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					<float name="BackParamA">-0.5</float>
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					<string name="Name">Smooth Block Model</string>
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						<X>0</X>
						<Y>0</Y>
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					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
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					<float name="FrontParamB">0.5</float>
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					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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						<X>0</X>
						<Y>0</Y>
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					<bool name="archivable">true</bool>
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						<Y>0.400000006</Y>
						<Z>11</Z>
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				</Properties>
			</Item>
			<Item class="Part" referent="RBX134">
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					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
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					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
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					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
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					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
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					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
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						<Y>0</Y>
						<Z>0</Z>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>2.79999995</Y>
						<Z>2</Z>
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				</Properties>
			</Item>
		</Item>
		<Item class="Script" referent="RBX135">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Script</string>
				<string name="Source">&#13;&#10;connection = nil&#13;&#10;humanoid = nil&#13;&#10;on = false&#13;&#10;startSpeed = 5&#13;&#10;maxSpeed = 10&#13;&#10;maxFuel = 20&#13;&#10;fuel = maxFuel&#13;&#10;&#13;&#10;sound = script.Parent.P3.Sound&#13;&#10;controller = script.Parent.P3.BodyVelocity&#13;&#10;burner1 = script.Parent.P8&#13;&#10;burner2 = script.Parent.P9&#13;&#10;--rot = CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)&#13;&#10;rot = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#13;&#10;function turnOff()&#13;&#10;&#9;sound:pause()&#13;&#10;&#9;controller.maxForce= Vector3.new(0,0,0) &#13;&#10;&#9;burner1.Transparency = 1&#13;&#10;&#9;burner2.Transparency = 1&#13;&#10;&#9;on = false&#13;&#10;end&#13;&#10;&#13;&#10;function onJump(isJumping)&#13;&#10;&#9;if isJumping then&#13;&#10;&#9;&#9;-- toggle the jetpack&#13;&#10;&#9;&#9;if (not on) and (fuel&gt;0) then&#13;&#10;&#9;&#9;&#9;controller.velocity = Vector3.new(0,startSpeed,0)&#13;&#10;&#9;&#9;&#9;controller.maxForce = Vector3.new(0,4e+003,0) &#13;&#10;&#9;&#9;&#9;on = true&#13;&#10;&#9;&#9;&#9;sound:play()&#13;&#10;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;turnOff()&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function attach(h)&#13;&#10;&#9;if h==humanoid then&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;print(&quot;attaching to &quot; .. h.Name)&#13;&#10;&#9;humanoid = h&#13;&#10;&#9;if connection~=nil then&#13;&#10;&#9;&#9;connection:disconnect()&#13;&#10;&#9;end&#13;&#10;&#9;connection = h.Jumping:connect(onJump)&#13;&#10;&#13;&#10;&#9;local torso = h.Parent.Torso&#13;&#10;&#9;script.Parent.P3.CFrame = torso.CFrame * CFrame.new(Vector3.new(0,1,1)) * rot&#13;&#10;&#9;script.Parent.P4:makeJoints()&#13;&#10;&#9;script.Parent.P5:makeJoints()&#13;&#10;&#9;--script.Parent.P6:makeJoints()&#13;&#10;&#9;--script.Parent.P7:makeJoints()&#13;&#10;&#13;&#10;&#9;script.Parent.P1.CanCollide = false&#13;&#10;&#9;script.Parent.P2.CanCollide = false&#13;&#10;&#9;script.Parent.P3.CanCollide = false&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;attach(h)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.P1.Touched:connect(onTouched)&#13;&#10;script.Parent.P2.Touched:connect(onTouched)&#13;&#10;script.Parent.P3.Touched:connect(onTouched)&#13;&#10;script.Parent.P4.Touched:connect(onTouched)&#13;&#10;script.Parent.P5.Touched:connect(onTouched)&#13;&#10;script.Parent.P6.Touched:connect(onTouched)&#13;&#10;script.Parent.P7.Touched:connect(onTouched)&#13;&#10;&#13;&#10;-- monitor rocket fuel&#13;&#10;while true do&#13;&#10;&#9;&#9;local dt = wait(0.3)&#13;&#10;&#9;&#9;if on then&#13;&#10;&#9;&#9;&#9;fuel = fuel - dt&#13;&#10;&#9;&#9;&#9;if controller.velocity.y &lt; maxSpeed then&#13;&#10;&#9;&#9;&#9;&#9;controller.velocity = controller.velocity + Vector3.new(0,4*dt,0)&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;if fuel&lt;maxFuel then&#13;&#10;&#9;&#9;&#9;&#9;fuel = fuel + dt&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;sound.Volume = fuel / maxFuel&#13;&#10;&#9;&#9;if fuel &lt;= 0 then&#13;&#10;&#9;&#9;&#9;turnOff()&#13;&#10;&#9;&#9;elseif on then&#13;&#10;&#9;&#9;&#9;-- adjust burners&#13;&#10;&#9;&#9;&#9;burner1.Transparency = 1 - fuel / maxFuel * (0.8 - 0.4 * math.random())&#13;&#10;&#9;&#9;&#9;burner2.Transparency = 1 - fuel / maxFuel * (0.8 - 0.4 * math.random())&#13;&#10;&#9;&#9;end&#13;&#10;end&#13;&#10;</string>
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				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
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				<bool name="CanCollide">true</bool>
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				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
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				<string name="Name">Smooth Block Model</string>
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				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -50&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
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				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">192</int>
				<CoordinateFrame name="CFrame">
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				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
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				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
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				<token name="TopSurfaceInput">0</token>
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				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
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				<float name="BackParamA">-0.5</float>
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				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
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				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">192</int>
				<CoordinateFrame name="CFrame">
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				<bool name="ControllerFlagShown">true</bool>
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					<float name="MaxHealth">100</float>
					<string name="Name">Humanoid</string>
