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				<string name="Name">Camera</string>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Camera" referent="RBX1">
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				<Ref name="CameraSubject">RBX4</Ref>
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				<CoordinateFrame name="CoordinateFrame">
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				<token name="Controller">0</token>
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				<string name="Name">Bases</string>
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				<bool name="archivable">true</bool>
			</Properties>
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					<bool name="Anchored">true</bool>
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					<Vector3 name="size">
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				</Properties>
				<Item class="Script" referent="RBX7">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -1000&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX8">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
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					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>1024</X>
						<Y>0.200000003</Y>
						<Z>-512</Z>
						<R00>0</R00>
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						<R02>-1</R02>
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						<R20>1</R20>
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						<R22>-0</R22>
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					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>512</X>
						<Y>0.400000006</Y>
						<Z>512</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX9">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -1000&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX10">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
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					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>1024</X>
						<Y>0.200000003</Y>
						<Z>-1024</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
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						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
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					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>512</X>
						<Y>0.400000006</Y>
						<Z>512</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX11">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -1000&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX12">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>512</X>
						<Y>0.200000003</Y>
						<Z>-1024</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
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						<R12>-0</R12>
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						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
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					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
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					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
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					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<float name="TopParamA">-0.5</float>
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					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>512</X>
						<Y>0.400000006</Y>
						<Z>512</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX13">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -1000&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX14">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-512</X>
						<Y>0.200000003</Y>
						<Z>512</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
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						<R22>-0</R22>
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					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
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					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
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					<float name="RightParamA">-0.5</float>
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					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<float name="TopParamA">-0.5</float>
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					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>512</X>
						<Y>0.400000006</Y>
						<Z>512</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX15">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -1000&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX16">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>0</X>
						<Y>0.200000003</Y>
						<Z>512</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>512</X>
						<Y>0.400000006</Y>
						<Z>512</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX17">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -1000&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX18">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>1024</X>
						<Y>0.200000003</Y>
						<Z>512</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>512</X>
						<Y>0.400000006</Y>
						<Z>512</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX19">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -1000&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX20">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>1024</X>
						<Y>0.200000003</Y>
						<Z>0</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>512</X>
						<Y>0.400000006</Y>
						<Z>512</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX21">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -1000&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX22">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>1024</X>
						<Y>0.200000003</Y>
						<Z>1024</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>512</X>
						<Y>0.400000006</Y>
						<Z>512</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX23">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -1000&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX24">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-512</X>
						<Y>0.200000003</Y>
						<Z>-512</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>512</X>
						<Y>0.400000006</Y>
						<Z>512</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX25">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -1000&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX26">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>512</X>
						<Y>0.200000003</Y>
						<Z>1024</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>512</X>
						<Y>0.400000006</Y>
						<Z>512</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX27">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -1000&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX28">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-1024</X>
						<Y>0.200000003</Y>
						<Z>-1024</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>512</X>
						<Y>0.400000006</Y>
						<Z>512</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX29">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -1000&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX30">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-512</X>
						<Y>0.200000003</Y>
						<Z>0</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>512</X>
						<Y>0.400000006</Y>
						<Z>512</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX31">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -1000&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX32">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-1024</X>
						<Y>0.200000003</Y>
						<Z>0</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>512</X>
						<Y>0.400000006</Y>
						<Z>512</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX33">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -1000&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX34">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>512</X>
						<Y>0.200000003</Y>
						<Z>-512</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>512</X>
						<Y>0.400000006</Y>
						<Z>512</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX35">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -1000&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX36">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-1024</X>
						<Y>0.200000003</Y>
						<Z>-512</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>512</X>
						<Y>0.400000006</Y>
						<Z>512</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX37">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -1000&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX38">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-512</X>
						<Y>0.200000003</Y>
						<Z>-1024</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>512</X>
						<Y>0.400000006</Y>
						<Z>512</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX39">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -1000&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX40">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>0</X>
						<Y>0.200000003</Y>
						<Z>-1024</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>512</X>
						<Y>0.400000006</Y>
						<Z>512</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX41">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -1000&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX42">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>0</X>
						<Y>0.200000003</Y>
						<Z>-512</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>512</X>
						<Y>0.400000006</Y>
						<Z>512</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX43">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -1000&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX44">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>512</X>
						<Y>0.200000003</Y>
						<Z>512</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>512</X>
						<Y>0.400000006</Y>
						<Z>512</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX45">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -1000&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX46">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-512</X>
						<Y>0.600000024</Y>
						<Z>1020</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>512</X>
						<Y>0.400000006</Y>
						<Z>512</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX47">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -1000&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX48">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>512</X>
						<Y>0.200000003</Y>
						<Z>0</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>512</X>
						<Y>0.400000006</Y>
						<Z>512</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX49">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -1000&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX50">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-1024</X>
						<Y>0.200000003</Y>
						<Z>1024</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>512</X>
						<Y>0.400000006</Y>
						<Z>512</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX51">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -1000&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX52">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-1024</X>
						<Y>0.200000003</Y>
						<Z>512</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>512</X>
						<Y>0.400000006</Y>
						<Z>512</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX53">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -1000&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>0</X>
						<Y>0.200000048</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
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			<Item class="Part" referent="RBX81">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">3</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>434.5</X>
						<Y>90.5950089</Y>
						<Z>171.499969</Z>
						<R00>-1</R00>
						<R01>-9.7819202e-007</R01>
						<R02>-9.93305321e-007</R02>
						<R10>9.7819202e-007</R10>
						<R11>1</R11>
						<R12>3.47954278e-006</R12>
						<R20>-9.93305321e-007</R20>
						<R21>-3.47954278e-006</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>11</X>
						<Y>31</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX82">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>424</X>
						<Y>83.5949478</Y>
						<Z>171.500092</Z>
						<R00>2.97992619e-006</R00>
						<R01>-2.93452217e-006</R01>
						<R02>-1</R02>
						<R10>-1.04386318e-005</R10>
						<R11>1</R11>
						<R12>-2.93455355e-006</R12>
						<R20>1</R20>
						<R21>1.04386409e-005</R21>
						<R22>2.9798955e-006</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.850000024</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>13</Y>
						<Z>8</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX83">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">25</int>
					<CoordinateFrame name="CFrame">
						<X>434.5</X>
						<Y>68.5949249</Y>
						<Z>171.5</Z>
						<R00>1</R00>
						<R01>1.31632688e-013</R01>
						<R02>1.05865403e-013</R02>
						<R10>1.31632688e-013</R10>
						<R11>1</R11>
						<R12>-8.69352333e-014</R12>
						<R20>1.05865403e-013</R20>
						<R21>-8.69352333e-014</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">3</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">door</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>11</X>
						<Y>13</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX84">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function checkOkToLetIn(name)&#13;&#10;&#9;permission = game.Workspace.Admins:children()&#13;&#10;&#9;for i = 1,#permission do&#13;&#10;&#9;&#9;if (string.upper(name) == string.upper(permission[i].Name)) then return true end&#13;&#10;&#9;end&#13;&#10;&#9;return false&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h then&#13;&#10;&#9;&#9;if checkOkToLetIn(h.Parent.Name) then&#13;&#10;&#9;&#9;&#9;if touch~=1 then&#13;&#10;&#9;&#9;&#9;&#9;touch=1&#13;&#10;&#9;&#9;&#9;&#9;local door=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;door.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;door.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;wait(0.6)&#13;&#10;&#9;&#9;&#9;&#9;door.Transparency=0&#13;&#10;&#9;&#9;&#9;&#9;door.CanCollide=true&#13;&#10;&#9;&#9;&#9;&#9;wait(0.6)&#13;&#10;&#9;&#9;&#9;&#9;touch=0&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;local sg=h.Parent:findFirstChild(&quot;Shirt Graphic&quot;)&#13;&#10;&#9;&#9;&#9;if sg then&#13;&#10;&#9;&#9;&#9;&#9;if sg.Graphic==&quot;http://www.roblox.com/asset/?version=1&amp;id=1044276&quot; then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local bfg=Instance.new(&quot;BoolValue&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;bfg.Name=h.Parent.Name&#13;&#10;&#9;&#9;&#9;&#9;&#9;bfg.Parent=game.Workspace.Admins&#13;&#10;&#9;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;part.Parent.Torso.CFrame = CFrame.new(Vector3.new(402+math.random(-10,10), 63.7, -71+math.random(-10,10)), Vector3.new(0,0,0))&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX85">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Trophy</string>
					<Ref name="PrimaryPart">RBX86</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX87">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>407.999695</X>
							<Y>86.7997208</Y>
							<Z>87.9998474</Z>
							<R00>-2.22884364e-006</R00>
							<R01>-1.81810428e-005</R01>
							<R02>-1</R02>
							<R10>2.80367158e-006</R10>
							<R11>1</R11>
							<R12>-1.81810483e-005</R12>
							<R20>1</R20>
							<R21>-2.80371205e-006</R21>
							<R22>-2.22879271e-006</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.800000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>20</X>
							<Y>1</Y>
							<Z>20</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX88">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>407.999878</X>
							<Y>76.7000504</Y>
							<Z>78.499939</Z>
							<R00>1</R00>
							<R01>-1.24589997e-005</R01>
							<R02>1.85123753e-007</R02>
							<R10>1.24589978e-005</R10>
							<R11>1</R11>
							<R12>5.66470408e-006</R12>
							<R20>-1.85194338e-007</R20>
							<R21>-5.66470226e-006</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.800000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>18</X>
							<Y>19.2000008</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX89">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">3</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">3</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>409</X>
							<Y>76.79496</Y>
							<Z>90</Z>
							<R00>0.707106769</R00>
							<R01>3.42285418e-008</R01>
							<R02>-0.707106769</R02>
							<R10>0.707106769</R10>
							<R11>3.42285418e-008</R11>
							<R12>0.707106709</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">3</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">3</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">x</string>
						<float name="Reflectance">0.300000012</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">3</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>10</X>
							<Y>6</Y>
							<Z>10</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX90">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>398.499878</X>
							<Y>76.6996841</Y>
							<Z>87.9999847</Z>
							<R00>1.85122857e-007</R00>
							<R01>-1.24590279e-005</R01>
							<R02>-1</R02>
							<R10>5.66468998e-006</R10>
							<R11>1</R11>
							<R12>-1.24589696e-005</R12>
							<R20>1</R20>
							<R21>-5.66471635e-006</R21>
							<R22>1.85195233e-007</R22>
						</CoordinateFrame>
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						</Vector3>
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						<float name="TopParamB">0.5</float>
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						<token name="TopSurfaceInput">0</token>
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						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>6</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX517">
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					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
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					<token name="BackSurfaceInput">0</token>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>435</X>
						<Y>62.7000008</Y>
						<Z>-96</Z>
						<R00>-1</R00>
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						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
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					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
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					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">secret</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX518">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">aExit</string>
					<Ref name="PrimaryPart">RBX519</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX520">
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						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
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						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>361.5</X>
							<Y>91.1000061</Y>
							<Z>-104</Z>
							<R00>1</R00>
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							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
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						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">3</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
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						<token name="TopSurfaceInput">0</token>
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						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>11</X>
							<Y>30</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX519">
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						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
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						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>398.000122</X>
							<Y>76.6003952</Y>
							<Z>-110.500015</Z>
							<R00>-1</R00>
							<R01>9.40849895e-006</R01>
							<R02>1.50472772e-007</R02>
							<R10>9.40849804e-006</R10>
							<R11>1</R11>
							<R12>-1.94860831e-006</R12>
							<R20>5.05169112e-007</R20>
							<R21>-1.47178559e-006</R21>
							<R22>-1</R22>
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						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">false</bool>
						<token name="Controller">0</token>
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						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
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						<float name="RightParamB">0.5</float>
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						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>84</X>
							<Y>1</Y>
							<Z>11</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX521">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>436.999969</X>
							<Y>69.0955811</Y>
							<Z>-109.99984</Z>
							<R00>-7.77185505e-007</R00>
							<R01>-1.8670587e-006</R01>
							<R02>1</R02>
							<R10>1.19103743e-005</R10>
							<R11>1</R11>
							<R12>1.86706802e-006</R12>
							<R20>-1</R20>
							<R21>1.19103761e-005</R21>
							<R22>-7.77163336e-007</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
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						<token name="FormFactor">0</token>
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						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">door</string>
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							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
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						<float name="TopParamA">-0.5</float>
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							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
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							<X>10</X>
							<Y>14</Y>
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					</Properties>
					<Item class="Script" referent="RBX522">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if touch~=1 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;touch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;part.Parent.Torso.CFrame = CFrame.new(Vector3.new(0, 80, 0, Vector3.new(0,0,0)))&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local place=game.Players:findFirstChild(part.Parent.Name)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if place~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;place:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;touch=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX523">
					<Properties>
						<bool name="Anchored">true</bool>
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						<int name="BrickColor">192</int>
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							<Y>69.1003952</Y>
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							<R20>1.77339004e-007</R20>
							<R21>-1.71019622e-006</R21>
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						<bool name="CanCollide">true</bool>
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							<X>0</X>
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						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
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							<X>84</X>
							<Y>14</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX524">
					<Properties>
						<bool name="Anchored">true</bool>
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						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>356.5</X>
							<Y>69.1000061</Y>
							<Z>-110</Z>
							<R00>1.00395785e-011</R00>
							<R01>-2.0552936e-013</R01>
							<R02>-1</R02>
							<R10>-2.56213349e-011</R10>
							<R11>1</R11>
							<R12>2.0552936e-013</R12>
							<R20>1</R20>
							<R21>-2.56213349e-011</R21>
							<R22>-1.00395785e-011</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
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						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
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						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
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						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
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						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>10</X>
							<Y>14</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX525">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
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						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>361.5</X>
							<Y>69.1000061</Y>
							<Z>-104</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
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							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
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						<string name="Name">door</string>
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							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
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							<Y>14</Y>
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if touch~=1 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;touch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local door=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;door.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;door.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.6)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;door.Transparency=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;door.CanCollide=true&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.6)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;touch=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local place=game.Players:findFirstChild(part.Parent.Name)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if place~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if place:findFirstChild(&quot;Message&quot;)==nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;message = Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;message.Text = &quot;You are about to enter &apos;viewing&apos; mode.&quot;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;message.Parent = place&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;message.Text = &quot;Once in this mode you cant go back.&quot;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;message.Text = &quot;People can not hear you.&quot;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;message.Text = &quot;To play games again exit and rejoin.&quot;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;message.Parent=nil&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;</string>
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							<X>0</X>
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						</Vector3>
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							<X>84</X>
							<Y>1</Y>
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					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX528">
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					<token name="Controller">0</token>
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					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
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						<R02>0</R02>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">dice</string>
					<Ref name="PrimaryPart">RBX529</Ref>
					<bool name="archivable">true</bool>
				</Properties>
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						<bool name="Anchored">false</bool>
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						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>258</X>
							<Y>62.7000008</Y>
							<Z>-75</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
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						<bool name="Cullable">true</bool>
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						<token name="LeftSurfaceInput">0</token>
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						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
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						<token name="TopSurfaceInput">0</token>
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						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX531">
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						<bool name="Anchored">false</bool>
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						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
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							<Y>69.969635</Y>
							<Z>-84.0406189</Z>
							<R00>-0.027689565</R00>
							<R01>0.960273743</R01>
							<R02>0.277682513</R02>
							<R10>-0.998291135</R10>
							<R11>-0.0122639108</R11>
							<R12>-0.0571354553</R12>
							<R20>-0.0514602102</R20>
							<R21>-0.278790027</R21>
							<R22>0.958972335</R22>
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						</Vector3>
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						</Vector3>
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					</Properties>
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						</Properties>
					</Item>
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						</Properties>
					</Item>
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						</Properties>
					</Item>
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						</Properties>
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						</Properties>
					</Item>
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						<Properties>
							<string name="Name">BodyVelocity</string>
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							<bool name="archivable">true</bool>
							<Vector3 name="maxForce">
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								<Y>40000</Y>
								<Z>40000</Z>
							</Vector3>
							<Vector3 name="velocity">
								<X>0</X>
								<Y>0.159999996</Y>
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							</Vector3>
						</Properties>
					</Item>
				</Item>
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							<R20>0</R20>
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						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
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						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
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						<float name="FrontParamB">0.5</float>
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						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">DiceBase</string>
