football.Position=game.Workspace.Stadium.middle.Position+Vector3.new(0,4,0)&#13;&#10;&#9;&#9;&#9;football.Parent=game.Workspace&#13;&#10;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;if game.Workspace.Var1.Value&gt;3 and game.Workspace.Var2.Value&gt;3 then&#13;&#10;&#9;&#9;&#9;showMessage(&quot;End of match!&quot;)&#13;&#10;&#9;&#9;&#9;wait(1.5)&#13;&#10;&#9;&#9;&#9;hideMessage()&#13;&#10;&#9;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;&#9;draw() return&#13;&#10;&#9;&#9;elseif game.Workspace.Var1.Value&gt;3 then&#13;&#10;&#9;&#9;&#9;showMessage(&quot;End of match!&quot;)&#13;&#10;&#9;&#9;&#9;wait(1.5)&#13;&#10;&#9;&#9;&#9;hideMessage()&#13;&#10;&#9;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;&#9;redwins() return&#13;&#10;&#9;&#9;elseif game.Workspace.Var2.Value&gt;3 then&#13;&#10;&#9;&#9;&#9;showMessage(&quot;End of match!&quot;)&#13;&#10;&#9;&#9;&#9;wait(1.5)&#13;&#10;&#9;&#9;&#9;hideMessage()&#13;&#10;&#9;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;&#9;bluewins() return&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;time=time-2&#13;&#10;&#9;&#9;if time&lt;2 then&#13;&#10;&#9;&#9;&#9;showMessage(&quot;End of match! Time up!&quot;)&#13;&#10;&#9;&#9;&#9;wait(1.5)&#13;&#10;&#9;&#9;&#9;hideMessage()&#13;&#10;&#9;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;&#9;if game.Workspace.Var1.Value&gt;game.Workspace.Var2.Value then&#13;&#10;&#9;&#9;&#9;&#9;redwins() return&#13;&#10;&#9;&#9;&#9;elseif game.Workspace.Var1.Value&lt;game.Workspace.Var2.Value then&#13;&#10;&#9;&#9;&#9;&#9;bluewins() return&#13;&#10;&#9;&#9;&#9;elseif game.Workspace.Var1.Value==game.Workspace.Var2.Value then&#13;&#10;&#9;&#9;&#9;&#9;draw() return&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;draw()&#13;&#10;&#9;wait(1)&#13;&#10;&#9;--play()&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function redwins()&#13;&#10;&#9;--kill all blues.&#13;&#10;&#9;egg=game.Players:children()&#13;&#10;&#9;--1=red and 2=blue&#13;&#10;&#9;for i = 1, #egg do&#13;&#10;&#9;&#9;local nm=egg[i].Name&#13;&#10;&#9;&#9;local arf=game.Workspace:findFirstChild(nm)&#13;&#10;&#9;&#9;if arf==nil then&#13;&#10;&#9;&#9;&#9;--showMessage(&quot;Huge error in redwins() found&quot;)&#13;&#10;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;if arf:findFirstChild(&quot;TeamVal&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;if arf.TeamVal.Value==2 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if arf:findFirstChild(&quot;Humanoid&quot;)  then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;arf.Humanoid.Health=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;print(&quot;error&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;wait(0.05)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;showMessage(&quot;Red team wins!&quot;)&#13;&#10;&#9;wait(2)&#13;&#10;&#9;hideMessage()&#9;&#9;&#13;&#10;&#13;&#10;&#9;while game.Workspace:findFirstChild(&quot;Ball&quot;) do&#13;&#10;&#9;&#9;game.Workspace.Ball:remove()&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;wait(0.5)&#13;&#10;&#9;findwinners()&#13;&#10;&#9;wait(1)&#13;&#10;&#9;reset()&#13;&#10;&#9;wait(1)&#13;&#10;&#13;&#10;&#9;while game.Workspace:findFirstChild(&quot;Ball&quot;) do&#13;&#10;&#9;&#9;game.Workspace.Ball:remove()&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;--play()&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function bluewins()&#13;&#10;&#9;--kill all reds.&#13;&#10;&#9;egg=game.Players:children()&#13;&#10;&#9;--1=red and 2=blue&#13;&#10;&#9;for i = 1, #egg do&#13;&#10;&#9;&#9;local nm=egg[i].Name&#13;&#10;&#9;&#9;local arf=game.Workspace:findFirstChild(nm)&#13;&#10;&#9;&#9;if arf then&#13;&#10;&#9;&#9;&#9;if arf:findFirstChild(&quot;TeamVal&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;if arf.TeamVal.Value==1 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if arf:findFirstChild(&quot;Humanoid&quot;)  then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;arf.Humanoid.Health=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;print(&quot;error&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;wait(0.05)&#13;&#10;&#9;end&#13;&#10;&#9;showMessage(&quot;Blue team wins!