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					<string name="Source">&#13;&#10;while script.Parent.Head==nil do&#13;&#10;&#9;wait(0.05)&#13;&#10;end&#13;&#10;&#13;&#10;function newSound(id)&#13;&#10;&#9;local sound = Instance.new(&quot;Sound&quot;)&#13;&#10;&#9;sound.SoundId = id&#13;&#10;&#9;sound.Parent = script.Parent.Head&#13;&#10;&#9;return sound&#13;&#10;end&#13;&#10;&#13;&#10;sDied = newSound(&quot;rbxasset://sounds/uuhhh.wav&quot;)&#13;&#10;sFallingDown = newSound(&quot;rbxasset://sounds/splat.wav&quot;)&#13;&#10;sFreeFalling = newSound(&quot;rbxasset://sounds/swoosh.wav&quot;)&#13;&#10;sGettingUp = newSound(&quot;rbxasset://sounds/hit.wav&quot;)&#13;&#10;sJumping = newSound(&quot;rbxasset://sounds/button.wav&quot;)&#13;&#10;sRunning = newSound(&quot;rbxasset://sounds/bfsl-minifigfoots1.mp3&quot;)&#13;&#10;sRunning.Looped = true&#13;&#10;&#13;&#10;function onDied()&#13;&#10;&#9;sDied:play()&#13;&#10;end&#13;&#10;&#13;&#10;function onState(state, sound)&#13;&#10;&#9;if state then&#13;&#10;&#9;&#9;sound:play()&#13;&#10;&#9;else&#13;&#10;&#9;&#9;sound:pause()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onRunning(speed)&#13;&#10;&#9;if speed&gt;0 then&#13;&#10;&#9;&#9;sRunning:play()&#13;&#10;&#9;else&#13;&#10;&#9;&#9;sRunning:pause()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;while script.Parent.Humanoid==nil do&#13;&#10;&#9;wait(0.05)&#13;&#10;end&#13;&#10;&#13;&#10;h = script.Parent.Humanoid&#13;&#10;h.Died:connect(onDied)&#13;&#10;h.Running:connect(onRunning)&#13;&#10;h.Jumping:connect(function(state) onState(state, sJumping) end)&#13;&#10;h.GettingUp:connect(function(state) onState(state, sGettingUp) end)&#13;&#10;h.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)&#13;&#10;h.FallingDown:connect(function(state) onState(state, sFallingDown) end)&#13;&#10;&#13;&#10;-- regeneration&#13;&#10;while true do&#13;&#10;&#9;local s = wait(1)&#13;&#10;&#9;local health=h.Health&#13;&#10;&#9;if health&gt;0 and health&lt;h.MaxHealth then&#13;&#10;&#9;&#9;health = health + 0.01*s*h.MaxHealth&#13;&#10;&#9;&#9;if health*1.05 &lt; h.MaxHealth then&#13;&#10;&#9;&#9;&#9;h.Health = health&#13;&#10;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;h.Health = h.MaxHealth&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
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					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1540">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
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				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">38</int>
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				<bool name="Cullable">true</bool>
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				<float name="Elasticity">0.5</float>
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					<string name="Name">20060706231642_mushroom</string>
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				<string name="Name">Leaderstats</string>
				<string name="Source">print(&quot;Leaderboard script loaded&quot;)&#13;&#10;&#13;&#10;&#13;&#10;function onPlayerEntered(newPlayer)&#13;&#10;&#13;&#10;&#13;&#10;&#9;local stats = Instance.new(&quot;IntValue&quot;)&#13;&#10;&#9;stats.Name = &quot;leaderstats&quot;&#13;&#10;&#13;&#10;&#9;local kills = Instance.new(&quot;IntValue&quot;)&#13;&#10;&#9;kills.Name = &quot;Kills&quot;&#13;&#10;&#9;kills.Value = 0&#13;&#10;&#13;&#10;&#13;&#10;&#9;local deaths = Instance.new(&quot;IntValue&quot;)&#13;&#10;&#9;deaths.Name = &quot;Deaths&quot;&#13;&#10;&#9;deaths.Value = 0&#13;&#10;&#13;&#10;&#9;kills.Parent = stats&#13;&#10;&#9;deaths.Parent = stats&#13;&#10;&#13;&#10;&#9;local humanoid = newPlayer.Character.Humanoid&#13;&#10;&#9;humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end )&#13;&#10;&#13;&#10;&#9;-- start to listen for new humanoid&#13;&#10;&#9;newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )&#13;&#10;&#13;&#10;&#13;&#10;&#9;stats.Parent = newPlayer&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function onHumanoidDied(humanoid, player)&#13;&#10;&#9;local stats = player:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;if stats ~= nil then&#13;&#10;&#9;&#9;local deaths = stats:findFirstChild(&quot;Deaths&quot;)&#13;&#10;&#9;&#9;deaths.Value = deaths.Value + 1&#13;&#10;&#9;&#9;handleKillCount(humanoid, player)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onPlayerRespawn(property, player)&#13;&#10;&#9;-- need to connect to new humanoid&#13;&#10;&#9;&#13;&#10;&#9;if property == &quot;Character&quot; then&#13;&#10;&#9;&#9;local humanoid = player.Character.Humanoid&#13;&#10;&#9;&#9;&#9;local p = player&#13;&#10;&#9;&#9;&#9;local h = humanoid&#13;&#10;&#9;&#9;&#9;humanoid.Died:connect(function() onHumanoidDied(h, p) end )&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function handleKillCount(humanoid, player)&#13;&#10;&#9;-- todo, killing self results in negative points.&#13;&#10;&#9;&#13;&#10;&#9;-- check for kill tag on humanoid - may be more than one - todo: deal with this&#13;&#10;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)&#13;&#10;&#13;&#10;&#9;-- find player with name on tag&#13;&#10;&#9;if tag ~= nil then&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;local killer = tag.Value&#13;&#10;&#9;&#9;if killer.Parent ~= nil then&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;-- test if killer still in game, maybe not a big deal&#13;&#10;&#9;&#9;&#9;local stats = killer:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if stats ~= nil then&#13;&#10;&#9;&#9;&#9;&#9;local kills = stats:findFirstChild(&quot;Kills&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if killer ~= player then&#13;&#10;&#9;&#9;&#9;&#9;&#9;kills.Value = kills.Value + 1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;kills.Value = kills.Value - 1&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end &#13;&#10;&#9;&#13;&#10;end&#13;&#10;&#13;&#10;game.Players.ChildAdded:connect(onPlayerEntered)&#13;&#10;</string>
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				<string name="Name">Regen catapult</string>
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					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1698">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
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					<bool name="Cullable">true</bool>
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				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
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				<string name="Name">Water</string>
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			</Properties>
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					<bool name="Anchored">true</bool>
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					<bool name="Cullable">true</bool>
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						<bool name="Disabled">false</bool>
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						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -50&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
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					</Properties>