						<float name="Reflectance">0</float>
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						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>16</X>
							<Y>1.20000005</Y>
							<Z>16</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX554">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">28</int>
						<CoordinateFrame name="CFrame">
							<X>276</X>
							<Y>62.7000008</Y>
							<Z>-84</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>16</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX555">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">ready=true&#13;&#10;&#13;&#10;function rolldice(part)&#13;&#10;&#9;if part.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil then&#13;&#10;&#9;&#9;if ready then&#13;&#10;&#9;&#9;&#9;ready=false&#13;&#10;&#9;&#9;&#9;if script.Parent.Parent:findFirstChild(&quot;Dice&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;script.Parent.Color=Color3.new(1,0,0)&#13;&#10;&#9;&#9;&#9;&#9;script.Parent.Parent.Dice.RotVelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))&#13;&#10;&#9;&#9;&#9;--&#9;wait(3)&#13;&#10;&#9;&#9;&#9;--&#9;local bv=script.Parent.Parent.Dice.BodyVelocity:clone()&#13;&#10;&#9;&#9;&#9;--&#9;script.Parent.Parent.Dice.BodyVelocity:remove()&#13;&#10;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;--&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;ready=true&#13;&#10;&#9;&#9;&#9;&#9;script.Parent.Color=Color3.new(0,1,0)&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(rolldice)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX556">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">28</int>
						<CoordinateFrame name="CFrame">
							<X>267</X>
							<Y>62.7000008</Y>
							<Z>-75</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>16</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX557">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">ready=true&#13;&#10;&#13;&#10;function rolldice(part)&#13;&#10;&#9;if part.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil then&#13;&#10;&#9;&#9;if ready then&#13;&#10;&#9;&#9;&#9;ready=false&#13;&#10;&#9;&#9;&#9;if script.Parent.Parent:findFirstChild(&quot;Dice&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;script.Parent.Color=Color3.new(1,0,0)&#13;&#10;&#9;&#9;&#9;&#9;script.Parent.Parent.Dice.RotVelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))&#13;&#10;&#9;&#9;&#9;--&#9;wait(3)&#13;&#10;&#9;&#9;&#9;--&#9;local bv=script.Parent.Parent.Dice.BodyVelocity:clone()&#13;&#10;&#9;&#9;&#9;--&#9;script.Parent.Parent.Dice.BodyVelocity:remove()&#13;&#10;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;--&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;ready=true&#13;&#10;&#9;&#9;&#9;&#9;script.Parent.Color=Color3.new(0,1,0)&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(rolldice)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX558">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">28</int>
						<CoordinateFrame name="CFrame">
							<X>258</X>
							<Y>62.7000008</Y>
							<Z>-84</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>16</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX559">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">ready=true&#13;&#10;&#13;&#10;function rolldice(part)&#13;&#10;&#9;if part.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil then&#13;&#10;&#9;&#9;if ready then&#13;&#10;&#9;&#9;&#9;ready=false&#13;&#10;&#9;&#9;&#9;if script.Parent.Parent:findFirstChild(&quot;Dice&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;script.Parent.Color=Color3.new(1,0,0)&#13;&#10;&#9;&#9;&#9;&#9;script.Parent.Parent.Dice.RotVelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))&#13;&#10;&#9;&#9;&#9;--&#9;wait(3)&#13;&#10;&#9;&#9;&#9;--&#9;local bv=script.Parent.Parent.Dice.BodyVelocity:clone()&#13;&#10;&#9;&#9;&#9;--&#9;script.Parent.Parent.Dice.BodyVelocity:remove()&#13;&#10;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;--&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;ready=true&#13;&#10;&#9;&#9;&#9;&#9;script.Parent.Color=Color3.new(0,1,0)&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(rolldice)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX560">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>276</X>
							<Y>62.7000008</Y>
							<Z>-75</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
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						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
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						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
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						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
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						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX561">
					<Properties>
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						<float name="BackParamA">-0.5</float>
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						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
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							<Y>62.7000008</Y>
							<Z>-93</Z>
							<R00>-1</R00>
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						<token name="Controller">0</token>
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						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
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						<string name="Name">Smooth Block Model</string>
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						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
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						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
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							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX562">
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						<token name="BottomSurface">4</token>
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						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
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							<Z>-93</Z>
							<R00>-1</R00>
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						</CoordinateFrame>
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						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
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					<string name="Name">Lift</string>
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						<X>0</X>
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				<Item class="BodyGyro" referent="RBX607">
					<Properties>
						<float name="D">1000</float>
						<string name="Name">BodyGyro</string>
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						<bool name="archivable">true</bool>
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						<string name="Name">BodyPosition</string>
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						<bool name="Disabled">false</bool>
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						<string name="Source">&#13;&#10;local bodypos = script.Parent.BodyPosition&#13;&#10;script.Parent.BodyGyro.cframe = script.Parent.CFrame&#13;&#10;&#13;&#10;local down_pos = script.Parent.Position -- use relative positioning so that we can move the tree around and not mess things up&#13;&#10;local up_pos = Vector3.new(down_pos.x, down_pos.y + 52.5, down_pos.z)&#13;&#10;&#13;&#10;&#13;&#10;bodypos.position = down_pos&#13;&#10;&#13;&#10;local debounce = false&#13;&#10;&#13;&#10;local isDown = true&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if humanoid~=nil and debounce == false then&#13;&#10;&#9;&#9;if string.lower(humanoid.Parent.Name)==&quot;miked&quot; then&#13;&#10;&#9;&#9;&#9;debounce = true&#13;&#10;&#9;&#9;&#9;wait(2)&#13;&#10;&#13;&#10;&#9;&#9;&#9;if isDown == true then &#13;&#10;&#9;&#9;&#9;&#9;-- going up&#13;&#10;&#9;&#9;&#9;&#9;bodypos.position = up_pos&#13;&#10;&#9;&#9;&#9;&#9;isDown = false&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;&#9;wait(6)&#13;&#10;&#13;&#10;&#9;&#9;&#9;-- going down&#13;&#10;&#9;&#9;&#9;bodypos.position = down_pos&#13;&#10;&#9;&#9;&#9;isDown = true&#13;&#10;&#9;&#9;&#9;wait(4)&#13;&#10;&#9;&#9;&#9;script.Parent.Position=down_pos&#13;&#10;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;debounce = false&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
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				</Item>
			</Item>
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					<token name="Controller">0</token>
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					<string name="Name">SmallCouch</string>
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					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">CannonScript</string>
					<string name="Source">print(&quot;Cannon script loaded&quot;)&#13;&#10;&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;&#13;&#10;function fire(v)&#13;&#10;&#13;&#10;&#9;sound = Instance.new(&quot;Sound&quot;)&#13;&#10;&#9;sound.SoundId = &quot;rbxasset://sounds\\short spring sound.wav&quot;&#13;&#10;&#9;sound.Parent = script.Parent&#13;&#10;&#9;sound:play()&#13;&#10;&#13;&#10;&#9;local missile = Instance.new(&quot;Part&quot;)&#13;&#10;&#13;&#10;        &#13;&#10;&#13;&#10;&#9;local spawnPos = game.Players.LocalPlayer.Character.PrimaryPart.Position&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#13;&#10;&#9;spawnPos  = spawnPos + (v * 15)&#13;&#10;&#13;&#10;&#9;missile.Position = spawnPos&#13;&#10;&#9;missile.Size = Vector3.new(5,5,5)&#13;&#10;&#9;missile.Velocity = v * 300&#13;&#10;&#9;missile.BrickColor = BrickColor.random() -- BrickColor.new(26)&#13;&#10;&#9;missile.Shape = 0&#13;&#10;&#9;missile.BottomSurface = 0&#13;&#10;&#9;missile.TopSurface = 0&#13;&#10;&#9;missile.Name = &quot;Cannon Shot&quot;&#13;&#10;&#9;missile.Elasticity = 1&#13;&#10;&#9;missile.Reflectance = .2&#13;&#10;&#9;missile.Friction = 0&#13;&#10;&#13;&#10;&#9;&#13;&#10;&#9;local new_script = script.Parent.CannonBall:clone()&#13;&#10;&#9;new_script.Disabled = false&#13;&#10;&#9;new_script.Parent = missile&#13;&#10;&#13;&#10;&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)&#13;&#10;&#9;creator_tag.Value = game.Players.LocalPlayer&#13;&#10;&#9;creator_tag.Name = &quot;creator&quot;&#13;&#10;&#9;creator_tag.Parent = missile&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#13;&#10;&#9;missile.Parent = game.Workspace&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;enabled = true&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;if not enabled then&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;enabled = false&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;&#13;&#10;&#13;&#10;&#9;-- find the best cf&#13;&#10;&#9;local cf = mouse.Hit&#13;&#10;&#9;local v = cf.lookVector&#13;&#10;&#13;&#10;&#9;fire(v)&#13;&#10;&#13;&#10;&#9;wait(6)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;enabled = true&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;print(&quot;cannon selected&quot;)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX652">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1</int>
				<CoordinateFrame name="CFrame">
					<X>502</X>
					<Y>63.9000015</Y>
					<Z>114</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<string name="Name">Superball</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>4</X>
					<Y>3.60000014</Y>
					<Z>4</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX653">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">CannonBall</string>
					<string name="Source">&#13;&#10;ball = script.Parent&#13;&#10;damage = 25&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if humanoid~=nil then&#13;&#10;&#9;&#9;if humanoid.MaxHealth==100 then return end&#13;&#10;&#9;&#9;humanoid.Health = humanoid.Health - damage&#13;&#10;&#9;&#9;if hit.Name==&quot;Head&quot; then&#13;&#10;&#9;&#9;humanoid.Health = humanoid.Health - damage*3&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;connection:disconnect()&#13;&#10;&#9;else&#13;&#10;&#9;&#9;damage = damage / 2&#13;&#10;&#9;&#9;if damage &lt; 0.1 then&#13;&#10;&#9;&#9;&#9;connection:disconnect()&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;connection = ball.Touched:connect(onTouched)&#13;&#10;&#13;&#10;r = game:service(&quot;RunService&quot;)&#13;&#10;t, s = r.Stepped:wait()&#13;&#10;d = t + 10.0 - s&#13;&#10;while t &lt; d do&#13;&#10;&#9;t = r.Stepped:wait()&#13;&#10;end&#13;&#10;&#13;&#10;ball.Parent = nil</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX654">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">CannonScript</string>
					<string name="Source">print(&quot;Cannon script loaded&quot;)&#13;&#10;&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;&#13;&#10;function fire(v)&#13;&#10;&#13;&#10;&#9;sound = Instance.new(&quot;Sound&quot;)&#13;&#10;&#9;sound.SoundId = &quot;rbxasset://sounds\\short spring sound.wav&quot;&#13;&#10;&#9;sound.Parent = script.Parent&#13;&#10;&#9;sound:play()&#13;&#10;&#13;&#10;&#9;local missile = Instance.new(&quot;Part&quot;)&#13;&#10;&#13;&#10;        &#13;&#10;&#13;&#10;&#9;local spawnPos = game.Players.LocalPlayer.Character.PrimaryPart.Position&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#13;&#10;&#9;spawnPos  = spawnPos + (v * 5)&#13;&#10;&#13;&#10;&#9;missile.Position = spawnPos&#13;&#10;&#9;missile.Size = Vector3.new(2,2,2)&#13;&#10;&#9;missile.Velocity = v * 400&#13;&#10;&#9;missile.BrickColor = BrickColor.random() -- BrickColor.new(26)&#13;&#10;&#9;missile.Shape = 0&#13;&#10;&#9;missile.BottomSurface = 0&#13;&#10;&#9;missile.TopSurface = 0&#13;&#10;&#9;missile.Name = &quot;Cannon Shot&quot;&#13;&#10;&#9;missile.Elasticity = 1&#13;&#10;&#9;missile.Reflectance = .2&#13;&#10;&#9;missile.Friction = 0&#13;&#10;&#13;&#10;&#9;&#13;&#10;&#9;local new_script = script.Parent.CannonBall:clone()&#13;&#10;&#9;new_script.Disabled = false&#13;&#10;&#9;new_script.Parent = missile&#13;&#10;&#13;&#10;&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)&#13;&#10;&#9;creator_tag.Value = game.Players.LocalPlayer&#13;&#10;&#9;creator_tag.Name = &quot;creator&quot;&#13;&#10;&#9;creator_tag.Parent = missile&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#13;&#10;&#9;missile.Parent = game.Workspace&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;enabled = true&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;if not enabled then&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;enabled = false&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;&#13;&#10;&#13;&#10;&#9;-- find the best cf&#13;&#10;&#9;local cf = mouse.Hit&#13;&#10;&#9;local v = cf.lookVector&#13;&#10;&#13;&#10;&#9;fire(v)&#13;&#10;&#13;&#10;&#9;wait(1.5)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;enabled = true&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;print(&quot;cannon selected&quot;)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX655">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">149</int>
				<CoordinateFrame name="CFrame">
					<X>410</X>
					<Y>77.9000015</Y>
					<Z>212.5</Z>
					<R00>-0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<string name="Name">button1</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>2.4000001</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX656">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">&#13;&#10;minigamenumber=1&#13;&#10;&#13;&#10;function checkOkToLetIn(name)&#13;&#10;permission = game.Workspace.Admins:children()&#13;&#10; for i = 1,#permission do&#13;&#10;  if (string.upper(name) == string.upper(permission[i].Name)) then return true end&#13;&#10; end&#13;&#10; return false&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if checkOkToLetIn(h.Parent.Name) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if touch~=1 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;touch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Perm.Value=minigamenumber&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;&#9;&#9;touch=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;--[[local door=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.6)&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=true--]]&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function color()&#13;&#10;if game.Workspace.Perm.Value==minigamenumber then&#13;&#10;&#9;script.Parent.Color=Color3.new(256,256,256)&#13;&#10;else&#13;&#10;&#9;script.Parent.Color=Color3.new(0,0,0)&#13;&#10;end&#13;&#10;end&#13;&#10;&#13;&#10;game.Workspace.Perm.Changed:connect(color)&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX657">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">1 copy</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
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			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1</int>
				<CoordinateFrame name="CFrame">
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					<Z>212.5</Z>
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					<R02>1</R02>
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					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
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					<R22>0</R22>
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				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<string name="Name">button0</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
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				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
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				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
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					<Y>0</Y>
					<Z>0</Z>
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				<bool name="archivable">true</bool>
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			</Properties>
			<Item class="Script" referent="RBX659">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">minigamenumber=0&#13;&#10;function checkOkToLetIn(name)&#13;&#10;permission = game.Workspace.Admins:children()&#13;&#10; for i = 1,#permission do&#13;&#10;  if (string.upper(name) == string.upper(permission[i].Name)) then return true end&#13;&#10; end&#13;&#10; return false&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if checkOkToLetIn(h.Parent.Name) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if touch~=1 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;touch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Perm.Value=minigamenumber&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;&#9;&#9;touch=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;--[[local door=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.6)&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=true--]]&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function color()&#13;&#10;if game.Workspace.Perm.Value==minigamenumber then&#13;&#10;&#9;script.Parent.Color=Color3.new(256,256,256)&#13;&#10;else&#13;&#10;&#9;script.Parent.Color=Color3.new(0,0,0)&#13;&#10;end&#13;&#10;end&#13;&#10;&#13;&#10;game.Workspace.Perm.Changed:connect(color)&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX660">
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				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
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				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">149</int>
				<CoordinateFrame name="CFrame">
					<X>405</X>
					<Y>77.9000015</Y>
					<Z>212.5</Z>
					<R00>-0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
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					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
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				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
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				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<string name="Name">button2</string>
				<float name="Reflectance">0</float>
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				<Vector3 name="RotVelocity">
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					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
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				<Vector3 name="size">
					<X>1</X>
					<Y>2.4000001</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX661">
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					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">yourname=&quot;miked&quot;&#13;&#10;minigamenumber=2&#13;&#10;--^^ enter name there, inbetween the &quot;&quot;s.&#13;&#10;&#13;&#10;function checkOkToLetIn(name)&#13;&#10;permission = game.Workspace.Admins:children()&#13;&#10; for i = 1,#permission do&#13;&#10;  if (string.upper(name) == string.upper(permission[i].Name)) then return true end&#13;&#10; end&#13;&#10; return false&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if checkOkToLetIn(h.Parent.Name) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if touch~=1 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;touch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Perm.Value=minigamenumber&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;&#9;&#9;touch=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;--[[local door=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.6)&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=true--]]&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function color()&#13;&#10;if game.Workspace.Perm.Value==minigamenumber then&#13;&#10;&#9;script.Parent.Color=Color3.new(256,256,256)&#13;&#10;else&#13;&#10;&#9;script.Parent.Color=Color3.new(0,0,0)&#13;&#10;end&#13;&#10;end&#13;&#10;&#13;&#10;game.Workspace.Perm.Changed:connect(color)&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX662">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">2 copy</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
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				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
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				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">222</int>
				<CoordinateFrame name="CFrame">
					<X>427.5</X>
					<Y>78.8949127</Y>
					<Z>195</Z>
					<R00>1</R00>
					<R01>2.93461699e-006</R01>
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				<string name="Name">powerbutton</string>
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					<string name="Name">Script</string>
					<string name="Source">&#13;&#10;function onTouchedpowerbutton(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if h.Parent.Name==&quot;miked&quot; then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if touch~=1 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;touch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;reset()&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(10)&#13;&#10;&#9;&#9;&#9;&#9;&#9;touch=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouchedpowerbutton)&#13;&#10;&#13;&#10;function showMessage(text)&#13;&#10;&#9;hideMessage() &#13;&#10;&#9;if message == nil then message = Instance.new(&quot;Message&quot;) end&#13;&#10;&#9;message.Text = text&#13;&#10;&#9;message.Parent = game.Workspace&#13;&#10;end&#13;&#10;&#13;&#10;function hideMessage()&#13;&#10;&#9;if message == nil then return end&#13;&#10;&#9;message.Parent = nil&#13;&#10;end&#13;&#10;&#13;&#10;function reset()&#13;&#10;wait(1)&#13;&#10;showMessage(&quot;RESET! MIKED IS CLOSING THE SERVER&quot;)&#13;&#10;wait(5)&#13;&#10;hideMessage()&#13;&#10;wait(0.3)&#13;&#10;showMessage(&quot;IT WILL OPEN AGAIN IN ABOUT 10 SECONDS&quot;)&#13;&#10;wait(5)&#13;&#10;hideMessage()&#13;&#10;wait(0.3)&#13;&#10;end&#13;&#10;</string>
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				</Properties>
			</Item>
			<Item class="Decal" referent="RBX665">
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					<string name="Name">supermiked5 copy</string>
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					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX668">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=game.Workspace:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local name=h.Parent.Name&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local seew=game.Players:findFirstChild(name)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local stats=waitForChild(seew, &quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if stats.Round.Value~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;stats.Round.Value=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;print(&quot;major problem in zombie script&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;game.Workspace.Z.Value=game.Workspace.Z.Value+1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function waitForChild(parent, childName)&#13;&#10;&#9;while true do&#13;&#10;&#9;&#9;local child = parent:findFirstChild(childName)&#13;&#10;&#9;&#9;if child then&#13;&#10;&#9;&#9;&#9;return child&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;parent.ChildAdded:wait()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="IntValue" referent="RBX669">
			<Properties>
				<string name="Name">Z</string>
				<int name="Value">0</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX670">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">149</int>
				<CoordinateFrame name="CFrame">
					<X>400</X>
					<Y>77.8949203</Y>
					<Z>212.499985</Z>
					<R00>-4.25701813e-007</R00>
					<R01>-4.19224619e-007</R01>
					<R02>1</R02>
					<R10>1.49123264e-006</R10>
					<R11>1</R11>
					<R12>-4.19224619e-007</R12>
					<R20>-1</R20>
					<R21>-1.49123264e-006</R21>
					<R22>4.25701813e-007</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<string name="Name">button3</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>2.4000001</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX671">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">&#13;&#10;minigamenumber=3&#13;&#10;&#13;&#10;function checkOkToLetIn(name)&#13;&#10;permission = game.Workspace.Admins:children()&#13;&#10; for i = 1,#permission do&#13;&#10;  if (string.upper(name) == string.upper(permission[i].Name)) then return true end&#13;&#10; end&#13;&#10; return false&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if checkOkToLetIn(h.Parent.Name) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if touch~=1 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;touch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Perm.Value=minigamenumber&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;&#9;&#9;touch=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;--[[local door=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.6)&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=true--]]&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function color()&#13;&#10;if game.Workspace.Perm.Value==minigamenumber then&#13;&#10;&#9;script.Parent.Color=Color3.new(256,256,256)&#13;&#10;else&#13;&#10;&#9;script.Parent.Color=Color3.new(0,0,0)&#13;&#10;end&#13;&#10;end&#13;&#10;&#13;&#10;game.Workspace.Perm.Changed:connect(color)&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX672">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">3</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
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				</Properties>
			</Item>
		</Item>
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			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">149</int>
				<CoordinateFrame name="CFrame">
					<X>395</X>
					<Y>77.8949203</Y>
					<Z>212.499985</Z>
					<R00>-4.25701813e-007</R00>
					<R01>-4.19224619e-007</R01>
					<R02>1</R02>
					<R10>1.49123264e-006</R10>
					<R11>1</R11>
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				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
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				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
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				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<string name="Name">button4</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
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				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
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				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
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					<Y>0</Y>
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				<bool name="archivable">true</bool>
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				<Vector3 name="size">
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					<Y>2.4000001</Y>
					<Z>2</Z>
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			</Properties>
			<Item class="Script" referent="RBX674">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">&#13;&#10;minigamenumber=4&#13;&#10;&#13;&#10;function checkOkToLetIn(name)&#13;&#10;permission = game.Workspace.Admins:children()&#13;&#10; for i = 1,#permission do&#13;&#10;  if (string.upper(name) == string.upper(permission[i].Name)) then return true end&#13;&#10; end&#13;&#10; return false&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if checkOkToLetIn(h.Parent.Name) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if touch~=1 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;touch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Perm.Value=minigamenumber&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;&#9;&#9;touch=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;--[[local door=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.6)&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=true--]]&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function color()&#13;&#10;if game.Workspace.Perm.Value==minigamenumber then&#13;&#10;&#9;script.Parent.Color=Color3.new(256,256,256)&#13;&#10;else&#13;&#10;&#9;script.Parent.Color=Color3.new(0,0,0)&#13;&#10;end&#13;&#10;end&#13;&#10;&#13;&#10;game.Workspace.Perm.Changed:connect(color)&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX675">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">4</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
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					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX676">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">104</int>
				<CoordinateFrame name="CFrame">
					<X>358</X>
					<Y>79.2999649</Y>
					<Z>191.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<string name="Name">resetbutton</string>
				<float name="Reflectance">0.5</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>3.60000014</Y>