&quot;)&#13;&#10;&#9;wait(2)&#13;&#10;&#9;hideMessage()&#9;&#9;&#13;&#10;&#13;&#10;&#9;while game.Workspace:findFirstChild(&quot;Ball&quot;) do&#13;&#10;&#9;&#9;game.Workspace.Ball:remove()&#13;&#10;&#9;end&#9;&#9;&#13;&#10;&#9;&#9;&#13;&#10;&#9;wait(0.5)&#13;&#10;&#9;findwinners()&#13;&#10;&#9;wait(1)&#13;&#10;&#9;reset()&#13;&#10;&#9;wait(1)&#13;&#10;&#13;&#10;&#9;while game.Workspace:findFirstChild(&quot;Ball&quot;) do&#13;&#10;&#9;&#9;game.Workspace.Ball:remove()&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;--play()&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function draw()&#13;&#10;&#9;wait(0.5)&#13;&#10;&#9;egg=game.Players:children()&#13;&#10;&#9;for i = 1, #egg do&#13;&#10;&#9;&#9;local nm=egg[i].Name&#13;&#10;&#9;&#9;local arf=game.Workspace:findFirstChild(nm)&#13;&#10;&#9;&#9;if arf then&#13;&#10;&#9;&#9;&#9;if arf:findFirstChild(&quot;TeamVal&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;waitForChild(egg[i], &quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if egg:findFirstChild(&quot;leaderstats&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;egg[i].leaderstats.Round.Value=egg[i].leaderstats.Round.Value&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;wait(0.05)&#13;&#10;&#9;end&#13;&#10;&#9;showMessage(&quot;Its a draw.&quot;)&#13;&#10;&#9;wait(2)&#13;&#10;&#9;hideMessage()&#13;&#10;&#13;&#10;&#9;while game.Workspace:findFirstChild(&quot;Ball&quot;) do&#13;&#10;&#9;&#9;game.Workspace.Ball:remove()&#13;&#10;&#9;end&#9;&#13;&#10;&#13;&#10;&#9;wait(0.5)&#13;&#10;&#9;findwinners()&#13;&#10;&#9;wait(1)&#13;&#10;&#9;reset()&#13;&#10;&#9;wait(1)&#13;&#10;&#13;&#10;&#9;while game.Workspace:findFirstChild(&quot;Ball&quot;) do&#13;&#10;&#9;&#9;game.Workspace.Ball:remove()&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;--play()&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function gamesix()&#13;&#10;&#9;local roundpoints=2&#13;&#10;&#9;wait(3)&#13;&#10;&#9;showMessage(&quot;Get Ready!&quot;)&#13;&#10;&#9;wait(2)&#13;&#10;&#9;hideMessage()&#13;&#10;&#9;wait(1)&#13;&#10;&#9;egg=game.Players:children()&#13;&#10;&#9;game.Workspace.PL.Value=0&#13;&#10;&#9;for i = 1, #egg do&#13;&#10;&#9;&#9;waitForChild(egg[i], &quot;leaderstats&quot;)&#13;&#10;&#9;&#9;if egg[i]:findFirstChild(&quot;leaderstats&quot;) then&#13;&#10;&#9;&#9;&#9;local nm=egg[i].Name&#13;&#10;&#9;&#9;&#9;local arf=game.Workspace:findFirstChild(nm)&#13;&#10;&#9;&#9;&#9;if arf then&#13;&#10;&#9;&#9;&#9;&#9;egg[i].leaderstats.Round.Value=roundpoints&#13;&#10;&#9;&#9;&#9;&#9;local torso = arf:findFirstChild(&quot;Torso&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if torso then&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(game.Workspace.Climb.Spawn.Position+Vector3.new(math.random(-23,23),4, math.random(-23,23)), Vector3.new(0,-4,0))&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.PL.Value=game.Workspace.PL.Value+1&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;showMessage(&quot;Race to the flag!&quot;)&#13;&#10;&#9;wait(2)&#13;&#10;&#9;hideMessage()&#13;&#10;&#9;wait(2)&#13;&#10;&#9;local time=90+#egg*3&#13;&#10;&#9;while game.Workspace.PL.Value&gt;1 do&#13;&#10;&#9;&#9;if game.Workspace.Var1.Value&gt;0 then&#13;&#10;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;findwinners()&#13;&#10;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;reset()&#13;&#10;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;--killall()&#13;&#10;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;--play()&#13;&#10;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;time=time-2&#13;&#10;&#9;&#9;if time&lt;1 