				</Item>
			</Item>
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				<Properties>
					<bool name="Anchored">true</bool>
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					<bool name="Cullable">true</bool>
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					<token name="LeftSurfaceInput">0</token>
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					<string name="Name">Smooth Block Model</string>
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				</Properties>
				<Item class="Script" referent="RBX1979">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -50&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1980">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<token name="BottomSurface">4</token>
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					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
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				</Properties>
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					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
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					</Properties>
				</Item>
			</Item>
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				</Properties>
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					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
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					</Properties>
				</Item>
			</Item>
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				<Properties>
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					<CoordinateFrame name="CFrame">
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					<bool name="Cullable">true</bool>
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					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
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					<token name="TopSurfaceInput">0</token>
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				</Properties>
				<Item class="Script" referent="RBX1985">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -50&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1986">
				<Properties>
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					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
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						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -50&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
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					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1988">
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					<bool name="Anchored">true</bool>
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					<bool name="Cullable">true</bool>
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					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
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						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1990">
				<Properties>
					<bool name="Anchored">true</bool>
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					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
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					<Vector3 name="size">
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					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1991">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -50&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
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				<Properties>
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					<CoordinateFrame name="CFrame">
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					<bool name="Cullable">true</bool>
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					<Vector3 name="size">
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				</Properties>
				<Item class="Script" referent="RBX1993">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -50&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1994">
				<Properties>
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					<bool name="CastsShadows">true</bool>
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					<bool name="Cullable">true</bool>
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						<Y>0</Y>
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					<Vector3 name="Velocity">
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					<bool name="archivable">true</bool>
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					<Vector3 name="size">
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						<Y>1</Y>
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				</Properties>
				<Item class="Script" referent="RBX1995">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -50&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1996">
				<Properties>
					<bool name="Anchored">true</bool>
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					<token name="BottomSurface">4</token>
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					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
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					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
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					<bool name="Cullable">true</bool>
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				</Properties>
				<Item class="Script" referent="RBX1997">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -50&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1998">
				<Properties>
					<bool name="Anchored">true</bool>
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					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
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					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
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					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
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					<token name="FormFactor">0</token>
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					<float name="FrontParamA">-0.5</float>
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					<string name="Name">Smooth Block Model</string>
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					<bool name="archivable">true</bool>
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					<Vector3 name="size">
						<X>46</X>
						<Y>1</Y>
						<Z>9</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1999">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -50&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2000">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
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					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
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					<token name="FrontSurfaceInput">0</token>
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					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0.300000012</float>
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					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