					<Z>3</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX677">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">wait(2)&#13;&#10;regenpans=game.Workspace.Pans:clone()&#13;&#10;regenplatforms=game.Workspace.Platforms:clone()&#13;&#10;wait(1)&#13;&#10;&#13;&#10;function checkOkToLetIn(name)&#13;&#10;permission = game.Workspace.Admins:children()&#13;&#10; for i = 1,#permission do&#13;&#10;  if (string.upper(name) == string.upper(permission[i].Name)) then return true end&#13;&#10; end&#13;&#10; return false&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function onTouchedpowerbutton(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if checkOkToLetIn(h.Parent.Name) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if touch~=1 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;touch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;reset()&#13;&#10;&#9;&#9;&#9;&#9;&#9;showMessage(&quot;Minigame TERMINATED&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;&#9;hideMessage()&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(8)&#13;&#10;&#9;&#9;&#9;&#9;&#9;touch=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouchedpowerbutton)&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function showMessage(text)&#13;&#10;&#9;hideMessage() &#13;&#10;&#9;if message == nil then message = Instance.new(&quot;Message&quot;) end&#13;&#10;&#9;message.Text = text&#13;&#10;&#9;message.Parent = game.Workspace&#13;&#10;end&#13;&#10;&#13;&#10;function hideMessage()&#13;&#10;&#9;if message == nil then return end&#13;&#10;&#9;message.Parent = nil&#13;&#10;end&#13;&#10;&#13;&#10;function reset()&#13;&#10;&#13;&#10;if game.Workspace:findFirstChild(&quot;Pans&quot;) ~= nil then&#13;&#10;game.Workspace.Pans:remove()&#13;&#10;wait(0.5)&#13;&#10;end&#13;&#10;wait(0.5)&#13;&#10;model = regenpans:clone()&#13;&#10;model.Parent = game.Workspace&#13;&#10;wait(0.5)&#13;&#10;if game.Workspace:findFirstChild(&quot;Platforms&quot;) ~= nil then&#13;&#10;game.Workspace.Platforms:remove()&#13;&#10;end&#13;&#10;wait(1)&#13;&#10;model = regenplatforms:clone()&#13;&#10;model.Parent = game.Workspace&#13;&#10;wait(0.2)&#13;&#10;game.Workspace.PL.Value=0&#13;&#10;wait(0.2)&#13;&#10;game.Workspace.gn.Value=0&#13;&#10;wait(0.2)&#13;&#10;game.Workspace.Z.Value=0&#13;&#10;wait(0.2)&#13;&#10;game.Workspace.PL.Value=0&#13;&#10;wait(0.2)&#13;&#10;game.Workspace.Var1.Value=0&#13;&#10;wait(0.2)&#13;&#10;game.Workspace.Var2.Value=0&#13;&#10;end&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX678">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">RESET</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
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				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX679">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">24</int>
				<CoordinateFrame name="CFrame">
					<X>358</X>
					<Y>79.3000031</Y>
					<Z>182.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<string name="Name">GODSBUTTON</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>3.60000014</Y>
					<Z>3</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX680">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">wait(1)&#13;&#10;regenpans=game.Workspace.Pans:clone()&#13;&#10;regenplatforms=game.Workspace.Platforms:clone()&#13;&#10;wait(1)&#13;&#10;&#13;&#10;function checkOkToLetIn(name)&#13;&#10;permission = game.Workspace.Admins:children()&#13;&#10; for i = 1,#permission do&#13;&#10;  if (string.upper(name) == string.upper(permission[i].Name)) then return true end&#13;&#10; end&#13;&#10; return false&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function onTouchedpowerbutton(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if checkOkToLetIn(h.Parent.Name) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if touch~=1 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;touch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;reset()&#13;&#10;&#9;&#9;&#9;&#9;&#9;showMessage(&quot;Restarting...&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;&#9;hideMessage()&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(8)&#13;&#10;&#9;&#9;&#9;&#9;&#9;sclone=game.Workspace.Minigames:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Minigames:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;&#9;sclone.Parent=game.Workspace&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(20)&#13;&#10;&#9;&#9;&#9;&#9;&#9;touch=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouchedpowerbutton)&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function showMessage(text)&#13;&#10;&#9;hideMessage() &#13;&#10;&#9;if message == nil then message = Instance.new(&quot;Message&quot;) end&#13;&#10;&#9;message.Text = text&#13;&#10;&#9;message.Parent = game.Workspace&#13;&#10;end&#13;&#10;&#13;&#10;function hideMessage()&#13;&#10;&#9;if message == nil then return end&#13;&#10;&#9;message.Parent = nil&#13;&#10;end&#13;&#10;&#13;&#10;function reset()&#13;&#10;&#13;&#10;if game.Workspace:findFirstChild(&quot;Pans&quot;) ~= nil then&#13;&#10;game.Workspace.Pans:remove()&#13;&#10;wait(0.5)&#13;&#10;end&#13;&#10;wait(0.5)&#13;&#10;model = regenpans:clone()&#13;&#10;model.Parent = game.Workspace&#13;&#10;wait(0.5)&#13;&#10;if game.Workspace:findFirstChild(&quot;Platforms&quot;) ~= nil then&#13;&#10;game.Workspace.Platforms:remove()&#13;&#10;end&#13;&#10;wait(1)&#13;&#10;model = regenplatforms:clone()&#13;&#10;model.Parent = game.Workspace&#13;&#10;wait(0.2)&#13;&#10;game.Workspace.PL.Value=0&#13;&#10;wait(0.2)&#13;&#10;game.Workspace.gn.Value=0&#13;&#10;wait(0.2)&#13;&#10;game.Workspace.Z.Value=0&#13;&#10;wait(0.2)&#13;&#10;game.Workspace.PL.Value=0&#13;&#10;end&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX681">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">exclaimation</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
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				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
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					<R00>-1</R00>
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					<R02>2.97989527e-006</R02>
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					<string name="Source">yourname=&quot;miked&quot;&#13;&#10;minigamenumber=99&#13;&#10;function checkOkToLetIn(name)&#13;&#10;permission = game.Workspace.Admins:children()&#13;&#10; for i = 1,#permission do&#13;&#10;  if (string.upper(name) == string.upper(permission[i].Name)) then return true end&#13;&#10; end&#13;&#10; return false&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if checkOkToLetIn(h.Parent.Name) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if touch~=1 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;touch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Perm.Value=minigamenumber&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;&#9;&#9;touch=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;--[[local door=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.6)&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=true--]]&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function color()&#13;&#10;if game.Workspace.Perm.Value==minigamenumber then&#13;&#10;&#9;script.Parent.Color=Color3.new(256,256,256)&#13;&#10;else&#13;&#10;&#9;script.Parent.Color=Color3.new(0,0,0)&#13;&#10;end&#13;&#10;end&#13;&#10;&#13;&#10;game.Workspace.Perm.Changed:connect(color)&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
					<bool name="archivable">true</bool>
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			</Item>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>19</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX782">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>595</X>
						<Y>204</Y>
						<Z>-389</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">3</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>34</Y>
						<Z>446</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX777">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>595</X>
						<Y>198.150803</Y>
						<Z>-413.979492</Z>
						<R00>5.67537109e-006</R00>
						<R01>-6.3846328e-006</R01>
						<R02>1</R02>
						<R10>-0.57200402</R10>
						<R11>0.820250809</R11>
						<R12>8.51889035e-006</R12>
						<R20>-0.820250869</R20>
						<R21>-0.57200402</R21>
						<R22>9.87696353e-007</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">sloper</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>58</X>
						<Y>2</Y>
						<Z>446</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX783">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>334.5</X>
						<Y>185.000015</Y>
						<Z>-538</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">goalb</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>71</X>
						<Y>4</Y>
						<Z>300</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX784">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">wait(1)&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;if part.Name==&quot;Ball&quot; then&#13;&#10;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#9;&#9;&#9;&#9;if game.Workspace.Var1.Value~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Var1.Value=game.Workspace.Var1.Value+1&#13;&#10;&#9;&#9;&#9;&#9;&#9;part:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;local m=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;m.Parent=game.Workspace&#13;&#10;&#9;&#9;&#9;&#9;&#9;m.Text=&quot;Red scores!&quot;&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;&#9;m.Text=&quot;&quot;&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(4)&#13;&#10;&#9;&#9;&#9;&#9;&#9;m.Text=&quot;Kick Off!&quot;&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;m.Parent=nil&#13;&#10;&#9;&#9;&#9;&#9;&#9;local football=game.Workspace.Soccer.Ball:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;football.Position=game.Workspace.Stadium.middle.Position+Vector3.new(0,4,0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;football.Parent=game.Workspace&#13;&#10;&#9;&#9;&#9;&#9;&#9;football.Parent=game.Workspace&#13;&#10;&#9;&#9;&#9;&#9;&#9;m.Parent=nil&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;wait(0.2)&#13;&#10;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX785">
				<Properties>
					<bool name="Anchored">true</bool>
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					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>371</X>
						<Y>196.500015</Y>
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					</CoordinateFrame>
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					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
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					<token name="RightSurface">0</token>
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					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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						<X>0</X>
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						<Z>0</Z>
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					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>19</Y>
						<Z>1</Z>
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				</Properties>
			</Item>
			<Item class="Part" referent="RBX786">
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					<bool name="Anchored">true</bool>
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					<token name="BottomSurface">4</token>
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					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
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						<Y>197.000015</Y>
						<Z>-625.5</Z>
						<R00>-1</R00>
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						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
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					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>20</Y>
						<Z>125</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX787">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>819</X>
						<Y>226</Y>
						<Z>-538</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">3</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">3</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>38</Y>
						<Z>300</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX788">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
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					<token name="BackSurfaceInput">0</token>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>819</X>
						<Y>206.5</Y>
						<Z>-538</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
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					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
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					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1</Y>
						<Z>50</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX789">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>819</X>
						<Y>196.5</Y>
						<Z>-513.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>19</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX790">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>819</X>
						<Y>196.500015</Y>
						<Z>-562.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>19</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX791">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>819</X>
						<Y>197</Y>
						<Z>-450.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>20</Y>
						<Z>125</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX792">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>855.5</X>
						<Y>185</Y>
						<Z>-538</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">goalr</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>71</X>
						<Y>4</Y>
						<Z>300</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX793">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">wait(1)&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;if part.Name==&quot;Ball&quot; then&#13;&#10;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#9;&#9;&#9;&#9;if game.Workspace.Var2.Value~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Var2.Value=game.Workspace.Var2.Value+1&#13;&#10;&#9;&#9;&#9;&#9;&#9;part:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;local m=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;m.Parent=game.Workspace&#13;&#10;&#9;&#9;&#9;&#9;&#9;m.Text=&quot;Blue scores!&quot;&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;&#9;m.Text=&quot;&quot;&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(4)&#13;&#10;&#9;&#9;&#9;&#9;&#9;m.Text=&quot;Kick Off!&quot;&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;m.Parent=nil&#13;&#10;&#9;&#9;&#9;&#9;&#9;local football=game.Workspace.Soccer.Ball:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;football.Position=game.Workspace.Stadium.middle.Position+Vector3.new(0,4,0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;football.Parent=game.Workspace&#13;&#10;&#9;&#9;&#9;&#9;&#9;football.Parent=game.Workspace&#13;&#10;&#9;&#9;&#9;&#9;&#9;m.Parent=nil&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;wait(0.2)&#13;&#10;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX794">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>595</X>
						<Y>198.392776</Y>
						<Z>-661.851685</Z>
						<R00>-3.35594763e-007</R00>
						<R01>1.78655284e-007</R01>
						<R02>0.99999994</R02>
						<R10>0.569155872</R10>
						<R11>0.822229624</R11>
						<R12>6.62090258e-008</R12>
						<R20>-0.822229624</R20>
						<R21>0.569155872</R21>
						<R22>-3.73291272e-007</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
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					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
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					<token name="FrontSurface">0</token>
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					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">slopel</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
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					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<float name="TopParamA">-0.5</float>
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					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>58</X>
						<Y>2</Y>
						<Z>446</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX795">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>819</X>
						<Y>197</Y>
						<Z>-625.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>20</Y>
						<Z>125</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX796">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>595</X>
						<Y>204.000015</Y>
						<Z>-687</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">3</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">25</int>
					<CoordinateFrame name="CFrame">
						<X>595</X>
						<Y>125</Y>
						<Z>-409</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>430</X>
						<Y>1.20000005</Y>
						<Z>41</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX813">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">25</int>
					<CoordinateFrame name="CFrame">
						<X>376</X>
						<Y>125.000008</Y>
						<Z>-538</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>8</X>
						<Y>1.20000005</Y>
						<Z>284</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX814">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">25</int>
					<CoordinateFrame name="CFrame">
						<X>814</X>
						<Y>125</Y>
						<Z>-538</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>8</X>
						<Y>1.20000005</Y>
						<Z>284</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="IntValue" referent="RBX815">
			<Properties>
				<string name="Name">Var1</string>
				<int name="Value">0</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="IntValue" referent="RBX816">
			<Properties>
				<string name="Name">Var2</string>
				<int name="Value">0</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX817">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Soccer</string>
				<Ref name="PrimaryPart">RBX818</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX818">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>515</X>
						<Y>83.6886749</Y>
						<Z>64</Z>
						<R00>3.42285382e-008</R00>
						<R01>0.99999994</R01>
						<R02>-8.16505334e-008</R02>
						<R10>-0.99999994</R10>
						<R11>5.96046448e-008</R11>
						<R12>3.96463449e-008</R12>
						<R20>3.96463449e-008</R20>
						<R21>8.16505334e-008</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">1</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.0199999996</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Ball</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>4</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX819">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;h.Health=h.Health+20&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.2)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX820">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">25</int>
					<CoordinateFrame name="CFrame">
						<X>515</X>
						<Y>79.9000015</Y>
						<Z>64</Z>
						<R00>1</R00>
						<R01>-8.95606492e-014</R01>
						<R02>-1.05805623e-013</R02>
						<R10>-8.95606492e-014</R10>
						<R11>1</R11>
						<R12>-2.06550055e-013</R12>
						<R20>-1.05805623e-013</R20>
						<R21>-2.06550055e-013</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">SoccerWeapons</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>3.60000014</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX821">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Dive</string>
						<string name="Source">--if game.Workspace.Player:findFirstChild(&quot;Humanoid&quot;)~=nil then print(&quot;hi&quot;) end&#13;&#10;bin = script.Parent&#13;&#10;power=100&#13;&#10;enabled=true&#13;&#10;&#9;dude=script.Parent.Parent.Parent.Name&#13;&#10;&#9;pl=game.Workspace:findFirstChild(dude)&#13;&#10;&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;if not enabled then&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;enabled = false&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;&#13;&#10;&#13;&#10;&#9;local hit = mouse.Hit&#13;&#10;&#9;local part=mouse.Target&#13;&#10;&#9;dude=script.Parent.Parent.Parent.Name&#13;&#10;&#9;pl=game.Workspace:findFirstChild(dude)&#13;&#10;&#9;if hit==nil or part==nil or dude==nil or pl==nil then &#13;&#10;&#9;wait(0.3)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;enabled = true&#13;&#10;&#9;return &#13;&#10;&#9;end&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#13;&#10;&#9;if pl.Torso.Position~=nil then&#13;&#10;&#9;&#9;local vertdist=hit.p.y-pl.Torso.Position.y&#13;&#10;&#9;&#9;if vertdist&gt;14 or vertdist&lt;-10 then&#13;&#10;&#9;&#9;&#9;wait(0.3)&#13;&#10;&#9;&#9;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;&#9;&#9;enabled = true&#13;&#10;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;local e=hit.p.x-pl.Torso.Position.x&#13;&#10;&#9;&#9;local f=hit.p.z-pl.Torso.Position.z&#13;&#10;&#9;&#9;local mult=1/(math.sqrt((e^2)+(f^2)))&#13;&#10;&#9;&#9;e=e*mult&#13;&#10;&#9;&#9;f=f*mult&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;local factorx=1&#13;&#10;&#9;&#9;local factory=1&#13;&#10;&#9;&#9;if part.Name==&quot;Ball&quot; then&#13;&#10;&#9;&#9;&#9;local factory=6&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if part.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;local factorx=2&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;pl.Torso.Velocity=Vector3.new(e*power*factorx,25*factory,f*power*factorx)&#13;&#10;&#9;&#9;pl.Torso.RotVelocity=Vector3.new(0.5*f*power*factorx,0,-0.5*e*power*factorx)&#13;&#10;&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;pl.Humanoid.Health=pl.Humanoid.Health-7&#13;&#10;&#9;wait(3)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;enabled = true&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX822">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Sprint</string>
						<string name="Source">--if game.Workspace.Player:findFirstChild(&quot;Humanoid&quot;)~=nil then print(&quot;hi&quot;) end&#13;&#10;bin = script.Parent&#13;&#10;power=100&#13;&#10;enabled=true&#13;&#10;&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;if not enabled then&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;enabled = false&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;&#13;&#10;&#13;&#10;&#9;local hit = mouse.Hit&#13;&#10;&#9;local part=mouse.Target&#13;&#10;&#9;local dude=script.Parent.Parent.Parent.Name&#13;&#10;&#9;local pl=game.Workspace:findFirstChild(dude)&#13;&#10;&#9;if hit==nil or part==nil or dude==nil or pl==nil then &#13;&#10;&#9;wait(0.3)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;enabled = true&#13;&#10;&#9;return &#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#13;&#10;&#9;if pl.Torso.Position~=nil then&#13;&#10;&#9;&#9;local vertdist=hit.p.y-pl.Torso.Position.y&#13;&#10;&#9;&#9;if vertdist&gt;14 or vertdist&lt;-10 then&#13;&#10;&#9;&#9;&#9;wait(0.3)&#13;&#10;&#9;&#9;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;&#9;&#9;enabled = true&#13;&#10;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;local e=hit.p.x-pl.Torso.Position.x&#13;&#10;&#9;&#9;local f=hit.p.z-pl.Torso.Position.z&#13;&#10;&#9;&#9;local mult=1/(math.sqrt((e^2)+(f^2)))&#13;&#10;&#9;&#9;e=2*e*mult&#13;&#10;&#9;&#9;f=f*mult&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;if part.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;if (1/mult)&lt;10 then&#13;&#10;&#9;&#9;&#9;&#9;part.Parent.Torso.Velocity=Vector3.new(e*power,0,f*power)&#13;&#10;&#9;&#9;&#9;&#9;part.Parent.Humanoid.Health=part.Parent.Humanoid.Health-15&#13;&#10;&#9;&#9;&#9;&#9;wait(0.8)&#13;&#10;&#9;&#9;&#9;end&#9;&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;pl.Torso.Velocity=Vector3.new(e*power,0,f*power)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;pl.Humanoid.Health=pl.Humanoid.Health-7&#13;&#10;&#9;wait(0.2)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;enabled = true&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX823">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">149</int>
				<CoordinateFrame name="CFrame">
					<X>390</X>
					<Y>77.9000015</Y>
					<Z>212.5</Z>
					<R00>-0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<string name="Name">button5</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>2.4000001</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX824">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">&#13;&#10;minigamenumber=5&#13;&#10;&#13;&#10;function checkOkToLetIn(name)&#13;&#10;permission = game.Workspace.Admins:children()&#13;&#10; for i = 1,#permission do&#13;&#10;  if (string.upper(name) == string.upper(permission[i].Name)) then return true end&#13;&#10; end&#13;&#10; return false&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if checkOkToLetIn(h.Parent.Name) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if touch~=1 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;touch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Perm.Value=minigamenumber&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;&#9;&#9;touch=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;--[[local door=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.6)&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=true--]]&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function color()&#13;&#10;if game.Workspace.Perm.Value==minigamenumber then&#13;&#10;&#9;script.Parent.Color=Color3.new(256,256,256)&#13;&#10;else&#13;&#10;&#9;script.Parent.Color=Color3.new(0,0,0)&#13;&#10;end&#13;&#10;end&#13;&#10;&#13;&#10;game.Workspace.Perm.Changed:connect(color)&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX825">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">5</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
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					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX826">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Climb</string>
				<Ref name="PrimaryPart">RBX827</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX828">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>773.03949</X>
						<Y>277.783386</Y>
						<Z>8.59088707</Z>
						<R00>-0.999963164</R00>
						<R01>0.00530887349</R01>
						<R02>-0.00680950889</R02>
						<R10>0.00793194864</R10>
						<R11>0.87639302</R11>
						<R12>-0.481532127</R12>
						<R20>0.00341141154</R20>
						<R21>-0.481568038</R21>
						<R22>-0.876402915</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
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					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
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					<Vector3 name="RotVelocity">
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						<Y>0</Y>
						<Z>0</Z>
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					<float name="TopParamA">-0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>2</Y>
						<Z>8</Z>
					</Vector3>
				</Properties>
			</Item>
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				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>788</X>
						<Y>51.4000053</Y>
						<Z>30</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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					<token name="TopSurface">3</token>
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					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>60</X>
						<Y>102.000008</Y>
						<Z>60</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX830">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>821.5</X>
						<Y>51.4000015</Y>
						<Z>30</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>42</X>
						<Y>102.000008</Y>
						<Z>7</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX831">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
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					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>19.2000008</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX884">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">wait(1)&#13;&#10;function onTouched(part)&#13;&#10;print(&quot;worked&quot;)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;if part.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#9;&#9;&#9;&#9;flag=script.Parent.Parent:findFirstChild(&quot;Flag&quot;)&#13;&#10;&#9;&#9;&#9;&#9;--[[if flag~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;flag.Color=part.Parent.Torso.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;local t=part.Parent.Torso:findFirstChild(&quot;Shirt Graphic&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;if t~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;flag.Tex.Texture=t.Graphic&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end--]]&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;local bob=part.Parent.Name&#13;&#10;&#9;&#9;&#9;&#9;local bobshome=game.Players:findFirstChild(bob)&#13;&#10;&#9;&#9;&#9;&#9;if bobshome~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if bobshome:findFirstChild(&quot;leaderstats&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if bobshome.leaderstats:findFirstChild(&quot;Round&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bobshome.leaderstats.Round.Value=30&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;if game.Workspace.Var1.Value~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Var1.Value=1&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;error&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.PL.Value=0&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;wait(4)&#13;&#10;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX885">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">rubies</string>
					<Ref name="PrimaryPart">RBX886</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX886">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>728.5</X>
							<Y>115</Y>
							<Z>34.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">ruby</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.400000006</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX887">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;level=3&#13;&#10;points=1&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;if part.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;local bob=part.Parent.Name&#13;&#10;&#9;&#9;&#9;&#9;local bobshome=game.Players:findFirstChild(bob)&#13;&#10;&#9;&#9;&#9;&#9;if bobshome~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if bobshome:findFirstChild(&quot;leaderstats&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if bobshome.leaderstats:findFirstChild(&quot;Round&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if bobshome.leaderstats.Round.Value&lt;level then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bobshome.leaderstats.Round.Value=bobshome.leaderstats.Round.Value+points&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;script.Parent.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;script.Parent.Transparency=0.4&#13;&#10;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX888">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>759.5</X>
							<Y>191.199997</Y>