then&#13;&#10;&#9;&#9;&#9;wait(0.2)&#13;&#10;&#9;&#9;&#9;findwinners()&#13;&#10;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;reset()&#13;&#10;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;--killall()&#13;&#10;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;--play()&#13;&#10;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;wait(0.2)&#13;&#10;&#9;findwinners()&#13;&#10;&#9;wait(2)&#13;&#10;&#9;reset()&#13;&#10;&#9;wait(1)&#13;&#10;&#9;--killall()&#13;&#10;&#9;wait(1)&#13;&#10;&#9;--play()&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function gameseven()&#13;&#10;--avoid spinning blades&#13;&#10;end&#13;&#10;&#13;&#10;function gameeight()&#13;&#10;--click the ball when it turns green&#13;&#10;end&#13;&#10;&#13;&#10;function gamenine()&#13;&#10;--swordfighting&#13;&#10;end&#13;&#10;&#13;&#10;function gameten()&#13;&#10;--run across the falling platforms.&#13;&#10;end&#13;&#10;&#13;&#10;function gameeleven()&#13;&#10;--pick up the carrots when you are a horse&#13;&#10;end&#13;&#10;&#13;&#10;function gametwelve()&#13;&#10;--find the gold in the crate&#13;&#10;end&#13;&#10;&#13;&#10;function gamethirteen()&#13;&#10;--Tug of war- tap the buttons&#13;&#10;end&#13;&#10;&#13;&#10;function gamefourteen()&#13;&#10;-- timing- jump into a moving box as it passes.&#13;&#10;end&#13;&#10;&#13;&#10;function gamefifteen()&#13;&#10;-- target practice- everyone has one platform. Shoot platform&#13;&#10;end&#13;&#10;&#13;&#10;--[[ more ideas:&#13;&#10;-- switch bodies&#13;&#10;-- rivers&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;--]]&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function play()&#13;&#10;&#9;local gn=game.Workspace.gn.Value&#13;&#10;&#9;if gn~=0 then return end&#13;&#10;&#9;if game.Players.NumPlayers&lt;2 then&#13;&#10;&#9;&#9;showMessage(&quot;You need to wait for one more player before you can start.&quot;)&#13;&#10;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;hideMessage()&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;while game.Players.NumPlayers&lt;2 do&#13;&#10;&#9;&#9;wait(4)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if game.Workspace.Perm.Value then&#13;&#10;&#9;&#9;if game.Workspace.Perm.Value==99 then&#13;&#10;&#9;&#9;&#9;wait(8)&#13;&#10;&#9;&#9;&#9;--play()&#13;&#10;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;showMessage(&quot;Minigames Started&quot;)&#13;&#10;&#9;wait(3)&#13;&#10;&#9;hideMessage()&#13;&#10;&#13;&#10;&#9;wait(1)&#13;&#10;&#9;if game.Workspace.Perm.Value then&#13;&#10;&#9;&#9;if game.Workspace.Perm.Value~=0 then&#13;&#10;&#9;&#9;&#9;rn=game.Workspace.Perm.Value&#13;&#10;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;rn=math.random(1,6)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;else&#13;&#10;&#9;&#9;rn=math.random(1,6)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if game.Players.NumPlayers&lt;3 then&#13;&#10;&#9;&#9;while rn==4 do&#13;&#10;&#9;&#9;&#9;rn=math.random(1,6)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#13;&#10;&#9;if rn==1 then&#13;&#10;&#9;&#9;game.Workspace.gn.Value=1&#13;&#10;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;gameone()&#13;&#10;&#9;elseif rn==2 then&#13;&#10;&#9;&#9;game.Workspace.gn.Value=2&#13;&#10;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;gametwo()&#13;&#10;&#9;elseif rn==3 then&#13;&#10;&#9;&#9;game.Workspace.gn.Value=3&#13;&#10;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;gamethree()&#13;&#10;&#9;elseif rn==4 then&#13;&#10;&#9;&#9;game.Workspace.gn.Value=4&#13;&#10;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;gamefour()&#13;&#10;&#9;elseif rn==5 then&#13;&#10;&#9;&#9;game.Workspace.gn.Value=5&#13;&#10;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;gamefive()&#13;&#10;&#9;elseif rn==6 then&#13;&#10;&#9;&#9;game.Workspace.gn.Value=6&#13;&#10;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;gamesix()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;wait(6)&#13;&#10;&#13;&#10;game.Workspace.gn.Value=0&#13;&#10;&#13;&#10;if game.Players.NumPlayers&lt;2 then&#13;&#10;&#9;showMessage(&quot;You need to wait for atleast one more player to start.