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						<Y>0</Y>
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					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>11</X>
						<Y>1</Y>
						<Z>34</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX2001">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -50&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2002">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
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						<Y>6.74412394</Y>
						<Z>-301.634552</Z>
						<R00>-0.999741733</R00>
						<R01>-0.00173642871</R01>
						<R02>0.0226603281</R02>
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						<R11>0.999967933</R11>
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					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>80</X>
						<Y>0</Y>
						<Z>120</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>9</X>
						<Y>1</Y>
						<Z>19</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX2003">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -50&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2004">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-84.2181931</X>
						<Y>6.76586533</Y>
						<Z>-296.385254</Z>
						<R00>-0.999741733</R00>
						<R01>-0.00173642871</R01>
						<R02>0.0226603281</R02>
						<R10>-0.00191314751</R10>
						<R11>0.999967933</R11>
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					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
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					<token name="LeftSurface">0</token>
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					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
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					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
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						<Y>0</Y>
						<Z>120</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>13</X>
						<Y>1</Y>
						<Z>8</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX2005">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -50&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2006">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
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						<Y>6.84939766</Y>
						<Z>-286.320129</Z>
						<R00>-0.999741733</R00>
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						<R02>0.0226603281</R02>
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					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
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					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
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					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
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					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
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					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>80</X>
						<Y>0</Y>
						<Z>120</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>25</X>
						<Y>1</Y>
						<Z>12</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX2007">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -50&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2008">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
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						<Y>6.71230364</Y>
						<Z>-303.826508</Z>
						<R00>-0.999741733</R00>
						<R01>-0.00173642871</R01>
						<R02>0.0226603281</R02>
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					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
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					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
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					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
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					<token name="RightSurface">0</token>
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					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
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					<token name="TopSurfaceInput">0</token>
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					<Vector3 name="Velocity">
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						<Y>0</Y>
						<Z>120</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>8</X>
						<Y>1</Y>
						<Z>7</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX2009">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -50&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2010">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-355.635712</X>
						<Y>98.5507736</Y>
						<Z>-69.2969742</Z>
						<R00>-0.999743164</R00>
						<R01>-0.0020227104</R01>
						<R02>0.0226544905</R02>
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						<R20>-0.0226380322</R20>
						<R21>-0.00782653689</R21>
						<R22>-0.999714911</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
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					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
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					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
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					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<token name="TopSurfaceInput">0</token>
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					<Vector3 name="Velocity">
						<X>20</X>
						<Y>0</Y>
						<Z>-50</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>59</X>
						<Y>1</Y>
						<Z>46</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX2011">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -50&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2012">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-77.243248</X>
						<Y>8.16772652</Y>
						<Z>-118.687096</Z>
						<R00>-0.999741733</R00>
						<R01>-0.00173642871</R01>
						<R02>0.0226603281</R02>
						<R10>-0.00191314751</R10>
						<R11>0.999967933</R11>
						<R12>-0.00777924946</R12>
						<R20>-0.0226460937</R20>
						<R21>-0.00782059319</R21>
						<R22>-0.999712944</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
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						<Y>0</Y>
						<Z>-60</Z>
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					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>9</X>
						<Y>1</Y>
						<Z>9</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX2013">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -50&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2014">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-78.7595749</X>
						<Y>7.48034525</Y>
						<Z>-206.241196</Z>
						<R00>-0.999741733</R00>
						<R01>-0.00173642871</R01>
						<R02>0.0226603281</R02>
						<R10>-0.00191314751</R10>
						<R11>0.999967933</R11>
						<R12>-0.00777924946</R12>
						<R20>-0.0226460937</R20>
						<R21>-0.00782059319</R21>
						<R22>-0.999712944</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