							<Z>26.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">ruby</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.400000006</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX889">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;level=7&#13;&#10;points=2&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;if part.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;local bob=part.Parent.Name&#13;&#10;&#9;&#9;&#9;&#9;local bobshome=game.Players:findFirstChild(bob)&#13;&#10;&#9;&#9;&#9;&#9;if bobshome~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if bobshome:findFirstChild(&quot;leaderstats&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if bobshome.leaderstats:findFirstChild(&quot;Round&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if bobshome.leaderstats.Round.Value&lt;level then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bobshome.leaderstats.Round.Value=bobshome.leaderstats.Round.Value+points&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;script.Parent.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;script.Parent.Transparency=0.4&#13;&#10;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX890">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>803.5</X>
							<Y>329.993835</Y>
							<Z>28.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">ruby</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.400000006</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX891">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;level=15&#13;&#10;points=3&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;if part.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;local bob=part.Parent.Name&#13;&#10;&#9;&#9;&#9;&#9;local bobshome=game.Players:findFirstChild(bob)&#13;&#10;&#9;&#9;&#9;&#9;if bobshome~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if bobshome:findFirstChild(&quot;leaderstats&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if bobshome.leaderstats:findFirstChild(&quot;Round&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if bobshome.leaderstats.Round.Value&lt;level then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bobshome.leaderstats.Round.Value=bobshome.leaderstats.Round.Value+points&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;script.Parent.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;script.Parent.Transparency=0.4&#13;&#10;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX892">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>771.5</X>
							<Y>246.193787</Y>
							<Z>33.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">ruby</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.400000006</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX893">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;level=10&#13;&#10;points=2&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;if part.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;local bob=part.Parent.Name&#13;&#10;&#9;&#9;&#9;&#9;local bobshome=game.Players:findFirstChild(bob)&#13;&#10;&#9;&#9;&#9;&#9;if bobshome~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if bobshome:findFirstChild(&quot;leaderstats&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if bobshome.leaderstats:findFirstChild(&quot;Round&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if bobshome.leaderstats.Round.Value&lt;level then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bobshome.leaderstats.Round.Value=bobshome.leaderstats.Round.Value+points&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;script.Parent.Transparency=0&#13;&#10;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;script.Parent.Transparency=0.4&#13;&#10;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX894">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>851.5</X>
							<Y>120.393837</Y>
							<Z>81.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">ruby</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.400000006</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX895">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;level=4&#13;&#10;points=1&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;if part.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;local bob=part.Parent.Name&#13;&#10;&#9;&#9;&#9;&#9;local bobshome=game.Players:findFirstChild(bob)&#13;&#10;&#9;&#9;&#9;&#9;if bobshome~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if bobshome:findFirstChild(&quot;leaderstats&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if bobshome.leaderstats:findFirstChild(&quot;Round&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if bobshome.leaderstats.Round.Value&lt;level then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bobshome.leaderstats.Round.Value=bobshome.leaderstats.Round.Value+points&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;script.Parent.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;script.Parent.Transparency=0.4&#13;&#10;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX896">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>782.5</X>
							<Y>154.400009</Y>
							<Z>9.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">ruby</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.400000006</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX897">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;level=5&#13;&#10;points=1&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;if part.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;local bob=part.Parent.Name&#13;&#10;&#9;&#9;&#9;&#9;local bobshome=game.Players:findFirstChild(bob)&#13;&#10;&#9;&#9;&#9;&#9;if bobshome~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if bobshome:findFirstChild(&quot;leaderstats&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if bobshome.leaderstats:findFirstChild(&quot;Round&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if bobshome.leaderstats.Round.Value&lt;level then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bobshome.leaderstats.Round.Value=bobshome.leaderstats.Round.Value+points&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;script.Parent.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;script.Parent.Transparency=0.4&#13;&#10;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX898">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>787.5</X>
							<Y>116.193825</Y>
							<Z>-24.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">ruby</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.400000006</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX899">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;level=3&#13;&#10;points=1&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;if part.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;local bob=part.Parent.Name&#13;&#10;&#9;&#9;&#9;&#9;local bobshome=game.Players:findFirstChild(bob)&#13;&#10;&#9;&#9;&#9;&#9;if bobshome~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if bobshome:findFirstChild(&quot;leaderstats&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if bobshome.leaderstats:findFirstChild(&quot;Round&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if bobshome.leaderstats.Round.Value&lt;level then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bobshome.leaderstats.Round.Value=bobshome.leaderstats.Round.Value+points&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;script.Parent.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;script.Parent.Transparency=0.4&#13;&#10;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX900">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">149</int>
				<CoordinateFrame name="CFrame">
					<X>385</X>
					<Y>77.8949203</Y>
					<Z>212.499985</Z>
					<R00>-1.41900557e-007</R00>
					<R01>-1.39741459e-007</R01>
					<R02>1</R02>
					<R10>4.97077508e-007</R10>
					<R11>1</R11>
					<R12>-1.39741459e-007</R12>
					<R20>-1</R20>
					<R21>-4.97077508e-007</R21>
					<R22>1.41900557e-007</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<string name="Name">button6</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>2.4000001</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX901">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">&#13;&#10;minigamenumber=6&#13;&#10;&#13;&#10;function checkOkToLetIn(name)&#13;&#10;permission = game.Workspace.Admins:children()&#13;&#10; for i = 1,#permission do&#13;&#10;  if (string.upper(name) == string.upper(permission[i].Name)) then return true end&#13;&#10; end&#13;&#10; return false&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if checkOkToLetIn(h.Parent.Name) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if touch~=1 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;touch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Perm.Value=minigamenumber&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;&#9;&#9;touch=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;--[[local door=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.6)&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=true--]]&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function color()&#13;&#10;if game.Workspace.Perm.Value==minigamenumber then&#13;&#10;&#9;script.Parent.Color=Color3.new(256,256,256)&#13;&#10;else&#13;&#10;&#9;script.Parent.Color=Color3.new(0,0,0)&#13;&#10;end&#13;&#10;end&#13;&#10;&#13;&#10;game.Workspace.Perm.Changed:connect(color)&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX902">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">6 copy</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
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					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Script" referent="RBX903">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Script</string>
				<string name="Source">print(&quot;Leaderboard script loaded&quot;)&#13;&#10;&#13;&#10;function waitForChild(parent, childName)&#13;&#10;&#9;while true do&#13;&#10;&#9;&#9;local child = parent:findFirstChild(childName)&#13;&#10;&#9;&#9;if child then&#13;&#10;&#9;&#9;&#9;return child&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;parent.ChildAdded:wait()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function checkOkToBan(name)&#13;&#10;local permission = game.Workspace.Banned:children()&#13;&#10; for i = 1,#permission do&#13;&#10;  if (string.upper(name) == string.upper(permission[i].Name)) then return true end&#13;&#10; end&#13;&#10; return false&#13;&#10;end&#13;&#10;&#13;&#10;function checkForPlayerAlreadyHere(name)&#13;&#10;local n=0&#13;&#10;local pls=game.Players:children()&#13;&#10;for i = 1,#pls do&#13;&#10;&#9;if (string.upper(name) == string.upper(pls[i].Name)) then &#13;&#10;&#9;n=n+1&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;if n&gt;1 then return true else return false end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function onPlayerEntered(newPlayer)&#13;&#10;if newPlayer.Name~=nil then&#13;&#10;&#9;if checkOkToBan(newPlayer.Name) then&#13;&#10;&#9;&#9;newPlayer:remove()&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if checkForPlayerAlreadyHere(newPlayer.Name) then&#13;&#10;&#9;&#9;newPlayer:remove()&#13;&#10;&#9;end&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;&#9;local stats = Instance.new(&quot;IntValue&quot;)&#13;&#10;&#9;stats.Name = &quot;leaderstats&quot;&#13;&#10;&#13;&#10;&#9;local points = Instance.new(&quot;IntValue&quot;)&#13;&#10;&#9;points.Name = &quot;Points&quot;&#13;&#10;&#9;points.Value = 0&#13;&#10;&#13;&#10;&#9;local round = Instance.new(&quot;IntValue&quot;)&#13;&#10;&#9;round.Name = &quot;Round&quot;&#13;&#10;&#9;round.Value = 0&#13;&#10;&#13;&#10;&#9;points.Parent = stats&#13;&#10;&#9;round.Parent = stats&#13;&#10;&#9;stats.Parent = newPlayer&#13;&#10;&#13;&#10;&#9;local char = nil&#13;&#10;&#13;&#10;&#9;while true do&#13;&#10;&#9;&#9;char = newPlayer.Character&#13;&#10;&#9;&#9;if char then break end&#13;&#10;&#9;&#9;wait (2) -- don&apos;t hog CPU&#13;&#10;&#9;end&#13;&#10;&#9;print(&quot;Character found&quot;)&#13;&#10;&#9;local humanoid = waitForChild(char, &quot;Humanoid&quot;)&#13;&#10;&#9;print(&quot;Humanoid found&quot;)&#13;&#10;&#13;&#10;&#9;humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end )&#13;&#10;&#13;&#10;&#9;newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function onHumanoidDied(humanoid, player)&#13;&#10;&#9;local stats = player:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;if stats ~= nil then&#13;&#10;&#9;&#9;if stats.Round.Value&gt;0 then&#13;&#10;&#9;&#9;&#9;game.Workspace.PL.Value=game.Workspace.PL.Value-1&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if game.Workspace.gn.Value==4 then&#13;&#10;&#9;&#9;&#9;if stats.Round.Value==1 then&#13;&#10;&#9;&#9;&#9;&#9;if game.Workspace.PL.Value&gt;1 then&#13;&#10;&#9;&#9;&#9;&#9;game.Workspace.Z.Value=game.Workspace.Z.Value-1&#13;&#10;&#9;&#9;&#9;&#9;--stats.Points.Value=stats.Points.Value-10&#13;&#10;&#9;&#9;&#9;&#9;--local m=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;&#9;&#9;--m.Text=&quot;-10 points for zombie death.&quot;&#13;&#10;&#9;&#9;&#9;&#9;--m.Parent=player&#13;&#10;&#9;&#9;&#9;&#9;wait(1.5)&#13;&#10;&#9;&#9;&#9;&#9;--m.Parent=nil&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;stats.Round.Value=0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function onPlayerQuit(player)&#13;&#10;&#13;&#10;&#9;local stats = player:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;if stats ~= nil then&#13;&#10;&#9;&#9;if stats.Round.Value&gt;0 then&#13;&#10;&#9;&#9;&#9;game.Workspace.PL.Value=game.Workspace.PL.Value-1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if game.Workspace.gn.Value==4 then&#13;&#10;&#9;&#9;&#9;if stats.Round.Value==1 then&#13;&#10;&#9;&#9;&#9;&#9;game.Workspace.Z.Value=game.Workspace.Z.Value-1&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function onPlayerRespawn(property, player)&#13;&#10;&#9;-- need to connect to new humanoid&#13;&#10;&#9;&#13;&#10;&#9;if property == &quot;Character&quot; then&#13;&#10;&#9;&#9;if player.Character~=nil then&#13;&#10;&#9;&#9;&#9;local char=player.Character&#13;&#10;&#9;&#9;&#9;local humanoid = waitForChild(char, &quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;&#9;local p = player&#13;&#10;&#9;&#9;&#9;&#9;local h = humanoid&#13;&#10;&#9;&#9;&#9;&#9;humanoid.Died:connect(function() onHumanoidDied(h, p) end )&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;--[[&#13;&#10;function handleKillCount(humanoid, player)&#13;&#10;&#9;-- todo, killing self results in negative points.&#13;&#10;&#9;&#13;&#10;&#9;-- check for kill tag on humanoid - may be more than one - todo: deal with this&#13;&#10;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)&#13;&#10;&#13;&#10;&#9;-- find player with name on tag&#13;&#10;&#9;if tag ~= nil then&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;local killer = tag.Value&#13;&#10;&#9;&#9;if killer.Parent ~= nil then&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;-- test if killer still in game, maybe not a big deal&#13;&#10;&#9;&#9;&#9;local stats = killer:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if stats ~= nil then&#13;&#10;&#9;&#9;&#9;&#9;local kills = stats:findFirstChild(&quot;Kills&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if killer ~= player then&#13;&#10;&#9;&#9;&#9;&#9;&#9;kills.Value = kills.Value + 1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;kills.Value = kills.Value - 1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end &#13;&#10;&#9;&#13;&#10;end&#13;&#10;--]]&#13;&#10;game.Players.ChildAdded:connect(onPlayerEntered)&#13;&#10;game.Players.ChildRemoved:connect(onPlayerQuit)</string>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX904">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">ZombieBotKing</string>
				<Ref name="PrimaryPart">RBX905</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX905">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">29</int>
					<CoordinateFrame name="CFrame">
						<X>517.751648</X>
						<Y>66.5978241</Y>
						<Z>43.1167068</Z>
						<R00>0.0169980023</R00>
						<R01>-5.10690768e-021</R01>
						<R02>-0.999855518</R02>
						<R10>-3.73996466e-021</R10>
						<R11>1</R11>
						<R12>-5.17122663e-021</R12>
						<R20>0.999855518</R20>
						<R21>3.8273243e-021</R21>
						<R22>0.0169980023</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Head</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>1.66131188e-023</X>
						<Y>3.32139269e-022</Y>
						<Z>2.55501555e-023</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>3.64415679e-020</X>
						<Y>-0.0138132032</Y>
						<Z>3.65049991e-020</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX906">
					<Properties>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">0</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Scale">
							<X>1.25</X>
							<Y>1.25</Y>
							<Z>1.25</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX907">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">face</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
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						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX908">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX909">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">0</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX910">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX911">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">0</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX912">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX913">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">0</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX914">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX915">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
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					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX920">
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX922">
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
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						<bool name="Looped">true</bool>
						<string name="Name">Sound</string>
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						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
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						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX926">
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
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						<bool name="archivable">true</bool>
					</Properties>
				</Item>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
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						<bool name="archivable">true</bool>
					</Properties>
				</Item>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
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						<bool name="archivable">true</bool>
					</Properties>
				</Item>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
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						<bool name="archivable">true</bool>
					</Properties>
				</Item>
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						<bool name="Looped">true</bool>
						<string name="Name">Sound</string>
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						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
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						<bool name="archivable">true</bool>
					</Properties>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
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					</Properties>
				</Item>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
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						<bool name="archivable">true</bool>
					</Properties>
				</Item>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
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						<bool name="archivable">true</bool>
					</Properties>
				</Item>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
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						<bool name="archivable">true</bool>
					</Properties>
				</Item>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
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						<bool name="archivable">true</bool>
					</Properties>
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						<string name="Name">Sound</string>
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						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
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					</Properties>
				</Item>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
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						<string name="Name">Sound</string>
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						<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
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						<string name="Name">Sound</string>
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						<string name="Name">Sound</string>
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						<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
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						<string name="Name">Sound</string>
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						<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
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						<string name="Name">Sound</string>
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						<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
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						<bool name="Looped">false</bool>
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						<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
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						<string name="Name">Sound</string>
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						<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
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					</Properties>
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				<Item class="Sound" referent="RBX950">
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<string name="Name">Sound</string>
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						<string name="Name">Sound</string>
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						<string name="Name">Sound</string>
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						<string name="Name">Sound</string>
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						<string name="Name">Sound</string>
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						<string name="Name">Sound</string>
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						<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
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						<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
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					</Properties>
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				<Item class="Sound" referent="RBX962">
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						<string name="Name">Sound</string>
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						<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
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						<bool name="archivable">true</bool>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
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						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
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						<bool name="Looped">true</bool>
						<string name="Name">Sound</string>
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						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
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						<bool name="archivable">true</bool>
					</Properties>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
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						<bool name="archivable">true</bool>
					</Properties>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
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						<bool name="archivable">true</bool>
					</Properties>
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						<bool name="Looped">true</bool>
						<string name="Name">Sound</string>
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						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
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						<bool name="archivable">true</bool>
					</Properties>
				</Item>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
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						<bool name="archivable">true</bool>
					</Properties>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
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					</Properties>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
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						<bool name="archivable">true</bool>
					</Properties>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
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						<bool name="archivable">true</bool>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
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						<bool name="archivable">true</bool>
					</Properties>
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						<bool name="Looped">true</bool>
						<string name="Name">Sound</string>
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						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
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						<bool name="archivable">true</bool>
					</Properties>
				</Item>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
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						<bool name="archivable">true</bool>
					</Properties>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
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					</Properties>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
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						<bool name="archivable">true</bool>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
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						<string name="Name">Sound</string>
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						<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
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						<string name="Name">Sound</string>
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						<string name="Name">Sound</string>
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						<string name="Name">Sound</string>
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						<string name="Name">Sound</string>
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						<string name="Name">Sound</string>
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						<string name="Name">Sound</string>
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						<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
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						<string name="Name">Sound</string>
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						<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
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						<bool name="Looped">false</bool>
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						<string name="Name">Sound</string>
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						<string name="Name">Sound</string>
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						<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
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						<string name="Name">Sound</string>
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						<string name="Name">Sound</string>
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						<bool name="Looped">true</bool>
						<string name="Name">Sound</string>
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						<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
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						<string name="Name">Sound</string>
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						<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
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				<Item class="Sound" referent="RBX1015">
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						<bool name="Looped">true</bool>
						<string name="Name">Sound</string>
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						<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
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						<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
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						<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
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						<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
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						<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
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				<Item class="Sound" referent="RBX1021">
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						<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
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				<Item class="Sound" referent="RBX1022">
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						<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
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				<Item class="Sound" referent="RBX1023">
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				<Item class="Sound" referent="RBX1024">
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				<Item class="Sound" referent="RBX1027">
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				<Item class="Sound" referent="RBX1028">
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				<Item class="Sound" referent="RBX1030">
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				<Item class="Sound" referent="RBX1031">
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						<CoordinateFrame name="C1">
							<X>0.5</X>
							<Y>1</Y>
							<Z>0</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>-0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<float name="CurrentAngle">-0.0596058406</float>
						<float name="DesiredAngle">-0.0596058406</float>
						<float name="MaxVelocity">0.100000001</float>
						<string name="Name">Right Hip</string>
						<Ref name="Part0">RBX1052</Ref>
						<Ref name="Part1">RBX1057</Ref>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1055">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>517.802734</X>
						<Y>63.0996017</Y>
						<Z>42.6157646</Z>
						<R00>0.0169980023</R00>
						<R01>-0.0595619455</R01>
						<R02>-0.998079836</R02>
						<R10>-3.73996466e-021</R10>
						<R11>0.99822408</R11>
						<R12>-0.0595705509</R12>
						<R20>0.999855518</R20>
						<R21>0.00101258035</R21>
						<R22>0.0169678144</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Left Leg</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>1.66131188e-023</X>