&quot;)&#13;&#10;&#9;wait(3)&#13;&#10;&#9;hideMessage()&#13;&#10;end&#13;&#10;&#13;&#10;while game.Players.NumPlayers&lt;2 do&#13;&#10;&#9;wait(4)&#13;&#10;end&#13;&#10;&#13;&#10;showMessage(&quot;Minigames Started&quot;)&#13;&#10;wait(3)&#13;&#10;hideMessage()&#13;&#10;&#13;&#10;wait(1)&#13;&#10;&#13;&#10;game.Workspace.gn.Value=1&#13;&#10;wait(0.5)&#13;&#10;gameone()&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait(1)&#13;&#10;&#9;play()&#13;&#10;end&#13;&#10;&#13;&#10;--[[&#13;&#10;while true do&#13;&#10;&#9;success, err = pcall(play)&#13;&#10;&#9;wait(1)&#13;&#10;&#9;if not success then&#13;&#10;&#9;&#9;showMessage(&quot;Error Found: &quot; .. err)&#13;&#10;&#9;&#9;killall()&#13;&#10;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;showMessage(&quot;Restarting. The minigame that broke was #&quot; .. game.Workspace.gn.Value)&#13;&#10;&#9;&#9;reset()&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;hideMessage()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;--]]</string>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<External>RBX4</External>
	</Item>
	<Item class="RunService" referent="RBX1102">
		<Properties>
			<string name="Name">Run Service</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX1103</External>
	<External>RBX1104</External>
	<Item class="Players" referent="RBX1105">
		<Properties>
			<int name="MaxPlayers">99</int>
			<string name="Name">Players</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="StarterPack" referent="RBX1106">
		<Properties>
			<string name="Name">StarterPack</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="SoundService" referent="RBX1107">
		<Properties>
			<float name="DistanceFactor">10</float>
			<float name="DopplerScale">1</float>
			<string name="Name">SoundService</string>
			<float name="RolloffScale">1</float>
			<bool name="archivable">true</bool>
		</Properties>
		<External>RBX1108</External>
		<External>RBX1109</External>
		<External>RBX1110</External>
		<External>RBX1111</External>
		<External>RBX1112</External>
		<External>RBX1113</External>
		<External>RBX1114</External>
		<External>RBX1115</External>
		<External>RBX1116</External>
		<External>RBX1117</External>
		<External>RBX1118</External>
		<External>RBX1119</External>
		<External>RBX1120</External>
		<External>RBX1121</External>
	</Item>
	<Item class="Selection" referent="RBX1122">
		<Properties>
			<string name="Name">Selection</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Lighting" referent="RBX1123">
		<Properties>
			<Color3 name="BottomAmbientV9">4286250872</Color3>
			<Color3 name="ClearColor">4278190080</Color3>
			<float name="GeographicLatitude">75</float>
			<string name="Name">Lighting</string>
			<Color3 name="SpotLightV9">4290822336</Color3>
			<string name="TimeOfDay">08:50:00</string>
			<Color3 name="TopAmbientV9">4294967295</Color3>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="Sky" referent="RBX1124">
			<Properties>
				<bool name="CelestialBodiesShown">true</bool>
				<string name="Name">Sky</string>
				<Content name="SkyboxBk"><url>http://www.roblox.com/asset/?id=1023764</url></Content>
				<Content name="SkyboxDn"><url>http://www.roblox.com/asset/?id=1023765</url></Content>
				<Content name="SkyboxFt"><url>http://www.roblox.com/asset/?id=1023766</url></Content>
				<Content name="SkyboxLf"><url>http://www.roblox.com/asset/?id=1023767</url></Content>
				<Content name="SkyboxRt"><url>http://www.roblox.com/asset/?id=1023768</url></Content>
				<Content name="SkyboxUp"><url>http://www.roblox.com/asset/?id=1023769</url></Content>
				<int name="StarCount">3000</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
	</Item>
	<Item class="ControllerService" referent="RBX1125">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX1126</External>
	<External>RBX1127</External>
	<External>RBX1128</External>
</roblox>