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					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>-60</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>38</X>
						<Y>1</Y>
						<Z>130</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX2015">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -50&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2016">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-118.5</X>
						<Y>7.70000029</Y>
						<Z>505.000031</Z>
						<R00>3.49821491e-011</R00>
						<R01>3.34959416e-009</R01>
						<R02>1</R02>
						<R10>-5.01047337e-009</R10>
						<R11>1</R11>
						<R12>3.34959416e-009</R12>
						<R20>-1</R20>
						<R21>5.01047337e-009</R21>
						<R22>-3.49821491e-011</R22>
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					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
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					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
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					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
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					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>40</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>80</X>
						<Y>1</Y>
						<Z>43</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX2017">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -50&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2018">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>35.8757019</X>
						<Y>10.8996582</Y>
						<Z>487.221436</Z>
						<R00>-0.0226530861</R00>
						<R01>-0.0321654901</R01>
						<R02>-0.999225855</R02>
						<R10>0.00954327453</R10>
						<R11>0.999429822</R11>
						<R12>-0.0323884077</R12>
						<R20>0.999697864</R20>
						<R21>-0.0102695832</R21>
						<R22>-0.0223332047</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
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					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>-60</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>41</X>
						<Y>1</Y>
						<Z>124</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX2019">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -50&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2020">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
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						<Y>7.7000432</Y>
						<Z>486.000031</Z>
						<R00>1</R00>
						<R01>9.34941909e-007</R01>
						<R02>-7.37268738e-006</R02>
						<R10>-9.34931563e-007</R10>
						<R11>1</R11>
						<R12>1.40957206e-006</R12>
						<R20>7.3726892e-006</R20>
						<R21>-1.40956524e-006</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
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					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
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					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
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					<Vector3 name="RotVelocity">
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						<Y>0</Y>
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					<token name="TopSurfaceInput">0</token>
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					<Vector3 name="Velocity">
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					<bool name="archivable">true</bool>
					<token name="shape">1</token>
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						<X>81</X>
						<Y>1</Y>
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					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX2021">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -50&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2022">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>195.371429</X>
						<Y>13.308939</Y>
						<Z>490.854034</Z>
						<R00>-0.0226603318</R00>
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						<R21>-0.00782059319</R21>
						<R22>-0.0226460956</R22>
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					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
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					<token name="FormFactor">0</token>
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					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
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					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
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					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
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					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
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						<Z>0</Z>
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					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
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						<Content name="LinkedSource"><null></null></Content>
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				</Item>
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						<string name="Name">Script</string>
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					</Properties>
				</Item>
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						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
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					</Properties>
				</Item>
			</Item>
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			</Properties>
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				</Properties>
			</Item>
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				</Properties>
			</Item>
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				</Properties>
			</Item>
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				</Properties>
			</Item>
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					<R22>-0.999712944</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">true</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">194</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX2362">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>rbxasset://Textures\SpawnLocation.png</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="SpawnLocation" referent="RBX2363">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">false</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-211.075806</X>
					<Y>102.75354</Y>
					<Z>430.242218</Z>
					<R00>-0.999750435</R00>
					<R01>-0.0015316119</R01>
					<R02>0.0226536188</R02>
					<R10>-0.00170832453</R10>
					<R11>0.999976754</R11>
					<R12>-0.00778353866</R12>
					<R20>-0.0226411093</R20>
					<R21>-0.0078202989</R21>
					<R22>-0.999712944</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">true</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">194</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX2364">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>rbxasset://Textures\SpawnLocation.png</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<External>RBX3</External>
	</Item>
	<Item class="RunService" referent="RBX2365">
		<Properties>