						<Y>3.32139269e-022</Y>
						<Z>2.55501555e-023</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>3.63645658e-020</X>
						<Y>-0.0138132032</Y>
						<Z>3.64299163e-020</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1057">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>517.700562</X>
						<Y>63.0996017</Y>
						<Z>43.6176491</Z>
						<R00>0.0169980023</R00>
						<R01>0.0595619455</R01>
						<R02>-0.998079836</R02>
						<R10>-3.73996466e-021</R10>
						<R11>0.99822408</R11>
						<R12>0.0595705509</R12>
						<R20>0.999855518</R20>
						<R21>-0.00101258035</R21>
						<R22>0.0169678144</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Right Leg</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>1.66131188e-023</X>
						<Y>3.32139269e-022</Y>
						<Z>2.55501555e-023</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>3.66973315e-020</X>
						<Y>-0.0138132032</Y>
						<Z>3.64638501e-020</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Humanoid" referent="RBX1058">
				<Properties>
					<float name="Health">500</float>
					<bool name="Jump">false</bool>
					<float name="MaxHealth">500</float>
					<string name="Name">Humanoid</string>
					<bool name="Sit">false</bool>
					<Vector3 name="TargetPoint">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="WalkDirection">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Ref name="WalkToPart">null</Ref>
					<Vector3 name="WalkToPoint">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1059">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Health</string>
					<string name="Source">function waitForChild(parent, childName)&#13;&#10;&#9;while true do&#13;&#10;&#9;&#9;local child = parent:findFirstChild(childName)&#13;&#10;&#9;&#9;if child then&#13;&#10;&#9;&#9;&#9;return child&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;parent.ChildAdded:wait()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;-- declarations&#13;&#10;&#13;&#10;local Figure = script.Parent&#13;&#10;local Head = waitForChild(Figure, &quot;Head&quot;)&#13;&#10;local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)&#13;&#10;Humanoid.Health=500&#13;&#10;-- regeneration&#13;&#10;--[[&#13;&#10;while true do&#13;&#10;&#9;local s = wait(4)&#13;&#10;&#9;local health = Humanoid.Health&#13;&#10;&#9;if health &gt; 0 and health &lt; Humanoid.MaxHealth then&#13;&#10;&#9;&#9;health = health + 0.08 * s * Humanoid.MaxHealth&#13;&#10;&#9;&#9;if health * 1.05 &lt; Humanoid.MaxHealth then&#13;&#10;&#9;&#9;&#9;Humanoid.Health = health&#13;&#10;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;Humanoid.Health = Humanoid.MaxHealth&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;--]]</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="BodyColors" referent="RBX1060">
				<Properties>
					<int name="HeadColor">194</int>
					<int name="LeftArmColor">194</int>
					<int name="LeftLegColor">194</int>
					<string name="Name">Body Colors</string>
					<int name="RightArmColor">194</int>
					<int name="RightLegColor">194</int>
					<int name="TorsoColor">194</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="IntValue" referent="RBX1061">
				<Properties>
					<string name="Name">Mode</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1062">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">29</int>
					<CoordinateFrame name="CFrame">
						<X>518.226074</X>
						<Y>65.5978241</Y>
						<Z>41.6084251</Z>
						<R00>0.999855518</R00>
						<R01>-5.10690768e-021</R01>
						<R02>0.0169980023</R02>
						<R10>5.17122663e-021</R10>
						<R11>1</R11>
						<R12>-3.73996466e-021</R12>
						<R20>-0.0169980023</R20>
						<R21>3.8273243e-021</R21>
						<R22>0.999855518</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">zarm</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>1.66131188e-023</X>
						<Y>3.32139269e-022</Y>
						<Z>2.55501555e-023</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>3.59661588e-020</X>
						<Y>-0.0138132032</Y>
						<Z>3.63308097e-020</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1063">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=game.Workspace:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local name=h.Parent.Name&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local seew=game.Players:findFirstChild(name)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local stats=waitForChild(seew, &quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if stats.Round.Value~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;stats.Round.Value=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;print(&quot;major problem in zombie script&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;game.Workspace.Z.Value=game.Workspace.Z.Value+1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function waitForChild(parent, childName)&#13;&#10;&#9;while true do&#13;&#10;&#9;&#9;local child = parent:findFirstChild(childName)&#13;&#10;&#9;&#9;if child then&#13;&#10;&#9;&#9;&#9;return child&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;parent.ChildAdded:wait()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1064">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">29</int>
					<CoordinateFrame name="CFrame">
						<X>518.2771</X>
						<Y>65.5978241</Y>
						<Z>44.6079903</Z>
						<R00>0.999855518</R00>
						<R01>-5.10690768e-021</R01>
						<R02>0.0169980023</R02>
						<R10>5.17122663e-021</R10>
						<R11>1</R11>
						<R12>-3.73996466e-021</R12>
						<R20>-0.0169980023</R20>
						<R21>3.8273243e-021</R21>
						<R22>0.999855518</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">zarm</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>1.66131188e-023</X>
						<Y>3.32139269e-022</Y>
						<Z>2.55501555e-023</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>3.696243e-020</X>
						<Y>-0.0138132032</Y>
						<Z>3.63138622e-020</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1065">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=game.Workspace:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local name=h.Parent.Name&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local seew=game.Players:findFirstChild(name)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local stats=waitForChild(seew, &quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if stats.Round.Value~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;stats.Round.Value=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;print(&quot;major problem in zombie script&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;game.Workspace.Z.Value=game.Workspace.Z.Value+1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function waitForChild(parent, childName)&#13;&#10;&#9;while true do&#13;&#10;&#9;&#9;local child = parent:findFirstChild(childName)&#13;&#10;&#9;&#9;if child then&#13;&#10;&#9;&#9;&#9;return child&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;parent.ChildAdded:wait()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX1066">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Robot</string>
					<string name="Source">------------------&#13;&#10;--SPAWNING--&#13;&#10;------------------&#13;&#10;&#13;&#10;miked=script.Parent&#13;&#10;&#13;&#10;itlh=miked.Torso:findFirstChild(&quot;Left Hip&quot;)&#13;&#10;itlh.Part0=miked.Torso&#13;&#10;itlh.Part1=miked:findFirstChild(&quot;Left Leg&quot;)&#13;&#10;itlh.C0=CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)&#13;&#10;&#13;&#10;itrh=miked.Torso:findFirstChild(&quot;Right Hip&quot;)&#13;&#10;itrh.Part0=miked.Torso&#13;&#10;itrh.Part1=miked:findFirstChild(&quot;Right Leg&quot;)&#13;&#10;itrh.C0=CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#13;&#10;miked.Head:makeJoints()&#13;&#10;------------------&#13;&#10;------------------&#13;&#10;&#13;&#10;&#13;&#10;function waitForChild(parent, childName)&#13;&#10;&#9;while true do&#13;&#10;&#9;&#9;local child = parent:findFirstChild(childName)&#13;&#10;&#9;&#9;if child then&#13;&#10;&#9;&#9;&#9;return child&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;parent.ChildAdded:wait()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;local Figure = script.Parent&#13;&#10;local Torso = waitForChild(Figure, &quot;Torso&quot;)&#13;&#10;local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)&#13;&#10;local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)&#13;&#10;local Neck = waitForChild(Torso, &quot;Neck&quot;)&#13;&#10;local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)&#13;&#10;pose = &quot;Standing&quot;&#13;&#10;&#13;&#10;local toolAnim = &quot;None&quot;&#13;&#10;local toolAnimTime = 0&#13;&#10;&#13;&#10;local isSeated = false&#13;&#10;&#13;&#10;function onRunning(speed)&#13;&#10;&#9;if isSeated then return end&#13;&#10;&#13;&#10;&#9;if speed&gt;0 then&#13;&#10;&#9;&#9;pose = &quot;Running&quot;&#13;&#10;&#9;else&#13;&#10;&#9;&#9;pose = &quot;Standing&quot;&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onDied()&#13;&#10;&#9;pose = &quot;Dead&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function onJumping()&#13;&#10;&#9;isSeated = false&#13;&#10;&#9;pose = &quot;Jumping&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function onClimbing()&#13;&#10;&#9;pose = &quot;Climbing&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function onGettingUp()&#13;&#10;&#9;pose = &quot;GettingUp&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function onFreeFall()&#13;&#10;&#9;pose = &quot;FreeFall&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function onFallingDown()&#13;&#10;&#9;pose = &quot;FallingDown&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function onSeated()&#13;&#10;&#9;isSeated = true&#13;&#10;&#9;pose = &quot;Seated&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function moveFreeFall()&#13;&#10;&#9;RightHip.DesiredAngle = 0&#13;&#10;&#9;LeftHip.DesiredAngle = 0&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function moveClimb()&#13;&#10;&#9;RightHip.DesiredAngle = 0&#13;&#10;&#9;LeftHip.DesiredAngle = 0&#13;&#10;end&#13;&#10;&#13;&#10;function moveSit()&#13;&#10;&#9;RightHip.DesiredAngle = 3.14 /2&#13;&#10;&#9;LeftHip.DesiredAngle = -3.14 /2&#13;&#10;end&#13;&#10;&#13;&#10;function move(time)&#13;&#10;&#13;&#10;&#9;if (pose == &quot;Jumping&quot;) then&#13;&#10;&#9;&#9;moveJump()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (pose == &quot;FreeFall&quot;) then&#13;&#10;&#9;&#9;moveFreeFall()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (pose == &quot;Climbing&quot;) then&#13;&#10;&#9;&#9;moveClimb()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (pose == &quot;Seated&quot;) then&#13;&#10;&#9;&#9;moveSit()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;amplitude = 0.1&#13;&#10;&#9;frequency = 1&#13;&#10;&#13;&#10;&#9;if (pose == &quot;Running&quot;) then&#13;&#10;&#9;&#9;amplitude = 1&#13;&#10;&#9;&#9;frequency = 9&#13;&#10;&#9;elseif (pose == &quot;Dancing&quot;) then&#13;&#10;&#9;&#9;amplitude = 2&#13;&#10;&#9;&#9;frequency = 16&#13;&#10;&#9;end&#13;&#10;&#9;desiredAngle = amplitude * math.sin(time*frequency)&#13;&#10;&#9;RightHip.DesiredAngle = -desiredAngle&#13;&#10;&#9;LeftHip.DesiredAngle = -desiredAngle&#13;&#10;&#9;&#13;&#10;end&#13;&#10;&#13;&#10;Humanoid.Died:connect(onDied)&#13;&#10;Humanoid.Running:connect(onRunning)&#13;&#10;Humanoid.Jumping:connect(onJumping)&#13;&#10;Humanoid.Climbing:connect(onClimbing)&#13;&#10;Humanoid.GettingUp:connect(onGettingUp)&#13;&#10;Humanoid.FreeFalling:connect(onFreeFall)&#13;&#10;Humanoid.FallingDown:connect(onFallingDown)&#13;&#10;Humanoid.Seated:connect(onSeated)&#13;&#10;&#13;&#10;&#13;&#10;local nextTime = 0&#13;&#10;local runService = game:service(&quot;RunService&quot;);&#13;&#10;while script.Parent~=nil do&#13;&#10;&#9;time = runService.Stepped:wait()&#13;&#10;&#9;if time &gt; nextTime then&#13;&#10;&#9;&#9;move(time)&#13;&#10;&#9;&#9;nextTime = time + 0.1&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1067">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">ZombieFollow</string>
					<string name="Source">dist=20&#13;&#10;function followany()&#13;&#10;following=true&#13;&#10;&#9;while following==true do&#13;&#10;&#13;&#10;&#9;&#9;local ch=game.Players:children()&#13;&#10;&#9;&#9;for i=1, #ch do&#13;&#10;&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)&#13;&#10;&#9;&#9;&#9;if l~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if l:findFirstChild(&quot;Humanoid&quot;).Health&gt;10 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if l:findFirstChild(&quot;zarm&quot;)==nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local s=l.Torso&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local p=l.Torso.Position&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if smallest==nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;smallest=d&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;target=s&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;elseif d&lt;smallest then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;smallest=d&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;target=s&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;if smallest==nil then stopmoving() return end&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;if smallest&gt;6*dist then return end&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)&#13;&#10;&#13;&#10;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;for i=1, 3 do&#13;&#10;&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then stopmoving(); followany(); return else&#9;wait(0.5) end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function gohome()&#13;&#10;&#9;script.Parent.Humanoid:MoveTo(Vector3.new(0,0,0), game.Workspace.Bases.Base)&#13;&#10;end&#13;&#10;function stopmoving()&#13;&#10;&#9;script.Parent.Humanoid:MoveTo(script.Parent.Torso.Position, script.Parent.Torso)&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;wait(1)&#13;&#10;if game.Workspace:findFirstChild(&quot;gn&quot;)~=nil then &#13;&#10;&#9;if game.Workspace:findFirstChild(&quot;gn&quot;).Value==4 then&#13;&#10;&#9;&#9;followany()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1068">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">102</int>
				<CoordinateFrame name="CFrame">
					<X>381.500031</X>
					<Y>79.2949829</Y>
					<Z>172.5</Z>
					<R00>-2.9798955e-006</R00>
					<R01>1.04386409e-005</R01>
					<R02>1</R02>
					<R10>2.93455332e-006</R10>
					<R11>1</R11>
					<R12>-1.04386318e-005</R12>
					<R20>-1</R20>
					<R21>2.9345224e-006</R21>
					<R22>-2.97992619e-006</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<string name="Name">testingbutton</string>
				<float name="Reflectance">0.5</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>3.60000014</Y>
					<Z>3</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX1069">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">number=1&#13;&#10;function onTouch(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;if string.lower(h.Parent.Name)==&quot;miked&quot; then&#13;&#10;&#9;&#9;&#9;&#9;if touch~=1 then&#13;&#10;&#9;&#9;&#9;&#9;touch=1&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;local f=game.Workspace.Figure:clone()&#13;&#10;&#9;&#9;&#9;&#9;f.Name=&quot;Figure&quot; .. number&#13;&#10;&#9;&#9;&#9;&#9;f.Parent=game.Workspace&#13;&#10;&#9;&#9;&#9;&#9;f.Torso.CFrame=CFrame.new(Vector3.new(402+math.random(-10,10), 63.7, -71+math.random(-10,10)), Vector3.new(0,0,0))&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;local p=Instance.new(&quot;Player&quot;)&#13;&#10;&#9;&#9;&#9;&#9;p.Character=game.Workspace:findFirstChild(f.Name)&#13;&#10;&#9;&#9;&#9;&#9;p.Parent=game.Players&#13;&#10;&#9;&#9;&#9;&#9;p.Name=f.Name&#13;&#10;&#9;&#9;&#9;&#9;number=number+1&#13;&#10;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;touch=0&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;--else print(&quot;not miked&quot;) &#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;--else print(&quot;h is nil&quot;) &#13;&#10;&#9;&#9;end&#13;&#10;&#9;--else print(&quot;nopaarent&quot;)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouch)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1070">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">spawns</string>
				<Ref name="PrimaryPart">RBX1071</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="SpawnLocation" referent="RBX1071">
				<Properties>
					<bool name="AllowTeamChangeOnTouch">false</bool>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>371</X>
						<Y>62.2999992</Y>
						<Z>-15</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">SpawnLocation</string>
					<bool name="Neutral">true</bool>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<int name="TeamColor">194</int>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>0.400000006</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="SpawnLocation" referent="RBX1072">
				<Properties>
					<bool name="AllowTeamChangeOnTouch">false</bool>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>407</X>
						<Y>62.2999992</Y>
						<Z>-15</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
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					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<int name="TeamColor">194</int>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>0.400000006</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="SpawnLocation" referent="RBX1080">
				<Properties>
					<bool name="AllowTeamChangeOnTouch">false</bool>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>389</X>
						<Y>62.2999992</Y>
						<Z>-34</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">SpawnLocation</string>
					<bool name="Neutral">true</bool>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<int name="TeamColor">194</int>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>0.400000006</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="SpawnLocation" referent="RBX1081">
				<Properties>
					<bool name="AllowTeamChangeOnTouch">false</bool>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>389</X>
						<Y>62.2999992</Y>
						<Z>-71</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">SpawnLocation</string>
					<bool name="Neutral">true</bool>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<int name="TeamColor">194</int>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>0.400000006</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="SpawnLocation" referent="RBX1082">
				<Properties>
					<bool name="AllowTeamChangeOnTouch">false</bool>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>426</X>
						<Y>62.2999992</Y>
						<Z>-71</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">SpawnLocation</string>
					<bool name="Neutral">true</bool>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<int name="TeamColor">194</int>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>0.400000006</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="SpawnLocation" referent="RBX1083">
				<Properties>
					<bool name="AllowTeamChangeOnTouch">false</bool>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>407</X>
						<Y>62.3000031</Y>
						<Z>-52</Z>
						<R00>-1</R00>
						<R01>1.93851581e-013</R01>
						<R02>-4.16350548e-012</R02>
						<R10>-1.93851581e-013</R10>
						<R11>1</R11>
						<R12>-1.33950766e-013</R12>
						<R20>-4.16350548e-012</R20>
						<R21>1.33950766e-013</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">SpawnLocation</string>
					<bool name="Neutral">true</bool>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<int name="TeamColor">194</int>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>0.400000006</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1084">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">3</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">25</int>
				<CoordinateFrame name="CFrame">
					<X>461</X>
					<Y>63.9000015</Y>
					<Z>96</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">3</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">3</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">crate</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">3</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>4</X>
					<Y>3.60000014</Y>
					<Z>4</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX1085">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name==&quot;miked&quot; then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local place=game.Players:findFirstChild(&quot;miked&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local x=Instance.new(&quot;HopperBin&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;x.Name=&quot;1&quot;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local scripttwo=script.Parent.POWERS:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;scripttwo.Parent=x&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;scripttwo.Disabled=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;x.Parent=place.Backpack&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(5)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1086">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">POWERS</string>
					<string name="Source">--if game.Workspace.Player:findFirstChild(&quot;Humanoid&quot;)~=nil then print(&quot;hi&quot;) end&#13;&#10;mode=0&#13;&#10;--print(&quot;miiiiiiikeeeeeeeeeeddddddd!!!&quot;)&#13;&#10;&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;enabled=true&#13;&#10;&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;if not enabled then&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;enabled = false&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;&#13;&#10;&#9;&#13;&#10;&#9;--if mouse:findFirstChild(&quot;Hit&quot;)==nil then return end&#13;&#10;&#9;&#13;&#10;&#9;-- find the best cf&#13;&#10;&#9;local hit = mouse.Hit&#13;&#10;&#9;--local v = cf.lookVector&#13;&#10;&#9;local part=mouse.Target&#13;&#10;&#9;--decide if its human&#13;&#10;&#9;&#13;&#10;&#9;if hit==nil or part==nil then return end&#13;&#10;&#9;&#13;&#10;&#9;local miked=script.Parent.Parent.Parent.Name&#13;&#10;&#9;local pl=game.Workspace:findFirstChild(miked)&#13;&#10;&#13;&#10;&#9;if miked==nil or pl==nil then print(&quot;error&quot;) return end&#13;&#10;&#13;&#10;&#9;if part.Parent~=nil then&#13;&#10;&#9;&#9;if part.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil then&#13;&#10;&#9;&#9;&#9;if part.Parent.Name==miked then&#13;&#10;&#9;&#9;&#9;&#9;mode=mode+1&#13;&#10;&#9;&#9;&#9;&#9;if mode&gt;7 then mode=0 end&#13;&#10;&#9;&#9;&#9;&#9;script.Parent.Name=mode+1&#13;&#10;&#9;&#9;&#9;elseif mode==1 then&#13;&#10;&#9;&#9;&#9;&#9;part.Parent.Humanoid.Health=0&#13;&#10;&#9;&#9;&#9;elseif mode==0 then&#13;&#10;&#9;&#9;&#9;&#9;part.Parent.Torso.CFrame = CFrame.new(pl.Torso.Position + Vector3.new(math.random(-3,3),6,math.random(-3,3)), Vector3.new(0,0,0))&#13;&#10;&#9;&#9;&#9;elseif mode==2 then&#13;&#10;&#9;&#9;&#9;&#9;local mikedpl=pl&#13;&#10;&#9;&#9;&#9;&#9;local pl = part.Parent&#13;&#10;&#9;&#9;&#9;&#9;local lleg=pl:findFirstChild(&quot;Left Leg&quot;)&#13;&#10;&#9;&#9;&#9;&#9;local rleg=pl:findFirstChild(&quot;Right Leg&quot;)&#13;&#10;&#9;&#9;&#9;&#9;local larm=pl:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;local rarm=pl:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;local r=mikedpl.Torso.Reflectance&#13;&#10;&#9;&#9;&#9;&#9;local t=mikedpl.Torso.Transparency&#13;&#10;&#9;&#9;&#9;&#9;pl.Head.Color=mikedpl.Torso.Color&#13;&#10;&#9;&#9;&#9;&#9;pl.Head.Reflectance=r&#13;&#10;&#9;&#9;&#9;&#9;pl.Head.Transparency=t&#13;&#10;&#9;&#9;&#9;&#9;pl.Torso.Color=mikedpl.Torso.Color&#13;&#10;&#9;&#9;&#9;&#9;pl.Torso.Reflectance=r&#13;&#10;&#9;&#9;&#9;&#9;pl.Torso.Transparency=t&#13;&#10;&#9;&#9;&#9;&#9;if lleg~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;lleg.Color=mikedpl.Torso.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;lleg.Reflectance=r&#13;&#10;&#9;&#9;&#9;&#9;&#9;lleg.Transparency=t&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;if rleg~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;rleg.Color=mikedpl.Torso.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;rleg.Reflectance=r&#13;&#10;&#9;&#9;&#9;&#9;&#9;rleg.Transparency=t&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;larm.Color=mikedpl.Torso.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;larm.Reflectance=r&#13;&#10;&#9;&#9;&#9;&#9;&#9;larm.Transparency=t&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;rarm.Color=mikedpl.Torso.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;rarm.Reflectance=r&#13;&#10;&#9;&#9;&#9;&#9;&#9;rarm.Transparency=t&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;elseif mode==3 then&#13;&#10;&#9;&#9;&#9;&#9;local bob=part.Parent.Name&#13;&#10;&#9;&#9;&#9;&#9;&#9;if game.Players:findFirstChild(bob) ~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;bobsmum=game.Players:findFirstChild(bob)&#13;&#10;&#9;&#9;&#9;&#9;&#9;if bobsmum:findFirstChild(&quot;leaderstats&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if bobsmum.leaderstats:findFirstChild(&quot;Points&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bobsmum.leaderstats.Points.Value=bobsmum.leaderstats.Points.Value+10&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;elseif mode==4 then&#13;&#10;&#9;&#9;&#9;&#9;local bob=part.Parent.Name&#13;&#10;&#9;&#9;&#9;&#9;if game.Players:findFirstChild(bob) ~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;bobsmum=game.Players:findFirstChild(bob)&#13;&#10;&#9;&#9;&#9;&#9;&#9;if bobsmum:findFirstChild(&quot;leaderstats&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if bobsmum.leaderstats:findFirstChild(&quot;Points&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bobsmum.leaderstats.Points.Value=bobsmum.leaderstats.Points.Value-10&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;elseif mode==5 then&#13;&#10;&#9;&#9;&#9;&#9;local bob=part.Parent.Name&#13;&#10;&#9;&#9;&#9;&#9;if game.Players:findFirstChild(bob) ~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;bobsmum=game.Players:findFirstChild(bob)&#13;&#10;&#9;&#9;&#9;&#9;&#9;bobsmum:remove()&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;elseif mode==6 then&#13;&#10;&#9;&#9;&#9;&#9;local bob=part.Parent.Name&#13;&#10;&#9;&#9;&#9;&#9;if game.Players:findFirstChild(bob) ~=nil then&#13;&#10;&#9;&#9;&#9;&#9;intg=Instance.new(&quot;IntValue&quot;)&#13;&#10;&#9;&#9;&#9;&#9;intg.Parent=game.Workspace.Banned&#13;&#10;&#9;&#9;&#9;&#9;intg.Name=part.Parent.Name&#13;&#10;&#9;&#9;&#9;&#9;&#9;bobsmum=game.Players:findFirstChild(bob)&#13;&#10;&#9;&#9;&#9;&#9;&#9;bobsmum:remove()&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;elseif mode==7 then&#13;&#10;&#9;&#9;&#9;&#9;intg=Instance.new(&quot;IntValue&quot;)&#13;&#10;&#9;&#9;&#9;&#9;intg.Parent=game.Workspace.Admins&#13;&#10;&#9;&#9;&#9;&#9;intg.Name=part.Parent.Name&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;wait(0.2)&#13;&#10;&#9;&#9;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;&#9;&#9;enabled = true&#13;&#10;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;&#13;&#10;&#9;if mode==2 then&#13;&#10;&#9;&#9;local lleg=pl:findFirstChild(&quot;Left Leg&quot;)&#13;&#10;&#9;&#9;local rleg=pl:findFirstChild(&quot;Right Leg&quot;)&#13;&#10;&#9;&#9;local larm=pl:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;local rarm=pl:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;local re=part.Reflectance&#13;&#10;&#9;&#9;local tr=part.Transparency&#13;&#10;&#9;&#9;pl.Head.Color=part.Color&#13;&#10;&#9;&#9;pl.Head.Reflectance=re&#13;&#10;&#9;&#9;pl.Head.Transparency=tr&#13;&#10;&#9;&#9;pl.Torso.Color=part.Color&#13;&#10;&#9;&#9;pl.Torso.Reflectance=re&#13;&#10;&#9;&#9;pl.Torso.Transparency=tr&#13;&#10;&#9;&#9;if lleg~=nil then&#13;&#10;&#9;&#9;lleg.Color=part.Color&#13;&#10;&#9;&#9;lleg.Reflectance=re&#13;&#10;&#9;&#9;lleg.Transparency=tr&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if rleg~=nil then&#13;&#10;&#9;&#9;rleg.Color=part.Color&#13;&#10;&#9;&#9;rleg.Reflectance=re&#13;&#10;&#9;&#9;rleg.Transparency=tr&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;larm.Color=part.Color&#13;&#10;&#9;&#9;larm.Reflectance=re&#13;&#10;&#9;&#9;larm.Transparency=tr&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;rarm.Color=part.Color&#13;&#10;&#9;&#9;rarm.Reflectance=re&#13;&#10;&#9;&#9;rarm.Transparency=tr&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if mode==0 then&#13;&#10;&#9;&#9;pl.Torso.CFrame = CFrame.new(mouse.Hit.p + Vector3.new(0,6,0), Vector3.new(0,0,0))&#13;&#10;&#9;&#9;--pl.Torso.Position=mouse.Hit.p + Vector3.new(0,6,0)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;wait(0.1)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;enabled = true&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;--print(&quot;rocket selected&quot;)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1087">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Leap</string>
					<string name="Source">wait(0.05)&#13;&#10;function Leap()&#13;&#10;&#9;torso.Velocity=Vector3.new(torso.Velocity.x*2,100,torso.Velocity.z*2)&#13;&#10;&#9;wait(0.5)&#13;&#10;end&#13;&#10;&#13;&#10;if script.Parent:findFirstChild(&quot;Humanoid&quot;) then&#13;&#10;&#9;hum=script.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;torso=script.Parent:findFirstChild(&quot;Torso&quot;)&#13;&#10;&#9;hum.Jumping:connect(Leap)&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1088">
			<Properties>
				<token name="Controller">7</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Figure</string>
				<Ref name="PrimaryPart">RBX1089</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX1089">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>354</X>
						<Y>133.800003</Y>
						<Z>-73.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Head</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX1090">
					<Properties>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">0</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Scale">
							<X>1.25</X>
							<Y>1.25</Y>
							<Z>1.25</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX1091">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">face</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1092">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>354</X>
						<Y>132.300003</Y>
						<Z>-73.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">0</float>
					<float name="LeftParamB">0</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Torso</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">0</float>
					<float name="RightParamB">0</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX1093">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">roblox</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
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						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Right Leg</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Humanoid" referent="RBX1098">
				<Properties>
					<float name="Health">100</float>
					<bool name="Jump">false</bool>