			<string name="Name">Run Service</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX2366</External>
	<External>RBX2367</External>
	<Item class="Players" referent="RBX2368">
		<Properties>
			<int name="MaxPlayers">18</int>
			<string name="Name">Players</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="StarterPack" referent="RBX2369">
		<Properties>
			<string name="Name">StarterPack</string>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="HopperBin" referent="RBX2370">
			<Properties>
				<token name="BinType">2</token>
				<string name="Name">HopperBin</string>
				<Content name="TextureId"><url>rbxasset://Textures\Grab.png</url></Content>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="HopperBin" referent="RBX2371">
			<Properties>
				<token name="BinType">0</token>
				<string name="Name">TNT</string>
				<Content name="TextureId"><url>rbxasset://Textures\.png</url></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX2372">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Bomb</string>
					<string name="Source">&#13;&#10;updateInterval = 2&#13;&#10;&#13;&#10;currentColor = 1&#13;&#10;colors = {26, 21} &#13;&#10;&#13;&#10;ticksound = Instance.new(&quot;Sound&quot;)&#13;&#10;ticksound.SoundId = &quot;rbxasset://sounds\\clickfast.wav&quot;&#13;&#10;ticksound.Parent = script.Parent&#13;&#10;&#13;&#10;function update()&#13;&#10;&#9;updateInterval = updateInterval * .9&#13;&#10;&#13;&#10;&#9;script.Parent.BrickColor = BrickColor.new(colors[currentColor])&#13;&#10;&#9;currentColor = currentColor + 1&#13;&#10;&#9;if (currentColor &gt; 2) then currentColor = 1 end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function blowUp()&#13;&#10;&#9;local sound = Instance.new(&quot;Sound&quot;)&#13;&#10;&#9;&#9;sound.SoundId = &quot;rbxasset://sounds\\Rocket shot.wav&quot;&#13;&#10;&#9;&#9;sound.Parent = script.Parent&#13;&#10;&#9;&#9;sound.Volume = 1&#13;&#10;&#9;&#9;sound:play()&#13;&#10;&#9;explosion = Instance.new(&quot;Explosion&quot;)&#13;&#10;&#9;explosion.BlastRadius = 12&#13;&#10;&#9;explosion.BlastPressure = 1000000 -- these are really wussy units&#13;&#10;&#13;&#10;&#9;-- find instigator tag&#13;&#10;&#9;local creator = script.Parent:findFirstChild(&quot;creator&quot;)&#13;&#10;&#9;if creator ~= nil then&#13;&#10;&#9;&#9;explosion.Hit:connect(function(part, distance)  onPlayerBlownUp(part, distance, creator) end)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;explosion.Position = script.Parent.Position&#13;&#10;&#9;explosion.Parent = game.Workspace&#13;&#10;&#9;script.Parent.Transparency = 1&#13;&#10;end&#13;&#10;&#13;&#10;function onPlayerBlownUp(part, distance, creator)&#13;&#10;&#9;if part.Name == &quot;Head&quot; then&#13;&#10;&#9;&#9;local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;tagHumanoid(humanoid, creator)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function tagHumanoid(humanoid, creator)&#13;&#10;&#9;-- tag does not need to expire iff all explosions lethal&#13;&#10;&#9;&#13;&#10;&#9;if creator ~= nil then&#13;&#10;&#9;&#9;local new_tag = creator:clone()&#13;&#10;&#9;&#9;new_tag.Parent = humanoid&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function untagHumanoid(humanoid)&#13;&#10;&#9;if humanoid ~= nil then&#13;&#10;&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)&#13;&#10;&#9;&#9;if tag ~= nil then&#13;&#10;&#9;&#9;&#9;tag.Parent = nil&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;while updateInterval &gt; .1 do&#13;&#10;&#9;wait(updateInterval)&#13;&#10;&#9;update()&#13;&#10;&#13;&#10;&#9;&#13;&#10;&#9;ticksound:play()&#13;&#10;&#9;&#13;&#10;end&#13;&#10;&#13;&#10;blowUp()&#13;&#10;wait(5)&#13;&#10;script.Parent:remove()&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2373">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PlantBomb</string>
					<string name="Source">print(&quot;Bomb hopper script loaded&quot;)&#13;&#10;&#13;&#10;bin = script.Parent&#13;&#10;bombScript = script.Parent.Bomb&#13;&#10;&#13;&#10;function plant()&#13;&#10;&#9;local bomb = Instance.new(&quot;Part&quot;)&#13;&#10;&#13;&#10;        &#13;&#10;&#13;&#10;&#9;local spawnPos = game.Players.LocalPlayer.Character.PrimaryPart.Position&#13;&#10;&#13;&#10;&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#9;bomb.Position = Vector3.new(spawnPos.x, spawnPos.y+3, spawnPos.z)&#13;&#10;&#9;bomb.Size = Vector3.new(2,2,2)&#13;&#10;&#9;&#13;&#10;&#9;bomb.BrickColor = BrickColor.new(21)&#13;&#10;&#9;bomb.Shape = 0&#13;&#10;&#9;bomb.BottomSurface = 0&#13;&#10;&#9;bomb.TopSurface = 0&#13;&#10;&#9;bomb.Reflectance = 0&#13;&#10;&#9;bomb.Name = &quot;TimeBomb&quot;&#13;&#10;&#9;bomb.Locked = true&#13;&#10;&#13;&#10;&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)&#13;&#10;&#9;creator_tag.Value = game.Players.LocalPlayer&#13;&#10;&#9;creator_tag.Name = &quot;creator&quot;&#13;&#10;&#9;creator_tag.Parent = bomb&#13;&#10;&#13;&#10;&#9;bomb.Parent = game.Workspace&#13;&#10;&#9;local new_script = bombScript:clone()&#13;&#10;&#9;new_script.Disabled = false&#13;&#10;&#9;new_script.Parent = bomb&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;enabled = true&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;if not enabled then&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;enabled = false&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowFarCursor.png&quot;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#9;plant()&#13;&#10;&#13;&#10;&#9;wait(2)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;&#13;&#10;&#9;enabled = true&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;print(&quot;bomb selected&quot;)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX2374">
			<Properties>
				<token name="BinType">0</token>
				<string name="Name">Sniper</string>
				<Content name="TextureId"><url>rbxasset://Textures\.png</url></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX2375">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">3</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">3</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">113</int>
					<CoordinateFrame name="CFrame">
						<X>-242.5</X>
						<Y>11.1000004</Y>
						<Z>-5</Z>
						<R00>0</R00>
						<R01>1</R01>
						<R02>-0</R02>
						<R10>1</R10>
						<R11>0</R11>
						<R12>-0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">3</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">3</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Sniper</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">3</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Sound" referent="RBX2376">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">Swoosh</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds\Rocket whoosh 01.wav</url></Content>
						<float name="Volume">0.699999988</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX2377">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Explosion</string>
						<int name="PlayCount">0</int>
						<bool name="PlayOnRemove">true</bool>
						<Content name="SoundId"><url>rbxasset://sounds\collide.wav</url></Content>
						<float name="Volume">1</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX2378">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">SniperScript</string>
						<string name="Source">r = game:service(&quot;RunService&quot;)&#13;&#10;&#13;&#10;shaft = script.Parent&#13;&#10;position = shaft.Position&#13;&#10;&#13;&#10;function fly()&#13;&#10;&#9;direction = shaft.CFrame.lookVector &#13;&#10;&#9;position = position + 5*direction&#13;&#10;&#9;error = position - shaft.Position&#13;&#10;&#9;shaft.Velocity = 15*error&#13;&#10;end&#13;&#10;&#13;&#10;function blow()&#13;&#10;&#9;swoosh:stop()&#13;&#10;&#9;explosion = Instance.new(&quot;Explosion&quot;)&#13;&#10;&#9;explosion.Position = shaft.Position&#13;&#10;&#13;&#10;&#13;&#10;&#9;-- find instigator tag&#13;&#10;&#9;local creator = script.Parent:findFirstChild(&quot;creator&quot;)&#13;&#10;&#9;if creator ~= nil then&#13;&#10;&#9;&#9;explosion.Hit:connect(function(part, distance)  onPlayerBlownUp(part, distance, creator) end)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;explosion.Parent = game.Workspace&#13;&#10;&#9;connection:disconnect()&#13;&#10;&#9;wait(.1)&#13;&#10;&#9;shaft:remove()&#13;&#10;end&#13;&#10;&#13;&#10;function onPlayerBlownUp(part, distance, creator)&#13;&#10;&#9;&#13;&#10;&#9;if part.Name == &quot;Head&quot; then&#13;&#10;&#9;&#13;&#10;&#9;&#9;local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;tagHumanoid(humanoid, creator)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function tagHumanoid(humanoid, creator)&#13;&#10;&#9;-- tag does not need to expire iff all explosions lethal&#13;&#10;&#9;&#13;&#10;&#9;if creator ~= nil then&#13;&#10;&#9;&#9;local new_tag = creator:clone()&#13;&#10;&#9;&#9;new_tag.Parent = humanoid&#13;&#10;&#9;&#9;&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function untagHumanoid(humanoid)&#13;&#10;&#9;if humanoid ~= nil then&#13;&#10;&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)&#13;&#10;&#9;&#9;if tag ~= nil then&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;&#9;tag.Parent = nil&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;t, s = r.Stepped:wait()&#13;&#10;&#13;&#10;swoosh = script.Parent.Swoosh&#13;&#10;swoosh:play()&#13;&#10;&#13;&#10;d = t + 10.0 - s&#13;&#10;connection = shaft.Touched:connect(blow)&#13;&#10;&#13;&#10;while t &lt; d do&#13;&#10;&#9;fly()&#13;&#10;&#9;t = r.Stepped:wait()&#13;&#10;end&#13;&#10;&#13;&#10;-- at max range&#13;&#10;script.Parent.Explosion.PlayOnRemove = false&#13;&#10;swoosh:stop()&#13;&#10;shaft:remove()&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX2379">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Launcher</string>
					<string name="Source">print(&quot;New rocket script loaded&quot;)&#13;&#10;&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;&#13;&#10;function fire(target)&#13;&#10;&#9;&#13;&#10;&#9;local head = game.Players.LocalPlayer.Character:findFirstChild(&quot;Head&quot;)&#13;&#10;&#9;if head == nil then return end&#13;&#10;&#13;&#10;&#9;local dir = target - head.Position&#13;&#10;&#9;dir = computeDirection(dir)&#13;&#10;&#13;&#10;&#9;print(&quot;DIR X:&quot;, dir.x, &quot;Y:&quot;, dir.y, &quot;z:&quot;, dir.z)&#13;&#10;&#13;&#10;&#9;local missile = bin.Sniper:clone()&#13;&#10;&#13;&#10;&#9;local spawnPos = game.Players.LocalPlayer.Character.PrimaryPart.Position&#13;&#10;&#13;&#10;&#9;local pos = spawnPos + (dir * 16)&#13;&#10;&#9;&#13;&#10;&#9;--missile.Position = pos&#13;&#10;&#9;missile.CFrame = CFrame.new(pos,  pos + dir)&#13;&#10;&#13;&#10;&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)&#13;&#10;&#9;creator_tag.Value = game.Players.LocalPlayer&#13;&#10;&#9;creator_tag.Name = &quot;creator&quot;&#13;&#10;&#9;creator_tag.Parent = missile&#13;&#10;&#9;&#13;&#10;&#9;missile.SniperScript.Disabled = false&#13;&#10;&#13;&#10;&#9;missile.Parent = game.Workspace&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function computeDirection(vec)&#13;&#10;&#9;local lenSquared = vec.magnitude * vec.magnitude&#13;&#10;&#9;local invSqrt = 1 / math.sqrt(lenSquared)&#13;&#10;&#9;return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)&#13;&#10;end&#13;&#10;&#13;&#10;enabled = true&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;if not enabled then&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;enabled = false&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;&#13;&#10;&#13;&#10;&#9;-- find the best cf&#13;&#10;&#9;local cf = mouse.Hit&#13;&#10;&#9;--local v = cf.lookVector&#13;&#10;&#9;local target = cf.p&#13;&#10;&#13;&#10;&#9;fire(target)&#13;&#10;&#13;&#10;&#9;wait(10)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;enabled = true&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;print(&quot;sniper selected&quot;)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX2380">
			<Properties>
				<token name="BinType">0</token>
				<string name="Name">Nudge</string>
				<Content name="TextureId"><url>rbxasset://Textures\.png</url></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX2381">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">New</string>
					<string name="Source">print(&quot;New loaded&quot;)&#13;&#10;&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;walking = false&#13;&#10;reloadtime = 0&#13;&#10;&#13;&#10;local thrust = Instance.new(&quot;BodyVelocity&quot;)&#13;&#10;&#13;&#10;function onStart()&#13;&#10;&#9;print(&quot;start walking&quot;)&#13;&#10;&#9;walking = true&#13;&#10;&#9;reloadtime = 1.0&#13;&#10;&#13;&#10;&#9;thrust.Parent = game.Players.LocalPlayer.Character.PrimaryPart&#13;&#10;&#13;&#10;&#9;thrust.velocity = Vector3.new(0,5,0)&#13;&#10;&#9;thrust.maxForce = Vector3.new(4e+040,4e+050,4e+040) &#13;&#10;&#9;&#13;&#10;end&#13;&#10;&#13;&#10;function onEnd()&#13;&#10;&#9;print(&quot;stop walking&quot;)&#13;&#10;&#9;walking = false&#13;&#10;&#9;thrust.Parent = nil&#13;&#10;&#9;wait(reloadtime)&#13;&#10;&#9;reloadtime = 0&#13;&#10;end&#13;&#10;&#13;&#10;function onButton1Down(mouse)&#13;&#10;lol = game.Players.LocalPlayer&#13;&#10;&#9;if reloadtime &gt; 0 then return end&#13;&#10;&#9;if walking == true then return end&#13;&#10;&#9;onStart()&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowFarCursor.png&quot;&#13;&#10;&#13;&#10;&#9;local time = 0&#13;&#10;&#9;while walking == true do&#13;&#10;&#9;&#9;--onWalk()&#13;&#10;&#9;&#9;wait(.05)&#13;&#10;&#9;&#9;time = time + .05&#13;&#10;&#9;&#9;if time &gt; 0.6 then onButton1Up(mouse) end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onButton1Up(mouse)&#13;&#10;&#9;onEnd()&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;print(&quot;New selected&quot;)&#13;&#10;&#9;if reloadtime &gt; 0 then&#13;&#10;&#9;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowFarCursor.png&quot;&#13;&#10;&#9;else&#13;&#10;&#9;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;&#13;&#10;&#9;end&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;&#9;mouse.Button1Up:connect(function() onButton1Up(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX2382">
			<Properties>
				<token name="BinType">0</token>
				<string name="Name">Paintballs</string>