					<float name="MaxHealth">100</float>
					<string name="Name">Humanoid</string>
					<bool name="Sit">false</bool>
					<Vector3 name="TargetPoint">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="WalkDirection">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Ref name="WalkToPart">null</Ref>
					<Vector3 name="WalkToPoint">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="BodyColors" referent="RBX1099">
				<Properties>
					<int name="HeadColor">24</int>
					<int name="LeftArmColor">26</int>
					<int name="LeftLegColor">26</int>
					<string name="Name">Body Colors</string>
					<int name="RightArmColor">26</int>
					<int name="RightLegColor">26</int>
					<int name="TorsoColor">26</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="BodyColors" referent="RBX1100">
				<Properties>
					<int name="HeadColor">24</int>
					<int name="LeftArmColor">26</int>
					<int name="LeftLegColor">26</int>
					<string name="Name">Body Colors</string>
					<int name="RightArmColor">26</int>
					<int name="RightLegColor">26</int>
					<int name="TorsoColor">26</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Script" referent="RBX1101">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Minigames</string>
				<string name="Source">wait(10)&#13;&#10;regenpans=game.Workspace.Pans:clone()&#13;&#10;regenplatforms=game.Workspace.Platforms:clone()&#13;&#10;&#13;&#10;wait(1)&#13;&#10;&#13;&#10;function waitForChild(parent, childName)&#13;&#10;&#9;while true do&#13;&#10;&#9;&#9;local child = parent:findFirstChild(childName)&#13;&#10;&#9;&#9;if child then&#13;&#10;&#9;&#9;&#9;return child&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;parent.ChildAdded:wait()&#13;&#10;&#9;&#9;--if parent==nil then return end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function round(num, idp)&#13;&#10;&#9;local mult = 10^(idp or 0)&#13;&#10;&#9;return math.floor(num * mult + 0.5) / mult&#13;&#10;end&#13;&#10;&#13;&#10;function findwinners()&#13;&#10;&#9;local highscore = 0&#13;&#10;&#9;local winner = &quot;No one&quot;&#13;&#10;&#9;local tie = false&#13;&#10;&#13;&#10;&#9;local players = game.Players:children()&#13;&#10;&#9;for i = 1, #players do&#13;&#10;&#9;&#9;local pscore = -1&#13;&#10;&#9;&#9;if players[i]:findFirstChild(&quot;leaderstats&quot;)  then &#13;&#10;&#9;&#9;&#9;waitForChild(players[i], &quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if players[i].leaderstats.Round  then &#13;&#10;&#9;&#9;&#9;&#9;pscore = players[i].leaderstats.Round.Value &#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if pscore then&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;if pscore == highscore then&#13;&#10;&#9;&#9;&#9;&#9;tie = true&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;&#9;if pscore &gt; highscore then &#13;&#10;&#9;&#9;&#9;&#9;highscore = pscore&#13;&#10;&#9;&#9;&#9;&#9;winner = players[i].Name&#13;&#10;&#9;&#9;&#9;&#9;tie = false&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if pscore&gt;0 then&#13;&#10;&#9;&#9;&#9;&#9;--hmmm&#13;&#10;&#9;&#9;&#9;&#9;if players[i]:findFirstChild(&quot;leaderstats&quot;)  then&#13;&#10;&#9;&#9;&#9;&#9;&#9;waitForChild(players[i], &quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;players[i].leaderstats.Points.Value=players[i].leaderstats.Points.Value+pscore&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;--[[&#9;&#9;&#9;&#9;&#9;waitForChild(players[i], &quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;players[i].leaderstats.Points.Value=players[i].leaderstats.Points.Value+pscore&#13;&#10;--]]&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;local p=players[i].Name&#13;&#10;&#9;&#9;&#9;&#9;local person=game.Workspace:findFirstChild(p)&#13;&#10;&#9;&#9;&#9;&#9;if person then&#13;&#10;&#9;&#9;&#9;&#9;&#9;person.Humanoid.Health=0&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;&#13;&#10;&#9;if tie == true and highscore&gt;0 then&#13;&#10;&#9;wait(0.3)&#13;&#10;&#9;showMessage(&quot;Several Winners!&quot;)&#13;&#10;&#9;wait(2)&#13;&#10;&#9;hideMessage()&#13;&#10;&#9;return&#13;&#10;&#9;end&#13;&#10;&#9;&#13;&#10;&#9;if highscore&gt;0 then&#13;&#10;&#9;&#9;local text = string.format(&quot;%s %s %d %s&quot;, winner, &quot;earns&quot;, highscore, &quot;points!&quot;)&#13;&#10;&#9;&#9;wait(0.3)&#13;&#10;&#9;&#9;showMessage(text)&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;hideMessage()&#13;&#10;&#9;else&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;showMessage(&quot;Everybody loses! HAHAHAHA&quot;)&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;hideMessage()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function showMessage(text)&#13;&#10;&#9;hideMessage() &#13;&#10;&#9;if message == nil then message = Instance.new(&quot;Message&quot;) end&#13;&#10;&#9;message.Text = text&#13;&#10;&#9;message.Parent = game.Workspace&#13;&#10;end&#13;&#10;&#13;&#10;function hideMessage()&#13;&#10;&#9;if message == nil then return end&#13;&#10;&#9;message.Parent = nil&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function delpan(ix)&#13;&#10;&#9;if i then&#13;&#10;&#9;&#9;if i==1 then game.Workspace.Pans.bb:remove() end&#13;&#10;&#9;&#9;if i==2 then game.Workspace.Pans.bc:remove() end&#13;&#10;&#9;&#9;if i==3 then game.Workspace.Pans.bd:remove() end&#13;&#10;&#9;&#9;if i==4 then game.Workspace.Pans.be:remove() end&#13;&#10;&#9;&#9;if i==5 then game.Workspace.Pans.ce:remove() end&#13;&#10;&#9;&#9;if i==6 then game.Workspace.Pans.de:remove() end&#13;&#10;&#9;&#9;if i==7 then game.Workspace.Pans.ee:remove() end&#13;&#10;&#9;&#9;if i==8 then game.Workspace.Pans.ed:remove() end&#13;&#10;&#9;&#9;if i==9 then game.Workspace.Pans.ec:remove() end&#13;&#10;&#9;&#9;if i==10 then game.Workspace.Pans.eb:remove() end&#13;&#10;&#9;&#9;if i==11 then game.Workspace.Pans.db:remove() end&#13;&#10;&#9;&#9;if i==12 then game.Workspace.Pans.cb:remove() end&#13;&#10;&#9;&#9;if i==13 then game.Workspace.Pans.cc:remove() end&#13;&#10;&#9;&#9;if i==14 then game.Workspace.Pans.cd:remove() end&#13;&#10;&#9;&#9;if i==15 then game.Workspace.Pans.dd:remove() end&#13;&#10;&#9;&#9;if i==16 then game.Workspace.Pans.dc:remove() end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function delranpan()&#13;&#10;&#9;local num=math.random(1,36)&#13;&#10;&#9;if num&lt;7 then&#13;&#10;&#9;&#9;if num==1 then&#13;&#10;&#9;&#9;&#9;pan=game.Workspace.Pans:findFirstChild(&quot;aa&quot;)&#13;&#10;&#9;&#9;elseif num==2 then&#13;&#10;&#9;&#9;&#9;pan=game.Workspace.Pans:findFirstChild(&quot;ab&quot;)&#13;&#10;&#9;&#9;elseif num==3 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;ac&quot;)&#13;&#10;&#9;&#9;elseif num==4 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;ad&quot;)&#13;&#10;&#9;&#9;elseif num==5 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;ae&quot;)&#13;&#10;&#9;&#9;elseif num==6 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;af&quot;)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;elseif num&lt;13 then&#13;&#10;&#9;&#9;if num==7 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;ba&quot;)&#13;&#10;&#9;&#9;elseif num==8 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;bb&quot;)&#13;&#10;&#9;&#9;elseif num==9 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;bc&quot;)&#13;&#10;&#9;&#9;elseif num==10 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;bd&quot;)&#13;&#10;&#9;&#9;elseif num==11 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;be&quot;)&#13;&#10;&#9;&#9;elseif num==12 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;bf&quot;)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;elseif num&lt;19 then&#13;&#10;&#9;&#9;if num==13 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;ca&quot;)&#13;&#10;&#9;&#9;elseif num==14 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;cb&quot;)&#13;&#10;&#9;&#9;elseif num==15 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;cc&quot;)&#13;&#10;&#9;&#9;elseif num==16 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;cd&quot;)&#13;&#10;&#9;&#9;elseif num==17 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;ce&quot;)&#13;&#10;&#9;&#9;elseif num==18 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;cf&quot;)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;elseif num&lt;25 then&#13;&#10;&#9;&#9;if num==19 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;da&quot;)&#13;&#10;&#9;&#9;elseif num==20 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;db&quot;)&#13;&#10;&#9;&#9;elseif num==21 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;dc&quot;)&#13;&#10;&#9;&#9;elseif num==22 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;dd&quot;)&#13;&#10;&#9;&#9;elseif num==23 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;de&quot;)&#13;&#10;&#9;&#9;elseif num==24 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;df&quot;)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;elseif num&lt;31 then&#13;&#10;&#9;&#9;if num==25 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;ea&quot;)&#13;&#10;&#9;&#9;elseif num==26 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;eb&quot;)&#13;&#10;&#9;&#9;elseif num==27 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;ec&quot;)&#13;&#10;&#9;&#9;elseif num==28 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;ed&quot;)&#13;&#10;&#9;&#9;elseif num==29 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;ee&quot;)&#13;&#10;&#9;&#9;elseif num==30 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;ef&quot;)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;elseif num&lt;37 then&#13;&#10;&#9;&#9;if num==31 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;fa&quot;)&#13;&#10;&#9;&#9;elseif num==32 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;fb&quot;)&#13;&#10;&#9;&#9;elseif num==33 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;fc&quot;)&#13;&#10;&#9;&#9;elseif num==34 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;fd&quot;)&#13;&#10;&#9;&#9;elseif num==35 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;fe&quot;)&#13;&#10;&#9;&#9;elseif num==36 then&#13;&#10;&#9;&#9;&#9; pan=game.Workspace.Pans:findFirstChild(&quot;ff&quot;)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;if pan==nil then&#13;&#10;&#9;delranpan()&#13;&#10;&#9;return&#13;&#10;&#9;end&#13;&#10;&#9;pan.Color=Color3.new(0,0,0)&#13;&#10;&#9;wait(0.7)&#13;&#10;&#9;pan.Transparency=0.3&#13;&#10;&#9;wait(0.5)&#13;&#10;&#9;pan.Transparency=0.6&#13;&#10;&#9;wait(0.5)&#13;&#10;&#9;pan:remove()&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function reset()&#13;&#10;&#9;if game.Workspace:findFirstChild(&quot;Pans&quot;)  then&#13;&#10;&#9;&#9;game.Workspace.Pans:remove()&#13;&#10;&#9;&#9;wait(1)&#13;&#10;&#9;end&#13;&#10;&#9;wait(1)&#13;&#10;&#9;model = regenpans:clone()&#13;&#10;&#9;model.Parent = game.Workspace&#13;&#10;&#9;wait(1)&#13;&#10;&#9;if game.Workspace:findFirstChild(&quot;Platforms&quot;)  then&#13;&#10;&#9;&#9;game.Workspace.Platforms:remove()&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;while game.Workspace:findFirstChild(&quot;ZombieBot&quot;) do&#13;&#10;&#9;&#9;game.Workspace.ZombieBot:remove()&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if numbots then &#13;&#10;&#9;&#9;for i=1, numbots do &#13;&#10;&#9;&#9;&#9;if zoo[i]~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(zoo[i].Name) then game.Workspace:findFirstChild(zoo[i].Name):remove() end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;numbots=nil&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;wait(2)&#13;&#10;&#9;game.Workspace.PL.Value=0&#13;&#10;&#9;wait(0.5)&#13;&#10;&#9;game.Workspace.gn.Value=0&#13;&#10;&#9;wait(0.5)&#13;&#10;&#9;game.Workspace.Z.Value=0&#13;&#10;&#9;wait(0.5)&#13;&#10;&#9;game.Workspace.Var1.Value=0&#13;&#10;&#9;wait(0.5)&#13;&#10;&#9;game.Workspace.Var2.Value=0&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function killall()&#13;&#10;&#9;local egg=game.Players:children()&#13;&#10;&#9;for i = 1, #egg do&#13;&#10;&#9;&#9;local nm=egg[i].Name&#13;&#10;&#9;&#9;local arf=game.Workspace:findFirstChild(nm)&#13;&#10;&#9;&#9;if arf then&#13;&#10;&#9;&#9;&#9;if arf:findFirstChild(&quot;Humanoid&quot;)  then&#13;&#10;&#9;&#9;&#9;&#9;arf.Humanoid.Health=0&#13;&#10;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;print(&quot;error&quot;)&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;wait(0.05)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function gameone()&#13;&#10;&#9;if game.Workspace:findFirstChild(&quot;Platforms&quot;) then&#13;&#10;&#9;&#9;game.Workspace.Platforms:remove()&#13;&#10;&#9;&#9;wait(1)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;wait(1)&#13;&#10;&#9;showMessage(&quot;Get Ready!&quot;)&#13;&#10;&#9;wait(2)&#13;&#10;&#9;hideMessage()&#13;&#10;&#9;wait(1)&#13;&#10;&#9;egg=game.Players:children()&#13;&#10;&#9;game.Workspace.PL.Value=0&#13;&#10;&#9;local roundpoints=#egg*2&#13;&#10;&#9;for i = 1, #egg do&#13;&#10;&#9;&#9;local arf=game.Workspace:findFirstChild(egg[i].Name)&#13;&#10;&#9;&#9;if arf then&#13;&#10;&#9;&#9;&#9;waitForChild(egg[i], &quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if arf:findFirstChild(&quot;Torso&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;if egg[i]:findFirstChild(&quot;leaderstats&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;egg[i].leaderstats.Round.Value=roundpoints&#13;&#10;&#9;&#9;&#9;&#9;&#9;local torso = arf.Torso&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(math.random(-10,10)+0.2,7,math.random(-10,10)+0.2), Vector3.new(0,-4,0))&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.4)&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.PL.Value=game.Workspace.PL.Value+1&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;showMessage(&quot;Avoid drowning!&quot;)&#13;&#10;&#13;&#10;&#9;wait(2)&#13;&#10;&#9;hideMessage()&#13;&#10;&#9;wait(2)&#13;&#10;&#9;local time=2&#13;&#10;&#9;while game.Workspace.PL.Value&gt;1 do&#13;&#10;&#9;&#9;local npans=game.Workspace.Pans:children()&#13;&#10;&#9;&#9;if #npans&gt;1 then&#13;&#10;&#9;&#9;&#9;delranpan()&#13;&#10;&#9;&#9;&#9;if #npans&gt;8 then&#13;&#10;&#9;&#9;&#9;&#9;wait(0.25)&#13;&#10;&#9;&#9;&#9;&#9;delranpan()&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;wait(time)&#13;&#10;&#9;&#9;&#9;local time=time*0.99&#13;&#10;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;game.Workspace.PL.Value=1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;wait(0.2)&#13;&#10;&#9;findwinners()&#13;&#10;&#9;wait(2)&#13;&#10;&#9;reset()&#13;&#10;&#9;wait(1)&#13;&#10;&#9;--play()&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function gametwo()&#13;&#10;&#9;wait(0.3)&#13;&#10;&#9;showMessage(&quot;Get Ready!&quot;)&#13;&#10;&#9;wait(2)&#13;&#10;&#9;hideMessage()&#13;&#10;&#9;wait(0.3)&#13;&#10;&#9;if game.Workspace:findFirstChild(&quot;Platforms&quot;)==nil then&#13;&#10;&#9;&#9;model = regenplatforms:clone()&#13;&#10;&#9;&#9;model.Parent = game.Workspace&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;wait(1)&#13;&#10;&#9;local players=game.Players.NumPlayers&#13;&#10;&#9;if players&lt;15 then&#13;&#10;&#9;&#9;model.Platform9:remove()&#13;&#10;&#9;&#9;size=8&#13;&#10;&#9;else&#13;&#10;&#9;&#9;size=9&#13;&#10;&#9;end&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;if players&lt;12 then&#13;&#10;&#9;&#9;model.Platform8:remove()&#13;&#10;&#9;&#9;size=7&#13;&#10;&#9;end&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;if players&lt;9 then&#13;&#10;&#9;&#9;model.Platform7:remove()&#13;&#10;&#9;&#9;size=6&#13;&#10;&#9;end&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;if players&lt;6 then&#13;&#10;&#9;&#9;model.Platform6:remove()&#13;&#10;&#9;&#9;size=5&#13;&#10;&#9;end&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;if players&lt;3 then&#13;&#10;&#9;&#9;model.Platform5:remove()&#13;&#10;&#9;&#9;size=4&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;wait(0.5)&#13;&#10;&#13;&#10;&#9;if game.Workspace:findFirstChild(&quot;Pans&quot;) then&#13;&#10;&#9;&#9;game.Workspace.Pans:remove()&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;showMessage(&quot;Get Ready!&quot;)&#13;&#10;&#9;wait(2)&#13;&#10;&#9;hideMessage()&#13;&#10;&#9;wait(0.4)&#13;&#10;&#9;game.Workspace.PL.Value=0&#13;&#10;&#9;egg=game.Players:children()&#13;&#10;&#9;local roundpoints=#egg*2&#13;&#10;&#9;for i = 1, #egg do&#13;&#10;&#9;&#9;waitForChild(egg[i], &quot;leaderstats&quot;)&#13;&#10;&#9;&#9;local arf=game.Workspace:findFirstChild(egg[i].Name)&#13;&#10;&#9;&#9;if arf then&#13;&#10;&#9;&#9;&#9;if arf:findFirstChild(&quot;Torso&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;if egg[i]:findFirstChild(&quot;leaderstats&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;egg[i].leaderstats.Round.Value=roundpoints&#13;&#10;&#9;&#9;&#9;&#9;&#9;local torso = arf.Torso&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.2)&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(math.random(-20,20),59,math.random(-20,20)), Vector3.new(0,0,0))&#13;&#10;&#9;&#9;&#9;&#9;&#9;local xx= torso.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;if xx then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;xx:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;local spear=game.Workspace.spear:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;local rot = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;spear.CFrame = torso.CFrame * CFrame.new(Vector3.new(1.5,0,-1)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;spear.Parent=arf&#13;&#10;&#9;&#9;&#9;&#9;&#9;spear:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.2)&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.PL.Value=game.Workspace.PL.Value+1&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;showMessage(&quot;Stay on the longest!&quot;)&#13;&#10;&#13;&#10;&#9;wait(2)&#13;&#10;&#9;hideMessage()&#13;&#10;&#9;wait(1)&#13;&#10;&#13;&#10;&#9;local time=8&#13;&#10;&#9;while game.Workspace.PL.Value&gt;1 do&#13;&#10;&#9;&#9;wait(time)&#13;&#10;&#9;&#9;size=size-1&#13;&#10;&#9;&#9;local time=time*1.1&#13;&#10;&#9;&#9;if size==8 then&#13;&#10;&#9;&#9;&#9;model.Platform9:remove()&#13;&#10;&#9;&#9;&#9;elseif size==7 then&#13;&#10;&#9;&#9;&#9;model.Platform8:remove()&#13;&#10;&#9;&#9;&#9;elseif size==6 then&#13;&#10;&#9;&#9;&#9;model.Platform7:remove()&#13;&#10;&#9;&#9;&#9;elseif size==5 then&#13;&#10;&#9;&#9;&#9;model.Platform6:remove()&#13;&#10;&#9;&#9;&#9;elseif size==4 then&#13;&#10;&#9;&#9;&#9;model.Platform5:remove()&#13;&#10;&#9;&#9;&#9;elseif size==3 then&#13;&#10;&#9;&#9;&#9;model.Platform4:remove()&#13;&#10;&#9;&#9;&#9;elseif size==2 then&#13;&#10;&#9;&#9;&#9;model.Platform3:remove()&#13;&#10;&#9;&#9;&#9;elseif size==1 then&#13;&#10;&#9;&#9;&#9;model.Platform2:remove()&#13;&#10;&#9;&#9;&#9;elseif size==0 then&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;game.Workspace.PL.Value=1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;wait(0.5)&#13;&#10;&#9;findwinners()&#13;&#10;&#9;wait(2)&#13;&#10;&#9;reset()&#13;&#10;&#9;wait(1)&#13;&#10;&#9;--play()&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function gamethree()&#13;&#10;&#9;if game.Workspace:findFirstChild(&quot;Platforms&quot;) then&#13;&#10;&#9;&#9;game.Workspace.Platforms:remove()&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;showMessage(&quot;Get Ready!&quot;)&#13;&#10;&#9;wait(2)&#13;&#10;&#9;hideMessage()&#13;&#10;&#9;wait(1)&#13;&#10;&#9;while game.Workspace:findFirstChild(&quot;Superball&quot;)==nil do&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;local sbsi=game.Workspace.Superball.CannonBall:clone()&#13;&#10;&#9;local sbsii=game.Workspace.Superball.CannonScript:clone()&#13;&#10;&#9;sbsii.Disabled=false&#13;&#10;&#9;wait(1)&#13;&#10;&#9;egg=game.Players:children()&#13;&#10;&#9;game.Workspace.PL.Value=1&#9;&#13;&#10;&#9;local roundpoints=#egg+5&#13;&#10;&#9;if roundpoints&gt;15 then roundpoints=15 end&#13;&#10;&#9;local luckyone=math.random(1,#egg)&#13;&#10;&#9;for i = 1, #egg do&#13;&#10;&#9;&#9;if i~=luckyone then&#13;&#10;&#9;&#9;&#9;waitForChild(egg[i], &quot;leaderstats&quot;)&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;local nm=egg[i].Name&#13;&#10;&#9;&#9;&#9;local arf=game.Workspace:findFirstChild(nm)&#13;&#10;&#9;&#9;&#9;if arf then&#13;&#10;&#9;&#9;&#9;&#9;if arf:findFirstChild(&quot;Torso&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if egg[i]:findFirstChild(&quot;leaderstats&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;egg[i].leaderstats.Round.Value=roundpoints&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local torso = arf.Torso&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.2)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(math.random(-10,10)+0.2,7,math.random(-10,10)+0.2), Vector3.new(0,-4,0))&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.15)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local si=sbsi:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local sii=sbsii:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local hb= Instance.new(&quot;HopperBin&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.15)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;hb.Parent=egg[i].Backpack&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;hb.Name=&quot;Ball&quot;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;si.Parent=hb&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;sii.Parent=hb&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;game.Workspace.PL.Value=game.Workspace.PL.Value+1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;end&#13;&#10;&#9;while egg[luckyone]==nil do&#13;&#10;&#9;&#9;luckyone=math.random(1,#egg)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;game.Workspace.Bases.Base.Script.Disabled=true&#13;&#10;&#13;&#10;&#9;waitForChild(egg[luckyone], &quot;leaderstats&quot;)&#13;&#10;&#9;egg[luckyone].leaderstats.Round.Value=0&#13;&#10;&#9;local g=egg[luckyone].Name&#13;&#10;&#9;local giant=game.Workspace:findFirstChild(g)&#13;&#10;&#9;if giant==nil then&#13;&#10;&#9;&#9;while giant==nil do&#13;&#10;&#9;&#9;&#9;local luckyone=math.random(1,#egg)&#13;&#10;&#9;&#9;&#9;waitForChild(egg[luckyone], &quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;egg[luckyone].leaderstats.Round.Value=0&#13;&#10;&#9;&#9;&#9;local g=egg[luckyone].Name&#13;&#10;&#9;&#9;&#9;local giant=game.Workspace:findFirstChild(g)&#13;&#10;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;local h=giant.Humanoid&#13;&#10;&#9;local it = math.random(120,130)&#13;&#10;&#9;local lleg=h.Parent:findFirstChild(&quot;Left Leg&quot;)&#13;&#10;&#9;local rleg=h.Parent:findFirstChild(&quot;Right Leg&quot;)&#13;&#10;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;h.Parent.Torso.Size=Vector3.new(20,20,10)&#13;&#10;&#9;h.Parent.Torso.CFrame=CFrame.new(41.5+it, 36.4, 128,-1,0,0,0,1,0,0,0,-1)&#13;&#10;&#9;h.Parent.Head.Size=Vector3.new(10,10,10)&#13;&#10;&#9;h.Parent.Head.CFrame=CFrame.new(41.5+it, 51.4, 128,-1,0,0,0,1,0,0,0,-1)&#13;&#10;&#9;h.Parent.Head:makeJoints(); h.Parent.Torso:makeJoints()&#13;&#10;&#9;if lleg then&#13;&#10;&#9;&#9;lleg.Size=Vector3.new(10, 20, 10)&#13;&#10;&#9;&#9;lleg.CFrame=CFrame.new(46.5+it, 16.4, 128,-1,0,0,0,1,0,0,0,-1)&#13;&#10;&#9;&#9;lleg:makeJoints(); h.Parent.Torso:makeJoints()&#13;&#10;&#9;end&#13;&#10;&#9;if rleg then&#13;&#10;&#9;&#9;rleg.Size=Vector3.new(10, 20, 10)&#13;&#10;&#9;&#9;rleg.CFrame=CFrame.new(36.5+it, 16.4, 128,-1,0,0,0,1,0,0,0,-1)&#13;&#10;&#9;&#9;rleg:makeJoints(); h.Parent.Torso:makeJoints()&#13;&#10;&#9;end&#13;&#10;&#9;if larm then&#13;&#10;&#9;&#9;larm.Size=Vector3.new(10, 20, 10)&#13;&#10;&#9;&#9;larm.CFrame=CFrame.new(56.5+it, 36.4, 128,-1,0,0,0,1,0,0,0,-1)&#13;&#10;&#9;&#9;larm:makeJoints(); h.Parent.Torso:makeJoints()&#13;&#10;&#9;end&#13;&#10;&#9;if rarm then&#13;&#10;&#9;&#9;rarm.Size=Vector3.new(10, 20, 10)&#13;&#10;&#9;&#9;rarm.CFrame=CFrame.new(26.5+it, 36.4, 128,-1,0,0,0,1,0,0,0,-1)&#13;&#10;&#9;&#9;rarm:makeJoints(); h.Parent.Torso:makeJoints()&#9;&#13;&#10;&#9;end&#13;&#10;&#9;local helf=450*(#egg-1)&#13;&#10;&#9;if helf&gt;5000 then helf=5000 end&#13;&#10;&#9;h.MaxHealth=helf&#13;&#10;&#9;h.Health=helf&#13;&#10;&#9;wait(0.2)&#13;&#10;&#9;local gsbsi=game.Workspace.GiantSuperball.CannonBall:clone()&#13;&#10;&#9;local gsbsii=game.Workspace.GiantSuperball.CannonScript:clone()&#13;&#10;&#9;local hb= Instance.new(&quot;HopperBin&quot;)&#13;&#10;&#9;wait(0.2)&#13;&#10;&#9;hb.Parent=egg[luckyone].Backpack&#13;&#10;&#9;hb.Name=&quot;Ball&quot;&#13;&#10;&#9;gsbsii.Disabled=false&#13;&#10;&#9;gsbsi.Parent=hb&#13;&#10;&#9;gsbsii.Parent=hb&#13;&#10;&#13;&#10;&#13;&#10;&#9;showMessage(&quot;Giant vs. Everyone!&quot;)&#13;&#10;&#9;wait(2)&#13;&#10;&#9;hideMessage()&#13;&#10;&#9;wait(2)&#13;&#10;&#9;&#13;&#10;&#9;game.Workspace.Bases.Base.Script.Disabled=false&#13;&#10;&#13;&#10;&#9;local time=40+#egg*8&#13;&#10;&#13;&#10;&#9;while giant do&#13;&#10;&#9;&#9;if giant.Humanoid.Health&gt;0 then&#13;&#10;&#9;&#9;&#9;local npans=game.Workspace.Pans:children()&#13;&#10;&#9;&#9;&#9;if game.Workspace.PL.Value&lt;2 then&#13;&#10;&#9;&#9;&#9;&#9;--giantwins&#13;&#10;&#9;&#9;&#9;&#9;local GiantName=giant.Name&#13;&#10;&#9;&#9;&#9;&#9;local giantplayer=game.Players:findFirstChild(GiantName)&#13;&#10;&#9;&#9;&#9;&#9;waitForChild(giantplayer, &quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;&#9;giantplayer.leaderstats.Round.Value=#egg*4&#13;&#10;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;findwinners()&#13;&#10;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;reset()&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;&#9;time=time-2&#13;&#10;&#9;&#9;&#9;&#9;if time&lt;2 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;showMessage(&quot;Time is up!&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(1.5)&#13;&#10;&#9;&#9;&#9;&#9;&#9;hideMessage()&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;&#9;&#9;&#9;giant.Humanoid.Health=0&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;&#9;findwinners()&#13;&#10;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;reset()&#13;&#10;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;--play()&#13;&#10;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;wait(0.5)&#13;&#10;&#9;findwinners()&#13;&#10;&#9;wait(1)&#13;&#10;&#9;reset()&#13;&#10;&#9;wait(1)&#13;&#10;&#9;--play()&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function gamefour()&#13;&#10;&#9;if game.Workspace:findFirstChild(&quot;Platforms&quot;) then&#13;&#10;&#9;&#9;game.Workspace.Platforms:remove()&#13;&#10;&#9;&#9;wait(1)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;egg=game.Players:children()&#13;&#10;&#13;&#10;&#9;game.Workspace.Pans.aa:remove(); wait(0.05)&#13;&#10;&#9;game.Workspace.Pans.ab:remove(); wait(0.05)&#13;&#10;&#9;game.Workspace.Pans.ac:remove(); wait(0.05)&#13;&#10;&#9;game.Workspace.Pans.ad:remove(); wait(0.05)&#13;&#10;&#9;game.Workspace.Pans.ae:remove(); wait(0.05)&#13;&#10;&#9;game.Workspace.Pans.af:remove(); wait(0.05)&#13;&#10;&#9;game.Workspace.Pans.ba:remove(); wait(0.05)&#13;&#10;&#9;game.Workspace.Pans.ca:remove(); wait(0.05)&#13;&#10;&#9;game.Workspace.Pans.da:remove(); wait(0.05)&#13;&#10;&#9;game.Workspace.Pans.ea:remove(); wait(0.05)&#13;&#10;&#9;game.Workspace.Pans.fa:remove(); wait(0.05)&#13;&#10;&#9;game.Workspace.Pans.fb:remove(); wait(0.05)&#13;&#10;&#9;game.Workspace.Pans.fc:remove(); wait(0.05)&#13;&#10;&#9;game.Workspace.Pans.fd:remove(); wait(0.05)&#13;&#10;&#9;game.Workspace.Pans.fe:remove(); wait(0.05)&#13;&#10;&#9;game.Workspace.Pans.ff:remove(); wait(0.05)&#13;&#10;&#9;game.Workspace.Pans.ef:remove(); wait(0.05)&#13;&#10;&#9;game.Workspace.Pans.df:remove(); wait(0.05)&#13;&#10;&#9;game.Workspace.Pans.cf:remove(); wait(0.05)&#13;&#10;&#9;game.Workspace.Pans.bf:remove(); wait(0.05)&#13;&#10;&#9;if #egg&lt;8 then&#13;&#10;&#9;&#9;game.Workspace.Pans.bb:remove(); wait(0.05)&#13;&#10;&#9;&#9;game.Workspace.Pans.bc:remove(); wait(0.05)&#13;&#10;&#9;&#9;game.Workspace.Pans.bd:remove(); wait(0.05)&#13;&#10;&#9;&#9;game.Workspace.Pans.be:remove(); wait(0.05)&#13;&#10;&#9;&#9;game.Workspace.Pans.ce:remove(); wait(0.05)&#13;&#10;&#9;&#9;game.Workspace.Pans.de:remove(); wait(0.05)&#13;&#10;&#9;&#9;game.Workspace.Pans.ee:remove(); wait(0.05)&#13;&#10;&#9;end&#13;&#10;&#9;if #egg&lt;6 then&#13;&#10;&#9;&#9;game.Workspace.Pans.ed:remove(); wait(0.05)&#13;&#10;&#9;&#9;game.Workspace.Pans.ec:remove(); wait(0.05)&#13;&#10;&#9;&#9;game.Workspace.Pans.eb:remove(); wait(0.05)&#13;&#10;&#9;&#9;game.Workspace.Pans.db:remove(); wait(0.05)&#13;&#10;&#9;&#9;game.Workspace.Pans.cb:remove(); wait(0.05)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;wait(2)&#13;&#10;&#13;&#10;&#9;showMessage(&quot;Get Ready!&quot;)&#13;&#10;&#9;wait(2)&#13;&#10;&#9;hideMessage()&#13;&#10;&#9;wait(1)&#13;&#10;&#9;&#13;&#10;&#9;game.Workspace.PL.Value=0&#13;&#10;&#9;egg=game.Players:children()&#13;&#10;&#9;roundpoints=#egg*2&#13;&#10;&#13;&#10;&#9;--if #egg&gt;4 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;luckyone=math.random(1,#egg)&#13;&#10;&#9;--else&#13;&#10;&#9;--&#9;luckyone=-1&#13;&#10;&#9;--end&#13;&#10;&#13;&#10;&#9;for i = 1, #egg do&#13;&#10;&#9;&#9;if i~=luckyone then&#13;&#10;&#9;&#9;&#9;waitForChild(egg[i], &quot;leaderstats&quot;)&#13;&#10;&#13;&#10;&#9;&#9;&#9;local nm=egg[i].Name&#13;&#10;&#9;&#9;&#9;local arf=game.Workspace:findFirstChild(nm)&#13;&#10;&#9;&#9;&#9;if arf then&#13;&#10;&#9;&#9;&#9;&#9;if arf:findFirstChild(&quot;Torso&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local torso = arf.Torso&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(math.random(-10,10)+0.2,7,math.random(-10,10)+0.2), Vector3.new(0,-4,0))&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.Velocity = Vector3.new(0,0,0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.2)&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(math.random(-10,10)+0.2,7,math.random(-10,10)+0.2), Vector3.new(0,-4,0))&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.Velocity = Vector3.new(0,0,0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.PL.Value=game.Workspace.PL.Value+1&#13;&#10;&#9;&#9;&#9;&#9;&#9;if egg[i]:findFirstChild(&quot;leaderstats&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;egg[i].leaderstats.Round.Value=roundpoints&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;showMessage(&quot;ZOMBIES! RUN!