				<Content name="TextureId"><url>rbxasset://Textures\.png</url></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX2383">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">CannonBall</string>
					<string name="Source">--paintball by miked&#13;&#10;ball = script.Parent&#13;&#10;damage = 6&#13;&#10;newcolor = Color3.new(math.random(), math.random(), math.random())&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#13;&#10;&#9;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if humanoid~=nil then&#13;&#10;&#9;&#9;tagHumanoid(humanoid)&#13;&#10;&#9;&#9;humanoid.Health = humanoid.Health - damage&#13;&#10;&#9;&#9;humanoid.Torso.Color = newcolor&#13;&#10;&#9;&#9;humanoid.Torso.Reflectance = 0&#13;&#10;&#9;&#9;humanoid.LeftLeg.Color = newcolor&#13;&#10;&#9;&#9;humanoid.LeftLeg.Reflectance = 0&#13;&#10;&#9;&#9;humanoid.RightLeg.Color = newcolor&#13;&#10;&#9;&#9;humanoid.RightLeg.Reflectance = 0&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;untagHumanoid(humanoid)&#13;&#10;&#9;&#9;connection:disconnect()&#13;&#10;&#9;else&#13;&#10;&#9;&#9;damage = damage / 2&#13;&#10;&#9;&#9;if damage &lt; 1 then&#13;&#10;&#9;&#9;&#9;connection:disconnect()&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function tagHumanoid(humanoid)&#13;&#10;&#9;-- todo: make tag expire&#13;&#10;&#9;local tag = ball:findFirstChild(&quot;creator&quot;)&#13;&#10;&#9;if tag ~= nil then&#13;&#10;&#9;&#9;local new_tag = tag:clone()&#13;&#10;&#9;&#9;new_tag.Parent = humanoid&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function untagHumanoid(humanoid)&#13;&#10;&#9;if humanoid ~= nil then&#13;&#10;&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)&#13;&#10;&#9;&#9;if tag ~= nil then&#13;&#10;&#9;&#9;&#9;tag.Parent = nil&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;connection = ball.Touched:connect(onTouched)&#13;&#10;&#13;&#10;r = game:service(&quot;RunService&quot;)&#13;&#10;t, s = r.Stepped:wait()&#13;&#10;d = t + 10.0 - s&#13;&#10;while t &lt; d do&#13;&#10;&#9;t = r.Stepped:wait()&#13;&#10;end&#13;&#10;&#13;&#10;ball.Parent = nil</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2384">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">CannonScript</string>
					<string name="Source">print(&quot;Cannon script loaded&quot;)&#13;&#10;&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;&#13;&#10;function fire(v)&#13;&#10;&#13;&#10;&#9;sound = Instance.new(&quot;Sound&quot;)&#13;&#10;&#9;sound.SoundId = &quot;rbxasset://sounds\\short spring sound.wav&quot;&#13;&#10;&#9;sound.Parent = script.Parent&#13;&#10;&#9;sound:play()&#13;&#10;&#13;&#10;&#9;local missile = Instance.new(&quot;Part&quot;)&#13;&#10;&#13;&#10;        &#13;&#10;&#13;&#10;&#9;local spawnPos = game.Players.LocalPlayer.Character.PrimaryPart.Position&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#13;&#10;&#9;spawnPos  = spawnPos + (v * 5)&#13;&#10;&#13;&#10;&#9;missile.Position = spawnPos&#13;&#10;&#9;missile.Size = Vector3.new(1,1,1)&#13;&#10;&#9;missile.Velocity = v * 400&#13;&#10;&#9;miked = BrickColor.random()&#13;&#10;&#9;missile.BrickColor = miked -- BrickColor.new(26)&#13;&#10;&#9;missile.Shape = 0&#13;&#10;&#9;missile.BottomSurface = 0&#13;&#10;&#9;missile.TopSurface = 0&#13;&#10;&#9;missile.Name = &quot;Cannon Shot&quot;&#13;&#10;&#9;missile.Elasticity = 0&#13;&#10;&#9;missile.Reflectance = .2&#13;&#10;&#9;missile.Friction = 0&#13;&#10;&#13;&#10;&#9;&#13;&#10;&#9;local new_script = script.Parent.CannonBall:clone()&#13;&#10;&#9;new_script.Disabled = false&#13;&#10;&#9;new_script.Parent = missile&#13;&#10;&#13;&#10;&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)&#13;&#10;&#9;creator_tag.Value = game.Players.LocalPlayer&#13;&#10;&#9;creator_tag.Name = &quot;creator&quot;&#13;&#10;&#9;creator_tag.Parent = missile&#13;&#10;&#13;&#10;&#9;--local color_tag = Instance.new(&quot;ObjectValue&quot;)&#13;&#10;&#9;--color_tag.Value = miked&#13;&#10;&#9;--color_tag.Name = &quot;color&quot;&#13;&#10;&#9;--color_tag.Parent = missile&#13;&#10;&#13;&#10;&#9;missile.Parent = game.Workspace&#13;&#10;--game.Workspace.missile.BrickColor&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;enabled = true&#13;&#10;&#13;&#10;&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;if not enabled then&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#9;&#13;&#10;&#9;enabled = false&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;&#13;&#10;&#13;&#10;&#9;-- find the best cf&#13;&#10;&#9;local cf = mouse.Hit&#13;&#10;&#9;local v = cf.lookVector&#13;&#10;&#13;&#10;&#9;fire(v)&#13;&#10;&#13;&#10;&#9;wait(0.3)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;enabled = true&#13;&#10;&#13;&#10;end&#13;&#10;----------------------------------------------------------------------------------------------------------------------------&#13;&#10;--function onButton2Down(mouse)&#13;&#10;--&#9;if count = 1 then&#13;&#10;--&#9;&#9;count = 0&#13;&#10;--&#9;&#9;else count =1&#13;&#10;--&#9;end&#13;&#10;--&#9;while count = 1 do&#13;&#10;--&#9;sugarpuff()&#13;&#10;--&#9;end&#13;&#10;--end&#13;&#10;&#13;&#10;--function sugarpuff()&#13;&#10;--mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;--&#9;if count = 1 then&#13;&#10;--&#9;&#9;local cf = mouse.Hit&#13;&#10;--&#9;&#9;local v = cf.lookVector&#13;&#10;--&#13;&#10;--&#9;&#9;fire(v)&#13;&#10;--&#13;&#10;--&#9;&#9;wait(.2)&#13;&#10;--&#9;&#9;sugarpuff()&#13;&#10;--&#9;end&#13;&#10;--end&#13;&#10;-----------------------------------------------------------------------------------------------------------------------------&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;print(&quot;cannon selected&quot;)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="SoundService" referent="RBX2385">
		<Properties>
			<float name="DistanceFactor">10</float>
			<float name="DopplerScale">1</float>
			<string name="Name">SoundService</string>
			<float name="RolloffScale">1</float>
			<bool name="archivable">true</bool>
		</Properties>
		<External>RBX2386</External>
		<External>RBX2387</External>
		<External>RBX2388</External>
		<External>RBX2389</External>
		<External>RBX2390</External>
		<External>RBX2391</External>
		<External>RBX2392</External>
		<External>RBX2393</External>
		<External>RBX2394</External>
		<External>RBX2395</External>
		<External>RBX2396</External>
		<External>RBX2397</External>
		<External>RBX2398</External>
		<External>RBX2399</External>
	</Item>
	<Item class="Selection" referent="RBX2400">
		<Properties>
			<string name="Name">Selection</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Lighting" referent="RBX2401">
		<Properties>
			<Color3 name="BottomAmbientV9">4286250872</Color3>
			<Color3 name="ClearColor">4278190080</Color3>
			<float name="GeographicLatitude">41.7332993</float>
			<string name="Name">Lighting</string>
			<Color3 name="SpotLightV9">4294967142</Color3>
			<string name="TimeOfDay">14:00:00</string>
			<Color3 name="TopAmbientV9">4294967295</Color3>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="ControllerService" referent="RBX2402">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX2403</External>
	<External>RBX2404</External>
	<External>RBX2405</External>
</roblox>