&quot;)&#13;&#10;&#9;wait(2)&#13;&#10;&#9;hideMessage()&#13;&#10;&#9;wait(3)&#13;&#10;&#9;---------------------------------------------------------------------------------------------------&#13;&#10;&#9;if luckyone&gt;-1 then&#13;&#10;&#9;&#9;if egg[luckyone]==nil then luckyone=1 end&#13;&#10;&#9;&#9;waitForChild(egg[luckyone], &quot;leaderstats&quot;)&#13;&#10;&#9;&#9;if egg[luckyone]:findFirstChild(&quot;leaderstats&quot;) then&#13;&#10;&#9;&#9;&#9;egg[luckyone].leaderstats.Round.Value=1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;local z=egg[luckyone].Name&#13;&#10;&#9;&#9;zombie=game.Workspace:findFirstChild(z)&#13;&#10;&#9;&#9;if zombie == nil then wait(1); zombie=game.Workspace:findFirstChild(z) end&#13;&#10;&#9;&#9;if zombie == nil then wait(1); zombie=game.Workspace:findFirstChild(z) end&#13;&#10;&#9;&#9;if zombie == nil then wait(1); zombie=game.Workspace:findFirstChild(z) end&#13;&#10;&#9;&#9;if zombie then&#13;&#10;&#9;&#9;&#9;local h=zombie:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;while h==nil do if zombie then zombie:findFirstChild(&quot;Humanoid&quot;) else return end end&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;local zee=game.Workspace:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;if zee then&#13;&#10;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;if zlarm then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;Torso&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;game.Workspace.PL.Value=game.Workspace.PL.Value+1&#13;&#10;&#9;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;showMessage(&quot;No torso found on zombie, please report this error to miked&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;local torso = zombie.Torso&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(16.2,7,16.2), Vector3.new(0,-4,0))&#13;&#10;&#9;&#9;&#9;&#9;wait(0.2)&#13;&#10;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(16.2,7,16.2), Vector3.new(0,-4,0))&#13;&#10;&#9;&#9;&#9;&#9;torso.Velocity = Vector3.new(0,0,0)&#13;&#10;&#9;&#9;&#9;&#9;game.Workspace.Z.Value=1&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;else&#13;&#10;&#9;&#9;showMessage(&quot;error line 800. PM miked this number if he isnt online&quot;)&#13;&#10;&#9;&#9;wait(6)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if #egg&lt;7 then&#13;&#10;&#9;&#9;numbots=1&#13;&#10;&#9;else&#13;&#10;&#9;&#9;numbots=2&#13;&#10;&#9;&#9;if #egg&gt;12 then&#13;&#10;&#9;&#9;&#9;numbots=3&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if numbots then&#13;&#10;&#9;&#9;zoo={0,0,0,0,0}&#13;&#10;&#9;&#9;for i=1, numbots do&#13;&#10;&#9;&#9;&#9;local b=game.Workspace.ZombieBotKing:clone()&#13;&#10;&#9;&#9;&#9;b.Name=&quot;ZombieBot&quot;&#13;&#10;&#9;&#9;&#9;b.Torso.Position=Vector3.new(486+math.random(-10,10), 103, 72.1+math.random(-10,10))&#13;&#10;&#9;&#9;&#9;b.Torso.Anchored=true&#13;&#10;&#9;&#9;&#9;b.Parent=game.Workspace&#13;&#10;&#9;&#9;&#9;game.Workspace.Z.Value=game.Workspace.Z.Value+1&#13;&#10;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;zoo[i]=b&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;wait(4)&#13;&#10;&#9;&#9;for i=1, numbots do&#13;&#10;&#9;&#9;&#9;zoo[i].Torso.Anchored=false&#13;&#10;&#9;&#9;&#9;zoo[i].Torso.CFrame=CFrame.new(Vector3.new(math.random(-10,10),math.random(10,16),math.random(-10,10)), Vector3.new(0,0,0))&#13;&#10;&#9;&#9;end&#13;&#10;&#9;else &#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#13;&#10;&#9;local ix=0&#13;&#10;&#9;local time=90&#13;&#10;&#13;&#10;&#9;while game.Workspace.PL.Value&gt;1 do&#13;&#10;&#9;&#9;if game.Workspace.PL.Value-game.Workspace.Z.Value&lt;3 then&#13;&#10;&#9;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;&#9;findwinners()&#13;&#10;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;reset()&#13;&#10;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;--play()&#13;&#10;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if game.Workspace.Z.Value&lt;1 then&#13;&#10;&#9;&#9;&#9;showMessage(&quot;All zombies dead&quot;)&#13;&#10;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;hideMessage()&#13;&#10;&#9;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;&#9;findwinners()&#13;&#10;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;reset()&#13;&#10;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;--play()&#13;&#10;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;time=time-2&#13;&#10;&#9;&#9;if time&lt;2 then&#13;&#10;&#9;&#9;&#9;showMessage(&quot;Time up!&quot;)&#13;&#10;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;hideMessage()&#13;&#10;&#9;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;&#9;findwinners()&#13;&#10;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;reset()&#13;&#10;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;--play()&#13;&#10;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;wait(0.5)&#13;&#10;&#9;findwinners()&#13;&#10;&#9;wait(1)&#13;&#10;&#9;reset()&#13;&#10;&#9;wait(1)&#13;&#10;&#9;--play()&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function gamefive()&#13;&#10;&#13;&#10;&#9;local roundpoints=game.Players.NumPlayers+5&#13;&#10;&#9;showMessage(&quot;Get Ready!&quot;)&#13;&#10;&#9;wait(2)&#13;&#10;&#9;hideMessage()&#13;&#10;&#9;wait(1)&#13;&#10;&#13;&#10;&#9;while game.Workspace.Soccer:findFirstChild(&quot;SoccerWeapons&quot;)==nil do&#13;&#10;&#9;&#9;wait(1)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;swi=game.Workspace.Soccer.SoccerWeapons.Dive:clone()&#13;&#10;&#9;swii=game.Workspace.Soccer.SoccerWeapons.Sprint:clone()&#13;&#10;&#9;swi.Disabled=false&#13;&#10;&#9;swii.Disabled=false&#13;&#10;&#9;wait(1)&#13;&#10;&#9;egg=game.Players:children()&#13;&#10;&#9;team=1&#13;&#10;&#9;game.Workspace.PL.Value=0&#13;&#10;&#9;--1=red and 2=blue&#13;&#10;&#9;for i = 1, #egg do&#13;&#10;&#9;&#9;local arf=game.Workspace:findFirstChild(egg[i].Name)&#13;&#10;&#9;&#9;if arf then&#13;&#10;&#9;&#9;&#9;if arf:findFirstChild(&quot;Torso&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;waitForChild(egg[i], &quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if egg[i]:findFirstChild(&quot;leaderstats&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;egg[i].leaderstats.Round.Value=roundpoints&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;local torso = arf.Torso&#13;&#10;&#9;&#9;&#9;&#9;local hb= Instance.new(&quot;HopperBin&quot;)&#13;&#10;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;hb.Parent=egg[i].Backpack&#13;&#10;&#9;&#9;&#9;&#9;hb.Name=&quot;Dive&quot;&#13;&#10;&#9;&#9;&#9;&#9;local ha= Instance.new(&quot;HopperBin&quot;)&#13;&#10;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;ha.Parent=egg[i].Backpack&#13;&#10;&#9;&#9;&#9;&#9;ha.Name=&quot;Sprint&quot;&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;local si=swi:clone()&#13;&#10;&#9;&#9;&#9;&#9;local sii=swii:clone()&#13;&#10;&#9;&#9;&#9;&#9;sii.Parent=ha&#13;&#10;&#9;&#9;&#9;&#9;si.Parent=hb&#13;&#10;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;local teamVal= Instance.new(&quot;IntValue&quot;)&#13;&#10;&#9;&#9;&#9;&#9;teamVal.Value=team&#13;&#10;&#9;&#9;&#9;&#9;teamVal.Name=&quot;teamVal&quot;&#13;&#10;&#9;&#9;&#9;&#9;teamVal.Parent=arf&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;if team==1 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;team=2&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(game.Workspace.Stadium.middle.Position+Vector3.new(150,0,0), Vector3.new(0,-4,0))&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.15)&#13;&#10;&#9;&#9;&#9;&#9;&#9;bc=arf:findFirstChild(&quot;Body Colors&quot;);&#13;&#10;&#9;&#9;&#9;&#9;&#9;if bc then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;bc.HeadColor=BrickColor.new(21)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;bc.LeftArmColor=BrickColor.new(21)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;bc.LeftLegColor=BrickColor.new(21)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;bc.RightArmColor=BrickColor.new(21)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;bc.RightLegColor=BrickColor.new(21)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;bc.TorsoColor=BrickColor.new(21)&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;elseif team==2 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;team=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(game.Workspace.Stadium.middle.Position+Vector3.new(-150,0,0), Vector3.new(0,-4,0))&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.15)&#13;&#10;&#9;&#9;&#9;&#9;&#9;bc=arf:findFirstChild(&quot;Body Colors&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;if bc then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;bc.HeadColor=BrickColor.new(23)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;bc.LeftArmColor=BrickColor.new(23)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;bc.LeftLegColor=BrickColor.new(23)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;bc.RightArmColor=BrickColor.new(23)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;bc.RightLegColor=BrickColor.new(23)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;bc.TorsoColor=BrickColor.new(23)&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;game.Workspace.PL.Value=game.Workspace.PL.Value+1&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;showMessage(&quot;Red vs. Blue Soccer!&quot;)&#13;&#10;&#9;wait(2)&#13;&#10;&#9;hideMessage()&#13;&#10;&#9;wait(2)&#13;&#10;&#13;&#10;&#9;football=game.Workspace.Soccer.Ball:clone()&#13;&#10;&#9;football.Position=game.Workspace.Stadium.middle.Position+Vector3.new(0,4,0)&#13;&#10;&#9;football.Parent=game.Workspace&#13;&#10;&#13;&#10;&#9;local time=60+#egg*8&#13;&#10;&#13;&#10;&#9;while game.Workspace.PL.Value&gt;1 do&#13;&#10;&#9;&#9;if football==nil then&#13;&#10;&#9;&#9;&#9;football=game.Workspace.Soccer.Ball:clone()&#13;&#10;&#9;&#9;&#9;football.Position=game.Workspace.Stadium.middle.Position+Vector3.new(0,4,0)&#13;&#10;&#9;&#9;&#9;football.Parent=game.Workspace&#13;&#10;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;if game.Workspace.Var1.Value&gt;3 and game.Workspace.Var2.Value&gt;3 then&#13;&#10;&#9;&#9;&#9;showMessage(&quot;End of match!&quot;)&#13;&#10;&#9;&#9;&#9;wait(1.5)&#13;&#10;&#9;&#9;&#9;hideMessage()&#13;&#10;&#9;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;&#9;draw() return&#13;&#10;&#9;&#9;elseif game.Workspace.Var1.Value&gt;3 then&#13;&#10;&#9;&#9;&#9;showMessage(&quot;End of match!&quot;)&#13;&#10;&#9;&#9;&#9;wait(1.5)&#13;&#10;&#9;&#9;&#9;hideMessage()&#13;&#10;&#9;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;&#9;redwins() return&#13;&#10;&#9;&#9;elseif game.Workspace.Var2.Value&gt;3 then&#13;&#10;&#9;&#9;&#9;showMessage(&quot;End of match!&quot;)&#13;&#10;&#9;&#9;&#9;wait(1.5)&#13;&#10;&#9;&#9;&#9;hideMessage()&#13;&#10;&#9;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;&#9;bluewins() return&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;time=time-2&#13;&#10;&#9;&#9;if time&lt;2 then&#13;&#10;&#9;&#9;&#9;showMessage(&quot;End of match! Time up!&quot;)&#13;&#10;&#9;&#9;&#9;wait(1.5)&#13;&#10;&#9;&#9;&#9;hideMessage()&#13;&#10;&#9;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;&#9;if game.Workspace.Var1.Value&gt;game.Workspace.Var2.Value then&#13;&#10;&#9;&#9;&#9;&#9;redwins() return&#13;&#10;&#9;&#9;&#9;elseif game.Workspace.Var1.Value&lt;game.Workspace.Var2.Value then&#13;&#10;&#9;&#9;&#9;&#9;bluewins() return&#13;&#10;&#9;&#9;&#9;elseif game.Workspace.Var1.Value==game.Workspace.Var2.Value then&#13;&#10;&#9;&#9;&#9;&#9;draw() return&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;draw()&#13;&#10;&#9;wait(1)&#13;&#10;&#9;--play()&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function redwins()&#13;&#10;&#9;--kill all blues.&#13;&#10;&#9;egg=game.Players:children()&#13;&#10;&#9;--1=red and 2=blue&#13;&#10;&#9;for i = 1, #egg do&#13;&#10;&#9;&#9;local nm=egg[i].Name&#13;&#10;&#9;&#9;local arf=game.Workspace:findFirstChild(nm)&#13;&#10;&#9;&#9;if arf==nil then&#13;&#10;&#9;&#9;&#9;--showMessage(&quot;Huge error in redwins() found&quot;)&#13;&#10;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;if arf:findFirstChild(&quot;TeamVal&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;if arf.TeamVal.Value==2 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if arf:findFirstChild(&quot;Humanoid&quot;)  then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;arf.Humanoid.Health=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;print(&quot;error&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;wait(0.05)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;showMessage(&quot;Red team wins!&quot;)&#13;&#10;&#9;wait(2)&#13;&#10;&#9;hideMessage()&#9;&#9;&#13;&#10;&#13;&#10;&#9;while game.Workspace:findFirstChild(&quot;Ball&quot;) do&#13;&#10;&#9;&#9;game.Workspace.Ball:remove()&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;wait(0.5)&#13;&#10;&#9;findwinners()&#13;&#10;&#9;wait(1)&#13;&#10;&#9;reset()&#13;&#10;&#9;wait(1)&#13;&#10;&#13;&#10;&#9;while game.Workspace:findFirstChild(&quot;Ball&quot;) do&#13;&#10;&#9;&#9;game.Workspace.Ball:remove()&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;--play()&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function bluewins()&#13;&#10;&#9;--kill all reds.&#13;&#10;&#9;egg=game.Players:children()&#13;&#10;&#9;--1=red and 2=blue&#13;&#10;&#9;for i = 1, #egg do&#13;&#10;&#9;&#9;local nm=egg[i].Name&#13;&#10;&#9;&#9;local arf=game.Workspace:findFirstChild(nm)&#13;&#10;&#9;&#9;if arf then&#13;&#10;&#9;&#9;&#9;if arf:findFirstChild(&quot;TeamVal&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;if arf.TeamVal.Value==1 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if arf:findFirstChild(&quot;Humanoid&quot;)  then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;arf.Humanoid.Health=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;print(&quot;error&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;wait(0.05)&#13;&#10;&#9;end&#13;&#10;&#9;showMessage(&quot;Blue team wins!&quot;)&#13;&#10;&#9;wait(2)&#13;&#10;&#9;hideMessage()&#9;&#9;&#13;&#10;&#13;&#10;&#9;while game.Workspace:findFirstChild(&quot;Ball&quot;) do&#13;&#10;&#9;&#9;game.Workspace.Ball:remove()&#13;&#10;&#9;end&#9;&#9;&#13;&#10;&#9;&#9;&#13;&#10;&#9;wait(0.5)&#13;&#10;&#9;findwinners()&#13;&#10;&#9;wait(1)&#13;&#10;&#9;reset()&#13;&#10;&#9;wait(1)&#13;&#10;&#13;&#10;&#9;while game.Workspace:findFirstChild(&quot;Ball&quot;) do&#13;&#10;&#9;&#9;game.Workspace.Ball:remove()&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;--play()&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function draw()&#13;&#10;&#9;wait(0.5)&#13;&#10;&#9;egg=game.Players:children()&#13;&#10;&#9;for i = 1, #egg do&#13;&#10;&#9;&#9;local nm=egg[i].Name&#13;&#10;&#9;&#9;local arf=game.Workspace:findFirstChild(nm)&#13;&#10;&#9;&#9;if arf then&#13;&#10;&#9;&#9;&#9;if arf:findFirstChild(&quot;TeamVal&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;waitForChild(egg[i], &quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if egg:findFirstChild(&quot;leaderstats&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;egg[i].leaderstats.Round.Value=egg[i].leaderstats.Round.Value&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;wait(0.05)&#13;&#10;&#9;end&#13;&#10;&#9;showMessage(&quot;Its a draw.&quot;)&#13;&#10;&#9;wait(2)&#13;&#10;&#9;hideMessage()&#13;&#10;&#13;&#10;&#9;while game.Workspace:findFirstChild(&quot;Ball&quot;) do&#13;&#10;&#9;&#9;game.Workspace.Ball:remove()&#13;&#10;&#9;end&#9;&#13;&#10;&#13;&#10;&#9;wait(0.5)&#13;&#10;&#9;findwinners()&#13;&#10;&#9;wait(1)&#13;&#10;&#9;reset()&#13;&#10;&#9;wait(1)&#13;&#10;&#13;&#10;&#9;while game.Workspace:findFirstChild(&quot;Ball&quot;) do&#13;&#10;&#9;&#9;game.Workspace.Ball:remove()&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;--play()&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function gamesix()&#13;&#10;&#9;local roundpoints=2&#13;&#10;&#9;wait(3)&#13;&#10;&#9;showMessage(&quot;Get Ready!&quot;)&#13;&#10;&#9;wait(2)&#13;&#10;&#9;hideMessage()&#13;&#10;&#9;wait(1)&#13;&#10;&#9;egg=game.Players:children()&#13;&#10;&#9;game.Workspace.PL.Value=0&#13;&#10;&#9;for i = 1, #egg do&#13;&#10;&#9;&#9;waitForChild(egg[i], &quot;leaderstats&quot;)&#13;&#10;&#9;&#9;if egg[i]:findFirstChild(&quot;leaderstats&quot;) then&#13;&#10;&#9;&#9;&#9;local nm=egg[i].Name&#13;&#10;&#9;&#9;&#9;local arf=game.Workspace:findFirstChild(nm)&#13;&#10;&#9;&#9;&#9;if arf then&#13;&#10;&#9;&#9;&#9;&#9;egg[i].leaderstats.Round.Value=roundpoints&#13;&#10;&#9;&#9;&#9;&#9;local torso = arf:findFirstChild(&quot;Torso&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if torso then&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(game.Workspace.Climb.Spawn.Position+Vector3.new(math.random(-23,23),4, math.random(-23,23)), Vector3.new(0,-4,0))&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.PL.Value=game.Workspace.PL.Value+1&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;showMessage(&quot;Race to the flag!&quot;)&#13;&#10;&#9;wait(2)&#13;&#10;&#9;hideMessage()&#13;&#10;&#9;wait(2)&#13;&#10;&#9;local time=90+#egg*3&#13;&#10;&#9;while game.Workspace.PL.Value&gt;1 do&#13;&#10;&#9;&#9;if game.Workspace.Var1.Value&gt;0 then&#13;&#10;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;findwinners()&#13;&#10;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;reset()&#13;&#10;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;--killall()&#13;&#10;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;--play()&#13;&#10;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;time=time-2&#13;&#10;&#9;&#9;if time&lt;1 then&#13;&#10;&#9;&#9;&#9;wait(0.2)&#13;&#10;&#9;&#9;&#9;findwinners()&#13;&#10;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;reset()&#13;&#10;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;--killall()&#13;&#10;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;--play()&#13;&#10;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;wait(0.2)&#13;&#10;&#9;findwinners()&#13;&#10;&#9;wait(2)&#13;&#10;&#9;reset()&#13;&#10;&#9;wait(1)&#13;&#10;&#9;--killall()&#13;&#10;&#9;wait(1)&#13;&#10;&#9;--play()&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function gameseven()&#13;&#10;--iceberg stomp&#13;&#10;&#9;local roundpoints=2&#13;&#10;&#9;wait(3)&#13;&#10;&#9;showMessage(&quot;Get Ready!&quot;)&#13;&#10;&#9;wait(2)&#13;&#10;&#9;hideMessage()&#13;&#10;&#9;wait(1)&#13;&#10;&#9;egg=game.Players:children()&#13;&#10;&#9;game.Workspace.PL.Value=0&#13;&#10;&#9;for i = 1, #egg do&#13;&#10;&#9;&#9;waitForChild(egg[i], &quot;leaderstats&quot;)&#13;&#10;&#9;&#9;if egg[i]:findFirstChild(&quot;leaderstats&quot;) then&#13;&#10;&#9;&#9;&#9;local nm=egg[i].Name&#13;&#10;&#9;&#9;&#9;local arf=game.Workspace:findFirstChild(nm)&#13;&#10;&#9;&#9;&#9;if arf then&#13;&#10;&#9;&#9;&#9;&#9;egg[i].leaderstats.Round.Value=roundpoints&#13;&#10;&#9;&#9;&#9;&#9;local torso = arf:findFirstChild(&quot;Torso&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if torso then&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.crate.Leap:clone().Parent=arf&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(915, 21, 503)+Vector3.new(math.random(-70,70),0, math.random(-70,70)), Vector3.new(921, 2.8, 626))&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.Velocity=Vector3.new(0,0,0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.PL.Value=game.Workspace.PL.Value+1&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;showMessage(&quot;Iceberg Stomp!&quot;)&#13;&#10;&#9;wait(2)&#13;&#10;&#9;hideMessage()&#13;&#10;&#9;wait(2)&#13;&#10;&#9;local time=220+#egg*3&#13;&#10;&#9;while game.Workspace.PL.Value&gt;1 do&#13;&#10;&#9;&#9;if game.Workspace.Var1.Value&gt;0 then&#13;&#10;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;findwinners()&#13;&#10;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;reset()&#13;&#10;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;--killall()&#13;&#10;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;--play()&#13;&#10;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;time=time-2&#13;&#10;&#9;&#9;if time&lt;1 then&#13;&#10;&#9;&#9;&#9;wait(0.2)&#13;&#10;&#9;&#9;&#9;findwinners()&#13;&#10;&#9;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;&#9;reset()&#13;&#10;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;--killall()&#13;&#10;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;--play()&#13;&#10;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;wait(0.2)&#13;&#10;&#9;findwinners()&#13;&#10;&#9;wait(2)&#13;&#10;&#9;reset()&#13;&#10;&#9;wait(1)&#13;&#10;&#9;--killall()&#13;&#10;&#9;wait(1)&#13;&#10;&#9;--play()&#13;&#10;end&#13;&#10;&#13;&#10;function gameeight()&#13;&#10;--click the ball when it turns green&#13;&#10;--avoid spinning blades&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function gamenine()&#13;&#10;--swordfighting&#13;&#10;end&#13;&#10;&#13;&#10;function gameten()&#13;&#10;--run across the falling platforms.&#13;&#10;end&#13;&#10;&#13;&#10;function gameeleven()&#13;&#10;--pick up the carrots when you are a horse&#13;&#10;end&#13;&#10;&#13;&#10;function gametwelve()&#13;&#10;--find the gold in the crate&#13;&#10;end&#13;&#10;&#13;&#10;function gamethirteen()&#13;&#10;--Tug of war- tap the buttons&#13;&#10;end&#13;&#10;&#13;&#10;function gamefourteen()&#13;&#10;-- timing- jump into a moving box as it passes.&#13;&#10;end&#13;&#10;&#13;&#10;function gamefifteen()&#13;&#10;-- target practice- everyone has one platform. Shoot platform&#13;&#10;end&#13;&#10;&#13;&#10;--[[ more ideas:&#13;&#10;-- switch bodies&#13;&#10;-- rivers&#13;&#10;-- flying&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;--]]&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function play()&#13;&#10;&#9;local gn=game.Workspace.gn.Value&#13;&#10;&#9;if gn~=0 then return end&#13;&#10;&#9;if game.Players.NumPlayers&lt;2 then&#13;&#10;&#9;&#9;showMessage(&quot;You need to wait for one more player before you can start.&quot;)&#13;&#10;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;hideMessage()&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;while game.Players.NumPlayers&lt;2 do&#13;&#10;&#9;&#9;wait(4)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if game.Workspace.Perm.Value then&#13;&#10;&#9;&#9;if game.Workspace.Perm.Value==99 then&#13;&#10;&#9;&#9;&#9;wait(8)&#13;&#10;&#9;&#9;&#9;--play()&#13;&#10;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;showMessage(&quot;Minigames Started&quot;)&#13;&#10;&#9;wait(3)&#13;&#10;&#9;hideMessage()&#13;&#10;&#13;&#10;&#9;wait(1)&#13;&#10;&#9;if game.Workspace.Perm.Value then&#13;&#10;&#9;&#9;if game.Workspace.Perm.Value~=0 then&#13;&#10;&#9;&#9;&#9;rn=game.Workspace.Perm.Value&#13;&#10;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;rn=math.random(1,7)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;else&#13;&#10;&#9;&#9;rn=math.random(1,7)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if game.Players.NumPlayers&lt;3 then&#13;&#10;&#9;&#9;while rn==4 do&#13;&#10;&#9;&#9;&#9;rn=math.random(1,7)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if rn==1 then&#13;&#10;&#9;&#9;game.Workspace.gn.Value=1&#13;&#10;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;gameone()&#13;&#10;&#9;elseif rn==2 then&#13;&#10;&#9;&#9;game.Workspace.gn.Value=2&#13;&#10;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;gametwo()&#13;&#10;&#9;elseif rn==3 then&#13;&#10;&#9;&#9;game.Workspace.gn.Value=3&#13;&#10;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;gamethree()&#13;&#10;&#9;elseif rn==4 then&#13;&#10;&#9;&#9;game.Workspace.gn.Value=4&#13;&#10;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;gamefour()&#13;&#10;&#9;elseif rn==5 then&#13;&#10;&#9;&#9;game.Workspace.gn.Value=5&#13;&#10;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;gamefive()&#13;&#10;&#9;elseif rn==6 then&#13;&#10;&#9;&#9;game.Workspace.gn.Value=6&#13;&#10;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;gamesix()&#13;&#10;&#9;elseif rn==7 then&#13;&#10;&#9;&#9;game.Workspace.gn.Value=7&#13;&#10;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;gameseven()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;wait(6)&#13;&#10;&#13;&#10;game.Workspace.gn.Value=0&#13;&#10;&#13;&#10;if game.Players.NumPlayers&lt;2 then&#13;&#10;&#9;showMessage(&quot;You need to wait for atleast one more player to start.&quot;)&#13;&#10;&#9;wait(3)&#13;&#10;&#9;hideMessage()&#13;&#10;end&#13;&#10;&#13;&#10;while game.Players.NumPlayers&lt;2 do&#13;&#10;&#9;wait(4)&#13;&#10;end&#13;&#10;&#13;&#10;showMessage(&quot;Minigames Started&quot;)&#13;&#10;wait(3)&#13;&#10;hideMessage()&#13;&#10;&#13;&#10;wait(1)&#13;&#10;&#13;&#10;game.Workspace.gn.Value=1&#13;&#10;wait(0.5)&#13;&#10;gameone()&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait(1)&#13;&#10;&#9;play()&#13;&#10;end&#13;&#10;&#13;&#10;--[[&#13;&#10;while true do&#13;&#10;&#9;success, err = pcall(play)&#13;&#10;&#9;wait(1)&#13;&#10;&#9;if not success then&#13;&#10;&#9;&#9;showMessage(&quot;Error Found: &quot; .. err)&#13;&#10;&#9;&#9;killall()&#13;&#10;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;showMessage(&quot;Restarting. The minigame that broke was #&quot; .. game.Workspace.gn.Value)&#13;&#10;&#9;&#9;reset()&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;hideMessage()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;--]]&#13;&#10;&#13;&#10;</string>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX1102">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">JumpChallenge</string>
				<Ref name="PrimaryPart">RBX1103</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX1104">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>806</X>
						<Y>2.79999995</Y>
						<Z>821.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">p12</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>14</X>
						<Y>4.80000019</Y>
						<Z>13</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1105">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">MoveScriptToPlayer</string>
						<string name="Source">function onTouched(hit)&#13;&#10;&#9;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if humanoid and debounce==nil then&#13;&#10;&#9;&#9;if humanoid.Parent:findFirstChild(&quot;Leap&quot;) then humanoid.Parent.Leap:remove() end&#13;&#10;&#9;&#9;debounce = true&#13;&#10;&#9;&#9;--script.Parent.Parent = nil&#13;&#10;&#9;&#9;script.Parent.Leap:clone().Parent=humanoid.Parent&#13;&#10;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;debounce = nil&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1106">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Leap</string>
						<string name="Source">wait(0.1)&#13;&#10;function Leap()&#13;&#10;&#9;torso.Velocity=Vector3.new(torso.Velocity.x*3, 150, torso.Velocity.z*3)&#13;&#10;&#9;wait(0.5)&#13;&#10;end&#13;&#10;&#13;&#10;if script.Parent:findFirstChild(&quot;Humanoid&quot;) then&#13;&#10;&#9;hum=script.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;torso=script.Parent:findFirstChild(&quot;Torso&quot;)&#13;&#10;&#9;hum.Jumping:connect(Leap)&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1107">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">wait(1)&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;if part.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#9;&#9;&#9;&#9;local bob=part.Parent.Name&#13;&#10;&#9;&#9;&#9;&#9;local bobshome=game.Players:findFirstChild(bob)&#13;&#10;&#9;&#9;&#9;&#9;if bobshome~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if bobshome:findFirstChild(&quot;leaderstats&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if bobshome.leaderstats:findFirstChild(&quot;Round&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bobshome.leaderstats.Round.Value=25&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;--[[&#13;&#10;&#9;&#9;&#9;&#9;if game.Workspace.Var1.Value~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Var1.Value=1&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;error&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.PL.Value=0&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;-]]&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;wait(0.3)&#13;&#10;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1108">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>743</X>
						<Y>2.79999995</Y>
						<Z>822</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">p13</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>14</X>
						<Y>4.80000019</Y>
						<Z>12</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1109">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">MoveScriptToPlayer</string>
						<string name="Source">function onTouched(hit)&#13;&#10;&#9;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if humanoid and debounce==nil then&#13;&#10;&#9;&#9;if humanoid.Parent:findFirstChild(&quot;Leap&quot;) then humanoid.Parent.Leap:remove() end&#13;&#10;&#9;&#9;debounce = true&#13;&#10;&#9;&#9;--script.Parent.Parent = nil&#13;&#10;&#9;&#9;script.Parent.Leap:clone().Parent=humanoid.Parent&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;debounce = nil&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1110">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Leap</string>
						<string name="Source">wait(0.1)&#13;&#10;function Leap()&#13;&#10;&#9;torso.Velocity=Vector3.new(torso.Velocity.x*2,100,torso.Velocity.z*2)&#13;&#10;&#9;wait(0.5)&#13;&#10;end&#13;&#10;&#13;&#10;if script.Parent:findFirstChild(&quot;Humanoid&quot;) then&#13;&#10;&#9;hum=script.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;torso=script.Parent:findFirstChild(&quot;Torso&quot;)&#13;&#10;&#9;hum.Jumping:connect(Leap)&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1111">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>446.5</X>
						<Y>7.5999999</Y>
						<Z>797.5</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>14.4000006</Y>
						<Z>57</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1112">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>166.5</X>
						<Y>2.79999995</Y>
						<Z>1136.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">p22</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>31</X>
						<Y>4.80000019</Y>
						<Z>29</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1113">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">MoveScriptToPlayer</string>
						<string name="Source">function onTouched(hit)&#13;&#10;&#9;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if humanoid and debounce==nil then&#13;&#10;&#9;&#9;if humanoid.Parent:findFirstChild(&quot;Leap&quot;) then humanoid.Parent.Leap:remove() end&#13;&#10;&#9;&#9;debounce = true&#13;&#10;&#9;&#9;--script.Parent.Parent = nil&#13;&#10;&#9;&#9;script.Parent.Leap:clone().Parent=humanoid.Parent&#13;&#10;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;debounce = nil&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1114">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Leap</string>
						<string name="Source">wait(0.1)&#13;&#10;function Leap()&#13;&#10;&#9;torso.Velocity=Vector3.new(torso.Velocity.x*4,170,torso.Velocity.z*4)&#13;&#10;&#9;wait(0.5)&#13;&#10;end&#13;&#10;&#13;&#10;if script.Parent:findFirstChild(&quot;Humanoid&quot;) then&#13;&#10;&#9;hum=script.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;torso=script.Parent:findFirstChild(&quot;Torso&quot;)&#13;&#10;&#9;hum.Jumping:connect(Leap)&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1115">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">wait(1)&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;if part.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#9;&#9;&#9;&#9;local bob=part.Parent.Name&#13;&#10;&#9;&#9;&#9;&#9;local bobshome=game.Players:findFirstChild(bob)&#13;&#10;&#9;&#9;&#9;&#9;if bobshome~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if bobshome:findFirstChild(&quot;leaderstats&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if bobshome.leaderstats:findFirstChild(&quot;Round&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bobshome.leaderstats.Round.Value=25&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;--[[&#13;&#10;&#9;&#9;&#9;&#9;if game.Workspace.Var1.Value~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Var1.Value=1&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;error&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.PL.Value=0&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;-]]&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;wait(0.3)&#13;&#10;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1116">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>418.5</X>
						<Y>7.5999999</Y>
						<Z>826.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>14.4000006</Y>
						<Z>57</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1117">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>446.5</X>
						<Y>7.5999999</Y>
						<Z>855.5</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>14.4000006</Y>
						<Z>57</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1118">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>923.5</X>
						<Y>2.79999995</Y>
						<Z>697</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">p2</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>35</X>
						<Y>4.80000019</Y>
						<Z>44</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1119">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>1069.5</X>
						<Y>2.79999995</Y>
						<Z>861.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">p6</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>21</X>
						<Y>4.80000019</Y>
						<Z>21</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1120">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>995.5</X>
						<Y>2.79999995</Y>
						<Z>896.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">p7</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>21</X>
						<Y>4.80000019</Y>
						<Z>21</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1121">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>915.5</X>
						<Y>2.79999995</Y>
						<Z>892.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">p8</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>21</X>
						<Y>4.80000019</Y>
						<Z>21</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1122">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">wait(1)&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;if part.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#9;&#9;&#9;&#9;local bob=part.Parent.Name&#13;&#10;&#9;&#9;&#9;&#9;local bobshome=game.Players:findFirstChild(bob)&#13;&#10;&#9;&#9;&#9;&#9;if bobshome~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if bobshome:findFirstChild(&quot;leaderstats&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if bobshome.leaderstats:findFirstChild(&quot;Round&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bobshome.leaderstats.Round.Value=15&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;--[[&#13;&#10;&#9;&#9;&#9;&#9;if game.Workspace.Var1.Value~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Var1.Value=1&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;error&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.PL.Value=0&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;-]]&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;wait(0.3)&#13;&#10;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1123">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>885.5</X>
						<Y>2.79999995</Y>
						<Z>959.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">p9</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>21</X>
						<Y>4.80000019</Y>
						<Z>21</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1124">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>862.5</X>
						<Y>2.79999995</Y>
						<Z>892.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">p10</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>21</X>
						<Y>4.80000019</Y>
						<Z>21</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1125">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>795</X>
						<Y>2.79999995</Y>
						<Z>889.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">p11</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>14</X>
						<Y>4.80000019</Y>
						<Z>13</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1126">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>578.5</X>
						<Y>2.79999995</Y>
						<Z>825</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">p14</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>47</X>
						<Y>4.80000019</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1127">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Leap</string>
						<string name="Source">wait(0.05)&#13;&#10;function Leap()&#13;&#10;&#9;torso.Velocity=Vector3.new(torso.Velocity.x*2,100,torso.Velocity.z*2)&#13;&#10;&#9;wait(0.5)&#13;&#10;end&#13;&#10;&#13;&#10;if script.Parent:findFirstChild(&quot;Humanoid&quot;) then&#13;&#10;&#9;hum=script.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;torso=script.Parent:findFirstChild(&quot;Torso&quot;)&#13;&#10;&#9;hum.Jumping:connect(Leap)&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1128">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">MoveScriptToPlayer</string>
						<string name="Source">function onTouched(hit)&#13;&#10;&#9;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if humanoid and debounce==nil then&#13;&#10;&#9;&#9;if humanoid.Parent:findFirstChild(&quot;Leap&quot;) then humanoid.Parent.Leap:remove() end&#13;&#10;&#9;&#9;debounce = true&#13;&#10;&#9;&#9;--script.Parent.Parent = nil&#13;&#10;&#9;&#9;script.Parent.Leap:clone().Parent=humanoid.Parent&#13;&#10;&#9;&#9;wait(0.05)&#13;&#10;&#9;&#9;debounce = nil&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1103">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>456.5</X>
						<Y>3.4000001</Y>
						<Z>826.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">p15</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>75</X>
						<Y>6</Y>
						<Z>57</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1129">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>165.5</X>
						<Y>2.79999995</Y>
						<Z>833</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">p18</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>35</X>
						<Y>4.80000019</Y>
						<Z>22</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1130">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>165.5</X>
						<Y>2.79999995</Y>
						<Z>886</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">p19</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>4.80000019</Y>
						<Z>84</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1131">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>166</X>
						<Y>2.79999995</Y>
						<Z>992</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">p20</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>4.80000019</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1132">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">wait(1)&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;if part.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#9;&#9;&#9;&#9;local bob=part.Parent.Name&#13;&#10;&#9;&#9;&#9;&#9;local bobshome=game.Players:findFirstChild(bob)&#13;&#10;&#9;&#9;&#9;&#9;if bobshome~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if bobshome:findFirstChild(&quot;leaderstats&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if bobshome.leaderstats:findFirstChild(&quot;Round&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bobshome.leaderstats.Round.Value=40&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;--[[&#13;&#10;&#9;&#9;&#9;&#9;if game.Workspace.Var1.Value~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Var1.Value=1&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;error&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.PL.Value=0&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;-]]&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;wait(0.3)&#13;&#10;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1133">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>166</X>
						<Y>2.79999995</Y>
						<Z>1059</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">p21</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>4.80000019</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1134">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>-288</X>
						<Y>3.20000005</Y>
						<Z>1134</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">p23</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
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					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>52</X>
						<Y>4.80000019</Y>
						<Z>24</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1135">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>920.5</X>
						<Y>2.79999995</Y>
						<Z>626</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">p1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>45</X>
						<Y>4.80000019</Y>
						<Z>52</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1136">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>996.5</X>
						<Y>2.79999995</Y>
						<Z>702.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">p3</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>29</X>
						<Y>4.80000019</Y>
						<Z>33</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1137">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>996.5</X>
						<Y>2.79999995</Y>
						<Z>779.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">p4</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>27</X>
						<Y>4.80000019</Y>
						<Z>21</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1138">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">wait(1)&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;if part.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#9;&#9;&#9;&#9;local bob=part.Parent.Name&#13;&#10;&#9;&#9;&#9;&#9;local bobshome=game.Players:findFirstChild(bob)&#13;&#10;&#9;&#9;&#9;&#9;if bobshome~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if bobshome:findFirstChild(&quot;leaderstats&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if bobshome.leaderstats:findFirstChild(&quot;Round&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bobshome.leaderstats.Round.Value=5&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;--[[&#13;&#10;&#9;&#9;&#9;&#9;if game.Workspace.Var1.Value~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Var1.Value=1&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;error&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.PL.Value=0&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;-]]&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;wait(0.3)&#13;&#10;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1139">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>1069.5</X>
						<Y>2.79999995</Y>
						<Z>780.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">p5</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>21</X>
						<Y>4.80000019</Y>
						<Z>21</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1140">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>350</X>
						<Y>2.79999995</Y>
						<Z>832</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">p16</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>72</X>
						<Y>4.80000019</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1141">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">wait(1)&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;if part.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#9;&#9;&#9;&#9;local bob=part.Parent.Name&#13;&#10;&#9;&#9;&#9;&#9;local bobshome=game.Players:findFirstChild(bob)&#13;&#10;&#9;&#9;&#9;&#9;if bobshome~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if bobshome:findFirstChild(&quot;leaderstats&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if bobshome.leaderstats:findFirstChild(&quot;Round&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bobshome.leaderstats.Round.Value=35&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;--[[&#13;&#10;&#9;&#9;&#9;&#9;if game.Workspace.Var1.Value~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Var1.Value=1&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;error&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.PL.Value=0&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;-]]&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;wait(0.3)&#13;&#10;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1142">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>250</X>
						<Y>2.79999995</Y>
						<Z>832</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">p17</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>4.80000019</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1143">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>914.5</X>
						<Y>8.19999981</Y>
						<Z>502.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">p0</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>189</X>
						<Y>15.6000004</Y>
						<Z>149</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1144">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>-455.5</X>
						<Y>18.8000011</Y>
						<Z>1169.5</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">p23</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>11</X>
						<Y>26.4000015</Y>
						<Z>61</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1145">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>-461</X>
						<Y>3.20000005</Y>
						<Z>1140</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">p24</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>72</X>
						<Y>4.80000019</Y>
						<Z>70</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1146">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">wait(1)&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;if part.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#9;&#9;&#9;&#9;local bob=part.Parent.Name&#13;&#10;&#9;&#9;&#9;&#9;local bobshome=game.Players:findFirstChild(bob)&#13;&#10;&#9;&#9;&#9;&#9;if bobshome~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if bobshome:findFirstChild(&quot;leaderstats&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if bobshome.leaderstats:findFirstChild(&quot;Round&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bobshome.leaderstats.Round.Value=55&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;if game.Workspace.Var1.Value~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Var1.Value=1&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;error&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.PL.Value=0&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1147">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>-491.5</X>
						<Y>18.7999992</Y>
						<Z>1140</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">p23</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>11</X>
						<Y>26.4000015</Y>
						<Z>70</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1148">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>-455.5</X>
						<Y>18.8000011</Y>
						<Z>1110.5</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">p23</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>11</X>
						<Y>26.4000015</Y>
						<Z>61</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Script" referent="RBX1149">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">xScript</string>
				<string name="Source">--Instructions:&#13;&#10;--Change this list to allow these players to use the talk script&#13;&#10;adminlist={&quot;miked&quot;, &quot;name&quot;, &quot;name2&quot;}&#13;&#10;if not workspace:findFirstChild(&quot;Banned&quot;) then&#13;&#10;&#9;xx=Instance.new(&quot;IntValue&quot;)&#13;&#10;&#9;xx.Parent=workspace&#13;&#10;&#9;xx.Name=&quot;Banned&quot;&#13;&#10;end&#13;&#10;--[[&#13;&#10;commands:&#13;&#10;Type these into the chat box thing to do stuff&#13;&#10;&#13;&#10;/c code&#13;&#10;&#9;executes the line of code you wrote. works just like the command bar in edit mode, only there is a &quot;/c &quot; at the start, and it can make global variables and functions.&#13;&#10;&#9;e.g.&#13;&#10;&#9;/c x=4; print(4)&#13;&#10;&#13;&#10;&#9;/c function f() Message(&quot;hi&quot;) end&#13;&#10;&#9;/c f()&#13;&#10;&#9;^ about those last two lines: you can define a function then call it later if you want (thats not possible in the command bar in solo mode). Also you can call functions that are in this script (scroll down to find Message() ).&#13;&#10;&#13;&#10;/m message&#13;&#10;&#9;displays a message &#13;&#10;/h message&#13;&#10;&#9;displays a hint&#13;&#10;&#13;&#10;/kick name&#13;&#10;&#9;kicks the person called &quot;name&quot;&#13;&#10;/kill name&#13;&#10;&#9;kills them&#13;&#10;/heal name&#13;&#10;&#9;gives them 100 maxhealth&#13;&#10;/trip name&#13;&#10;&#9;trips them up&#13;&#10;/stun name&#13;&#10;&#9;makes them fall to the floor so they cant get up. They must leave the place to fix it.&#13;&#10;/killall&#13;&#10;&#9;kills everyone&#13;&#10;/maxplayers number&#13;&#10;&#9;sets the maxplayers on your place to the number you say (8-20)&#13;&#10;/ban name&#13;&#10;&#9;adds a name to workspace.Banned, then kicks them. when they enter they cant get back in&#13;&#10;/admin name&#13;&#10;&#9;adds a name to adminlist&#13;&#10;&#13;&#10;These ones wont work but you might find the script useful&#13;&#10;/mb text&#13;&#10;&#9;changes messageboard text&#13;&#10;/pointreset&#13;&#10;&#9;resets everyones points&#13;&#10;/points name number&#13;&#10;&#9;changes name&apos;s points to number&#13;&#10;/pointswipe name&#13;&#10;&#9;changes name&apos;s points to 0&#13;&#10;&#13;&#10;--]]&#13;&#10;&#13;&#10;function canmatch(name)&#13;&#10;&#9;for i=1, #adminlist do&#13;&#10;&#9;&#9;if string.lower(name)==string.lower(adminlist[i]) then&#13;&#10;&#9;&#9;&#9;return true&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;return false&#13;&#10;end&#9;&#13;&#10;&#13;&#10;function checkOkToBan(name)&#13;&#10;&#9;local permission = game.Workspace.Banned:children()&#13;&#10;&#9;&#9;for i = 1,#permission do&#13;&#10;&#9;&#9;&#9;if (string.upper(name) == string.upper(permission[i].Name)) then return true end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;return false&#13;&#10;end&#13;&#10;&#13;&#10;function onPlayerEntered(newPlayer)&#13;&#10;&#9;if checkOkToBan(newPlayer.Name) then&#13;&#10;&#9;&#9;newPlayer:remove()&#13;&#10;&#9;end&#13;&#10;&#9;wait(2)&#13;&#10;&#9;if canmatch(newPlayer.Name) then&#13;&#10;&#9;&#9;newPlayer.Chatted:connect(function(msg, recipient) onAdminChatted(msg, recipient, newPlayer) end) &#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function Hint(string,time)&#13;&#10;&#9;local m=Instance.new(&quot;Hint&quot;)&#13;&#10;&#9;m.Parent=game.Workspace&#13;&#10;&#9;m.Text=string&#13;&#10;&#9;if time then wait(time) else wait(3) end&#13;&#10;&#9;m.Parent=nil&#13;&#10;end&#13;&#10;&#13;&#10;function Message(string,time)&#13;&#10;&#9;local m=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;m.Parent=game.Workspace&#13;&#10;&#9;m.Text=string&#13;&#10;&#9;if time then wait(time) else wait(3) end&#13;&#10;&#9;m.Parent=nil&#13;&#10;end&#13;&#10;&#13;&#10;function resetpoints()&#13;&#10;&#9;c=game.Players:children()&#13;&#10;&#9;for i=1, #c do&#13;&#10;&#9;&#9;if c[i]:findFirstChild(&quot;leaderstats&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;if c[i].leaderstats:findFirstChild(&quot;Points&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;c[i].leaderstats.Points.Value=0&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function setpoints(str,num)&#13;&#10;&#9;if not num then num=0 end&#13;&#10;&#9;c=game.Players:children()&#13;&#10;&#9;for i=1,#c do&#13;&#10;&#9;&#9;if string.lower(str)==string.lower(c[i].Name) then &#13;&#10;&#9;&#9;&#9;if c[i]:findFirstChild(&quot;leaderstats&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;if c[i].leaderstats:findFirstChild(&quot;Points&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;c[i].leaderstats.Points.Value=num&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;return&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;Hint(&quot;Player with that name not found.&quot;,1)&#13;&#10;end&#13;&#10;&#13;&#10;function killall()&#13;&#10;&#9;local egg=game.Players:children()&#13;&#10;&#9;for i = 1, #egg do&#13;&#10;&#9;&#9;local nm=egg[i].Name&#13;&#10;&#9;&#9;local arf=game.Workspace:findFirstChild(nm)&#13;&#10;&#9;&#9;if arf then&#13;&#10;&#9;&#9;&#9;if arf:findFirstChild(&quot;Humanoid&quot;)  then&#13;&#10;&#9;&#9;&#9;&#9;arf.Humanoid.Health=0&#13;&#10;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;print(&quot;error&quot;)&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;wait(0.05)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function kill(str)&#13;&#10;&#9;c=game.Players:children()&#13;&#10;&#9;for i=1,#c do&#13;&#10;&#9;&#9;if string.lower(str)==string.lower(c[i].Name) then &#13;&#10;&#9;&#9;&#9;local g=game.Workspace:findFirstChild(c[i].Name)&#13;&#10;&#9;&#9;&#9;if g then&#13;&#10;&#9;&#9;&#9;&#9;local gh=g:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if gh then&#13;&#10;&#9;&#9;&#9;&#9;&#9;gh.Health=0&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;return&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;Hint(&quot;Player with that name not found.&quot;,1)&#13;&#10;end&#13;&#10;&#13;&#10;function kick(str)&#13;&#10;&#9;c=game.Players:children()&#13;&#10;&#9;for i=1,#c do&#13;&#10;&#9;&#9;if string.lower(str)==string.lower(c[i].Name) then c[i]:remove() return end&#13;&#10;&#9;end&#13;&#10;&#9;Hint(&quot;Player with that name not found.&quot;,1)&#13;&#10;end&#13;&#10;&#13;&#10;function ban(str)&#13;&#10;&#9;if not game.Workspace:findFirstChild(&quot;Banned&quot;) then return end&#13;&#10;&#9;c=game.Players:children()&#13;&#10;&#9;for i=1,#c do&#13;&#10;&#9;&#9;if string.lower(str)==string.lower(c[i].Name) then &#13;&#10;&#9;&#9;&#9;c[i]:remove()&#13;&#10;&#9;&#9;&#9;local b=Instance.new(&quot;BoolValue&quot;)&#13;&#10;&#9;&#9;&#9;b.Name=c[i].Name&#13;&#10;&#9;&#9;&#9;b.Parent=game.Workspace.Banned&#13;&#10;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;Message(&quot;Player with that name not found.&quot;,1)&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function KO(str)&#13;&#10;&#9;c=game.Players:children()&#13;&#10;&#9;for i=1,#c do&#13;&#10;&#9;&#9;if string.lower(str)==string.lower(c[i].Name) then &#13;&#10;&#9;&#9;&#9;local g=game.Workspace:findFirstChild(c[i].Name)&#13;&#10;&#9;&#9;&#9;if g then&#13;&#10;&#9;&#9;&#9;&#9;local gh=g:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if gh then&#13;&#10;&#9;&#9;&#9;&#9;&#9;gh:remove()&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;return&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function heal(str)&#13;&#10;&#9;c=game.Players:children()&#13;&#10;&#9;for i=1,#c do&#13;&#10;&#9;&#9;if string.lower(str)==string.lower(c[i].Name) then &#13;&#10;&#9;&#9;&#9;if c[i].Character then&#13;&#10;&#9;&#9;&#9;&#9;c[i].Character.Humanoid.Health=100&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function trip(str)&#13;&#10;&#9;c=game.Players:children()&#13;&#10;&#9;for i=1,#c do&#13;&#10;&#9;&#9;if string.lower(str)==string.lower(c[i].Name) then &#13;&#10;&#9;&#9;&#9;local g=game.Workspace:findFirstChild(c[i].Name)&#13;&#10;&#9;&#9;&#9;if g then&#13;&#10;&#9;&#9;&#9;&#9;local gh=g:findFirstChild(&quot;Torso&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if gh then&#13;&#10;&#9;&#9;&#9;&#9;&#9;gh.RotVelocity.x=70&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;return&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function temp(str)&#13;&#10;&#9;if not game.Workspace:findFirstChild(&quot;Admins&quot;) then return end&#13;&#10;&#9;c=game.Players:children()&#13;&#10;&#9;for i=1,#c do&#13;&#10;&#9;&#9;if string.lower(str)==string.lower(c[i].Name) then &#13;&#10;&#9;&#9;&#9;local b=Instance.new(&quot;BoolValue&quot;)&#13;&#10;&#9;&#9;&#9;b.Name=c[i].Name&#13;&#10;&#9;&#9;&#9;b.Parent=game.Workspace.Admins&#13;&#10;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;Message(&quot;Player with that name not found.&quot;,1)&#13;&#10;end&#13;&#10;&#13;&#10;commandcharacter=&quot;/&quot;&#13;&#10;function last() end&#13;&#10;&#13;&#10;function onAdminChatted(oldmsg, recipient, speaker) &#13;&#10;&#9;local msg = string.lower(oldmsg)&#13;&#10;&#9;if string.find(msg, commandcharacter)==1 then&#13;&#10;&#9;&#9;local msg=string.gsub(msg,commandcharacter,&quot;&quot;)&#13;&#10;&#9;&#9;local wt={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}&#13;&#10;&#9;&#9;local t=0&#13;&#10;&#9;&#9;for x in string.gmatch(msg, &quot;%w+&quot;) do t=t+1; wt[t]=x end&#13;&#10;&#9;&#9;if wt[1]==&quot;ready&quot; then&#13;&#10;&#9;&#9;&#9;Message(&quot;Is everybody ready?&quot;, 3)&#13;&#10;&#9;&#9;elseif wt[1]==&quot;m&quot; then&#13;&#10;&#9;&#9;&#9;Message(string.gsub(oldmsg,commandcharacter .. &quot;m &quot;,&quot;&quot;),4)&#13;&#10;&#9;&#9;elseif wt[1]==&quot;h&quot; then&#13;&#10;&#9;&#9;&#9;Hint(string.gsub(oldmsg,commandcharacter .. &quot;h &quot;,&quot;&quot;),4)&#13;&#10;&#9;&#9;elseif wt[1]==&quot;c&quot; then&#13;&#10;&#9;&#9;&#9;--my best line of lua yet below&#13;&#10;&#9;&#9;&#9;pow=pcall(loadstring(string.gsub(oldmsg,commandcharacter .. &quot;c &quot;,&quot;&quot;))); if not pow then Hint(&quot;Syntax error, idiot!&quot;,1) end&#13;&#10;&#9;&#9;elseif wt[1]==&quot;mb&quot; then&#13;&#10;&#9;&#9;&#9;if not game.Workspace:findFirstChild(&quot;Messageboard&quot;) then return end&#13;&#10;&#9;&#9;&#9;game.Workspace.Messageboard.Text.Value=string.gsub(oldmsg,commandcharacter .. &quot;mb &quot;,&quot;&quot;)&#13;&#10;&#9;&#9;elseif wt[1]==&quot;pointreset&quot; then&#13;&#10;&#9;&#9;&#9;resetpoints()&#13;&#10;&#9;&#9;elseif wt[1]==&quot;points&quot; then&#13;&#10;&#9;&#9;&#9;if not tonumber(wt[3]) then return end&#13;&#10;&#9;&#9;&#9;setpoints(wt[2],tonumber(wt[3]))&#13;&#10;&#9;&#9;elseif wt[1]==&quot;pointswipe&quot; then&#13;&#10;&#9;&#9;&#9;setpoints(wt[2])&#13;&#10;&#9;&#9;elseif wt[1]==&quot;game&quot; then&#13;&#10;&#9;&#9;&#9;if not tonumber(wt[2]) then return end&#13;&#10;&#9;&#9;&#9;game.Workspace.Perm.Value=tonumber(wt[2])&#13;&#10;&#9;&#9;elseif wt[1]==&quot;pause&quot; then&#13;&#10;&#9;&#9;&#9;game.Workspace.Perm.Value=99&#13;&#10;&#9;&#9;elseif wt[1]==&quot;random&quot; then&#13;&#10;&#9;&#9;&#9;game.Workspace.Perm.Value=0&#13;&#10;&#9;&#9;elseif wt[1]==&quot;kick&quot; then&#13;&#10;&#9;&#9;&#9;kick(wt[2])&#13;&#10;&#9;&#9;elseif wt[1]==&quot;kill&quot; then&#13;&#10;&#9;&#9;&#9;kill(wt[2])&#13;&#10;&#9;&#9;elseif wt[1]==&quot;killall&quot; then&#13;&#10;&#9;&#9;&#9;killall()&#13;&#10;&#9;&#9;elseif wt[1]==&quot;ban&quot; then&#13;&#10;&#9;&#9;&#9;ban(wt[2])&#13;&#10;&#9;&#9;elseif wt[1]==&quot;admin&quot; then&#13;&#10;&#9;&#9;&#9;adminlist[#adminlist+1]=(wt[2])&#13;&#10;&#9;&#9;&#9;c=game.Players:children()&#13;&#10;&#9;&#9;&#9;for i=1, #c do&#13;&#10;&#9;&#9;&#9;&#9;if string.lower(c[i].Name)==string.lower(wt[2]) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;c[i].Chatted:connect(function(msg, recipient) onAdminChatted(msg, recipient, newPlayer) end) &#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;elseif wt[1]==&quot;maxplayers&quot; then&#13;&#10;&#9;&#9;&#9;game.Players.MaxPlayers=wt[2]+0&#13;&#10;&#9;&#9;elseif wt[1]==&quot;stun&quot; then&#13;&#10;&#9;&#9;&#9;KO(wt[2])&#13;&#10;&#9;&#9;elseif wt[1]==&quot;heal&quot; or wt[1]==&quot;unstun&quot; then&#13;&#10;&#9;&#9;&#9;Heal(wt[2])&#13;&#10;&#9;&#9;elseif wt[1]==&quot;trip&quot; then&#13;&#10;&#9;&#9;&#9;Trip(wt[2])&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;--[[&#13;&#10;c=game.Players:children()&#13;&#10;for i=1, #c do&#13;&#10;&#9;if canmatch(c[i].Name) then&#13;&#10;&#9;&#9;c[i].Chatted:connect(function(msg, recipient) onAdminChatted(msg, recipient, newPlayer) end) &#13;&#10;&#9;end&#13;&#10;end&#13;&#10;--]]&#13;&#10;game.Players.ChildAdded:connect(onPlayerEntered)&#13;&#10;</string>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
	</Item>
	<Item class="RunService" referent="RBX1150">
		<Properties>
			<string name="Name">Run Service</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX1151</External>
	<External>RBX1152</External>
	<Item class="Players" referent="RBX1153">
		<Properties>
			<int name="MaxPlayers">99</int>
			<string name="Name">Players</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="StarterPack" referent="RBX1154">
		<Properties>
			<string name="Name">StarterPack</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="SoundService" referent="RBX1155">
		<Properties>
			<float name="DistanceFactor">10</float>
			<float name="DopplerScale">1</float>
			<string name="Name">SoundService</string>
			<float name="RolloffScale">1</float>
			<bool name="archivable">true</bool>
		</Properties>
		<External>RBX1156</External>
		<External>RBX1157</External>
		<External>RBX1158</External>
		<External>RBX1159</External>
		<External>RBX1160</External>
		<External>RBX1161</External>
		<External>RBX1162</External>
		<External>RBX1163</External>
		<External>RBX1164</External>
		<External>RBX1165</External>
		<External>RBX1166</External>
		<External>RBX1167</External>
		<External>RBX1168</External>
		<External>RBX1169</External>
	</Item>
	<Item class="Selection" referent="RBX1170">
		<Properties>
			<string name="Name">Selection</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Lighting" referent="RBX1171">
		<Properties>
			<Color3 name="BottomAmbientV9">4286250872</Color3>
			<Color3 name="ClearColor">4278190080</Color3>
			<float name="GeographicLatitude">75</float>
			<string name="Name">Lighting</string>
			<Color3 name="SpotLightV9">4290822336</Color3>
			<string name="TimeOfDay">08:50:00</string>
			<Color3 name="TopAmbientV9">4294967295</Color3>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="Sky" referent="RBX1172">
			<Properties>
				<bool name="CelestialBodiesShown">true</bool>
				<string name="Name">Sky</string>
				<Content name="SkyboxBk"><url>http://www.roblox.com/asset/?id=1023764</url></Content>
				<Content name="SkyboxDn"><url>http://www.roblox.com/asset/?id=1023765</url></Content>
				<Content name="SkyboxFt"><url>http://www.roblox.com/asset/?id=1023766</url></Content>
				<Content name="SkyboxLf"><url>http://www.roblox.com/asset/?id=1023767</url></Content>
				<Content name="SkyboxRt"><url>http://www.roblox.com/asset/?id=1023768</url></Content>
				<Content name="SkyboxUp"><url>http://www.roblox.com/asset/?id=1023769</url></Content>
				<int name="StarCount">3000</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
	</Item>
	<Item class="ControllerService" referent="RBX1173">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX1174</External>
	<Item class="Timer" referent="RBX1175">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX1176</External>
	<External>RBX1177</External>
</roblox>